Commit Graph

7458 Commits

Author SHA1 Message Date
aliaspider
45541a0d44 (D3D11) change the sprite vertex buffer to a ring buffer to avoid data
races with the gpu.
2018-01-25 01:03:54 +01:00
aliaspider
68a6b7f402 (D3D11) change the sampler adressing mode to clamp. fixes the background
in xmb.
2018-01-25 00:45:06 +01:00
aliaspider
812eefa601 (D3D11) add menu display driver. 2018-01-25 00:20:06 +01:00
twinaphex
4dc6eb0ae4 (D3D8) Rotation no longer affects RGUI 2018-01-24 22:50:44 +01:00
twinaphex
c227ce5ed2 Correct typo 2018-01-24 22:16:06 +01:00
twinaphex
e79c19e52a Ifdef this for HAVE_D3D12 2018-01-24 21:38:32 +01:00
aliaspider
840bd459df (D3D11) add a font driver. 2018-01-24 20:51:19 +01:00
Twinaphex
472abb1e8f
Merge pull request #6167 from aliaspider/master
(D3D10/11/12) add viewport settings.
2018-01-24 17:40:22 +01:00
aliaspider
30d5cd1a07 (D3D10/11/12) add viewport settings.
- move some common routines to video_driver.c
2018-01-24 15:00:32 +01:00
Twinaphex
c30715db10 Revert "Try to prevent rotation on menu"
This reverts commit 042c2e82a0.
2018-01-24 10:28:55 +01:00
twinaphex
042c2e82a0 Try to prevent rotation on menu 2018-01-24 10:16:03 +01:00
twinaphex
9018012c5c (D3D8) Now handles rotation properly (except for RGUI frame
being rotated as well)
2018-01-24 10:08:52 +01:00
aliaspider
a6b24ce995 (d3d10/11/12) reformat some files. 2018-01-24 07:45:45 +01:00
aliaspider
cba3c5b68c (D3D12) add remaining guids. 2018-01-24 07:33:14 +01:00
twinaphex
63ad668ff0 Add HAVE_DYNAMIC ifdefs 2018-01-24 02:12:58 +01:00
twinaphex
80b17668b6 Add initial VS2013 solution 2018-01-24 01:29:45 +01:00
twinaphex
4dd3a22679 (D3D12) Silence MSVC warnings 2018-01-24 00:38:11 +01:00
twinaphex
1028dc7959 (D3D12) D3D32 works with Mingw now - based on this -
https://github.com/wolfgangfengel/graphicsdemoskeleton/blob/master/DirectX%2012/01_Skeleton/Window.c#L35
2018-01-24 00:32:18 +01:00
twinaphex
0e363164b1 Attempt to get further with D3D12 for mingw - now compiles
but doesn't link yet
2018-01-24 00:14:26 +01:00
twinaphex
d387cfbfbe Add include/dxsdk 2018-01-23 23:40:17 +01:00
aliaspider
956c6ca25a (d3d10/11/12) resize swapchain correctly when the window's size changes. 2018-01-23 20:27:03 +01:00
aliaspider
3a53010b13 (D3D10/12) frame duping. re-enable vsync. 2018-01-23 19:11:44 +01:00
aliaspider
a5bf9d8dc6 (D3D10/11/12)
.add a d3d10 driver.
.add more utility functions to d3d*_common files.
.add an image transfer/convert function to dxgi_common.
.various refactors / style nits.
2018-01-23 18:04:55 +01:00
twinaphex
c6fd61cc86 (D3D8) Buildfix 2018-01-23 07:21:53 +01:00
twinaphex
673a190d84 Merge d3d8_renderchain into d3d8.c 2018-01-23 07:18:46 +01:00
twinaphex
ce19e7c98a Get rid of unused reinit function and get rid of other
unused stuff in D3D8
2018-01-23 07:00:25 +01:00
twinaphex
393ebfc467 (D3D8) No automatic generation of mipmaps possible, so remove this code 2018-01-23 06:53:07 +01:00
twinaphex
bb1fdad0d9 (Switch) Replace malloc() with calloc() in switch_gfx.c 2018-01-23 06:48:10 +01:00
twinaphex
93523782e5 Uniquely name D3D9 2018-01-23 06:43:03 +01:00
twinaphex
f1c5812ff8 (D3D8) Buildfixes 2018-01-23 06:31:33 +01:00
twinaphex
3a30c71cea (D3D8) Buildfix 2018-01-23 06:30:46 +01:00
twinaphex
9be084de00 Static / public functions and interfaces need to be named
uniquely for Griffin
2018-01-23 06:29:33 +01:00
misson20000
5f8c888e0f [NSW] remove checks for running under Mephisto, since not only do they prevent us from running under Yuzu, but we don't have libtransistor_context anymore 2018-01-22 20:36:32 -08:00
twinaphex
4b6c4e5a6a BUildfix for D3D enum 2018-01-23 04:25:37 +01:00
twinaphex
d3c2d90a2c BUildfix 2018-01-23 03:53:35 +01:00
twinaphex
7e56ecba4b Cleanups 2018-01-23 03:22:00 +01:00
twinaphex
e2e411bfa5 BUildfixes 2018-01-23 03:20:14 +01:00
twinaphex
6cb2159a50 Buildfix for D3D8 renderchain 2018-01-23 03:00:34 +01:00
twinaphex
d28d14079a Create separate D3D8 and D3D9 drivers 2018-01-23 02:55:33 +01:00
twinaphex
1a20fff7f2 Revert "reimplement mvp for D3D8"
This reverts commit f0d47bcd13.
2018-01-22 23:03:02 +01:00
twinaphex
f0d47bcd13 reimplement mvp for D3D8 2018-01-22 23:01:20 +01:00
twinaphex
e8ff299fd4 Revert "(D3D8) Implement rotation matrix"
This reverts commit ef63b4342c.
2018-01-22 20:54:22 +01:00
twinaphex
ef63b4342c (D3D8) Implement rotation matrix 2018-01-22 20:27:53 +01:00
twinaphex
3271b61b6a Some safeguards 2018-01-22 20:03:34 +01:00
twinaphex
63d9d80d17 Cleanup d3d9_cg_renderchain.c 2018-01-22 08:18:28 +01:00
twinaphex
6ee8ddb496 (D3D11) Some minor style nits 2018-01-22 07:35:36 +01:00
aliaspider
80df049f41 (D3D11/12) refactors/fixes. add blending and selectable samplers for
d3d12.
2018-01-21 23:46:50 +01:00
aliaspider
d0d8a98046 (msvc) fix glslang build.
glslang still can't build with griffin since the files expect to be
compiled seperately.
2018-01-21 11:52:56 +01:00
twinaphex
e601190ecb (D3D11/12) Fix warnings 2018-01-21 07:57:25 +01:00
twinaphex
6319dbcc8a d3d_common.c - cleanups 2018-01-21 06:41:54 +01:00
twinaphex
8d7e9b31a4 Cleanups 2018-01-21 06:34:33 +01:00
Twinaphex
ffff5df787
Merge pull request #6148 from aliaspider/master
(D3D11/D3D12) initial video driver implementation.
2018-01-21 04:59:18 +01:00
twinaphex
2178b6d10f Vulkan temporary workaround for swapchain recycling (nvidia) -
Both swapchain recreation methods are proper andwithin the Vulkan specs.
The differnece is retroarch follows method (apparently proposed in
vulkan samples) that "hopes" the driver will reuse some of the old
swapchain resources, while the other method destroys everything and
recreates from scratch. At the moment on Nvidia drivers the second
method is stable while the first method is unreliable in all cases
today.
2018-01-21 04:40:01 +01:00
aliaspider
094196220d (D3D11/D3D12) initial video driver implementation.
- some headers from the windows 10 sdk need to be added to the include
path when targeting mingw :
   d3d11.h
   d3d11sdklayers.h
   d3d12.h
   d3d12sdklayers.h
   d3d12shader.h
   d3dcommon.h
   d3dcompiler.h
2018-01-21 04:10:45 +01:00
twinaphex
983617372a (d3d_common.c) With D3D9 Xbox 360, these functions don't
return anything
2018-01-20 23:40:53 +01:00
Toad King
55334aeffd fix black frame insertion in emscripten 2018-01-20 13:01:48 -06:00
twinaphex
4a5de7ed6a Use D3D common format functions 2018-01-20 16:45:45 +01:00
twinaphex
2cb8b50cef D3DXCompileShader - D3D9 only 2018-01-20 16:40:26 +01:00
twinaphex
fe72bc3ab6 (d3d_common.c) Get rid of Xbox 360-specific ifdefs 2018-01-20 16:38:10 +01:00
twinaphex
cc1a828c87 d3d_get_color_format_backbuffer - cleanups 2018-01-20 16:35:59 +01:00
twinaphex
5fc2f3db51 Add HAVE_D3DX ifdefs 2018-01-20 07:04:21 +01:00
twinaphex
9f7d0d59c5 (Xbox 1) Fix texture U/V 2018-01-20 07:00:03 +01:00
twinaphex
1d9ea0297e Move this lower in priority 2018-01-20 06:50:25 +01:00
twinaphex
c106783e85 (XDK1) Now renders RGUI and game frame properly 2018-01-20 06:25:02 +01:00
twinaphex
4bd4692cf2 Get rid of another _XBOX ifdef 2018-01-20 02:09:51 +01:00
twinaphex
6f73bdf287 (Emscripten) Cleanups 2018-01-20 02:05:37 +01:00
twinaphex
f97d6ec909 (VC EGL) Cleanups 2018-01-20 02:03:49 +01:00
twinaphex
fb257eb21e (GL/Raspberry Pi) Should fix the regression with GL cores on
Raspberry Pi
2018-01-19 22:45:04 +01:00
twinaphex
a3b593f27b (D3D) Take this out for Xbox 2018-01-19 22:41:58 +01:00
twinaphex
273d94e549 Remove this 2018-01-19 22:09:58 +01:00
twinaphex
cdcca43233 remove _XBOX1 ifdefs 2018-01-19 05:42:54 +01:00
twinaphex
cb475f7815 Take out _XBOX1 codepath 2018-01-19 05:22:25 +01:00
twinaphex
d8e9e3383d Revert "(Xbox) Swizzled formats on Xbox need to be POW2"
This reverts commit f608b5ed52.
2018-01-19 05:06:46 +01:00
twinaphex
7484e01034 Revert "This one complains too"
This reverts commit 1a3a88a62e.
2018-01-19 05:06:24 +01:00
twinaphex
1a3a88a62e This one complains too 2018-01-19 05:04:11 +01:00
twinaphex
f608b5ed52 (Xbox) Swizzled formats on Xbox need to be POW2 2018-01-19 05:00:50 +01:00
twinaphex
47f6ff7435 Silence warning 2018-01-19 04:56:10 +01:00
twinaphex
dc81998c0b (Xbox OG) Buildfixes 2018-01-19 04:55:34 +01:00
twinaphex
5b5e3e4a05 Cleanups 2018-01-19 04:45:11 +01:00
twinaphex
88873776c8 Cleanups 2018-01-19 04:13:02 +01:00
twinaphex
9f45370120 Cleanups 2018-01-19 03:54:07 +01:00
twinaphex
daa2a572b9 Cleanup 2018-01-19 03:52:32 +01:00
twinaphex
4ef66e6e8c This should make XMB/MaterialUI render correctly on D3D8 2018-01-19 02:24:10 +01:00
Mahyar Koshkouei
87a7c0f426 Show GL hex error in hex
Fixes an issue whereby a hexadecimal error value was being printed in
decimal.

Tested on a RPi that suffers from issue 6078.

Signed-off-by: Mahyar Koshkouei <mahyar.koshkouei@gmail.com>
2018-01-17 17:08:03 +00:00
twinaphex
281223eae8 Xbox ifdefs 2018-01-17 08:54:06 +01:00
twinaphex
136068098d Xbox fixes 2018-01-17 08:51:56 +01:00
twinaphex
29098d6b99 Not necessary for D3D8 we believe 2018-01-17 07:45:06 +01:00
twinaphex
f1f3a6f0ae Remove some Xbox specific code 2018-01-17 07:37:05 +01:00
aliaspider
ebd9430982 (D3D8) can now render content frame, rgui and overlays. 2018-01-17 07:10:45 +01:00
twinaphex
11f26ed549 Refactor verbosity code - try to avoid log calls if verbosity is not
set
2018-01-17 06:28:26 +01:00
twinaphex
f48458d5bd (D3D9) Fix warning 2018-01-17 00:53:47 +01:00
twinaphex
61ff51be2f Start using string_is_equal predominantly 2018-01-16 22:53:38 +01:00
twinaphex
830b2e429d Buildfix 2018-01-16 09:43:17 +01:00
twinaphex
c4d3ea6f8d Add want_mipmap function parameter to d3d_texture_new 2018-01-16 09:11:14 +01:00
twinaphex
4ead2df09e (D3D) Remove HAVE_FBO ifdef - should make shaders work again 2018-01-16 08:15:10 +01:00
twinaphex
713de18a04 Revert "Simplify d3d9_cg_renderchain"
This reverts commit 17d1e387de.
2018-01-16 03:29:10 +01:00
twinaphex
0c07dc6f24 Revert "Updates to d3d9_cg_renderchain"
This reverts commit f13148d10e.
2018-01-16 03:28:57 +01:00
twinaphex
1dee2438e6 Revert "(Cg D3D9) Cleanups"
This reverts commit 6c95f389b1.
2018-01-16 03:28:47 +01:00
twinaphex
6c95f389b1 (Cg D3D9) Cleanups 2018-01-16 03:22:13 +01:00
twinaphex
f13148d10e Updates to d3d9_cg_renderchain 2018-01-16 03:18:12 +01:00
twinaphex
91e8f7d4db BUildfix 2018-01-16 03:12:38 +01:00
twinaphex
17d1e387de Simplify d3d9_cg_renderchain 2018-01-16 03:09:51 +01:00
twinaphex
7477dd65ff (D3D8) Try to implement set_final_viewport 2018-01-16 02:57:24 +01:00
twinaphex
bce0c40b73 (D3D8) Assume we need to set this 2018-01-16 02:32:26 +01:00
twinaphex
734e952457 (D3D8) Try this 2018-01-16 02:26:35 +01:00
twinaphex
3bdea333e1 enable this 2018-01-16 02:22:53 +01:00
twinaphex
8ddcf4d6d7 Let's try this 2018-01-16 02:21:43 +01:00
twinaphex
797f26421a Add MVP code 2018-01-16 01:16:38 +01:00
twinaphex
9d144e28fc Use D3DFVF_XYZ for PC, D3DFVF_XYZRHW for Xbox 2018-01-16 02:04:50 +01:00
twinaphex
ae52cd2c68 Fix return type of render_pass 2018-01-16 01:41:16 +01:00
twinaphex
7a281a348e Fix d3d8_renderchain 2018-01-16 01:38:31 +01:00
twinaphex
591e8e22c7 Fix d3d8_renderchain_free 2018-01-16 01:37:07 +01:00
twinaphex
89ee07486a Remove d3d8_renderchain_clear 2018-01-16 01:34:39 +01:00
twinaphex
7ceb107c6a Rewrite d3d8_renderchain.c 2018-01-16 01:30:59 +01:00
twinaphex
e32ceb8f30 Rewrite d3d_texture_blit 2018-01-16 00:08:10 +01:00
twinaphex
86385dcaf7 Start creating d3d_texture_t 2018-01-15 23:13:16 +01:00
twinaphex
fdffc1a178 One ifdef less 2018-01-15 22:04:15 +01:00
twinaphex
f26b18c7a4 D3D8 compilation fixes 2018-01-15 20:58:13 +01:00
twinaphex
391fd3eadc Fix CXX_BUILD for D3D 2018-01-15 21:44:49 +01:00
Toad King
78a3d0f828 Merge branch 'master' into more-emscripten-fixes 2018-01-15 04:09:26 -06:00
Toad King
19facdb066 reset drivers shortly after toggling fullscreen mode
fixes black screen after going fullscreen in game
2018-01-15 02:12:53 -06:00
Toad King
b75f4b4f67 implement setting vsync and swapinterval
vsync is not "true" vsync (that's always on in browsers) but changes the main loop timer from immediate to window.requestAnimationFrame
2018-01-14 23:29:20 -06:00
twinaphex
59b5ecf7db (XDK) Buildfixes 2018-01-15 06:36:02 +01:00
twinaphex
c398db76d4 (xdk360_fonts.cpp) Cleanups 2018-01-15 06:32:40 +01:00
twinaphex
27caf46616 Add d3d_get_render_state 2018-01-15 06:14:20 +01:00
twinaphex
510dfca756 Start adding C++ code path for SetVertexShaderConstantF and
refactor xdk360_fonts.cpp calls
2018-01-15 06:01:59 +01:00
Twinaphex
e948412bb4
Merge pull request #6108 from aliaspider/master
(direct3D) fix scaling in the menu display driver.
2018-01-15 03:48:40 +01:00
aliaspider
25a7c04a27 (direct3D) fix scaling in the menu display driver. 2018-01-15 03:45:37 +01:00
twinaphex
93b523e6ea C89 buildfix 2018-01-15 01:01:41 +01:00
Toad King
60f203d344 fix emscripten build 2018-01-14 16:03:44 -06:00
Twinaphex
9b0b16e2c0
Merge pull request #6106 from ToadKing/emscripten-fixes
Emscripten rewrites
2018-01-14 22:40:00 +01:00
Toad King
c8f03b4640 fix fullscreen sometimes losing state 2018-01-14 15:19:37 -06:00
Toad King
5ef595be1a fix fullscreen 2018-01-14 02:33:22 -06:00
Toad King
77b158e6a2 fix compiler warning 2018-01-13 20:47:30 -06:00
Twinaphex
332ccbf300
Merge pull request #6097 from aliaspider/master
(Direct3D) Menu display driver implementation.
2018-01-14 02:54:40 +01:00
aliaspider
7b09d5399c (Direct3D) Menu display driver implementation. 2018-01-14 02:21:48 +01:00
twinaphex
8e6f931f85 Add some safeguards 2018-01-13 23:50:14 +01:00
aliaspider
9cb896a3d9 (win32) WS_EX_LAYERED drastically decreases performance, so only set it
when needed (when opacity < 100).
2018-01-13 07:53:13 +01:00
Toad King
a77f9c37c6 start on bringing the emscripten video code up to speed with latest emscripten
fix rwebinput
2018-01-13 00:05:07 -06:00
Twinaphex
e099b8150c
Merge pull request #6083 from aliaspider/master
(WIIU) add remaining menu shaders.
2018-01-12 03:00:22 +01:00
aliaspider
24cb240079 (WIIU) add remaining menu shaders.
- move some files around.
2018-01-12 02:54:45 +01:00
twinaphex
8dd6328fb7 Get rid of warning 2018-01-11 23:05:26 +01:00
twinaphex
54fd72fb24 Make it possible to compile with HAVE_VULKAN on MSVC 2017 build ;
glslang stripped out for now
2018-01-11 02:53:40 +01:00
aliaspider
eac088696a (WIIU) add ribbon shader. fix menu bg gradient. 2018-01-11 02:09:03 +01:00
twinaphex
7e9945cde9 Buildfix 2018-01-09 23:47:13 +01:00
Twinaphex
2a42983b4f
Merge pull request #6077 from aliaspider/master
(WIIU) fix detection of 32bit input frames.
2018-01-09 17:53:47 +01:00
aliaspider
a8d3ddc05d (WIIU) fix detection of 32bit input frames. 2018-01-09 17:05:09 +01:00
Twinaphex
ae8d0630e2
Merge pull request #6076 from aliaspider/master
(WIIU) custom shader: add support for input textures and most uniforms.
2018-01-09 16:52:20 +01:00
aliaspider
f34e180b40 (WIIU) custom shader: add support for input textures and most uniforms. 2018-01-09 16:41:01 +01:00
Twinaphex
bf1bd83631
Merge pull request #6071 from fr500/master
Disable hard sync on FF without mangling settings"
2018-01-09 03:43:33 +01:00
Twinaphex
31728bd2ca
Merge pull request #6074 from aliaspider/master
(WIIU) revert forced 480p mode.
2018-01-09 03:29:28 +01:00
aliaspider
22a776bb3e (WIIU) revert forced 480p mode. 2018-01-09 03:26:11 +01:00
Twinaphex
ae9e13324d
Merge pull request #6073 from aliaspider/master
(WIIU) improve support for custom shaders.
2018-01-09 03:22:49 +01:00
aliaspider
0236b52b03 (WIIU) update uniform blocks correctly for custom shaders. 2018-01-09 03:06:54 +01:00
radius
8007c3efd7 Disable hard sync on FF without mangling settings 2018-01-08 20:06:24 -05:00
twinaphex
aa641325cb Cleanups 2018-01-08 23:30:07 +01:00
twinaphex
7fdb621481 Update 2018-01-08 23:23:37 +01:00
twinaphex
8f9d807306 Remove some more Xbox ifdefs 2018-01-08 23:06:09 +01:00
twinaphex
7616ea1b73 Add some logging to SetTextureStageState 2018-01-08 17:25:39 +01:00
twinaphex
5eb5ecac77 Update shader_hlsl.c 2018-01-07 21:34:39 +01:00
twinaphex
23ace06ca1 Cleanups 2018-01-07 20:55:00 +01:00
twinaphex
acf9e41aae Start using d3dx_compile_shader 2018-01-07 20:47:35 +01:00
twinaphex
49ea8b950e Create d3dx_compile_shader 2018-01-07 20:32:43 +01:00
twinaphex
141f09ad2e Cleanups 2018-01-07 20:25:30 +01:00
twinaphex
d3a4cc90c8 Cleanups - get rid of shader ifdefs 2018-01-07 20:21:08 +01:00
twinaphex
1f0d57f5f2 (xdk360_fonts.cpp) Cleanups 2018-01-07 13:45:37 +01:00
twinaphex
0be4d7d178 Add free(file) 2018-01-07 13:13:21 +01:00
twinaphex
e011329728 (D3D) Buildfix 2018-01-07 12:12:41 +01:00
twinaphex
fce097b892 (360) Buildfixes 2018-01-07 12:00:09 +01:00
twinaphex
e90a71d9f5 Create d3dx_compile_shader_from_file 2018-01-07 11:52:32 +01:00
twinaphex
3ab8f017d9 Cleanups 2018-01-07 11:06:27 +01:00
twinaphex
88d1e455e3 Add code that allows for debug D3D 2018-01-07 10:46:53 +01:00
twinaphex
df2a31b0e9 Create d3d pixel shader/vertex shader functions 2018-01-06 23:10:27 +01:00
twinaphex
d7df6b3729 Create d3d_free_vertex_shader/d3d_free_pixel_shader 2018-01-06 22:57:44 +01:00
twinaphex
e03e578212 Add d3d_set_pixel_shader 2018-01-06 22:49:36 +01:00
twinaphex
9fe3271900 Add d3dxbuffer_release 2018-01-06 21:30:50 +01:00
twinaphex
9f6a97db76 Update 2018-01-06 21:10:30 +01:00
twinaphex
942fd7102d Start getting HLSL compiling for PC 2018-01-06 20:48:17 +01:00
twinaphex
ef05fd8a78 Cleanups 2018-01-06 19:51:29 +01:00
twinaphex
553099abf1 Add d3d_check_device_type 2018-01-06 19:42:22 +01:00
twinaphex
9b52164b00 Create d3d_get_adapter_display_mode 2018-01-06 16:10:05 +01:00
twinaphex
23437f27b4 Cleanups 2018-01-06 15:42:47 +01:00
twinaphex
b42c92c619 Create d3d_is_windowed_enable 2018-01-06 15:32:02 +01:00
twinaphex
67220c358c Create d3d_get_color_format_front_buffer 2018-01-06 15:25:11 +01:00
twinaphex
7cc8040347 Create d3d_get_color_format 2018-01-06 15:18:02 +01:00
Andrés
dedcd26495
Merge pull request #6053 from aliaspider/master
(WIIU) add preliminary multi-pass shader support.
2018-01-05 21:48:30 -05:00
aliaspider
55d262f5d8 (WIIU) add preliminary multi-pass shader support.
can load *.slangp and *.slang files. since there is no runtime compiler,
precompiled shaders (*.gsh) need to be present next to each *.slang
source file.
2018-01-06 03:39:53 +01:00
twinaphex
f677a7ad7e Add HAVE_OVERLAY to qb system 2018-01-05 16:10:34 +01:00
aliaspider
8e095164e0 (WIIU) add a frame shader to match the shaders used by the gl/vulkan
drivers.
2018-01-05 13:18:55 +01:00
aliaspider
a7632620da (WIIU) add a sprite shader. 2018-01-04 17:38:04 +01:00
twinaphex
73c36c47e2 (XDK) Xbox buildfixes 2018-01-04 17:00:21 +01:00
twinaphex
c495ca924d (MSVC 2010) Buildfix for x64 2018-01-04 16:53:54 +01:00
twinaphex
e0b59c40ea Cleanups 2018-01-04 14:52:35 +01:00
twinaphex
6eddea99c0 Cleanups 2018-01-04 14:50:56 +01:00
twinaphex
41d9a8fd75 Make D3DX optional 2018-01-04 14:42:13 +01:00
twinaphex
bd14582465 Update D3D8 codepath 2018-01-04 12:42:51 +01:00
SaltyFist
ad695a8b72 (switch) Add support for RETRO_PIXEL_FORMAT_XRGB8888 2018-01-04 07:28:17 +01:00
misson20000
a039e6c41e (NSW) temporary fix for graphic buffer dequeue failure 2018-01-04 07:28:12 +01:00
Twinaphex
30bbfd88d1
Merge pull request #6039 from orbea/clang
C89_BUILD: Fix some clang compiler errors
2018-01-04 07:01:08 +01:00
orbea
2d19885a17 C89_BUILD: Fix some clang compiler errors
Fixes the following -Werror warnings with C89_BUILD=1 and clang.

gfx/common/x11_common.c:407:17: warning: ISO C90 forbids mixing declarations and code [-Wdeclaration-after-statement]
         Status status = 0;
                ^
libretro-common/formats/libchdr/chd.c:639:12: warning: ISO C90 forbids mixing declarations and code [-Wdeclaration-after-statement]
                uint8_t *sector = &dest[framenum * CD_FRAME_SIZE];
                         ^
libretro-common/formats/libchdr/chd.c:723:12: warning: ISO C90 forbids mixing declarations and code [-Wdeclaration-after-statement]
                uint8_t *sector = &dest[framenum * CD_FRAME_SIZE];
                         ^
2018-01-03 16:53:11 -08:00