RetroArch/configuration.c

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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2014-2017 - Jean-André Santoni
* Copyright (C) 2015-2019 - Andrés Suárez (input remapping + other things)
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* Copyright (C) 2016-2019 - Brad Parker
*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
*/
#include <ctype.h>
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#include <libretro.h>
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#include <file/config_file.h>
#include <file/file_path.h>
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#include <compat/strl.h>
#include <compat/posix_string.h>
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#include <retro_assert.h>
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#include <string/stdstring.h>
#include <streams/file_stream.h>
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#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
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#include "file_path_special.h"
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#include "configuration.h"
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#include "content.h"
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#include "config.def.h"
#include "config.features.h"
#include "input/input_keymaps.h"
#include "input/input_remapping.h"
#include "led/led_defines.h"
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#include "defaults.h"
#include "core.h"
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#include "paths.h"
#include "retroarch.h"
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#include "verbosity.h"
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#include "audio/audio_driver.h"
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#include "record/record_driver.h"
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#include "gfx/gfx_animation.h"
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#include "tasks/task_content.h"
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#include "tasks/tasks_internal.h"
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#include "list_special.h"
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#if defined(__WINRT__) || defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
#include "uwp/uwp_func.h"
#endif
#include "lakka.h"
#if defined(HAVE_LAKKA) || defined(HAVE_LIBNX)
#include "switch_performance_profiles.h"
#endif
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enum video_driver_enum
{
VIDEO_GL = 0,
VIDEO_GL1,
VIDEO_GL_CORE,
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VIDEO_VULKAN,
VIDEO_METAL,
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VIDEO_DRM,
VIDEO_XVIDEO,
VIDEO_SDL,
VIDEO_SDL2,
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VIDEO_SDL_DINGUX,
VIDEO_SDL_RS90,
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VIDEO_EXT,
VIDEO_WII,
VIDEO_WIIU,
VIDEO_XENON360,
VIDEO_PSP1,
VIDEO_VITA2D,
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VIDEO_PS2,
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VIDEO_CTR,
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VIDEO_SWITCH,
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VIDEO_D3D8,
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VIDEO_D3D9,
VIDEO_D3D10,
VIDEO_D3D11,
VIDEO_D3D12,
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VIDEO_VG,
VIDEO_OMAP,
VIDEO_EXYNOS,
VIDEO_SUNXI,
VIDEO_DISPMANX,
VIDEO_CACA,
VIDEO_GDI,
VIDEO_VGA,
VIDEO_FPGA,
VIDEO_RSX,
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VIDEO_NULL
};
enum audio_driver_enum
{
AUDIO_RSOUND = VIDEO_NULL + 1,
AUDIO_AUDIOIO,
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AUDIO_OSS,
AUDIO_ALSA,
AUDIO_ALSATHREAD,
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AUDIO_TINYALSA,
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AUDIO_ROAR,
AUDIO_AL,
AUDIO_SL,
AUDIO_JACK,
AUDIO_SDL,
AUDIO_SDL2,
AUDIO_XAUDIO,
AUDIO_PULSE,
AUDIO_EXT,
AUDIO_DSOUND,
AUDIO_WASAPI,
AUDIO_COREAUDIO,
AUDIO_COREAUDIO3,
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AUDIO_PS3,
AUDIO_XENON360,
AUDIO_WII,
AUDIO_WIIU,
AUDIO_RWEBAUDIO,
AUDIO_PSP,
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AUDIO_PS2,
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AUDIO_CTR,
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AUDIO_SWITCH,
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AUDIO_NULL
};
enum audio_resampler_driver_enum
{
AUDIO_RESAMPLER_CC = AUDIO_NULL + 1,
AUDIO_RESAMPLER_SINC,
AUDIO_RESAMPLER_NEAREST,
AUDIO_RESAMPLER_NULL
};
enum input_driver_enum
{
INPUT_ANDROID = AUDIO_RESAMPLER_NULL + 1,
INPUT_SDL,
INPUT_SDL2,
INPUT_SDL_DINGUX,
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INPUT_X,
INPUT_WAYLAND,
INPUT_DINPUT,
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INPUT_PS4,
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INPUT_PS3,
INPUT_PSP,
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INPUT_PS2,
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INPUT_CTR,
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INPUT_SWITCH,
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INPUT_XENON360,
INPUT_WII,
INPUT_WIIU,
INPUT_XINPUT,
INPUT_UWP,
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INPUT_UDEV,
INPUT_LINUXRAW,
INPUT_COCOA,
INPUT_QNX,
INPUT_RWEBINPUT,
INPUT_DOS,
INPUT_WINRAW,
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INPUT_NULL
};
enum joypad_driver_enum
{
JOYPAD_PS3 = INPUT_NULL + 1,
JOYPAD_XINPUT,
JOYPAD_GX,
JOYPAD_WIIU,
JOYPAD_XDK,
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JOYPAD_PS4,
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JOYPAD_PSP,
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JOYPAD_PS2,
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JOYPAD_CTR,
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JOYPAD_SWITCH,
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JOYPAD_DINPUT,
JOYPAD_UDEV,
JOYPAD_LINUXRAW,
JOYPAD_ANDROID,
JOYPAD_SDL,
JOYPAD_SDL_DINGUX,
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JOYPAD_DOS,
JOYPAD_HID,
JOYPAD_QNX,
JOYPAD_RWEBPAD,
JOYPAD_MFI,
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JOYPAD_NULL
};
enum camera_driver_enum
{
CAMERA_V4L2 = JOYPAD_NULL + 1,
CAMERA_RWEBCAM,
CAMERA_ANDROID,
CAMERA_AVFOUNDATION,
CAMERA_NULL
};
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enum bluetooth_driver_enum
{
BLUETOOTH_BLUETOOTHCTL = CAMERA_NULL + 1,
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BLUETOOTH_BLUEZ,
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BLUETOOTH_NULL
};
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enum wifi_driver_enum
{
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WIFI_CONNMANCTL = BLUETOOTH_NULL + 1,
WIFI_NMCLI,
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WIFI_NULL
};
enum location_driver_enum
{
LOCATION_ANDROID = WIFI_NULL + 1,
LOCATION_CORELOCATION,
LOCATION_NULL
};
enum osk_driver_enum
{
OSK_PS3 = LOCATION_NULL + 1,
OSK_NULL
};
enum menu_driver_enum
{
MENU_RGUI = OSK_NULL + 1,
MENU_MATERIALUI,
MENU_XMB,
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MENU_STRIPES,
MENU_OZONE,
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MENU_NULL
};
enum record_driver_enum
{
RECORD_FFMPEG = MENU_NULL + 1,
RECORD_NULL
};
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enum midi_driver_enum
{
MIDI_WINMM = RECORD_NULL + 1,
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MIDI_ALSA,
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MIDI_NULL
};
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#define DECLARE_BIND(base, bind, desc) { #base, desc, 0, bind, true }
#define DECLARE_META_BIND(level, base, bind, desc) { #base, desc, level, bind, true }
const struct input_bind_map input_config_bind_map[RARCH_BIND_LIST_END_NULL] = {
DECLARE_BIND(b, RETRO_DEVICE_ID_JOYPAD_B, MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_B),
DECLARE_BIND(y, RETRO_DEVICE_ID_JOYPAD_Y, MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_Y),
DECLARE_BIND(select, RETRO_DEVICE_ID_JOYPAD_SELECT,MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_SELECT),
DECLARE_BIND(start, RETRO_DEVICE_ID_JOYPAD_START, MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_START),
DECLARE_BIND(up, RETRO_DEVICE_ID_JOYPAD_UP, MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_UP),
DECLARE_BIND(down, RETRO_DEVICE_ID_JOYPAD_DOWN, MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_DOWN),
DECLARE_BIND(left, RETRO_DEVICE_ID_JOYPAD_LEFT, MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_LEFT),
DECLARE_BIND(right, RETRO_DEVICE_ID_JOYPAD_RIGHT, MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_RIGHT),
DECLARE_BIND(a, RETRO_DEVICE_ID_JOYPAD_A, MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_A),
DECLARE_BIND(x, RETRO_DEVICE_ID_JOYPAD_X, MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_X),
DECLARE_BIND(l, RETRO_DEVICE_ID_JOYPAD_L, MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_L),
DECLARE_BIND(r, RETRO_DEVICE_ID_JOYPAD_R, MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_R),
DECLARE_BIND(l2, RETRO_DEVICE_ID_JOYPAD_L2, MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_L2),
DECLARE_BIND(r2, RETRO_DEVICE_ID_JOYPAD_R2, MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_R2),
DECLARE_BIND(l3, RETRO_DEVICE_ID_JOYPAD_L3, MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_L3),
DECLARE_BIND(r3, RETRO_DEVICE_ID_JOYPAD_R3, MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_R3),
DECLARE_BIND(l_x_plus, RARCH_ANALOG_LEFT_X_PLUS, MENU_ENUM_LABEL_VALUE_INPUT_ANALOG_LEFT_X_PLUS),
DECLARE_BIND(l_x_minus, RARCH_ANALOG_LEFT_X_MINUS, MENU_ENUM_LABEL_VALUE_INPUT_ANALOG_LEFT_X_MINUS),
DECLARE_BIND(l_y_plus, RARCH_ANALOG_LEFT_Y_PLUS, MENU_ENUM_LABEL_VALUE_INPUT_ANALOG_LEFT_Y_PLUS),
DECLARE_BIND(l_y_minus, RARCH_ANALOG_LEFT_Y_MINUS, MENU_ENUM_LABEL_VALUE_INPUT_ANALOG_LEFT_Y_MINUS),
DECLARE_BIND(r_x_plus, RARCH_ANALOG_RIGHT_X_PLUS, MENU_ENUM_LABEL_VALUE_INPUT_ANALOG_RIGHT_X_PLUS),
DECLARE_BIND(r_x_minus, RARCH_ANALOG_RIGHT_X_MINUS, MENU_ENUM_LABEL_VALUE_INPUT_ANALOG_RIGHT_X_MINUS),
DECLARE_BIND(r_y_plus, RARCH_ANALOG_RIGHT_Y_PLUS, MENU_ENUM_LABEL_VALUE_INPUT_ANALOG_RIGHT_Y_PLUS),
DECLARE_BIND(r_y_minus, RARCH_ANALOG_RIGHT_Y_MINUS, MENU_ENUM_LABEL_VALUE_INPUT_ANALOG_RIGHT_Y_MINUS),
DECLARE_BIND(gun_trigger, RARCH_LIGHTGUN_TRIGGER, MENU_ENUM_LABEL_VALUE_INPUT_LIGHTGUN_TRIGGER ),
DECLARE_BIND(gun_offscreen_shot, RARCH_LIGHTGUN_RELOAD, MENU_ENUM_LABEL_VALUE_INPUT_LIGHTGUN_RELOAD ),
DECLARE_BIND(gun_aux_a, RARCH_LIGHTGUN_AUX_A, MENU_ENUM_LABEL_VALUE_INPUT_LIGHTGUN_AUX_A ),
DECLARE_BIND(gun_aux_b, RARCH_LIGHTGUN_AUX_B, MENU_ENUM_LABEL_VALUE_INPUT_LIGHTGUN_AUX_B ),
DECLARE_BIND(gun_aux_c, RARCH_LIGHTGUN_AUX_C, MENU_ENUM_LABEL_VALUE_INPUT_LIGHTGUN_AUX_C ),
DECLARE_BIND(gun_start, RARCH_LIGHTGUN_START, MENU_ENUM_LABEL_VALUE_INPUT_LIGHTGUN_START ),
DECLARE_BIND(gun_select, RARCH_LIGHTGUN_SELECT, MENU_ENUM_LABEL_VALUE_INPUT_LIGHTGUN_SELECT ),
DECLARE_BIND(gun_dpad_up, RARCH_LIGHTGUN_DPAD_UP, MENU_ENUM_LABEL_VALUE_INPUT_LIGHTGUN_DPAD_UP ),
DECLARE_BIND(gun_dpad_down, RARCH_LIGHTGUN_DPAD_DOWN, MENU_ENUM_LABEL_VALUE_INPUT_LIGHTGUN_DPAD_DOWN ),
DECLARE_BIND(gun_dpad_left, RARCH_LIGHTGUN_DPAD_LEFT, MENU_ENUM_LABEL_VALUE_INPUT_LIGHTGUN_DPAD_LEFT ),
DECLARE_BIND(gun_dpad_right, RARCH_LIGHTGUN_DPAD_RIGHT, MENU_ENUM_LABEL_VALUE_INPUT_LIGHTGUN_DPAD_RIGHT ),
DECLARE_BIND(turbo, RARCH_TURBO_ENABLE, MENU_ENUM_LABEL_VALUE_INPUT_TURBO_ENABLE),
DECLARE_META_BIND(1, toggle_fast_forward, RARCH_FAST_FORWARD_KEY, MENU_ENUM_LABEL_VALUE_INPUT_META_FAST_FORWARD_KEY),
DECLARE_META_BIND(2, hold_fast_forward, RARCH_FAST_FORWARD_HOLD_KEY, MENU_ENUM_LABEL_VALUE_INPUT_META_FAST_FORWARD_HOLD_KEY),
DECLARE_META_BIND(1, toggle_slowmotion, RARCH_SLOWMOTION_KEY, MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION_KEY),
DECLARE_META_BIND(2, hold_slowmotion, RARCH_SLOWMOTION_HOLD_KEY, MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION_HOLD_KEY),
DECLARE_META_BIND(1, load_state, RARCH_LOAD_STATE_KEY, MENU_ENUM_LABEL_VALUE_INPUT_META_LOAD_STATE_KEY),
DECLARE_META_BIND(1, save_state, RARCH_SAVE_STATE_KEY, MENU_ENUM_LABEL_VALUE_INPUT_META_SAVE_STATE_KEY),
DECLARE_META_BIND(2, toggle_fullscreen, RARCH_FULLSCREEN_TOGGLE_KEY, MENU_ENUM_LABEL_VALUE_INPUT_META_FULLSCREEN_TOGGLE_KEY),
DECLARE_META_BIND(2, close_content, RARCH_CLOSE_CONTENT_KEY, MENU_ENUM_LABEL_VALUE_INPUT_META_CLOSE_CONTENT_KEY),
#ifdef HAVE_LAKKA
DECLARE_META_BIND(2, exit_emulator, RARCH_QUIT_KEY, MENU_ENUM_LABEL_VALUE_INPUT_META_RESTART_KEY),
#else
DECLARE_META_BIND(2, exit_emulator, RARCH_QUIT_KEY, MENU_ENUM_LABEL_VALUE_INPUT_META_QUIT_KEY),
#endif
DECLARE_META_BIND(2, state_slot_increase, RARCH_STATE_SLOT_PLUS, MENU_ENUM_LABEL_VALUE_INPUT_META_STATE_SLOT_PLUS),
DECLARE_META_BIND(2, state_slot_decrease, RARCH_STATE_SLOT_MINUS, MENU_ENUM_LABEL_VALUE_INPUT_META_STATE_SLOT_MINUS),
DECLARE_META_BIND(1, rewind, RARCH_REWIND, MENU_ENUM_LABEL_VALUE_INPUT_META_REWIND),
DECLARE_META_BIND(2, movie_record_toggle, RARCH_BSV_RECORD_TOGGLE, MENU_ENUM_LABEL_VALUE_INPUT_META_BSV_RECORD_TOGGLE),
DECLARE_META_BIND(2, pause_toggle, RARCH_PAUSE_TOGGLE, MENU_ENUM_LABEL_VALUE_INPUT_META_PAUSE_TOGGLE),
DECLARE_META_BIND(2, frame_advance, RARCH_FRAMEADVANCE, MENU_ENUM_LABEL_VALUE_INPUT_META_FRAMEADVANCE),
DECLARE_META_BIND(2, reset, RARCH_RESET, MENU_ENUM_LABEL_VALUE_INPUT_META_RESET),
DECLARE_META_BIND(2, shader_next, RARCH_SHADER_NEXT, MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_NEXT),
DECLARE_META_BIND(2, shader_prev, RARCH_SHADER_PREV, MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_PREV),
DECLARE_META_BIND(2, cheat_index_plus, RARCH_CHEAT_INDEX_PLUS, MENU_ENUM_LABEL_VALUE_INPUT_META_CHEAT_INDEX_PLUS),
DECLARE_META_BIND(2, cheat_index_minus, RARCH_CHEAT_INDEX_MINUS, MENU_ENUM_LABEL_VALUE_INPUT_META_CHEAT_INDEX_MINUS),
DECLARE_META_BIND(2, cheat_toggle, RARCH_CHEAT_TOGGLE, MENU_ENUM_LABEL_VALUE_INPUT_META_CHEAT_TOGGLE),
DECLARE_META_BIND(2, screenshot, RARCH_SCREENSHOT, MENU_ENUM_LABEL_VALUE_INPUT_META_SCREENSHOT),
DECLARE_META_BIND(2, audio_mute, RARCH_MUTE, MENU_ENUM_LABEL_VALUE_INPUT_META_MUTE),
DECLARE_META_BIND(2, osk_toggle, RARCH_OSK, MENU_ENUM_LABEL_VALUE_INPUT_META_OSK),
DECLARE_META_BIND(2, fps_toggle, RARCH_FPS_TOGGLE, MENU_ENUM_LABEL_VALUE_INPUT_META_FPS_TOGGLE),
DECLARE_META_BIND(2, toggle_statistics, RARCH_STATISTICS_TOGGLE, MENU_ENUM_LABEL_VALUE_INPUT_META_STATISTICS_TOGGLE),
Netplay Stuff (#13375) * Netplay Stuff ## PROTOCOL FALLBACK In order to support older clients a protocol fallback system was introduced. The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on. Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on. To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host. Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host. ## NETPLAY CHAT Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command. Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5. Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected. Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages. As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback. If a new overlay and/or input system is desired, no backwards compatibility changes need to be made. Only clients in playing mode (as opposed to spectating mode) can send and receive chat. ## SETTINGS SHARING Some settings are better used when both host and clients share the same configuration. As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing. ## NETPLAY TUNNEL/MITM With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system. This new system uses a tunneling approach, which is similar to most VPN and tunneling services around. Tunnel commands: RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host. RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client. RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive. Operations: Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server. Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server. Improvements (from current MITM system): No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server. Very little cpu usage. About 95% net I/O bound now. Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers. No longer operates the host in client mode, which was a source of many of the current problems. Cleaner and more maintainable system and code. Notable functions: netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server. init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client. handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance). ## MISC Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake. Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host. LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button. ## FIXES Many minor fixes to the current netplay implementation are also included. * Remove NETPLAY_TEST_BUILD
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DECLARE_META_BIND(2, netplay_ping_toggle, RARCH_NETPLAY_PING_TOGGLE, MENU_ENUM_LABEL_VALUE_INPUT_META_NETPLAY_PING_TOGGLE),
DECLARE_META_BIND(2, send_debug_info, RARCH_SEND_DEBUG_INFO, MENU_ENUM_LABEL_VALUE_INPUT_META_SEND_DEBUG_INFO),
DECLARE_META_BIND(2, netplay_host_toggle, RARCH_NETPLAY_HOST_TOGGLE, MENU_ENUM_LABEL_VALUE_INPUT_META_NETPLAY_HOST_TOGGLE),
DECLARE_META_BIND(2, netplay_game_watch, RARCH_NETPLAY_GAME_WATCH, MENU_ENUM_LABEL_VALUE_INPUT_META_NETPLAY_GAME_WATCH),
Netplay Stuff (#13375) * Netplay Stuff ## PROTOCOL FALLBACK In order to support older clients a protocol fallback system was introduced. The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on. Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on. To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host. Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host. ## NETPLAY CHAT Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command. Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5. Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected. Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages. As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback. If a new overlay and/or input system is desired, no backwards compatibility changes need to be made. Only clients in playing mode (as opposed to spectating mode) can send and receive chat. ## SETTINGS SHARING Some settings are better used when both host and clients share the same configuration. As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing. ## NETPLAY TUNNEL/MITM With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system. This new system uses a tunneling approach, which is similar to most VPN and tunneling services around. Tunnel commands: RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host. RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client. RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive. Operations: Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server. Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server. Improvements (from current MITM system): No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server. Very little cpu usage. About 95% net I/O bound now. Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers. No longer operates the host in client mode, which was a source of many of the current problems. Cleaner and more maintainable system and code. Notable functions: netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server. init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client. handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance). ## MISC Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake. Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host. LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button. ## FIXES Many minor fixes to the current netplay implementation are also included. * Remove NETPLAY_TEST_BUILD
2021-12-19 15:58:01 +00:00
DECLARE_META_BIND(2, netplay_player_chat, RARCH_NETPLAY_PLAYER_CHAT, MENU_ENUM_LABEL_VALUE_INPUT_META_NETPLAY_PLAYER_CHAT),
DECLARE_META_BIND(2, netplay_fade_chat_toggle, RARCH_NETPLAY_FADE_CHAT_TOGGLE, MENU_ENUM_LABEL_VALUE_INPUT_META_NETPLAY_FADE_CHAT_TOGGLE),
DECLARE_META_BIND(2, enable_hotkey, RARCH_ENABLE_HOTKEY, MENU_ENUM_LABEL_VALUE_INPUT_META_ENABLE_HOTKEY),
DECLARE_META_BIND(2, volume_up, RARCH_VOLUME_UP, MENU_ENUM_LABEL_VALUE_INPUT_META_VOLUME_UP),
DECLARE_META_BIND(2, volume_down, RARCH_VOLUME_DOWN, MENU_ENUM_LABEL_VALUE_INPUT_META_VOLUME_DOWN),
DECLARE_META_BIND(2, overlay_next, RARCH_OVERLAY_NEXT, MENU_ENUM_LABEL_VALUE_INPUT_META_OVERLAY_NEXT),
DECLARE_META_BIND(2, disk_eject_toggle, RARCH_DISK_EJECT_TOGGLE, MENU_ENUM_LABEL_VALUE_INPUT_META_DISK_EJECT_TOGGLE),
DECLARE_META_BIND(2, disk_next, RARCH_DISK_NEXT, MENU_ENUM_LABEL_VALUE_INPUT_META_DISK_NEXT),
DECLARE_META_BIND(2, disk_prev, RARCH_DISK_PREV, MENU_ENUM_LABEL_VALUE_INPUT_META_DISK_PREV),
DECLARE_META_BIND(2, grab_mouse_toggle, RARCH_GRAB_MOUSE_TOGGLE, MENU_ENUM_LABEL_VALUE_INPUT_META_GRAB_MOUSE_TOGGLE),
DECLARE_META_BIND(2, game_focus_toggle, RARCH_GAME_FOCUS_TOGGLE, MENU_ENUM_LABEL_VALUE_INPUT_META_GAME_FOCUS_TOGGLE),
DECLARE_META_BIND(2, desktop_menu_toggle, RARCH_UI_COMPANION_TOGGLE, MENU_ENUM_LABEL_VALUE_INPUT_META_UI_COMPANION_TOGGLE),
#ifdef HAVE_MENU
DECLARE_META_BIND(1, menu_toggle, RARCH_MENU_TOGGLE, MENU_ENUM_LABEL_VALUE_INPUT_META_MENU_TOGGLE),
#endif
DECLARE_META_BIND(2, recording_toggle, RARCH_RECORDING_TOGGLE, MENU_ENUM_LABEL_VALUE_INPUT_META_RECORDING_TOGGLE),
DECLARE_META_BIND(2, streaming_toggle, RARCH_STREAMING_TOGGLE, MENU_ENUM_LABEL_VALUE_INPUT_META_STREAMING_TOGGLE),
DECLARE_META_BIND(2, runahead_toggle, RARCH_RUNAHEAD_TOGGLE, MENU_ENUM_LABEL_VALUE_INPUT_META_RUNAHEAD_TOGGLE),
DECLARE_META_BIND(2, ai_service, RARCH_AI_SERVICE, MENU_ENUM_LABEL_VALUE_INPUT_META_AI_SERVICE),
};
#if defined(HAVE_METAL)
2020-08-09 17:24:13 +00:00
/* iOS supports both the OpenGL and Metal video drivers; default to OpenGL since Metal support is preliminary */
#if defined(HAVE_COCOATOUCH) && defined(HAVE_OPENGL)
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_GL;
#else
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_METAL;
#endif
#elif defined(__WINRT__) || defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
/* Lets default to D3D11 in UWP, even when its compiled with ANGLE, since ANGLE is just calling D3D anyway.*/
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_D3D11;
#elif defined(HAVE_OPENGL1) && defined(_MSC_VER) && (_MSC_VER <= 1600)
/* On Windows XP and earlier, use gl1 by default
* (regular opengl has compatibility issues with
* obsolete hardware drivers...) */
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_GL1;
2019-12-12 18:16:28 +00:00
#elif defined(HAVE_VITA2D)
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_VITA2D;
#elif defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) || defined(HAVE_PSGL)
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_GL;
#elif defined(HAVE_OPENGL_CORE) && !defined(__HAIKU__)
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_GL_CORE;
#elif defined(HAVE_OPENGL1)
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_GL1;
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#elif defined(GEKKO)
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_WII;
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#elif defined(WIIU)
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_WIIU;
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#elif defined(XENON)
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_XENON360;
#elif defined(HAVE_D3D11)
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_D3D11;
#elif defined(HAVE_D3D12)
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/* FIXME/WARNING: DX12 performance on Xbox is horrible for
* some reason. For now, we will default to D3D11 when possible. */
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_D3D12;
#elif defined(HAVE_D3D10)
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_D3D10;
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#elif defined(HAVE_D3D9)
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_D3D9;
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#elif defined(HAVE_D3D8)
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_D3D8;
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#elif defined(HAVE_VG)
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_VG;
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#elif defined(PSP)
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_PSP1;
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#elif defined(PS2)
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_PS2;
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#elif defined(_3DS)
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_CTR;
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#elif defined(SWITCH)
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_SWITCH;
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#elif defined(HAVE_XVIDEO)
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_XVIDEO;
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#elif defined(HAVE_SDL) && !defined(HAVE_SDL_DINGUX)
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_SDL;
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#elif defined(HAVE_SDL2)
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_SDL2;
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#elif defined(HAVE_SDL_DINGUX)
#if defined(RS90) || defined(MIYOO)
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_SDL_RS90;
#else
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_SDL_DINGUX;
#endif
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#elif defined(_WIN32) && !defined(_XBOX)
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_GDI;
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#elif defined(DJGPP)
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_VGA;
#elif defined(HAVE_FPGA)
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_FPGA;
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#elif defined(HAVE_DYLIB) && !defined(ANDROID)
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_EXT;
#elif defined(__PSL1GHT__)
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_RSX;
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#else
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_NULL;
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#endif
#if defined(XENON)
static const enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_XENON360;
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#elif defined(GEKKO)
static const enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_WII;
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#elif defined(WIIU)
static const enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_WIIU;
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#elif defined(PSP) || defined(VITA) || defined(ORBIS)
static const enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_PSP;
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#elif defined(PS2)
static const enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_PS2;
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#elif defined(__PS3__)
static const enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_PS3;
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#elif defined(_3DS)
static const enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_CTR;
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#elif defined(SWITCH)
static const enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_SWITCH;
#elif defined(DINGUX_BETA) && defined(HAVE_ALSA)
static const enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_ALSA;
#elif defined(DINGUX) && defined(HAVE_AL)
static const enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_AL;
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#elif defined(HAVE_PULSE)
static const enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_PULSE;
#elif defined(HAVE_ALSA) && defined(HAVE_THREADS)
static const enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_ALSATHREAD;
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#elif defined(HAVE_ALSA)
static const enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_ALSA;
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#elif defined(HAVE_TINYALSA)
static const enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_TINYALSA;
#elif defined(HAVE_AUDIOIO)
static const enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_AUDIOIO;
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#elif defined(HAVE_OSS)
static const enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_OSS;
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#elif defined(HAVE_JACK)
static const enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_JACK;
#elif defined(HAVE_COREAUDIO3)
static const enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_COREAUDIO3;
#elif defined(HAVE_COREAUDIO)
static const enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_COREAUDIO;
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#elif defined(HAVE_XAUDIO)
static const enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_XAUDIO;
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#elif defined(HAVE_DSOUND)
static const enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_DSOUND;
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#elif defined(HAVE_WASAPI)
static const enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_WASAPI;
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#elif defined(HAVE_AL)
static const enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_AL;
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#elif defined(HAVE_SL)
static const enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_SL;
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#elif defined(EMSCRIPTEN)
static const enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_RWEBAUDIO;
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#elif defined(HAVE_SDL)
static const enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_SDL;
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#elif defined(HAVE_SDL2)
static const enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_SDL2;
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#elif defined(HAVE_RSOUND)
static const enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_RSOUND;
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#elif defined(HAVE_ROAR)
static const enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_ROAR;
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#elif defined(HAVE_DYLIB) && !defined(ANDROID)
static const enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_EXT;
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#else
static const enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_NULL;
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#endif
#if defined(RS90) || defined(MIYOO)
static const enum audio_resampler_driver_enum AUDIO_DEFAULT_RESAMPLER_DRIVER = AUDIO_RESAMPLER_NEAREST;
#elif defined(PSP) || defined(EMSCRIPTEN)
static const enum audio_resampler_driver_enum AUDIO_DEFAULT_RESAMPLER_DRIVER = AUDIO_RESAMPLER_CC;
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#else
static const enum audio_resampler_driver_enum AUDIO_DEFAULT_RESAMPLER_DRIVER = AUDIO_RESAMPLER_SINC;
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#endif
#if defined(HAVE_FFMPEG)
static const enum record_driver_enum RECORD_DEFAULT_DRIVER = RECORD_FFMPEG;
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#else
static const enum record_driver_enum RECORD_DEFAULT_DRIVER = RECORD_NULL;
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#endif
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#ifdef HAVE_WINMM
static const enum midi_driver_enum MIDI_DEFAULT_DRIVER = MIDI_WINMM;
#elif defined(HAVE_ALSA) && !defined(HAVE_HAKCHI) && !defined(HAVE_SEGAM) && !defined(DINGUX)
static const enum midi_driver_enum MIDI_DEFAULT_DRIVER = MIDI_ALSA;
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#else
static const enum midi_driver_enum MIDI_DEFAULT_DRIVER = MIDI_NULL;
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#endif
#if defined(HAVE_STEAM) && defined(__linux__) && defined(HAVE_SDL2)
static const enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_SDL2;
#elif defined(__WINRT__) || defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
static const enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_UWP;
#elif defined(XENON)
static const enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_XENON360;
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#elif defined(_XBOX360) || defined(_XBOX) || defined(HAVE_XINPUT2) || defined(HAVE_XINPUT_XBOX1)
static const enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_XINPUT;
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#elif defined(ANDROID)
static const enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_ANDROID;
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#elif defined(EMSCRIPTEN) && defined(HAVE_SDL2)
static const enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_SDL2;
#elif defined(WEBOS) && defined(HAVE_SDL2)
static const enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_SDL2;
2017-05-08 00:25:55 +00:00
#elif defined(EMSCRIPTEN)
static const enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_RWEBINPUT;
#elif defined(_WIN32) && defined(HAVE_DINPUT)
static const enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_DINPUT;
#elif defined(_WIN32) && !defined(HAVE_DINPUT) && _WIN32_WINNT >= 0x0501
static const enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_WINRAW;
2020-12-27 17:56:00 +00:00
#elif defined(PS2)
static const enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_PS2;
#elif defined(__PS3__)
static const enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_PS3;
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#elif defined(ORBIS)
static const enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_PS4;
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#elif defined(PSP) || defined(VITA)
static const enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_PSP;
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#elif defined(_3DS)
static const enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_CTR;
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#elif defined(SWITCH)
static const enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_SWITCH;
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#elif defined(GEKKO)
static const enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_WII;
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#elif defined(WIIU)
static const enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_WIIU;
#elif defined(DINGUX) && defined(HAVE_SDL_DINGUX)
static const enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_SDL_DINGUX;
#elif defined(HAVE_X11)
static const enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_X;
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#elif defined(HAVE_UDEV)
static const enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_UDEV;
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#elif defined(__linux__) && !defined(ANDROID)
static const enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_LINUXRAW;
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#elif defined(HAVE_WAYLAND)
static const enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_WAYLAND;
#elif defined(HAVE_COCOA) || defined(HAVE_COCOATOUCH) || defined(HAVE_COCOA_METAL)
static const enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_COCOA;
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#elif defined(__QNX__)
static const enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_QNX;
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#elif defined(HAVE_SDL)
static const enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_SDL;
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#elif defined(HAVE_SDL2)
static const enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_SDL2;
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#elif defined(DJGPP)
static const enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_DOS;
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#else
static const enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_NULL;
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#endif
#if defined(HAVE_STEAM) && defined(__linux__) && defined(HAVE_SDL2)
static const enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_SDL;
#elif defined(HAVE_XINPUT)
static const enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_XINPUT;
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#elif defined(GEKKO)
static const enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_GX;
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#elif defined(WIIU)
static const enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_WIIU;
#elif defined(WEBOS)
static const enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_SDL;
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#elif defined(_XBOX)
static const enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_XDK;
2020-12-27 17:56:00 +00:00
#elif defined(PS2)
static const enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_PS2;
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#elif defined(__PS3__) || defined(__PSL1GHT__)
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static const enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_PS3;
2018-12-30 13:00:18 +00:00
#elif defined(ORBIS)
static const enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_PS4;
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#elif defined(PSP) || defined(VITA)
static const enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_PSP;
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#elif defined(_3DS)
static const enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_CTR;
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#elif defined(SWITCH)
static const enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_SWITCH;
#elif defined(DINGUX) && defined(HAVE_SDL_DINGUX)
static const enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_SDL_DINGUX;
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#elif defined(HAVE_DINPUT)
static const enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_DINPUT;
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#elif defined(HAVE_UDEV)
static const enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_UDEV;
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#elif defined(__linux) && !defined(ANDROID)
static const enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_LINUXRAW;
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#elif defined(ANDROID)
static const enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_ANDROID;
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#elif defined(HAVE_SDL) || defined(HAVE_SDL2)
static const enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_SDL;
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#elif defined(DJGPP)
static const enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_DOS;
#elif defined(IOS)
static const enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_MFI;
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#elif defined(HAVE_HID)
static const enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_HID;
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#elif defined(__QNX__)
static const enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_QNX;
#elif defined(EMSCRIPTEN)
static const enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_RWEBPAD;
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#else
static const enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_NULL;
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#endif
#if defined(HAVE_V4L2)
static const enum camera_driver_enum CAMERA_DEFAULT_DRIVER = CAMERA_V4L2;
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#elif defined(EMSCRIPTEN)
static const enum camera_driver_enum CAMERA_DEFAULT_DRIVER = CAMERA_RWEBCAM;
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#elif defined(ANDROID)
static const enum camera_driver_enum CAMERA_DEFAULT_DRIVER = CAMERA_ANDROID;
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#else
static const enum camera_driver_enum CAMERA_DEFAULT_DRIVER = CAMERA_NULL;
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#endif
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#if defined(HAVE_BLUETOOTH)
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# if defined(HAVE_DBUS)
static const enum bluetooth_driver_enum BLUETOOTH_DEFAULT_DRIVER = BLUETOOTH_BLUEZ;
# else
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static const enum bluetooth_driver_enum BLUETOOTH_DEFAULT_DRIVER = BLUETOOTH_BLUETOOTHCTL;
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# endif
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#else
static const enum bluetooth_driver_enum BLUETOOTH_DEFAULT_DRIVER = BLUETOOTH_NULL;
#endif
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#if defined(HAVE_LAKKA)
static const enum wifi_driver_enum WIFI_DEFAULT_DRIVER = WIFI_CONNMANCTL;
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#else
static const enum wifi_driver_enum WIFI_DEFAULT_DRIVER = WIFI_NULL;
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#endif
#if defined(ANDROID)
static const enum location_driver_enum LOCATION_DEFAULT_DRIVER = LOCATION_ANDROID;
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#else
static const enum location_driver_enum LOCATION_DEFAULT_DRIVER = LOCATION_NULL;
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#endif
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#if (defined(_3DS) || defined(DINGUX)) && defined(HAVE_RGUI)
static const enum menu_driver_enum MENU_DEFAULT_DRIVER = MENU_RGUI;
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#elif defined(HAVE_MATERIALUI) && defined(RARCH_MOBILE)
static const enum menu_driver_enum MENU_DEFAULT_DRIVER = MENU_MATERIALUI;
#elif defined(HAVE_OZONE)
static const enum menu_driver_enum MENU_DEFAULT_DRIVER = MENU_OZONE;
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#elif defined(HAVE_XMB) && !defined(_XBOX)
static const enum menu_driver_enum MENU_DEFAULT_DRIVER = MENU_XMB;
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#elif defined(HAVE_RGUI)
static const enum menu_driver_enum MENU_DEFAULT_DRIVER = MENU_RGUI;
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#else
static const enum menu_driver_enum MENU_DEFAULT_DRIVER = MENU_NULL;
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#endif
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/* All config related settings go here. */
struct config_bool_setting
{
const char *ident;
bool *ptr;
enum rarch_override_setting override;
bool def_enable;
bool def;
bool handle;
};
struct config_int_setting
{
const char *ident;
int *ptr;
int def;
enum rarch_override_setting override;
bool def_enable;
bool handle;
};
struct config_uint_setting
{
const char *ident;
unsigned *ptr;
unsigned def;
enum rarch_override_setting override;
bool def_enable;
bool handle;
};
struct config_size_setting
{
const char *ident;
size_t *ptr;
size_t def;
enum rarch_override_setting override;
bool def_enable;
bool handle;
};
struct config_float_setting
{
const char *ident;
float *ptr;
float def;
enum rarch_override_setting override;
bool def_enable;
bool handle;
};
struct config_array_setting
{
const char *ident;
const char *def;
char *ptr;
enum rarch_override_setting override;
bool def_enable;
bool handle;
};
struct config_path_setting
{
const char *ident;
char *ptr;
char *def;
bool def_enable;
bool handle;
};
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#define GENERAL_SETTING(key, configval, default_enable, default_setting, type, handle_setting) \
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{ \
tmp[count].ident = key; \
tmp[count].ptr = configval; \
tmp[count].def_enable = default_enable; \
if (default_enable) \
tmp[count].def = default_setting; \
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tmp[count].handle = handle_setting; \
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count++; \
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}
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#define SETTING_BOOL(key, configval, default_enable, default_setting, handle_setting) \
GENERAL_SETTING(key, configval, default_enable, default_setting, struct config_bool_setting, handle_setting)
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#define SETTING_FLOAT(key, configval, default_enable, default_setting, handle_setting) \
GENERAL_SETTING(key, configval, default_enable, default_setting, struct config_float_setting, handle_setting)
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#define SETTING_INT(key, configval, default_enable, default_setting, handle_setting) \
GENERAL_SETTING(key, configval, default_enable, default_setting, struct config_int_setting, handle_setting)
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#define SETTING_UINT(key, configval, default_enable, default_setting, handle_setting) \
GENERAL_SETTING(key, configval, default_enable, default_setting, struct config_uint_setting, handle_setting)
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#define SETTING_SIZE(key, configval, default_enable, default_setting, handle_setting) \
GENERAL_SETTING(key, configval, default_enable, default_setting, struct config_size_setting, handle_setting)
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#define SETTING_PATH(key, configval, default_enable, default_setting, handle_setting) \
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GENERAL_SETTING(key, configval, default_enable, default_setting, struct config_path_setting, handle_setting)
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#define SETTING_ARRAY(key, configval, default_enable, default_setting, handle_setting) \
GENERAL_SETTING(key, configval, default_enable, default_setting, struct config_array_setting, handle_setting)
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#define SETTING_OVERRIDE(override_setting) \
tmp[count-1].override = override_setting
/* Forward declarations */
#ifdef HAVE_CONFIGFILE
static void config_parse_file(global_t *global);
#endif
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struct defaults g_defaults;
static settings_t *config_st = NULL;
settings_t *config_get_ptr(void)
{
return config_st;
}
/**
* config_get_default_audio:
*
* Gets default audio driver.
*
* Returns: Default audio driver.
**/
const char *config_get_default_audio(void)
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{
enum audio_driver_enum default_driver = AUDIO_DEFAULT_DRIVER;
switch (default_driver)
{
case AUDIO_RSOUND:
return "rsound";
case AUDIO_AUDIOIO:
return "audioio";
case AUDIO_OSS:
return "oss";
case AUDIO_ALSA:
return "alsa";
case AUDIO_ALSATHREAD:
return "alsathread";
case AUDIO_TINYALSA:
return "tinyalsa";
case AUDIO_ROAR:
return "roar";
case AUDIO_COREAUDIO:
return "coreaudio";
case AUDIO_COREAUDIO3:
return "coreaudio3";
case AUDIO_AL:
return "openal";
case AUDIO_SL:
return "opensl";
case AUDIO_SDL:
return "sdl";
case AUDIO_SDL2:
return "sdl2";
case AUDIO_DSOUND:
return "dsound";
case AUDIO_WASAPI:
return "wasapi";
case AUDIO_XAUDIO:
return "xaudio";
case AUDIO_PULSE:
return "pulse";
case AUDIO_EXT:
return "ext";
case AUDIO_XENON360:
return "xenon360";
case AUDIO_PS3:
return "ps3";
case AUDIO_WII:
return "gx";
case AUDIO_WIIU:
return "AX";
case AUDIO_PSP:
#if defined(VITA)
return "vita";
#elif defined(ORBIS)
return "orbis";
#else
return "psp";
#endif
case AUDIO_PS2:
return "ps2";
case AUDIO_CTR:
return "dsp";
case AUDIO_SWITCH:
#if defined(HAVE_LIBNX)
return "switch_audren_thread";
#else
return "switch";
#endif
case AUDIO_RWEBAUDIO:
return "rwebaudio";
case AUDIO_JACK:
return "jack";
case AUDIO_NULL:
break;
}
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return "null";
}
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const char *config_get_default_record(void)
{
enum record_driver_enum default_driver = RECORD_DEFAULT_DRIVER;
switch (default_driver)
{
case RECORD_FFMPEG:
return "ffmpeg";
case RECORD_NULL:
break;
}
return "null";
}
/**
* config_get_default_audio_resampler:
*
* Gets default audio resampler driver.
*
* Returns: Default audio resampler driver.
**/
const char *config_get_default_audio_resampler(void)
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{
enum audio_resampler_driver_enum default_driver = AUDIO_DEFAULT_RESAMPLER_DRIVER;
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switch (default_driver)
{
case AUDIO_RESAMPLER_CC:
return "cc";
case AUDIO_RESAMPLER_SINC:
return "sinc";
case AUDIO_RESAMPLER_NEAREST:
return "nearest";
case AUDIO_RESAMPLER_NULL:
break;
}
return "null";
}
/**
* config_get_default_video:
*
* Gets default video driver.
*
* Returns: Default video driver.
**/
const char *config_get_default_video(void)
{
enum video_driver_enum default_driver = VIDEO_DEFAULT_DRIVER;
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switch (default_driver)
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{
case VIDEO_GL:
return "gl";
case VIDEO_GL1:
return "gl1";
case VIDEO_GL_CORE:
return "glcore";
case VIDEO_VULKAN:
return "vulkan";
case VIDEO_METAL:
return "metal";
case VIDEO_DRM:
return "drm";
case VIDEO_WII:
return "gx";
case VIDEO_WIIU:
return "gx2";
case VIDEO_XENON360:
return "xenon360";
case VIDEO_D3D8:
return "d3d8";
case VIDEO_D3D9:
return "d3d9";
case VIDEO_D3D10:
return "d3d10";
case VIDEO_D3D11:
return "d3d11";
case VIDEO_D3D12:
return "d3d12";
case VIDEO_PSP1:
return "psp1";
case VIDEO_PS2:
return "ps2";
case VIDEO_VITA2D:
return "vita2d";
case VIDEO_CTR:
return "ctr";
case VIDEO_SWITCH:
return "switch";
case VIDEO_XVIDEO:
return "xvideo";
case VIDEO_SDL_DINGUX:
return "sdl_dingux";
case VIDEO_SDL_RS90:
return "sdl_rs90";
case VIDEO_SDL:
return "sdl";
case VIDEO_SDL2:
return "sdl2";
case VIDEO_EXT:
return "ext";
case VIDEO_VG:
return "vg";
case VIDEO_OMAP:
return "omap";
case VIDEO_EXYNOS:
return "exynos";
case VIDEO_DISPMANX:
return "dispmanx";
case VIDEO_SUNXI:
return "sunxi";
case VIDEO_CACA:
return "caca";
case VIDEO_GDI:
return "gdi";
case VIDEO_VGA:
return "vga";
case VIDEO_FPGA:
return "fpga";
case VIDEO_RSX:
return "rsx";
case VIDEO_NULL:
break;
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}
return "null";
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}
/**
* config_get_default_input:
*
* Gets default input driver.
*
* Returns: Default input driver.
**/
const char *config_get_default_input(void)
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{
enum input_driver_enum default_driver = INPUT_DEFAULT_DRIVER;
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switch (default_driver)
{
case INPUT_ANDROID:
return "android";
case INPUT_PS4:
return "ps4";
case INPUT_PS3:
return "ps3";
case INPUT_PSP:
#ifdef VITA
return "vita";
#else
return "psp";
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#endif
case INPUT_PS2:
return "ps2";
case INPUT_CTR:
return "ctr";
case INPUT_SWITCH:
return "switch";
case INPUT_SDL:
return "sdl";
case INPUT_SDL2:
return "sdl2";
case INPUT_SDL_DINGUX:
return "sdl_dingux";
case INPUT_DINPUT:
return "dinput";
case INPUT_WINRAW:
return "raw";
case INPUT_X:
return "x";
case INPUT_WAYLAND:
return "wayland";
case INPUT_XENON360:
return "xenon360";
case INPUT_XINPUT:
return "xinput";
case INPUT_UWP:
return "uwp";
case INPUT_WII:
return "gx";
case INPUT_WIIU:
return "wiiu";
case INPUT_LINUXRAW:
return "linuxraw";
case INPUT_UDEV:
return "udev";
case INPUT_COCOA:
return "cocoa";
case INPUT_QNX:
return "qnx_input";
case INPUT_RWEBINPUT:
return "rwebinput";
case INPUT_DOS:
return "dos";
case INPUT_NULL:
break;
}
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return "null";
}
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/**
* config_get_default_joypad:
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*
* Gets default input joypad driver.
*
* Returns: Default input joypad driver.
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**/
const char *config_get_default_joypad(void)
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{
enum joypad_driver_enum default_driver = JOYPAD_DEFAULT_DRIVER;
switch (default_driver)
{
case JOYPAD_PS4:
return "ps4";
case JOYPAD_PS3:
return "ps3";
case JOYPAD_XINPUT:
return "xinput";
case JOYPAD_GX:
return "gx";
case JOYPAD_WIIU:
return "wiiu";
case JOYPAD_XDK:
return "xdk";
case JOYPAD_PSP:
#ifdef VITA
return "vita";
#else
return "psp";
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#endif
case JOYPAD_PS2:
return "ps2";
case JOYPAD_CTR:
return "ctr";
case JOYPAD_SWITCH:
return "switch";
case JOYPAD_DINPUT:
return "dinput";
case JOYPAD_UDEV:
return "udev";
case JOYPAD_LINUXRAW:
return "linuxraw";
case JOYPAD_ANDROID:
return "android";
case JOYPAD_SDL:
#ifdef HAVE_SDL2
return "sdl2";
#else
return "sdl";
#endif
case JOYPAD_SDL_DINGUX:
return "sdl_dingux";
case JOYPAD_HID:
return "hid";
case JOYPAD_QNX:
return "qnx";
case JOYPAD_RWEBPAD:
return "rwebpad";
case JOYPAD_DOS:
return "dos";
case JOYPAD_MFI:
return "mfi";
case JOYPAD_NULL:
break;
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}
return "null";
}
/**
* config_get_default_camera:
*
* Gets default camera driver.
*
* Returns: Default camera driver.
**/
const char *config_get_default_camera(void)
{
enum camera_driver_enum default_driver = CAMERA_DEFAULT_DRIVER;
switch (default_driver)
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{
case CAMERA_V4L2:
return "video4linux2";
case CAMERA_RWEBCAM:
return "rwebcam";
case CAMERA_ANDROID:
return "android";
case CAMERA_AVFOUNDATION:
return "avfoundation";
case CAMERA_NULL:
break;
}
return "null";
}
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/**
* config_get_default_bluetooth:
*
* Gets default bluetooth driver.
*
* Returns: Default bluetooth driver.
**/
const char *config_get_default_bluetooth(void)
{
enum bluetooth_driver_enum default_driver = BLUETOOTH_DEFAULT_DRIVER;
switch (default_driver)
{
case BLUETOOTH_BLUETOOTHCTL:
return "bluetoothctl";
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case BLUETOOTH_BLUEZ:
return "bluez";
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case BLUETOOTH_NULL:
break;
}
return "null";
}
/**
* config_get_default_wifi:
*
* Gets default wifi driver.
*
* Returns: Default wifi driver.
**/
const char *config_get_default_wifi(void)
{
enum wifi_driver_enum default_driver = WIFI_DEFAULT_DRIVER;
switch (default_driver)
{
case WIFI_CONNMANCTL:
return "connmanctl";
case WIFI_NMCLI:
return "nmcli";
case WIFI_NULL:
break;
}
return "null";
}
/**
* config_get_default_led:
*
* Gets default led driver.
*
* Returns: Default led driver.
**/
const char *config_get_default_led(void)
{
return "null";
}
/**
* config_get_default_location:
*
* Gets default location driver.
*
* Returns: Default location driver.
**/
const char *config_get_default_location(void)
{
enum location_driver_enum default_driver = LOCATION_DEFAULT_DRIVER;
switch (default_driver)
{
case LOCATION_ANDROID:
return "android";
case LOCATION_CORELOCATION:
return "corelocation";
case LOCATION_NULL:
break;
}
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return "null";
}
/**
* config_get_default_menu:
*
* Gets default menu driver.
*
* Returns: Default menu driver.
**/
const char *config_get_default_menu(void)
{
#ifdef HAVE_MENU
enum menu_driver_enum default_driver = MENU_DEFAULT_DRIVER;
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if (!string_is_empty(g_defaults.settings_menu))
return g_defaults.settings_menu;
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switch (default_driver)
{
case MENU_RGUI:
return "rgui";
case MENU_OZONE:
return "ozone";
case MENU_MATERIALUI:
return "glui";
case MENU_XMB:
return "xmb";
case MENU_STRIPES:
return "stripes";
case MENU_NULL:
break;
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}
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#endif
return "null";
}
const char *config_get_default_midi(void)
{
enum midi_driver_enum default_driver = MIDI_DEFAULT_DRIVER;
switch (default_driver)
{
case MIDI_WINMM:
return "winmm";
case MIDI_ALSA:
return "alsa";
case MIDI_NULL:
break;
}
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return "null";
}
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const char *config_get_midi_driver_options(void)
{
return char_list_new_special(STRING_LIST_MIDI_DRIVERS, NULL);
}
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#ifdef HAVE_LAKKA
void config_set_timezone(char *timezone)
{
setenv("TZ", timezone, 1);
tzset();
}
const char *config_get_all_timezones(void)
{
return char_list_new_special(STRING_LIST_TIMEZONES, NULL);
}
static void load_timezone(char *setting)
{
char haystack[TIMEZONE_LENGTH+32];
static char *needle = "TIMEZONE=";
size_t needle_len = strlen(needle);
RFILE *tzfp = filestream_open(LAKKA_TIMEZONE_PATH,
RETRO_VFS_FILE_ACCESS_READ,
RETRO_VFS_FILE_ACCESS_HINT_NONE);
if (tzfp != NULL)
{
filestream_gets(tzfp, haystack, sizeof(haystack)-1);
filestream_close(tzfp);
char *start = strstr(haystack, needle);
if (start != NULL)
snprintf(setting, TIMEZONE_LENGTH, "%s", start + needle_len);
else
snprintf(setting, TIMEZONE_LENGTH, "%s", DEFAULT_TIMEZONE);
}
else
snprintf(setting, TIMEZONE_LENGTH, "%s", DEFAULT_TIMEZONE);
config_set_timezone(setting);
}
#endif
bool config_overlay_enable_default(void)
{
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if (g_defaults.overlay_set)
return g_defaults.overlay_enable;
return true;
}
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static struct config_array_setting *populate_settings_array(settings_t *settings, int *size)
{
unsigned count = 0;
struct config_array_setting *tmp = (struct config_array_setting*)calloc(1, (*size + 1) * sizeof(struct config_array_setting));
if (!tmp)
return NULL;
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/* Arrays */
SETTING_ARRAY("video_driver", settings->arrays.video_driver, false, NULL, true);
SETTING_ARRAY("record_driver", settings->arrays.record_driver, false, NULL, true);
SETTING_ARRAY("camera_driver", settings->arrays.camera_driver, false, NULL, true);
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SETTING_ARRAY("bluetooth_driver", settings->arrays.bluetooth_driver, false, NULL, true);
SETTING_ARRAY("wifi_driver", settings->arrays.wifi_driver, false, NULL, true);
SETTING_ARRAY("location_driver", settings->arrays.location_driver,false, NULL, true);
#ifdef HAVE_MENU
SETTING_ARRAY("menu_driver", settings->arrays.menu_driver, false, NULL, true);
#endif
SETTING_ARRAY("audio_device", settings->arrays.audio_device, false, NULL, true);
SETTING_ARRAY("camera_device", settings->arrays.camera_device, false, NULL, true);
#ifdef HAVE_CHEEVOS
SETTING_ARRAY("cheevos_custom_host", settings->arrays.cheevos_custom_host, false, NULL, true);
SETTING_ARRAY("cheevos_username", settings->arrays.cheevos_username, false, NULL, true);
SETTING_ARRAY("cheevos_password", settings->arrays.cheevos_password, false, NULL, true);
SETTING_ARRAY("cheevos_token", settings->arrays.cheevos_token, false, NULL, true);
SETTING_ARRAY("cheevos_leaderboards_enable", settings->arrays.cheevos_leaderboards_enable, true, "true", true);
#endif
SETTING_ARRAY("video_context_driver", settings->arrays.video_context_driver, false, NULL, true);
SETTING_ARRAY("audio_driver", settings->arrays.audio_driver, false, NULL, true);
SETTING_ARRAY("audio_resampler", settings->arrays.audio_resampler, false, NULL, true);
SETTING_ARRAY("input_driver", settings->arrays.input_driver, false, NULL, true);
SETTING_ARRAY("input_joypad_driver", settings->arrays.input_joypad_driver, false, NULL, true);
SETTING_ARRAY("input_keyboard_layout", settings->arrays.input_keyboard_layout, false, NULL, true);
SETTING_ARRAY("bundle_assets_src_path", settings->arrays.bundle_assets_src, false, NULL, true);
SETTING_ARRAY("bundle_assets_dst_path", settings->arrays.bundle_assets_dst, false, NULL, true);
SETTING_ARRAY("bundle_assets_dst_path_subdir", settings->arrays.bundle_assets_dst_subdir, false, NULL, true);
SETTING_ARRAY("led_driver", settings->arrays.led_driver, false, NULL, true);
SETTING_ARRAY("netplay_mitm_server", settings->arrays.netplay_mitm_server, false, NULL, true);
SETTING_ARRAY("midi_driver", settings->arrays.midi_driver, false, NULL, true);
SETTING_ARRAY("midi_input", settings->arrays.midi_input, true, DEFAULT_MIDI_INPUT, true);
SETTING_ARRAY("midi_output", settings->arrays.midi_output, true, DEFAULT_MIDI_OUTPUT, true);
SETTING_ARRAY("youtube_stream_key", settings->arrays.youtube_stream_key, true, NULL, true);
SETTING_ARRAY("twitch_stream_key", settings->arrays.twitch_stream_key, true, NULL, true);
2020-12-19 12:14:14 +00:00
SETTING_ARRAY("facebook_stream_key", settings->arrays.facebook_stream_key, true, NULL, true);
SETTING_ARRAY("discord_app_id", settings->arrays.discord_app_id, true, DEFAULT_DISCORD_APP_ID, true);
SETTING_ARRAY("ai_service_url", settings->arrays.ai_service_url, true, DEFAULT_AI_SERVICE_URL, true);
SETTING_ARRAY("crt_switch_timings", settings->arrays.crt_switch_timings, false, NULL, true);
#ifdef HAVE_LAKKA
SETTING_ARRAY("cpu_main_gov", settings->arrays.cpu_main_gov, false, NULL, true);
SETTING_ARRAY("cpu_menu_gov", settings->arrays.cpu_menu_gov, false, NULL, true);
#endif
2015-04-13 00:12:28 +00:00
*size = count;
return tmp;
}
2015-04-13 00:12:28 +00:00
static struct config_path_setting *populate_settings_path(
settings_t *settings, int *size)
{
unsigned count = 0;
2021-11-10 01:34:04 +00:00
recording_state_t *recording_st = recording_state_get_ptr();
struct config_path_setting *tmp = (struct config_path_setting*)calloc(1, (*size + 1) * sizeof(struct config_path_setting));
if (!tmp)
return NULL;
/* Paths */
#ifdef HAVE_XMB
SETTING_PATH("xmb_font", settings->paths.path_menu_xmb_font, false, NULL, true);
#endif
SETTING_PATH("content_show_settings_password", settings->paths.menu_content_show_settings_password, false, NULL, true);
SETTING_PATH("kiosk_mode_password", settings->paths.kiosk_mode_password, false, NULL, true);
SETTING_PATH("netplay_nickname", settings->paths.username, false, NULL, true);
SETTING_PATH("video_filter", settings->paths.path_softfilter_plugin, false, NULL, true);
SETTING_PATH("audio_dsp_plugin", settings->paths.path_audio_dsp_plugin, false, NULL, true);
SETTING_PATH("core_updater_buildbot_cores_url", settings->paths.network_buildbot_url, false, NULL, true);
SETTING_PATH("core_updater_buildbot_assets_url", settings->paths.network_buildbot_assets_url, false, NULL, true);
#ifdef HAVE_NETWORKING
SETTING_PATH("netplay_ip_address", settings->paths.netplay_server, false, NULL, true);
SETTING_PATH("netplay_custom_mitm_server", settings->paths.netplay_custom_mitm_server, false, NULL, true);
SETTING_PATH("netplay_password", settings->paths.netplay_password, false, NULL, true);
SETTING_PATH("netplay_spectate_password", settings->paths.netplay_spectate_password, false, NULL, true);
#endif
SETTING_PATH("libretro_directory",
settings->paths.directory_libretro, false, NULL, false);
SETTING_PATH("core_options_path",
settings->paths.path_core_options, false, NULL, true);
SETTING_PATH("libretro_info_path",
settings->paths.path_libretro_info, false, NULL, true);
SETTING_PATH("content_database_path",
settings->paths.path_content_database, false, NULL, true);
SETTING_PATH("cheat_database_path",
settings->paths.path_cheat_database, false, NULL, true);
#ifdef HAVE_MENU
SETTING_PATH("menu_wallpaper",
settings->paths.path_menu_wallpaper, false, NULL, true);
SETTING_PATH("rgui_menu_theme_preset",
settings->paths.path_rgui_theme_preset, false, NULL, true);
#endif
SETTING_PATH("content_favorites_path",
settings->paths.path_content_favorites, false, NULL, true);
SETTING_PATH("content_history_path",
settings->paths.path_content_history, false, NULL, true);
SETTING_PATH("content_image_history_path",
settings->paths.path_content_image_history, false, NULL, true);
SETTING_PATH("content_music_history_path",
settings->paths.path_content_music_history, false, NULL, true);
SETTING_PATH("content_video_history_path",
settings->paths.path_content_video_history, false, NULL, true);
#ifdef HAVE_OVERLAY
SETTING_PATH("input_overlay",
settings->paths.path_overlay, false, NULL, true);
#endif
#ifdef HAVE_VIDEO_LAYOUT
SETTING_PATH("video_layout_path",
settings->paths.path_video_layout, false, NULL, true);
SETTING_PATH("video_layout_directory",
settings->paths.directory_video_layout, true, NULL, true);
#endif
SETTING_PATH("video_record_config",
settings->paths.path_record_config, false, NULL, true);
SETTING_PATH("video_stream_config",
settings->paths.path_stream_config, false, NULL, true);
SETTING_PATH("video_stream_url",
settings->paths.path_stream_url, false, NULL, true);
SETTING_PATH("video_font_path",
settings->paths.path_font, false, NULL, true);
SETTING_PATH("cursor_directory",
settings->paths.directory_cursor, false, NULL, true);
SETTING_PATH("screenshot_directory",
settings->paths.directory_screenshot, true, NULL, true);
SETTING_PATH("system_directory",
settings->paths.directory_system, true, NULL, true);
SETTING_PATH("cache_directory",
settings->paths.directory_cache, false, NULL, true);
SETTING_PATH("input_remapping_directory",
settings->paths.directory_input_remapping, false, NULL, true);
SETTING_PATH("resampler_directory",
settings->paths.directory_resampler, false, NULL, true);
SETTING_PATH("video_shader_dir",
settings->paths.directory_video_shader, true, NULL, true);
SETTING_PATH("video_filter_dir",
settings->paths.directory_video_filter, true, NULL, true);
SETTING_PATH("core_assets_directory",
settings->paths.directory_core_assets, true, NULL, true);
SETTING_PATH("assets_directory",
settings->paths.directory_assets, true, NULL, true);
SETTING_PATH("dynamic_wallpapers_directory",
settings->paths.directory_dynamic_wallpapers, true, NULL, true);
SETTING_PATH("thumbnails_directory",
settings->paths.directory_thumbnails, true, NULL, true);
SETTING_PATH("playlist_directory",
settings->paths.directory_playlist, true, NULL, true);
SETTING_PATH("content_favorites_directory",
settings->paths.directory_content_favorites, true, NULL, true);
SETTING_PATH("content_history_directory",
settings->paths.directory_content_history, true, NULL, true);
SETTING_PATH("content_image_history_directory",
settings->paths.directory_content_image_history, true, NULL, true);
SETTING_PATH("content_music_history_directory",
settings->paths.directory_content_music_history, true, NULL, true);
SETTING_PATH("content_video_directory",
settings->paths.directory_content_video_history, true, NULL, true);
SETTING_PATH("runtime_log_directory",
settings->paths.directory_runtime_log, true, NULL, true);
SETTING_PATH("joypad_autoconfig_dir",
settings->paths.directory_autoconfig, false, NULL, true);
SETTING_PATH("audio_filter_dir",
settings->paths.directory_audio_filter, true, NULL, true);
SETTING_PATH("savefile_directory",
dir_get_ptr(RARCH_DIR_SAVEFILE), true, NULL, false);
SETTING_PATH("savestate_directory",
dir_get_ptr(RARCH_DIR_SAVESTATE), true, NULL, false);
#ifdef HAVE_MENU
SETTING_PATH("rgui_browser_directory",
settings->paths.directory_menu_content, true, NULL, true);
SETTING_PATH("rgui_config_directory",
settings->paths.directory_menu_config, true, NULL, true);
#endif
#ifdef HAVE_OVERLAY
SETTING_PATH("overlay_directory",
settings->paths.directory_overlay, true, NULL, true);
#endif
#ifdef HAVE_VIDEO_LAYOUT
SETTING_PATH("video_layout_directory",
settings->paths.directory_video_layout, true, NULL, true);
#endif
SETTING_PATH(
"screenshot_directory",
settings->paths.directory_screenshot, true, NULL, false);
2021-11-10 01:34:04 +00:00
SETTING_PATH("recording_output_directory",
recording_st->output_dir, false, NULL, true);
SETTING_PATH("recording_config_directory",
recording_st->config_dir, false, NULL, true);
SETTING_ARRAY("log_dir", settings->paths.log_dir, true, NULL, true);
*size = count;
return tmp;
}
static struct config_bool_setting *populate_settings_bool(
settings_t *settings, int *size)
{
struct config_bool_setting *tmp = (struct config_bool_setting*)calloc(1, (*size + 1) * sizeof(struct config_bool_setting));
unsigned count = 0;
2015-01-19 03:09:28 +00:00
SETTING_BOOL("accessibility_enable", &settings->bools.accessibility_enable, true, DEFAULT_ACCESSIBILITY_ENABLE, false);
SETTING_BOOL("driver_switch_enable", &settings->bools.driver_switch_enable, true, DEFAULT_DRIVER_SWITCH_ENABLE, false);
SETTING_BOOL("frame_time_counter_reset_after_fastforwarding", &settings->bools.frame_time_counter_reset_after_fastforwarding, true, false, false);
SETTING_BOOL("frame_time_counter_reset_after_load_state", &settings->bools.frame_time_counter_reset_after_load_state, true, false, false);
SETTING_BOOL("frame_time_counter_reset_after_save_state", &settings->bools.frame_time_counter_reset_after_save_state, true, false, false);
SETTING_BOOL("crt_switch_resolution_use_custom_refresh_rate", &settings->bools.crt_switch_custom_refresh_enable, true, false, false);
Ver 0.9.2 SR2 (Switchres API) Implimantation Fixed SR close match refresh bug. Added menu high resolution option. Fixed desktop restore bug cuusing endless resolution change requests. Fixed file conflicts Added destop restore resolution back in for manu only. Pulled Switchres fixes. Added better PI rsolution support. Ver 0.7 SR2 (Switchres API) Implimantation Removed HH experimetal check. This is better done via teh switchres.ini at present. Fixed refresh rate bug. Now new resolution and refesh is added correctly. Removed SR deinit from menu restore. Meanu now stays at last content resolution. Ver 0.6.2 SR2 (Switchres API) Implimantation Fixed super resolution bug casuing abnormal video size and aspect ratio Fixed logging issue casuing seg falts on RA exit Ver 0.6 SR2 (Switchres API) Implimantation Ver 0.2 SR2 (Switchres API) Implimantation Added forced super resolutions. Added Multi-monitor/monitor selection support. Added desktop resolution restore when switching back to menu only. Added new menu items for 31KHz standard and 120hz monitor profiles. Added new menu item INI. load monitor profile from switchrss.ini. Fixed winraw driver. Coordinates new refreshed after a resolution change. Fixed Menu aspect ratio in super resolutions. Removed static glabals. These have been added to videocrt_switch struct. Ver 0.1 SR2 (Switchres API) Implimantation Removed old CRTSwitchRes method. Added new SR2 API implimantaion. Resolution swithcing is now done by switchres libs. Both Linux and Windows working with native and super resolutions. Working multi-monitor support with monitor index selection. Working 31KHz support with standard and 120Hxz modes. The monitor index selection is still done via the RA UI. Only choose native and 15KHz form the CRT options in the RA UI as all options are now set in the switchres.ini. All other CRT optoins in the RA UI currently do nothing. Added SR wrapper to fix compile issues. Added back RPi functionality Fixed windows resize/scaling issues on resolution change Thanks @Calamity no more need for crt_switch_driver_refresh() Fix broken case after prevous commit Monitor preset options 15/31KHz now active. Added new meu option. Moitor persets can now be choosen fom the RA UI. 15KHz and 31KHz will set arcade_15 and aracde_31 respectivly. New option INI, if this is chosen your monitor preset will be selected from your switchres.ini file. Added 3KHhz, 120Hz. for old RA users. Renamed 31KHz to 31 KHz, Standard Fixed winraw input coordinates after switching resolution. Code cleanup Fixed menu aspect ratio issue Added menu resolution restore after closing content Fixed aspect ratio after menu resolution restore. code clean up Fxed menu Resulition Restore Aspect Ratio. When SR uses non integer scalled resolution. super width bug with restoring menu resolution fix added super resolution check after setting desktop resolutoion variables when menu active only sr_deinit() used to restore desktop mode. Fixed menu sr_deinit bug. now setting sr_active false Removed static globals, added them to video_switch struct Fixex compile bug due to comment // Fixed compile issues doe to c++ comments in teh switchres_wrapper.h Temporarily removed SR2 logging to fix compile isses for c90 added logging back in. Removed support for winnt and osx Added define for C89. Disabled SR if defined C89 Removed all RA compile fixes fro C89 C90 etc. Swithing now working again. Put Switchres behind HAVE_SR2. HAVE_SR2=no by default. --enable-sr2 Ver 0.5 SR2 Implimentation. Ver 0.4 SR2 Implimantation. Bake SR inside RA Removed temporary log files Disable switchres when C89/C99 builds. Removed C89 and C90 checks for SR Fixed switchres_wrapper.h location Ver 0.3 SR2 Implimenation Dissable logging for C89 __STDC__ Fix For RPi fixed missing EOL fixed RPi function definition added vidrocrt_switch stuct to RPI funcion fixed xoffset for RPi Removed old RPi function call SR disabled for videocore until VC4 switching ported Reverted back to state 5c8a56c Bake SR inside RA Use native win32 api for threads. Fix static lib linking LIBERROR would be defined twice otherwise + improper function names prefixed by __imp_ Added lidstc++ to makefile.common for switchres Fixed RPi switching. Disabled Switchres for videocore unill it is ported. removed RAA.log. Should not exist Added check for when SR fails to set mode with an aspect ratio fix. added video driver re init for RPi GB, GBA and GBC core check, adjusted reseolutions and scale. Please turn on integer scalling in the RA UI Added logas back in. Checking STDC verstion >= C11 Fixed c89 for loop declaration. Code clean up. Added new functions Fix resolution switching bug introduces with HH code clean up. Fixed menu restore bug on closw content after code clean up Moved SR logging to relevant RA logs Update makefile. Checks for X11 and xrandr fixed makefile Use native win32 api for threads. Fix static lib linking LIBERROR would be defined twice otherwise + improper function names prefixed by __imp_ Update switchres_wrapper.* header comments Update year copyright DRMKMS: build only if libdrm has the required version XRANDR: build only if xrandr is available Simplified maklefile Fixed RPI compile error with unsued functions. As before Disable Griffin. No switching support available. Never has been Removed log file 1 Added Win32 static define Added SR source Removed Videocore check on destroy SR Moved SR deinit to trigger earlier on RA exit. Fixed compile error after upstream rebase Fixed aspect ration bug cused by super resolutions. Temporarily disbabled SR logging Re inabled runtim eSR loggind. Disableed all RARCH logging on retro_deinit_drivers Removed srdeinit from menu restore. Menu stays in current reolution until a fix can be found Fixed refresh rate changes when no reolution change is detected. Forgot to add teh resolution cahge in with the refresh change oops Fixed endless no detection log. Removed HH check. This can been better adjusted using the switchres.ini fixed compile issue Added better PI crt switching and fixed typo Pulled Swicthres fixes. Updated desktop restore resolution. removed unused makefile Lockec menu refresh to 60hz fixed missing new line Fixed file conflicts Forced 640x480@60 for menu Added high resolution menu option Removed item logg checker Fixed typos Removed unused functions Fixed SR close match refesh bug. Fixed typo
2021-05-11 09:08:15 +00:00
SETTING_BOOL("crt_switch_hires_menu", &settings->bools.crt_switch_hires_menu, true, false, true);
SETTING_BOOL("ui_companion_start_on_boot", &settings->bools.ui_companion_start_on_boot, true, ui_companion_start_on_boot, false);
SETTING_BOOL("ui_companion_enable", &settings->bools.ui_companion_enable, true, ui_companion_enable, false);
SETTING_BOOL("ui_companion_toggle", &settings->bools.ui_companion_toggle, false, ui_companion_toggle, false);
SETTING_BOOL("desktop_menu_enable", &settings->bools.desktop_menu_enable, true, DEFAULT_DESKTOP_MENU_ENABLE, false);
SETTING_BOOL("video_gpu_record", &settings->bools.video_gpu_record, true, DEFAULT_GPU_RECORD, false);
SETTING_BOOL("input_remap_binds_enable", &settings->bools.input_remap_binds_enable, true, true, false);
SETTING_BOOL("all_users_control_menu", &settings->bools.input_all_users_control_menu, true, DEFAULT_ALL_USERS_CONTROL_MENU, false);
SETTING_BOOL("menu_swap_ok_cancel_buttons", &settings->bools.input_menu_swap_ok_cancel_buttons, true, DEFAULT_MENU_SWAP_OK_CANCEL_BUTTONS, false);
#ifdef HAVE_NETWORKING
SETTING_BOOL("netplay_show_only_connectable", &settings->bools.netplay_show_only_connectable, true, DEFAULT_NETPLAY_SHOW_ONLY_CONNECTABLE, false);
SETTING_BOOL("netplay_public_announce", &settings->bools.netplay_public_announce, true, DEFAULT_NETPLAY_PUBLIC_ANNOUNCE, false);
SETTING_BOOL("netplay_start_as_spectator", &settings->bools.netplay_start_as_spectator, false, netplay_start_as_spectator, false);
Netplay Stuff (#13375) * Netplay Stuff ## PROTOCOL FALLBACK In order to support older clients a protocol fallback system was introduced. The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on. Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on. To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host. Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host. ## NETPLAY CHAT Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command. Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5. Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected. Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages. As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback. If a new overlay and/or input system is desired, no backwards compatibility changes need to be made. Only clients in playing mode (as opposed to spectating mode) can send and receive chat. ## SETTINGS SHARING Some settings are better used when both host and clients share the same configuration. As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing. ## NETPLAY TUNNEL/MITM With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system. This new system uses a tunneling approach, which is similar to most VPN and tunneling services around. Tunnel commands: RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host. RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client. RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive. Operations: Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server. Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server. Improvements (from current MITM system): No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server. Very little cpu usage. About 95% net I/O bound now. Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers. No longer operates the host in client mode, which was a source of many of the current problems. Cleaner and more maintainable system and code. Notable functions: netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server. init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client. handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance). ## MISC Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake. Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host. LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button. ## FIXES Many minor fixes to the current netplay implementation are also included. * Remove NETPLAY_TEST_BUILD
2021-12-19 15:58:01 +00:00
SETTING_BOOL("netplay_fade_chat", &settings->bools.netplay_fade_chat, true, netplay_fade_chat, false);
SETTING_BOOL("netplay_allow_pausing", &settings->bools.netplay_allow_pausing, true, netplay_allow_pausing, false);
SETTING_BOOL("netplay_allow_slaves", &settings->bools.netplay_allow_slaves, true, netplay_allow_slaves, false);
SETTING_BOOL("netplay_require_slaves", &settings->bools.netplay_require_slaves, true, netplay_require_slaves, false);
SETTING_BOOL("netplay_stateless_mode", &settings->bools.netplay_stateless_mode, true, netplay_stateless_mode, false);
SETTING_OVERRIDE(RARCH_OVERRIDE_SETTING_NETPLAY_STATELESS_MODE);
SETTING_BOOL("netplay_use_mitm_server", &settings->bools.netplay_use_mitm_server, true, netplay_use_mitm_server, false);
SETTING_BOOL("netplay_request_device_p1", &settings->bools.netplay_request_devices[0], true, false, false);
SETTING_BOOL("netplay_request_device_p2", &settings->bools.netplay_request_devices[1], true, false, false);
SETTING_BOOL("netplay_request_device_p3", &settings->bools.netplay_request_devices[2], true, false, false);
SETTING_BOOL("netplay_request_device_p4", &settings->bools.netplay_request_devices[3], true, false, false);
SETTING_BOOL("netplay_request_device_p5", &settings->bools.netplay_request_devices[4], true, false, false);
SETTING_BOOL("netplay_request_device_p6", &settings->bools.netplay_request_devices[5], true, false, false);
SETTING_BOOL("netplay_request_device_p7", &settings->bools.netplay_request_devices[6], true, false, false);
SETTING_BOOL("netplay_request_device_p8", &settings->bools.netplay_request_devices[7], true, false, false);
SETTING_BOOL("netplay_request_device_p9", &settings->bools.netplay_request_devices[8], true, false, false);
SETTING_BOOL("netplay_request_device_p10", &settings->bools.netplay_request_devices[9], true, false, false);
SETTING_BOOL("netplay_request_device_p11", &settings->bools.netplay_request_devices[10], true, false, false);
SETTING_BOOL("netplay_request_device_p12", &settings->bools.netplay_request_devices[11], true, false, false);
SETTING_BOOL("netplay_request_device_p13", &settings->bools.netplay_request_devices[12], true, false, false);
SETTING_BOOL("netplay_request_device_p14", &settings->bools.netplay_request_devices[13], true, false, false);
SETTING_BOOL("netplay_request_device_p15", &settings->bools.netplay_request_devices[14], true, false, false);
SETTING_BOOL("netplay_request_device_p16", &settings->bools.netplay_request_devices[15], true, false, false);
Netplay Stuff (#13375) * Netplay Stuff ## PROTOCOL FALLBACK In order to support older clients a protocol fallback system was introduced. The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on. Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on. To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host. Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host. ## NETPLAY CHAT Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command. Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5. Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected. Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages. As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback. If a new overlay and/or input system is desired, no backwards compatibility changes need to be made. Only clients in playing mode (as opposed to spectating mode) can send and receive chat. ## SETTINGS SHARING Some settings are better used when both host and clients share the same configuration. As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing. ## NETPLAY TUNNEL/MITM With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system. This new system uses a tunneling approach, which is similar to most VPN and tunneling services around. Tunnel commands: RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host. RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client. RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive. Operations: Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server. Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server. Improvements (from current MITM system): No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server. Very little cpu usage. About 95% net I/O bound now. Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers. No longer operates the host in client mode, which was a source of many of the current problems. Cleaner and more maintainable system and code. Notable functions: netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server. init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client. handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance). ## MISC Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake. Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host. LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button. ## FIXES Many minor fixes to the current netplay implementation are also included. * Remove NETPLAY_TEST_BUILD
2021-12-19 15:58:01 +00:00
SETTING_BOOL("netplay_ping_show", &settings->bools.netplay_ping_show, true, DEFAULT_NETPLAY_PING_SHOW, false);
SETTING_BOOL("network_on_demand_thumbnails", &settings->bools.network_on_demand_thumbnails, true, DEFAULT_NETWORK_ON_DEMAND_THUMBNAILS, false);
#endif
SETTING_BOOL("input_descriptor_label_show", &settings->bools.input_descriptor_label_show, true, input_descriptor_label_show, false);
SETTING_BOOL("input_descriptor_hide_unbound", &settings->bools.input_descriptor_hide_unbound, true, input_descriptor_hide_unbound, false);
SETTING_BOOL("load_dummy_on_core_shutdown", &settings->bools.load_dummy_on_core_shutdown, true, DEFAULT_LOAD_DUMMY_ON_CORE_SHUTDOWN, false);
SETTING_BOOL("check_firmware_before_loading", &settings->bools.check_firmware_before_loading, true, DEFAULT_CHECK_FIRMWARE_BEFORE_LOADING, false);
SETTING_BOOL("core_option_category_enable", &settings->bools.core_option_category_enable, true, DEFAULT_CORE_OPTION_CATEGORY_ENABLE, false);
#if defined(__WINRT__) || defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
SETTING_BOOL("core_info_cache_enable", &settings->bools.core_info_cache_enable, false, DEFAULT_CORE_INFO_CACHE_ENABLE, false);
#else
SETTING_BOOL("core_info_cache_enable", &settings->bools.core_info_cache_enable, true, DEFAULT_CORE_INFO_CACHE_ENABLE, false);
#endif
#ifndef HAVE_DYNAMIC
SETTING_BOOL("always_reload_core_on_run_content", &settings->bools.always_reload_core_on_run_content, true, DEFAULT_ALWAYS_RELOAD_CORE_ON_RUN_CONTENT, false);
#endif
SETTING_BOOL("builtin_mediaplayer_enable", &settings->bools.multimedia_builtin_mediaplayer_enable, true, DEFAULT_BUILTIN_MEDIAPLAYER_ENABLE, false);
SETTING_BOOL("builtin_imageviewer_enable", &settings->bools.multimedia_builtin_imageviewer_enable, true, DEFAULT_BUILTIN_IMAGEVIEWER_ENABLE, false);
SETTING_BOOL("fps_show", &settings->bools.video_fps_show, true, DEFAULT_FPS_SHOW, false);
SETTING_BOOL("statistics_show", &settings->bools.video_statistics_show, true, DEFAULT_STATISTICS_SHOW, false);
SETTING_BOOL("framecount_show", &settings->bools.video_framecount_show, true, DEFAULT_FRAMECOUNT_SHOW, false);
SETTING_BOOL("memory_show", &settings->bools.video_memory_show, true, DEFAULT_MEMORY_SHOW, false);
SETTING_BOOL("ui_menubar_enable", &settings->bools.ui_menubar_enable, true, DEFAULT_UI_MENUBAR_ENABLE, false);
SETTING_BOOL("suspend_screensaver_enable", &settings->bools.ui_suspend_screensaver_enable, true, true, false);
SETTING_BOOL("rewind_enable", &settings->bools.rewind_enable, true, DEFAULT_REWIND_ENABLE, false);
SETTING_BOOL("fastforward_frameskip", &settings->bools.fastforward_frameskip, true, DEFAULT_FASTFORWARD_FRAMESKIP, false);
SETTING_BOOL("vrr_runloop_enable", &settings->bools.vrr_runloop_enable, true, DEFAULT_VRR_RUNLOOP_ENABLE, false);
SETTING_BOOL("apply_cheats_after_toggle", &settings->bools.apply_cheats_after_toggle, true, DEFAULT_APPLY_CHEATS_AFTER_TOGGLE, false);
SETTING_BOOL("apply_cheats_after_load", &settings->bools.apply_cheats_after_load, true, DEFAULT_APPLY_CHEATS_AFTER_LOAD, false);
SETTING_BOOL("run_ahead_enabled", &settings->bools.run_ahead_enabled, true, false, false);
SETTING_BOOL("run_ahead_secondary_instance", &settings->bools.run_ahead_secondary_instance, true, DEFAULT_RUN_AHEAD_SECONDARY_INSTANCE, false);
SETTING_BOOL("run_ahead_hide_warnings", &settings->bools.run_ahead_hide_warnings, true, DEFAULT_RUN_AHEAD_HIDE_WARNINGS, false);
SETTING_BOOL("audio_sync", &settings->bools.audio_sync, true, DEFAULT_AUDIO_SYNC, false);
SETTING_BOOL("video_shader_enable", &settings->bools.video_shader_enable, true, DEFAULT_SHADER_ENABLE, false);
SETTING_BOOL("video_shader_watch_files", &settings->bools.video_shader_watch_files, true, DEFAULT_VIDEO_SHADER_WATCH_FILES, false);
SETTING_BOOL("video_shader_remember_last_dir", &settings->bools.video_shader_remember_last_dir, true, DEFAULT_VIDEO_SHADER_REMEMBER_LAST_DIR, false);
SETTING_BOOL("video_shader_preset_save_reference_enable", &settings->bools.video_shader_preset_save_reference_enable, true, DEFAULT_VIDEO_SHADER_PRESET_SAVE_REFERENCE_ENABLE, false);
/* Let implementation decide if automatic, or 1:1 PAR. */
SETTING_BOOL("video_aspect_ratio_auto", &settings->bools.video_aspect_ratio_auto, true, DEFAULT_ASPECT_RATIO_AUTO, false);
SETTING_BOOL("video_allow_rotate", &settings->bools.video_allow_rotate, true, DEFAULT_ALLOW_ROTATE, false);
SETTING_BOOL("video_windowed_fullscreen", &settings->bools.video_windowed_fullscreen, true, DEFAULT_WINDOWED_FULLSCREEN, false);
SETTING_BOOL("video_crop_overscan", &settings->bools.video_crop_overscan, true, DEFAULT_CROP_OVERSCAN, false);
SETTING_BOOL("video_scale_integer", &settings->bools.video_scale_integer, true, DEFAULT_SCALE_INTEGER, false);
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SETTING_BOOL("video_scale_integer_overscale", &settings->bools.video_scale_integer_overscale, true, DEFAULT_SCALE_INTEGER_OVERSCALE, false);
SETTING_BOOL("video_smooth", &settings->bools.video_smooth, true, DEFAULT_VIDEO_SMOOTH, false);
Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917) * Add HDR support * Attempt to fix Mingw build and Metal builds * (D3D12) Fix relative header includes * Add missing hdr_sm5.hlsl.h * (d3d12_common.c) Some C89 build fixes * Fix MSVC build * - Attempt to fix build on mingw/msys unix with dirty hack - Fix shader compilation of hdr_sm5.hlsl.h on MSVC/Visual Studio - the define was seen as an error and was causing the first pipeline to error out - Make sure we manually set handle of backBuffer to NULL * Moving the release of the texture above the freeing of desc.srv_heap and desc.rtv_heap solves the hard crashes on teardown/setup in RA - it was crashing hard in d3d12_release_texture before * Add HAVE_D3D12_HDR ifdef - needs to be disabled for WinRT for now because of several things that are Windows desktop-specific right now (GetWindowRect) * Add dirty GUID hack - should work for both mingw/msys on Windows/Linux as well as MSVC/Visual Studio (hopefully) * Change HAVE_D3D12_HDR to HAVE_DXGI_HDR * Move away from camelcase named variables * Fix RARCH_ERR logs - they need a newline at the end * d3d12_check_display_hdr_support - make it return a bool on return and set d3d12->hdr.support and d3d12->hdr.enable outside of the function * (DXGI) Remove D3D12 dependencies from dxgi_check_display_hdr_support and move it to dxgi_common.c instead * (DXGI) move d3d12_swapchain_color_space over to dxgi_common.c and rename it dxgi_swapchain_color_space * (DXGI) move d3d12_set_hdr_metadata to dxgi_common.c and rename it dxgi_set_hdr_metadata * (DXGI) dxgi_check_display_hdr_support - better error handling? * Fix typo * Remove video_force_resolution * (D3D12) Address TODO/FIXME * (D3D12) Backport https://github.com/libretro/RetroArch/pull/12916/commits/c1b6c0bff2aa33cde035b43cb31ac7e78ff2a07a - Fixed resource transition for present when HDR is off Fixed cel shader displaying all black as blending was enabled when the hdr shader was being applied - turned off blending during this shader * Move d3d12_hdr_uniform_t to dxgi_common.h and rename it dxgi_hdr_uniform_t * (D3D11) Add HDR support * Add TODO/FIXME notes * Cache hdr_enable in video_frame_info_t * Update comment
2021-09-03 04:15:25 +00:00
SETTING_BOOL("video_ctx_scaling", &settings->bools.video_ctx_scaling, true, DEFAULT_VIDEO_CTX_SCALING, false);
SETTING_BOOL("video_force_aspect", &settings->bools.video_force_aspect, true, DEFAULT_FORCE_ASPECT, false);
SETTING_BOOL("video_frame_delay_auto", &settings->bools.video_frame_delay_auto, true, DEFAULT_FRAME_DELAY_AUTO, false);
2020-10-01 14:54:11 +00:00
#if defined(DINGUX)
SETTING_BOOL("video_dingux_ipu_keep_aspect", &settings->bools.video_dingux_ipu_keep_aspect, true, DEFAULT_DINGUX_IPU_KEEP_ASPECT, false);
#endif
SETTING_BOOL("video_threaded", video_driver_get_threaded(), true, DEFAULT_VIDEO_THREADED, false);
SETTING_BOOL("video_shared_context", &settings->bools.video_shared_context, true, DEFAULT_VIDEO_SHARED_CONTEXT, false);
SETTING_BOOL("auto_screenshot_filename", &settings->bools.auto_screenshot_filename, true, DEFAULT_AUTO_SCREENSHOT_FILENAME, false);
SETTING_BOOL("video_force_srgb_disable", &settings->bools.video_force_srgb_disable, true, false, false);
SETTING_BOOL("video_fullscreen", &settings->bools.video_fullscreen, true, DEFAULT_FULLSCREEN, false);
Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917) * Add HDR support * Attempt to fix Mingw build and Metal builds * (D3D12) Fix relative header includes * Add missing hdr_sm5.hlsl.h * (d3d12_common.c) Some C89 build fixes * Fix MSVC build * - Attempt to fix build on mingw/msys unix with dirty hack - Fix shader compilation of hdr_sm5.hlsl.h on MSVC/Visual Studio - the define was seen as an error and was causing the first pipeline to error out - Make sure we manually set handle of backBuffer to NULL * Moving the release of the texture above the freeing of desc.srv_heap and desc.rtv_heap solves the hard crashes on teardown/setup in RA - it was crashing hard in d3d12_release_texture before * Add HAVE_D3D12_HDR ifdef - needs to be disabled for WinRT for now because of several things that are Windows desktop-specific right now (GetWindowRect) * Add dirty GUID hack - should work for both mingw/msys on Windows/Linux as well as MSVC/Visual Studio (hopefully) * Change HAVE_D3D12_HDR to HAVE_DXGI_HDR * Move away from camelcase named variables * Fix RARCH_ERR logs - they need a newline at the end * d3d12_check_display_hdr_support - make it return a bool on return and set d3d12->hdr.support and d3d12->hdr.enable outside of the function * (DXGI) Remove D3D12 dependencies from dxgi_check_display_hdr_support and move it to dxgi_common.c instead * (DXGI) move d3d12_swapchain_color_space over to dxgi_common.c and rename it dxgi_swapchain_color_space * (DXGI) move d3d12_set_hdr_metadata to dxgi_common.c and rename it dxgi_set_hdr_metadata * (DXGI) dxgi_check_display_hdr_support - better error handling? * Fix typo * Remove video_force_resolution * (D3D12) Address TODO/FIXME * (D3D12) Backport https://github.com/libretro/RetroArch/pull/12916/commits/c1b6c0bff2aa33cde035b43cb31ac7e78ff2a07a - Fixed resource transition for present when HDR is off Fixed cel shader displaying all black as blending was enabled when the hdr shader was being applied - turned off blending during this shader * Move d3d12_hdr_uniform_t to dxgi_common.h and rename it dxgi_hdr_uniform_t * (D3D11) Add HDR support * Add TODO/FIXME notes * Cache hdr_enable in video_frame_info_t * Update comment
2021-09-03 04:15:25 +00:00
SETTING_BOOL("video_hdr_enable", &settings->bools.video_hdr_enable, true, DEFAULT_VIDEO_HDR_ENABLE, false);
SETTING_BOOL("video_hdr_expand_gamut", &settings->bools.video_hdr_expand_gamut, true, DEFAULT_VIDEO_HDR_EXPAND_GAMUT, false);
SETTING_BOOL("bundle_assets_extract_enable", &settings->bools.bundle_assets_extract_enable, true, DEFAULT_BUNDLE_ASSETS_EXTRACT_ENABLE, false);
SETTING_BOOL("video_vsync", &settings->bools.video_vsync, true, DEFAULT_VSYNC, false);
SETTING_BOOL("video_adaptive_vsync", &settings->bools.video_adaptive_vsync, true, DEFAULT_ADAPTIVE_VSYNC, false);
SETTING_BOOL("video_hard_sync", &settings->bools.video_hard_sync, true, DEFAULT_HARD_SYNC, false);
SETTING_BOOL("video_disable_composition", &settings->bools.video_disable_composition, true, DEFAULT_DISABLE_COMPOSITION, false);
SETTING_BOOL("pause_nonactive", &settings->bools.pause_nonactive, true, DEFAULT_PAUSE_NONACTIVE, false);
SETTING_BOOL("video_gpu_screenshot", &settings->bools.video_gpu_screenshot, true, DEFAULT_GPU_SCREENSHOT, false);
SETTING_BOOL("video_post_filter_record", &settings->bools.video_post_filter_record, true, DEFAULT_POST_FILTER_RECORD, false);
SETTING_BOOL("video_notch_write_over_enable", &settings->bools.video_notch_write_over_enable, true, DEFAULT_NOTCH_WRITE_OVER_ENABLE, false);
SETTING_BOOL("keyboard_gamepad_enable", &settings->bools.input_keyboard_gamepad_enable, true, true, false);
SETTING_BOOL("core_set_supports_no_game_enable", &settings->bools.set_supports_no_game_enable, true, true, false);
SETTING_BOOL("audio_enable", &settings->bools.audio_enable, true, DEFAULT_AUDIO_ENABLE, false);
SETTING_BOOL("menu_enable_widgets", &settings->bools.menu_enable_widgets, true, DEFAULT_MENU_ENABLE_WIDGETS, false);
SETTING_BOOL("menu_show_load_content_animation", &settings->bools.menu_show_load_content_animation, true, DEFAULT_MENU_SHOW_LOAD_CONTENT_ANIMATION, false);
2020-07-16 15:30:38 +00:00
SETTING_BOOL("notification_show_autoconfig", &settings->bools.notification_show_autoconfig, true, DEFAULT_NOTIFICATION_SHOW_AUTOCONFIG, false);
SETTING_BOOL("notification_show_cheats_applied", &settings->bools.notification_show_cheats_applied, true, DEFAULT_NOTIFICATION_SHOW_CHEATS_APPLIED, false);
SETTING_BOOL("notification_show_patch_applied", &settings->bools.notification_show_patch_applied, true, DEFAULT_NOTIFICATION_SHOW_PATCH_APPLIED, false);
2020-07-16 15:30:38 +00:00
SETTING_BOOL("notification_show_remap_load", &settings->bools.notification_show_remap_load, true, DEFAULT_NOTIFICATION_SHOW_REMAP_LOAD, false);
SETTING_BOOL("notification_show_config_override_load", &settings->bools.notification_show_config_override_load, true, DEFAULT_NOTIFICATION_SHOW_CONFIG_OVERRIDE_LOAD, false);
SETTING_BOOL("notification_show_set_initial_disk", &settings->bools.notification_show_set_initial_disk, true, DEFAULT_NOTIFICATION_SHOW_SET_INITIAL_DISK, false);
2020-07-16 15:30:38 +00:00
SETTING_BOOL("notification_show_fast_forward", &settings->bools.notification_show_fast_forward, true, DEFAULT_NOTIFICATION_SHOW_FAST_FORWARD, false);
#ifdef HAVE_SCREENSHOTS
SETTING_BOOL("notification_show_screenshot", &settings->bools.notification_show_screenshot, true, DEFAULT_NOTIFICATION_SHOW_SCREENSHOT, false);
#endif
SETTING_BOOL("notification_show_refresh_rate", &settings->bools.notification_show_refresh_rate, true, DEFAULT_NOTIFICATION_SHOW_REFRESH_RATE, false);
#ifdef HAVE_NETWORKING
SETTING_BOOL("notification_show_netplay_extra", &settings->bools.notification_show_netplay_extra, true, DEFAULT_NOTIFICATION_SHOW_NETPLAY_EXTRA, false);
#endif
#ifdef HAVE_MENU
SETTING_BOOL("notification_show_when_menu_is_alive", &settings->bools.notification_show_when_menu_is_alive, true, DEFAULT_NOTIFICATION_SHOW_WHEN_MENU_IS_ALIVE, false);
#endif
SETTING_BOOL("menu_widget_scale_auto", &settings->bools.menu_widget_scale_auto, true, DEFAULT_MENU_WIDGET_SCALE_AUTO, false);
SETTING_BOOL("audio_enable_menu", &settings->bools.audio_enable_menu, true, audio_enable_menu, false);
SETTING_BOOL("audio_enable_menu_ok", &settings->bools.audio_enable_menu_ok, true, audio_enable_menu_ok, false);
SETTING_BOOL("audio_enable_menu_cancel", &settings->bools.audio_enable_menu_cancel, true, audio_enable_menu_cancel, false);
SETTING_BOOL("audio_enable_menu_notice", &settings->bools.audio_enable_menu_notice, true, audio_enable_menu_notice, false);
SETTING_BOOL("audio_enable_menu_bgm", &settings->bools.audio_enable_menu_bgm, true, audio_enable_menu_bgm, false);
SETTING_BOOL("audio_mute_enable", audio_get_bool_ptr(AUDIO_ACTION_MUTE_ENABLE), true, false, false);
#ifdef HAVE_AUDIOMIXER
SETTING_BOOL("audio_mixer_mute_enable", audio_get_bool_ptr(AUDIO_ACTION_MIXER_MUTE_ENABLE), true, false, false);
#endif
SETTING_BOOL("audio_fastforward_mute", &settings->bools.audio_fastforward_mute, true, DEFAULT_AUDIO_FASTFORWARD_MUTE, false);
SETTING_BOOL("location_allow", &settings->bools.location_allow, true, false, false);
SETTING_BOOL("video_font_enable", &settings->bools.video_font_enable, true, DEFAULT_FONT_ENABLE, false);
SETTING_BOOL("core_updater_auto_extract_archive", &settings->bools.network_buildbot_auto_extract_archive, true, DEFAULT_NETWORK_BUILDBOT_AUTO_EXTRACT_ARCHIVE, false);
SETTING_BOOL("core_updater_show_experimental_cores", &settings->bools.network_buildbot_show_experimental_cores, true, DEFAULT_NETWORK_BUILDBOT_SHOW_EXPERIMENTAL_CORES, false);
SETTING_BOOL("core_updater_auto_backup", &settings->bools.core_updater_auto_backup, true, DEFAULT_CORE_UPDATER_AUTO_BACKUP, false);
SETTING_BOOL("camera_allow", &settings->bools.camera_allow, true, false, false);
SETTING_BOOL("discord_allow", &settings->bools.discord_enable, true, false, false);
#if defined(VITA)
SETTING_BOOL("input_backtouch_enable", &settings->bools.input_backtouch_enable, false, false, false);
SETTING_BOOL("input_backtouch_toggle", &settings->bools.input_backtouch_toggle, false, false, false);
#endif
#if TARGET_OS_IPHONE
SETTING_BOOL("small_keyboard_enable", &settings->bools.input_small_keyboard_enable, true, false, false);
#endif
#ifdef GEKKO
SETTING_BOOL("video_vfilter", &settings->bools.video_vfilter, true, DEFAULT_VIDEO_VFILTER, false);
#endif
#ifdef HAVE_THREADS
SETTING_BOOL("threaded_data_runloop_enable", &settings->bools.threaded_data_runloop_enable, true, DEFAULT_THREADED_DATA_RUNLOOP_ENABLE, false);
#endif
#ifdef HAVE_MENU
SETTING_BOOL("menu_unified_controls", &settings->bools.menu_unified_controls, true, false, false);
SETTING_BOOL("menu_throttle_framerate", &settings->bools.menu_throttle_framerate, true, true, false);
SETTING_BOOL("menu_linear_filter", &settings->bools.menu_linear_filter, true, DEFAULT_VIDEO_SMOOTH, false);
SETTING_BOOL("menu_horizontal_animation", &settings->bools.menu_horizontal_animation, true, DEFAULT_MENU_HORIZONTAL_ANIMATION, false);
SETTING_BOOL("menu_pause_libretro", &settings->bools.menu_pause_libretro, true, true, false);
SETTING_BOOL("menu_savestate_resume", &settings->bools.menu_savestate_resume, true, menu_savestate_resume, false);
SETTING_BOOL("menu_insert_disk_resume", &settings->bools.menu_insert_disk_resume, true, DEFAULT_MENU_INSERT_DISK_RESUME, false);
SETTING_BOOL("menu_mouse_enable", &settings->bools.menu_mouse_enable, true, DEFAULT_MOUSE_ENABLE, false);
SETTING_BOOL("menu_pointer_enable", &settings->bools.menu_pointer_enable, true, DEFAULT_POINTER_ENABLE, false);
2021-07-14 14:27:07 +00:00
SETTING_BOOL("menu_timedate_enable", &settings->bools.menu_timedate_enable, true, DEFAULT_MENU_TIMEDATE_ENABLE, false);
SETTING_BOOL("menu_battery_level_enable", &settings->bools.menu_battery_level_enable, true, true, false);
SETTING_BOOL("menu_core_enable", &settings->bools.menu_core_enable, true, true, false);
SETTING_BOOL("menu_show_sublabels", &settings->bools.menu_show_sublabels, true, menu_show_sublabels, false);
SETTING_BOOL("menu_dynamic_wallpaper_enable", &settings->bools.menu_dynamic_wallpaper_enable, true, menu_dynamic_wallpaper_enable, false);
SETTING_BOOL("menu_ticker_smooth", &settings->bools.menu_ticker_smooth, true, DEFAULT_MENU_TICKER_SMOOTH, false);
SETTING_BOOL("menu_scroll_fast", &settings->bools.menu_scroll_fast, true, false, false);
SETTING_BOOL("settings_show_drivers", &settings->bools.settings_show_drivers, true, DEFAULT_SETTINGS_SHOW_DRIVERS, false);
SETTING_BOOL("settings_show_video", &settings->bools.settings_show_video, true, DEFAULT_SETTINGS_SHOW_VIDEO, false);
SETTING_BOOL("settings_show_audio", &settings->bools.settings_show_audio, true, DEFAULT_SETTINGS_SHOW_AUDIO, false);
SETTING_BOOL("settings_show_input", &settings->bools.settings_show_input, true, DEFAULT_SETTINGS_SHOW_INPUT, false);
SETTING_BOOL("settings_show_latency", &settings->bools.settings_show_latency, true, DEFAULT_SETTINGS_SHOW_LATENCY, false);
SETTING_BOOL("settings_show_core", &settings->bools.settings_show_core, true, DEFAULT_SETTINGS_SHOW_CORE, false);
SETTING_BOOL("settings_show_configuration", &settings->bools.settings_show_configuration, true, DEFAULT_SETTINGS_SHOW_CONFIGURATION, false);
SETTING_BOOL("settings_show_saving", &settings->bools.settings_show_saving, true, DEFAULT_SETTINGS_SHOW_SAVING, false);
SETTING_BOOL("settings_show_logging", &settings->bools.settings_show_logging, true, DEFAULT_SETTINGS_SHOW_LOGGING, false);
SETTING_BOOL("settings_show_file_browser", &settings->bools.settings_show_file_browser, true, DEFAULT_SETTINGS_SHOW_FILE_BROWSER, false);
SETTING_BOOL("settings_show_frame_throttle", &settings->bools.settings_show_frame_throttle, true, DEFAULT_SETTINGS_SHOW_FRAME_THROTTLE, false);
SETTING_BOOL("settings_show_recording", &settings->bools.settings_show_recording, true, DEFAULT_SETTINGS_SHOW_RECORDING, false);
SETTING_BOOL("settings_show_onscreen_display", &settings->bools.settings_show_onscreen_display, true, DEFAULT_SETTINGS_SHOW_ONSCREEN_DISPLAY, false);
SETTING_BOOL("settings_show_user_interface", &settings->bools.settings_show_user_interface, true, DEFAULT_SETTINGS_SHOW_USER_INTERFACE, false);
SETTING_BOOL("settings_show_ai_service", &settings->bools.settings_show_ai_service, true, DEFAULT_SETTINGS_SHOW_AI_SERVICE, false);
SETTING_BOOL("settings_show_accessibility", &settings->bools.settings_show_accessibility, true, DEFAULT_SETTINGS_SHOW_ACCESSIBILITY, false);
SETTING_BOOL("settings_show_power_management", &settings->bools.settings_show_power_management, true, DEFAULT_SETTINGS_SHOW_POWER_MANAGEMENT, false);
SETTING_BOOL("settings_show_achievements", &settings->bools.settings_show_achievements, true, DEFAULT_SETTINGS_SHOW_ACHIEVEMENTS, false);
SETTING_BOOL("settings_show_network", &settings->bools.settings_show_network, true, DEFAULT_SETTINGS_SHOW_NETWORK, false);
SETTING_BOOL("settings_show_playlists", &settings->bools.settings_show_playlists, true, DEFAULT_SETTINGS_SHOW_PLAYLISTS, false);
SETTING_BOOL("settings_show_user", &settings->bools.settings_show_user, true, DEFAULT_SETTINGS_SHOW_USER, false);
SETTING_BOOL("settings_show_directory", &settings->bools.settings_show_directory, true, DEFAULT_SETTINGS_SHOW_DIRECTORY, false);
SETTING_BOOL("quick_menu_show_resume_content", &settings->bools.quick_menu_show_resume_content, true, DEFAULT_QUICK_MENU_SHOW_RESUME_CONTENT, false);
SETTING_BOOL("quick_menu_show_restart_content", &settings->bools.quick_menu_show_restart_content, true, DEFAULT_QUICK_MENU_SHOW_RESTART_CONTENT, false);
SETTING_BOOL("quick_menu_show_close_content", &settings->bools.quick_menu_show_close_content, true, DEFAULT_QUICK_MENU_SHOW_CLOSE_CONTENT, false);
SETTING_BOOL("quick_menu_show_recording", &settings->bools.quick_menu_show_recording, true, quick_menu_show_recording, false);
SETTING_BOOL("quick_menu_show_streaming", &settings->bools.quick_menu_show_streaming, true, quick_menu_show_streaming, false);
SETTING_BOOL("quick_menu_show_save_load_state", &settings->bools.quick_menu_show_save_load_state, true, DEFAULT_QUICK_MENU_SHOW_SAVE_LOAD_STATE, false);
SETTING_BOOL("quick_menu_show_take_screenshot", &settings->bools.quick_menu_show_take_screenshot, true, DEFAULT_QUICK_MENU_SHOW_TAKE_SCREENSHOT, false);
SETTING_BOOL("quick_menu_show_undo_save_load_state", &settings->bools.quick_menu_show_undo_save_load_state, true, DEFAULT_QUICK_MENU_SHOW_UNDO_SAVE_LOAD_STATE, false);
SETTING_BOOL("quick_menu_show_add_to_favorites", &settings->bools.quick_menu_show_add_to_favorites, true, quick_menu_show_add_to_favorites, false);
SETTING_BOOL("quick_menu_show_start_recording", &settings->bools.quick_menu_show_start_recording, true, quick_menu_show_start_recording, false);
SETTING_BOOL("quick_menu_show_start_streaming", &settings->bools.quick_menu_show_start_streaming, true, quick_menu_show_start_streaming, false);
SETTING_BOOL("quick_menu_show_set_core_association", &settings->bools.quick_menu_show_set_core_association, true, quick_menu_show_set_core_association, false);
SETTING_BOOL("quick_menu_show_reset_core_association", &settings->bools.quick_menu_show_reset_core_association, true, quick_menu_show_reset_core_association, false);
SETTING_BOOL("quick_menu_show_options", &settings->bools.quick_menu_show_options, true, quick_menu_show_options, false);
SETTING_BOOL("quick_menu_show_core_options_flush", &settings->bools.quick_menu_show_core_options_flush, true, DEFAULT_QUICK_MENU_SHOW_CORE_OPTIONS_FLUSH, false);
SETTING_BOOL("quick_menu_show_controls", &settings->bools.quick_menu_show_controls, true, quick_menu_show_controls, false);
SETTING_BOOL("quick_menu_show_cheats", &settings->bools.quick_menu_show_cheats, true, quick_menu_show_cheats, false);
SETTING_BOOL("quick_menu_show_shaders", &settings->bools.quick_menu_show_shaders, true, quick_menu_show_shaders, false);
SETTING_BOOL("quick_menu_show_save_core_overrides", &settings->bools.quick_menu_show_save_core_overrides, true, quick_menu_show_save_core_overrides, false);
SETTING_BOOL("quick_menu_show_save_game_overrides", &settings->bools.quick_menu_show_save_game_overrides, true, quick_menu_show_save_game_overrides, false);
SETTING_BOOL("quick_menu_show_save_content_dir_overrides", &settings->bools.quick_menu_show_save_content_dir_overrides, true, quick_menu_show_save_content_dir_overrides, false);
SETTING_BOOL("quick_menu_show_information", &settings->bools.quick_menu_show_information, true, quick_menu_show_information, false);
#ifdef HAVE_NETWORKING
SETTING_BOOL("quick_menu_show_download_thumbnails", &settings->bools.quick_menu_show_download_thumbnails, true, quick_menu_show_download_thumbnails, false);
#endif
SETTING_BOOL("kiosk_mode_enable", &settings->bools.kiosk_mode_enable, true, DEFAULT_KIOSK_MODE_ENABLE, false);
SETTING_BOOL("menu_use_preferred_system_color_theme", &settings->bools.menu_use_preferred_system_color_theme, true, DEFAULT_MENU_USE_PREFERRED_SYSTEM_COLOR_THEME, false);
SETTING_BOOL("content_show_settings", &settings->bools.menu_content_show_settings, true, content_show_settings, false);
SETTING_BOOL("content_show_favorites", &settings->bools.menu_content_show_favorites, true, content_show_favorites, false);
#ifdef HAVE_IMAGEVIEWER
SETTING_BOOL("content_show_images", &settings->bools.menu_content_show_images, true, content_show_images, false);
#endif
SETTING_BOOL("content_show_music", &settings->bools.menu_content_show_music, true, content_show_music, false);
#if defined(HAVE_FFMPEG) || defined(HAVE_MPV)
SETTING_BOOL("content_show_video", &settings->bools.menu_content_show_video, true, content_show_video, false);
#endif
#ifdef HAVE_NETWORKING
SETTING_BOOL("content_show_netplay", &settings->bools.menu_content_show_netplay, true, content_show_netplay, false);
#endif
SETTING_BOOL("content_show_history", &settings->bools.menu_content_show_history, true, content_show_history, false);
SETTING_BOOL("content_show_add", &settings->bools.menu_content_show_add, true, DEFAULT_MENU_CONTENT_SHOW_ADD, false);
SETTING_BOOL("content_show_playlists", &settings->bools.menu_content_show_playlists, true, content_show_playlists, false);
#if defined(HAVE_LIBRETRODB)
SETTING_BOOL("content_show_explore", &settings->bools.menu_content_show_explore, true, DEFAULT_MENU_CONTENT_SHOW_EXPLORE, false);
#endif
SETTING_BOOL("menu_show_load_core", &settings->bools.menu_show_load_core, true, menu_show_load_core, false);
SETTING_BOOL("menu_show_load_content", &settings->bools.menu_show_load_content, true, menu_show_load_content, false);
#ifdef HAVE_CDROM
SETTING_BOOL("menu_show_load_disc", &settings->bools.menu_show_load_disc, true, menu_show_load_disc, false);
SETTING_BOOL("menu_show_dump_disc", &settings->bools.menu_show_dump_disc, true, menu_show_dump_disc, false);
#ifdef HAVE_LAKKA
SETTING_BOOL("menu_show_eject_disc", &settings->bools.menu_show_eject_disc, true, menu_show_eject_disc, false);
#endif /* HAVE_LAKKA */
#endif
SETTING_BOOL("menu_show_information", &settings->bools.menu_show_information, true, menu_show_information, false);
SETTING_BOOL("menu_show_configurations", &settings->bools.menu_show_configurations, true, menu_show_configurations, false);
SETTING_BOOL("menu_show_latency", &settings->bools.menu_show_latency, true, true, false);
SETTING_BOOL("menu_show_rewind", &settings->bools.menu_show_rewind, true, true, false);
SETTING_BOOL("menu_show_overlays", &settings->bools.menu_show_overlays, true, true, false);
#ifdef HAVE_VIDEO_LAYOUT
SETTING_BOOL("menu_show_video_layout", &settings->bools.menu_show_video_layout, true, true, false);
#endif
SETTING_BOOL("menu_show_help", &settings->bools.menu_show_help, true, menu_show_help, false);
SETTING_BOOL("menu_show_quit_retroarch", &settings->bools.menu_show_quit_retroarch, true, menu_show_quit_retroarch, false);
SETTING_BOOL("menu_show_restart_retroarch", &settings->bools.menu_show_restart_retroarch, true, menu_show_restart_retroarch, false);
SETTING_BOOL("menu_show_reboot", &settings->bools.menu_show_reboot, true, menu_show_reboot, false);
SETTING_BOOL("menu_show_shutdown", &settings->bools.menu_show_shutdown, true, menu_show_shutdown, false);
SETTING_BOOL("menu_show_online_updater", &settings->bools.menu_show_online_updater, true, menu_show_online_updater, false);
SETTING_BOOL("menu_show_core_updater", &settings->bools.menu_show_core_updater, true, menu_show_core_updater, false);
SETTING_BOOL("menu_show_legacy_thumbnail_updater", &settings->bools.menu_show_legacy_thumbnail_updater, true, menu_show_legacy_thumbnail_updater, false);
#ifdef HAVE_MIST
SETTING_BOOL("menu_show_core_manager_steam", &settings->bools.menu_show_core_manager_steam, true, menu_show_core_manager_steam, false);
#endif
SETTING_BOOL("filter_by_current_core", &settings->bools.filter_by_current_core, true, DEFAULT_FILTER_BY_CURRENT_CORE, false);
SETTING_BOOL("rgui_show_start_screen", &settings->bools.menu_show_start_screen, false, false /* TODO */, false);
SETTING_BOOL("menu_navigation_wraparound_enable", &settings->bools.menu_navigation_wraparound_enable, true, true, false);
SETTING_BOOL("menu_navigation_browser_filter_supported_extensions_enable",
&settings->bools.menu_navigation_browser_filter_supported_extensions_enable, true, true, false);
SETTING_BOOL("menu_show_advanced_settings", &settings->bools.menu_show_advanced_settings, true, DEFAULT_SHOW_ADVANCED_SETTINGS, false);
#ifdef HAVE_MATERIALUI
SETTING_BOOL("materialui_icons_enable", &settings->bools.menu_materialui_icons_enable, true, DEFAULT_MATERIALUI_ICONS_ENABLE, false);
SETTING_BOOL("materialui_playlist_icons_enable", &settings->bools.menu_materialui_playlist_icons_enable, true, DEFAULT_MATERIALUI_PLAYLIST_ICONS_ENABLE, false);
SETTING_BOOL("materialui_show_nav_bar", &settings->bools.menu_materialui_show_nav_bar, true, DEFAULT_MATERIALUI_SHOW_NAV_BAR, false);
SETTING_BOOL("materialui_auto_rotate_nav_bar", &settings->bools.menu_materialui_auto_rotate_nav_bar, true, DEFAULT_MATERIALUI_AUTO_ROTATE_NAV_BAR, false);
SETTING_BOOL("materialui_dual_thumbnail_list_view_enable", &settings->bools.menu_materialui_dual_thumbnail_list_view_enable, true, DEFAULT_MATERIALUI_DUAL_THUMBNAIL_LIST_VIEW_ENABLE, false);
SETTING_BOOL("materialui_thumbnail_background_enable", &settings->bools.menu_materialui_thumbnail_background_enable, true, DEFAULT_MATERIALUI_THUMBNAIL_BACKGROUND_ENABLE, false);
#endif
#ifdef HAVE_RGUI
SETTING_BOOL("rgui_background_filler_thickness_enable", &settings->bools.menu_rgui_background_filler_thickness_enable, true, true, false);
SETTING_BOOL("rgui_border_filler_thickness_enable", &settings->bools.menu_rgui_border_filler_thickness_enable, true, true, false);
SETTING_BOOL("rgui_border_filler_enable", &settings->bools.menu_rgui_border_filler_enable, true, true, false);
SETTING_BOOL("menu_rgui_transparency", &settings->bools.menu_rgui_transparency, true, DEFAULT_RGUI_TRANSPARENCY, false);
SETTING_BOOL("menu_rgui_shadows", &settings->bools.menu_rgui_shadows, true, rgui_shadows, false);
SETTING_BOOL("menu_rgui_full_width_layout", &settings->bools.menu_rgui_full_width_layout, true, rgui_full_width_layout, false);
SETTING_BOOL("rgui_inline_thumbnails", &settings->bools.menu_rgui_inline_thumbnails, true, rgui_inline_thumbnails, false);
SETTING_BOOL("rgui_swap_thumbnails", &settings->bools.menu_rgui_swap_thumbnails, true, rgui_swap_thumbnails, false);
SETTING_BOOL("rgui_extended_ascii", &settings->bools.menu_rgui_extended_ascii, true, rgui_extended_ascii, false);
SETTING_BOOL("rgui_switch_icons", &settings->bools.menu_rgui_switch_icons, true, DEFAULT_RGUI_SWITCH_ICONS, false);
2021-04-01 16:25:45 +00:00
SETTING_BOOL("rgui_particle_effect_screensaver", &settings->bools.menu_rgui_particle_effect_screensaver, true, DEFAULT_RGUI_PARTICLE_EFFECT_SCREENSAVER, false);
#endif
#ifdef HAVE_XMB
SETTING_BOOL("xmb_shadows_enable", &settings->bools.menu_xmb_shadows_enable, true, DEFAULT_XMB_SHADOWS_ENABLE, false);
SETTING_BOOL("xmb_vertical_thumbnails", &settings->bools.menu_xmb_vertical_thumbnails, true, xmb_vertical_thumbnails, false);
#endif
#endif
#ifdef HAVE_CHEEVOS
SETTING_BOOL("cheevos_enable", &settings->bools.cheevos_enable, true, DEFAULT_CHEEVOS_ENABLE, false);
SETTING_BOOL("cheevos_test_unofficial", &settings->bools.cheevos_test_unofficial, true, false, false);
SETTING_BOOL("cheevos_hardcore_mode_enable", &settings->bools.cheevos_hardcore_mode_enable, true, true, false);
SETTING_BOOL("cheevos_challenge_indicators", &settings->bools.cheevos_challenge_indicators, true, true, false);
SETTING_BOOL("cheevos_richpresence_enable", &settings->bools.cheevos_richpresence_enable, true, true, false);
SETTING_BOOL("cheevos_unlock_sound_enable", &settings->bools.cheevos_unlock_sound_enable, true, false, false);
SETTING_BOOL("cheevos_verbose_enable", &settings->bools.cheevos_verbose_enable, true, true, false);
SETTING_BOOL("cheevos_auto_screenshot", &settings->bools.cheevos_auto_screenshot, true, false, false);
SETTING_BOOL("cheevos_badges_enable", &settings->bools.cheevos_badges_enable, true, false, false);
SETTING_BOOL("cheevos_start_active", &settings->bools.cheevos_start_active, true, false, false);
#endif
#ifdef HAVE_OVERLAY
SETTING_BOOL("input_overlay_enable", &settings->bools.input_overlay_enable, true, config_overlay_enable_default(), false);
SETTING_BOOL("input_overlay_enable_autopreferred", &settings->bools.input_overlay_enable_autopreferred, true, DEFAULT_OVERLAY_ENABLE_AUTOPREFERRED, false);
SETTING_BOOL("input_overlay_behind_menu", &settings->bools.input_overlay_behind_menu, true, DEFAULT_OVERLAY_BEHIND_MENU, false);
SETTING_BOOL("input_overlay_hide_in_menu", &settings->bools.input_overlay_hide_in_menu, true, DEFAULT_OVERLAY_HIDE_IN_MENU, false);
SETTING_BOOL("input_overlay_hide_when_gamepad_connected", &settings->bools.input_overlay_hide_when_gamepad_connected, true, DEFAULT_OVERLAY_HIDE_WHEN_GAMEPAD_CONNECTED, false);
SETTING_BOOL("input_overlay_show_mouse_cursor", &settings->bools.input_overlay_show_mouse_cursor, true, DEFAULT_OVERLAY_SHOW_MOUSE_CURSOR, false);
SETTING_BOOL("input_overlay_auto_rotate", &settings->bools.input_overlay_auto_rotate, true, DEFAULT_OVERLAY_AUTO_ROTATE, false);
SETTING_BOOL("input_overlay_auto_scale", &settings->bools.input_overlay_auto_scale, true, DEFAULT_INPUT_OVERLAY_AUTO_SCALE, false);
#endif
#ifdef HAVE_VIDEO_LAYOUT
SETTING_BOOL("video_layout_enable", &settings->bools.video_layout_enable, true, true, false);
#endif
#ifdef HAVE_COMMAND
SETTING_BOOL("network_cmd_enable", &settings->bools.network_cmd_enable, true, network_cmd_enable, false);
SETTING_BOOL("stdin_cmd_enable", &settings->bools.stdin_cmd_enable, true, stdin_cmd_enable, false);
#endif
#ifdef HAVE_NETWORKGAMEPAD
SETTING_BOOL("network_remote_enable", &settings->bools.network_remote_enable, false, false /* TODO */, false);
#endif
#ifdef HAVE_NETWORKING
SETTING_BOOL("netplay_nat_traversal", &settings->bools.netplay_nat_traversal, true, true, false);
#endif
SETTING_BOOL("block_sram_overwrite", &settings->bools.block_sram_overwrite, true, DEFAULT_BLOCK_SRAM_OVERWRITE, false);
SETTING_BOOL("savestate_auto_index", &settings->bools.savestate_auto_index, true, savestate_auto_index, false);
SETTING_BOOL("savestate_auto_save", &settings->bools.savestate_auto_save, true, savestate_auto_save, false);
SETTING_BOOL("savestate_auto_load", &settings->bools.savestate_auto_load, true, savestate_auto_load, false);
SETTING_BOOL("savestate_thumbnail_enable", &settings->bools.savestate_thumbnail_enable, true, savestate_thumbnail_enable, false);
SETTING_BOOL("save_file_compression", &settings->bools.save_file_compression, true, DEFAULT_SAVE_FILE_COMPRESSION, false);
SETTING_BOOL("savestate_file_compression", &settings->bools.savestate_file_compression, true, DEFAULT_SAVESTATE_FILE_COMPRESSION, false);
SETTING_BOOL("history_list_enable", &settings->bools.history_list_enable, true, DEFAULT_HISTORY_LIST_ENABLE, false);
SETTING_BOOL("playlist_entry_rename", &settings->bools.playlist_entry_rename, true, DEFAULT_PLAYLIST_ENTRY_RENAME, false);
SETTING_BOOL("game_specific_options", &settings->bools.game_specific_options, true, default_game_specific_options, false);
SETTING_BOOL("auto_overrides_enable", &settings->bools.auto_overrides_enable, true, default_auto_overrides_enable, false);
SETTING_BOOL("auto_remaps_enable", &settings->bools.auto_remaps_enable, true, default_auto_remaps_enable, false);
SETTING_BOOL("global_core_options", &settings->bools.global_core_options, true, default_global_core_options, false);
SETTING_BOOL("auto_shaders_enable", &settings->bools.auto_shaders_enable, true, default_auto_shaders_enable, false);
SETTING_BOOL("scan_without_core_match", &settings->bools.scan_without_core_match, true, DEFAULT_SCAN_WITHOUT_CORE_MATCH, false);
SETTING_BOOL("sort_savefiles_enable", &settings->bools.sort_savefiles_enable, true, default_sort_savefiles_enable, false);
SETTING_BOOL("sort_savestates_enable", &settings->bools.sort_savestates_enable, true, default_sort_savestates_enable, false);
SETTING_BOOL("sort_savefiles_by_content_enable", &settings->bools.sort_savefiles_by_content_enable, true, default_sort_savefiles_by_content_enable, false);
SETTING_BOOL("sort_savestates_by_content_enable", &settings->bools.sort_savestates_by_content_enable, true, default_sort_savestates_by_content_enable, false);
SETTING_BOOL("sort_screenshots_by_content_enable", &settings->bools.sort_screenshots_by_content_enable, true, default_sort_screenshots_by_content_enable, false);
SETTING_BOOL("config_save_on_exit", &settings->bools.config_save_on_exit, true, DEFAULT_CONFIG_SAVE_ON_EXIT, false);
SETTING_BOOL("show_hidden_files", &settings->bools.show_hidden_files, true, DEFAULT_SHOW_HIDDEN_FILES, false);
SETTING_BOOL("use_last_start_directory", &settings->bools.use_last_start_directory, true, DEFAULT_USE_LAST_START_DIRECTORY, false);
SETTING_BOOL("input_autodetect_enable", &settings->bools.input_autodetect_enable, true, input_autodetect_enable, false);
2021-07-28 21:28:26 +00:00
SETTING_BOOL("input_auto_mouse_grab", &settings->bools.input_auto_mouse_grab, true, false, false);
#if defined(HAVE_DINPUT) || defined(HAVE_WINRAWINPUT)
SETTING_BOOL("input_nowinkey_enable", &settings->bools.input_nowinkey_enable, true, false, false);
#endif
SETTING_BOOL("input_sensors_enable", &settings->bools.input_sensors_enable, true, DEFAULT_INPUT_SENSORS_ENABLE, false);
SETTING_BOOL("audio_rate_control", &settings->bools.audio_rate_control, true, DEFAULT_RATE_CONTROL, false);
#ifdef HAVE_WASAPI
SETTING_BOOL("audio_wasapi_exclusive_mode", &settings->bools.audio_wasapi_exclusive_mode, true, DEFAULT_WASAPI_EXCLUSIVE_MODE, false);
SETTING_BOOL("audio_wasapi_float_format", &settings->bools.audio_wasapi_float_format, true, DEFAULT_WASAPI_FLOAT_FORMAT, false);
#endif
2018-06-04 05:48:08 +00:00
SETTING_BOOL("savestates_in_content_dir", &settings->bools.savestates_in_content_dir, true, default_savestates_in_content_dir, false);
SETTING_BOOL("savefiles_in_content_dir", &settings->bools.savefiles_in_content_dir, true, default_savefiles_in_content_dir, false);
SETTING_BOOL("systemfiles_in_content_dir", &settings->bools.systemfiles_in_content_dir, true, default_systemfiles_in_content_dir, false);
SETTING_BOOL("screenshots_in_content_dir", &settings->bools.screenshots_in_content_dir, true, default_screenshots_in_content_dir, false);
2016-08-29 17:10:00 +00:00
SETTING_BOOL("video_msg_bgcolor_enable", &settings->bools.video_msg_bgcolor_enable, true, message_bgcolor_enable, false);
SETTING_BOOL("video_window_show_decorations", &settings->bools.video_window_show_decorations, true, DEFAULT_WINDOW_DECORATIONS, false);
SETTING_BOOL("video_window_save_positions", &settings->bools.video_window_save_positions, true, DEFAULT_WINDOW_SAVE_POSITIONS, false);
SETTING_BOOL("video_window_custom_size_enable", &settings->bools.video_window_custom_size_enable, true, DEFAULT_WINDOW_CUSTOM_SIZE_ENABLE, false);
2015-01-11 04:29:32 +00:00
SETTING_BOOL("sustained_performance_mode", &settings->bools.sustained_performance_mode, true, sustained_performance_mode, false);
#ifdef _3DS
SETTING_BOOL("new3ds_speedup_enable", &settings->bools.new3ds_speedup_enable, true, new3ds_speedup_enable, false);
SETTING_BOOL("video_3ds_lcd_bottom", &settings->bools.video_3ds_lcd_bottom, true, video_3ds_lcd_bottom, false);
#endif
#ifdef WIIU
SETTING_BOOL("video_wiiu_prefer_drc", &settings->bools.video_wiiu_prefer_drc, true, DEFAULT_WIIU_PREFER_DRC, false);
#endif
SETTING_BOOL("playlist_use_old_format", &settings->bools.playlist_use_old_format, true, DEFAULT_PLAYLIST_USE_OLD_FORMAT, false);
SETTING_BOOL("playlist_compression", &settings->bools.playlist_compression, true, DEFAULT_PLAYLIST_COMPRESSION, false);
SETTING_BOOL("content_runtime_log", &settings->bools.content_runtime_log, true, DEFAULT_CONTENT_RUNTIME_LOG, false);
SETTING_BOOL("content_runtime_log_aggregate", &settings->bools.content_runtime_log_aggregate, true, DEFAULT_CONTENT_RUNTIME_LOG_AGGREGATE, false);
SETTING_BOOL("playlist_show_sublabels", &settings->bools.playlist_show_sublabels, true, DEFAULT_PLAYLIST_SHOW_SUBLABELS, false);
SETTING_BOOL("playlist_show_entry_idx", &settings->bools.playlist_show_entry_idx, true, DEFAULT_PLAYLIST_SHOW_ENTRY_IDX, false);
SETTING_BOOL("playlist_sort_alphabetical", &settings->bools.playlist_sort_alphabetical, true, DEFAULT_PLAYLIST_SORT_ALPHABETICAL, false);
SETTING_BOOL("playlist_fuzzy_archive_match", &settings->bools.playlist_fuzzy_archive_match, true, DEFAULT_PLAYLIST_FUZZY_ARCHIVE_MATCH, false);
SETTING_BOOL("playlist_portable_paths", &settings->bools.playlist_portable_paths, true, DEFAULT_PLAYLIST_PORTABLE_PATHS, false);
SETTING_BOOL("quit_press_twice", &settings->bools.quit_press_twice, true, DEFAULT_QUIT_PRESS_TWICE, false);
SETTING_BOOL("vibrate_on_keypress", &settings->bools.vibrate_on_keypress, true, vibrate_on_keypress, false);
SETTING_BOOL("enable_device_vibration", &settings->bools.enable_device_vibration, true, enable_device_vibration, false);
#ifdef HAVE_OZONE
SETTING_BOOL("ozone_collapse_sidebar", &settings->bools.ozone_collapse_sidebar, true, DEFAULT_OZONE_COLLAPSE_SIDEBAR, false);
SETTING_BOOL("ozone_truncate_playlist_name", &settings->bools.ozone_truncate_playlist_name, true, DEFAULT_OZONE_TRUNCATE_PLAYLIST_NAME, false);
SETTING_BOOL("ozone_sort_after_truncate_playlist_name", &settings->bools.ozone_sort_after_truncate_playlist_name, true, DEFAULT_OZONE_SORT_AFTER_TRUNCATE_PLAYLIST_NAME, false);
SETTING_BOOL("ozone_scroll_content_metadata",&settings->bools.ozone_scroll_content_metadata, true, DEFAULT_OZONE_SCROLL_CONTENT_METADATA, false);
#endif
SETTING_BOOL("log_to_file", &settings->bools.log_to_file, true, DEFAULT_LOG_TO_FILE, false);
SETTING_OVERRIDE(RARCH_OVERRIDE_SETTING_LOG_TO_FILE);
SETTING_BOOL("log_to_file_timestamp", &settings->bools.log_to_file_timestamp, true, DEFAULT_LOG_TO_FILE_TIMESTAMP, false);
SETTING_BOOL("ai_service_enable", &settings->bools.ai_service_enable, true, DEFAULT_AI_SERVICE_ENABLE, false);
SETTING_BOOL("ai_service_pause", &settings->bools.ai_service_pause, true, DEFAULT_AI_SERVICE_PAUSE, false);
SETTING_BOOL("wifi_enabled", &settings->bools.wifi_enabled, true, DEFAULT_WIFI_ENABLE, false);
SETTING_BOOL("gamemode_enable", &settings->bools.gamemode_enable, true, DEFAULT_GAMEMODE_ENABLE, false);
*size = count;
return tmp;
}
static struct config_float_setting *populate_settings_float(
settings_t *settings, int *size)
{
unsigned count = 0;
struct config_float_setting *tmp = (struct config_float_setting*)calloc(1, (*size + 1) * sizeof(struct config_float_setting));
if (!tmp)
return NULL;
SETTING_FLOAT("video_aspect_ratio", &settings->floats.video_aspect_ratio, true, DEFAULT_ASPECT_RATIO, false);
SETTING_FLOAT("video_scale", &settings->floats.video_scale, false, 0.0f, false);
SETTING_FLOAT("crt_video_refresh_rate", &settings->floats.crt_video_refresh_rate, true, DEFAULT_CRT_REFRESH_RATE, false);
SETTING_FLOAT("video_refresh_rate", &settings->floats.video_refresh_rate, true, DEFAULT_REFRESH_RATE, false);
SETTING_FLOAT("audio_rate_control_delta", audio_get_float_ptr(AUDIO_ACTION_RATE_CONTROL_DELTA), true, DEFAULT_RATE_CONTROL_DELTA, false);
SETTING_FLOAT("audio_max_timing_skew", &settings->floats.audio_max_timing_skew, true, DEFAULT_MAX_TIMING_SKEW, false);
SETTING_FLOAT("audio_volume", &settings->floats.audio_volume, true, DEFAULT_AUDIO_VOLUME, false);
#ifdef HAVE_AUDIOMIXER
SETTING_FLOAT("audio_mixer_volume", &settings->floats.audio_mixer_volume, true, DEFAULT_AUDIO_MIXER_VOLUME, false);
#endif
#ifdef HAVE_OVERLAY
2020-09-08 12:36:45 +00:00
SETTING_FLOAT("input_overlay_opacity", &settings->floats.input_overlay_opacity, true, DEFAULT_INPUT_OVERLAY_OPACITY, false);
SETTING_FLOAT("input_overlay_scale_landscape", &settings->floats.input_overlay_scale_landscape, true, DEFAULT_INPUT_OVERLAY_SCALE_LANDSCAPE, false);
SETTING_FLOAT("input_overlay_aspect_adjust_landscape", &settings->floats.input_overlay_aspect_adjust_landscape, true, DEFAULT_INPUT_OVERLAY_ASPECT_ADJUST_LANDSCAPE, false);
SETTING_FLOAT("input_overlay_x_separation_landscape", &settings->floats.input_overlay_x_separation_landscape, true, DEFAULT_INPUT_OVERLAY_X_SEPARATION_LANDSCAPE, false);
SETTING_FLOAT("input_overlay_y_separation_landscape", &settings->floats.input_overlay_y_separation_landscape, true, DEFAULT_INPUT_OVERLAY_Y_SEPARATION_LANDSCAPE, false);
SETTING_FLOAT("input_overlay_x_offset_landscape", &settings->floats.input_overlay_x_offset_landscape, true, DEFAULT_INPUT_OVERLAY_X_OFFSET_LANDSCAPE, false);
SETTING_FLOAT("input_overlay_y_offset_landscape", &settings->floats.input_overlay_y_offset_landscape, true, DEFAULT_INPUT_OVERLAY_Y_OFFSET_LANDSCAPE, false);
SETTING_FLOAT("input_overlay_scale_portrait", &settings->floats.input_overlay_scale_portrait, true, DEFAULT_INPUT_OVERLAY_SCALE_PORTRAIT, false);
SETTING_FLOAT("input_overlay_aspect_adjust_portrait", &settings->floats.input_overlay_aspect_adjust_portrait, true, DEFAULT_INPUT_OVERLAY_ASPECT_ADJUST_PORTRAIT, false);
SETTING_FLOAT("input_overlay_x_separation_portrait", &settings->floats.input_overlay_x_separation_portrait, true, DEFAULT_INPUT_OVERLAY_X_SEPARATION_PORTRAIT, false);
SETTING_FLOAT("input_overlay_y_separation_portrait", &settings->floats.input_overlay_y_separation_portrait, true, DEFAULT_INPUT_OVERLAY_Y_SEPARATION_PORTRAIT, false);
2020-09-08 12:36:45 +00:00
SETTING_FLOAT("input_overlay_x_offset_portrait", &settings->floats.input_overlay_x_offset_portrait, true, DEFAULT_INPUT_OVERLAY_X_OFFSET_PORTRAIT, false);
SETTING_FLOAT("input_overlay_y_offset_portrait", &settings->floats.input_overlay_y_offset_portrait, true, DEFAULT_INPUT_OVERLAY_Y_OFFSET_PORTRAIT, false);
#endif
#ifdef HAVE_MENU
SETTING_FLOAT("menu_scale_factor", &settings->floats.menu_scale_factor, true, DEFAULT_MENU_SCALE_FACTOR, false);
SETTING_FLOAT("menu_widget_scale_factor", &settings->floats.menu_widget_scale_factor, true, DEFAULT_MENU_WIDGET_SCALE_FACTOR, false);
#if !(defined(RARCH_CONSOLE) || defined(RARCH_MOBILE))
SETTING_FLOAT("menu_widget_scale_factor_windowed", &settings->floats.menu_widget_scale_factor_windowed, true, DEFAULT_MENU_WIDGET_SCALE_FACTOR_WINDOWED, false);
#endif
SETTING_FLOAT("menu_wallpaper_opacity", &settings->floats.menu_wallpaper_opacity, true, menu_wallpaper_opacity, false);
SETTING_FLOAT("menu_framebuffer_opacity", &settings->floats.menu_framebuffer_opacity, true, menu_framebuffer_opacity, false);
SETTING_FLOAT("menu_footer_opacity", &settings->floats.menu_footer_opacity, true, menu_footer_opacity, false);
SETTING_FLOAT("menu_header_opacity", &settings->floats.menu_header_opacity, true, menu_header_opacity, false);
SETTING_FLOAT("menu_ticker_speed", &settings->floats.menu_ticker_speed, true, menu_ticker_speed, false);
SETTING_FLOAT("rgui_particle_effect_speed", &settings->floats.menu_rgui_particle_effect_speed, true, DEFAULT_RGUI_PARTICLE_EFFECT_SPEED, false);
#if defined(HAVE_MATERIALUI) || defined(HAVE_XMB) || defined(HAVE_OZONE)
SETTING_FLOAT("menu_screensaver_animation_speed", &settings->floats.menu_screensaver_animation_speed, true, DEFAULT_MENU_SCREENSAVER_ANIMATION_SPEED, false);
#endif
#endif
SETTING_FLOAT("video_message_pos_x", &settings->floats.video_msg_pos_x, true, message_pos_offset_x, false);
SETTING_FLOAT("video_message_pos_y", &settings->floats.video_msg_pos_y, true, message_pos_offset_y, false);
SETTING_FLOAT("video_font_size", &settings->floats.video_font_size, true, DEFAULT_FONT_SIZE, false);
SETTING_FLOAT("fastforward_ratio", &settings->floats.fastforward_ratio, true, DEFAULT_FASTFORWARD_RATIO, false);
SETTING_FLOAT("slowmotion_ratio", &settings->floats.slowmotion_ratio, true, DEFAULT_SLOWMOTION_RATIO, false);
2021-07-30 15:38:39 +00:00
SETTING_FLOAT("input_axis_threshold", &settings->floats.input_axis_threshold, true, DEFAULT_AXIS_THRESHOLD, false);
SETTING_FLOAT("input_analog_deadzone", &settings->floats.input_analog_deadzone, true, DEFAULT_ANALOG_DEADZONE, false);
SETTING_FLOAT("input_analog_sensitivity", &settings->floats.input_analog_sensitivity, true, DEFAULT_ANALOG_SENSITIVITY, false);
SETTING_FLOAT("video_msg_bgcolor_opacity", &settings->floats.video_msg_bgcolor_opacity, true, message_bgcolor_opacity, false);
2015-01-11 04:29:32 +00:00
Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917) * Add HDR support * Attempt to fix Mingw build and Metal builds * (D3D12) Fix relative header includes * Add missing hdr_sm5.hlsl.h * (d3d12_common.c) Some C89 build fixes * Fix MSVC build * - Attempt to fix build on mingw/msys unix with dirty hack - Fix shader compilation of hdr_sm5.hlsl.h on MSVC/Visual Studio - the define was seen as an error and was causing the first pipeline to error out - Make sure we manually set handle of backBuffer to NULL * Moving the release of the texture above the freeing of desc.srv_heap and desc.rtv_heap solves the hard crashes on teardown/setup in RA - it was crashing hard in d3d12_release_texture before * Add HAVE_D3D12_HDR ifdef - needs to be disabled for WinRT for now because of several things that are Windows desktop-specific right now (GetWindowRect) * Add dirty GUID hack - should work for both mingw/msys on Windows/Linux as well as MSVC/Visual Studio (hopefully) * Change HAVE_D3D12_HDR to HAVE_DXGI_HDR * Move away from camelcase named variables * Fix RARCH_ERR logs - they need a newline at the end * d3d12_check_display_hdr_support - make it return a bool on return and set d3d12->hdr.support and d3d12->hdr.enable outside of the function * (DXGI) Remove D3D12 dependencies from dxgi_check_display_hdr_support and move it to dxgi_common.c instead * (DXGI) move d3d12_swapchain_color_space over to dxgi_common.c and rename it dxgi_swapchain_color_space * (DXGI) move d3d12_set_hdr_metadata to dxgi_common.c and rename it dxgi_set_hdr_metadata * (DXGI) dxgi_check_display_hdr_support - better error handling? * Fix typo * Remove video_force_resolution * (D3D12) Address TODO/FIXME * (D3D12) Backport https://github.com/libretro/RetroArch/pull/12916/commits/c1b6c0bff2aa33cde035b43cb31ac7e78ff2a07a - Fixed resource transition for present when HDR is off Fixed cel shader displaying all black as blending was enabled when the hdr shader was being applied - turned off blending during this shader * Move d3d12_hdr_uniform_t to dxgi_common.h and rename it dxgi_hdr_uniform_t * (D3D11) Add HDR support * Add TODO/FIXME notes * Cache hdr_enable in video_frame_info_t * Update comment
2021-09-03 04:15:25 +00:00
SETTING_FLOAT("video_hdr_max_nits", &settings->floats.video_hdr_max_nits, true, DEFAULT_VIDEO_HDR_MAX_NITS, false);
SETTING_FLOAT("video_hdr_paper_white_nits", &settings->floats.video_hdr_paper_white_nits, true, DEFAULT_VIDEO_HDR_PAPER_WHITE_NITS, false);
SETTING_FLOAT("video_hdr_display_contrast", &settings->floats.video_hdr_display_contrast, true, DEFAULT_VIDEO_HDR_CONTRAST, false);
Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917) * Add HDR support * Attempt to fix Mingw build and Metal builds * (D3D12) Fix relative header includes * Add missing hdr_sm5.hlsl.h * (d3d12_common.c) Some C89 build fixes * Fix MSVC build * - Attempt to fix build on mingw/msys unix with dirty hack - Fix shader compilation of hdr_sm5.hlsl.h on MSVC/Visual Studio - the define was seen as an error and was causing the first pipeline to error out - Make sure we manually set handle of backBuffer to NULL * Moving the release of the texture above the freeing of desc.srv_heap and desc.rtv_heap solves the hard crashes on teardown/setup in RA - it was crashing hard in d3d12_release_texture before * Add HAVE_D3D12_HDR ifdef - needs to be disabled for WinRT for now because of several things that are Windows desktop-specific right now (GetWindowRect) * Add dirty GUID hack - should work for both mingw/msys on Windows/Linux as well as MSVC/Visual Studio (hopefully) * Change HAVE_D3D12_HDR to HAVE_DXGI_HDR * Move away from camelcase named variables * Fix RARCH_ERR logs - they need a newline at the end * d3d12_check_display_hdr_support - make it return a bool on return and set d3d12->hdr.support and d3d12->hdr.enable outside of the function * (DXGI) Remove D3D12 dependencies from dxgi_check_display_hdr_support and move it to dxgi_common.c instead * (DXGI) move d3d12_swapchain_color_space over to dxgi_common.c and rename it dxgi_swapchain_color_space * (DXGI) move d3d12_set_hdr_metadata to dxgi_common.c and rename it dxgi_set_hdr_metadata * (DXGI) dxgi_check_display_hdr_support - better error handling? * Fix typo * Remove video_force_resolution * (D3D12) Address TODO/FIXME * (D3D12) Backport https://github.com/libretro/RetroArch/pull/12916/commits/c1b6c0bff2aa33cde035b43cb31ac7e78ff2a07a - Fixed resource transition for present when HDR is off Fixed cel shader displaying all black as blending was enabled when the hdr shader was being applied - turned off blending during this shader * Move d3d12_hdr_uniform_t to dxgi_common.h and rename it dxgi_hdr_uniform_t * (D3D11) Add HDR support * Add TODO/FIXME notes * Cache hdr_enable in video_frame_info_t * Update comment
2021-09-03 04:15:25 +00:00
*size = count;
2015-11-21 17:08:37 +00:00
return tmp;
}
2016-08-29 14:57:33 +00:00
static struct config_uint_setting *populate_settings_uint(
settings_t *settings, int *size)
{
unsigned count = 0;
struct config_uint_setting *tmp = (struct config_uint_setting*)calloc(1, (*size + 1) * sizeof(struct config_uint_setting));
2016-08-29 17:10:00 +00:00
if (!tmp)
return NULL;
2016-08-29 17:10:00 +00:00
SETTING_UINT("accessibility_narrator_speech_speed", &settings->uints.accessibility_narrator_speech_speed, true, DEFAULT_ACCESSIBILITY_NARRATOR_SPEECH_SPEED, false);
#ifdef HAVE_NETWORKING
SETTING_UINT("streaming_mode", &settings->uints.streaming_mode, true, STREAMING_MODE_TWITCH, false);
#endif
SETTING_UINT("screen_brightness", &settings->uints.screen_brightness, true, DEFAULT_SCREEN_BRIGHTNESS, false);
SETTING_UINT("crt_switch_resolution", &settings->uints.crt_switch_resolution, true, DEFAULT_CRT_SWITCH_RESOLUTION, false);
SETTING_UINT("input_bind_timeout", &settings->uints.input_bind_timeout, true, input_bind_timeout, false);
SETTING_UINT("input_bind_hold", &settings->uints.input_bind_hold, true, input_bind_hold, false);
SETTING_UINT("input_turbo_period", &settings->uints.input_turbo_period, true, turbo_period, false);
SETTING_UINT("input_duty_cycle", &settings->uints.input_turbo_duty_cycle, true, turbo_duty_cycle, false);
SETTING_UINT("input_turbo_mode", &settings->uints.input_turbo_mode, true, turbo_mode, false);
SETTING_UINT("input_turbo_default_button", &settings->uints.input_turbo_default_button, true, turbo_default_btn, false);
2021-07-30 15:38:39 +00:00
SETTING_UINT("input_max_users", &settings->uints.input_max_users, true, input_max_users, false);
SETTING_UINT("fps_update_interval", &settings->uints.fps_update_interval, true, DEFAULT_FPS_UPDATE_INTERVAL, false);
SETTING_UINT("memory_update_interval", &settings->uints.memory_update_interval, true, DEFAULT_MEMORY_UPDATE_INTERVAL, false);
SETTING_UINT("input_menu_toggle_gamepad_combo", &settings->uints.input_menu_toggle_gamepad_combo, true, DEFAULT_MENU_TOGGLE_GAMEPAD_COMBO, false);
SETTING_UINT("input_quit_gamepad_combo", &settings->uints.input_quit_gamepad_combo, true, DEFAULT_QUIT_GAMEPAD_COMBO, false);
SETTING_UINT("input_hotkey_block_delay", &settings->uints.input_hotkey_block_delay, true, DEFAULT_INPUT_HOTKEY_BLOCK_DELAY, false);
#ifdef GEKKO
SETTING_UINT("input_mouse_scale", &settings->uints.input_mouse_scale, true, DEFAULT_MOUSE_SCALE, false);
2020-11-17 15:59:39 +00:00
#endif
SETTING_UINT("input_touch_scale", &settings->uints.input_touch_scale, true, DEFAULT_TOUCH_SCALE, false);
SETTING_UINT("input_rumble_gain", &settings->uints.input_rumble_gain, true, DEFAULT_RUMBLE_GAIN, false);
SETTING_UINT("input_auto_game_focus", &settings->uints.input_auto_game_focus, true, DEFAULT_INPUT_AUTO_GAME_FOCUS, false);
SETTING_UINT("audio_latency", &settings->uints.audio_latency, false, 0 /* TODO */, false);
SETTING_UINT("audio_resampler_quality", &settings->uints.audio_resampler_quality, true, audio_resampler_quality_level, false);
SETTING_UINT("audio_block_frames", &settings->uints.audio_block_frames, true, 0, false);
#ifdef ANDROID
SETTING_UINT("input_block_timeout", &settings->uints.input_block_timeout, true, 1, false);
#endif
SETTING_UINT("rewind_granularity", &settings->uints.rewind_granularity, true, DEFAULT_REWIND_GRANULARITY, false);
SETTING_UINT("rewind_buffer_size_step", &settings->uints.rewind_buffer_size_step, true, DEFAULT_REWIND_BUFFER_SIZE_STEP, false);
SETTING_UINT("autosave_interval", &settings->uints.autosave_interval, true, DEFAULT_AUTOSAVE_INTERVAL, false);
SETTING_UINT("savestate_max_keep", &settings->uints.savestate_max_keep, true, DEFAULT_SAVESTATE_MAX_KEEP, false);
SETTING_UINT("frontend_log_level", &settings->uints.frontend_log_level, true, DEFAULT_FRONTEND_LOG_LEVEL, false);
SETTING_UINT("libretro_log_level", &settings->uints.libretro_log_level, true, DEFAULT_LIBRETRO_LOG_LEVEL, false);
SETTING_UINT("keyboard_gamepad_mapping_type",&settings->uints.input_keyboard_gamepad_mapping_type, true, 1, false);
SETTING_UINT("input_poll_type_behavior", &settings->uints.input_poll_type_behavior, true, 2, false);
SETTING_UINT("video_monitor_index", &settings->uints.video_monitor_index, true, DEFAULT_MONITOR_INDEX, false);
#ifdef __WINRT__
SETTING_UINT("video_fullscreen_x", &settings->uints.video_fullscreen_x, true, uwp_get_width(), false);
SETTING_UINT("video_fullscreen_y", &settings->uints.video_fullscreen_y, true, uwp_get_height(), false);
#else
SETTING_UINT("video_fullscreen_x", &settings->uints.video_fullscreen_x, true, DEFAULT_FULLSCREEN_X, false);
SETTING_UINT("video_fullscreen_y", &settings->uints.video_fullscreen_y, true, DEFAULT_FULLSCREEN_Y, false);
#endif
SETTING_UINT("video_window_opacity", &settings->uints.video_window_opacity, true, DEFAULT_WINDOW_OPACITY, false);
#ifdef HAVE_VIDEO_LAYOUT
SETTING_UINT("video_layout_selected_view", &settings->uints.video_layout_selected_view, true, 0, false);
#endif
SETTING_UINT("video_shader_delay", &settings->uints.video_shader_delay, true, DEFAULT_SHADER_DELAY, false);
#ifdef HAVE_COMMAND
SETTING_UINT("network_cmd_port", &settings->uints.network_cmd_port, true, network_cmd_port, false);
#endif
#ifdef HAVE_NETWORKGAMEPAD
SETTING_UINT("network_remote_base_port", &settings->uints.network_remote_base_port, true, network_remote_base_port, false);
#endif
#ifdef GEKKO
SETTING_UINT("video_viwidth", &settings->uints.video_viwidth, true, DEFAULT_VIDEO_VI_WIDTH, false);
SETTING_UINT("video_overscan_correction_top", &settings->uints.video_overscan_correction_top, true, DEFAULT_VIDEO_OVERSCAN_CORRECTION_TOP, false);
SETTING_UINT("video_overscan_correction_bottom", &settings->uints.video_overscan_correction_bottom, true, DEFAULT_VIDEO_OVERSCAN_CORRECTION_BOTTOM, false);
#endif
#ifdef HAVE_MENU
SETTING_UINT("menu_thumbnails", &settings->uints.gfx_thumbnails, true, gfx_thumbnails_default, false);
SETTING_UINT("menu_left_thumbnails", &settings->uints.menu_left_thumbnails, true, menu_left_thumbnails_default, false);
SETTING_UINT("menu_thumbnail_upscale_threshold", &settings->uints.gfx_thumbnail_upscale_threshold, true, gfx_thumbnail_upscale_threshold, false);
SETTING_UINT("menu_timedate_style", &settings->uints.menu_timedate_style, true, DEFAULT_MENU_TIMEDATE_STYLE, false);
SETTING_UINT("menu_timedate_date_separator", &settings->uints.menu_timedate_date_separator, true, DEFAULT_MENU_TIMEDATE_DATE_SEPARATOR, false);
SETTING_UINT("menu_ticker_type", &settings->uints.menu_ticker_type, true, DEFAULT_MENU_TICKER_TYPE, false);
2021-03-26 01:06:56 +00:00
SETTING_UINT("menu_scroll_delay", &settings->uints.menu_scroll_delay, true, DEFAULT_MENU_SCROLL_DELAY, false);
SETTING_UINT("content_show_add_entry", &settings->uints.menu_content_show_add_entry, true, DEFAULT_MENU_CONTENT_SHOW_ADD_ENTRY, false);
2022-02-22 18:23:48 +00:00
SETTING_UINT("content_show_contentless_cores", &settings->uints.menu_content_show_contentless_cores, true, DEFAULT_MENU_CONTENT_SHOW_CONTENTLESS_CORES, false);
2021-04-01 16:25:45 +00:00
SETTING_UINT("menu_screensaver_timeout", &settings->uints.menu_screensaver_timeout, true, DEFAULT_MENU_SCREENSAVER_TIMEOUT, false);
#if defined(HAVE_MATERIALUI) || defined(HAVE_XMB) || defined(HAVE_OZONE)
SETTING_UINT("menu_screensaver_animation", &settings->uints.menu_screensaver_animation, true, DEFAULT_MENU_SCREENSAVER_ANIMATION, false);
#endif
#ifdef HAVE_RGUI
SETTING_UINT("rgui_menu_color_theme", &settings->uints.menu_rgui_color_theme, true, DEFAULT_RGUI_COLOR_THEME, false);
SETTING_UINT("rgui_thumbnail_downscaler", &settings->uints.menu_rgui_thumbnail_downscaler, true, rgui_thumbnail_downscaler, false);
SETTING_UINT("rgui_thumbnail_delay", &settings->uints.menu_rgui_thumbnail_delay, true, rgui_thumbnail_delay, false);
SETTING_UINT("rgui_internal_upscale_level", &settings->uints.menu_rgui_internal_upscale_level, true, rgui_internal_upscale_level, false);
SETTING_UINT("rgui_aspect_ratio", &settings->uints.menu_rgui_aspect_ratio, true, rgui_aspect, false);
SETTING_UINT("rgui_aspect_ratio_lock", &settings->uints.menu_rgui_aspect_ratio_lock, true, rgui_aspect_lock, false);
SETTING_UINT("rgui_particle_effect", &settings->uints.menu_rgui_particle_effect, true, rgui_particle_effect, false);
#endif
#ifdef HAVE_LIBNX
SETTING_UINT("split_joycon_p1", &settings->uints.input_split_joycon[0], true, 0, false);
SETTING_UINT("split_joycon_p2", &settings->uints.input_split_joycon[1], true, 0, false);
SETTING_UINT("split_joycon_p3", &settings->uints.input_split_joycon[2], true, 0, false);
SETTING_UINT("split_joycon_p4", &settings->uints.input_split_joycon[3], true, 0, false);
SETTING_UINT("split_joycon_p5", &settings->uints.input_split_joycon[4], true, 0, false);
SETTING_UINT("split_joycon_p6", &settings->uints.input_split_joycon[5], true, 0, false);
SETTING_UINT("split_joycon_p7", &settings->uints.input_split_joycon[6], true, 0, false);
SETTING_UINT("split_joycon_p8", &settings->uints.input_split_joycon[7], true, 0, false);
#endif
#ifdef HAVE_XMB
SETTING_UINT("menu_xmb_animation_opening_main_menu", &settings->uints.menu_xmb_animation_opening_main_menu, true, DEFAULT_XMB_ANIMATION, false);
SETTING_UINT("menu_xmb_animation_horizontal_highlight", &settings->uints.menu_xmb_animation_horizontal_highlight, true, DEFAULT_XMB_ANIMATION, false);
SETTING_UINT("menu_xmb_animation_move_up_down", &settings->uints.menu_xmb_animation_move_up_down, true, DEFAULT_XMB_ANIMATION, false);
SETTING_UINT("xmb_alpha_factor", &settings->uints.menu_xmb_alpha_factor, true, xmb_alpha_factor, false);
SETTING_UINT("xmb_layout", &settings->uints.menu_xmb_layout, true, xmb_menu_layout, false);
SETTING_UINT("xmb_theme", &settings->uints.menu_xmb_theme, true, xmb_icon_theme, false);
SETTING_UINT("xmb_menu_color_theme", &settings->uints.menu_xmb_color_theme, true, xmb_theme, false);
SETTING_UINT("menu_font_color_red", &settings->uints.menu_font_color_red, true, menu_font_color_red, false);
SETTING_UINT("menu_font_color_green", &settings->uints.menu_font_color_green, true, menu_font_color_green, false);
SETTING_UINT("menu_font_color_blue", &settings->uints.menu_font_color_blue, true, menu_font_color_blue, false);
SETTING_UINT("menu_xmb_thumbnail_scale_factor", &settings->uints.menu_xmb_thumbnail_scale_factor, true, xmb_thumbnail_scale_factor, false);
SETTING_UINT("menu_xmb_vertical_fade_factor",&settings->uints.menu_xmb_vertical_fade_factor, true, DEFAULT_XMB_VERTICAL_FADE_FACTOR, false);
#endif
SETTING_UINT("materialui_menu_color_theme", &settings->uints.menu_materialui_color_theme, true, DEFAULT_MATERIALUI_THEME, false);
SETTING_UINT("materialui_menu_transition_animation", &settings->uints.menu_materialui_transition_animation, true, DEFAULT_MATERIALUI_TRANSITION_ANIM, false);
SETTING_UINT("materialui_thumbnail_view_portrait", &settings->uints.menu_materialui_thumbnail_view_portrait, true, DEFAULT_MATERIALUI_THUMBNAIL_VIEW_PORTRAIT, false);
SETTING_UINT("materialui_thumbnail_view_landscape", &settings->uints.menu_materialui_thumbnail_view_landscape, true, DEFAULT_MATERIALUI_THUMBNAIL_VIEW_LANDSCAPE, false);
SETTING_UINT("materialui_landscape_layout_optimization", &settings->uints.menu_materialui_landscape_layout_optimization, true, DEFAULT_MATERIALUI_LANDSCAPE_LAYOUT_OPTIMIZATION, false);
SETTING_UINT("menu_shader_pipeline", &settings->uints.menu_xmb_shader_pipeline, true, DEFAULT_MENU_SHADER_PIPELINE, false);
#ifdef HAVE_OZONE
SETTING_UINT("ozone_menu_color_theme", &settings->uints.menu_ozone_color_theme, true, DEFAULT_OZONE_COLOR_THEME, false);
#endif
#endif
SETTING_UINT("audio_out_rate", &settings->uints.audio_output_sample_rate, true, DEFAULT_OUTPUT_RATE, false);
SETTING_UINT("custom_viewport_width", &settings->video_viewport_custom.width, false, 0 /* TODO */, false);
SETTING_UINT("crt_switch_resolution_super", &settings->uints.crt_switch_resolution_super, true, DEFAULT_CRT_SWITCH_RESOLUTION_SUPER, false);
SETTING_UINT("custom_viewport_height", &settings->video_viewport_custom.height, false, 0 /* TODO */, false);
SETTING_UINT("custom_viewport_x", (unsigned*)&settings->video_viewport_custom.x, false, 0 /* TODO */, false);
SETTING_UINT("custom_viewport_y", (unsigned*)&settings->video_viewport_custom.y, false, 0 /* TODO */, false);
SETTING_UINT("content_history_size", &settings->uints.content_history_size, true, default_content_history_size, false);
SETTING_UINT("video_hard_sync_frames", &settings->uints.video_hard_sync_frames, true, DEFAULT_HARD_SYNC_FRAMES, false);
SETTING_UINT("video_frame_delay", &settings->uints.video_frame_delay, true, DEFAULT_FRAME_DELAY, false);
SETTING_UINT("video_max_swapchain_images", &settings->uints.video_max_swapchain_images, true, DEFAULT_MAX_SWAPCHAIN_IMAGES, false);
SETTING_UINT("video_swap_interval", &settings->uints.video_swap_interval, true, DEFAULT_SWAP_INTERVAL, false);
SETTING_UINT("video_rotation", &settings->uints.video_rotation, true, ORIENTATION_NORMAL, false);
SETTING_UINT("screen_orientation", &settings->uints.screen_orientation, true, ORIENTATION_NORMAL, false);
SETTING_UINT("aspect_ratio_index", &settings->uints.video_aspect_ratio_idx, true, DEFAULT_ASPECT_RATIO_IDX, false);
#ifdef HAVE_SCREENSHOTS
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SETTING_UINT("notification_show_screenshot_duration", &settings->uints.notification_show_screenshot_duration, true, DEFAULT_NOTIFICATION_SHOW_SCREENSHOT_DURATION, false);
SETTING_UINT("notification_show_screenshot_flash", &settings->uints.notification_show_screenshot_flash, true, DEFAULT_NOTIFICATION_SHOW_SCREENSHOT_FLASH, false);
#endif
#ifdef HAVE_NETWORKING
SETTING_UINT("netplay_ip_port", &settings->uints.netplay_port, true, RARCH_DEFAULT_PORT, false);
SETTING_OVERRIDE(RARCH_OVERRIDE_SETTING_NETPLAY_IP_PORT);
SETTING_UINT("netplay_max_connections", &settings->uints.netplay_max_connections, true, netplay_max_connections, false);
Netplay Stuff (#13375) * Netplay Stuff ## PROTOCOL FALLBACK In order to support older clients a protocol fallback system was introduced. The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on. Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on. To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host. Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host. ## NETPLAY CHAT Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command. Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5. Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected. Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages. As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback. If a new overlay and/or input system is desired, no backwards compatibility changes need to be made. Only clients in playing mode (as opposed to spectating mode) can send and receive chat. ## SETTINGS SHARING Some settings are better used when both host and clients share the same configuration. As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing. ## NETPLAY TUNNEL/MITM With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system. This new system uses a tunneling approach, which is similar to most VPN and tunneling services around. Tunnel commands: RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host. RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client. RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive. Operations: Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server. Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server. Improvements (from current MITM system): No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server. Very little cpu usage. About 95% net I/O bound now. Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers. No longer operates the host in client mode, which was a source of many of the current problems. Cleaner and more maintainable system and code. Notable functions: netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server. init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client. handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance). ## MISC Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake. Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host. LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button. ## FIXES Many minor fixes to the current netplay implementation are also included. * Remove NETPLAY_TEST_BUILD
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SETTING_UINT("netplay_max_ping", &settings->uints.netplay_max_ping, true, netplay_max_ping, false);
SETTING_UINT("netplay_input_latency_frames_min",&settings->uints.netplay_input_latency_frames_min, true, 0, false);
SETTING_UINT("netplay_input_latency_frames_range",&settings->uints.netplay_input_latency_frames_range, true, 0, false);
SETTING_UINT("netplay_share_digital", &settings->uints.netplay_share_digital, true, netplay_share_digital, false);
SETTING_UINT("netplay_share_analog", &settings->uints.netplay_share_analog, true, netplay_share_analog, false);
#endif
#ifdef HAVE_LANGEXTRA
#ifdef VITA
SETTING_UINT("user_language", msg_hash_get_uint(MSG_HASH_USER_LANGUAGE), true, frontend_driver_get_user_language(), false);
#else
SETTING_UINT("user_language", msg_hash_get_uint(MSG_HASH_USER_LANGUAGE), true, DEFAULT_USER_LANGUAGE, false);
#endif
#endif
#ifndef __APPLE__
SETTING_UINT("bundle_assets_extract_version_current", &settings->uints.bundle_assets_extract_version_current, true, 0, false);
#endif
SETTING_UINT("bundle_assets_extract_last_version", &settings->uints.bundle_assets_extract_last_version, true, 0, false);
#if defined(HAVE_OVERLAY)
SETTING_UINT("input_overlay_show_inputs", &settings->uints.input_overlay_show_inputs, true, DEFAULT_OVERLAY_SHOW_INPUTS, false);
SETTING_UINT("input_overlay_show_inputs_port", &settings->uints.input_overlay_show_inputs_port, true, DEFAULT_OVERLAY_SHOW_INPUTS_PORT, false);
#endif
SETTING_UINT("video_msg_bgcolor_red", &settings->uints.video_msg_bgcolor_red, true, message_bgcolor_red, false);
SETTING_UINT("video_msg_bgcolor_green", &settings->uints.video_msg_bgcolor_green, true, message_bgcolor_green, false);
SETTING_UINT("video_msg_bgcolor_blue", &settings->uints.video_msg_bgcolor_blue, true, message_bgcolor_blue, false);
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SETTING_UINT("run_ahead_frames", &settings->uints.run_ahead_frames, true, 1, false);
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SETTING_UINT("midi_volume", &settings->uints.midi_volume, true, midi_volume, false);
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SETTING_UINT("video_stream_port", &settings->uints.video_stream_port, true, RARCH_STREAM_DEFAULT_PORT, false);
SETTING_UINT("video_record_quality", &settings->uints.video_record_quality, true, RECORD_CONFIG_TYPE_RECORDING_MED_QUALITY, false);
SETTING_UINT("video_stream_quality", &settings->uints.video_stream_quality, true, RECORD_CONFIG_TYPE_STREAMING_MED_QUALITY, false);
SETTING_UINT("video_record_scale_factor", &settings->uints.video_record_scale_factor, true, 1, false);
SETTING_UINT("video_stream_scale_factor", &settings->uints.video_stream_scale_factor, true, 1, false);
SETTING_UINT("video_windowed_position_x", &settings->uints.window_position_x, true, 0, false);
SETTING_UINT("video_windowed_position_y", &settings->uints.window_position_y, true, 0, false);
SETTING_UINT("video_windowed_position_width", &settings->uints.window_position_width, true, DEFAULT_WINDOW_WIDTH, false);
SETTING_UINT("video_windowed_position_height", &settings->uints.window_position_height, true, DEFAULT_WINDOW_HEIGHT, false);
SETTING_UINT("video_window_auto_width_max", &settings->uints.window_auto_width_max, true, DEFAULT_WINDOW_AUTO_WIDTH_MAX, false);
SETTING_UINT("video_window_auto_height_max", &settings->uints.window_auto_height_max, true, DEFAULT_WINDOW_AUTO_HEIGHT_MAX, false);
SETTING_UINT("ai_service_mode", &settings->uints.ai_service_mode, true, DEFAULT_AI_SERVICE_MODE, false);
SETTING_UINT("ai_service_target_lang", &settings->uints.ai_service_target_lang, true, 0, false);
SETTING_UINT("ai_service_source_lang", &settings->uints.ai_service_source_lang, true, 0, false);
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SETTING_UINT("video_record_threads", &settings->uints.video_record_threads, true, DEFAULT_VIDEO_RECORD_THREADS, false);
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#ifdef HAVE_LIBNX
SETTING_UINT("libnx_overclock", &settings->uints.libnx_overclock, true, SWITCH_DEFAULT_CPU_PROFILE, false);
#endif
#ifdef _3DS
SETTING_UINT("video_3ds_display_mode", &settings->uints.video_3ds_display_mode, true, video_3ds_display_mode, false);
#endif
#if defined(DINGUX)
SETTING_UINT("video_dingux_ipu_filter_type", &settings->uints.video_dingux_ipu_filter_type, true, DEFAULT_DINGUX_IPU_FILTER_TYPE, false);
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#if defined(DINGUX_BETA)
SETTING_UINT("video_dingux_refresh_rate", &settings->uints.video_dingux_refresh_rate, true, DEFAULT_DINGUX_REFRESH_RATE, false);
#endif
#if defined(RS90) || defined(MIYOO)
SETTING_UINT("video_dingux_rs90_softfilter_type", &settings->uints.video_dingux_rs90_softfilter_type, true, DEFAULT_DINGUX_RS90_SOFTFILTER_TYPE, false);
#endif
#endif
#ifdef HAVE_MENU
SETTING_UINT("playlist_entry_remove_enable", &settings->uints.playlist_entry_remove_enable, true, DEFAULT_PLAYLIST_ENTRY_REMOVE_ENABLE, false);
SETTING_UINT("playlist_show_inline_core_name", &settings->uints.playlist_show_inline_core_name, true, DEFAULT_PLAYLIST_SHOW_INLINE_CORE_NAME, false);
SETTING_UINT("playlist_show_history_icons", &settings->uints.playlist_show_history_icons, true, DEFAULT_PLAYLIST_SHOW_HISTORY_ICONS, false);
SETTING_UINT("playlist_sublabel_runtime_type", &settings->uints.playlist_sublabel_runtime_type, true, DEFAULT_PLAYLIST_SUBLABEL_RUNTIME_TYPE, false);
SETTING_UINT("playlist_sublabel_last_played_style", &settings->uints.playlist_sublabel_last_played_style, true, DEFAULT_PLAYLIST_SUBLABEL_LAST_PLAYED_STYLE, false);
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SETTING_UINT("quit_on_close_content", &settings->uints.quit_on_close_content, true, DEFAULT_QUIT_ON_CLOSE_CONTENT, false);
#endif
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SETTING_UINT("core_updater_auto_backup_history_size", &settings->uints.core_updater_auto_backup_history_size, true, DEFAULT_CORE_UPDATER_AUTO_BACKUP_HISTORY_SIZE, false);
SETTING_UINT("video_black_frame_insertion", &settings->uints.video_black_frame_insertion, true, DEFAULT_BLACK_FRAME_INSERTION, false);
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#ifdef HAVE_LAKKA
SETTING_UINT("cpu_scaling_mode", &settings->uints.cpu_scaling_mode, true, 0, false);
SETTING_UINT("cpu_min_freq", &settings->uints.cpu_min_freq, true, 1, false);
SETTING_UINT("cpu_max_freq", &settings->uints.cpu_max_freq, true, ~0U, false);
#endif
*size = count;
return tmp;
}
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static struct config_size_setting *populate_settings_size(
settings_t *settings, int *size)
{
unsigned count = 0;
struct config_size_setting *tmp = (struct config_size_setting*)calloc((*size + 1), sizeof(struct config_size_setting));
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if (!tmp)
return NULL;
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SETTING_SIZE("rewind_buffer_size", &settings->sizes.rewind_buffer_size, true, DEFAULT_REWIND_BUFFER_SIZE, false);
*size = count;
return tmp;
}
static struct config_int_setting *populate_settings_int(
settings_t *settings, int *size)
{
unsigned count = 0;
struct config_int_setting *tmp = (struct config_int_setting*)calloc((*size + 1), sizeof(struct config_int_setting));
if (!tmp)
return NULL;
SETTING_INT("state_slot", &settings->ints.state_slot, false, 0 /* TODO */, false);
#ifdef HAVE_NETWORKING
SETTING_INT("netplay_check_frames", &settings->ints.netplay_check_frames, true, netplay_check_frames, false);
SETTING_OVERRIDE(RARCH_OVERRIDE_SETTING_NETPLAY_CHECK_FRAMES);
#endif
#ifdef HAVE_WASAPI
SETTING_INT("audio_wasapi_sh_buffer_length", &settings->ints.audio_wasapi_sh_buffer_length, true, DEFAULT_WASAPI_SH_BUFFER_LENGTH, false);
#endif
SETTING_INT("crt_switch_center_adjust", &settings->ints.crt_switch_center_adjust, false, DEFAULT_CRT_SWITCH_CENTER_ADJUST, false);
SETTING_INT("crt_switch_porch_adjust", &settings->ints.crt_switch_porch_adjust, false, DEFAULT_CRT_SWITCH_PORCH_ADJUST, false);
#ifdef HAVE_VULKAN
SETTING_INT("vulkan_gpu_index", &settings->ints.vulkan_gpu_index, true, DEFAULT_VULKAN_GPU_INDEX, false);
#endif
#ifdef HAVE_D3D10
SETTING_INT("d3d10_gpu_index", &settings->ints.d3d10_gpu_index, true, DEFAULT_D3D10_GPU_INDEX, false);
#endif
#ifdef HAVE_D3D11
SETTING_INT("d3d11_gpu_index", &settings->ints.d3d11_gpu_index, true, DEFAULT_D3D11_GPU_INDEX, false);
#endif
#ifdef HAVE_D3D12
SETTING_INT("d3d12_gpu_index", &settings->ints.d3d12_gpu_index, true, DEFAULT_D3D12_GPU_INDEX, false);
#endif
#ifdef HAVE_WINDOW_OFFSET
SETTING_INT("video_window_offset_x", &settings->ints.video_window_offset_x, true, DEFAULT_WINDOW_OFFSET_X, false);
SETTING_INT("video_window_offset_y", &settings->ints.video_window_offset_y, true, DEFAULT_WINDOW_OFFSET_Y, false);
#endif
SETTING_INT("content_favorites_size", &settings->ints.content_favorites_size, true, default_content_favorites_size, false);
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*size = count;
return tmp;
}
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static void video_driver_default_settings(global_t *global)
{
if (!global)
return;
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global->console.screen.gamma_correction = DEFAULT_GAMMA;
global->console.flickerfilter_enable = false;
global->console.softfilter_enable = false;
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global->console.screen.resolutions.current.id = 0;
}
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/**
* config_set_defaults:
*
* Set 'default' configuration values.
**/
void config_set_defaults(void *data)
{
unsigned i, j;
#ifdef HAVE_MENU
static bool first_initialized = true;
#endif
global_t *global = (global_t*)data;
settings_t *settings = config_st;
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recording_state_t *recording_st = recording_state_get_ptr();
int bool_settings_size = sizeof(settings->bools) / sizeof(settings->bools.placeholder);
int float_settings_size = sizeof(settings->floats) / sizeof(settings->floats.placeholder);
int int_settings_size = sizeof(settings->ints) / sizeof(settings->ints.placeholder);
int uint_settings_size = sizeof(settings->uints) / sizeof(settings->uints.placeholder);
int size_settings_size = sizeof(settings->sizes) / sizeof(settings->sizes.placeholder);
const char *def_video = config_get_default_video();
const char *def_audio = config_get_default_audio();
const char *def_audio_resampler = config_get_default_audio_resampler();
const char *def_input = config_get_default_input();
const char *def_joypad = config_get_default_joypad();
#ifdef HAVE_MENU
const char *def_menu = config_get_default_menu();
#endif
const char *def_camera = config_get_default_camera();
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const char *def_bluetooth = config_get_default_bluetooth();
const char *def_wifi = config_get_default_wifi();
const char *def_led = config_get_default_led();
const char *def_location = config_get_default_location();
const char *def_record = config_get_default_record();
const char *def_midi = config_get_default_midi();
const char *def_mitm = DEFAULT_NETPLAY_MITM_SERVER;
struct config_float_setting *float_settings = populate_settings_float (settings, &float_settings_size);
struct config_bool_setting *bool_settings = populate_settings_bool (settings, &bool_settings_size);
struct config_int_setting *int_settings = populate_settings_int (settings, &int_settings_size);
struct config_uint_setting *uint_settings = populate_settings_uint (settings, &uint_settings_size);
struct config_size_setting *size_settings = populate_settings_size (settings, &size_settings_size);
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if (bool_settings && (bool_settings_size > 0))
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{
for (i = 0; i < (unsigned)bool_settings_size; i++)
{
if (bool_settings[i].def_enable)
*bool_settings[i].ptr = bool_settings[i].def;
}
free(bool_settings);
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}
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if (int_settings && (int_settings_size > 0))
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{
for (i = 0; i < (unsigned)int_settings_size; i++)
{
if (int_settings[i].def_enable)
*int_settings[i].ptr = int_settings[i].def;
}
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free(int_settings);
}
if (uint_settings && (uint_settings_size > 0))
{
for (i = 0; i < (unsigned)uint_settings_size; i++)
{
if (uint_settings[i].def_enable)
*uint_settings[i].ptr = uint_settings[i].def;
}
free(uint_settings);
}
if (size_settings && (size_settings_size > 0))
{
for (i = 0; i < (unsigned)size_settings_size; i++)
{
if (size_settings[i].def_enable)
*size_settings[i].ptr = size_settings[i].def;
}
free(size_settings);
}
if (float_settings && (float_settings_size > 0))
{
for (i = 0; i < (unsigned)float_settings_size; i++)
{
if (float_settings[i].def_enable)
*float_settings[i].ptr = float_settings[i].def;
}
free(float_settings);
}
if (def_camera)
configuration_set_string(settings,
settings->arrays.camera_driver,
def_camera);
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if (def_bluetooth)
configuration_set_string(settings,
settings->arrays.bluetooth_driver,
def_bluetooth);
if (def_wifi)
configuration_set_string(settings,
settings->arrays.wifi_driver,
def_wifi);
if (def_led)
configuration_set_string(settings,
settings->arrays.led_driver,
def_led);
if (def_location)
configuration_set_string(settings,
settings->arrays.location_driver,
def_location);
if (def_video)
configuration_set_string(settings,
settings->arrays.video_driver,
def_video);
if (def_audio)
configuration_set_string(settings,
settings->arrays.audio_driver,
def_audio);
if (def_audio_resampler)
configuration_set_string(settings,
settings->arrays.audio_resampler,
def_audio_resampler);
if (def_input)
configuration_set_string(settings,
settings->arrays.input_driver,
def_input);
if (def_joypad)
configuration_set_string(settings,
settings->arrays.input_joypad_driver,
def_joypad);
if (def_record)
configuration_set_string(settings,
settings->arrays.record_driver,
def_record);
if (def_midi)
configuration_set_string(settings,
settings->arrays.midi_driver,
def_midi);
if (def_mitm)
configuration_set_string(settings,
settings->arrays.netplay_mitm_server,
def_mitm);
#ifdef HAVE_MENU
if (def_menu)
configuration_set_string(settings,
settings->arrays.menu_driver,
def_menu);
#ifdef HAVE_XMB
*settings->paths.path_menu_xmb_font = '\0';
#endif
configuration_set_string(settings,
settings->arrays.discord_app_id,
DEFAULT_DISCORD_APP_ID);
configuration_set_string(settings,
settings->arrays.ai_service_url,
DEFAULT_AI_SERVICE_URL);
#ifdef HAVE_CHEEVOS
configuration_set_string(settings,
settings->arrays.cheevos_leaderboards_enable,
"true");
#endif
#ifdef HAVE_MATERIALUI
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if (g_defaults.menu_materialui_menu_color_theme_enable)
settings->uints.menu_materialui_color_theme = g_defaults.menu_materialui_menu_color_theme;
#endif
#endif
settings->floats.video_scale = DEFAULT_SCALE;
video_driver_set_threaded(DEFAULT_VIDEO_THREADED);
settings->floats.video_msg_color_r = ((message_color >> 16) & 0xff) / 255.0f;
settings->floats.video_msg_color_g = ((message_color >> 8) & 0xff) / 255.0f;
settings->floats.video_msg_color_b = ((message_color >> 0) & 0xff) / 255.0f;
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if (g_defaults.settings_video_refresh_rate > 0.0 &&
g_defaults.settings_video_refresh_rate != DEFAULT_REFRESH_RATE)
settings->floats.video_refresh_rate = g_defaults.settings_video_refresh_rate;
if (DEFAULT_AUDIO_DEVICE)
configuration_set_string(settings,
settings->arrays.audio_device,
DEFAULT_AUDIO_DEVICE);
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if (!g_defaults.settings_out_latency)
g_defaults.settings_out_latency = DEFAULT_OUT_LATENCY;
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settings->uints.audio_latency = g_defaults.settings_out_latency;
audio_set_float(AUDIO_ACTION_VOLUME_GAIN, settings->floats.audio_volume);
#ifdef HAVE_AUDIOMIXER
audio_set_float(AUDIO_ACTION_MIXER_VOLUME_GAIN, settings->floats.audio_mixer_volume);
#endif
#ifdef HAVE_LAKKA
configuration_set_bool(settings,
settings->bools.ssh_enable, filestream_exists(LAKKA_SSH_PATH));
configuration_set_bool(settings,
settings->bools.samba_enable, filestream_exists(LAKKA_SAMBA_PATH));
configuration_set_bool(settings,
settings->bools.bluetooth_enable, filestream_exists(LAKKA_BLUETOOTH_PATH));
configuration_set_bool(settings, settings->bools.localap_enable, false);
load_timezone(settings->arrays.timezone);
#endif
#ifdef HAVE_MENU
if (first_initialized)
configuration_set_bool(settings,
settings->bools.menu_show_start_screen,
DEFAULT_MENU_SHOW_START_SCREEN);
#endif
#ifdef HAVE_CHEEVOS
*settings->arrays.cheevos_username = '\0';
*settings->arrays.cheevos_password = '\0';
*settings->arrays.cheevos_token = '\0';
#endif
input_config_reset();
2021-04-11 15:01:13 +00:00
input_remapping_deinit();
input_remapping_set_defaults(false);
/* Verify that binds are in proper order. */
for (i = 0; i < MAX_USERS; i++)
{
for (j = 0; j < RARCH_BIND_LIST_END; j++)
{
const struct retro_keybind *keyval = &input_config_binds[i][j];
if (keyval->valid)
retro_assert(j == keyval->id);
}
}
2021-01-04 02:31:24 +00:00
configuration_set_string(settings,
settings->paths.network_buildbot_url, DEFAULT_BUILDBOT_SERVER_URL);
configuration_set_string(settings,
settings->paths.network_buildbot_assets_url,
DEFAULT_BUILDBOT_ASSETS_SERVER_URL);
*settings->arrays.input_keyboard_layout = '\0';
for (i = 0; i < MAX_USERS; i++)
{
settings->uints.input_joypad_index[i] = i;
#ifdef SWITCH /* Switch prefered default dpad mode */
settings->uints.input_analog_dpad_mode[i] = ANALOG_DPAD_LSTICK;
#else
settings->uints.input_analog_dpad_mode[i] = ANALOG_DPAD_NONE;
#endif
input_config_set_device(i, RETRO_DEVICE_JOYPAD);
settings->uints.input_mouse_index[i] = i;
}
2021-09-18 03:54:01 +00:00
video_driver_reset_custom_viewport(settings);
/* Make sure settings from other configs carry over into defaults
* for another config. */
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_SAVE_PATH, NULL))
dir_clear(RARCH_DIR_SAVEFILE);
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_STATE_PATH, NULL))
dir_clear(RARCH_DIR_SAVESTATE);
*settings->paths.path_libretro_info = '\0';
*settings->paths.directory_libretro = '\0';
*settings->paths.directory_cursor = '\0';
*settings->paths.directory_resampler = '\0';
*settings->paths.directory_screenshot = '\0';
*settings->paths.directory_system = '\0';
*settings->paths.directory_cache = '\0';
*settings->paths.directory_input_remapping = '\0';
*settings->paths.directory_core_assets = '\0';
*settings->paths.directory_assets = '\0';
*settings->paths.directory_dynamic_wallpapers = '\0';
*settings->paths.directory_thumbnails = '\0';
*settings->paths.directory_playlist = '\0';
*settings->paths.directory_content_favorites = '\0';
*settings->paths.directory_content_history = '\0';
*settings->paths.directory_content_image_history = '\0';
*settings->paths.directory_content_music_history = '\0';
*settings->paths.directory_content_video_history = '\0';
*settings->paths.directory_runtime_log = '\0';
*settings->paths.directory_autoconfig = '\0';
#ifdef HAVE_MENU
*settings->paths.directory_menu_content = '\0';
*settings->paths.directory_menu_config = '\0';
#endif
*settings->paths.directory_video_shader = '\0';
*settings->paths.directory_video_filter = '\0';
*settings->paths.directory_audio_filter = '\0';
retroarch_ctl(RARCH_CTL_UNSET_UPS_PREF, NULL);
retroarch_ctl(RARCH_CTL_UNSET_BPS_PREF, NULL);
retroarch_ctl(RARCH_CTL_UNSET_IPS_PREF, NULL);
2016-07-25 06:01:47 +00:00
2021-11-10 01:34:04 +00:00
*recording_st->output_dir = '\0';
*recording_st->config_dir = '\0';
2021-11-10 01:34:04 +00:00
*settings->paths.path_core_options = '\0';
*settings->paths.path_content_favorites = '\0';
*settings->paths.path_content_history = '\0';
*settings->paths.path_content_image_history = '\0';
*settings->paths.path_content_music_history = '\0';
*settings->paths.path_content_video_history = '\0';
2021-11-10 01:34:04 +00:00
*settings->paths.path_cheat_settings = '\0';
#if !defined(__APPLE__)
2021-11-10 01:34:04 +00:00
*settings->arrays.bundle_assets_src = '\0';
*settings->arrays.bundle_assets_dst = '\0';
*settings->arrays.bundle_assets_dst_subdir = '\0';
#endif
*settings->paths.path_cheat_database = '\0';
*settings->paths.path_menu_wallpaper = '\0';
*settings->paths.path_rgui_theme_preset = '\0';
*settings->paths.path_content_database = '\0';
*settings->paths.path_overlay = '\0';
#ifdef HAVE_VIDEO_LAYOUT
*settings->paths.path_video_layout = '\0';
#endif
*settings->paths.path_record_config = '\0';
*settings->paths.path_stream_config = '\0';
*settings->paths.path_stream_url = '\0';
*settings->paths.path_softfilter_plugin = '\0';
*settings->paths.path_audio_dsp_plugin = '\0';
*settings->paths.log_dir = '\0';
2021-04-07 23:54:44 +00:00
video_driver_default_settings(global);
2016-07-25 06:01:47 +00:00
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_WALLPAPERS]))
configuration_set_string(settings,
settings->paths.directory_dynamic_wallpapers,
g_defaults.dirs[DEFAULT_DIR_WALLPAPERS]);
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_THUMBNAILS]))
configuration_set_string(settings,
settings->paths.directory_thumbnails,
g_defaults.dirs[DEFAULT_DIR_THUMBNAILS]);
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_REMAP]))
configuration_set_string(settings,
settings->paths.directory_input_remapping,
g_defaults.dirs[DEFAULT_DIR_REMAP]);
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_CACHE]))
configuration_set_string(settings,
settings->paths.directory_cache,
g_defaults.dirs[DEFAULT_DIR_CACHE]);
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_ASSETS]))
configuration_set_string(settings,
settings->paths.directory_assets,
g_defaults.dirs[DEFAULT_DIR_ASSETS]);
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_CORE_ASSETS]))
configuration_set_string(settings,
settings->paths.directory_core_assets,
g_defaults.dirs[DEFAULT_DIR_CORE_ASSETS]);
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_PLAYLIST]))
configuration_set_string(settings,
settings->paths.directory_playlist,
g_defaults.dirs[DEFAULT_DIR_PLAYLIST]);
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_CONTENT_FAVORITES]))
configuration_set_string(settings,
settings->paths.directory_content_favorites,
g_defaults.dirs[DEFAULT_DIR_CONTENT_FAVORITES]);
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_CONTENT_HISTORY]))
configuration_set_string(settings,
settings->paths.directory_content_history,
g_defaults.dirs[DEFAULT_DIR_CONTENT_HISTORY]);
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_CONTENT_IMAGE_HISTORY]))
configuration_set_string(settings,
settings->paths.directory_content_image_history,
g_defaults.dirs[DEFAULT_DIR_CONTENT_IMAGE_HISTORY]);
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_CONTENT_MUSIC_HISTORY]))
configuration_set_string(settings,
settings->paths.directory_content_music_history,
g_defaults.dirs[DEFAULT_DIR_CONTENT_MUSIC_HISTORY]);
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_CONTENT_VIDEO_HISTORY]))
configuration_set_string(settings,
settings->paths.directory_content_video_history,
g_defaults.dirs[DEFAULT_DIR_CONTENT_VIDEO_HISTORY]);
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_CORE]))
fill_pathname_expand_special(settings->paths.directory_libretro,
g_defaults.dirs[DEFAULT_DIR_CORE],
sizeof(settings->paths.directory_libretro));
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_AUDIO_FILTER]))
configuration_set_string(settings,
settings->paths.directory_audio_filter,
g_defaults.dirs[DEFAULT_DIR_AUDIO_FILTER]);
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_VIDEO_FILTER]))
configuration_set_string(settings,
settings->paths.directory_video_filter,
g_defaults.dirs[DEFAULT_DIR_VIDEO_FILTER]);
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_SHADER]))
fill_pathname_expand_special(settings->paths.directory_video_shader,
g_defaults.dirs[DEFAULT_DIR_SHADER],
sizeof(settings->paths.directory_video_shader));
2020-08-16 02:38:02 +00:00
if (!string_is_empty(g_defaults.path_buildbot_server_url))
configuration_set_string(settings,
settings->paths.network_buildbot_url,
2020-08-16 02:38:02 +00:00
g_defaults.path_buildbot_server_url);
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_DATABASE]))
configuration_set_string(settings,
settings->paths.path_content_database,
g_defaults.dirs[DEFAULT_DIR_DATABASE]);
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_CURSOR]))
configuration_set_string(settings,
settings->paths.directory_cursor,
g_defaults.dirs[DEFAULT_DIR_CURSOR]);
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_CHEATS]))
configuration_set_string(settings,
settings->paths.path_cheat_database,
g_defaults.dirs[DEFAULT_DIR_CHEATS]);
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_CORE_INFO]))
fill_pathname_expand_special(settings->paths.path_libretro_info,
g_defaults.dirs[DEFAULT_DIR_CORE_INFO],
sizeof(settings->paths.path_libretro_info));
#ifdef HAVE_OVERLAY
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_OVERLAY]))
{
fill_pathname_expand_special(settings->paths.directory_overlay,
g_defaults.dirs[DEFAULT_DIR_OVERLAY],
sizeof(settings->paths.directory_overlay));
#ifdef RARCH_MOBILE
if (string_is_empty(settings->paths.path_overlay))
{
fill_pathname_join(settings->paths.path_overlay,
settings->paths.directory_overlay,
FILE_PATH_DEFAULT_OVERLAY,
sizeof(settings->paths.path_overlay));
}
#endif
}
#endif
#ifdef HAVE_VIDEO_LAYOUT
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_VIDEO_LAYOUT]))
{
fill_pathname_expand_special(settings->paths.directory_video_layout,
g_defaults.dirs[DEFAULT_DIR_VIDEO_LAYOUT],
sizeof(settings->paths.directory_video_layout));
}
#endif
2016-10-09 07:05:41 +00:00
#ifdef HAVE_MENU
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_MENU_CONFIG]))
{
configuration_set_string(settings,
settings->paths.directory_menu_config,
g_defaults.dirs[DEFAULT_DIR_MENU_CONFIG]);
#if TARGET_OS_IPHONE
{
char config_file_path[PATH_MAX_LENGTH];
config_file_path[0] = '\0';
fill_pathname_join(config_file_path,
settings->paths.directory_menu_config,
2020-08-21 23:06:10 +00:00
FILE_PATH_MAIN_CONFIG,
sizeof(config_file_path));
path_set(RARCH_PATH_CONFIG,
config_file_path);
}
#endif
}
2016-10-09 07:05:41 +00:00
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_MENU_CONTENT]))
configuration_set_string(settings,
settings->paths.directory_menu_content,
g_defaults.dirs[DEFAULT_DIR_MENU_CONTENT]);
#endif
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_AUTOCONFIG]))
configuration_set_string(settings,
settings->paths.directory_autoconfig,
g_defaults.dirs[DEFAULT_DIR_AUTOCONFIG]);
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_SAVESTATE]))
dir_set(RARCH_DIR_SAVESTATE, g_defaults.dirs[DEFAULT_DIR_SAVESTATE]);
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_SRAM]))
dir_set(RARCH_DIR_SAVEFILE, g_defaults.dirs[DEFAULT_DIR_SRAM]);
2017-06-08 14:13:45 +00:00
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_SYSTEM]))
configuration_set_string(settings,
settings->paths.directory_system,
g_defaults.dirs[DEFAULT_DIR_SYSTEM]);
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_SCREENSHOT]))
configuration_set_string(settings,
settings->paths.directory_screenshot,
g_defaults.dirs[DEFAULT_DIR_SCREENSHOT]);
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_RESAMPLER]))
configuration_set_string(settings,
settings->paths.directory_resampler,
g_defaults.dirs[DEFAULT_DIR_RESAMPLER]);
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_LOGS]))
configuration_set_string(settings,
settings->paths.log_dir,
g_defaults.dirs[DEFAULT_DIR_LOGS]);
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_RECORD_OUTPUT]))
2021-11-10 01:34:04 +00:00
fill_pathname_expand_special(recording_st->output_dir,
g_defaults.dirs[DEFAULT_DIR_RECORD_OUTPUT],
2021-11-10 01:34:04 +00:00
sizeof(recording_st->output_dir));
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_RECORD_CONFIG]))
2021-11-10 01:34:04 +00:00
fill_pathname_expand_special(recording_st->config_dir,
g_defaults.dirs[DEFAULT_DIR_RECORD_CONFIG],
2021-11-10 01:34:04 +00:00
sizeof(recording_st->config_dir));
2020-08-16 02:38:02 +00:00
if (!string_is_empty(g_defaults.path_config))
{
char temp_str[PATH_MAX_LENGTH];
temp_str[0] = '\0';
fill_pathname_expand_special(temp_str,
2020-08-16 02:38:02 +00:00
g_defaults.path_config,
sizeof(temp_str));
path_set(RARCH_PATH_CONFIG, temp_str);
}
configuration_set_string(settings,
settings->arrays.midi_input,
DEFAULT_MIDI_INPUT);
configuration_set_string(settings,
settings->arrays.midi_output,
DEFAULT_MIDI_OUTPUT);
2016-07-24 06:52:03 +00:00
#ifdef HAVE_CONFIGFILE
/* Avoid reloading config on every content load */
if (DEFAULT_BLOCK_CONFIG_READ)
retroarch_ctl(RARCH_CTL_SET_BLOCK_CONFIG_READ, NULL);
else
retroarch_ctl(RARCH_CTL_UNSET_BLOCK_CONFIG_READ, NULL);
#endif
2016-07-24 06:52:03 +00:00
#ifdef HAVE_MENU
first_initialized = false;
#endif
}
/**
* config_load:
*
* Loads a config file and reads all the values into memory.
*
*/
void config_load(void *data)
{
global_t *global = (global_t*)data;
config_set_defaults(global);
#ifdef HAVE_CONFIGFILE
config_parse_file(global);
#endif
}
2016-09-01 00:40:05 +00:00
#ifdef HAVE_CONFIGFILE
#if defined(HAVE_MENU) && defined(HAVE_RGUI)
static bool check_menu_driver_compatibility(settings_t *settings)
{
char *video_driver = settings->arrays.video_driver;
char *menu_driver = settings->arrays.menu_driver;
2016-06-25 05:12:37 +00:00
if ( string_is_equal(menu_driver, "rgui") ||
string_is_equal(menu_driver, "null") ||
string_is_equal(video_driver, "null"))
return true;
2016-09-03 06:12:40 +00:00
/* TODO/FIXME - maintenance hazard */
if (string_starts_with_size(video_driver, "d3d", STRLEN_CONST("d3d")))
if (
string_is_equal(video_driver, "d3d9") ||
string_is_equal(video_driver, "d3d10") ||
string_is_equal(video_driver, "d3d11") ||
string_is_equal(video_driver, "d3d12")
)
return true;
if (string_starts_with_size(video_driver, "gl", STRLEN_CONST("gl")))
if (
string_is_equal(video_driver, "gl") ||
string_is_equal(video_driver, "gl1") ||
string_is_equal(video_driver, "glcore")
)
return true;
if (
string_is_equal(video_driver, "caca") ||
string_is_equal(video_driver, "gdi") ||
string_is_equal(video_driver, "gx2") ||
string_is_equal(video_driver, "vulkan") ||
string_is_equal(video_driver, "metal") ||
string_is_equal(video_driver, "ctr") ||
string_is_equal(video_driver, "vita2d")
)
return true;
2016-09-03 06:12:40 +00:00
return false;
}
#endif
2016-09-03 06:12:40 +00:00
/**
* open_default_config_file
*
* Open a default config file. Platform-specific.
*
* Returns: handle to config file if found, otherwise NULL.
**/
static config_file_t *open_default_config_file(void)
{
char conf_path[PATH_MAX_LENGTH];
char app_path[PATH_MAX_LENGTH];
config_file_t *conf = NULL;
2016-07-24 06:52:03 +00:00
#ifndef RARCH_CONSOLE
char application_data[PATH_MAX_LENGTH];
bool has_application_data = false;
2021-09-25 21:03:29 +00:00
application_data[0] = '\0';
#endif
conf_path[0] = app_path[0] = '\0';
#if defined(_WIN32) && !defined(_XBOX)
#if defined(__WINRT__) || defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
/* On UWP, the app install directory is not writable so use the writable LocalState dir instead */
fill_pathname_home_dir(app_path, sizeof(app_path));
#else
fill_pathname_application_dir(app_path, sizeof(app_path));
2019-07-11 09:51:06 +00:00
#endif
fill_pathname_resolve_relative(conf_path, app_path,
2020-08-21 23:06:10 +00:00
FILE_PATH_MAIN_CONFIG, sizeof(conf_path));
2016-07-24 06:52:03 +00:00
conf = config_file_new_from_path_to_string(conf_path);
2017-11-24 05:45:21 +00:00
if (!conf)
2016-04-28 18:49:13 +00:00
{
if (fill_pathname_application_data(application_data,
sizeof(application_data)))
{
fill_pathname_join(conf_path, application_data,
2020-08-21 23:06:10 +00:00
FILE_PATH_MAIN_CONFIG, sizeof(conf_path));
conf = config_file_new_from_path_to_string(conf_path);
}
2016-04-28 18:49:13 +00:00
}
if (!conf)
{
bool saved = false;
/* Try to create a new config file. */
conf = config_file_new_alloc();
if (conf)
{
/* Since this is a clean config file, we can
* safely use config_save_on_exit. */
fill_pathname_resolve_relative(conf_path, app_path,
2020-08-21 23:06:10 +00:00
FILE_PATH_MAIN_CONFIG, sizeof(conf_path));
config_set_bool(conf, "config_save_on_exit", true);
saved = config_file_write(conf, conf_path, true);
}
if (!saved)
{
/* WARN here to make sure user has a good chance of seeing it. */
2021-02-18 16:33:47 +00:00
RARCH_ERR("[Config]: Failed to create new config file in: \"%s\".\n",
conf_path);
goto error;
}
2017-08-12 15:10:14 +00:00
2021-02-18 16:33:47 +00:00
RARCH_WARN("[Config]: Created new config file in: \"%s\".\n", conf_path);
}
#elif defined(OSX)
if (!fill_pathname_application_data(application_data,
sizeof(application_data)))
goto error;
2016-04-28 18:49:13 +00:00
/* Group config file with menu configs, remaps, etc: */
strlcat(application_data, "/config", sizeof(application_data));
path_mkdir(application_data);
2016-07-24 06:54:38 +00:00
fill_pathname_join(conf_path, application_data,
2020-08-21 23:06:10 +00:00
FILE_PATH_MAIN_CONFIG, sizeof(conf_path));
conf = config_file_new_from_path_to_string(conf_path);
2016-04-28 18:49:13 +00:00
if (!conf)
2016-04-28 18:49:13 +00:00
{
bool saved = false;
conf = config_file_new_alloc();
if (conf)
{
config_set_bool(conf, "config_save_on_exit", true);
saved = config_file_write(conf, conf_path, true);
}
if (!saved)
{
/* WARN here to make sure user has a good chance of seeing it. */
RARCH_ERR("Failed to create new config file in: \"%s\".\n",
conf_path);
goto error;
}
RARCH_WARN("Created new config file in: \"%s\".\n", conf_path);
2016-04-28 18:49:13 +00:00
}
#elif !defined(RARCH_CONSOLE)
has_application_data =
fill_pathname_application_data(application_data,
sizeof(application_data));
if (has_application_data)
{
fill_pathname_join(conf_path, application_data,
2020-08-21 23:06:10 +00:00
FILE_PATH_MAIN_CONFIG, sizeof(conf_path));
2021-02-18 16:33:47 +00:00
RARCH_LOG("[Config]: Looking for config in: \"%s\".\n", conf_path);
conf = config_file_new_from_path_to_string(conf_path);
}
2011-02-05 10:31:35 +00:00
/* Fallback to $HOME/.retroarch.cfg. */
if (!conf && getenv("HOME"))
2019-03-21 16:56:24 +00:00
{
fill_pathname_join(conf_path, getenv("HOME"),
"." FILE_PATH_MAIN_CONFIG, sizeof(conf_path));
2021-02-18 16:33:47 +00:00
RARCH_LOG("[Config]: Looking for config in: \"%s\".\n", conf_path);
conf = config_file_new_from_path_to_string(conf_path);
}
if (!conf && has_application_data)
{
bool dir_created = false;
char basedir[PATH_MAX_LENGTH];
basedir[0] = '\0';
/* Try to create a new config file. */
fill_pathname_basedir(basedir, application_data, sizeof(basedir));
fill_pathname_join(conf_path, application_data,
2020-08-21 23:06:10 +00:00
FILE_PATH_MAIN_CONFIG, sizeof(conf_path));
dir_created = path_mkdir(basedir);
if (dir_created)
{
char skeleton_conf[PATH_MAX_LENGTH];
bool saved = false;
skeleton_conf[0] = '\0';
/* Build a retroarch.cfg path from the
* global config directory (/etc). */
fill_pathname_join(skeleton_conf, GLOBAL_CONFIG_DIR,
2020-08-21 23:06:10 +00:00
FILE_PATH_MAIN_CONFIG, sizeof(skeleton_conf));
conf = config_file_new_from_path_to_string(skeleton_conf);
if (conf)
2021-02-18 16:33:47 +00:00
RARCH_WARN("[Config]: Using skeleton config \"%s\" as base for a new config file.\n", skeleton_conf);
else
conf = config_file_new_alloc();
if (conf)
{
/* Since this is a clean config file, we can
* safely use config_save_on_exit. */
config_set_bool(conf, "config_save_on_exit", true);
saved = config_file_write(conf, conf_path, true);
}
if (!saved)
{
/* WARN here to make sure user has a good chance of seeing it. */
2021-02-18 16:33:47 +00:00
RARCH_ERR("[Config]: Failed to create new config file in: \"%s\".\n",
conf_path);
goto error;
}
2021-02-18 16:33:47 +00:00
RARCH_WARN("[Config]: Created new config file in: \"%s\".\n",
conf_path);
}
2019-03-21 16:56:24 +00:00
}
#endif
if (!conf)
goto error;
2016-09-17 12:49:35 +00:00
path_set(RARCH_PATH_CONFIG, conf_path);
return conf;
error:
if (conf)
config_file_free(conf);
return NULL;
}
#ifdef RARCH_CONSOLE
static void video_driver_load_settings(global_t *global,
2021-04-07 23:54:44 +00:00
config_file_t *conf)
{
bool tmp_bool = false;
CONFIG_GET_INT_BASE(conf, global,
console.screen.gamma_correction, "gamma_correction");
2011-08-24 13:47:39 +00:00
if (config_get_bool(conf, "flicker_filter_enable",
&tmp_bool))
global->console.flickerfilter_enable = tmp_bool;
2010-12-29 20:12:56 +00:00
if (config_get_bool(conf, "soft_filter_enable",
&tmp_bool))
global->console.softfilter_enable = tmp_bool;
CONFIG_GET_INT_BASE(conf, global,
console.screen.soft_filter_index,
"soft_filter_index");
CONFIG_GET_INT_BASE(conf, global,
console.screen.resolutions.current.id,
"current_resolution_id");
CONFIG_GET_INT_BASE(conf, global,
console.screen.flicker_filter_index,
"flicker_filter_index");
}
#endif
/**
* config_load:
* @path : path to be read from.
* @set_defaults : set default values first before
* reading the values from the config file
*
* Loads a config file and reads all the values into memory.
*
*/
static bool config_load_file(global_t *global,
const char *path, settings_t *settings)
{
unsigned i;
char tmp_str[PATH_MAX_LENGTH];
unsigned tmp_uint = 0;
bool tmp_bool = false;
static bool first_load = true;
unsigned msg_color = 0;
char *save = NULL;
char *override_username = NULL;
const char *path_config = NULL;
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runloop_state_t *runloop_st = runloop_state_get_ptr();
int bool_settings_size = sizeof(settings->bools) / sizeof(settings->bools.placeholder);
int float_settings_size = sizeof(settings->floats) / sizeof(settings->floats.placeholder);
int int_settings_size = sizeof(settings->ints) / sizeof(settings->ints.placeholder);
int uint_settings_size = sizeof(settings->uints) / sizeof(settings->uints.placeholder);
int size_settings_size = sizeof(settings->sizes) / sizeof(settings->sizes.placeholder);
int array_settings_size = sizeof(settings->arrays) / sizeof(settings->arrays.placeholder);
int path_settings_size = sizeof(settings->paths) / sizeof(settings->paths.placeholder);
struct config_bool_setting *bool_settings = NULL;
struct config_float_setting *float_settings = NULL;
struct config_int_setting *int_settings = NULL;
struct config_uint_setting *uint_settings = NULL;
struct config_size_setting *size_settings = NULL;
struct config_array_setting *array_settings = NULL;
struct config_path_setting *path_settings = NULL;
config_file_t *conf = path ? config_file_new_from_path_to_string(path) : open_default_config_file();
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tmp_str[0] = '\0';
if (!conf)
{
first_load = false;
if (!path)
return true;
return false;
}
bool_settings = populate_settings_bool (settings, &bool_settings_size);
float_settings = populate_settings_float (settings, &float_settings_size);
int_settings = populate_settings_int (settings, &int_settings_size);
uint_settings = populate_settings_uint (settings, &uint_settings_size);
size_settings = populate_settings_size (settings, &size_settings_size);
array_settings = populate_settings_array (settings, &array_settings_size);
path_settings = populate_settings_path (settings, &path_settings_size);
if (!path_is_empty(RARCH_PATH_CONFIG_APPEND))
{
/* Don't destroy append_config_path, store in temporary
* variable. */
char tmp_append_path[PATH_MAX_LENGTH];
const char *extra_path = NULL;
tmp_append_path[0] = '\0';
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strlcpy(tmp_append_path, path_get(RARCH_PATH_CONFIG_APPEND),
sizeof(tmp_append_path));
extra_path = strtok_r(tmp_append_path, "|", &save);
while (extra_path)
{
bool result = config_append_file(conf, extra_path);
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RARCH_LOG("[Config]: Appending config \"%s\".\n", extra_path);
if (!result)
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RARCH_ERR("[Config]: Failed to append config \"%s\".\n", extra_path);
extra_path = strtok_r(NULL, "|", &save);
}
}
#if 0
if (verbosity_is_enabled())
{
RARCH_LOG_OUTPUT("=== Config ===\n");
config_file_dump_all(conf);
RARCH_LOG_OUTPUT("=== Config end ===\n");
}
#endif
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/* Overrides */
if (retroarch_ctl(RARCH_CTL_HAS_SET_USERNAME, NULL))
override_username = strdup(settings->paths.username);
/* Boolean settings */
for (i = 0; i < (unsigned)bool_settings_size; i++)
{
bool tmp = false;
if (config_get_bool(conf, bool_settings[i].ident, &tmp))
*bool_settings[i].ptr = tmp;
}
#ifdef HAVE_NETWORKGAMEPAD
for (i = 0; i < MAX_USERS; i++)
{
char tmp[64];
tmp[0] = '\0';
snprintf(tmp, sizeof(tmp), "network_remote_enable_user_p%u", i + 1);
if (config_get_bool(conf, tmp, &tmp_bool))
configuration_set_bool(settings,
settings->bools.network_remote_enable_user[i], tmp_bool);
}
#endif
/* Set verbosity according to config only if the 'v' command line argument was not used
* or if it is not the first config load. */
if (config_get_bool(conf, "log_verbosity", &tmp_bool) &&
(!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_VERBOSITY, NULL) ||
!first_load))
{
if (tmp_bool)
verbosity_enable();
else
verbosity_disable();
}
/* On first config load, make sure log_to_file is true if 'log-file' command line
* argument was used. */
if (retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_LOG_TO_FILE, NULL) &&
first_load)
{
configuration_set_bool(settings,settings->bools.log_to_file,true);
}
if (config_get_uint(conf, "frontend_log_level", &tmp_uint))
{
verbosity_set_log_level(tmp_uint);
}
/* Integer settings */
for (i = 0; i < (unsigned)int_settings_size; i++)
{
int tmp = 0;
if (config_get_int(conf, int_settings[i].ident, &tmp))
*int_settings[i].ptr = tmp;
}
for (i = 0; i < (unsigned)uint_settings_size; i++)
{
int tmp = 0;
if (config_get_int(conf, uint_settings[i].ident, &tmp))
*uint_settings[i].ptr = tmp;
}
for (i = 0; i < (unsigned)size_settings_size; i++)
{
size_t tmp = 0;
if (config_get_size_t(conf, size_settings[i].ident, &tmp))
*size_settings[i].ptr = tmp ;
/* Special case for rewind_buffer_size - need to convert
* low values to what they were
* intended to be based on the default value in config.def.h
* If the value is less than 10000 then multiple by 1MB because if
* the retroarch.cfg
* file contains rewind_buffer_size = "100",
* then that ultimately gets interpreted as
* 100MB, so ensure the internal values represent that.*/
if (string_is_equal(size_settings[i].ident, "rewind_buffer_size"))
if (*size_settings[i].ptr < 10000)
*size_settings[i].ptr = *size_settings[i].ptr * 1024 * 1024;
}
for (i = 0; i < MAX_USERS; i++)
{
char buf[64];
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buf[0] = '\0';
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snprintf(buf, sizeof(buf), "input_player%u_joypad_index", i + 1);
CONFIG_GET_INT_BASE(conf, settings, uints.input_joypad_index[i], buf);
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snprintf(buf, sizeof(buf), "input_player%u_analog_dpad_mode", i + 1);
CONFIG_GET_INT_BASE(conf, settings, uints.input_analog_dpad_mode[i], buf);
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snprintf(buf, sizeof(buf), "input_player%u_mouse_index", i + 1);
CONFIG_GET_INT_BASE(conf, settings, uints.input_mouse_index[i], buf);
snprintf(buf, sizeof(buf), "input_libretro_device_p%u", i + 1);
CONFIG_GET_INT_BASE(conf, settings, uints.input_libretro_device[i], buf);
}
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/* LED map for use by the led driver */
for (i = 0; i < MAX_LEDS; i++)
{
char buf[64];
buf[0] = '\0';
snprintf(buf, sizeof(buf), "led%u_map", i + 1);
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/* TODO/FIXME - change of sign - led_map is unsigned */
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settings->uints.led_map[i] = -1;
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CONFIG_GET_INT_BASE(conf, settings, uints.led_map[i], buf);
}
/* Hexadecimal settings */
if (config_get_hex(conf, "video_message_color", &msg_color))
{
settings->floats.video_msg_color_r = ((msg_color >> 16) & 0xff) / 255.0f;
settings->floats.video_msg_color_g = ((msg_color >> 8) & 0xff) / 255.0f;
settings->floats.video_msg_color_b = ((msg_color >> 0) & 0xff) / 255.0f;
}
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/* Float settings */
for (i = 0; i < (unsigned)float_settings_size; i++)
{
float tmp = 0.0f;
if (config_get_float(conf, float_settings[i].ident, &tmp))
*float_settings[i].ptr = tmp;
}
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/* Array settings */
for (i = 0; i < (unsigned)array_settings_size; i++)
{
if (!array_settings[i].handle)
continue;
config_get_array(conf, array_settings[i].ident,
array_settings[i].ptr, PATH_MAX_LENGTH);
}
/* Path settings */
for (i = 0; i < (unsigned)path_settings_size; i++)
{
if (!path_settings[i].handle)
continue;
if (config_get_path(conf, path_settings[i].ident, tmp_str, sizeof(tmp_str)))
strlcpy(path_settings[i].ptr, tmp_str, PATH_MAX_LENGTH);
}
if (config_get_path(conf, "libretro_directory", tmp_str, sizeof(tmp_str)))
configuration_set_string(settings,
settings->paths.directory_libretro, tmp_str);
#ifdef RARCH_CONSOLE
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if (conf)
video_driver_load_settings(global, conf);
#endif
/* Post-settings load */
if (retroarch_ctl(RARCH_CTL_HAS_SET_USERNAME, NULL) && override_username)
{
configuration_set_string(settings,
settings->paths.username,
override_username);
free(override_username);
}
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if (settings->uints.video_hard_sync_frames > 3)
settings->uints.video_hard_sync_frames = 3;
if (settings->uints.video_frame_delay > MAXIMUM_FRAME_DELAY)
settings->uints.video_frame_delay = MAXIMUM_FRAME_DELAY;
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settings->uints.video_swap_interval = MAX(settings->uints.video_swap_interval, 1);
settings->uints.video_swap_interval = MIN(settings->uints.video_swap_interval, 4);
audio_set_float(AUDIO_ACTION_VOLUME_GAIN, settings->floats.audio_volume);
#ifdef HAVE_AUDIOMIXER
audio_set_float(AUDIO_ACTION_MIXER_VOLUME_GAIN, settings->floats.audio_mixer_volume);
#endif
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path_config = path_get(RARCH_PATH_CONFIG);
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if (string_is_empty(settings->paths.path_content_favorites))
strlcpy(settings->paths.directory_content_favorites, "default", sizeof(settings->paths.directory_content_favorites));
if (string_is_empty(settings->paths.directory_content_favorites) || string_is_equal(settings->paths.directory_content_favorites, "default"))
fill_pathname_resolve_relative(
settings->paths.path_content_favorites,
path_config,
FILE_PATH_CONTENT_FAVORITES,
sizeof(settings->paths.path_content_favorites));
else
fill_pathname_join(
settings->paths.path_content_favorites,
settings->paths.directory_content_favorites,
FILE_PATH_CONTENT_FAVORITES,
sizeof(settings->paths.path_content_favorites));
if (string_is_empty(settings->paths.path_content_history))
strlcpy(settings->paths.directory_content_history, "default", sizeof(settings->paths.directory_content_history));
if (string_is_empty(settings->paths.directory_content_history) || string_is_equal(settings->paths.directory_content_history, "default"))
fill_pathname_resolve_relative(
settings->paths.path_content_history,
path_config,
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FILE_PATH_CONTENT_HISTORY,
sizeof(settings->paths.path_content_history));
else
fill_pathname_join(
settings->paths.path_content_history,
settings->paths.directory_content_history,
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FILE_PATH_CONTENT_HISTORY,
sizeof(settings->paths.path_content_history));
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if (string_is_empty(settings->paths.path_content_image_history))
strlcpy(settings->paths.directory_content_image_history, "default", sizeof(settings->paths.directory_content_image_history));
if (string_is_empty(settings->paths.directory_content_image_history) || string_is_equal(settings->paths.directory_content_image_history, "default"))
fill_pathname_resolve_relative(
settings->paths.path_content_image_history,
path_config,
FILE_PATH_CONTENT_IMAGE_HISTORY,
sizeof(settings->paths.path_content_image_history));
else
fill_pathname_join(
settings->paths.path_content_image_history,
settings->paths.directory_content_image_history,
FILE_PATH_CONTENT_IMAGE_HISTORY,
sizeof(settings->paths.path_content_image_history));
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if (string_is_empty(settings->paths.path_content_music_history))
strlcpy(settings->paths.directory_content_music_history, "default", sizeof(settings->paths.directory_content_music_history));
if (string_is_empty(settings->paths.directory_content_music_history) || string_is_equal(settings->paths.directory_content_music_history, "default"))
fill_pathname_resolve_relative(
settings->paths.path_content_music_history,
path_config,
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FILE_PATH_CONTENT_MUSIC_HISTORY,
sizeof(settings->paths.path_content_music_history));
else
fill_pathname_join(
settings->paths.path_content_music_history,
settings->paths.directory_content_music_history,
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FILE_PATH_CONTENT_MUSIC_HISTORY,
sizeof(settings->paths.path_content_music_history));
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if (string_is_empty(settings->paths.path_content_video_history))
strlcpy(settings->paths.directory_content_video_history, "default", sizeof(settings->paths.directory_content_video_history));
if (string_is_empty(settings->paths.directory_content_video_history) || string_is_equal(settings->paths.directory_content_video_history, "default"))
fill_pathname_resolve_relative(
settings->paths.path_content_video_history,
path_config,
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FILE_PATH_CONTENT_VIDEO_HISTORY,
sizeof(settings->paths.path_content_video_history));
else
fill_pathname_join(
settings->paths.path_content_video_history,
settings->paths.directory_content_video_history,
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FILE_PATH_CONTENT_VIDEO_HISTORY,
sizeof(settings->paths.path_content_video_history));
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if (!string_is_empty(settings->paths.directory_screenshot))
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{
if (string_is_equal(settings->paths.directory_screenshot, "default"))
*settings->paths.directory_screenshot = '\0';
else if (!path_is_directory(settings->paths.directory_screenshot))
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{
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RARCH_WARN("[Config]: 'screenshot_directory' is not an existing directory, ignoring ...\n");
*settings->paths.directory_screenshot = '\0';
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}
}
#if defined(__APPLE__) && defined(OSX)
#if defined(__aarch64__)
/* Wrong architecture, set it back to arm64 */
if (string_is_equal(settings->paths.network_buildbot_url, "http://buildbot.libretro.com/nightly/apple/osx/x86_64/latest/"))
configuration_set_string(settings,
settings->paths.network_buildbot_url, DEFAULT_BUILDBOT_SERVER_URL);
#elif defined(__x86_64__)
/* Wrong architecture, set it back to x86_64 */
if (string_is_equal(settings->paths.network_buildbot_url, "http://buildbot.libretro.com/nightly/apple/osx/arm64/latest/"))
configuration_set_string(settings,
settings->paths.network_buildbot_url, DEFAULT_BUILDBOT_SERVER_URL);
#endif
#endif
2015-04-05 20:41:24 +00:00
if (string_is_equal(settings->paths.path_menu_wallpaper, "default"))
*settings->paths.path_menu_wallpaper = '\0';
if (string_is_equal(settings->paths.path_rgui_theme_preset, "default"))
*settings->paths.path_rgui_theme_preset = '\0';
if (string_is_equal(settings->paths.directory_video_shader, "default"))
*settings->paths.directory_video_shader = '\0';
if (string_is_equal(settings->paths.directory_video_filter, "default"))
*settings->paths.directory_video_filter = '\0';
if (string_is_equal(settings->paths.directory_audio_filter, "default"))
*settings->paths.directory_audio_filter = '\0';
if (string_is_equal(settings->paths.directory_core_assets, "default"))
*settings->paths.directory_core_assets = '\0';
if (string_is_equal(settings->paths.directory_assets, "default"))
*settings->paths.directory_assets = '\0';
if (string_is_equal(settings->paths.directory_dynamic_wallpapers, "default"))
*settings->paths.directory_dynamic_wallpapers = '\0';
if (string_is_equal(settings->paths.directory_thumbnails, "default"))
*settings->paths.directory_thumbnails = '\0';
if (string_is_equal(settings->paths.directory_playlist, "default"))
*settings->paths.directory_playlist = '\0';
if (string_is_equal(settings->paths.directory_content_favorites, "default"))
*settings->paths.directory_content_favorites = '\0';
if (string_is_equal(settings->paths.directory_content_history, "default"))
*settings->paths.directory_content_history = '\0';
if (string_is_equal(settings->paths.directory_content_image_history, "default"))
*settings->paths.directory_content_image_history = '\0';
if (string_is_equal(settings->paths.directory_content_music_history, "default"))
*settings->paths.directory_content_music_history = '\0';
if (string_is_equal(settings->paths.directory_content_video_history, "default"))
*settings->paths.directory_content_video_history = '\0';
if (string_is_equal(settings->paths.directory_runtime_log, "default"))
*settings->paths.directory_runtime_log = '\0';
#ifdef HAVE_MENU
if (string_is_equal(settings->paths.directory_menu_content, "default"))
*settings->paths.directory_menu_content = '\0';
if (string_is_equal(settings->paths.directory_menu_config, "default"))
*settings->paths.directory_menu_config = '\0';
#endif
#ifdef HAVE_OVERLAY
if (string_is_equal(settings->paths.directory_overlay, "default"))
*settings->paths.directory_overlay = '\0';
#endif
#ifdef HAVE_VIDEO_LAYOUT
if (string_is_equal(settings->paths.directory_video_layout, "default"))
*settings->paths.directory_video_layout = '\0';
#endif
if (string_is_equal(settings->paths.directory_system, "default"))
*settings->paths.directory_system = '\0';
/* Log directory is a special case, since it must contain
* a valid path as soon as possible - if config file
* value is 'default' must copy g_defaults.dirs[DEFAULT_DIR_LOGS]
* directly... */
if (string_is_equal(settings->paths.log_dir, "default"))
{
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_LOGS]))
{
configuration_set_string(settings,
settings->paths.log_dir,
g_defaults.dirs[DEFAULT_DIR_LOGS]);
}
else
*settings->paths.log_dir = '\0';
}
if (settings->floats.slowmotion_ratio < 1.0f)
configuration_set_float(settings, settings->floats.slowmotion_ratio, 1.0f);
/* Sanitize fastforward_ratio value - previously range was -1
* and up (with 0 being skipped) */
if (settings->floats.fastforward_ratio < 0.0f)
configuration_set_float(settings, settings->floats.fastforward_ratio, 0.0f);
#ifdef HAVE_LAKKA
configuration_set_bool(settings,
settings->bools.ssh_enable, filestream_exists(LAKKA_SSH_PATH));
configuration_set_bool(settings,
settings->bools.samba_enable, filestream_exists(LAKKA_SAMBA_PATH));
configuration_set_bool(settings,
settings->bools.bluetooth_enable, filestream_exists(LAKKA_BLUETOOTH_PATH));
#endif
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_SAVE_PATH, NULL) &&
config_get_path(conf, "savefile_directory", tmp_str, sizeof(tmp_str)))
{
if (string_is_equal(tmp_str, "default"))
dir_set(RARCH_DIR_SAVEFILE, g_defaults.dirs[DEFAULT_DIR_SRAM]);
else if (path_is_directory(tmp_str))
{
dir_set(RARCH_DIR_SAVEFILE, tmp_str);
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strlcpy(runloop_st->name.savefile, tmp_str,
sizeof(runloop_st->name.savefile));
fill_pathname_dir(runloop_st->name.savefile,
path_get(RARCH_PATH_BASENAME),
FILE_PATH_SRM_EXTENSION,
sizeof(runloop_st->name.savefile));
}
else
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RARCH_WARN("[Config]: 'savefile_directory' is not a directory, ignoring ...\n");
}
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_STATE_PATH, NULL) &&
config_get_path(conf, "savestate_directory", tmp_str, sizeof(tmp_str)))
{
if (string_is_equal(tmp_str, "default"))
dir_set(RARCH_DIR_SAVESTATE, g_defaults.dirs[DEFAULT_DIR_SAVESTATE]);
else if (path_is_directory(tmp_str))
{
dir_set(RARCH_DIR_SAVESTATE, tmp_str);
2021-11-09 05:03:00 +00:00
strlcpy(runloop_st->name.savestate, tmp_str,
sizeof(runloop_st->name.savestate));
fill_pathname_dir(runloop_st->name.savestate,
path_get(RARCH_PATH_BASENAME),
".state",
sizeof(runloop_st->name.savestate));
}
else
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RARCH_WARN("[Config]: 'savestate_directory' is not a directory, ignoring ...\n");
}
config_read_keybinds_conf(conf);
#if defined(HAVE_MENU) && defined(HAVE_RGUI)
if (!check_menu_driver_compatibility(settings))
configuration_set_string(settings,
settings->arrays.menu_driver, "rgui");
#endif
#ifdef HAVE_LIBNX
/* Apply initial clocks */
extern void libnx_apply_overclock();
libnx_apply_overclock();
#endif
frontend_driver_set_sustained_performance_mode(settings->bools.sustained_performance_mode);
recording_driver_update_streaming_url();
if (!config_entry_exists(conf, "user_language"))
msg_hash_set_uint(MSG_HASH_USER_LANGUAGE, frontend_driver_get_user_language());
if (frontend_driver_has_gamemode() &&
!frontend_driver_set_gamemode(settings->bools.gamemode_enable) &&
settings->bools.gamemode_enable)
{
RARCH_WARN("[Config]: GameMode unsupported - disabling...\n");
configuration_set_bool(settings,
settings->bools.gamemode_enable, false);
}
/* If this is the first run of an existing installation
* after the independent favourites playlist size limit was
* added, set the favourites limit according to the current
* history playlist size limit. (Have to do this, otherwise
* users with large custom history size limits may lose
* favourites entries when updating RetroArch...) */
if ( config_entry_exists(conf, "content_history_size") &&
!config_entry_exists(conf, "content_favorites_size"))
{
if (settings->uints.content_history_size > 999)
settings->ints.content_favorites_size = -1;
else
settings->ints.content_favorites_size = (int)settings->uints.content_history_size;
}
if (conf)
config_file_free(conf);
if (bool_settings)
free(bool_settings);
if (int_settings)
free(int_settings);
if (uint_settings)
free(uint_settings);
if (float_settings)
free(float_settings);
if (array_settings)
free(array_settings);
if (path_settings)
free(path_settings);
if (size_settings)
free(size_settings);
first_load = false;
return true;
}
/**
* config_load_override:
*
* Tries to append game-specific and core-specific configuration.
* These settings will always have precedence, thus this feature
* can be used to enforce overrides.
*
* This function only has an effect if a game-specific or core-specific
* configuration file exists at respective locations.
*
* core-specific: $CONFIG_DIR/$CORE_NAME/$CORE_NAME.cfg
* fallback: $CURRENT_CFG_LOCATION/$CORE_NAME/$CORE_NAME.cfg
*
* game-specific: $CONFIG_DIR/$CORE_NAME/$ROM_NAME.cfg
* fallback: $CURRENT_CFG_LOCATION/$CORE_NAME/$GAME_NAME.cfg
*
* Returns: false if there was an error or no action was performed.
*
*/
bool config_load_override(void *data)
{
char core_path[PATH_MAX_LENGTH];
char game_path[PATH_MAX_LENGTH];
char content_path[PATH_MAX_LENGTH];
char content_dir_name[PATH_MAX_LENGTH];
char config_directory[PATH_MAX_LENGTH];
bool should_append = false;
rarch_system_info_t *system = (rarch_system_info_t*)data;
const char *core_name = system ?
system->info.library_name : NULL;
const char *rarch_path_basename = path_get(RARCH_PATH_BASENAME);
const char *game_name = NULL;
settings_t *settings = config_st;
bool has_content = !string_is_empty(rarch_path_basename);
core_path[0] = '\0';
game_path[0] = '\0';
content_path[0] = '\0';
content_dir_name[0] = '\0';
config_directory[0] = '\0';
/* Cannot load an override if we have no core */
if (string_is_empty(core_name))
return false;
/* Get base config directory */
fill_pathname_application_special(config_directory,
sizeof(config_directory),
APPLICATION_SPECIAL_DIRECTORY_CONFIG);
/* Concatenate strings into full paths for core_path,
* game_path, content_path */
if (has_content)
{
fill_pathname_parent_dir_name(content_dir_name,
rarch_path_basename, sizeof(content_dir_name));
game_name = path_basename(rarch_path_basename);
fill_pathname_join_special_ext(game_path,
config_directory, core_name,
game_name,
".cfg",
sizeof(game_path));
fill_pathname_join_special_ext(content_path,
config_directory, core_name,
content_dir_name,
".cfg",
sizeof(content_path));
}
fill_pathname_join_special_ext(core_path,
config_directory, core_name,
core_name,
".cfg",
sizeof(core_path));
/* per-core overrides */
/* Create a new config file from core_path */
if (config_file_exists(core_path))
{
2021-02-03 11:43:56 +00:00
RARCH_LOG("[Overrides]: Core-specific overrides found at \"%s\".\n",
core_path);
path_set(RARCH_PATH_CONFIG_APPEND, core_path);
should_append = true;
}
else
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RARCH_LOG("[Overrides]: No core-specific overrides found at \"%s\".\n",
core_path);
if (has_content)
{
/* per-content-dir overrides */
/* Create a new config file from content_path */
if (config_file_exists(content_path))
{
char temp_path[PATH_MAX_LENGTH];
RARCH_LOG("[Overrides]: Content dir-specific overrides found at \"%s\".\n",
content_path);
if (should_append)
{
RARCH_LOG("[Overrides]: Content dir-specific overrides stacking on top of previous overrides.\n");
snprintf(temp_path, sizeof(temp_path),
"%s|%s",
path_get(RARCH_PATH_CONFIG_APPEND),
content_path
);
}
else
{
temp_path[0] = '\0';
strlcpy(temp_path, content_path, sizeof(temp_path));
}
path_set(RARCH_PATH_CONFIG_APPEND, temp_path);
should_append = true;
}
else
RARCH_LOG("[Overrides]: No content-dir-specific overrides found at \"%s\".\n",
content_path);
/* per-game overrides */
/* Create a new config file from game_path */
if (config_file_exists(game_path))
{
char temp_path[PATH_MAX_LENGTH];
RARCH_LOG("[Overrides]: Game-specific overrides found at \"%s\".\n",
game_path);
if (should_append)
{
RARCH_LOG("[Overrides]: Game-specific overrides stacking on top of previous overrides.\n");
snprintf(temp_path, sizeof(temp_path),
"%s|%s",
path_get(RARCH_PATH_CONFIG_APPEND),
game_path
);
}
else
{
temp_path[0] = '\0';
strlcpy(temp_path, game_path, sizeof(temp_path));
}
path_set(RARCH_PATH_CONFIG_APPEND, temp_path);
2015-01-24 22:42:31 +00:00
should_append = true;
}
else
RARCH_LOG("[Overrides]: No game-specific overrides found at \"%s\".\n",
game_path);
2019-07-04 15:29:29 +00:00
}
if (!should_append)
return false;
/* Re-load the configuration with any overrides
* that might have been found */
/* Toggle has_save_path to false so it resets */
retroarch_override_setting_unset(RARCH_OVERRIDE_SETTING_STATE_PATH, NULL);
retroarch_override_setting_unset(RARCH_OVERRIDE_SETTING_SAVE_PATH, NULL);
if (!config_load_file(global_get_ptr(),
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path_get(RARCH_PATH_CONFIG), settings))
return false;
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if (settings->bools.notification_show_config_override_load)
runloop_msg_queue_push(msg_hash_to_str(MSG_CONFIG_OVERRIDE_LOADED),
1, 100, false,
NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
/* Reset save paths. */
retroarch_override_setting_set(RARCH_OVERRIDE_SETTING_STATE_PATH, NULL);
retroarch_override_setting_set(RARCH_OVERRIDE_SETTING_SAVE_PATH, NULL);
path_clear(RARCH_PATH_CONFIG_APPEND);
return true;
}
/**
* config_unload_override:
*
* Unloads configuration overrides if overrides are active.
*
*
* Returns: false if there was an error.
*/
bool config_unload_override(void)
{
path_clear(RARCH_PATH_CONFIG_APPEND);
/* Toggle has_save_path to false so it resets */
retroarch_override_setting_unset(RARCH_OVERRIDE_SETTING_STATE_PATH, NULL);
retroarch_override_setting_unset(RARCH_OVERRIDE_SETTING_SAVE_PATH, NULL);
if (!config_load_file(global_get_ptr(),
path_get(RARCH_PATH_CONFIG), config_st))
return false;
RARCH_LOG("[Overrides]: Configuration overrides unloaded, original configuration restored.\n");
/* Reset save paths */
retroarch_override_setting_set(RARCH_OVERRIDE_SETTING_STATE_PATH, NULL);
retroarch_override_setting_set(RARCH_OVERRIDE_SETTING_SAVE_PATH, NULL);
return true;
}
/**
* config_load_remap:
*
* Tries to append game-specific and core-specific remap files.
*
* This function only has an effect if a game-specific or core-specific
* configuration file exists at respective locations.
*
* core-specific: $REMAP_DIR/$CORE_NAME/$CORE_NAME.cfg
* game-specific: $REMAP_DIR/$CORE_NAME/$GAME_NAME.cfg
*
* Returns: false if there was an error or no action was performed.
*/
bool config_load_remap(const char *directory_input_remapping,
void *data)
{
char content_dir_name[PATH_MAX_LENGTH];
/* final path for core-specific configuration (prefix+suffix) */
char core_path[PATH_MAX_LENGTH];
/* final path for game-specific configuration (prefix+suffix) */
char game_path[PATH_MAX_LENGTH];
/* final path for content-dir-specific configuration (prefix+suffix) */
char content_path[PATH_MAX_LENGTH];
config_file_t *new_conf = NULL;
rarch_system_info_t *system = (rarch_system_info_t*)data;
const char *core_name = system ? system->info.library_name : NULL;
const char *rarch_path_basename = path_get(RARCH_PATH_BASENAME);
const char *game_name = NULL;
bool has_content = !string_is_empty(rarch_path_basename);
enum msg_hash_enums msg_remap_loaded = MSG_GAME_REMAP_FILE_LOADED;
settings_t *settings = config_st;
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bool notification_show_remap_load = settings->bools.notification_show_remap_load;
content_dir_name[0] = '\0';
core_path[0] = '\0';
game_path[0] = '\0';
content_path[0] = '\0';
/* > Cannot load remaps if we have no core
* > Cannot load remaps if remap directory is unset */
if (string_is_empty(core_name) ||
string_is_empty(directory_input_remapping))
return false;
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RARCH_LOG("[Remaps]: Remap directory: \"%s\".\n", directory_input_remapping);
/* Concatenate strings into full paths for core_path,
* game_path, content_path */
if (has_content)
{
fill_pathname_parent_dir_name(content_dir_name,
rarch_path_basename, sizeof(content_dir_name));
game_name = path_basename(rarch_path_basename);
fill_pathname_join_special_ext(game_path,
directory_input_remapping, core_name,
game_name,
FILE_PATH_REMAP_EXTENSION,
sizeof(game_path));
fill_pathname_join_special_ext(content_path,
directory_input_remapping, core_name,
content_dir_name,
FILE_PATH_REMAP_EXTENSION,
sizeof(content_path));
}
fill_pathname_join_special_ext(core_path,
directory_input_remapping, core_name,
core_name,
FILE_PATH_REMAP_EXTENSION,
sizeof(core_path));
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input_remapping_set_defaults(false);
/* If a game remap file exists, load it. */
if (has_content && (new_conf = config_file_new_from_path_to_string(game_path)))
{
bool ret = input_remapping_load_file(new_conf, game_path);
config_file_free(new_conf);
new_conf = NULL;
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RARCH_LOG("[Remaps]: Game-specific remap found at \"%s\".\n", game_path);
if (ret)
{
retroarch_ctl(RARCH_CTL_SET_REMAPS_GAME_ACTIVE, NULL);
/* msg_remap_loaded is set to MSG_GAME_REMAP_FILE_LOADED
* by default - no need to change it here */
goto success;
}
}
2016-05-27 03:13:05 +00:00
/* If a content-dir remap file exists, load it. */
if (has_content && (new_conf = config_file_new_from_path_to_string(content_path)))
{
bool ret = input_remapping_load_file(new_conf, content_path);
config_file_free(new_conf);
new_conf = NULL;
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RARCH_LOG("[Remaps]: Content-dir-specific remap found at \"%s\".\n", content_path);
if (ret)
{
retroarch_ctl(RARCH_CTL_SET_REMAPS_CONTENT_DIR_ACTIVE, NULL);
msg_remap_loaded = MSG_DIRECTORY_REMAP_FILE_LOADED;
goto success;
}
}
2016-05-27 03:13:05 +00:00
/* If a core remap file exists, load it. */
if ((new_conf = config_file_new_from_path_to_string(core_path)))
{
bool ret = input_remapping_load_file(new_conf, core_path);
config_file_free(new_conf);
new_conf = NULL;
2021-02-03 11:43:56 +00:00
RARCH_LOG("[Remaps]: Core-specific remap found at \"%s\".\n", core_path);
if (ret)
{
retroarch_ctl(RARCH_CTL_SET_REMAPS_CORE_ACTIVE, NULL);
msg_remap_loaded = MSG_CORE_REMAP_FILE_LOADED;
goto success;
}
}
if (new_conf)
config_file_free(new_conf);
new_conf = NULL;
2016-08-26 16:26:24 +00:00
return false;
2016-08-26 16:26:24 +00:00
success:
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if (notification_show_remap_load)
runloop_msg_queue_push(
msg_hash_to_str(msg_remap_loaded), 1, 100, false,
NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
return true;
}
2016-08-26 16:26:24 +00:00
/**
* config_parse_file:
*
* Loads a config file and reads all the values into memory.
*
*/
static void config_parse_file(global_t *global)
{
const char *config_path = path_get(RARCH_PATH_CONFIG);
if (path_is_empty(RARCH_PATH_CONFIG))
{
2021-02-18 16:33:47 +00:00
RARCH_LOG("[Config]: Loading default config.\n");
}
else
RARCH_LOG("[Config]: Loading config from: \"%s\".\n", config_path);
2016-08-26 01:10:01 +00:00
2016-07-24 05:14:24 +00:00
{
if (!config_load_file(global, config_path, config_st))
{
2021-02-18 16:33:47 +00:00
RARCH_ERR("[Config]: Couldn't find config at path: \"%s\".\n",
config_path);
}
}
}
2021-04-07 23:54:44 +00:00
static void video_driver_save_settings(global_t *global, config_file_t *conf)
{
config_set_int(conf, "gamma_correction",
global->console.screen.gamma_correction);
config_set_bool(conf, "flicker_filter_enable",
global->console.flickerfilter_enable);
config_set_bool(conf, "soft_filter_enable",
global->console.softfilter_enable);
config_set_int(conf, "soft_filter_index",
global->console.screen.soft_filter_index);
config_set_int(conf, "current_resolution_id",
global->console.screen.resolutions.current.id);
config_set_int(conf, "flicker_filter_index",
global->console.screen.flicker_filter_index);
}
static void save_keybind_hat(config_file_t *conf, const char *key,
const struct retro_keybind *bind)
{
char config[16];
unsigned hat = (unsigned)GET_HAT(bind->joykey);
const char *dir = NULL;
config[0] = '\0';
switch (GET_HAT_DIR(bind->joykey))
{
case HAT_UP_MASK:
dir = "up";
break;
case HAT_DOWN_MASK:
dir = "down";
break;
case HAT_LEFT_MASK:
dir = "left";
break;
case HAT_RIGHT_MASK:
dir = "right";
break;
default:
break;
}
snprintf(config, sizeof(config), "h%u%s", hat, dir);
config_set_string(conf, key, config);
}
static void save_keybind_joykey(config_file_t *conf,
const char *prefix,
const char *base,
const struct retro_keybind *bind, bool save_empty)
{
char key[64];
key[0] = '\0';
fill_pathname_join_delim_concat(key, prefix,
base, '_', "_btn", sizeof(key));
if (bind->joykey == NO_BTN)
{
if (save_empty)
config_set_string(conf, key, "nul");
}
else if (GET_HAT_DIR(bind->joykey))
save_keybind_hat(conf, key, bind);
else
config_set_uint64(conf, key, bind->joykey);
}
static void save_keybind_axis(config_file_t *conf,
const char *prefix,
const char *base,
const struct retro_keybind *bind, bool save_empty)
{
char key[64];
unsigned axis = 0;
char dir = '\0';
key[0] = '\0';
fill_pathname_join_delim_concat(key,
prefix, base, '_',
"_axis",
sizeof(key));
if (bind->joyaxis == AXIS_NONE)
{
if (save_empty)
config_set_string(conf, key, "nul");
}
else if (AXIS_NEG_GET(bind->joyaxis) != AXIS_DIR_NONE)
{
dir = '-';
axis = AXIS_NEG_GET(bind->joyaxis);
}
else if (AXIS_POS_GET(bind->joyaxis) != AXIS_DIR_NONE)
{
dir = '+';
axis = AXIS_POS_GET(bind->joyaxis);
}
if (dir)
{
char config[16];
config[0] = '\0';
snprintf(config, sizeof(config), "%c%u", dir, axis);
config_set_string(conf, key, config);
}
}
static void save_keybind_mbutton(config_file_t *conf,
const char *prefix,
const char *base,
const struct retro_keybind *bind, bool save_empty)
{
char key[64];
key[0] = '\0';
fill_pathname_join_delim_concat(key, prefix,
base, '_', "_mbtn", sizeof(key));
switch (bind->mbutton)
{
case RETRO_DEVICE_ID_MOUSE_LEFT:
config_set_uint64(conf, key, 1);
break;
case RETRO_DEVICE_ID_MOUSE_RIGHT:
config_set_uint64(conf, key, 2);
break;
case RETRO_DEVICE_ID_MOUSE_MIDDLE:
config_set_uint64(conf, key, 3);
break;
case RETRO_DEVICE_ID_MOUSE_BUTTON_4:
config_set_uint64(conf, key, 4);
break;
case RETRO_DEVICE_ID_MOUSE_BUTTON_5:
config_set_uint64(conf, key, 5);
break;
case RETRO_DEVICE_ID_MOUSE_WHEELUP:
config_set_string(conf, key, "wu");
break;
case RETRO_DEVICE_ID_MOUSE_WHEELDOWN:
config_set_string(conf, key, "wd");
break;
case RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP:
config_set_string(conf, key, "whu");
break;
case RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN:
config_set_string(conf, key, "whd");
break;
default:
if (save_empty)
config_set_string(conf, key, "nul");
break;
}
}
/**
* input_config_save_keybind:
* @conf : pointer to config file object
* @prefix : prefix name of keybind
* @base : base name of keybind
* @bind : pointer to key binding object
* @kb : save keyboard binds
*
* Save a key binding to the config file.
*/
static void input_config_save_keybind(config_file_t *conf,
const char *prefix,
const char *base,
const struct retro_keybind *bind,
bool save_empty)
{
save_keybind_joykey (conf, prefix, base, bind, save_empty);
save_keybind_axis (conf, prefix, base, bind, save_empty);
save_keybind_mbutton(conf, prefix, base, bind, save_empty);
}
const char *input_config_get_prefix(unsigned user, bool meta)
{
static const char *bind_user_prefix[MAX_USERS] = {
"input_player1",
"input_player2",
"input_player3",
"input_player4",
"input_player5",
"input_player6",
"input_player7",
"input_player8",
"input_player9",
"input_player10",
"input_player11",
"input_player12",
"input_player13",
"input_player14",
"input_player15",
"input_player16",
};
if (meta)
{
if (user == 0)
return "input";
/* Don't bother with meta bind for anyone else than first user. */
return NULL;
}
return bind_user_prefix[user];
}
/**
* input_config_save_keybinds_user:
* @conf : pointer to config file object
* @user : user number
*
* Save the current keybinds of a user (@user) to the config file (@conf).
*/
static void input_config_save_keybinds_user(config_file_t *conf, unsigned user)
{
unsigned i = 0;
for (i = 0; input_config_bind_map_get_valid(i); i++)
{
char key[64];
char btn[64];
const struct input_bind_map *keybind =
(const struct input_bind_map*)INPUT_CONFIG_BIND_MAP_GET(i);
bool meta = keybind ? keybind->meta : false;
const char *prefix = input_config_get_prefix(user, meta);
const struct retro_keybind *bind = &input_config_binds[user][i];
const char *base = NULL;
if (!prefix || !bind->valid || !keybind)
continue;
base = keybind->base;
key[0] = btn[0] = '\0';
fill_pathname_join_delim(key, prefix, base, '_', sizeof(key));
input_keymaps_translate_rk_to_str(bind->key, btn, sizeof(btn));
config_set_string(conf, key, btn);
input_config_save_keybind(conf, prefix, base, bind, true);
}
}
/**
* config_save_autoconf_profile:
* @device_name : Input device name
* @user : Controller number to save
* Writes a controller autoconf file to disk.
**/
bool config_save_autoconf_profile(const
char *device_name, unsigned user)
{
static const char* invalid_filename_chars[] = {
/* https://support.microsoft.com/en-us/help/905231/information-about-the-characters-that-you-cannot-use-in-site-names--fo */
"~", "#", "%", "&", "*", "{", "}", "\\", ":", "[", "]", "?", "/", "|", "\'", "\"",
NULL
};
unsigned i;
char buf[PATH_MAX_LENGTH];
char autoconf_file[PATH_MAX_LENGTH];
config_file_t *conf = NULL;
int32_t pid_user = 0;
int32_t vid_user = 0;
bool ret = false;
settings_t *settings = config_st;
const char *autoconf_dir = settings->paths.directory_autoconfig;
const char *joypad_driver_fallback = settings->arrays.input_joypad_driver;
const char *joypad_driver = NULL;
char *sanitised_name = NULL;
buf[0] = '\0';
autoconf_file[0] = '\0';
if (string_is_empty(device_name))
goto end;
/* Get currently set joypad driver */
joypad_driver = input_config_get_device_joypad_driver(user);
if (string_is_empty(joypad_driver))
{
/* This cannot happen, but if we reach this
* point without a driver being set for the
* current input device then use the value
* from the settings struct as a fallback */
joypad_driver = joypad_driver_fallback;
if (string_is_empty(joypad_driver))
goto end;
}
sanitised_name = strdup(device_name);
/* Remove invalid filename characters from
* input device name */
for (i = 0; invalid_filename_chars[i]; i++)
{
for (;;)
{
char *tmp = strstr(sanitised_name,
invalid_filename_chars[i]);
if (tmp)
*tmp = '_';
else
break;
}
}
2016-08-30 02:20:28 +00:00
/* Generate autoconfig file path */
fill_pathname_join(buf, autoconf_dir, joypad_driver, sizeof(buf));
if (path_is_directory(buf))
fill_pathname_join_concat(autoconf_file, buf,
sanitised_name, ".cfg", sizeof(autoconf_file));
else
fill_pathname_join_concat(autoconf_file, autoconf_dir,
sanitised_name, ".cfg", sizeof(autoconf_file));
2016-12-26 02:01:29 +00:00
/* Open config file */
conf = config_file_new_from_path_to_string(autoconf_file);
if (!conf)
{
conf = config_file_new_alloc();
if (!conf)
goto end;
}
2016-12-26 02:01:29 +00:00
/* Update config file */
config_set_string(conf, "input_driver",
joypad_driver);
config_set_string(conf, "input_device",
input_config_get_device_name(user));
2016-07-23 12:59:07 +00:00
pid_user = input_config_get_device_pid(user);
vid_user = input_config_get_device_vid(user);
2016-12-26 02:01:29 +00:00
if (pid_user && vid_user)
{
config_set_int(conf, "input_vendor_id",
vid_user);
config_set_int(conf, "input_product_id",
pid_user);
}
2016-07-24 03:01:11 +00:00
for (i = 0; i < RARCH_FIRST_META_KEY; i++)
{
const struct retro_keybind *bind = &input_config_binds[user][i];
if (bind->valid)
input_config_save_keybind(
conf, "input", input_config_bind_map_get_base(i),
bind, false);
}
2017-04-28 17:55:09 +00:00
ret = config_file_write(conf, autoconf_file, false);
end:
if (sanitised_name)
free(sanitised_name);
if (conf)
config_file_free(conf);
return ret;
}
/**
* config_save_file:
* @path : Path that shall be written to.
*
* Writes a config file to disk.
*
* Returns: true (1) on success, otherwise returns false (0).
**/
bool config_save_file(const char *path)
{
float msg_color;
unsigned i = 0;
bool ret = false;
struct config_bool_setting *bool_settings = NULL;
struct config_int_setting *int_settings = NULL;
struct config_uint_setting *uint_settings = NULL;
struct config_size_setting *size_settings = NULL;
struct config_float_setting *float_settings = NULL;
struct config_array_setting *array_settings = NULL;
struct config_path_setting *path_settings = NULL;
config_file_t *conf = config_file_new_from_path_to_string(path);
settings_t *settings = config_st;
2021-04-07 23:54:44 +00:00
global_t *global = global_get_ptr();
int bool_settings_size = sizeof(settings->bools) / sizeof(settings->bools.placeholder);
int float_settings_size = sizeof(settings->floats)/ sizeof(settings->floats.placeholder);
int int_settings_size = sizeof(settings->ints) / sizeof(settings->ints.placeholder);
int uint_settings_size = sizeof(settings->uints) / sizeof(settings->uints.placeholder);
int size_settings_size = sizeof(settings->sizes) / sizeof(settings->sizes.placeholder);
int array_settings_size = sizeof(settings->arrays)/ sizeof(settings->arrays.placeholder);
int path_settings_size = sizeof(settings->paths) / sizeof(settings->paths.placeholder);
if (!conf)
conf = config_file_new_alloc();
if (!conf || retroarch_ctl(RARCH_CTL_IS_OVERRIDES_ACTIVE, NULL))
{
if (conf)
config_file_free(conf);
return false;
}
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bool_settings = populate_settings_bool (settings, &bool_settings_size);
int_settings = populate_settings_int (settings, &int_settings_size);
uint_settings = populate_settings_uint (settings, &uint_settings_size);
size_settings = populate_settings_size (settings, &size_settings_size);
float_settings = populate_settings_float (settings, &float_settings_size);
array_settings = populate_settings_array (settings, &array_settings_size);
path_settings = populate_settings_path (settings, &path_settings_size);
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/* Path settings */
if (path_settings && (path_settings_size > 0))
{
for (i = 0; i < (unsigned)path_settings_size; i++)
{
const char *value = path_settings[i].ptr;
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if (path_settings[i].def_enable && string_is_empty(path_settings[i].ptr))
value = "default";
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config_set_path(conf, path_settings[i].ident, value);
}
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free(path_settings);
}
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#ifdef HAVE_MENU
config_set_path(conf, "xmb_font",
!string_is_empty(settings->paths.path_menu_xmb_font)
? settings->paths.path_menu_xmb_font : "");
#endif
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/* String settings */
if (array_settings && (array_settings_size > 0))
{
for (i = 0; i < (unsigned)array_settings_size; i++)
if (!array_settings[i].override ||
!retroarch_override_setting_is_set(array_settings[i].override, NULL))
config_set_string(conf,
array_settings[i].ident,
array_settings[i].ptr);
free(array_settings);
}
/* Float settings */
if (float_settings && (float_settings_size > 0))
{
for (i = 0; i < (unsigned)float_settings_size; i++)
if (!float_settings[i].override ||
!retroarch_override_setting_is_set(float_settings[i].override, NULL))
config_set_float(conf,
float_settings[i].ident,
*float_settings[i].ptr);
free(float_settings);
}
/* Integer settings */
if (int_settings && (int_settings_size > 0))
{
for (i = 0; i < (unsigned)int_settings_size; i++)
if (!int_settings[i].override ||
!retroarch_override_setting_is_set(int_settings[i].override, NULL))
config_set_int(conf,
int_settings[i].ident,
*int_settings[i].ptr);
free(int_settings);
}
if (uint_settings && (uint_settings_size > 0))
{
for (i = 0; i < (unsigned)uint_settings_size; i++)
if (!uint_settings[i].override ||
!retroarch_override_setting_is_set(uint_settings[i].override, NULL))
config_set_int(conf,
uint_settings[i].ident,
*uint_settings[i].ptr);
free(uint_settings);
}
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if (size_settings && (size_settings_size > 0))
{
for (i = 0; i < (unsigned)size_settings_size; i++)
if (!size_settings[i].override ||
!retroarch_override_setting_is_set(size_settings[i].override, NULL))
config_set_int(conf,
size_settings[i].ident,
(int)*size_settings[i].ptr);
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free(size_settings);
}
for (i = 0; i < MAX_USERS; i++)
{
char cfg[64];
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cfg[0] = '\0';
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snprintf(cfg, sizeof(cfg), "input_device_p%u", i + 1);
config_set_int(conf, cfg, settings->uints.input_device[i]);
snprintf(cfg, sizeof(cfg), "input_player%u_joypad_index", i + 1);
config_set_int(conf, cfg, settings->uints.input_joypad_index[i]);
snprintf(cfg, sizeof(cfg), "input_libretro_device_p%u", i + 1);
config_set_int(conf, cfg, input_config_get_device(i));
snprintf(cfg, sizeof(cfg), "input_player%u_analog_dpad_mode", i + 1);
config_set_int(conf, cfg, settings->uints.input_analog_dpad_mode[i]);
snprintf(cfg, sizeof(cfg), "input_player%u_mouse_index", i + 1);
config_set_int(conf, cfg, settings->uints.input_mouse_index[i]);
}
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/* Boolean settings */
if (bool_settings && (bool_settings_size > 0))
{
for (i = 0; i < (unsigned)bool_settings_size; i++)
if (!bool_settings[i].override ||
!retroarch_override_setting_is_set(bool_settings[i].override, NULL))
config_set_bool(conf, bool_settings[i].ident,
*bool_settings[i].ptr);
free(bool_settings);
}
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#ifdef HAVE_NETWORKGAMEPAD
for (i = 0; i < MAX_USERS; i++)
{
char tmp[64];
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tmp[0] = '\0';
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snprintf(tmp, sizeof(tmp), "network_remote_enable_user_p%u", i + 1);
config_set_bool(conf, tmp, settings->bools.network_remote_enable_user[i]);
}
#endif
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/* Verbosity isn't in bool_settings since it needs to be loaded differently */
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_VERBOSITY, NULL))
config_set_bool(conf, "log_verbosity",
verbosity_is_enabled());
config_set_bool(conf, "perfcnt_enable",
retroarch_ctl(RARCH_CTL_IS_PERFCNT_ENABLE, NULL));
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msg_color = (((int)(settings->floats.video_msg_color_r * 255.0f) & 0xff) << 16) +
(((int)(settings->floats.video_msg_color_g * 255.0f) & 0xff) << 8) +
(((int)(settings->floats.video_msg_color_b * 255.0f) & 0xff));
2016-08-26 05:44:05 +00:00
/* Hexadecimal settings */
config_set_hex(conf, "video_message_color", msg_color);
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if (conf)
video_driver_save_settings(global, conf);
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#ifdef HAVE_LAKKA
if (settings->bools.ssh_enable)
filestream_close(filestream_open(LAKKA_SSH_PATH,
RETRO_VFS_FILE_ACCESS_WRITE,
RETRO_VFS_FILE_ACCESS_HINT_NONE));
else
filestream_delete(LAKKA_SSH_PATH);
if (settings->bools.samba_enable)
filestream_close(filestream_open(LAKKA_SAMBA_PATH,
RETRO_VFS_FILE_ACCESS_WRITE,
RETRO_VFS_FILE_ACCESS_HINT_NONE));
else
filestream_delete(LAKKA_SAMBA_PATH);
if (settings->bools.bluetooth_enable)
filestream_close(filestream_open(LAKKA_BLUETOOTH_PATH,
RETRO_VFS_FILE_ACCESS_WRITE,
RETRO_VFS_FILE_ACCESS_HINT_NONE));
else
filestream_delete(LAKKA_BLUETOOTH_PATH);
#endif
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for (i = 0; i < MAX_USERS; i++)
input_config_save_keybinds_user(conf, i);
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ret = config_file_write(conf, path, true);
config_file_free(conf);
return ret;
}
/**
* config_save_overrides:
* @path : Path that shall be written to.
*
* Writes a config file override to disk.
*
* Returns: true (1) on success, otherwise returns false (0).
**/
bool config_save_overrides(enum override_type type, void *data)
{
int tmp_i = 0;
unsigned i = 0;
bool ret = false;
config_file_t *conf = NULL;
settings_t *settings = NULL;
struct config_bool_setting *bool_settings = NULL;
struct config_bool_setting *bool_overrides = NULL;
struct config_int_setting *int_settings = NULL;
struct config_uint_setting *uint_settings = NULL;
struct config_size_setting *size_settings = NULL;
struct config_int_setting *int_overrides = NULL;
struct config_uint_setting *uint_overrides = NULL;
struct config_size_setting *size_overrides = NULL;
struct config_float_setting *float_settings = NULL;
struct config_float_setting *float_overrides= NULL;
struct config_array_setting *array_settings = NULL;
struct config_array_setting *array_overrides= NULL;
struct config_path_setting *path_settings = NULL;
struct config_path_setting *path_overrides = NULL;
char config_directory[PATH_MAX_LENGTH];
char override_directory[PATH_MAX_LENGTH];
char core_path[PATH_MAX_LENGTH];
char game_path[PATH_MAX_LENGTH];
char content_path[PATH_MAX_LENGTH];
char content_dir_name[PATH_MAX_LENGTH];
settings_t *overrides = config_st;
int bool_settings_size = sizeof(settings->bools) / sizeof(settings->bools.placeholder);
int float_settings_size = sizeof(settings->floats) / sizeof(settings->floats.placeholder);
int int_settings_size = sizeof(settings->ints) / sizeof(settings->ints.placeholder);
int uint_settings_size = sizeof(settings->uints) / sizeof(settings->uints.placeholder);
int size_settings_size = sizeof(settings->sizes) / sizeof(settings->sizes.placeholder);
int array_settings_size = sizeof(settings->arrays) / sizeof(settings->arrays.placeholder);
int path_settings_size = sizeof(settings->paths) / sizeof(settings->paths.placeholder);
rarch_system_info_t *system = (rarch_system_info_t*)data;
const char *core_name = system ? system->info.library_name : NULL;
const char *rarch_path_basename = path_get(RARCH_PATH_BASENAME);
const char *game_name = NULL;
bool has_content = !string_is_empty(rarch_path_basename);
config_directory[0] = '\0';
override_directory[0] = '\0';
core_path[0] = '\0';
game_path[0] = '\0';
content_path[0] = '\0';
content_dir_name[0] = '\0';
/* > Cannot save an override if we have no core
* > Cannot save a per-game or per-content-directory
* override if we have no content */
if (string_is_empty(core_name) ||
(!has_content && (type != OVERRIDE_CORE)))
return false;
settings = (settings_t*)calloc(1, sizeof(settings_t));
conf = config_file_new_alloc();
/* Get base config directory */
fill_pathname_application_special(config_directory,
sizeof(config_directory),
APPLICATION_SPECIAL_DIRECTORY_CONFIG);
fill_pathname_join(override_directory,
config_directory, core_name,
sizeof(override_directory));
/* Ensure base config directory exists */
if (!path_is_directory(override_directory))
path_mkdir(override_directory);
/* Load the original config file in memory */
config_load_file(global_get_ptr(),
path_get(RARCH_PATH_CONFIG), settings);
bool_settings = populate_settings_bool(settings, &bool_settings_size);
tmp_i = sizeof(settings->bools) / sizeof(settings->bools.placeholder);
bool_overrides = populate_settings_bool(overrides, &tmp_i);
int_settings = populate_settings_int(settings, &int_settings_size);
tmp_i = sizeof(settings->ints) / sizeof(settings->ints.placeholder);
int_overrides = populate_settings_int (overrides, &tmp_i);
2016-08-26 01:10:01 +00:00
uint_settings = populate_settings_uint(settings, &uint_settings_size);
tmp_i = sizeof(settings->uints) / sizeof(settings->uints.placeholder);
uint_overrides = populate_settings_uint (overrides, &tmp_i);
2016-08-29 13:36:55 +00:00
size_settings = populate_settings_size(settings, &size_settings_size);
tmp_i = sizeof(settings->sizes) / sizeof(settings->sizes.placeholder);
size_overrides = populate_settings_size (overrides, &tmp_i);
float_settings = populate_settings_float(settings, &float_settings_size);
tmp_i = sizeof(settings->floats) / sizeof(settings->floats.placeholder);
float_overrides = populate_settings_float(overrides, &tmp_i);
array_settings = populate_settings_array(settings, &array_settings_size);
tmp_i = sizeof(settings->arrays) / sizeof(settings->arrays.placeholder);
array_overrides = populate_settings_array (overrides, &tmp_i);
path_settings = populate_settings_path(settings, &path_settings_size);
tmp_i = sizeof(settings->paths) / sizeof(settings->paths.placeholder);
path_overrides = populate_settings_path (overrides, &tmp_i);
RARCH_LOG("[Overrides]: Looking for changed settings... \n");
if (conf)
{
for (i = 0; i < (unsigned)bool_settings_size; i++)
{
if ((*bool_settings[i].ptr) != (*bool_overrides[i].ptr))
config_set_bool(conf, bool_overrides[i].ident,
(*bool_overrides[i].ptr));
}
for (i = 0; i < (unsigned)int_settings_size; i++)
{
if ((*int_settings[i].ptr) != (*int_overrides[i].ptr))
config_set_int(conf, int_overrides[i].ident,
(*int_overrides[i].ptr));
}
for (i = 0; i < (unsigned)uint_settings_size; i++)
{
if ((*uint_settings[i].ptr) != (*uint_overrides[i].ptr))
config_set_int(conf, uint_overrides[i].ident,
(*uint_overrides[i].ptr));
}
for (i = 0; i < (unsigned)size_settings_size; i++)
{
if ((*size_settings[i].ptr) != (*size_overrides[i].ptr))
config_set_int(conf, size_overrides[i].ident,
(int)(*size_overrides[i].ptr));
}
for (i = 0; i < (unsigned)float_settings_size; i++)
{
if ((*float_settings[i].ptr) != (*float_overrides[i].ptr))
config_set_float(conf, float_overrides[i].ident,
*float_overrides[i].ptr);
}
2016-09-21 22:58:19 +00:00
for (i = 0; i < (unsigned)array_settings_size; i++)
{
if (!string_is_equal(array_settings[i].ptr, array_overrides[i].ptr))
{
#ifdef HAVE_CHEEVOS
/* As authentication doesn't occur until after content is loaded,
* the achievement authentication token might only exist in the
* override set, and therefore differ from the master config set.
* Storing the achievement authentication token in an override
* is a recipe for disaster. If it expires and the user generates
* a new token, then the override will be out of date and the
* user will have to reauthenticate for each override (and also
* remember to update each override). Also exclude the username
* as it's directly tied to the token and password.
*/
if (string_is_equal(array_settings[i].ident, "cheevos_token") ||
string_is_equal(array_settings[i].ident, "cheevos_password") ||
string_is_equal(array_settings[i].ident, "cheevos_username"))
continue;
#endif
config_set_string(conf, array_overrides[i].ident,
array_overrides[i].ptr);
}
}
2016-09-21 22:58:19 +00:00
for (i = 0; i < (unsigned)path_settings_size; i++)
{
if (!string_is_equal(path_settings[i].ptr, path_overrides[i].ptr))
config_set_path(conf, path_overrides[i].ident,
path_overrides[i].ptr);
}
for (i = 0; i < MAX_USERS; i++)
{
char cfg[64];
cfg[0] = '\0';
if (settings->uints.input_device[i]
!= overrides->uints.input_device[i])
{
snprintf(cfg, sizeof(cfg), "input_device_p%u", i + 1);
config_set_int(conf, cfg, overrides->uints.input_device[i]);
}
if (settings->uints.input_joypad_index[i]
!= overrides->uints.input_joypad_index[i])
{
snprintf(cfg, sizeof(cfg), "input_player%u_joypad_index", i + 1);
config_set_int(conf, cfg, overrides->uints.input_joypad_index[i]);
}
}
ret = false;
switch (type)
{
case OVERRIDE_CORE:
fill_pathname_join_special_ext(core_path,
config_directory, core_name,
core_name,
FILE_PATH_CONFIG_EXTENSION,
sizeof(core_path));
2021-02-03 11:43:56 +00:00
RARCH_LOG ("[Overrides]: Path \"%s\".\n", core_path);
ret = config_file_write(conf, core_path, true);
break;
case OVERRIDE_GAME:
game_name = path_basename(rarch_path_basename);
fill_pathname_join_special_ext(game_path,
config_directory, core_name,
game_name,
FILE_PATH_CONFIG_EXTENSION,
sizeof(game_path));
2021-02-03 11:43:56 +00:00
RARCH_LOG ("[Overrides]: Path \"%s\".\n", game_path);
ret = config_file_write(conf, game_path, true);
break;
case OVERRIDE_CONTENT_DIR:
fill_pathname_parent_dir_name(content_dir_name,
rarch_path_basename, sizeof(content_dir_name));
fill_pathname_join_special_ext(content_path,
config_directory, core_name,
content_dir_name,
FILE_PATH_CONFIG_EXTENSION,
sizeof(content_path));
2021-02-03 11:43:56 +00:00
RARCH_LOG ("[Overrides]: Path \"%s\".\n", content_path);
ret = config_file_write(conf, content_path, true);
break;
case OVERRIDE_NONE:
default:
break;
}
config_file_free(conf);
}
if (bool_settings)
free(bool_settings);
if (bool_overrides)
free(bool_overrides);
if (int_settings)
free(int_settings);
if (uint_settings)
free(uint_settings);
if (size_settings)
free(size_settings);
if (int_overrides)
free(int_overrides);
if (uint_overrides)
free(uint_overrides);
if (float_settings)
free(float_settings);
if (float_overrides)
free(float_overrides);
if (array_settings)
free(array_settings);
if (array_overrides)
free(array_overrides);
if (path_settings)
free(path_settings);
if (path_overrides)
free(path_overrides);
if (size_overrides)
free(size_overrides);
free(settings);
return ret;
2016-08-25 06:34:51 +00:00
}
/* Replaces currently loaded configuration file with
* another one. Will load a dummy core to flush state
* properly. */
bool config_replace(bool config_replace_save_on_exit, char *path)
2016-05-27 14:42:20 +00:00
{
content_ctx_info_t content_info = {0};
const char *rarch_path_config = path_get(RARCH_PATH_CONFIG);
2016-05-27 14:42:20 +00:00
/* If config file to be replaced is the same as the
* current config file, exit. */
if (string_is_equal(path, rarch_path_config))
return false;
2016-05-27 14:42:20 +00:00
if (config_replace_save_on_exit && !path_is_empty(RARCH_PATH_CONFIG))
config_save_file(rarch_path_config);
path_set(RARCH_PATH_CONFIG, path);
retroarch_ctl(RARCH_CTL_UNSET_BLOCK_CONFIG_READ, NULL);
/* Load core in new (salamander) config. */
path_clear(RARCH_PATH_CORE);
return task_push_start_dummy_core(&content_info);
}
/**
* input_remapping_load_file:
* @data : Path to config file.
*
* Loads a remap file from disk to memory.
*
* Returns: true (1) if successful, otherwise false (0).
**/
bool input_remapping_load_file(void *data, const char *path)
{
unsigned i, j;
config_file_t *conf = (config_file_t*)data;
settings_t *settings = config_st;
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runloop_state_t *runloop_st = runloop_state_get_ptr();
char key_strings[RARCH_FIRST_CUSTOM_BIND + 8][8] = {
"b", "y", "select", "start",
"up", "down", "left", "right",
"a", "x", "l", "r", "l2", "r2",
"l3", "r3", "l_x+", "l_x-", "l_y+", "l_y-", "r_x+", "r_x-", "r_y+", "r_y-" };
if (!conf || string_is_empty(path))
return false;
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if (!string_is_empty(runloop_st->name.remapfile))
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{
input_remapping_deinit();
input_remapping_set_defaults(false);
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}
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runloop_st->name.remapfile = strdup(path);
for (i = 0; i < MAX_USERS; i++)
{
char s1[32], s2[32], s3[32];
s1[0] = '\0';
s2[0] = '\0';
s3[0] = '\0';
snprintf(s1, sizeof(s1), "input_player%u_btn", i + 1);
snprintf(s2, sizeof(s2), "input_player%u_key", i + 1);
snprintf(s3, sizeof(s3), "input_player%u_stk", i + 1);
for (j = 0; j < RARCH_FIRST_CUSTOM_BIND + 8; j++)
{
const char *key_string = key_strings[j];
if (j < RARCH_FIRST_CUSTOM_BIND)
{
int btn_remap = -1;
int key_remap = -1;
char btn_ident[128];
char key_ident[128];
btn_ident[0] = key_ident[0] = '\0';
fill_pathname_join_delim(btn_ident, s1,
key_string, '_', sizeof(btn_ident));
fill_pathname_join_delim(key_ident, s2,
key_string, '_', sizeof(key_ident));
if (config_get_int(conf, btn_ident, &btn_remap))
{
if (btn_remap == -1)
btn_remap = RARCH_UNMAPPED;
configuration_set_uint(settings,
settings->uints.input_remap_ids[i][j], btn_remap);
}
if (!config_get_int(conf, key_ident, &key_remap))
key_remap = RETROK_UNKNOWN;
configuration_set_uint(settings,
settings->uints.input_keymapper_ids[i][j], key_remap);
}
else
{
char stk_ident[256];
char key_ident[128];
int stk_remap = -1;
int key_remap = -1;
stk_ident[0] = '\0';
key_ident[0] = '\0';
fill_pathname_join_delim(stk_ident, s3,
key_string, '$', sizeof(stk_ident));
snprintf(stk_ident,
sizeof(stk_ident),
"%s_%s",
s3,
key_string);
if (config_get_int(conf, stk_ident, &stk_remap))
{
if (stk_remap == -1)
stk_remap = RARCH_UNMAPPED;
configuration_set_uint(settings,
settings->uints.input_remap_ids[i][j], stk_remap);
}
fill_pathname_join_delim(key_ident, s2,
key_string, '_', sizeof(key_ident));
if (!config_get_int(conf, key_ident, &key_remap))
key_remap = RETROK_UNKNOWN;
configuration_set_uint(settings,
settings->uints.input_keymapper_ids[i][j], key_remap);
}
}
snprintf(s1, sizeof(s1), "input_player%u_analog_dpad_mode", i + 1);
CONFIG_GET_INT_BASE(conf, settings, uints.input_analog_dpad_mode[i], s1);
snprintf(s1, sizeof(s1), "input_libretro_device_p%u", i + 1);
CONFIG_GET_INT_BASE(conf, settings, uints.input_libretro_device[i], s1);
snprintf(s1, sizeof(s1), "input_remap_port_p%u", i + 1);
CONFIG_GET_INT_BASE(conf, settings, uints.input_remap_ports[i], s1);
}
input_remapping_update_port_map();
/* Whenever a remap file is loaded, subsequent
* changes to global remap-related parameters
* must be reset at the next core deinitialisation */
input_remapping_enable_global_config_restore();
return true;
}
/**
* input_remapping_save_file:
* @path : Path to remapping file (relative path).
*
* Saves remapping values to file.
*
* Returns: true (1) if successful, otherwise false (0).
**/
bool input_remapping_save_file(const char *path)
{
bool ret;
unsigned i, j;
char remap_file[PATH_MAX_LENGTH];
char key_strings[RARCH_FIRST_CUSTOM_BIND + 8][8] = {
"b", "y", "select", "start",
"up", "down", "left", "right",
"a", "x", "l", "r", "l2", "r2",
"l3", "r3", "l_x+", "l_x-", "l_y+", "l_y-", "r_x+", "r_x-", "r_y+", "r_y-" };
config_file_t *conf = NULL;
settings_t *settings = config_st;
2021-07-30 15:38:39 +00:00
unsigned max_users = settings->uints.input_max_users;
const char *dir_input_remapping = settings->paths.directory_input_remapping;
remap_file[0] = '\0';
fill_pathname_join_concat(remap_file, dir_input_remapping, path,
FILE_PATH_REMAP_EXTENSION,
sizeof(remap_file));
if (!(conf = config_file_new_from_path_to_string(remap_file)))
{
if (!(conf = config_file_new_alloc()))
return false;
}
for (i = 0; i < MAX_USERS; i++)
{
bool skip_port = true;
char s1[32];
char s2[32];
char s3[32];
s1[0] = '\0';
s2[0] = '\0';
s3[0] = '\0';
/* We must include all mapped ports + all those
* with an index less than max_users */
if (i < max_users)
skip_port = false;
else
{
/* Check whether current port is mapped
* to an input device */
for (j = 0; j < max_users; j++)
{
if (i == settings->uints.input_remap_ports[j])
{
skip_port = false;
break;
}
}
}
if (skip_port)
continue;
snprintf(s1, sizeof(s1), "input_player%u_btn", i + 1);
snprintf(s2, sizeof(s2), "input_player%u_key", i + 1);
snprintf(s3, sizeof(s3), "input_player%u_stk", i + 1);
for (j = 0; j < RARCH_FIRST_CUSTOM_BIND; j++)
{
char btn_ident[128];
unsigned remap_id = settings->uints.input_remap_ids[i][j];
unsigned keymap_id = settings->uints.input_keymapper_ids[i][j];
const char *key_string = key_strings[j];
btn_ident[0] = '\0';
fill_pathname_join_delim(btn_ident, s1,
key_string, '_', sizeof(btn_ident));
/* only save values that have been modified */
if (remap_id == j)
config_unset(conf, btn_ident);
else
{
if (remap_id == RARCH_UNMAPPED)
config_set_int(conf, btn_ident, -1);
else
config_set_int(conf, btn_ident,
settings->uints.input_remap_ids[i][j]);
}
if (keymap_id != RETROK_UNKNOWN)
{
char key_ident[128];
key_ident[0] = '\0';
fill_pathname_join_delim(key_ident, s2,
key_string, '_', sizeof(key_ident));
config_set_int(conf, key_ident,
settings->uints.input_keymapper_ids[i][j]);
}
}
for (j = RARCH_FIRST_CUSTOM_BIND; j < (RARCH_FIRST_CUSTOM_BIND + 8); j++)
{
char stk_ident[128];
unsigned remap_id = settings->uints.input_remap_ids[i][j];
unsigned keymap_id = settings->uints.input_keymapper_ids[i][j];
const char *key_string = key_strings[j];
stk_ident[0] = '\0';
fill_pathname_join_delim(stk_ident, s3,
key_string, '_', sizeof(stk_ident));
if (remap_id == j)
config_unset(conf, stk_ident);
else
{
if (remap_id == RARCH_UNMAPPED)
config_set_int(conf, stk_ident,
-1);
else
config_set_int(conf, stk_ident,
settings->uints.input_remap_ids[i][j]);
}
if (keymap_id != RETROK_UNKNOWN)
{
char key_ident[128];
key_ident[0] = '\0';
fill_pathname_join_delim(key_ident, s2,
key_string, '_', sizeof(key_ident));
config_set_int(conf, key_ident,
settings->uints.input_keymapper_ids[i][j]);
}
}
snprintf(s1, sizeof(s1), "input_libretro_device_p%u", i + 1);
config_set_int(conf, s1, input_config_get_device(i));
snprintf(s1, sizeof(s1), "input_player%u_analog_dpad_mode", i + 1);
config_set_int(conf, s1, settings->uints.input_analog_dpad_mode[i]);
snprintf(s1, sizeof(s1), "input_remap_port_p%u", i + 1);
config_set_int(conf, s1, settings->uints.input_remap_ports[i]);
}
ret = config_file_write(conf, remap_file, true);
config_file_free(conf);
return ret;
}
bool input_remapping_remove_file(const char *path,
const char *dir_input_remapping)
{
char remap_file[PATH_MAX_LENGTH];
remap_file[0] = '\0';
fill_pathname_join_concat(remap_file, dir_input_remapping, path,
FILE_PATH_REMAP_EXTENSION,
sizeof(remap_file));
return filestream_delete(remap_file) == 0 ? true : false;
}
#endif
#if !defined(HAVE_DYNAMIC)
/* Salamander config file contains a single
* entry (libretro_path), which is linked to
* RARCH_PATH_CORE
* > Used to select which core to load
* when launching a salamander build */
static bool config_file_salamander_get_path(char *s, size_t len)
{
const char *rarch_config_path = g_defaults.path_config;
if (!string_is_empty(rarch_config_path))
fill_pathname_resolve_relative(s,
rarch_config_path,
FILE_PATH_SALAMANDER_CONFIG,
len);
else
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strcpy_literal(s, FILE_PATH_SALAMANDER_CONFIG);
return !string_is_empty(s);
}
void config_load_file_salamander(void)
{
config_file_t *config = NULL;
char config_path[PATH_MAX_LENGTH];
char libretro_path[PATH_MAX_LENGTH];
config_path[0] = '\0';
libretro_path[0] = '\0';
/* Get config file path */
if (!config_file_salamander_get_path(
config_path, sizeof(config_path)))
return;
/* Open config file */
config = config_file_new_from_path_to_string(config_path);
if (!config)
return;
/* Read 'libretro_path' value and update
* RARCH_PATH_CORE */
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RARCH_LOG("[Config]: Loading salamander config from: \"%s\".\n",
config_path);
if (config_get_path(config, "libretro_path",
libretro_path, sizeof(libretro_path)) &&
!string_is_empty(libretro_path) &&
!string_is_equal(libretro_path, "builtin"))
path_set(RARCH_PATH_CORE, libretro_path);
config_file_free(config);
}
void config_save_file_salamander(void)
{
config_file_t *config = NULL;
const char *libretro_path = path_get(RARCH_PATH_CORE);
bool success = false;
char config_path[PATH_MAX_LENGTH];
config_path[0] = '\0';
if (string_is_empty(libretro_path) ||
string_is_equal(libretro_path, "builtin"))
return;
/* Get config file path */
if (!config_file_salamander_get_path(
config_path, sizeof(config_path)))
return;
/* Open config file */
config = config_file_new_from_path_to_string(config_path);
if (!config)
config = config_file_new_alloc();
if (!config)
goto end;
/* Update config file */
config_set_path(config, "libretro_path", libretro_path);
/* Save config file
* > Only one entry - no need to sort */
success = config_file_write(config, config_path, false);
end:
if (success)
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RARCH_LOG("[Config]: Saving salamander config to: \"%s\".\n",
config_path);
else
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RARCH_ERR("[Config]: Failed to create new salamander config file in: \"%s\".\n",
config_path);
if (config)
config_file_free(config);
}
#endif
bool input_config_bind_map_get_valid(unsigned bind_index)
{
const struct input_bind_map *keybind =
(const struct input_bind_map*)INPUT_CONFIG_BIND_MAP_GET(bind_index);
if (!keybind)
return false;
return keybind->valid;
}
unsigned input_config_bind_map_get_meta(unsigned bind_index)
{
const struct input_bind_map *keybind =
(const struct input_bind_map*)INPUT_CONFIG_BIND_MAP_GET(bind_index);
if (!keybind)
return 0;
return keybind->meta;
}
const char *input_config_bind_map_get_base(unsigned bind_index)
{
const struct input_bind_map *keybind =
(const struct input_bind_map*)INPUT_CONFIG_BIND_MAP_GET(bind_index);
if (!keybind)
return NULL;
return keybind->base;
}
const char *input_config_bind_map_get_desc(unsigned bind_index)
{
const struct input_bind_map *keybind =
(const struct input_bind_map*)INPUT_CONFIG_BIND_MAP_GET(bind_index);
if (!keybind)
return NULL;
return msg_hash_to_str(keybind->desc);
}
uint8_t input_config_bind_map_get_retro_key(unsigned bind_index)
{
const struct input_bind_map *keybind =
(const struct input_bind_map*)INPUT_CONFIG_BIND_MAP_GET(bind_index);
if (!keybind)
return 0;
return keybind->retro_key;
}
void input_config_reset_autoconfig_binds(unsigned port)
{
unsigned i;
if (port >= MAX_USERS)
return;
for (i = 0; i < RARCH_BIND_LIST_END; i++)
{
input_autoconf_binds[port][i].joykey = NO_BTN;
input_autoconf_binds[port][i].joyaxis = AXIS_NONE;
if (input_autoconf_binds[port][i].joykey_label)
{
free(input_autoconf_binds[port][i].joykey_label);
input_autoconf_binds[port][i].joykey_label = NULL;
}
if (input_autoconf_binds[port][i].joyaxis_label)
{
free(input_autoconf_binds[port][i].joyaxis_label);
input_autoconf_binds[port][i].joyaxis_label = NULL;
}
}
}
void input_config_set_autoconfig_binds(unsigned port, void *data)
{
unsigned i;
config_file_t *config = (config_file_t*)data;
struct retro_keybind *binds = NULL;
if ((port >= MAX_USERS) || !config)
return;
binds = input_autoconf_binds[port];
for (i = 0; i < RARCH_BIND_LIST_END; i++)
{
const struct input_bind_map *keybind =
(const struct input_bind_map*)INPUT_CONFIG_BIND_MAP_GET(i);
if (keybind)
{
char str[256];
const char *base = keybind->base;
str[0] = '\0';
fill_pathname_join_delim(str, "input", base, '_', sizeof(str));
input_config_parse_joy_button(str, config, "input", base, &binds[i]);
input_config_parse_joy_axis (str, config, "input", base, &binds[i]);
}
}
}
void input_config_parse_mouse_button(
char *s,
void *conf_data, const char *prefix,
const char *btn, void *bind_data)
{
int val;
char tmp[64];
char key[64];
config_file_t *conf = (config_file_t*)conf_data;
struct retro_keybind *bind = (struct retro_keybind*)bind_data;
tmp[0] = key[0] = '\0';
fill_pathname_join_delim(key, s, "mbtn", '_', sizeof(key));
if (config_get_array(conf, key, tmp, sizeof(tmp)))
{
bind->mbutton = NO_BTN;
if (tmp[0]=='w')
{
switch (tmp[1])
{
case 'u':
bind->mbutton = RETRO_DEVICE_ID_MOUSE_WHEELUP;
break;
case 'd':
bind->mbutton = RETRO_DEVICE_ID_MOUSE_WHEELDOWN;
break;
case 'h':
switch (tmp[2])
{
case 'u':
bind->mbutton = RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP;
break;
case 'd':
bind->mbutton = RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN;
break;
}
break;
}
}
else
{
val = atoi(tmp);
switch (val)
{
case 1:
bind->mbutton = RETRO_DEVICE_ID_MOUSE_LEFT;
break;
case 2:
bind->mbutton = RETRO_DEVICE_ID_MOUSE_RIGHT;
break;
case 3:
bind->mbutton = RETRO_DEVICE_ID_MOUSE_MIDDLE;
break;
case 4:
bind->mbutton = RETRO_DEVICE_ID_MOUSE_BUTTON_4;
break;
case 5:
bind->mbutton = RETRO_DEVICE_ID_MOUSE_BUTTON_5;
break;
}
}
}
}
void input_config_parse_joy_axis(
char *s,
void *conf_data, const char *prefix,
const char *axis, void *bind_data)
{
char tmp[64];
char key[64];
char key_label[64];
config_file_t *conf = (config_file_t*)conf_data;
struct retro_keybind *bind = (struct retro_keybind*)bind_data;
struct config_entry_list *tmp_a = NULL;
tmp[0] = key[0] = key_label[0] = '\0';
fill_pathname_join_delim(key, s,
"axis", '_', sizeof(key));
fill_pathname_join_delim(key_label, s,
"axis_label", '_', sizeof(key_label));
if (config_get_array(conf, key, tmp, sizeof(tmp)))
{
if ( tmp[0] == 'n'
&& tmp[1] == 'u'
&& tmp[2] == 'l'
&& tmp[3] == '\0'
)
bind->joyaxis = AXIS_NONE;
else if (strlen(tmp) >= 2 && (*tmp == '+' || *tmp == '-'))
{
int i_axis = (int)strtol(tmp + 1, NULL, 0);
if (*tmp == '+')
bind->joyaxis = AXIS_POS(i_axis);
else
bind->joyaxis = AXIS_NEG(i_axis);
}
/* Ensure that D-pad emulation doesn't screw this over. */
bind->orig_joyaxis = bind->joyaxis;
}
tmp_a = config_get_entry(conf, key_label);
if (tmp_a && (!string_is_empty(tmp_a->value)))
{
if (bind->joyaxis_label &&
!string_is_empty(bind->joyaxis_label))
free(bind->joyaxis_label);
bind->joyaxis_label = strdup(tmp_a->value);
}
}
static uint16_t input_config_parse_hat(const char *dir)
{
if ( dir[0] == 'u'
&& dir[1] == 'p'
&& dir[2] == '\0'
)
return HAT_UP_MASK;
else if (
dir[0] == 'd'
&& dir[1] == 'o'
&& dir[2] == 'w'
&& dir[3] == 'n'
&& dir[4] == '\0'
)
return HAT_DOWN_MASK;
else if (
dir[0] == 'l'
&& dir[1] == 'e'
&& dir[2] == 'f'
&& dir[3] == 't'
&& dir[4] == '\0'
)
return HAT_LEFT_MASK;
else if (
dir[0] == 'r'
&& dir[1] == 'i'
&& dir[2] == 'g'
&& dir[3] == 'h'
&& dir[4] == 't'
&& dir[5] == '\0'
)
return HAT_RIGHT_MASK;
return 0;
}
void input_config_parse_joy_button(
char *s,
void *data, const char *prefix,
const char *btn, void *bind_data)
{
char tmp[64];
char key[64];
char key_label[64];
config_file_t *conf = (config_file_t*)data;
struct retro_keybind *bind = (struct retro_keybind*)bind_data;
struct config_entry_list *tmp_a = NULL;
tmp[0] = key[0] = key_label[0] = '\0';
fill_pathname_join_delim(key, s,
"btn", '_', sizeof(key));
fill_pathname_join_delim(key_label, s,
"btn_label", '_', sizeof(key_label));
if (config_get_array(conf, key, tmp, sizeof(tmp)))
{
btn = tmp;
if ( btn[0] == 'n'
&& btn[1] == 'u'
&& btn[2] == 'l'
&& btn[3] == '\0'
)
bind->joykey = NO_BTN;
else
{
if (*btn == 'h')
{
const char *str = btn + 1;
/* Parse hat? */
if (str && ISDIGIT((int)*str))
{
char *dir = NULL;
uint16_t hat = strtoul(str, &dir, 0);
uint16_t hat_dir = dir ? input_config_parse_hat(dir) : 0;
if (hat_dir)
bind->joykey = HAT_MAP(hat, hat_dir);
}
}
else
bind->joykey = strtoull(tmp, NULL, 0);
}
}
tmp_a = config_get_entry(conf, key_label);
if (tmp_a && !string_is_empty(tmp_a->value))
{
if (!string_is_empty(bind->joykey_label))
free(bind->joykey_label);
bind->joykey_label = strdup(tmp_a->value);
}
}
2021-11-09 16:07:10 +00:00
void rarch_config_deinit(void)
{
if (config_st)
free(config_st);
config_st = NULL;
}
2021-11-09 16:07:10 +00:00
void rarch_config_init(void)
{
if (config_st)
return;
config_st = (settings_t*)calloc(1, sizeof(settings_t));
}