* Fetch translations from Crowdin
* Support for showing and hiding indicator and navigation bar
* Refactored to use a view model
* Support defining helper bar items and support showing/hiding keyboard
* reorganized source files into separate logical files
* Moved mouse support to swift (except for delegate implementation), added support for enabling touch mouse in helper bar; reorganized swift source files
* Reorganized keyboard files; added the touch mouse messages to the RA localization files; use the RA notification system
* change keyboard letters to uppercase for clarity
Co-authored-by: github-actions <github-actions@github.com>
* features_cpu: Fix clock for djgpp
* frontend_dos_set_fork: Fix wrong id names
* dos_input: Fix missing indexing
* dos_joypad: Fix wrong id name
* Fix menu drawing
Menu is already prescaled to VGA_WIDTH x VGA_HEIGHT in vga_menu_frame. We need
to always use those dimensions
* Change dos compilation from griffin to common
* Set vga menu size to 320x200
* Add DOS compilation in gitlab-ci.yml
* Support new elf2dol path in Makefile.griffin
* Fix NULL pointer dereference when no core info is available
* Fix double include of different versions of libogc
* Move ngc and wii to Makefile.common
Resulting binary is 60K *smaller*. This is surprising but probably due to
less inlining happening
* gx_gfx: Fix hang on gfx initialization
* Remove sthread_isself on NGC/Wii
It relies on pthread_equal that is not there for either legacy pthreads
or normal pthreads on those platforms
* Wii networking
* Missing includes in split
* Network fixes
* Fix logging of non-format string as a format
* Support for gx netlogger
* Network fix
* Network fixes
* Network info
* gx: Move config files to app directory
Otherwise it clashes between wiiU and vWii version with unpredictable
effects
* Add HAVE_CHD and HAVE_7ZIP to UWP (msvc2017)
* Add HAVE_CHD and HAVE_7ZIP to UWP (msvc2019)
* Add _7ZIP_ST to UWP (msvc2017)
* Add _7ZIP_ST to UWP (msvc2019)
* Asset Optimization
* Asset Optimization
* New Xbox/UWP Icon and Splash Screen
Replaced the Icon and Splash Screen for the Xbox/UWP port of RetroArch with a more subtle design.
* Updated Xbox/UWP Icon and Splash Screen
Updated the Icon and Splash Screen for the Xbox/UWP port of RetroArch with a more subtle design.
* Updated Xbox/UWP Icon and Splash Screen
Updated the Icon and Splash Screen for the Xbox/UWP port of RetroArch with a more subtle design.
* Support for Swift, added emulator keyboard
* fixed toggle key handling using magic number hack for now
* fixed keyboard transparency slider for now with suboptimal fix; add gesture recognizer to hide/show keyboard
* Support CocoaView extensions in Swift; move keyboard delegate impl and setup to swift extension
* moved keyboard view model creation out of EmulatorKeyboard
* implement key pressed delegate in swift extension
* added input method for directly sending RETROK_* codes to support a touchscreen keyboard; assign keyboard model delegates; updated keyboard layout (added F1-F12 keys); change shift, control and alt keys to be modifiers
* enable focus mode when custom keyboard is shown; enable/disable overlay when custom keyboard is toggled
* Specify -DHAVE_OPENGLES2 instead of -DHAVE_OPENGLES3 since glsym_es3.h does not compile in iOS 14.5
Fix tvOS build using compiler flags
* Create new project for iOS 13 deploy target; add check for deploy target to conditionally compile for new iOS 13 specific feature (custom keyboard)
* force disable core info caching for iOS, use opengl es2 for debug
* Add flag for iOS custom keyboard - 3-finger swipe up to show, 3-finger swipe down to hide
* use OpenGLES2 instead; using ES3 results in compile time errors on iOS 14.5
* code cleanup
* Updated references to -DDONT_WANT_ARM_ASM_OPTIMIZATIONS flag
* Add JIT support for non-jailbroken devices
* iOS: Add support for touch mouse handler
* Added a HAVE_IOS_TOUCHMOUSE preprocessor macro so that it builds under the iOS11_Metal xcode project
* Changed click-and-drag behavior to double tap hold and drag
* Visual improvements to the emulator keyboard: updated colors, improved key-press effect