ppsspp/Windows
Unknown W. Brackets f1afc51994 GE Debugger: Refactor out stepping callback.
In case we have multiple connected debuggers, we don't want just a
callback.  A counter works fine.
2018-09-01 09:41:20 -07:00
..
Debugger Debugger: Use Break instead of Stop. 2018-06-23 10:54:40 -07:00
GEDebugger GE Debugger: Refactor out stepping callback. 2018-09-01 09:41:20 -07:00
GPU Core: Move config enums to separate file. 2018-06-23 10:59:18 -07:00
W32Util fix most write-strings warning. 2018-03-23 04:21:46 +01:00
.gitignore Update the Vulkan validator workarounds to match the 1.0.8 validator... gah. 2016-04-07 23:45:38 +02:00
aboutbox.rc Change encoding of ppsspp.rc 2013-09-05 21:48:32 -03:00
bitmap1.bmp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
build_windows.proj Windows: Add experimental MSBuild file to build x86 and x64 builds together. 2017-03-13 14:27:09 +01:00
build-x64.cmd Fix Windows command line build scripts. Fixes #8081 2015-10-31 13:04:49 +01:00
build-x86.cmd Fix Windows command line build scripts. Fixes #8081 2015-10-31 13:04:49 +01:00
debugger.txt Breakpoint list at the bottom of the disassembly window 2013-06-27 21:07:49 +02:00
DebugLog.bat Small fix for DebugLog.bat 2014-04-01 22:16:44 +08:00
DinputDevice.cpp set _WIN32_WINNT to 0x0601 in stdafx.h 2018-03-23 22:54:12 +01:00
DinputDevice.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
DlgDynaView.cpp Pick some safe changes from the android gradle branch (including windows CMake fixes) 2016-12-05 16:52:03 +01:00
DlgDynaView.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
DSoundStream.cpp Core: Move config enums to separate file. 2018-06-23 10:59:18 -07:00
DSoundStream.h Core: Move config enums to separate file. 2018-06-23 10:59:18 -07:00
EmuThread.cpp Core: Move config enums to separate file. 2018-06-23 10:59:18 -07:00
EmuThread.h Cleanup the Windows thread stuff to work like the other platforms. Not quite perfect yet. 2018-02-07 16:00:29 +01:00
git-version-gen.cmd Better way to find the git exe for git-version-gen, thanks Unknown. 2016-02-28 23:04:46 +01:00
icon1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
InfoLog.bat Improve windows log 2013-12-10 07:18:55 +08:00
InputBox.cpp Remove Globals.h 2017-08-31 17:15:22 +02:00
InputBox.h add missing inclues. 2018-03-22 22:14:19 +01:00
InputDevice.cpp Add missing includes. Remove some more unnecessary #ifdef _DEBUG checks - the debugger is supposed to work in release mode too. 2017-12-20 11:24:05 +01:00
InputDevice.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
KeyboardDevice.cpp fix mingw and msvc cmake builds. 2018-03-23 03:18:13 +01:00
KeyboardDevice.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
main.cpp Core: Move config enums to separate file. 2018-06-23 10:59:18 -07:00
main.h -Step through display list with F10/F11 2013-09-28 14:34:08 +02:00
MainThread.h Get rid of an unused codepath (gl rendering is now always threaded) 2018-02-08 00:23:48 +01:00
MainWindow.cpp Basic Discord presence integration. 2018-08-13 00:20:09 +02:00
MainWindow.h Windows: Avoid restarting completely on GPU change. 2017-04-15 16:33:30 -07:00
MainWindowMenu.cpp Merge pull request #11187 from unknownbrackets/alt-speed 2018-06-24 13:41:12 +02:00
MainWindowMenu.h Win32: Enable/disable menu items when a menu is popped down. Allows us to avoid calling UpdateUI from sceUmd. Should fix #9546 2017-04-04 10:11:03 +02:00
mingw_defines.h fix mingw and msvc cmake builds. 2018-03-23 03:18:13 +01:00
ppsspp_gold.ico Windows: Get rid of my private gold branch, simply gate behind a define instead. 2017-03-16 15:47:59 +01:00
ppsspp.ico Add 256x256 icon to Windows icon file 2014-12-24 13:48:00 -05:00
PPSSPP.manifest Fix high-DPI rendering/input on Windows 2017-01-16 20:53:41 +07:00
ppsspp.rc Debugger: Use Break instead of Stop. 2018-06-23 10:54:40 -07:00
PPSSPP.sln Revert some of the sln and vcxproj changes, hoping to appease Travis 2018-08-13 23:08:46 +02:00
PPSSPP.vcxproj Harmonize some VS project settings. 2018-08-14 22:41:39 +02:00
PPSSPP.vcxproj.filters Harmonize some VS project settings. 2018-08-14 22:41:39 +02:00
pspmode.png Use a new image instead 2013-04-18 23:10:57 +08:00
RawInput.cpp Experiment (#9647): Wipe RawInput buffers 2017-05-04 00:29:29 +02:00
RawInput.h Remove legacy input state usage on Windows. 2017-03-14 22:07:05 -07:00
README.TXT Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
resource.h Windows: Separate Pause and Break actions. 2018-06-23 10:14:36 -07:00
stdafx.cpp Move toplevel windows-specific files to the Windows dir 2012-11-21 14:33:38 -03:00
stdafx.h set _WIN32_WINNT to 0x0601 in stdafx.h 2018-03-23 22:54:12 +01:00
stop1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
TouchInputHandler.cpp set _WIN32_WINNT to 0x0601 in stdafx.h 2018-03-23 22:54:12 +01:00
TouchInputHandler.h Separate X and Y dpi_scale 2017-08-07 13:37:01 +02:00
version.rc Generate windows version automatically. 2015-08-16 14:03:59 -07:00
WindowsHost.cpp Merge pull request #11187 from unknownbrackets/alt-speed 2018-06-24 13:41:12 +02:00
WindowsHost.h GE Debugger: Refactor out stepping callback. 2018-09-01 09:41:20 -07:00
XinputDevice.cpp add missing inclues. 2018-03-22 22:14:19 +01:00
XinputDevice.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
XPTheme.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
zipup.cmd Finally move flash0 into assets, fixing #9468 and #9520 2017-04-01 00:20:53 +02:00

Just open the MSVC project file and build.