LunaMoo
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d3bfb5cbbc
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Refresh bloomHackEnable_ also on resolution change.
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2017-03-29 17:57:50 +02:00 |
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Henrik Rydgård
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84d7d5b8df
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Merge pull request #9501 from unknownbrackets/ui-background
UI: Add simple support for a custom background
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2017-03-29 11:11:43 +02:00 |
|
Henrik Rydgård
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b0b72cd63e
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Merge pull request #9510 from xebra/fix_hwtess_gles
Fix hwtess gles
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2017-03-28 13:17:32 +02:00 |
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xebra
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a7c3b2f599
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Add warning "experimental" to hardware tessellation because may cause crash with GLES.
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2017-03-28 19:51:25 +09:00 |
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xebra
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73a898df2a
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GLES:Fix again compatibility for instanced rendering.
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2017-03-28 19:49:37 +09:00 |
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Unknown W. Brackets
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c9a5c00bf7
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UI: Allow overriding colors in the ini.
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2017-03-26 09:51:33 -07:00 |
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Unknown W. Brackets
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0a73828042
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UI: Use theme colors in more places.
Hopefully everywhere.
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2017-03-26 08:57:04 -07:00 |
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Unknown W. Brackets
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ed11b8a8bd
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UI: Add a message handler to update the bg image.
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2017-03-26 07:52:47 -07:00 |
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Unknown W. Brackets
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8f4d1634ad
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UI: Add simple support for a custom background.
No UI. Essentially, this is a cleaned up version of xiushudongfang's
implementation that supports all platforms, but no selection UI.
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2017-03-26 07:52:46 -07:00 |
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Henrik Rydgard
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576c1b740a
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Buildfix non-Windows
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2017-03-26 13:07:36 +02:00 |
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Henrik Rydgård
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c1b37bd2ad
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Merge pull request #9506 from xebra/fix_hwtess_gles
GLES:Fix compatibility checks for instanced rendering.
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2017-03-26 12:08:20 +02:00 |
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xebra
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04e1e1a460
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GLES:Fix compatibility checks for instanced rendering.
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2017-03-26 19:00:20 +09:00 |
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Unknown W. Brackets
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562288b09c
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UI: Refactor game icon/bg loading.
This also default-initializes the atomic flags, which seems to fix a race
condition I was sometimes experiencing with missing icons.
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2017-03-26 00:00:57 -07:00 |
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Unknown W. Brackets
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1fdf7c5373
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UI: Skip game bg lookup without game.
This avoids trying to identify a file without a name.
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2017-03-24 22:15:22 -07:00 |
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Henrik Rydgård
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33db883024
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Merge pull request #9492 from unknownbrackets/frame-drops
Allow debug logging of frame drops
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2017-03-24 20:37:18 +01:00 |
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Unknown W. Brackets
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01703f7ffc
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Core: Add UI option to enable frame drop logging.
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2017-03-23 19:27:16 -07:00 |
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LunaMoo
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4a2677e0c6
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Revert unintentional change from: 429bf5d8b3
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2017-03-23 11:54:54 +01:00 |
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Henrik Rydgård
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22782b6439
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UWP: Fix DPI calculations for touch. Implement back button support.
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2017-03-23 10:02:29 +01:00 |
|
Henrik Rydgard
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aa2177a4b5
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UWP: Hide the graphics API from the logo screen, it's always D3D11
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2017-03-23 10:02:29 +01:00 |
|
Henrik Rydgard
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792dd1557c
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Improve StorageFileLoader enough to actually kind of work
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2017-03-23 10:02:28 +01:00 |
|
Henrik Rydgard
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d58ee6670e
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UWP: Fix audio sample rate, savestates, memory leak.
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2017-03-23 10:02:28 +01:00 |
|
Henrik Rydgard
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ff2b6b3fca
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Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit.
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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4ced81b1df
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UWP: Hook up basic touch/mouse input. Start work on loading from a StorageFile. Getting closer to starting to boot a game
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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3c52570552
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Add UWP projects and rough UWP entry point application based on the sample
Delete sample load, hook things up. It now builds but doesn't run
Reformat, add an event
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2017-03-23 10:02:27 +01:00 |
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Henrik Rydgard
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35e2a5a7d1
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Allow text input on some more platform in settings. See #9421
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2017-03-22 21:50:42 +01:00 |
|
Henrik Rydgård
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41a3370035
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Merge pull request #9476 from unknownbrackets/ui-transform
UI: Make popups transition their button
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2017-03-22 14:38:37 +01:00 |
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Unknown W. Brackets
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5f54726d03
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http: Add an additional cancel check.
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2017-03-22 00:06:02 -07:00 |
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Unknown W. Brackets
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abe4b750cc
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UI: Keep Back buttons consistent in http settings.
Also, prevent changing server port while serving.
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2017-03-22 00:03:45 -07:00 |
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Unknown W. Brackets
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2faaf0a9fa
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http: Cancel remote server connects faster.
This way the UI doesn't appear to hang when you click cancel.
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2017-03-22 00:03:08 -07:00 |
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Unknown W. Brackets
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52bcd78301
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UI: Put developer tools Back in a standard place.
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2017-03-21 23:59:59 -07:00 |
|
Unknown W. Brackets
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07d2b4fb46
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UI: Make popups transition their button.
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2017-03-21 18:45:49 -07:00 |
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Unknown W. Brackets
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4fb8ac96ce
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UI: Zero initialize EventParams in typical usage.
Better to be safe.
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2017-03-21 18:45:48 -07:00 |
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Unknown W. Brackets
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cbee412de4
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UI: Make some tips less technical and simpler.
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2017-03-21 18:01:00 -07:00 |
|
Henrik Rydgård
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b4fa8ae82b
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Remove one tip, correct another.
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2017-03-21 14:02:41 +01:00 |
|
Henrik Rydgård
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70e6732430
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Merge pull request #9470 from zminhquanz/master
Add warning simulate block transfer , setting info
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2017-03-21 08:55:32 +01:00 |
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zminhquanz
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ea0aab9340
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Add warning simulate block transfer , setting info
Add some games compatibility required buffered rendering and warning
required simulate block transfer set to on
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2017-03-21 14:23:31 +07:00 |
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Unknown W. Brackets
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09dac5dfa3
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UI: Fade PopupScreens out too.
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2017-03-19 17:45:39 -07:00 |
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Unknown W. Brackets
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073e056369
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UI: Allow overriding dialog logic on finish.
This seems cleaner.
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2017-03-19 17:43:03 -07:00 |
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Unknown W. Brackets
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9f3415f43f
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UI: Ask linear child views to stay inside AT_MOST.
Fixes the DevMenu pop up in larger windows.
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2017-03-19 16:36:21 -07:00 |
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Unknown W. Brackets
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a36ecb7065
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UI: Track translate/scale/fade transform by screen.
This translates drawing, scissor, and touch to the transform.
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2017-03-19 15:42:13 -07:00 |
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Henrik Rydgård
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e43435ab2d
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Merge pull request #9459 from duganchen/qt_assets_dir
Fix assets directory for non-mobile, non-Windows Qt builds
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2017-03-19 17:14:37 +01:00 |
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Dugan Chen
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36a8f71a55
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Qt apps on non-mobile, non-Windows platforms now see /usr/share/ppsspp/assets
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2017-03-19 08:21:54 -07:00 |
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Unknown W. Brackets
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77fccdaa23
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UI: Make the other report screen a dialog too.
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2017-03-19 07:46:06 -07:00 |
|
Henrik Rydgard
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9fa13c7c9d
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Make ReportScreen a dialog. Minor improvement to GE debugger.
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2017-03-18 23:30:50 +01:00 |
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Henrik Rydgard
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908193e894
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Rework Android lost/restore lifecycle again. Can autorotate screen without crashing again. Should help #9295 and maybe #8906.
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2017-03-18 15:21:26 +01:00 |
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Henrik Rydgard
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378170d723
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Add ability to tag objects in the gl_lost_manager
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2017-03-18 13:55:15 +01:00 |
|
Henrik Rydgard
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7c0761ef15
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Buildfix
|
2017-03-18 11:11:27 +01:00 |
|
Henrik Rydgard
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4f707a1022
|
Simplify logging code some more. Cleaner log output on Android.
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2017-03-18 10:47:36 +01:00 |
|
Henrik Rydgård
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1424713f62
|
Minor resource reorg
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2017-03-17 12:35:27 +01:00 |
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Henrik Rydgård
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17a250df7a
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Always trigger gpu->Resized when exiting GameSettingsScreen.
Strangely, this does NOT help #9438.
|
2017-03-17 10:27:49 +01:00 |
|
Henrik Rydgård
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09a3de1e66
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Windows: Get rid of my private gold branch, simply gate behind a define instead.
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2017-03-16 15:47:59 +01:00 |
|
Henrik Rydgård
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b2677cfc63
|
Add tab to system info to show some build configuration flags
Would be nice if there was a way to automatically get them all ... there
might be with some CMake trickery?
|
2017-03-16 12:33:45 +01:00 |
|
Henrik Rydgård
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f4a0c4504f
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Fixes to GPU system information. Fixes #9434
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2017-03-16 09:48:10 +01:00 |
|
Henrik Rydgård
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e17772b58d
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Merge pull request #9430 from unknownbrackets/input-state
Remove legacy InputState tracking
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2017-03-15 10:16:14 +01:00 |
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Unknown W. Brackets
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9e390510df
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Remove legacy InputState.
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2017-03-14 22:07:07 -07:00 |
|
Unknown W. Brackets
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1ca40488f2
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Use touch events for LogoScreen dismiss.
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2017-03-14 22:07:04 -07:00 |
|
Unknown W. Brackets
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2a745f86ac
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Switch to axis for accelerometer usage.
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2017-03-14 22:07:03 -07:00 |
|
Henrik Rydgard
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e37decc9a8
|
Warn if trying to run some games that are known to require buffered rendering with it not enabled.
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2017-03-14 10:36:51 +01:00 |
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Henrik Rydgård
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7e007c3973
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Merge pull request #9426 from unknownbrackets/input-state
Remove various legacy parts of the InputState
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2017-03-14 09:34:57 +01:00 |
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Unknown W. Brackets
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2812ddcc86
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Remove End/UpdateInputState and ButtonTracker.
No longer used for anything.
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2017-03-13 22:58:38 -07:00 |
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Unknown W. Brackets
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02855e7abb
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Remove unused pad_buttons and old virtual_input.
GamepadEmu does this now.
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2017-03-13 22:57:22 -07:00 |
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Unknown W. Brackets
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549169ad7f
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Remove legacy pad_buttons check.
BACK will already leave the dialog.
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2017-03-13 22:50:28 -07:00 |
|
LunaMoo
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429bf5d8b3
|
Use $(DefaultPlatformToolset)_xp for easier VS builds with different toolsets.
|
2017-03-13 21:40:08 +01:00 |
|
Henrik Rydgård
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34acb8b708
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Show in dev settings if PPSSPP was built using Jenkins (just a test for my internal ci build).
|
2017-03-13 13:55:29 +01:00 |
|
Henrik Rydgard
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b0bd7e3c6f
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Minor changes for compatibility with VS2017
|
2017-03-12 17:33:00 +01:00 |
|
Henrik Rydgard
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525df21751
|
Unbreak version check on Windows
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2017-03-12 17:24:46 +01:00 |
|
Henrik Rydgård
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537115f25c
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Merge pull request #9418 from xebra/cleanup_spline_bezier
GLES:Remove texture_half_float extension.
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2017-03-12 17:09:24 +01:00 |
|
xebra
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b9a9a509ae
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GLES:Remove texture_half_float extension.
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2017-03-13 01:02:05 +09:00 |
|
Henrik Rydgård
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586a0400cd
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Merge pull request #9416 from hrydgard/ui-generate-mipmap
Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9)
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2017-03-12 16:55:02 +01:00 |
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Henrik Rydgard
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8a8360ef96
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Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9)
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2017-03-12 16:30:53 +01:00 |
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Henrik Rydgård
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cfb93a707c
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Merge pull request #9370 from fireballwayne/remoteiso
Remoteiso
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2017-03-12 12:39:45 +01:00 |
|
Fireball Wayne
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9ea7d347c1
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Remoteiso better http header detection
|
2017-03-12 01:15:40 -05:00 |
|
Henrik Rydgard
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9bb81a24c0
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Fix bug where we'd reload the post shader information every frame. Fixes #9410
|
2017-03-11 12:25:43 +01:00 |
|
Fireball Wayne
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88760b2f61
|
RemoteISO relax subdir restrictions
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2017-03-11 01:53:16 -05:00 |
|
Fireball Wayne
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c394b9e26c
|
RemoteISO moved settings to connection screen.
|
2017-03-11 00:46:51 -05:00 |
|
Fireball Wayne
|
768da4b2ca
|
RemoteIso backend changes requested
|
2017-03-11 00:46:50 -05:00 |
|
Fireball Wayne
|
ed046079a5
|
Function name change, additional comments, code cleanup for remote disc streaming
|
2017-03-11 00:46:50 -05:00 |
|
Fireball Wayne
|
ce7a93e24c
|
remoteiso gui settings
|
2017-03-11 00:46:49 -05:00 |
|
Fireball Wayne
|
6dd0f7a152
|
Remoteiso Manual Mode Backend
|
2017-03-11 00:46:48 -05:00 |
|
Fireball Wayne
|
8853b72684
|
Resolve conflict on http::client get
|
2017-03-11 00:23:49 -05:00 |
|
Henrik Rydgård
|
85c8d9b806
|
Homebrew Store: Add support for cancelling downloads, fix progress bar. Fixes #9374
|
2017-03-06 16:03:05 +01:00 |
|
Henrik Rydgård
|
a895936913
|
More log cleanup. Fix resize issue: Fixes #9392
|
2017-03-06 13:50:22 +01:00 |
|
Henrik Rydgård
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440e72d250
|
Clean up among the logs. Remove MASTER_LOG.
|
2017-03-06 13:10:23 +01:00 |
|
Henrik Rydgård
|
cfe2621604
|
LogManager: Hook up save/load, remove "long names"
|
2017-03-06 11:44:35 +01:00 |
|
Henrik Rydgård
|
50b722152a
|
Fade in logoscreen from black, make it slightly faster.
|
2017-03-06 11:03:56 +01:00 |
|
Henrik Rydgård
|
a1941d8a81
|
It's enough to call net::Init/Shutdown in NativeInit/Shutdown. Remove other calls.
|
2017-03-06 10:51:28 +01:00 |
|
Henrik Rydgard
|
496ebf710a
|
Add more sanity checks in png_load.
|
2017-03-05 12:35:13 +01:00 |
|
Henrik Rydgard
|
340f0cff2c
|
Prepare for supporting manual screen rotation
|
2017-03-05 10:54:45 +01:00 |
|
xebra
|
7364dbea3b
|
[spline/bezier]Implement hardware tessellation on D3D11.
|
2017-03-04 22:53:40 +09:00 |
|
Henrik Rydgard
|
b9b3a022fb
|
Switch another enum to enum class
|
2017-03-02 12:36:54 +01:00 |
|
Henrik Rydgard
|
5b835839fa
|
Make IdentifiedFileType a proper enum class
|
2017-03-02 12:29:03 +01:00 |
|
Henrik Rydgard
|
26a2d42731
|
Big mutex overhaul - remove our custom ones, make them non-recursive where possible
|
2017-02-28 11:40:29 +01:00 |
|
Henrik Rydgård
|
ba6ab0bd36
|
Buildfix, warning fix
|
2017-02-27 23:09:12 +01:00 |
|
Henrik Rydgard
|
50be4e72b2
|
Get rid of our own silly reimplementation of std::thread
|
2017-02-27 20:51:36 +01:00 |
|
Henrik Rydgard
|
5de190a45f
|
D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP.
Minor cleanups.
|
2017-02-27 10:10:24 +01:00 |
|
xebra
|
f0606bd1c9
|
Fix the mistake at resolving conflicts.
|
2017-02-25 20:01:56 +09:00 |
|
xebra
|
257ca93d69
|
[spline/bezier]Oops, forgot.
|
2017-02-25 19:28:14 +09:00 |
|
xebra
|
7b72f87308
|
[spline/bezier]Add support for unsupported device about HW tess.
|
2017-02-25 19:28:13 +09:00 |
|
Henrik Rydgard
|
03dab0fdbd
|
More UWP prep
|
2017-02-25 09:57:22 +01:00 |
|
Henrik Rydgard
|
fa80cfa4aa
|
Additional UWP preparations
|
2017-02-25 09:57:14 +01:00 |
|
Henrik Rydgard
|
acde17e3ce
|
Improvements to D3D11 detection and error handling.
|
2017-02-23 10:40:55 +01:00 |
|
Henrik Rydgard
|
85ce4ac219
|
Show the D3D11 choice on Windows Vista+ instead of Windows 8+.
|
2017-02-23 09:52:45 +01:00 |
|
Henrik Rydgard
|
615c357f1d
|
Win32 start-from-command-line: Normalize slashes earlier in the process. The actual root cause of the issue from #9335.
|
2017-02-23 09:31:45 +01:00 |
|
Henrik Rydgard
|
900539e200
|
Fix #9340 (touch controls not always getting repositioned correctly)
|
2017-02-23 09:31:45 +01:00 |
|
Henrik Rydgard
|
b14e10632d
|
Take the mapping direction into account in AnalogTestScreen. Hopefully will solve #9300.
|
2017-02-19 14:33:59 +01:00 |
|
Henrik Rydgard
|
b35493c726
|
Fix minor issue in gamesettings
|
2017-02-19 11:09:28 +01:00 |
|
LunaMoo
|
5ffef6d1ab
|
Fix vertical layout on main screen.
|
2017-02-18 22:35:31 +01:00 |
|
Henrik Rydgard
|
d41a7083fb
|
Remove "Experimental" tag from D3D11
|
2017-02-18 02:13:52 +01:00 |
|
Henrik Rydgard
|
522ac5c739
|
Add an escape route to D3D9 in case D3D11 fails to initialize. Cleanups.
|
2017-02-17 19:53:24 +01:00 |
|
Henrik Rydgard
|
2fabe3e1c5
|
Fix a number of resource leaks, both D3D11-only and general.
Additionally, fix D3D11 BlitFramebuffer
|
2017-02-17 19:23:01 +01:00 |
|
Henrik Rydgård
|
a99bad046b
|
Merge pull request #9314 from hrydgard/unify-postproc
Unify postprocessing-related framebuffer code
|
2017-02-16 16:37:06 +01:00 |
|
Henrik Rydgard
|
5c918da774
|
Minor cleanups (combined two identical enums, misc)
|
2017-02-15 11:06:59 +01:00 |
|
Fireball Wayne
|
6bbbb11518
|
Remove net::init()
|
2017-02-14 19:16:52 -05:00 |
|
Fireball Wayne
|
a404138f82
|
Remember Last Remote ISO server
|
2017-02-14 19:16:51 -05:00 |
|
LunaMoo
|
89ef06936f
|
Fix importing first cheat from database list
|
2017-02-14 21:47:43 +01:00 |
|
Henrik Rydgard
|
cbf24a9d78
|
Get rid of "AutoInit", instead always keep the network initialized.
See #9305
|
2017-02-14 13:12:02 +01:00 |
|
Henrik Rydgard
|
b5034c4e00
|
Hide the D3D11 backend if Windows version is older than Win8
|
2017-02-14 10:33:42 +01:00 |
|
Henrik Rydgard
|
5ee3b534ed
|
More D3D11 improvements
|
2017-02-10 10:26:18 +01:00 |
|
Henrik Rydgard
|
02e7d371bd
|
Enable selecting D3D11 on Windows
|
2017-02-08 17:35:53 +01:00 |
|
Henrik Rydgard
|
9dd3e18ed4
|
Fix two minor issues with D3D UI
|
2017-02-08 17:09:59 +01:00 |
|
Henrik Rydgard
|
a846c4f68f
|
More assorted D3D11 fixes. The samplemask in SetBlendState was the problem.
|
2017-02-08 14:55:03 +01:00 |
|
Henrik Rydgard
|
9bdae8f32e
|
DrawContext: Use uniform buffers on all platforms (simulated where necessary)
|
2017-02-08 12:55:58 +01:00 |
|
Henrik Rydgard
|
55aa879216
|
A lot of buildfixes
|
2017-02-06 16:16:43 +01:00 |
|
Henrik Rydgard
|
ad29974a56
|
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
|
2017-02-06 11:40:16 +01:00 |
|
Henrik Rydgard
|
f00f7d2fb8
|
Remove some dependencies on the pD3DDevice globals
|
2017-02-05 20:36:00 +01:00 |
|
Henrik Rydgard
|
0b7f3720ae
|
More FBO api cleanup
|
2017-02-04 22:25:34 +01:00 |
|
Henrik Rydgard
|
daee5c24e5
|
Work towards unifying the GL and DX FBO APIs
|
2017-02-04 22:25:34 +01:00 |
|
Henrik Rydgård
|
668023967d
|
Merge pull request #9269 from xebra/hw_tess_gles4
Fix supporting gl_InstanceID.
|
2017-02-01 15:16:25 +01:00 |
|
xebra
|
bab28df768
|
Fix supporting gl_InstanceID with GameSettingsScreen.
|
2017-02-01 22:12:54 +09:00 |
|
Henrik Rydgård
|
dc19e113c5
|
Merge pull request #9265 from LunaMoo/ui_minor
Fix Game/Info screen lagginess and crash when moving a window.
|
2017-02-01 09:28:28 +01:00 |
|
xebra
|
918bee8801
|
Add support OES_texture_half_float.
|
2017-02-01 14:37:03 +09:00 |
|
LunaMoo
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b15e927807
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Fix lag generated by getting savegames on update()
Also clear otherChoices_ vector, fixes crash when moving a window.
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2017-02-01 05:14:54 +01:00 |
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xebra
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6adddbbd38
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[spline/bezier]Turn off Hardware Tessellation if device is unsupported.
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2017-01-31 23:37:07 +09:00 |
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Henrik Rydgard
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20d9e60a67
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Just some renaming. Start moving away from the "thin3d" name
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2017-01-30 14:38:31 +01:00 |
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Henrik Rydgard
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acef9af5d4
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Fix a bug in TextureUtil, may help #9248
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2017-01-28 23:16:37 +01:00 |
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Henrik Rydgard
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245e3b9bd1
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Increase alt speed max% to 1000
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2017-01-28 22:34:10 +01:00 |
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Henrik Rydgard
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7182c34c1e
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Quick soft fadeout when menu background audio stops playing
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2017-01-28 10:38:50 +01:00 |
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Henrik Rydgård
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6136123830
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Save a small amount of GPU fillrate when controls are faded out
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2017-01-26 11:10:33 +01:00 |
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Henrik Rydgård
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69b35a35be
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Show page size and WX Exclusive status in system info
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2017-01-26 09:20:05 +01:00 |
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Henrik Rydgård
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ff9e1517c7
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More bugfixes
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2017-01-25 19:11:33 +01:00 |
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Henrik Rydgård
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528af8a939
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Simplification around textures
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2017-01-24 20:59:00 +01:00 |
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Henrik Rydgård
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8654d42528
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DrawContext API change: introduce TextureDesc
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2017-01-24 20:59:00 +01:00 |
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Henrik Rydgård
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d2c4cbacad
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Delete unnecessary form of CreateTexture
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgård
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6a7d3a3910
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Break out image file management from DrawContext (thin3d)
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgård
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377561865a
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A little more D3D11, BlendFactor
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgard
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d9acd27126
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
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xebra
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2e7f2998c7
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Exclusion control for options between spline/bezier quality and hardware tessellation.
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2017-01-23 14:12:03 +01:00 |
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xebra
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95b534ef88
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Update credit
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2017-01-23 14:12:02 +01:00 |
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xebra
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192d8f3601
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[spline/bezier]Add an option for hardware tessellation.
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2017-01-23 14:12:02 +01:00 |
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Henrik Rydgård
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941d128248
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Sneak in a minor game settings fix
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2017-01-17 18:55:48 +07:00 |
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