Commit Graph

297 Commits

Author SHA1 Message Date
twinaphex
5e163045be (MSVC) Downgrade solution to MSVC 2010 - fix some issues 2013-12-31 21:40:49 +01:00
twinaphex
f0840a948f (XDK1) Compile in HAVE_OVERLAY - will need to be hooked up
in xdk_d3d driver
2013-12-31 20:56:17 +01:00
twinaphex
38d785984f Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
Themaister
1135f42dd7 Update MSVC2010 build. 2013-12-09 14:23:46 +01:00
twinaphex
3c2d6ddbcd (Logger) Move logger override headers to common logger directory 2013-11-26 11:56:07 +01:00
twinaphex
177af1fac2 Move display rasterizers for menu_common to frontend/menu/disp 2013-11-11 12:23:18 +01:00
twinaphex
6997c207bd Remove HAVE_FILEBROWSER/remove file_browser.c 2013-11-11 04:12:30 +01:00
twinaphex
50dc298187 (Xbox 1) Remove menu_panel 2013-11-11 04:04:24 +01:00
twinaphex
54d2e2d321 (Xbox 1) Build fixes 2013-11-11 03:36:30 +01:00
twinaphex
3fa7f05cae Move file_list.c/file_list.h to root dir 2013-11-08 04:53:12 +01:00
twinaphex
f8c37fc933 (Menu) Simplify menu preprocessor conditionals - there is now
one common catch-all define called HAVE_MENU
2013-11-08 04:36:47 +01:00
twinaphex
2c2542ff63 Rename message.c/message.h to message_queue.c/message_queue.h 2013-11-06 15:08:54 +01:00
twinaphex
af10f3f5bc Split up file_list into separate compilable file 2013-10-07 08:56:16 +00:00
twinaphex
767c44fd47 (360) Don't define HAVE_RMENU anymore for 360 2013-09-29 17:58:10 +02:00
twinaphex
963b041d14 (RGUI) Split settings up into new file - menu_settings.c 2013-09-29 15:47:45 +02:00
twinaphex
45f46abb6d Create a menu_context interface 2013-09-19 14:49:07 +02:00
twinaphex
545cdbad2a Merge branch 'master' of https://github.com/libretro/RetroArch 2013-09-15 18:39:49 +02:00
Themaister
99dbd6bd1c Clean up autoconfig stuff a bit, add headers. 2013-09-06 23:24:21 +02:00
pinumbernumber
8fd84fa46c Hardcoded joypad config fallbacks, and required changes to config_file 2013-09-05 20:44:00 +01:00
pinumbernumber
333ae68163 more small style tweaks 2013-08-26 12:13:41 +01:00
pinumbernumber
3370684a06 Improved XInput support, misc tweaks 2013-08-25 17:17:23 +01:00
pinumbernumber
f5454cd446 Initial xinput support, fix msvc build 2013-08-23 13:09:59 +01:00
twinaphex
dd5e4280de Merge branch 'master' of https://github.com/libretro/RetroArch 2013-08-11 18:36:49 +02:00
twinaphex
a5e62bbfda Add frontend_context to Salamander MSVC solutions 2013-07-27 21:52:53 +02:00
twinaphex
2c7986f4fc Add frontend_context.c to MSVC solution as well 2013-07-27 17:02:13 +02:00
twinaphex
5781f5dc60 (360) Build fix 2013-07-16 01:00:35 +02:00
twinaphex
cf24c442df Update maintenance - define/update PACKAGE_VERSION only once
in general.h
2013-07-07 19:43:22 +02:00
twinaphex
93b98a2e08 Bump up PACKAGE_VERSION to 0.9.9.3 2013-06-28 14:11:10 +02:00
twinaphex
51187ebbc2 Bump version to 0.9.9 official 2013-05-27 01:28:32 +02:00
twinaphex
f1358e1643 (RMenu XUI 360) Add initial Load Game History 2013-05-10 22:01:35 +02:00
twinaphex
21c335df74 (RMenu XUI 360) Add Core Options 2013-05-10 20:40:38 +02:00
twinaphex
1ee603b07e (RMenu XUI 360) Add Audio Options 2013-05-10 19:02:24 +02:00
twinaphex
cdcc068a18 (360 RMenu XUI) Rename rarch_quickmenu to rarch_video_options 2013-05-10 18:25:17 +02:00
Themaister
ad713d3bb1 Update to 0.9.9-wip3. 2013-05-08 01:13:29 +02:00
twinaphex
af867b008d (XDK) Make initial 'default paths' creation of dirs work
on XDK
2013-05-06 00:30:45 +02:00
Themaister
1dfcc8a2b0 Fix MSVC2010 build. 2013-05-04 00:59:59 +02:00
Themaister
12bb089f63 Update to 0.9.9-wip2. 2013-05-01 12:50:40 +02:00
Themaister
227363bfce Update to 0.9.9-wip1. 2013-04-21 18:56:17 +02:00
twinaphex
b5551fa7e2 (XDK1) Add BigStack configurations (for Quake 1) 2013-04-21 18:48:46 +02:00
twinaphex
84f80dc2c1 (RMenu/RGUI) Create menu_common to tie RMenu/RGUI more closely together 2013-04-17 23:31:49 +02:00
Themaister
326321483d Add dynamic_dummy to MSVC build. 2013-04-15 16:32:35 +02:00
twinaphex
52a9a3d10a (360) No longer need to deploy the shaders dir 2013-04-12 18:20:08 +02:00
twinaphex
87d0843b13 (360) RMenu XUI now goes through the same RGUI functions for
rendering
2013-04-10 07:47:11 +02:00
twinaphex
10706b8a41 (360) Cleanups 2013-04-07 19:56:48 +02:00
twinaphex
4102d1cfb8 Make sinc resampler the default and remove Hermite - audio
quality at high samplerates was too bad to be of any use
2013-04-07 03:41:06 +02:00
Themaister
262b867ae0 Update MSVC2010 build.
Add RGUI, add folder query for Windows, fix GL HW render bug.
2013-04-04 20:25:41 +02:00
OV2
5482986554 win32: adjust MSVC project file 2013-03-30 14:57:52 +01:00
twinaphex
f7e75d69fa (Salamander) Split up Salamander into its own separate file 2013-03-22 21:27:34 +01:00
twinaphex
15215c47f1 (Grifin) Move griffin to root (to indicate it's no longer console-specific 2013-03-18 05:46:19 +01:00
twinaphex
375aa08e58 Remove rarch_conole_input - runtime button remapping should have
no more RARCH_CONSOLE dependencies
2013-03-14 21:55:10 +01:00
twinaphex
c28ae74d2e (MSVC) Add strncasecmp to msvc_compat.h 2013-03-01 14:01:53 +01:00
twinaphex
f72a505dbe Split up main() function to frontend/frontend.c 2013-02-25 07:01:16 +01:00
twinaphex
49b0f5c204 Add HAVE_RARCH_MAIN_IMPLEMENTATION define - hook up console ports
differently
2013-02-25 06:47:26 +01:00
Squarepusher
bd4d97337c Merge pull request #139 from Themaister/thread_video
Threaded video driver
2013-02-19 14:17:00 -08:00
twinaphex
0b048e5294 (Xbox 1) Use 64K stack 2013-02-17 18:09:40 +01:00
twinaphex
50ab6e9645 (Xbox 1) Lower stacksize to 131072 - still enough for Gambatte 2013-02-17 16:23:51 +01:00
Themaister
4b97052f8c Fix threaded driver build on Win32. 2013-02-17 15:55:30 +01:00
Themaister
9f6fc7269b Fix MSVC2010 build. 2013-02-17 15:37:27 +01:00
Themaister
59e7bc82db Move warning disable to msvc_compat.h. 2013-02-17 15:10:03 +01:00
twinaphex
c87b4447a4 (Xbox 1) Don't define HAVE_SCREENSHOTS for Xbox 1 2013-02-17 03:54:57 +01:00
twinaphex
e6bf7d92d6 (Xbox 1) Cut down on libs to link in 2013-02-17 03:18:35 +01:00
twinaphex
50603d1bee (Xbox 1 XDK) Build fix for Salamander 2013-02-17 02:42:52 +01:00
twinaphex
935c712907 (360) Salamander build fix 2013-02-17 02:40:34 +01:00
twinaphex
9a88ebb1e6 Change WANT_RZLIB to WANT_MINIZ 2013-02-16 21:43:29 +01:00
twinaphex
1fb1b4fc06 Bump up to version 0.9.8.4 2013-02-14 21:31:12 +01:00
twinaphex
77f8b9a0c9 Bump up versions to 0.9.8.3 2013-02-09 19:06:03 +01:00
Themaister
6a6ad5d606 Add SSE build to MSVC 2010. 2013-02-09 11:01:11 +01:00
Themaister
4e1387ce25 Fix Win32 MSVC 2010 build. 2013-02-09 10:39:23 +01:00
twinaphex
a38293caad (PS3/360) Use 8-tap resampler instead of 16-tap for PS3/360 after
rethinking it
2013-02-08 14:13:05 +01:00
twinaphex
511d5995e8 (PS3/360) Compile in 16-tap sinc for PS3 and 360 2013-02-08 14:02:51 +01:00
twinaphex
9c24273afd (Wii/Xbox 1) Compile in sinc resampler (lower-quality) for Xbox 1 and Wii 2013-02-08 14:00:34 +01:00
twinaphex
10af790b21 (RARCH_CONSOLE) Remove HAVE_HDD_CACHE_PARTITION code 2013-01-22 13:09:18 +01:00
Themaister
bbaec34744 Update version numbers to 0.9.8. 2013-01-22 00:22:09 +01:00
twinaphex
3bc71ae89b (Xbox 1) move media files to media/xbox1 2013-01-10 09:19:30 +01:00
twinaphex
a639d2e8d0 (360) Move media files to media\ 2013-01-10 03:22:31 +01:00
twinaphex
589b5eefdb (360) 360 audio driver now goes through the same Xaudio driver
as PC
2013-01-09 22:04:28 +01:00
twinaphex
1e57bcab5f Move rarch_manage_libretro_set_first_file to frontend_console.c 2013-01-09 02:49:20 +01:00
twinaphex
238699d5a4 (XDK) Fix builds 2013-01-09 02:41:19 +01:00
twinaphex
56e8b3233a (XDK) Salamander merged into platform_xdk.c 2013-01-09 01:35:46 +01:00
twinaphex
b732dc14bd (360) Don't 'skip' pushing stock shader to target 2013-01-08 17:20:06 +01:00
twinaphex
01a72eaeb7 (XDK) Update solutions 2013-01-06 05:49:36 +01:00
Themaister
0b4cf2d053 Update license headers to 2013. 2013-01-01 01:41:15 +01:00
twinaphex
4e61543203 (360) ) Add HAVE_RMENU to 'Release' target 2012-12-25 21:44:29 +01:00
twinaphex
7116118051 Remove remnants of HAVE_CONFIGFILE 2012-12-23 18:16:33 +01:00
OV2
369615f808 win32: fix msvc build 2012-12-19 21:18:38 +01:00
twinaphex
0261d934f2 (RARCH_CONSOLE) Rework how we do RARCH_QUIT_KEY - right now used
for ports that define HAVE_RMENU - made compiling in the RMenu
GUI separate from the HAVE_RMENU logic
2012-12-15 01:14:21 +01:00
Themaister
02f84fe323 Updates to 0.9.8-beta3 2012-11-25 12:56:25 +01:00
twinaphex
68ca851156 (Xbox 1) Define WANT_RZLIB 2012-11-20 03:40:39 +01:00
twinaphex
ff1920c2f0 (360) Define WANT_RZLIB 2012-11-20 03:29:08 +01:00
OV2
d24e6bf792 win32: add $(CG_LIB/64_PATH) to project file 2012-11-15 00:22:36 +01:00
OV2
54d39dff74 win32: make d3d9 compile in msvc, add linker pragmas to source files 2012-11-14 21:07:06 +01:00
Twinaphex512
46b958c7fa (MSVC 2010)) Add $(CG_INC_PATH) path 2012-11-14 01:27:33 +01:00
Twinaphex512
3005adffc3 (D3D driver) Add HAVE_CG defines 2012-11-14 01:13:08 +01:00
Twinaphex512
d786df681f (MSVC 2010) Change project version to v11 ) - include D3D driver 2012-11-14 00:45:43 +01:00
OV2
7cf19f3c4a win32: Add x64 configuration 2012-11-13 21:21:59 +01:00
OV2
aafb553240 win32: update msvc project file 2012-11-13 20:54:46 +01:00
Themaister
64d9a6fbda 0.9.8-beta2 2012-11-13 00:52:23 +01:00
twinaphex
93f9316a9b (Xbox 1) Build fixes 2012-11-10 13:46:24 +01:00
Themaister
d7c7ad279e Update version strings to 0.9.8-beta1. 2012-11-07 23:33:22 +01:00
twinaphex
cec29788bc (MSVC 2010) Add solution 2012-11-01 06:22:10 +01:00
twinaphex
b240cfbc7e (RARCH_PERF) Rename benchmark.c to perforance.c
(MSVC2010) Rename incorrectly named MSVC2012 solution which was
really an MSVC 2010 solution
2012-11-01 06:21:18 +01:00
Twinaphex512
53868033b7 (MSVC 2012) Initial MSVC 2012 solution
Just need to sort out the linking errors - we'll need to create a
Direct3D driver that is not external for PC and do away with the
'external' one which is really an unacceptable extra dependency for such
a popular graphics API. Also, look if the WGL context file will even
work. Added some TODOs too.
2012-10-24 15:48:44 +02:00
Themaister
fa5164fb8d Update some more files. 2012-08-22 20:01:19 +02:00
twinaphex
51864da249 (360) set_first_file fixed - Salamander is called default.xex now 2012-08-22 18:45:40 +02:00
twinaphex
476f5a9fe3 (XDK) Abstracted screenshot code
(360) Fixed some XUI menu placements
2012-08-21 20:40:13 +02:00
twinaphex
526558dcb3 (Xbox 1) screenshot path deployed with other targets too 2012-08-20 03:32:37 +02:00
twinaphex
6d5ed820e0 (Xbox 1/XDK) Screenshot code implemented 2012-08-20 03:30:36 +02:00
twinaphex
8ce7514871 (360) Add ZIP extract option 2012-08-19 22:53:01 +02:00
twinaphex
a7e28e4e67 (Xbox 1) Bump up stack size to 256K (Gambatte needs at least 256K
stack)
2012-08-18 15:38:40 +02:00
twinaphex
b839910551 (Xbox 1) Set MAX_PATH to theoretical max - 260 - frees up around
20Kb
2012-08-18 12:25:37 +02:00
twinaphex
1854388a56 (Xbox 1) Reapply stack size changes 2012-08-16 19:14:27 +02:00
twinaphex
878a141b4a (Xbox 1) Increase stack size to 131072 - Genesis Plus GX needs it 2012-08-16 19:12:34 +02:00
twinaphex
b3d4044e09 (Xbox 1) Fix Salamander 2012-08-16 10:26:09 +02:00
Themaister
c9a22392c8 Update to 0.9.7-rc1. 2012-08-11 09:18:39 +02:00
twinaphex
cc154d21ab (Xbox 1) Add RetroArch Salamander project + fix config_file.c 2012-08-07 00:23:25 +02:00
Twinaphex
465c2f9e33 (Salamander) Custom versions of Salamander 2012-08-06 02:07:57 +02:00
twinaphex
a66291c309 (Xbox 1) Create RetroArch Salamander XBE file - default.xbe 2012-08-05 19:09:51 +02:00
Twinaphex
80a01479b1 (RMenu) Add define HAVE_RMENU - add it to griffin.c 2012-08-04 03:25:44 +02:00
twinaphex
629dfe4a15 (Xbox 1) Uses filebrowser code now - now lists subdirs as well 2012-07-29 22:07:40 +02:00
twinaphex
383be7bd29 (360) Salamander build fix 2012-07-28 19:11:58 +02:00
twinaphex
4242295f93 (360)Include rarch_console_libretro_mgmt.c into Salamander solution
and remove duplicate code in Salamander
2012-07-28 18:55:40 +02:00
twinaphex
528ba5c9bb (360) Include rarch_console_exec.c in Salamander solution 2012-07-28 18:40:09 +02:00
twinaphex
122943299a (360) Add IS_SALAMANDER to 360 Salamander solution 2012-07-28 17:48:52 +02:00
Twinaphex
5da0354257 Make logging defines reusable by Salamander without having to
include general.h (full of dependencies which can't be met for
standalone app)
2012-07-28 17:32:30 +02:00
Twinaphex
03f6fa9e90 Remove broken solution 2012-07-27 22:01:15 +02:00
twinaphex
c29a7e80c9 (Xbox 1) Get rid of retrolaunch.cpp wrapper file - put include lines
in griffin.c instead
2012-07-24 18:35:29 +02:00
twinaphex
e88c6b5cfe (Xbox 1) Add Griffin-like wrapper file for the RetroLaunch source
files
2012-07-24 18:16:03 +02:00
twinaphex
c0e7511d04 (Xbox 1) RetroLaunch's Input.cpp deleted too 2012-07-24 16:06:16 +02:00
twinaphex
3e82330132 (Xbox 1) Controls now work in menu - very twitchy - will be fixed 2012-07-24 16:00:59 +02:00
twinaphex
79bd5a844b (Xbox 1) Replaced Debug.cpp code with calls to RARCH_LOG/RARCH_WARN/
RARCH_ERR
2012-07-24 12:27:49 +02:00
twinaphex
2f51da4034 (Xbox 1) Remove Video.cpp from RetroLaunch - still black 2012-07-23 16:38:29 +02:00
twinaphex
baa25cdaa2 (Xbox 1) Included RetroLaunch into the solution - not yet working
though
2012-07-23 15:11:15 +02:00
Twinaphex
cecc7613db (Xbox 1) Add system and roms dir 2012-07-23 14:49:33 +02:00
twinaphex
3b7da4c020 (Xbox 1) Add media files to xbox1 dir 2012-07-23 14:58:41 +02:00
freakdave
ff7b280321 (Xbox 1) Fixed debug output not showing correctly on HDTV's
(Xbox 1) Fixed debug output in debug mode not showing the second line (FPS/Frames)
2012-07-15 20:49:34 +02:00
freakdave
191763a5c6 Fixed: Garbled output which was caused by missing and faulty D3D formats
Fixed: Minor speedup for Release build, see project properties-> C/C++ ->Optimization
Fixed: Texture scaling issue, at least it displays full screen now, it may still need some work though
2012-07-11 21:41:06 +02:00
twinaphex
11e2367cda (Xbox 1) Always compile as C++ for all targets 2012-07-11 18:00:19 +02:00
twinaphex
fd94eee988 (Xbox 1) Compile with HAVE_D3D8 defined - cleaned up some stuff
from xdK_d3d8.cpp/h that we won't need for Xbox 1
2012-07-08 21:57:26 +02:00
twinaphex
c676341404 (Xbox 1) DirectSound works 2012-07-08 19:30:19 +03:00
twinaphex
072abdb8bf (Xbox 1) Libretro management code works now - have to debug xdk_d3d_init now 2012-07-08 17:25:33 +03:00
twinaphex
6fb7e71871 (Xbox) Small cleanup to logger_override.h 2012-07-08 16:47:00 +03:00
twinaphex
65d4d44dc6 (Xbox 1) Debug output working 2012-07-08 16:43:50 +03:00
twinaphex
9a1fe3dbfb (xbox 1) changes 2012-07-08 00:34:11 +03:00
twinaphex
189ac29b11 (Xbox 1/360) main.c changes in xdk-frontend/ 2012-07-08 00:27:48 +03:00
twinaphex
0951020196 (360/Xbox 1) Refactor XInput driver with portability in mind 2012-07-07 20:56:46 +03:00
twinaphex
fcb7be874e (360) Add HAVE_FBO defines 2012-07-07 20:31:04 +03:00
Twinaphex
5b8c426b3c (360) Xinput2 driver moved to input/ 2012-07-07 16:20:31 +02:00
twinaphex
8a0a5b6e41 (Xbox 1) Xbox 1 solution updates 2012-07-07 06:19:29 +03:00
Twinaphex
ba03ae59e7 Each platform now links in a differently named libretro file - ie.
libretro_ps3.a, libretro_wii.a, libretro_xdk360.a, libretro_xenon360.a,
libretro_xdk1.a, and so on
2012-06-30 14:59:39 +02:00
Twinaphex
3ad124e4af (PS3/360) Add HAVE_HDD_CACHE_PARTITION define 2012-06-30 13:37:18 +02:00