twinaphex
5e163045be
(MSVC) Downgrade solution to MSVC 2010 - fix some issues
2013-12-31 21:40:49 +01:00
twinaphex
f0840a948f
(XDK1) Compile in HAVE_OVERLAY - will need to be hooked up
...
in xdk_d3d driver
2013-12-31 20:56:17 +01:00
twinaphex
38d785984f
Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h
2013-12-17 19:10:40 +01:00
Themaister
1135f42dd7
Update MSVC2010 build.
2013-12-09 14:23:46 +01:00
twinaphex
3c2d6ddbcd
(Logger) Move logger override headers to common logger directory
2013-11-26 11:56:07 +01:00
twinaphex
177af1fac2
Move display rasterizers for menu_common to frontend/menu/disp
2013-11-11 12:23:18 +01:00
twinaphex
6997c207bd
Remove HAVE_FILEBROWSER/remove file_browser.c
2013-11-11 04:12:30 +01:00
twinaphex
50dc298187
(Xbox 1) Remove menu_panel
2013-11-11 04:04:24 +01:00
twinaphex
54d2e2d321
(Xbox 1) Build fixes
2013-11-11 03:36:30 +01:00
twinaphex
3fa7f05cae
Move file_list.c/file_list.h to root dir
2013-11-08 04:53:12 +01:00
twinaphex
f8c37fc933
(Menu) Simplify menu preprocessor conditionals - there is now
...
one common catch-all define called HAVE_MENU
2013-11-08 04:36:47 +01:00
twinaphex
2c2542ff63
Rename message.c/message.h to message_queue.c/message_queue.h
2013-11-06 15:08:54 +01:00
twinaphex
af10f3f5bc
Split up file_list into separate compilable file
2013-10-07 08:56:16 +00:00
twinaphex
767c44fd47
(360) Don't define HAVE_RMENU anymore for 360
2013-09-29 17:58:10 +02:00
twinaphex
963b041d14
(RGUI) Split settings up into new file - menu_settings.c
2013-09-29 15:47:45 +02:00
twinaphex
45f46abb6d
Create a menu_context interface
2013-09-19 14:49:07 +02:00
twinaphex
545cdbad2a
Merge branch 'master' of https://github.com/libretro/RetroArch
2013-09-15 18:39:49 +02:00
Themaister
99dbd6bd1c
Clean up autoconfig stuff a bit, add headers.
2013-09-06 23:24:21 +02:00
pinumbernumber
8fd84fa46c
Hardcoded joypad config fallbacks, and required changes to config_file
2013-09-05 20:44:00 +01:00
pinumbernumber
333ae68163
more small style tweaks
2013-08-26 12:13:41 +01:00
pinumbernumber
3370684a06
Improved XInput support, misc tweaks
2013-08-25 17:17:23 +01:00
pinumbernumber
f5454cd446
Initial xinput support, fix msvc build
2013-08-23 13:09:59 +01:00
twinaphex
dd5e4280de
Merge branch 'master' of https://github.com/libretro/RetroArch
2013-08-11 18:36:49 +02:00
twinaphex
a5e62bbfda
Add frontend_context to Salamander MSVC solutions
2013-07-27 21:52:53 +02:00
twinaphex
2c7986f4fc
Add frontend_context.c to MSVC solution as well
2013-07-27 17:02:13 +02:00
twinaphex
5781f5dc60
(360) Build fix
2013-07-16 01:00:35 +02:00
twinaphex
cf24c442df
Update maintenance - define/update PACKAGE_VERSION only once
...
in general.h
2013-07-07 19:43:22 +02:00
twinaphex
93b98a2e08
Bump up PACKAGE_VERSION to 0.9.9.3
2013-06-28 14:11:10 +02:00
twinaphex
51187ebbc2
Bump version to 0.9.9 official
2013-05-27 01:28:32 +02:00
twinaphex
f1358e1643
(RMenu XUI 360) Add initial Load Game History
2013-05-10 22:01:35 +02:00
twinaphex
21c335df74
(RMenu XUI 360) Add Core Options
2013-05-10 20:40:38 +02:00
twinaphex
1ee603b07e
(RMenu XUI 360) Add Audio Options
2013-05-10 19:02:24 +02:00
twinaphex
cdcc068a18
(360 RMenu XUI) Rename rarch_quickmenu to rarch_video_options
2013-05-10 18:25:17 +02:00
Themaister
ad713d3bb1
Update to 0.9.9-wip3.
2013-05-08 01:13:29 +02:00
twinaphex
af867b008d
(XDK) Make initial 'default paths' creation of dirs work
...
on XDK
2013-05-06 00:30:45 +02:00
Themaister
1dfcc8a2b0
Fix MSVC2010 build.
2013-05-04 00:59:59 +02:00
Themaister
12bb089f63
Update to 0.9.9-wip2.
2013-05-01 12:50:40 +02:00
Themaister
227363bfce
Update to 0.9.9-wip1.
2013-04-21 18:56:17 +02:00
twinaphex
b5551fa7e2
(XDK1) Add BigStack configurations (for Quake 1)
2013-04-21 18:48:46 +02:00
twinaphex
84f80dc2c1
(RMenu/RGUI) Create menu_common to tie RMenu/RGUI more closely together
2013-04-17 23:31:49 +02:00
Themaister
326321483d
Add dynamic_dummy to MSVC build.
2013-04-15 16:32:35 +02:00
twinaphex
52a9a3d10a
(360) No longer need to deploy the shaders dir
2013-04-12 18:20:08 +02:00
twinaphex
87d0843b13
(360) RMenu XUI now goes through the same RGUI functions for
...
rendering
2013-04-10 07:47:11 +02:00
twinaphex
10706b8a41
(360) Cleanups
2013-04-07 19:56:48 +02:00
twinaphex
4102d1cfb8
Make sinc resampler the default and remove Hermite - audio
...
quality at high samplerates was too bad to be of any use
2013-04-07 03:41:06 +02:00
Themaister
262b867ae0
Update MSVC2010 build.
...
Add RGUI, add folder query for Windows, fix GL HW render bug.
2013-04-04 20:25:41 +02:00
OV2
5482986554
win32: adjust MSVC project file
2013-03-30 14:57:52 +01:00
twinaphex
f7e75d69fa
(Salamander) Split up Salamander into its own separate file
2013-03-22 21:27:34 +01:00
twinaphex
15215c47f1
(Grifin) Move griffin to root (to indicate it's no longer console-specific
2013-03-18 05:46:19 +01:00
twinaphex
375aa08e58
Remove rarch_conole_input - runtime button remapping should have
...
no more RARCH_CONSOLE dependencies
2013-03-14 21:55:10 +01:00
twinaphex
c28ae74d2e
(MSVC) Add strncasecmp to msvc_compat.h
2013-03-01 14:01:53 +01:00
twinaphex
f72a505dbe
Split up main() function to frontend/frontend.c
2013-02-25 07:01:16 +01:00
twinaphex
49b0f5c204
Add HAVE_RARCH_MAIN_IMPLEMENTATION define - hook up console ports
...
differently
2013-02-25 06:47:26 +01:00
Squarepusher
bd4d97337c
Merge pull request #139 from Themaister/thread_video
...
Threaded video driver
2013-02-19 14:17:00 -08:00
twinaphex
0b048e5294
(Xbox 1) Use 64K stack
2013-02-17 18:09:40 +01:00
twinaphex
50ab6e9645
(Xbox 1) Lower stacksize to 131072 - still enough for Gambatte
2013-02-17 16:23:51 +01:00
Themaister
4b97052f8c
Fix threaded driver build on Win32.
2013-02-17 15:55:30 +01:00
Themaister
9f6fc7269b
Fix MSVC2010 build.
2013-02-17 15:37:27 +01:00
Themaister
59e7bc82db
Move warning disable to msvc_compat.h.
2013-02-17 15:10:03 +01:00
twinaphex
c87b4447a4
(Xbox 1) Don't define HAVE_SCREENSHOTS for Xbox 1
2013-02-17 03:54:57 +01:00
twinaphex
e6bf7d92d6
(Xbox 1) Cut down on libs to link in
2013-02-17 03:18:35 +01:00
twinaphex
50603d1bee
(Xbox 1 XDK) Build fix for Salamander
2013-02-17 02:42:52 +01:00
twinaphex
935c712907
(360) Salamander build fix
2013-02-17 02:40:34 +01:00
twinaphex
9a88ebb1e6
Change WANT_RZLIB to WANT_MINIZ
2013-02-16 21:43:29 +01:00
twinaphex
1fb1b4fc06
Bump up to version 0.9.8.4
2013-02-14 21:31:12 +01:00
twinaphex
77f8b9a0c9
Bump up versions to 0.9.8.3
2013-02-09 19:06:03 +01:00
Themaister
6a6ad5d606
Add SSE build to MSVC 2010.
2013-02-09 11:01:11 +01:00
Themaister
4e1387ce25
Fix Win32 MSVC 2010 build.
2013-02-09 10:39:23 +01:00
twinaphex
a38293caad
(PS3/360) Use 8-tap resampler instead of 16-tap for PS3/360 after
...
rethinking it
2013-02-08 14:13:05 +01:00
twinaphex
511d5995e8
(PS3/360) Compile in 16-tap sinc for PS3 and 360
2013-02-08 14:02:51 +01:00
twinaphex
9c24273afd
(Wii/Xbox 1) Compile in sinc resampler (lower-quality) for Xbox 1 and Wii
2013-02-08 14:00:34 +01:00
twinaphex
10af790b21
(RARCH_CONSOLE) Remove HAVE_HDD_CACHE_PARTITION code
2013-01-22 13:09:18 +01:00
Themaister
bbaec34744
Update version numbers to 0.9.8.
2013-01-22 00:22:09 +01:00
twinaphex
3bc71ae89b
(Xbox 1) move media files to media/xbox1
2013-01-10 09:19:30 +01:00
twinaphex
a639d2e8d0
(360) Move media files to media\
2013-01-10 03:22:31 +01:00
twinaphex
589b5eefdb
(360) 360 audio driver now goes through the same Xaudio driver
...
as PC
2013-01-09 22:04:28 +01:00
twinaphex
1e57bcab5f
Move rarch_manage_libretro_set_first_file to frontend_console.c
2013-01-09 02:49:20 +01:00
twinaphex
238699d5a4
(XDK) Fix builds
2013-01-09 02:41:19 +01:00
twinaphex
56e8b3233a
(XDK) Salamander merged into platform_xdk.c
2013-01-09 01:35:46 +01:00
twinaphex
b732dc14bd
(360) Don't 'skip' pushing stock shader to target
2013-01-08 17:20:06 +01:00
twinaphex
01a72eaeb7
(XDK) Update solutions
2013-01-06 05:49:36 +01:00
Themaister
0b4cf2d053
Update license headers to 2013.
2013-01-01 01:41:15 +01:00
twinaphex
4e61543203
(360) ) Add HAVE_RMENU to 'Release' target
2012-12-25 21:44:29 +01:00
twinaphex
7116118051
Remove remnants of HAVE_CONFIGFILE
2012-12-23 18:16:33 +01:00
OV2
369615f808
win32: fix msvc build
2012-12-19 21:18:38 +01:00
twinaphex
0261d934f2
(RARCH_CONSOLE) Rework how we do RARCH_QUIT_KEY - right now used
...
for ports that define HAVE_RMENU - made compiling in the RMenu
GUI separate from the HAVE_RMENU logic
2012-12-15 01:14:21 +01:00
Themaister
02f84fe323
Updates to 0.9.8-beta3
2012-11-25 12:56:25 +01:00
twinaphex
68ca851156
(Xbox 1) Define WANT_RZLIB
2012-11-20 03:40:39 +01:00
twinaphex
ff1920c2f0
(360) Define WANT_RZLIB
2012-11-20 03:29:08 +01:00
OV2
d24e6bf792
win32: add $(CG_LIB/64_PATH) to project file
2012-11-15 00:22:36 +01:00
OV2
54d39dff74
win32: make d3d9 compile in msvc, add linker pragmas to source files
2012-11-14 21:07:06 +01:00
Twinaphex512
46b958c7fa
(MSVC 2010)) Add $(CG_INC_PATH) path
2012-11-14 01:27:33 +01:00
Twinaphex512
3005adffc3
(D3D driver) Add HAVE_CG defines
2012-11-14 01:13:08 +01:00
Twinaphex512
d786df681f
(MSVC 2010) Change project version to v11 ) - include D3D driver
2012-11-14 00:45:43 +01:00
OV2
7cf19f3c4a
win32: Add x64 configuration
2012-11-13 21:21:59 +01:00
OV2
aafb553240
win32: update msvc project file
2012-11-13 20:54:46 +01:00
Themaister
64d9a6fbda
0.9.8-beta2
2012-11-13 00:52:23 +01:00
twinaphex
93f9316a9b
(Xbox 1) Build fixes
2012-11-10 13:46:24 +01:00
Themaister
d7c7ad279e
Update version strings to 0.9.8-beta1.
2012-11-07 23:33:22 +01:00
twinaphex
cec29788bc
(MSVC 2010) Add solution
2012-11-01 06:22:10 +01:00
twinaphex
b240cfbc7e
(RARCH_PERF) Rename benchmark.c to perforance.c
...
(MSVC2010) Rename incorrectly named MSVC2012 solution which was
really an MSVC 2010 solution
2012-11-01 06:21:18 +01:00
Twinaphex512
53868033b7
(MSVC 2012) Initial MSVC 2012 solution
...
Just need to sort out the linking errors - we'll need to create a
Direct3D driver that is not external for PC and do away with the
'external' one which is really an unacceptable extra dependency for such
a popular graphics API. Also, look if the WGL context file will even
work. Added some TODOs too.
2012-10-24 15:48:44 +02:00
Themaister
fa5164fb8d
Update some more files.
2012-08-22 20:01:19 +02:00
twinaphex
51864da249
(360) set_first_file fixed - Salamander is called default.xex now
2012-08-22 18:45:40 +02:00
twinaphex
476f5a9fe3
(XDK) Abstracted screenshot code
...
(360) Fixed some XUI menu placements
2012-08-21 20:40:13 +02:00
twinaphex
526558dcb3
(Xbox 1) screenshot path deployed with other targets too
2012-08-20 03:32:37 +02:00
twinaphex
6d5ed820e0
(Xbox 1/XDK) Screenshot code implemented
2012-08-20 03:30:36 +02:00
twinaphex
8ce7514871
(360) Add ZIP extract option
2012-08-19 22:53:01 +02:00
twinaphex
a7e28e4e67
(Xbox 1) Bump up stack size to 256K (Gambatte needs at least 256K
...
stack)
2012-08-18 15:38:40 +02:00
twinaphex
b839910551
(Xbox 1) Set MAX_PATH to theoretical max - 260 - frees up around
...
20Kb
2012-08-18 12:25:37 +02:00
twinaphex
1854388a56
(Xbox 1) Reapply stack size changes
2012-08-16 19:14:27 +02:00
twinaphex
878a141b4a
(Xbox 1) Increase stack size to 131072 - Genesis Plus GX needs it
2012-08-16 19:12:34 +02:00
twinaphex
b3d4044e09
(Xbox 1) Fix Salamander
2012-08-16 10:26:09 +02:00
Themaister
c9a22392c8
Update to 0.9.7-rc1.
2012-08-11 09:18:39 +02:00
twinaphex
cc154d21ab
(Xbox 1) Add RetroArch Salamander project + fix config_file.c
2012-08-07 00:23:25 +02:00
Twinaphex
465c2f9e33
(Salamander) Custom versions of Salamander
2012-08-06 02:07:57 +02:00
twinaphex
a66291c309
(Xbox 1) Create RetroArch Salamander XBE file - default.xbe
2012-08-05 19:09:51 +02:00
Twinaphex
80a01479b1
(RMenu) Add define HAVE_RMENU - add it to griffin.c
2012-08-04 03:25:44 +02:00
twinaphex
629dfe4a15
(Xbox 1) Uses filebrowser code now - now lists subdirs as well
2012-07-29 22:07:40 +02:00
twinaphex
383be7bd29
(360) Salamander build fix
2012-07-28 19:11:58 +02:00
twinaphex
4242295f93
(360)Include rarch_console_libretro_mgmt.c into Salamander solution
...
and remove duplicate code in Salamander
2012-07-28 18:55:40 +02:00
twinaphex
528ba5c9bb
(360) Include rarch_console_exec.c in Salamander solution
2012-07-28 18:40:09 +02:00
twinaphex
122943299a
(360) Add IS_SALAMANDER to 360 Salamander solution
2012-07-28 17:48:52 +02:00
Twinaphex
5da0354257
Make logging defines reusable by Salamander without having to
...
include general.h (full of dependencies which can't be met for
standalone app)
2012-07-28 17:32:30 +02:00
Twinaphex
03f6fa9e90
Remove broken solution
2012-07-27 22:01:15 +02:00
twinaphex
c29a7e80c9
(Xbox 1) Get rid of retrolaunch.cpp wrapper file - put include lines
...
in griffin.c instead
2012-07-24 18:35:29 +02:00
twinaphex
e88c6b5cfe
(Xbox 1) Add Griffin-like wrapper file for the RetroLaunch source
...
files
2012-07-24 18:16:03 +02:00
twinaphex
c0e7511d04
(Xbox 1) RetroLaunch's Input.cpp deleted too
2012-07-24 16:06:16 +02:00
twinaphex
3e82330132
(Xbox 1) Controls now work in menu - very twitchy - will be fixed
2012-07-24 16:00:59 +02:00
twinaphex
79bd5a844b
(Xbox 1) Replaced Debug.cpp code with calls to RARCH_LOG/RARCH_WARN/
...
RARCH_ERR
2012-07-24 12:27:49 +02:00
twinaphex
2f51da4034
(Xbox 1) Remove Video.cpp from RetroLaunch - still black
2012-07-23 16:38:29 +02:00
twinaphex
baa25cdaa2
(Xbox 1) Included RetroLaunch into the solution - not yet working
...
though
2012-07-23 15:11:15 +02:00
Twinaphex
cecc7613db
(Xbox 1) Add system and roms dir
2012-07-23 14:49:33 +02:00
twinaphex
3b7da4c020
(Xbox 1) Add media files to xbox1 dir
2012-07-23 14:58:41 +02:00
freakdave
ff7b280321
(Xbox 1) Fixed debug output not showing correctly on HDTV's
...
(Xbox 1) Fixed debug output in debug mode not showing the second line (FPS/Frames)
2012-07-15 20:49:34 +02:00
freakdave
191763a5c6
Fixed: Garbled output which was caused by missing and faulty D3D formats
...
Fixed: Minor speedup for Release build, see project properties-> C/C++ ->Optimization
Fixed: Texture scaling issue, at least it displays full screen now, it may still need some work though
2012-07-11 21:41:06 +02:00
twinaphex
11e2367cda
(Xbox 1) Always compile as C++ for all targets
2012-07-11 18:00:19 +02:00
twinaphex
fd94eee988
(Xbox 1) Compile with HAVE_D3D8 defined - cleaned up some stuff
...
from xdK_d3d8.cpp/h that we won't need for Xbox 1
2012-07-08 21:57:26 +02:00
twinaphex
c676341404
(Xbox 1) DirectSound works
2012-07-08 19:30:19 +03:00
twinaphex
072abdb8bf
(Xbox 1) Libretro management code works now - have to debug xdk_d3d_init now
2012-07-08 17:25:33 +03:00
twinaphex
6fb7e71871
(Xbox) Small cleanup to logger_override.h
2012-07-08 16:47:00 +03:00
twinaphex
65d4d44dc6
(Xbox 1) Debug output working
2012-07-08 16:43:50 +03:00
twinaphex
9a1fe3dbfb
(xbox 1) changes
2012-07-08 00:34:11 +03:00
twinaphex
189ac29b11
(Xbox 1/360) main.c changes in xdk-frontend/
2012-07-08 00:27:48 +03:00
twinaphex
0951020196
(360/Xbox 1) Refactor XInput driver with portability in mind
2012-07-07 20:56:46 +03:00
twinaphex
fcb7be874e
(360) Add HAVE_FBO defines
2012-07-07 20:31:04 +03:00
Twinaphex
5b8c426b3c
(360) Xinput2 driver moved to input/
2012-07-07 16:20:31 +02:00
twinaphex
8a0a5b6e41
(Xbox 1) Xbox 1 solution updates
2012-07-07 06:19:29 +03:00
Twinaphex
ba03ae59e7
Each platform now links in a differently named libretro file - ie.
...
libretro_ps3.a, libretro_wii.a, libretro_xdk360.a, libretro_xenon360.a,
libretro_xdk1.a, and so on
2012-06-30 14:59:39 +02:00
Twinaphex
3ad124e4af
(PS3/360) Add HAVE_HDD_CACHE_PARTITION define
2012-06-30 13:37:18 +02:00