twinaphex
20490fe81b
(Xbox 1) Bring menu code inline with that of PS3
2012-07-31 17:12:10 +02:00
twinaphex
43077df35b
(Xbox 1) Use font wrapper functions
2012-07-31 01:23:42 +02:00
twinaphex
d324683306
(xbox 1) Rewrite IoSupport.cpp
2012-07-30 02:11:50 +02:00
twinaphex
62673179ab
(Xbox 1) Minor cleanup - menu
2012-07-30 01:46:23 +02:00
twinaphex
5811df47e3
(Xbox 1) Remove useless log
2012-07-30 01:30:14 +02:00
twinaphex
5264bbb7dc
(Xbox 1) Clean up unsigned/signed comparison mismatch warning
2012-07-30 01:24:59 +02:00
Twinaphex
daff4fb27c
(PS3/UNIX-type FS) Skips '.' and '..' directories from being
...
included in the dir list when doing dir_list_new
2012-07-30 00:36:09 +02:00
twinaphex
2d3a2ac7c9
(Xbox 1) Clean up Surface.cpp
2012-07-30 00:11:56 +02:00
twinaphex
676f16b284
(Xbox 1) Rewrite Surface.cpp
2012-07-30 00:08:07 +02:00
twinaphex
293740c4d5
(Xbox 1) Slim down surface class
2012-07-29 23:24:39 +02:00
twinaphex
23dbd820d2
(Xbox 1) Remove MenuMain and MenuManager
2012-07-29 23:09:23 +02:00
twinaphex
f8ee763cf9
(Xbox 1) Revisions to menu code
2012-07-29 22:42:55 +02:00
twinaphex
213bc33238
(Xbox 1) refactoring in MenuMain.cpp
2012-07-29 22:33:10 +02:00
twinaphex
a478c88387
(Xbox 1) Build fix
2012-07-29 22:21:57 +02:00
Twinaphex
49847e90bd
(Xbox 1) Cleanups to MenuMain.cpp
2012-07-29 22:09:47 +02:00
twinaphex
629dfe4a15
(Xbox 1) Uses filebrowser code now - now lists subdirs as well
2012-07-29 22:07:40 +02:00
twinaphex
49bbacdaf1
(Xbox 1) Remove Global.h header
2012-07-29 20:45:21 +02:00
twinaphex
6926b78840
(Xbox 1) Remove Font.cpp - shaves off another MB of memory usage
2012-07-29 19:54:20 +02:00
twinaphex
1b45c5b5de
(Xbox 1) Use debug fonts for menu instead of textures per ROM
...
- we don't have much RAM on Xbox 1 - TODO: make certain text smaller
2012-07-29 19:47:45 +02:00
twinaphex
d7fc00757d
(Xbox 1) Change sprintfs to snprintfs
2012-07-29 18:46:52 +02:00
twinaphex
c92c08ff31
Replace strcpys with strlcpy (except for librsound.c)
2012-07-29 18:38:55 +02:00
twinaphex
6aa0eea7bf
(Xbox 1) Properly configure analog D-pad mapping
...
(Xbox 1) Build fix
2012-07-29 17:50:33 +02:00
twinaphex
e9862014c2
(Xbox 1) Build fix
2012-07-28 22:34:18 +02:00
twinaphex
b03c18187a
(Xbox 1) Build fix
2012-07-28 16:05:56 +02:00
Twinaphex
714837e8c0
(RARCH_CONSOLE) Namespaced all files in console/
2012-07-28 15:54:35 +02:00
Twinaphex
e0f4953de8
(RARCH_CONSOLE) Add second param to set_default_keybind_lut (port
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is player no)
2012-07-28 02:28:10 +02:00
Twinaphex
b29b04b4b0
(RARCH_CONSOLE) Add 'device' param to set_default_keybind_lut and
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set_analog_dpad_mapping
2012-07-28 01:37:15 +02:00
twinaphex
0b0a9e0f96
(Xbox 1) Build fix
2012-07-27 16:03:54 +02:00
Twinaphex
bf9980d8bc
(RARCH_CONSOLE) Control refactor - add post_init and set_analog_to_dpad_mapping
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members
2012-07-27 15:46:15 +02:00
Twinaphex
3a661bff71
(RARCH_CONSOLE) Add new load_game_wrap function that all
...
console ports use - this abstracts away ZIP loading of ROMs too
(PS3) Add new 'ZIP Extract' mode - 'Current dir and load first
file'
2012-07-27 14:32:23 +02:00
twinaphex
5087d9f69c
(Xbox 1) build fix
2012-07-25 23:24:38 +02:00
Twinaphex
811abcf612
(RARCH_CONSOLE) Further Input rewrite for console ports
2012-07-25 21:02:01 +02:00
Twinaphex
4ed249fe18
(RARCH_CONSOLE) Split up input code into retroarch_console_input.c -
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beter segregation of input code
2012-07-25 19:35:21 +02:00
freakdave
3c1a55dce4
(Xbox 1) Fixed rom list/text position in 720p
...
(Xbox 1) Fixed 720p background image problem (loads native 720p image now)
2012-07-25 14:23:59 +02:00
twinaphex
eb0b1f9327
(Xbox 1) Cleanups to Xinput 1 driver
2012-07-24 20:04:42 +02:00
twinaphex
19c611bf42
(Xbox 1) Dehardcoded controls
2012-07-24 19:58:49 +02:00
twinaphex
c29a7e80c9
(Xbox 1) Get rid of retrolaunch.cpp wrapper file - put include lines
...
in griffin.c instead
2012-07-24 18:35:29 +02:00
twinaphex
e88c6b5cfe
(Xbox 1) Add Griffin-like wrapper file for the RetroLaunch source
...
files
2012-07-24 18:16:03 +02:00
twinaphex
5d22842f75
(Xbox 1) Slimming down of RetroLaunch
2012-07-24 18:03:55 +02:00
twinaphex
a82d0c7a9e
(Xbox 1) Freed up some more memory (32MB to 36MB free in VBA Next)
2012-07-24 17:45:28 +02:00
twinaphex
2240e96b20
(Xbox 1) RetroLaunch - complexity cleanups
2012-07-24 17:00:24 +02:00
Twinaphex
53c5ff80ed
(Xbox 1) Resize title image to 128x128
2012-07-24 16:09:48 +02:00
twinaphex
37f5799302
(Xbox 1) Remove retroarch.h header file
2012-07-24 16:17:50 +02:00
twinaphex
5930c85321
(Xbox 1) RetroLaunch- remove unnneeded files
2012-07-24 16:09:01 +02:00
twinaphex
c0e7511d04
(Xbox 1) RetroLaunch's Input.cpp deleted too
2012-07-24 16:06:16 +02:00
twinaphex
3e82330132
(Xbox 1) Controls now work in menu - very twitchy - will be fixed
2012-07-24 16:00:59 +02:00
twinaphex
79bd5a844b
(Xbox 1) Replaced Debug.cpp code with calls to RARCH_LOG/RARCH_WARN/
...
RARCH_ERR
2012-07-24 12:27:49 +02:00
twinaphex
199871955c
(Xbox 1) Shows menu now
2012-07-24 12:04:26 +02:00
twinaphex
58a3c8ac86
(Xbox 1) Menu shows (corrupted) screen now
2012-07-24 11:58:11 +02:00
twinaphex
7a74886730
(Xbox 1) Split up Xbox 1-specific code into xbox1/frontend/menu.cpp
2012-07-23 18:52:58 +02:00
twinaphex
2f51da4034
(Xbox 1) Remove Video.cpp from RetroLaunch - still black
2012-07-23 16:38:29 +02:00
freakdave
fe4b07d8b1
(Xbox 1) Modified RetroLaunch to use RetroArch's D3D device (!NOT TESTED!)
2012-07-23 16:05:16 +02:00
twinaphex
99b8b40ab2
(Xbox 1) Rename 'media' folder to 'Media' folder
2012-07-23 15:22:08 +02:00
twinaphex
baa25cdaa2
(Xbox 1) Included RetroLaunch into the solution - not yet working
...
though
2012-07-23 15:11:15 +02:00
twinaphex
3b7da4c020
(Xbox 1) Add media files to xbox1 dir
2012-07-23 14:58:41 +02:00
twinaphex
c79dbebc90
(Xbox 1) Minor changes to RetroLaunch
2012-07-23 10:15:17 +02:00
twinaphex
772ff6005f
(Xbox 1) Move bottom text to 'safe area' for SDTV screens
2012-07-22 22:32:54 +02:00
freakdave
7fe5059267
(Xbox 1) Just a quick fix ^^
2012-07-22 20:12:11 +02:00
freakdave
41de6da14e
(Xbox 1) Added a simple GUI, right now it browses and lists all files contained in the "roms" folder. The selected rom (its filename) is saved into T:\\tmp.retro. Press start and core.xbe will be launched. If you want to apply changes to the launching code, take a look into MenuMain.cpp.
...
(Xbox 1) Todo: Pass arguments (filename, settings, etc.. ?) into core.xbe or read tmp.retro and get the filename / settings from there
2012-07-22 19:54:04 +02:00
twinaphex
eb20bf47ea
(Xbox 1) Fix FPS onscreen - needs an additional temp char buffer
2012-07-16 05:55:44 +02:00
Twinaphex
d1231fb55b
(Xbox 1/RARCH_CONSOLE) Create member in console_settings for showing
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FPS onscreen
2012-07-16 05:40:57 +02:00
twinaphex
38cde55b78
(360/Xbox 1) Move frontend/main.c to xdk dir
2012-07-16 05:13:30 +02:00
twinaphex
4b0d3620c7
(360/Xbox 1) Move reusable XDK files to new folder - xdk -and
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create header for XDK definitions
2012-07-16 02:15:47 +02:00
freakdave
ff7b280321
(Xbox 1) Fixed debug output not showing correctly on HDTV's
...
(Xbox 1) Fixed debug output in debug mode not showing the second line (FPS/Frames)
2012-07-15 20:49:34 +02:00
twinaphex
aa150c439f
(Xbox 1) FPS reporting for Xbox 1
2012-07-15 19:12:58 +02:00
freakdave
ac83729207
(Xbox 1) Even more indenting fixes
2012-07-15 18:11:24 +02:00
twinaphex
fb8c08c998
(Xbox 1) More indenting nits
2012-07-15 18:04:54 +02:00
Twinaphex
a1adf7ac4b
(Xbox 1) Indenting nits
2012-07-15 17:40:12 +02:00
freakdave
987943a52c
(Xbox 1) Added on-screen debug output (memory usage), this can be toggled in xdk_d3d8.h -> #define SHOW_DEBUG_INFO
2012-07-15 16:27:50 +02:00
freakdave
c8d74c35c9
(Xbox 1) Fixed analog stick controls
2012-07-15 15:50:30 +02:00
twinaphex
c480c6a3d1
(Xbox 1) Working controls - hardcoded binds - will be done
...
properly later
2012-07-14 17:47:57 +02:00
freakdave
0208a18b81
(Xbox 1) Fixed a small bug in xdk_d3d_set_viewport which was causing scaling issues with some HDTV/PAL resolutions
2012-07-14 16:16:28 +02:00
freakdave
303d5c7eac
(Xbox 1) Revisited and cleaned up video initialization code, this also fixes lockups for PAL users using 16:9 mode
...
(Xbox 1) Fixed back buffer artifacts (it's now showing proper black instead of garbled gfx)
2012-07-14 15:54:26 +02:00
freakdave
bf5bfd481e
(Xbox 1) Minor cleanup in D3D8 driver
2012-07-14 12:56:18 +02:00
twinaphex
6b04a46c59
(Xbox 1) (Broken) controls
2012-07-14 06:15:03 +02:00
twinaphex
d9ff2d7c8f
(Xbox 1) Compile in keybinds
2012-07-14 03:19:28 +02:00
twinaphex
a82c1cb6e5
(xbox 1) Changes to Xinput1 driver - still not working - WIP
2012-07-13 23:34:46 +02:00
freakdave
64e4724663
(XBOX 1) Added HDTV and wide screen (some needs to test this with standard video cables) modes
...
(XBOX 1) Several cleanups and minor fixes
2012-07-12 22:23:25 +02:00
twinaphex
4b07c7dfc1
(Xbox 1) take out unused surface
2012-07-11 22:31:16 +02:00
freakdave
191763a5c6
Fixed: Garbled output which was caused by missing and faulty D3D formats
...
Fixed: Minor speedup for Release build, see project properties-> C/C++ ->Optimization
Fixed: Texture scaling issue, at least it displays full screen now, it may still need some work though
2012-07-11 21:41:06 +02:00
twinaphex
1c0fb47c59
(Xbox 1) Shows 'something' now - courtesy of freakdave
2012-07-10 22:48:41 +02:00
twinaphex
29f3543b06
(Xbox 1) Add BeginScene/EndScene
2012-07-09 05:35:37 +02:00
twinaphex
5039fec1fd
(Xbox 1) FF viewport stuff
2012-07-09 01:07:36 +02:00
twinaphex
91fca12b05
(Xbox 1) Add z to vertex struct
2012-07-09 00:27:37 +02:00
twinaphex
96cb6c8f53
(Xbox 1) Fixed crash - was due to BackBufferFormat being set to
...
erroneous value - device could not be created
2012-07-08 23:36:27 +02:00
twinaphex
7f915e3718
(Xbox 1) Some debug printfs for init device function
2012-07-08 23:21:19 +02:00
twinaphex
c23f47c41f
(360) Use LPDIRECT3DVERTEXBUFFER typedef
2012-07-08 23:06:57 +02:00
twinaphex
fd94eee988
(Xbox 1) Compile with HAVE_D3D8 defined - cleaned up some stuff
...
from xdK_d3d8.cpp/h that we won't need for Xbox 1
2012-07-08 21:57:26 +02:00
twinaphex
c3d9899dd1
(360/Xbox 1) Split up video/input drivers for systems
2012-07-08 21:42:26 +02:00