ppsspp/Windows
Unknown W. Brackets a5efb85ab7 SaveState: Show warning on old / long use state.
Using save states instead of in game saves causes bugs in games, and
preserves bugs from bad settings and old PPSSPP versions.

This tells users when they might be affected.
2018-06-14 18:29:55 -07:00
..
Debugger Debugger: Add some missing memory locks. 2018-06-08 06:59:18 -07:00
GEDebugger Debugger: Fix bounds warnings in debug mode. 2018-06-09 18:26:09 -07:00
GPU Rename device choice config options as requested. 2018-06-06 10:24:16 +02:00
W32Util fix most write-strings warning. 2018-03-23 04:21:46 +01:00
.gitignore Update the Vulkan validator workarounds to match the 1.0.8 validator... gah. 2016-04-07 23:45:38 +02:00
aboutbox.rc Change encoding of ppsspp.rc 2013-09-05 21:48:32 -03:00
bitmap1.bmp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
build_windows.proj Windows: Add experimental MSBuild file to build x86 and x64 builds together. 2017-03-13 14:27:09 +01:00
build-x64.cmd Fix Windows command line build scripts. Fixes #8081 2015-10-31 13:04:49 +01:00
build-x86.cmd Fix Windows command line build scripts. Fixes #8081 2015-10-31 13:04:49 +01:00
debugger.txt Breakpoint list at the bottom of the disassembly window 2013-06-27 21:07:49 +02:00
DebugLog.bat Small fix for DebugLog.bat 2014-04-01 22:16:44 +08:00
DinputDevice.cpp set _WIN32_WINNT to 0x0601 in stdafx.h 2018-03-23 22:54:12 +01:00
DinputDevice.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
DlgDynaView.cpp Pick some safe changes from the android gradle branch (including windows CMake fixes) 2016-12-05 16:52:03 +01:00
DlgDynaView.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
DSoundStream.cpp fix mingw and msvc cmake builds. 2018-03-23 03:18:13 +01:00
DSoundStream.h Add option to choose Audio backend, as WASAPI does not seem to be ideal for everyone.. 2015-01-24 13:50:27 +01:00
EmuThread.cpp Redirect the user to download the D3D9 runtime if D3D9 is not available and they don't want to switch to OpenGL. 2018-03-25 00:46:48 +01:00
EmuThread.h Cleanup the Windows thread stuff to work like the other platforms. Not quite perfect yet. 2018-02-07 16:00:29 +01:00
git-version-gen.cmd Better way to find the git exe for git-version-gen, thanks Unknown. 2016-02-28 23:04:46 +01:00
icon1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
InfoLog.bat Improve windows log 2013-12-10 07:18:55 +08:00
InputBox.cpp Remove Globals.h 2017-08-31 17:15:22 +02:00
InputBox.h add missing inclues. 2018-03-22 22:14:19 +01:00
InputDevice.cpp Add missing includes. Remove some more unnecessary #ifdef _DEBUG checks - the debugger is supposed to work in release mode too. 2017-12-20 11:24:05 +01:00
InputDevice.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
KeyboardDevice.cpp fix mingw and msvc cmake builds. 2018-03-23 03:18:13 +01:00
KeyboardDevice.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
main.cpp OpenGL: Similar to NvOptimusEnablement, use AmdPowerXPressRequestHighPerformance. 2018-04-15 08:41:02 +02:00
main.h -Step through display list with F10/F11 2013-09-28 14:34:08 +02:00
MainThread.h Get rid of an unused codepath (gl rendering is now always threaded) 2018-02-08 00:23:48 +01:00
MainWindow.cpp set _WIN32_WINNT to 0x0601 in stdafx.h 2018-03-23 22:54:12 +01:00
MainWindow.h Windows: Avoid restarting completely on GPU change. 2017-04-15 16:33:30 -07:00
MainWindowMenu.cpp SaveState: Show warning on old / long use state. 2018-06-14 18:29:55 -07:00
MainWindowMenu.h Win32: Enable/disable menu items when a menu is popped down. Allows us to avoid calling UpdateUI from sceUmd. Should fix #9546 2017-04-04 10:11:03 +02:00
mingw_defines.h fix mingw and msvc cmake builds. 2018-03-23 03:18:13 +01:00
ppsspp_gold.ico Windows: Get rid of my private gold branch, simply gate behind a define instead. 2017-03-16 15:47:59 +01:00
ppsspp.ico Add 256x256 icon to Windows icon file 2014-12-24 13:48:00 -05:00
PPSSPP.manifest Fix high-DPI rendering/input on Windows 2017-01-16 20:53:41 +07:00
ppsspp.rc fix mingw and msvc cmake builds. 2018-03-23 03:18:13 +01:00
PPSSPP.sln Split out the UWP build into a separate .sln file. 2017-03-23 10:02:29 +01:00
PPSSPP.vcxproj Qt Debugger: Remove texture viewer. 2018-06-06 05:58:10 -07:00
PPSSPP.vcxproj.filters Qt Debugger: Remove texture viewer. 2018-06-06 05:58:10 -07:00
pspmode.png Use a new image instead 2013-04-18 23:10:57 +08:00
RawInput.cpp Experiment (#9647): Wipe RawInput buffers 2017-05-04 00:29:29 +02:00
RawInput.h Remove legacy input state usage on Windows. 2017-03-14 22:07:05 -07:00
README.TXT Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
resource.h Allow up to 10x window size on Windows. 2018-01-15 21:18:08 +09:00
stdafx.cpp Move toplevel windows-specific files to the Windows dir 2012-11-21 14:33:38 -03:00
stdafx.h set _WIN32_WINNT to 0x0601 in stdafx.h 2018-03-23 22:54:12 +01:00
stop1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
TouchInputHandler.cpp set _WIN32_WINNT to 0x0601 in stdafx.h 2018-03-23 22:54:12 +01:00
TouchInputHandler.h Separate X and Y dpi_scale 2017-08-07 13:37:01 +02:00
version.rc Generate windows version automatically. 2015-08-16 14:03:59 -07:00
WindowsHost.cpp fix most write-strings warning. 2018-03-23 04:21:46 +01:00
WindowsHost.h add missing inclues. 2018-03-22 22:14:19 +01:00
XinputDevice.cpp add missing inclues. 2018-03-22 22:14:19 +01:00
XinputDevice.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
XPTheme.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
zipup.cmd Finally move flash0 into assets, fixing #9468 and #9520 2017-04-01 00:20:53 +02:00

Just open the MSVC project file and build.