Commit Graph

1064 Commits

Author SHA1 Message Date
barbudreadmon
d14d218b76
allow proper descriptor declaration for analog triggers (#13845) 2022-04-13 15:11:30 +02:00
Mats
4a1a1e2fa7
(steam) Introduce Steam Rich Presence (#13798) 2022-04-02 08:07:40 +01:00
strotlog
91bf7b553a (mmap) Handle disconnect bits on both sides of len 2022-03-27 04:36:03 +01:00
jdgleaver
c6e83d23f5 RETRO_ENVIRONMENT_SHUTDOWN Fixes
- Ensure core is properly unloaded when RETRO_ENVIRONMENT_SHUTDOWN is called
- Ensure menu stack is properly flushed when RETRO_ENVIRONMENT_SHUTDOWN is called
2022-03-18 13:15:47 +01:00
jdgleaver
ea77410037 Add 'Manage Remap Files' submenu + automatically save input remaps when closing content 2022-03-16 18:59:49 +01:00
jdgleaver
1490ad18a2
Prevent log spam when using rewind hotkey with cores that don't support rewind if rewind functionality itself is disabled (#13741) 2022-03-14 18:17:43 +01:00
Nikos Chantziaras
b094c58081
Add hotkey for toggling sync to exact content framerate (#13725)
* Add hotkey for toggling sync to exact content framerate

* CHANGES.md: add sync to exact content framerate toggle hotkey
2022-03-10 17:21:08 +01:00
Vladimir Serbinenko
4a53c6771c
Several fixes and improvements do NGC and Wii (#13698)
* Support new elf2dol path in Makefile.griffin

* Fix NULL pointer dereference when no core info is available

* Fix double include of different versions of libogc

* Move ngc and wii to Makefile.common

Resulting binary is 60K *smaller*. This is surprising but probably due to
less inlining happening

* gx_gfx: Fix hang on gfx initialization

* Remove sthread_isself on NGC/Wii

It relies on pthread_equal that is not there for either legacy pthreads
or normal pthreads on those platforms

* Wii networking

* Missing includes in split

* Network fixes

* Fix logging of non-format string as a format

* Support for gx netlogger

* Network fix

* Network fixes

* Network info

* gx: Move config files to app directory

Otherwise it clashes between wiiU and vWii version with unpredictable
effects
2022-03-04 13:43:00 +01:00
Tony
977a7d3eb6
Volume hotkey logic+response improvement (#13667) 2022-02-24 23:09:17 +01:00
jdgleaver
9b0cb0fc92
Add 'Standalone Cores' menu (#13655) 2022-02-22 19:23:48 +01:00
Vladimir Serbinenko
f0d8af0d34
Remove gong now that it has been successfully extracted into a standalone core (#13637) 2022-02-18 17:03:35 +01:00
jdgleaver
e541dd5ab1
Disable run-ahead and rewind based on save state support level defined in core info files (#13594)
* Disable run-ahead based on save state support level defined in core info files

* Disable rewind based on save state support level defined in core info files
2022-02-05 00:25:33 +01:00
jdgleaver
a953b27614
Rework optional fast-forward frame skipping: Drop frames based on frame timing (#13578) 2022-01-31 16:32:17 +01:00
Tony
84f558db0b
Add optional frame skipping when fast-forwarding (#13550) 2022-01-26 18:30:33 +01:00
Tony
940f7553fd
Add delay + acceleration to volume hotkeys (#13434) 2021-12-31 18:17:32 +01:00
twinaphex
689057a9b2 Fix iOS/CocoaTouch builds 2021-12-24 15:42:00 +01:00
twinaphex
43d0fa6248 remove unused variable 2021-12-24 12:51:23 +01:00
Jamiras
7ad71a4a05
fix memory map conversion (#13386) 2021-12-21 21:15:03 +01:00
Nikos Chantziaras
0357b6c922
Add on-screen statistics toggle hotkey (#13381)
* Add on-screen statistics toggle hotkey

* CHANGES.md: Add technical statistics hotkey
2021-12-21 00:03:35 +01:00
Cthulhu-throwaway
690c802921
Netplay Stuff (#13375)
* Netplay Stuff

## PROTOCOL FALLBACK
In order to support older clients a protocol fallback system was introduced.
The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on.
Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on.
To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host.
Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host.

## NETPLAY CHAT
Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command.
Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5.
Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected.
Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages.
As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback.
If a new overlay and/or input system is desired, no backwards compatibility changes need to be made.
Only clients in playing mode (as opposed to spectating mode) can send and receive chat.

## SETTINGS SHARING
Some settings are better used when both host and clients share the same configuration.
As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing.

## NETPLAY TUNNEL/MITM
With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system.
This new system uses a tunneling approach, which is similar to most VPN and tunneling services around.

Tunnel commands:
RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host.
RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client.
RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive.

Operations:
Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server.
Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server.

Improvements (from current MITM system):
No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server.
Very little cpu usage. About 95% net I/O bound now.
Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers.
No longer operates the host in client mode, which was a source of many of the current problems.
Cleaner and more maintainable system and code.

Notable functions:
netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server.
init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client.
handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance).

## MISC
Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake.
Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host.
LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button.

## FIXES
Many minor fixes to the current netplay implementation are also included.

* Remove NETPLAY_TEST_BUILD
2021-12-19 16:58:01 +01:00
Tony
8cc423e036
Logging cleanups (#13370) 2021-12-17 18:04:24 +01:00
Tilman M. Jaeschke
682bbab233
[New Feature] Load save states from command-line or playlist (#13354)
* load save states from command-line or playlist

* load save states from command-line or playlist

* removed some brackets
2021-12-14 14:08:06 +01:00
Tony
09880e92d2
Logging cleanups (#13320) 2021-12-04 14:21:12 +01:00
Tony
41838ef544
Refresh rate switch addition on startup (#13316) 2021-12-03 17:52:46 +01:00
Tony
121ca3a482
'Automatic Frame Delay' improvements: (#13297)
- swap interval handling
- d3dx handling
2021-12-02 02:32:39 +01:00
Autechre
5bb4df3a42
Move translation task code to tasks/task_translation.c (#13274) 2021-11-22 15:19:20 +01:00
twinaphex
9982452c18 Move code from retroarch.c to runloop.c 2021-11-22 03:33:58 +01:00
Autechre
2b87cd9313
Create runloop.c and split up runloop code to this new file; (#13269)
* Create runloop.c and split up runloop code to this new file;
retroarch.c now 207Kb and runloop.c 301Kb

* Define empty runloop_secondary_core_destroy
2021-11-22 03:27:23 +01:00
twinaphex
0a5d4288f5 Rollback runloop changes - will require a rethink in how we approach
this
2021-05-25 20:41:39 +02:00
twinaphex
2b4f2525d0 move more runloop functions over to runloop.c 2021-05-24 02:57:40 +02:00
twinaphex
75175ddbce move more runloop functiosn to runloop.c 2021-05-24 02:27:55 +02:00
twinaphex
b48ab663b0 Move BSV runloop code over to runloop.c 2021-05-23 02:20:01 +02:00
twinaphex
d1c7d97b10 Split up code to runloop.c 2021-05-22 23:09:00 +02:00
twinaphex
42ebe7a7ad Merge runloop.c and retroarch.c 2017-05-11 09:11:46 +02:00
twinaphex
2906bec7a8 Create input_driver_get_uint 2017-05-11 07:36:21 +02:00
twinaphex
5e7f175545 Remove some obsolete RUNLOOP_CTL_ actions 2017-05-08 04:41:24 +02:00
twinaphex
9605c01c49 Rename command_event_quit to retroarch_main_quit 2017-05-08 03:54:51 +02:00
twinaphex
0815055906 Pressing hotkey should invoke same operation as manually selecting
'Quit' from the menu - should hopefully fix issues with flushing
SRAM to disk/saving autostate
2017-05-08 03:41:23 +02:00
Twinaphex
12027bf1a8 Merge pull request #4889 from leiradel/master
Reverted cheevos changes in preparation for conversion to task; fixed 4884
2017-05-07 20:28:32 +02:00
Andre Leiradella
844d1475e6 Reverted cheevos changes in preparation for conversion to task; fixed 4884 2017-05-07 19:06:03 +01:00
twinaphex
f97d084290 Create camera_driver_poll 2017-05-07 19:24:03 +02:00
twinaphex
a2fe3dcaaf Revert "Refactor BSV movie code"
This reverts commit 7dca09d6f8.
2017-05-07 18:28:07 +02:00
twinaphex
7dca09d6f8 Refactor BSV movie code 2017-05-07 18:21:58 +02:00
twinaphex
ce8083fd2e Create runloop_{set|unset} - only do autosave lock/unlock if
autosaves are actually active
2017-05-07 18:05:37 +02:00
twinaphex
d349ea61cf Create bsv_movie_end_of_file 2017-05-06 18:11:18 +02:00
twinaphex
d9c5013d42 Pass settings struct around 2017-05-06 06:46:48 +02:00
twinaphex
33f2fe8029 Move cheevos.c to tasks/task_cheevos.c and add TODO/FIXME note 2017-05-06 05:50:46 +02:00
twinaphex
e6ab06a701 Move path variables 2017-04-29 00:39:29 +02:00
twinaphex
05e4ec733e Move uint variables 2017-04-28 21:03:04 +02:00
twinaphex
7bbd20b31d Move int settings 2017-04-28 19:12:48 +02:00
twinaphex
0da40fb3aa Move all float settings 2017-04-28 14:57:55 +02:00
twinaphex
ed53be7c81 Move all bool settings 2017-04-28 14:11:34 +02:00
twinaphex
cc095e56fc Start refactoring bool variables 2017-04-28 00:53:20 +02:00
twinaphex
3087ceb482 Don't go through all these slow wrapper functions 2017-04-25 20:47:21 +02:00
twinaphex
d66aff8fbd Start wrapping settings->input.binds 2017-04-25 18:12:13 +02:00
twinaphex
6ace8ce66a Rewrite autoconf_binds and move it to task_autodetect.c - take
it out of the settings struct
2017-04-25 16:33:30 +02:00
twinaphex
13e4148996 (Menu) Cleanups 2017-04-23 20:22:41 +02:00
twinaphex
3ec5816259 Rewrite RUNLOOP_CTL_SYSTEM_INFO_GET 2017-04-23 16:41:26 +02:00
twinaphex
1febb963ae Start bookkeeping when we are modifying settings 2017-04-23 13:24:17 +02:00
twinaphex
1cc350bfdb Prevent some implicit memsets 2017-04-20 09:21:08 +02:00
twinaphex
592fe4d967 Too long filenames were causing crashes/segfaults 2017-04-15 02:38:22 +02:00
twinaphex
8c89ec158c Update copyrights 2017-03-22 03:09:18 +01:00
Twinaphex
b7b3b2cb5f Try to prevent truckload of warnings on iOS 2017-02-26 10:33:03 +01:00
twinaphex
d0e49a2d8f Rename some tasks 2017-02-21 16:50:39 +01:00
twinaphex
ba16bee5d1 Create task_push_content_load_nothing_with_dummy_core 2017-02-21 03:32:52 +01:00
twinaphex
e3a1b1859d Fix ./configure --disable-rgui 2017-02-04 09:20:41 +01:00
Andre Leiradella
0c8ee93e3e Moved cheevos files to their own folder in preparation for the changes to support leaderboards 2017-02-03 10:03:57 +00:00
twinaphex
41349621cf Add extra param to runloop_get_status 2017-01-25 16:57:22 +01:00
twinaphex
631ee03df4 Expand video_driver_get_status 2017-01-25 04:42:19 +01:00
twinaphex
a151c24117 Create video_driver_get_status 2017-01-25 04:39:21 +01:00
twinaphex
be617c530b Expand input_keys_pressed 2017-01-25 04:31:55 +01:00
twinaphex
be81a73666 Grab input_driver_is_nonblock_state only once 2017-01-25 04:26:40 +01:00
twinaphex
e626008f91 state_manager_check_rewind - cleanup 2017-01-25 02:53:58 +01:00
twinaphex
ab8680c339 Get rid of runloop_ctl call in state_manager.c 2017-01-23 14:44:32 +01:00
twinaphex
9b1c0abf5e Create runloop_msg_queue_pull 2017-01-23 13:56:05 +01:00
twinaphex
b36f823d73 Remove unused RUNLOOP_CTL_IS_SLOWMOTION 2017-01-23 02:49:00 +01:00
twinaphex
0d5b3b9273 Create menu_driver_is_alive 2017-01-23 00:37:52 +01:00
twinaphex
a104c73738 Go back to this 2017-01-22 23:19:35 +01:00
twinaphex
73e621ad32 Do only one call to RARCH_MENU_CTL_IS_ALIVE 2017-01-22 17:25:32 +01:00
twinaphex
985c6a4ed2 Create menu_driver_render 2017-01-22 17:19:10 +01:00
twinaphex
b04056db11 Create bsv_movie_set_frame_start/bsv_movie_set_frame_end 2017-01-22 16:59:55 +01:00
twinaphex
a1594615f0 Create runloop_get_status 2017-01-22 16:22:20 +01:00
twinaphex
768ce0854c Make driver_set_nonblock_state a public function 2017-01-22 12:47:17 +01:00
twinaphex
6a5ce0fce9 Turn runloop_netplay_pause into macro 2017-01-22 01:58:08 +01:00
twinaphex
913a5ba5ba (runloop.c) Get rid of some runloop_ctl calls 2017-01-22 01:55:19 +01:00
Brad Parker
a220815b40 fix race condition in frame count with video_threaded on 2017-01-17 18:42:58 -05:00
twinaphex
0c814f767c Remove configuration.h header dependencies 2017-01-17 19:39:12 +01:00
twinaphex
ef974086aa Split up menu OSK code to separate file - menu/widgets/menu_osk.c 2017-01-12 11:31:24 +01:00
twinaphex
c1932ff8ff Cleanups 2017-01-11 13:18:24 +01:00
twinaphex
5875562dce Minor cleanup 2017-01-11 13:14:44 +01:00
twinaphex
640d7e69f3 Make menu toggle binds work again - still latching issues
but same as before so no regression
2017-01-11 11:48:26 +01:00
twinaphex
da03e81454 (runloop.c) Cleanups 2017-01-05 08:16:58 +01:00
twinaphex
b2608d8cf6 Reduce ifdefs 2017-01-05 08:14:56 +01:00
twinaphex
b13d069578 - Silence Coverity warning in platform_linux.c
- Don't do settings lookup when calling runloop_msg_queue_push
2017-01-03 18:47:34 +01:00
twinaphex
faf939856b Rewrite task_queue.c - get rid of messy internal Rarch code 2017-01-03 18:27:09 +01:00
Alcaro
f62ad35238 Shut up some warnings 2017-01-02 02:16:29 +01:00
twinaphex
dd8cae38ad Simplify RUNLOOP_CTL_MESSAGE_QUEUE_PULL 2016-12-23 00:00:40 +01:00
twinaphex
77e5cdbfde Revert "Rename runloop_msg_queue_push to video_driver_msg_queue_push"
This reverts commit ad7386913c.
2016-12-22 23:36:11 +01:00
twinaphex
0d8f7b64f5 Remove some RUNLOOP_CTL actions 2016-12-22 19:21:42 +01:00
twinaphex
ad7386913c Rename runloop_msg_queue_push to video_driver_msg_queue_push
and move code to video_driver.c
2016-12-22 13:15:02 +01:00
Gregor Richards
45d732a014 New sync system
The idea:
   * Use a fixed number of delay_frames (eventually to be fixed at 120,
     currently still uses the config variable, 0 will still be an option)
   * Determine how long it takes to simulate a frame.
   * Stall only if resimulating the intervening frames would be
     sufficiently annoying (currently fixed at three frames worth of
     time)

Because clients always try to catch up, the actual frame delay works out
automatically to be minimally zero and maximally the latency. If one
client is underpowered but the other is fine, the powerful one will
automatically take up the slack. Seems like the most reasonable system.
2016-12-18 19:28:43 -05:00
Gregor Richards
bade067d9a Support for catching up if the netplay peer is ahead of us. 2016-12-18 19:28:43 -05:00
Gregor Richards
262d77546b Adding game/watch key
Adding a key to toggle between playing and spectating. This key takes
the place of the previous flip key, although player flipping does
continue to work (and must be rebound if you still want it)
2016-12-18 19:28:42 -05:00
twinaphex
b087a7441a Fix game focus toggle 2016-12-11 03:52:08 +01:00
twinaphex
9957099bf0 Add 'unified menu controls' setting 2016-12-11 01:29:53 +01:00
twinaphex
584e93be4f Cleanup runloop.h header 2016-12-10 07:21:34 +01:00
twinaphex
4971fc53b5 Delete unused runloop_msg_queue_pull 2016-12-07 08:27:06 +01:00
twinaphex
d04309fc05 Buildfix 2016-12-07 06:16:12 +01:00
twinaphex
31a7f64f2c Cleanups 2016-12-07 05:41:08 +01:00
twinaphex
f6dcfd21cf (MSVC) MSVC build fixes 2016-12-07 05:39:27 +01:00
twinaphex
e3620278a8 Add HAVE_MENU ifdefs for menu code 2016-12-07 03:16:34 +01:00
twinaphex
4b1c24adf9 - Move input flushing hack to input_keys_pressed functions
- Move menu binding state hack to menu_input_keys_pressed
2016-12-06 20:50:29 +01:00
twinaphex
77df0ef3ae Rebase input_key_pressed/input_menu_keys_pressed 2016-12-06 18:12:35 +01:00
twinaphex
44324ec62f (runloop.c) Cleanups 2016-12-06 18:05:59 +01:00
twinaphex
b3aef50dff Move update_firmware_status to tasks/task_content.c 2016-12-06 08:28:26 +01:00
twinaphex
a4e1be2cdb Simplify runloop_iterate 2016-12-06 08:22:52 +01:00
Twinaphex
3a399340e3 Merge pull request #4169 from AdrianoML/kbmquake
Changes to make keyboard and mouse games more playable
2016-12-06 07:21:20 +01:00
twinaphex
fad523ea3e Create runloop_check_cheevos 2016-12-06 06:32:47 +01:00
Adriano Moura
6b99eeaf88 Implements a hotkey for toggling mouse grabbing, hiding and hotkey blocking. Usefull for playing tyrquake with kb/m. 2016-12-06 03:32:28 -02:00
twinaphex
0a3bc133dd This can be safely removed 2016-12-06 05:17:00 +01:00
twinaphex
2b07cf0d41 update_firmware_status - Try to prevent Coverity warning 2016-12-05 19:03:06 +01:00
twinaphex
a5d3efcf9b (runloop.c) Style nits 2016-12-05 08:21:18 +01:00
twinaphex
46749fad65 Make runloop_iterate_time_to_exit function redundant 2016-12-05 08:16:47 +01:00
twinaphex
d3834bb795 Simplify runloop_iterate_time_to_exit 2016-12-05 07:11:38 +01:00
twinaphex
c98ef48860 (runloop.c) Get rid of 'default' case for switch 2016-12-05 07:08:34 +01:00
twinaphex
cc6b602f6a (runloop.c) runloop_iterate - cleanup 2016-12-05 06:55:09 +01:00
twinaphex
78005f22f6 (runloop.c) Cleanups 2016-12-05 06:51:53 +01:00
twinaphex
b467865c82 Cleanup 2016-12-05 02:31:34 +01:00
twinaphex
c76e92622d runloop_data - use recording_data directly 2016-12-05 02:29:37 +01:00
twinaphex
bbbcc97f57 Simplify input_push_analog_dpad 2016-12-04 22:20:47 +01:00
twinaphex
85aa88f665 Simplify input_push_analog_dpad 2016-12-04 21:30:50 +01:00
twinaphex
59c317dc1d Pass pointers to input_push_analog_dpad 2016-12-04 20:20:35 +01:00
twinaphex
0fdb8881cb Pass pointer variables to input_pop_analog_dpad 2016-12-04 20:17:55 +01:00
radius
1b3789edde better firmware checking 2016-11-29 22:21:44 -05:00
radius
9505602675 Prevent loading content when firmware is missing 2016-11-27 19:25:38 -05:00
twinaphex
80798ab924 Remove hacky 'OSK Keyboard' overlay 2016-11-27 02:46:09 +01:00
twinaphex
66595cd7c5 Cleanup 2016-11-21 15:04:09 +01:00
Diego Viola
cf0c60bb98 Fix Netplay fullscreen issue
Fixes #3936
2016-11-07 16:01:18 -02:00
Jean-André Santoni
9677b5a129 Fix iOS touch 2016-11-07 16:18:30 +01:00
radius
2ff53a1b4d fix retroarch locking up when brought back to focus with pause in the background on 2016-11-06 14:31:02 -05:00
Brad Parker
5d28029be8 remove confirm_on_exit menu option 2016-10-30 23:29:03 -04:00
Brad Parker
b14c3970d1 clear trigger_input before calling menu_event(), fixes firing of gamepad keys after binding 2016-10-30 00:12:47 -04:00
Brad Parker
2e654658d8 fix hotkey firing when binding quit key 2016-10-29 23:25:47 -04:00
Brad Parker
28c0e78292 ignore trigger input while binding a new key 2016-10-29 21:58:43 -04:00
Brad Parker
3354c07810 fix joypad A button in OSK 2016-10-28 23:47:17 -04:00
twinaphex
5d90b774da Fixes remaining input issues courtesy of bparker 2016-10-29 04:00:36 +02:00
Twinaphex
535215eefa Merge pull request #3879 from libretro/master
Merge
2016-10-28 07:44:10 +02:00
Brad Parker
320c49e08e restore menu animation 2016-10-27 23:56:55 -04:00
Brad Parker
b7a8ff9395 fix menu toggle with F1 2016-10-27 23:43:07 -04:00
Brad Parker
d1d5584d18 update copyright 2016-10-27 11:47:10 -04:00
twinaphex
902c096eb4 Further changes to bring it in line with menu_input branch 2016-10-27 11:13:31 +02:00
twinaphex
1b6e7da2ce Merge branch 'menu_input' 2016-10-27 10:54:49 +02:00
twinaphex
f017593501 Reduce size of some char variables and get rid of some implicit memsets 2016-10-27 09:44:20 +02:00
twinaphex
f778bee856 Add input_menu_keys_pressed to master 2016-10-27 06:38:02 +02:00
twinaphex
6235a5cd0d Can now toggle fullscreen, use quit key from menu (mouse grab
toggle doesn't work yet)
2016-10-27 06:13:39 +02:00
twinaphex
2bcbe017cd More work 2016-10-27 00:14:01 +02:00
twinaphex
a9a2749af9 Add input_menu_keys_pressed 2016-10-27 00:13:29 +02:00
twinaphex
170febb72c (NGC/Wii) Buildfix 2016-10-26 06:04:42 +02:00
twinaphex
830f64446b Remove another RUNLOOP_CTL_ action 2016-10-26 04:11:12 +02:00
twinaphex
d0a1c8609f Remove obsolete CTL actions 2016-10-26 04:08:54 +02:00
twinaphex
456c4c4d58 Remove video_driver_cached_frame_render wrapper function 2016-10-25 00:42:26 +02:00
twinaphex
f41de35da1 Prevent 'Explicit null dereferenced' warning 2016-10-23 06:21:09 +02:00
twinaphex
c6a1bcfcbe Prevent dereference after null check warning 2016-10-23 06:20:13 +02:00
twinaphex
0e79c2c37e Silence another warning 2016-10-23 05:56:55 +02:00
twinaphex
1cbc847133 In case we return false here, we should still unlock the
mutex first
2016-10-23 05:53:47 +02:00
twinaphex
4bffe5fc33 Change default value for last_input 2016-10-22 21:32:07 +02:00
twinaphex
e2b16a1f15 Use straight uint64_t types for input states 2016-10-22 17:03:20 +02:00
twinaphex
d08668b331 Rollback 4b807b482 - was unnecessary in hindsight anyway 2016-10-22 16:39:55 +02:00
twinaphex
b923182e0b Pass settings pointer 2016-10-22 00:59:29 +02:00
twinaphex
a96457b90d Further cleanups to runloop_iterate 2016-10-21 23:54:23 +02:00
twinaphex
f648a11c0c Cleanups 2016-10-21 23:47:37 +02:00
twinaphex
6874035056 Further improve runloop_check_state 2016-10-21 23:45:56 +02:00
twinaphex
e9766ce141 Cleanups 2016-10-21 23:30:34 +02:00
twinaphex
4109e17494 Reimplement runloop_check_state 2016-10-21 23:20:29 +02:00
twinaphex
47374bc719 Refactor runloop_check_state 2016-10-21 22:46:25 +02:00
twinaphex
7dcb57f22d Prevent some null pointer dereferences 2016-10-21 20:47:11 +02:00
twinaphex
e80ad9c0b0 Don't grab settings pointer 2016-10-21 04:42:57 +02:00
twinaphex
370b18e95b Cleanup 2016-10-21 04:27:14 +02:00
twinaphex
34f0a4f49f Simplify runloop_check_state 2016-10-21 04:11:07 +02:00
twinaphex
c6ae8a527c Cleanups 2016-10-21 04:03:48 +02:00
twinaphex
b4e85b9bbd Cleanups 2016-10-21 03:58:16 +02:00
twinaphex
2350ef9234 Get rid of runloop_ctl actions 2016-10-21 03:46:17 +02:00
twinaphex
b13a14d923 (runloop.c) Cleanups 2016-10-21 02:56:02 +02:00
twinaphex
1822726452 Cleanups 2016-10-21 02:52:01 +02:00
twinaphex
eeb3d5e137 Cleanups 2016-10-21 02:05:43 +02:00
twinaphex
7241f1476c Cleanups 2016-10-21 01:51:50 +02:00
twinaphex
5ed214e5eb Cleanups 2016-10-21 01:50:46 +02:00
twinaphex
5621d258f8 (runloop.c) Cleanups 2016-10-21 01:44:14 +02:00
twinaphex
5a7da6d195 Simplify runloop_check_state 2016-10-20 06:34:39 +02:00
twinaphex
763f7ecb01 Replace some more runloop_ctl calls 2016-10-20 06:17:53 +02:00
twinaphex
ea47660282 runloop_iterate - cut down on another runloop_ctl function call 2016-10-20 06:15:53 +02:00
twinaphex
3a4b638824 Simplifications - don't call runloop_ctl so much in runloop_iterate 2016-10-20 06:07:57 +02:00
twinaphex
606a203f29 Simplify runloop_iterate_time_to_exit 2016-10-20 06:02:08 +02:00
twinaphex
ae7ccdfb92 Don't pass param to runloop_iterate_linefeed 2016-10-20 03:32:13 +02:00
twinaphex
4b807b482f Create runloop_poll 2016-10-20 02:17:17 +02:00
twinaphex
ecce60c6ae Prevent more implicit memsets 2016-10-16 01:27:22 +02:00
twinaphex
d078df7a37 Prevent implicit memsets 2016-10-09 09:05:41 +02:00
twinaphex
b8f8f159c5 Get rid of unnecesary wrapper function 2016-10-08 18:41:51 +02:00
Gregor Richards
71873e8c97 Moving Netplay pre- and post-frame behavior into core_run
This (mostly) prevents other paths from accidentally side-stepping
Netplay. Netplay itself now sets an in_netplay variable to avoid
self-recursion in its own core_run calls.
2016-10-04 13:40:07 -04:00
twinaphex
19863e4174 autosave_lock/autosave_unlock - no longer require HAVE_THREADS ifdefs 2016-10-04 09:56:58 +02:00