Henrik Rydgård
|
2e16e83159
|
It never ends...
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2021-05-13 10:39:16 +02:00 |
|
Henrik Rydgård
|
ae06499a0c
|
Change Copy, Rename to use Path. Remove std::string version of Exists().
Buildfixes
Buildfix
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2021-05-13 10:39:16 +02:00 |
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Henrik Rydgård
|
025bcb1673
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Introduce Path, start using it all over the place.
Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
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2021-05-13 10:39:16 +02:00 |
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Unknown W. Brackets
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8544bd0c3e
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Windows: Avoid C++ files for consistency.
There's already the mingw thing, and we're avoiding these for Android
paths too. Let's be consistent.
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2021-05-09 17:00:48 -07:00 |
|
Henrik Rydgård
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05b3395543
|
Merge pull request #14420 from unknownbrackets/threadpool-cleanup
Cleanup some of the threadpool and net code a bit
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2021-05-01 08:43:52 +02:00 |
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Unknown W. Brackets
|
a140ec037a
|
Usb: Stub sceUsbstorBootSetCapacity().
Apparently many Lua based homebrew call this on startup and hang if it
fails, but often otherwise don't use sceUsb.
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2021-04-30 23:22:01 -07:00 |
|
Henrik Rydgård
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f4a6d291e1
|
Common: Capitalize setCurrentThreadName().
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2021-04-30 23:02:36 -07:00 |
|
Unknown W. Brackets
|
c3da85234c
|
Savedata: Eat less cycles in savedata init.
Other threads do get scheduled more, but I'm not sure what factors this is
based off of. Hoping this helps #14382.
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2021-04-25 18:38:30 -07:00 |
|
Henrik Rydgård
|
08843673d9
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Rename a couple of functions.
|
2021-04-25 20:39:32 +02:00 |
|
Henrik Rydgård
|
1b13badeb4
|
Move remaining FileUtil functions into the File namespace.
|
2021-04-25 20:38:22 +02:00 |
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ANR2ME
|
8742a49e07
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Replacing the inconvenient prefix string for indentation with indent number.
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2021-04-19 06:14:28 +07:00 |
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Henrik Rydgård
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8e953b2a97
|
Merge pull request #14383 from unknownbrackets/threadpool
Use threads more on startup to improve load time
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2021-04-18 09:57:33 +02:00 |
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Henrik Rydgård
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8314a805f8
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Merge pull request #14358 from unknownbrackets/debugger
Add basic APIs for managing memory info tagging
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2021-04-17 18:35:38 +02:00 |
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Unknown W. Brackets
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a3680ca3cb
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Io: Calculate memory stick size on a thread.
If you have a bunch of saves/states/etc. this might be a bit slow.
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2021-04-16 01:15:23 -07:00 |
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Unknown W. Brackets
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4c1ed81d45
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Module: Speed up module unload.
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2021-04-16 01:03:10 -07:00 |
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Unknown W. Brackets
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4f96169357
|
Core: Init memory on multiple threads.
Also init volatile at the same time for consistency.
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2021-04-16 00:53:50 -07:00 |
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Unknown W. Brackets
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6ee944a0a6
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Module: Process relocations on threads.
There's usually quite some, and using threads can halve the load time.
ELF loading isn't terribly slow, but it adds up.
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2021-04-16 00:41:56 -07:00 |
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Unknown W. Brackets
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74f08bee2a
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Umd: Fix thread wakeup.
Oops. Not sure how I left this flag flipped. Was not waking threads.
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2021-04-15 11:16:56 -07:00 |
|
Henrik Rydgård
|
6553b0f8e8
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Merge pull request #14374 from unknownbrackets/rtc-cleanup
Rtc: Cleanup and simplify date struct handling
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2021-04-12 08:24:20 +02:00 |
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Unknown W. Brackets
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f3f5b2e540
|
Rtc: Cleanup and simplify date struct handling.
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2021-04-11 22:51:33 -07:00 |
|
Henrik Rydgård
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7e8a94e7de
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Merge pull request #14366 from unknownbrackets/shader-errors
Fix some shader errors from reporting
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2021-04-11 08:09:09 +02:00 |
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Henrik Rydgård
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91c17dba1f
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Merge pull request #14367 from unknownbrackets/reporting-kernel
Kernel: Define most reported missing kernel funcs
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2021-04-11 08:07:17 +02:00 |
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Henrik Rydgård
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9783a2ec79
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Merge pull request #13970 from unknownbrackets/umd-wait-stat
Correct UMD stat waiting when changing discs
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2021-04-11 08:06:03 +02:00 |
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Unknown W. Brackets
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ffd468c3ae
|
Reporting: Add more info to libstubend error.
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2021-04-10 18:33:44 -07:00 |
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Unknown W. Brackets
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eedd0b32dd
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Module: Add a missing error return case.
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2021-04-10 17:11:40 -07:00 |
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Unknown W. Brackets
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f88648c5a2
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Kernel: Define most reported missing kernel funcs.
Kernel plugins and patches are still often not going to work, but might as
well define these.
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2021-04-10 17:10:35 -07:00 |
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Unknown W. Brackets
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1b4f0e25b7
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Reporting: Log more data about sceIoChStat().
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2021-04-10 15:11:44 -07:00 |
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Unknown W. Brackets
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4128b5c6e6
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Dialog: Reset last status more consistently.
This is only used to reduce log spam.
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2021-04-07 21:22:31 -07:00 |
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Unknown W. Brackets
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90f4098b3d
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Dialog: Lock volatile on thread.
This means it doesn't matter if GetStatus is called.
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2021-04-07 18:13:51 -07:00 |
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Unknown W. Brackets
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429b4594d0
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Dialog: Use a thread to init dialogs too.
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2021-04-07 18:13:46 -07:00 |
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Henrik Rydgård
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28065c1bc4
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Merge pull request #14359 from unknownbrackets/dialog-cleanup
Move dialog instances to the heap
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2021-04-07 09:26:07 +02:00 |
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Unknown W. Brackets
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7da25563d3
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Utility: Add a helper for the active dialog.
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2021-04-06 22:23:17 -07:00 |
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Unknown W. Brackets
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4200021a95
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Utility: Update logging to new syntax for dialogs.
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2021-04-06 22:18:28 -07:00 |
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Unknown W. Brackets
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7b5d8bc38f
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Utility: Move dialog classes to heap.
This makes it easier to properly reset them on game reset.
|
2021-04-06 21:59:40 -07:00 |
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Unknown W. Brackets
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7a1398844a
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Debugger: Add simple API to control tagging detail.
In case a client requires it.
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2021-04-04 20:23:51 -07:00 |
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ANR2ME
|
951080991a
|
Forgot to return on invalid address, and moving reusable code out of HLE to prevent generating confusing logs
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2021-04-05 04:56:11 +07:00 |
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ANR2ME
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89ca70a141
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Ooops wrong way to do random range
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2021-04-05 04:44:29 +07:00 |
|
ANR2ME
|
9e64eed432
|
minor fix
|
2021-04-05 04:44:29 +07:00 |
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ANR2ME
|
824fedbef6
|
Randomize signal strength between 1%~99% since games like MGS:PW are using signal strength to determine the strength of the recruit
|
2021-04-05 04:44:28 +07:00 |
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ANR2ME
|
cc40d294ac
|
Fix stuck issue when scanning AP for Recruit on MGS:PW
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2021-04-05 04:44:28 +07:00 |
|
Henrik Rydgård
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e86e3cc7cd
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Merge pull request #14344 from unknownbrackets/debugger-mem
Include more memory info in debugger tags
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2021-04-04 11:20:33 +02:00 |
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Unknown W. Brackets
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d3edb134b1
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Debugger: Maintain atrac data source info.
Often this is the file it was read from.
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2021-04-03 19:19:20 -07:00 |
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Unknown W. Brackets
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aa9b19be45
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Debugger: Note atrac/sas reads from memory more.
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2021-04-03 19:06:46 -07:00 |
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Unknown W. Brackets
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d009203c24
|
Deflt: Correct available input length.
The length of the output buffer can't have been always correct.
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2021-04-03 18:14:59 -07:00 |
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Unknown W. Brackets
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ba71d9b555
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Deflt: Trigger memchecks / log source of writes.
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2021-04-03 18:14:59 -07:00 |
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Unknown W. Brackets
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bef1988f3d
|
Deflt: Cleanup and refactor to one common func.
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2021-04-03 18:14:59 -07:00 |
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Unknown W. Brackets
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5264fd254a
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Dmac: Invalidate source data before copy.
Also add src tag information.
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2021-04-03 18:14:59 -07:00 |
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Unknown W. Brackets
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aa89ed5111
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Debugger: Include source tag in memcpys.
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2021-04-03 18:11:44 -07:00 |
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Unknown W. Brackets
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e36d09acc3
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Debugger: Include filename in file IO memory tags.
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2021-04-03 18:11:44 -07:00 |
|
ANR2ME
|
7a8448614b
|
Fix crashing issue when leaving a multiplayer game room #14337
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2021-04-04 02:08:12 +07:00 |
|
ANR2ME
|
206ab4345e
|
Attempts to reconnect to Adhoc Server only when Creating/Joining/Connecting to a group or Scanning for groups, instead of on 2 seconds interval.
|
2021-04-02 12:19:02 +07:00 |
|
ANR2ME
|
7336ec6a81
|
Shows PSP error code as hex to be easier to find
|
2021-04-02 12:19:01 +07:00 |
|
ANR2ME
|
e508885cc4
|
Show the socket error code when failed to connect to adhoc server
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2021-04-02 12:18:59 +07:00 |
|
ANR2ME
|
e3228ca1b5
|
Use a function to check for loopback address
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2021-04-02 12:18:12 +07:00 |
|
Stefano B
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e496c5e8cc
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Set ent_top/ent_size/stub_top/stub_size of SceModule
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2021-03-30 23:15:49 +02:00 |
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Unknown W. Brackets
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f6ad90fab8
|
Module: Correctly handle modules with -1 entry.
It should not try to run, options or not.
|
2021-03-14 16:52:48 -07:00 |
|
ANR2ME
|
b7309559e8
|
Fix FlatOut Head On multiplayer.
|
2021-03-14 03:50:37 +07:00 |
|
Henrik Rydgård
|
42186e8e9e
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Warning fix, memleak fix
|
2021-03-11 23:28:02 +01:00 |
|
Henrik Rydgård
|
4f48ca3d1c
|
Some homebrew like Triple Triad tries to load flash0:/kd/pspnet*.prx. We better just lie.
|
2021-03-11 00:54:19 +01:00 |
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Henrik Rydgård
|
8e90d0644f
|
Merge pull request #14236 from unknownbrackets/reporting
Use full homebrew game title / id in reporting if available
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2021-03-08 23:07:23 +01:00 |
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M4xw
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4cc322466a
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Switch: Workaround several missing toolchain defs.
|
2021-03-04 21:24:57 -08:00 |
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Unknown W. Brackets
|
4178f09e57
|
Build: More consistently avoid _M_ defines.
We use PPSSPP_ARCH in several places already, this makes it more complete.
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2021-03-02 21:49:21 -08:00 |
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Unknown W. Brackets
|
13ec384dbe
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Build: Explicitly include ppsspp_config.h.
This adds it to all files that use it. Not all our builds include the
file.
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2021-03-02 21:04:03 -08:00 |
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Unknown W. Brackets
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43bc865d30
|
Module: Avoid logging bad pointers when no nids.
|
2021-03-01 21:07:28 -08:00 |
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Unknown W. Brackets
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a76ba9a957
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Core: Handle Disc ID a bit more consistently.
|
2021-02-28 10:52:35 -08:00 |
|
ANR2ME
|
620e003c10
|
Removing TCPNoDelay option from Networking Settings and always enable it to improve response time.
|
2021-03-01 01:45:28 +07:00 |
|
ANR2ME
|
36a9fb7645
|
Replacing the deprecated gethostbyname function with getaddrinfo function to prevent getting deprecated warnings
|
2021-03-01 01:45:28 +07:00 |
|
ANR2ME
|
758fb12fc3
|
Making sure there are no warnings related to deprecated inet_ntoa function
|
2021-03-01 01:45:27 +07:00 |
|
Henrik Rydgård
|
2e5ba066aa
|
Merge pull request #14228 from unknownbrackets/volatile
Dialog: Use dialog type header more consistently
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2021-02-27 23:32:01 +01:00 |
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Unknown W. Brackets
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88fe2e9863
|
Dialog: Use dialog type header more consistently.
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2021-02-27 13:43:12 -08:00 |
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Henrik Rydgård
|
77fb8dd3b2
|
Merge pull request #14227 from unknownbrackets/volatile
Dialog: Respect accessThread priority on shutdown
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2021-02-27 22:41:41 +01:00 |
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Unknown W. Brackets
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52c5f4bf95
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Dialog: Respect accessThread priority on shutdown.
This influences shutdown timing.
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2021-02-27 13:15:12 -08:00 |
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Unknown W. Brackets
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fa320599dc
|
HLE: Correct helper thread arg handling.
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2021-02-27 12:51:25 -08:00 |
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Unknown W. Brackets
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aa13f5afb7
|
Dialog: Track type id on dialog class.
|
2021-02-27 12:01:52 -08:00 |
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Unknown W. Brackets
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2b9b157151
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Savedata: Eat cycles in savedata shutdown start.
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2021-02-27 10:35:26 -08:00 |
|
Henrik Rydgård
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e12888844c
|
Merge pull request #14189 from sum2012/kernel-patch
sceKernelFindModuleByName:Add delay for Fake module
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2021-02-27 18:17:50 +01:00 |
|
Henrik Rydgård
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0e2ee8a848
|
Merge pull request #14140 from ANR2ME/adhoc
[Adhoc] Fix multiplayer issue on MGS:PW due to detecting an incorrect source port on incoming data
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2021-02-21 22:18:05 +01:00 |
|
Henrik Rydgård
|
7cefafeb31
|
Merge pull request #14199 from unknownbrackets/ffmpeg-update
Mpeg: Set low latency flag for video decode
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2021-02-21 18:42:33 +01:00 |
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Unknown W. Brackets
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d6dc6e9d64
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Mpeg: Set low latency flag for video decode.
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2021-02-21 09:05:48 -08:00 |
|
ANR2ME
|
4ee08ef73b
|
Making sure the port is bound to an interface when using bind with INADDR_ANY. Seems to fix #14130
|
2021-02-21 20:05:50 +07:00 |
|
ANR2ME
|
cb61b34b53
|
Minor changes.
|
2021-02-21 20:05:50 +07:00 |
|
ANR2ME
|
d323f4fe4d
|
Minor AdhocMatching changes.
|
2021-02-21 20:05:49 +07:00 |
|
ANR2ME
|
85822f2eeb
|
Making sure src_addr and addrlen args of recvfrom is being set correctly upon use.
|
2021-02-21 20:05:49 +07:00 |
|
ANR2ME
|
eef3110dcf
|
Shows a warning on Screen when detecting AdhocMatching data coming from an incorrect port, progressing any further may ended with connection issue.
Players will need to wait until the port detected correctly before progressing any further (may takes a few more seconds)
|
2021-02-21 20:05:48 +07:00 |
|
ANR2ME
|
d23e1c0949
|
Shows a warning log when bound port is shifted to negative port (may cause port issue when wrapped to 1024 or lower on android)
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2021-02-21 17:22:15 +07:00 |
|
Henrik Rydgård
|
a062c177a3
|
Merge pull request #14188 from unknownbrackets/ffmpeg-update
Additional fixes for FFmpeg 3.1+
|
2021-02-21 10:19:36 +01:00 |
|
Henrik Rydgård
|
2f3bc2d373
|
Merge pull request #14056 from unknownbrackets/debugger-mem
Track memory allocations and writes for debug info
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2021-02-21 10:18:11 +01:00 |
|
Henrik Rydgård
|
ea07493022
|
Merge pull request #14190 from unknownbrackets/net-modules
Module: Block a few network modules already HLE'd
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2021-02-21 10:14:32 +01:00 |
|
sum2012
|
00d2a050b8
|
Hook open season
Fix #13252
original from #13326
|
2021-02-21 13:46:49 +08:00 |
|
Unknown W. Brackets
|
d38c620f90
|
Module: Block a few network modules already HLE'd.
|
2021-02-20 19:06:27 -08:00 |
|
sum2012
|
354d263ccf
|
sceKernelFindModuleByName:Add delay for Fake module
Fix #13601
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2021-02-21 08:54:11 +08:00 |
|
Unknown W. Brackets
|
d8e3bae2da
|
Mpeg: Prevent sending flush packets to decode.
|
2021-02-20 15:15:21 -08:00 |
|
Unknown W. Brackets
|
ed2610cf1a
|
Atrac: Update to latest FFmpeg packet pump.
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2021-02-20 15:14:17 -08:00 |
|
Henrik Rydgård
|
8a69c3d122
|
Merge pull request #14176 from unknownbrackets/ffmpeg-update
Remove deprecated API calls for new FFmpeg 4.3.x
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2021-02-20 17:14:09 +01:00 |
|
Unknown W. Brackets
|
1556187d36
|
HLE: Swap endian in matrix multiply replacement.
|
2021-02-18 22:27:48 -08:00 |
|
aliaspider
|
9a3e5879bb
|
Global: Correct many endian types and casts.
|
2021-02-18 22:25:24 -08:00 |
|
Unknown W. Brackets
|
0ab6f1d080
|
Mpeg: Update videos to latest FFmpeg packet pump.
|
2021-02-18 00:20:27 -08:00 |
|
Unknown W. Brackets
|
2b2dae60d3
|
Mpeg: Use direct pts value checks in newer FFmpeg.
|
2021-02-18 00:20:27 -08:00 |
|
Unknown W. Brackets
|
2362d71d70
|
Mpeg: Remove deprecated codec register calls.
|
2021-02-18 00:20:27 -08:00 |
|
Unknown W. Brackets
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2a9dde684d
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Dialog: Unlock volatile without Update call.
Crisis Core depends on this unlocking, likely it should really be on a
thread.
|
2021-02-16 19:15:09 -08:00 |
|
Henrik Rydgård
|
a2669377eb
|
Merge pull request #14149 from unknownbrackets/usb-wait
Usb: Implement state waits
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2021-02-16 00:02:08 +01:00 |
|
Unknown W. Brackets
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e7b968be73
|
Debugger: Notate Memcpys directly as well.
|
2021-02-15 15:01:23 -08:00 |
|
Unknown W. Brackets
|
88e2b9b740
|
Debugger: Notate memset tags directly.
|
2021-02-15 15:01:23 -08:00 |
|
Unknown W. Brackets
|
ca2f7df94f
|
Debugger: Track memory allocations and writes.
|
2021-02-15 15:01:23 -08:00 |
|
Unknown W. Brackets
|
ca7d127adc
|
Debugger: Notate more cases of memory clears.
|
2021-02-15 15:01:23 -08:00 |
|
Unknown W. Brackets
|
f7740edc6d
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Debugger: Add more metadata for memory usage.
|
2021-02-15 15:01:21 -08:00 |
|
Henrik Rydgård
|
93fd62f54b
|
Merge pull request #13832 from unknownbrackets/events
SaveState: Make event restoring more obvious
|
2021-02-15 23:39:42 +01:00 |
|
Henrik Rydgård
|
e1d73b2b91
|
Merge pull request #14073 from unknownbrackets/hle-delay
Log errors when delaying or waiting an already waiting thread
|
2021-02-15 23:10:08 +01:00 |
|
Unknown W. Brackets
|
cfbeadccc7
|
Usb: Implement state waits.
See #11067 - implementing in hopes of reducing spin.
|
2021-02-15 13:43:05 -08:00 |
|
Unknown W. Brackets
|
e85a8b0f5b
|
Global: Cleanup class init order warnings.
|
2021-02-15 11:59:45 -08:00 |
|
Unknown W. Brackets
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f32f89dd90
|
Global: Remove some unused variables.
|
2021-02-15 11:59:45 -08:00 |
|
Henrik Rydgård
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5ed5947804
|
Merge pull request #13943 from unknownbrackets/dialog
Dialog: Simulate volatile memory lock behavior
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2021-02-15 16:47:06 +01:00 |
|
Henrik Rydgård
|
0a1303b069
|
Merge pull request #13938 from unknownbrackets/worms-hook
HLE: Hook Worms text render copy func
|
2021-02-15 16:32:00 +01:00 |
|
Henrik Rydgård
|
af3b0e6ebf
|
Merge pull request #14070 from unknownbrackets/timing
CoreTiming: Ensure we never idle into the past
|
2021-02-15 13:24:10 +01:00 |
|
Henrik Rydgård
|
6df37b86bc
|
Merge pull request #14076 from unknownbrackets/zhp-map
GPU: Force texture invalidation for ZHP minimap
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2021-02-15 11:33:32 +01:00 |
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Unknown W. Brackets
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9d22297a90
|
Windows: Use CommonWindows more consistently.
Also, make sure WinSock2.h is included beforehand where it's needed.
|
2021-02-14 10:30:10 -08:00 |
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Unknown W. Brackets
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0ffac20fcd
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Common: Include unistd.h before ctime on mingw.
This is required for localtime_r and similar to be available.
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2021-02-14 10:30:10 -08:00 |
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Unknown W. Brackets
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2c165c9b6d
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Windows: Fix improper case or missing includes.
As per mingw errors/warnings.
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2021-02-14 10:30:10 -08:00 |
|
Henrik Rydgård
|
14e3df6675
|
Merge pull request #14132 from unknownbrackets/io-validsize
Io: Truncate reads/writes to valid memory
|
2021-02-13 18:30:45 +01:00 |
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Unknown W. Brackets
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788e8c3bbc
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Io: Truncate reads/writes to valid memory.
A PSP might crash in these cases, but it's better if we avoid a crash.
|
2021-02-13 08:24:39 -08:00 |
|
ANR2ME
|
5a10835987
|
Fix lobby issue on The Warriors, probably also fix similar issue on other games too.
|
2021-02-11 20:51:49 +07:00 |
|
ANR2ME
|
0ce2c2c6e9
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Windows recvfrom doesn't support MSG_TRUNC, so we're using dummy buffer with max size as alternative for peeking actual size of the next pending message.
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2021-02-11 07:40:35 +07:00 |
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ANR2ME
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fc452c0dfd
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Fix frozen (0 FPS) issue on Kao Challengers and Asterix & Obelix XX (probably also fix other games from the same developer with similar issue) https://github.com/hrydgard/ppsspp/issues/14103
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2021-02-11 03:44:25 +07:00 |
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Henrik Rydgård
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8b101ae4a1
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Rename the new warmup variable from #14091
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2021-02-09 16:11:59 +01:00 |
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sum2012
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b127aace57
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Only allow sceMpegGetAvcAu warmup for God Eater Series
Fix #14086
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2021-02-09 22:46:09 +08:00 |
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Unknown W. Brackets
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ec3bfe08ae
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GPU: Force texture invalidation for ZHP minimap.
See #14069, our texture hash misses this change.
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2021-02-07 09:02:28 -08:00 |
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Unknown W. Brackets
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f75cb9fbae
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Thread: Log error waiting already waiting thread.
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2021-02-06 23:55:58 -08:00 |
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Unknown W. Brackets
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b9ae574679
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Thread: Log error when delaying a waiting thread.
This will handle double delaying and delaying in general.
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2021-02-06 23:55:46 -08:00 |
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ANR2ME
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8432d6c5d7
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Removing hleDelayResult from internal adhoc functions to prevent waking up thread that supposed to be blocked by the outer HLE.
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2021-02-07 12:09:29 +07:00 |
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ANR2ME
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f17d387a65
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Updated some Logs to help finding the location of the call to debug.
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2021-02-07 12:08:02 +07:00 |
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Unknown W. Brackets
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c99de6409d
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Sas: Minor clenaup.
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2021-02-06 18:37:05 -08:00 |
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ANR2ME
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04434ea68e
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Fix possible race condition issue.
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2021-02-05 21:54:00 +07:00 |
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ANR2ME
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ddc122bcbe
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Moving hleDelayResult from internal function of SetSocketAlert to prevent waking up HLE-blocked thread
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2021-02-05 21:54:00 +07:00 |
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ANR2ME
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a7eccc0c6f
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Minor renaming
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2021-02-05 21:53:59 +07:00 |
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ANR2ME
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79c30ee716
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We don't really need to allocate a buffer when using MSG_TRUNC on recvfrom
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2021-02-05 21:53:59 +07:00 |
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ANR2ME
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849fe4ade1
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Updated PdpStat to prevent rcv_sb_cc from exceeding the buffer size arg (since we use larger buffer size to prevent micro stutters or disconnection issue due to too many dropped packets with small buffer size).
TODO: May need to improve it to be able to calculate the correct size if there are multiple datagram messages
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2021-02-04 10:31:01 +07:00 |
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ANR2ME
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f2e7a2a9ba
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Fix possible lock issue during AdhocMatchingStart
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2021-02-04 10:15:29 +07:00 |
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ANR2ME
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a51036ffaf
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Updated PdpStat and PtpStat
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2021-02-02 03:39:04 +07:00 |
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Unknown W. Brackets
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30b6f1f865
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Merge pull request #14043 from unknownbrackets/vertexjit-abi
vertexjit: Correct saved registers on x64
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2021-01-31 15:38:00 -08:00 |
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Unknown W. Brackets
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cc4d0479bf
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Core: Assert debug stats remain positive.
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2021-01-31 15:06:11 -08:00 |
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Unknown W. Brackets
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5d60fa0d0d
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Common: Maintain C++11 support in sign extend.
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2021-01-31 08:44:02 -08:00 |
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Henrik Rydgård
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ce2e47f353
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Merge pull request #14033 from sum2012/warmup_patch6
Mpeg:Only allow firmware >= 6 for warmup
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2021-01-31 11:09:07 +01:00 |
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Unknown W. Brackets
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1b00da2f3a
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Common: Sign extend w/func not chained casts.
Should be clearer to read and easier to get right.
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2021-01-31 01:25:52 -08:00 |
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Unknown W. Brackets
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5041a898a2
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Ge: Improve some logging and memchecks.
Explicitly trigger memchecks on readback.
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2021-01-31 00:22:49 -08:00 |
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sum2012
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1d2150d2ae
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Mpeg:Only allow firmware >= 6 for warmup
Fix blue screen in #13146
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2021-01-31 15:32:29 +08:00 |
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ANR2ME
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d907906c74
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Fix connection issue on Dynasty Warriors (Shin Sangoku Musou) games when playing with more than 2 players.
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2021-01-30 15:20:24 +07:00 |
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Henrik Rydgård
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54849075aa
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Merge pull request #13999 from sum2012/mpeg_minor
Mpeg:Only allow firmware >= 3 for warmup
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2021-01-29 22:17:25 +01:00 |
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sum2012
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02f1b6452b
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Try to build fix on non-windows
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2021-01-29 22:45:30 +08:00 |
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sum2012
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6bc3cb4dfa
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Mpeg:Only allow firmware >= 3 for warmup
Fix #13996
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2021-01-29 22:26:45 +08:00 |
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Florin9doi
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c0c8329f57
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Remove duplicates from ThreadManForKernel
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2021-01-27 22:57:04 +02:00 |
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Henrik Rydgård
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97e7a28161
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Merge pull request #13981 from unknownbrackets/mp3-sdkver
Cleanup some MP3 SDK version differences
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2021-01-27 18:08:11 +01:00 |
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Unknown W. Brackets
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8a437b267e
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Mp3: Correct logging for init.
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2021-01-27 07:07:14 -08:00 |
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ANR2ME
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46397c40a0
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Updated GameMode initial data sync, in case remote players aren't listening yet when sending initial data (fix Pocket Pool)
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2021-01-27 19:20:51 +07:00 |
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Unknown W. Brackets
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4b4be0f34f
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Mp3: Always keep sample rate from original mp3.
Our codec context is updated with the source sample rate, so this makes us
not resample at all.
Converting to stereo still seems correct.
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2021-01-26 23:50:54 -08:00 |
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Unknown W. Brackets
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463fc3c792
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Mp3: Allow decode without pcm pointer.
Just like other audio decoding, you're allowed to skip audio.
Also prevents a crash if the mp3 is not yet inited.
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2021-01-25 23:51:55 -08:00 |
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Unknown W. Brackets
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de5488d4df
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Mp3: Correct error handling for newer sdk versions.
The 6.xx behavior might be important if a game relies on it to add data.
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2021-01-25 20:57:34 -08:00 |
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AdamN
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1df5202cfb
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Merge pull request #13976 from ANR2ME/adhoc
[Adhoc] Fix a possible return value issue on PtpOpen when using ForcedFirstConnect hack.
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2021-01-25 19:38:17 +07:00 |
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sum2012
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e7e36ca21a
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Add header information
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2021-01-25 20:27:56 +08:00 |
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sum2012
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72cc39f929
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sceMp3Init:Add layerBits and versionBits information
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2021-01-25 20:14:02 +08:00 |
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ANR2ME
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3d813aec73
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Don't allow ForcedFirstConnect hack when using PtpConnect within PtpOpen to prevent returning result from blocking PtpConnect instead of result of PtpOpen.
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2021-01-25 18:40:20 +07:00 |
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Henrik Rydgård
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db76f61172
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Merge pull request #13969 from unknownbrackets/io-async
Io: Don't allow async close while async busy
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2021-01-24 22:58:14 +01:00 |
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Unknown W. Brackets
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cfb52bf69e
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Umd: Disallow waiting on status that can't occur.
Per tests, CHANGED is not waitable.
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2021-01-24 13:21:25 -08:00 |
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Unknown W. Brackets
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871a0f9492
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Umd: Wake waiting threads on eject/insert.
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2021-01-24 12:11:42 -08:00 |
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Unknown W. Brackets
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f81250660a
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Umd: Delay common wait drive stat funcs.
These are sometimes used in loading or loops, and take time. This should
reduce spin looping.
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2021-01-24 11:49:25 -08:00 |
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Unknown W. Brackets
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c7bf68c991
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Io: Don't allow async close while async busy.
See #6582.
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2021-01-24 11:22:41 -08:00 |
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ANR2ME
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6b110af3e6
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Fix returned error code on PtpSend and PtpRecv when socket is not connected yet.
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2021-01-24 18:48:00 +07:00 |
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ANR2ME
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964b8bf331
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Do PtpConnect internally during PtpOpen, since some games (ie. The Warriors) seems to do PtpSend immediately after PtpOpen without trying to PtpConnect first.
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2021-01-24 18:47:58 +07:00 |
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sum2012
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25a09288e9
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Resample only in 32000Hz
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2021-01-24 04:51:26 +08:00 |
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sum2012
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8a1b0bd210
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build fix
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2021-01-23 21:51:18 +08:00 |
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sum2012
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64a51e1658
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Resample all mp3
Fix #5213
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2021-01-22 21:12:07 +08:00 |
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Henrik Rydgård
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9a94031c8a
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Merge pull request #13947 from unknownbrackets/kernel-timing
Kernel: Adjust sceKernelGetThreadExitStatus timing
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2021-01-19 07:56:08 +01:00 |
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Unknown W. Brackets
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dd2bd55bcb
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Kernel: Adjust sceKernelGetThreadExitStatus timing.
See #13703.
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2021-01-18 22:09:37 -08:00 |
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Unknown W. Brackets
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6db0f5106c
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Power: expose volatile memory lock/unlock funcs.
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2021-01-18 10:37:12 -08:00 |
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Unknown W. Brackets
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70d92139db
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Headless: Simplify executing a ppdmp via headless.
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2021-01-17 18:33:59 -08:00 |
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Unknown W. Brackets
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53b9a8e48c
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HLE: Hook Worms text render copy func.
This func takes drawn text and replaces stencil with alpha based on the
color intensity to prepare text for blending.
See #12380.
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2021-01-17 12:38:03 -08:00 |
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Unknown W. Brackets
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8fe9bedb78
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Module: Keep the state for each import.
On exports, we iterate modules then imports.
But on imports, we iterate the exports to find the module, so we need to
keep the state around higher up.
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2021-01-16 19:32:37 -08:00 |
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Henrik Rydgård
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720c5b4176
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Merge pull request #13927 from unknownbrackets/unlink
Module: Reverse a single HI16/LO16 pair correctly
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2021-01-16 23:58:51 +01:00 |
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Unknown W. Brackets
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6efd1ae7f4
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Module: Keep HI16/LO16 in a temp state object.
This doesn't need to live any longer than the link or unlink, so let's
just make that abundantly clear.
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2021-01-16 11:57:37 -08:00 |
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Unknown W. Brackets
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17f3de66c5
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Module: Reverse a single HI16/LO16 pair correctly.
If there is only one imported variable as a HI16/LO16, unloading the
module wasn't properly reversing the link. See #13104.
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2021-01-16 10:04:20 -08:00 |
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ANR2ME
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23efd22efb
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Fix Stuck issue on some games (Dissidia 012, Full Auto 2, etc) when Failed to connect to Adhoc Server (faked success)
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2021-01-16 20:55:40 +07:00 |
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ANR2ME
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228d17ef0c
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Reducing AdhocMatching events delay to prevent matchingEvents from piling up on Lord of Arcana.
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2021-01-09 01:54:47 +07:00 |
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ANR2ME
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72549443e4
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Send AdhocMatching Data from within HLE whenever possible instead of through matchingEvent Thread.
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2021-01-09 01:52:29 +07:00 |
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ANR2ME
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dbce1a4c1d
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Prevent access violation when running out of userMemory due to piling up AdhocMatching events.
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2021-01-09 00:55:11 +07:00 |
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Unknown W. Brackets
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64f3830668
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Psmf: Fix a potential leak on shutdown.
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2021-01-01 15:43:13 -08:00 |
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Henrik Rydgård
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7568ba9a76
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Merge pull request #13843 from unknownbrackets/actions
Implement GitHub Actions build
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2020-12-31 17:23:44 +01:00 |
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Unknown W. Brackets
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7b9431f463
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Net: Remove static declarations from h file.
Were just causing warnings.
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2020-12-31 08:12:48 -08:00 |
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Unknown W. Brackets
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06f8ab5a49
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SaveState: Make event restoring more obvious.
We still must restore all events, but everything can be taken care of
during the save state load.
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2020-12-28 13:29:19 -08:00 |
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AdamN
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8d2fdfc739
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Merge pull request #13826 from ANR2ME/adhoc
Using MSG_TRUNC along with MSG_PEEK as a precaution of a possible buffer overflow when peeking recv buffer
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2020-12-28 21:11:37 +07:00 |
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shenweip
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a174390c95
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Corrects the calculation of the return value when the callback of RingbufferPut returns a negative value.
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2020-12-28 10:38:27 +08:00 |
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ANR2ME
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a2a164b228
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Using MSG_TRUNC along with MSG_PEEK as a precaution of a possible buffer overflow when peeking recv buffer.
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2020-12-28 04:30:32 +07:00 |
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Henrik Rydgård
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990c9650da
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Merge pull request #13802 from sum2012/mpeg_warmup
Mpeg: Add warm up staff
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2020-12-26 17:44:55 +01:00 |
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ANR2ME
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b10797db95
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Fixed an issue where sometimes a player unable to join a host on Warriors Orochi 2 (should also fix similar issue on other games that use PDP/UDP on Windows)
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2020-12-25 00:27:35 +07:00 |
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ANR2ME
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a20567222a
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Close the port immediately when closing a socket.
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2020-12-25 00:23:44 +07:00 |
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sum2012
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a5bd77061b
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Typo
Thanks @shenweip
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2020-12-23 19:52:37 +08:00 |
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sum2012
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0572423e2b
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Fix Grand Theft Auto - Vice City Stories
|
2020-12-23 06:22:30 +08:00 |
|
sum2012
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d56e23ec24
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Mpeg: Add warm up staff
fix #13527
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2020-12-22 23:39:41 +08:00 |
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Henrik Rydgård
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52c6169a59
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Merge pull request #13241 from ANR2ME/openpsid
Added some missing OpenPSID nids and some stub functions
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2020-12-20 14:18:13 +01:00 |
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Henrik Rydgård
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45c7d4cd84
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Merge pull request #13776 from sum2012/mpg_psmf_minor
Add stack value in scempeg and scepsmf from jpcsp
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2020-12-20 12:54:05 +01:00 |
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sum2012
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d60bc6f32f
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Forget this one HLE_KERNEL_SYSCALL
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2020-12-20 18:17:00 +08:00 |
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sum2012
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c8d92ca09d
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Add some ThreadManForKernel nis
Find in #13797
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2020-12-20 18:14:38 +08:00 |
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