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212 Commits
Author SHA1 Message Date
Themaister a4c901df57 Bit more logging when saving SRAM to be sure. 0.4! :D 2011-04-07 21:20:11 +02:00
Themaister f2cc19d1a7 Some fixups for SGB etc. 2011-04-07 21:06:31 +02:00
Themaister ad55829890 Convert to strlcpy/strlcat. More sane. 2011-04-03 22:29:36 +02:00
Themaister 6b8eea6363 Start with strlcpy/strlcat ... 2011-04-03 22:16:59 +02:00
Themaister b2d214ee79 Should fix path issues with UPS patching.
When filename had two dots ('.') in it,
using fill_pathname on g_extern.basename was wrong.
Added fill_pathname_noext to countermeasure this.
2011-04-03 21:43:25 +02:00
Themaister f5fb113563 Should fix case where we have 1 pass and scale attributes. 2011-03-30 23:09:29 +02:00
Themaister 844a523706 Should fix error with scaling. 2011-03-30 14:57:45 +02:00
Themaister d05379b340 Should fix FBO issue. 2011-03-30 11:12:27 +02:00
Themaister 006948b973 Warmup for 0.4-beta. Some FBO stuff is still borked. 2011-03-30 11:05:56 +02:00
Themaister e5196026a1 Add more precise error messages. 2011-03-30 00:10:16 +02:00
Themaister 66d18e4ad7 Adhere more closely to XML shader specs. 2011-03-29 23:45:10 +02:00
Themaister b539df1ccd Added settings to ssnes-joyconfig. 2011-03-29 23:40:12 +02:00
Themaister c0117bfbb6 Remove debugging fprintf. 2011-03-29 23:38:11 +02:00
Themaister 074234f182 Oh damn you Windows and your spoony file handling... 2011-03-29 23:21:56 +02:00
Themaister bab03ba8c5 No need for these. 2011-03-29 19:27:53 +02:00
Themaister 4878a283ed Properly deinit Cg. 2011-03-29 19:18:06 +02:00
Themaister d3eed4f8c4 Properly ifdef. 2011-03-29 19:15:02 +02:00
Themaister 647db4d5de Hrm. 2011-03-29 19:13:14 +02:00
Themaister 3455f83fa7 Hopefully fixes awkward issue with scale not being applied correctly. 2011-03-29 19:09:10 +02:00
Themaister f730ba4043 Oh yeah :) Can toggle shader in run-time! 2011-03-29 18:59:06 +02:00
Themaister caf87b1198 Font handling and stuff. 2011-03-29 18:28:31 +02:00
Themaister 1706763a4c Start supporting shaders hiding in a directory. 2011-03-29 18:04:41 +02:00
Themaister c1b8cdb35b Fix issue with size attribute first. 2011-03-27 21:34:33 +02:00
Themaister 936b7f5395 Seems to work now. 2011-03-27 21:21:46 +02:00
Themaister a01e3347f7 Seems to work :) 2011-03-27 20:54:14 +02:00
Themaister 142411c08c Fix some garbage. 2011-03-27 20:33:14 +02:00
Themaister 29808c4421 Start on outscale/size support. 2011-03-27 20:29:47 +02:00
Themaister 48dcd174a7 Add resetting support. (About time, ey?! :D) 2011-03-24 20:41:28 +01:00
Themaister 6c85e6e702 Configurable FBO support. 2011-03-23 23:48:13 +01:00
Themaister e484e22e2f Fix up UPS :) Should work fine now at least for .sfc base roms. 2011-03-23 23:31:33 +01:00
Themaister 8ef54de812 Start adding UPS support. 2011-03-23 12:18:24 +01:00
Themaister c1d5a6e140 Fixes scaling bug for shaders. 2011-03-23 11:05:18 +01:00
Themaister ea153f9df2 Install ssnes-zip 2011-03-20 22:48:13 +01:00
Themaister 1ba9854070 Typo 2011-03-20 21:46:34 +01:00
Themaister 012e955a05 RAR. Untested. 2011-03-20 19:46:04 +01:00
Themaister 37c0b49a99 7z 2011-03-20 19:16:22 +01:00
Themaister de30ce9ef5 Start on a zip loader wrapper. 2011-03-20 13:40:01 +01:00
Themaister 027a21278e Whoops 2011-03-20 02:13:44 +01:00
Themaister f77fe62ab0 Should fix viewport bug when rendering fonts. 2011-03-20 02:10:02 +01:00
Themaister d42c35e1aa Update makefile for win32. 2011-03-19 20:42:49 +01:00
Themaister d5761b6385 Can disable netplay. 2011-03-19 20:41:07 +01:00
Themaister bb3ab3b49c Lots of cleanups for XVideo.
Render video @ 2x scale to combat chroma downsampling. Fix 32-bit
rendering.
2011-03-19 18:53:37 +01:00
Themaister 0441725045 XSync. 2011-03-19 17:19:51 +01:00
Themaister ac4e6e89a4 Bigger buffer for gfx_window_title. 2011-03-19 16:54:29 +01:00
Themaister 12d21cf7a6 Make title handling more sane. 2011-03-26 18:34:58 +01:00
Themaister 3fda3effda Fix crash in XVideo font rendering. 2011-03-26 18:04:18 +01:00
Themaister 7e07b821aa Forgot Makefile.win32 2011-03-17 22:29:43 +01:00
Themaister e502a8b566 Updates for 0.3.2 2011-03-17 22:28:44 +01:00
Themaister ec51ceb010 Add usage of snes_library_id(). 2011-03-17 01:25:44 +01:00
Themaister 3fa037daee Fix minor issues. 2011-03-16 21:48:44 +01:00
Themaister 46c6955cfe Fix odd viewport problem with shaders. 2011-03-16 12:47:31 +01:00
Themaister 252425c35c Some cleanups. 2011-03-16 12:28:02 +01:00
Themaister d309d472e1 Code cleanup. Accumulate scale values. 2011-03-15 18:14:01 +01:00
Themaister 898c4e8c6c Works quite decently now. :) 2011-03-14 23:59:31 +01:00
Themaister 56ac7b4649 Something's working :D 2011-03-14 23:48:19 +01:00
Themaister 9dd05b7101 New params, but is broken for now. 2011-03-14 23:20:51 +01:00
Themaister e2daab9ce9 Fetch some scale values (this is not in the standard (yet!)) 2011-03-14 22:51:03 +01:00
Themaister ef19ea7a85 Add fbo structures, ready to implement. :v 2011-03-14 22:09:35 +01:00
Themaister 01cf24f15f Add filter attributes. 2011-03-14 21:28:30 +01:00
Themaister f870080497 Render fonts. Very dirty. :( 2011-03-13 20:52:06 +01:00
Themaister c5942ec5a2 Fix Jack pkgconf version. 2011-03-13 18:09:27 +01:00
Themaister 50d78fb804 Endian fixes 2011-03-13 15:49:00 +01:00
Themaister 8053aca3c3 Render 32-bit 2011-03-13 15:28:57 +01:00
Themaister 0f3171edea Title 2011-03-13 15:11:53 +01:00
Themaister 6b478b9dda Fullscreen :D 2011-03-13 14:46:27 +01:00
Themaister caaa9cea40 Hide cursor 2011-03-13 14:26:22 +01:00
Themaister ea7f8f5552 Add proper close handling. 2011-03-13 14:12:43 +01:00
Themaister 69caca6017 Fixes for resize. 2011-03-13 13:11:33 +01:00
Themaister 703cfadf63 Fix up X input. 2011-03-13 12:02:06 +01:00
Themaister adfd461c3e Start on XVideo 2011-03-13 04:51:09 +01:00
Themaister bb79dbaa98 Getting ready for an eventual XVideo driver. 2011-03-13 00:44:49 +01:00
Themaister 394de09907 Should hopefully fix flickering :v 2011-03-12 19:28:56 +01:00
Themaister 560cafccaf Futile attempt to try and fix font flickering. 2011-03-12 19:09:25 +01:00
Themaister 0b09032164 Hrm 2011-03-12 18:42:59 +01:00
Themaister 1ee7162784 It's not copypasta anymore :D 2011-03-12 17:01:57 +01:00
Themaister 4949a131f8 Multi-passing in XML should work. 2011-03-12 16:33:01 +01:00
Themaister 8b241c3deb Preparation for new XML shader specs. 2011-03-12 15:30:57 +01:00
Themaister 78c457b996 Update Roar driver. 2011-03-11 19:23:32 +01:00
Themaister 0be1b0b88b More build fixes. 2011-03-07 20:22:55 +01:00
Themaister 3ef0276b2a Will probably not need, but hey. 2011-03-07 20:17:27 +01:00
Themaister 42d19f1a35 Fix build for Win32. 2011-03-07 20:05:03 +01:00
Themaister 1cf9381cb0 Fix colormaps and stuff. 2011-03-07 19:56:40 +01:00
Themaister f94dc125e5 An initial take on bsnes CPU filters. 2011-03-07 19:12:14 +01:00
Themaister 96b978d55a Start on modular CPU filters. Abandon the old CPU filter stuff. 2011-03-07 17:22:03 +01:00
Themaister ec367d333d Add error message when FBO fails. 2011-03-07 00:03:10 +01:00
Themaister 9535097894 Fix build for Win32. 2011-03-06 22:18:25 +01:00
Themaister b541c27226 FBO seems to work! :D 2011-03-06 19:56:35 +01:00
Themaister 41b2af66d5 Add settings. 2011-03-06 18:19:31 +01:00
Themaister 84b2b9c7a5 Fix up Jack deprecation. 2011-03-06 16:58:33 +01:00
Themaister 52c8d96dca FBOs. Hacky atm, need more flexibility. 2011-03-06 16:52:49 +01:00
Themaister 8c6519a53b Should fix an awkward bug with Quickbuild. 2011-03-03 22:06:58 +01:00
Themaister 336adb9f85 Preparations for 0.3.1 2011-03-01 21:45:04 +01:00
Themaister 7053006e77 Add more verbose messages, should fix netplay hangup on Win32. 2011-03-01 14:46:58 +01:00
Themaister bbf4804d12 Obey CFLAGS and LDFLAGS when testing libs (nice when profiling.) 2011-02-28 22:30:06 +01:00
Themaister 7c16424ba3 Shader enabling, and automatic resolution detection. 2011-02-28 16:59:31 +01:00
Themaister de9dc686ac Add hicontrast. 2011-02-27 20:42:02 +01:00
Themaister 069e9b574f Some waterpaint shader :) 2011-02-27 01:16:33 +01:00
Themaister d5319a879a Had missed out pause binding completely. 2011-02-27 00:24:50 +01:00
Themaister f64880aee1 Try glFlush() to remedy occational font flicker... 2011-02-26 23:56:45 +01:00
Themaister fed1857918 Might fix odd font flickering. 2011-02-26 19:32:59 +01:00
Themaister 9aeb40155e Add a comment or two. 2011-02-26 18:49:41 +01:00
Themaister e49aeb1071 Remove redundant define. 2011-02-26 18:48:17 +01:00
Themaister 13f8ec6f3b Added "nul" binds. 2011-02-26 18:47:32 +01:00
Themaister f75c6df270 Should force granularity to 1 when using movies. 2011-02-26 15:09:04 +01:00
Themaister 60b0afce95 Is this it? :D 2011-02-26 01:13:52 +01:00
Themaister f24653768f It does work, somewhat! :D 2011-02-26 00:59:17 +01:00
Themaister f135972a6b Arghh... This is so goddamn annoying :( 2011-02-26 00:31:13 +01:00
Themaister 42c68e21a2 Movie rewind still very broken :( 2011-02-25 12:37:05 +01:00
Themaister e8865060ca A start on movie rewind. 2011-02-25 11:47:27 +01:00
Themaister b07827a856 Should fix GLSL issue on OSX. 2011-02-22 23:53:01 +01:00
Themaister 0735398e64 Updates for 0.3. 2011-02-22 22:24:58 +01:00
Themaister ec2d10e069 Add default path to OSX and check in APPDATA for Win32. 2011-02-22 11:28:28 +01:00
Themaister 4cdb6151e5 Add netplay_client_swap_input. 2011-02-20 12:12:53 +01:00
Themaister e482b1bd18 Fix potential problem. Some cleanup. 2011-02-18 23:51:51 +01:00
Themaister 9be3c13a07 Hrm. This stuff is very error prone. :V 2011-02-18 15:50:57 +01:00
Themaister 8a4bcacf88 hrm... 2011-02-18 14:49:15 +01:00
Themaister 6b9b37b528 Should fix an extreme edge case. 2011-02-18 13:39:31 +01:00
Themaister 8e87c1ff19 Could this be it? :v 2011-02-18 03:42:43 +01:00
Themaister aa648c1a49 Hm... Still borked. Seems hard to fix. 2011-02-18 03:14:32 +01:00
Themaister 056a590671 Hm. More progress, but still not quite right. 2011-02-18 02:16:32 +01:00
Themaister 97f2503794 Some initial work on UDP networking. Still borked. 2011-02-18 02:01:47 +01:00
Themaister 143079efbe Should fix abrupt application termination on Unix when netplay ends. 2011-02-16 18:33:45 +01:00
Themaister 7bcc173c5f Should fix some issues with Win32 netplay. 2011-02-15 17:29:03 +01:00
Themaister 0485f783b3 Updates for Win32. 2011-02-15 16:42:55 +01:00
Themaister f3c07325bd Fix Windows build. 2011-02-15 15:57:59 +01:00
Themaister e8eabb0102 Update docs. 2011-02-15 15:42:29 +01:00
Themaister b73f5e77ff Cleanups, add --frames. 2011-02-15 15:32:26 +01:00
Themaister d07712b308 Woot. looks like it works o.O 2011-02-15 15:10:03 +01:00
Themaister 89ba64d27f Borked, borked... 2011-02-14 22:37:57 +01:00
Themaister 1a6f112d8a More changes to netplay. Still quite broken, but it's not far away! 2011-02-14 20:11:46 +01:00
Themaister 70e8681487 Started to work on a look-ahead algorithm.
Still very broken, but frame-by-frame sync works at least :)
2011-02-14 16:10:53 +01:00
Themaister 17ae0f72df Do not try to poll when we've disconnected. 2011-02-13 21:19:20 +01:00
Themaister 466485e62e Lots more error messages. 2011-02-13 20:24:54 +01:00
Themaister f6ee0845f2 Add some message. 2011-02-13 19:50:45 +01:00
Themaister df1eee1a74 Redundant... 2011-02-13 19:00:27 +01:00
Themaister 46b46ba0b1 Update docs a bit. 2011-02-13 18:47:48 +01:00
Themaister a763848644 Fix some issues with message queues. 2011-02-13 18:19:37 +01:00
Themaister 9ba2d6c9fa Send SRAM to client. 2011-02-13 17:45:14 +01:00
Themaister fd1367e257 Update build for Win32 2011-02-13 16:49:18 +01:00
Themaister 85dbc05ded Some start on netplay. :) 2011-02-13 16:40:24 +01:00
Themaister 1eea7786bc Should fix possible error where game can hang for prolonged time on
exit.
2011-02-11 19:54:42 +01:00
Themaister d039bedad4 Fix up some path handling with srm/states. 2011-02-11 14:27:19 +01:00
Themaister ad6719426c Fix up autosaving a bit. 2011-02-11 13:44:31 +01:00
Themaister 719e4942ce Add autosave possibility. 2011-02-10 21:16:59 +01:00
Themaister ad9a08aea6 Updates for 0.2.2 2011-02-09 23:34:40 +01:00
Themaister 604fe709d5 Re-enable RSound for Win32 2011-02-09 23:04:11 +01:00
Themaister 81e8368099 Update RSound to use callback locks. 2011-02-08 17:50:38 +01:00
Themaister 2137ca8e3f Add a warning message if XDG_CONFIG_HOME is not found. 2011-02-07 15:27:07 +01:00
Themaister 672824539c Argsel. 2011-02-07 11:17:25 +01:00
Themaister 1915be5aea Add libsnes.hpp to the build so dynamic build doesn't require libsnes
per se.
2011-02-07 11:15:32 +01:00
Themaister bdea56370d Typo 2011-02-07 11:14:46 +01:00
Themaister e5e0c33ed6 Fix SDL include path. 2011-02-07 00:22:44 +01:00
Themaister d0c10e7523 Use new callback interface for RSound. Fix when restarting audio driver
fails.
2011-02-06 23:55:17 +01:00
Themaister 91d2cea259 Make the hermite resampling core more robust. 2011-02-06 18:38:04 +01:00
Themaister d9e2072733 Update build for win32. 2011-02-06 13:37:41 +01:00
Themaister 820b124165 Add hermite resampler core :) SRC is disabled by default. 2011-02-06 13:29:48 +01:00
Themaister caf3eb7b05 Update gitignore 2011-02-06 12:57:52 +01:00
Themaister 1b5e63f024 Add hermite resampler. 2011-02-06 12:57:12 +01:00
Themaister 93202f191c Add pausing when window loses focus :p 2011-02-05 21:45:44 +01:00
Themaister 3033fb6791 Pausing support. 2011-02-05 20:46:58 +01:00
Themaister 87589609bf Some clarification. 2011-02-05 14:14:56 +01:00
Themaister 757514242d Remove redundant flush. 2011-02-05 11:32:23 +01:00
Themaister 359d228632 Fix rewind issue. 2011-02-05 11:31:35 +01:00
Themaister 24dda40863 Remove unneeded lib. 2011-02-04 23:53:33 +01:00
Themaister 6c0eebd4bf Remove more stuff and add a comment. 2011-02-04 23:47:36 +01:00
Themaister 31db2a30bb Remove unneeded glue logic. -lSDLmain fixed it :) 2011-02-04 23:45:54 +01:00
Themaister 5e241d79c8 Wut! :D 2011-02-04 23:45:51 +01:00
Themaister 96389ef83b Some testing fixes for OSX. 2011-02-04 22:47:37 +01:00
Themaister af010712f3 Use a more proper blending technique for fonts. 2011-02-04 16:24:09 +01:00
Themaister c2896db558 Fix some sed issues that seem to appear on Mac. 2011-02-04 15:31:05 +01:00
Themaister 57eebebcdd Fix OpenAL build for OSX. 2011-02-04 14:43:14 +01:00
Themaister 9ad9cbd7de Build fixes for OSX. (PPC) 2011-02-04 13:49:53 +01:00
Themaister 1b5adde885 Hrm. 2011-02-02 20:15:00 +01:00
Themaister ca35dd79d2 Add misc bind for movie_record_toggle. 2011-02-02 19:34:44 +01:00
Themaister 491f2e3e76 Update FPS for ffmpeg slightly. 2011-02-02 17:19:13 +01:00
Themaister b6591e21cd Update makefile for win32 as well. 2011-02-02 13:42:08 +01:00
Themaister 67ed89729d Use state slots for movies as well. 2011-02-02 13:37:01 +01:00
Themaister 6033e75dc4 Added some docs 2011-02-02 12:51:17 +01:00
Themaister 5f8993cb83 Movie playback seems to work! :D 2011-02-02 12:45:56 +01:00
Themaister 2446300dd9 Some more logic hooked up. 2011-02-02 12:10:27 +01:00
Themaister b97c45df78 Initial code for movie playback. 2011-02-02 11:47:05 +01:00
Themaister 9034e82298 Add rewind granularity. (Faster, but less accurate rewind.) 2011-02-01 17:30:18 +01:00
Themaister ae395f05e1 Debork config handling. :D 2011-02-01 17:13:26 +01:00
Themaister 0c1d359091 Make clang happy :) 2011-01-31 21:23:07 +01:00
Themaister dd8a9c67c9 Do not set rewind_enable automatically to true. 2011-01-31 19:53:44 +01:00
Themaister de331bcd9e Add rewind bind to ssnes-joyconfig. 2011-01-31 18:49:50 +01:00
Themaister a81d6bc247 Fix up stuff. Alignment is done in client code. 2011-01-31 18:27:21 +01:00
Themaister 47d0b12d40 Configurable rewind stuff. 2011-01-31 18:06:57 +01:00
Themaister 849e9aa734 Do not play audio when rewinding, sound is borked even when shuffling. 2011-01-31 17:24:31 +01:00
Themaister 351e098da1 Basic rewind works! 2011-01-31 16:48:42 +01:00
Themaister c5f825eaa5 Build fixes. 2011-01-31 16:10:40 +01:00
Themaister d0a4102efa Add initial state manager code. 2011-01-31 16:06:46 +01:00
Themaister 3aa4181380 Add possibility to configure misc binds as well. 2011-01-30 20:36:45 +01:00
Themaister 43dc30c3a5 Updates for 0.2.1 2011-01-30 13:44:30 +01:00
Themaister 98e6613df0 Add in feature check printing for XAudio and Pulse. 2011-01-30 00:30:54 +01:00
Themaister 3ce07891e4 Update Makefile to add in rsound.dll and stuff. 2011-01-30 00:04:14 +01:00
Themaister 2ff47ab7c4 Compile in RSound for Win32 as well. 2011-01-29 23:53:38 +01:00
Themaister 8ba639c7d5 Fix log message. 2011-01-29 23:23:54 +01:00
Themaister e0403e4dae Indentation error. 2011-01-29 19:53:23 +01:00
Themaister 7776525c96 Add a simple README for Win32. 2011-01-29 19:43:05 +01:00
Themaister 25fe9b7f58 Add possibility to alter sound input rate on-the-fly. 2011-01-29 18:42:21 +01:00
Themaister fff7aba8ec Use threaded mainloop for Pulse. Seems to fix most issues. 2011-01-29 02:00:57 +01:00
Themaister e83f3ed444 Initial PulseAudio code. 2011-01-29 01:15:09 +01:00
Themaister 334f11d5bc Add logging when XAudio fails. 2011-01-28 20:57:13 +01:00
Themaister 5bcde44684 Remove some undeeded warning/error messages. 2011-01-27 23:05:20 +01:00
Themaister 2459793f9c Set O_BINARY in Win32 on stdin reads. 2011-01-27 22:43:12 +01:00
Themaister cadd7b9728 Make SDL take priority over XAudio. 2011-01-27 14:43:46 +01:00
Themaister 644f247026 Should fix GL on other cards than nVidia... 2011-01-27 14:17:01 +01:00
Themaister 8c1ef3051d Add XAudio support. Need a separate xaudio-c.dll which actually implements the interface. 2011-01-27 01:57:25 +01:00
Themaister d296e15f26 Merge branch 'master' of git://github.com/Themaister/SSNES 2011-01-27 00:58:01 +01:00
Themaister 5a5cd46f9b Merge branch 'master' of git://github.com/Themaister/SSNES 2011-01-24 22:43:52 +01:00
Themaister 20d9345a4e Do not link in snes.dll when doing dynamic build for win32. 2011-01-19 16:11:45 +01:00
82 changed files with 7217 additions and 3275 deletions

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+2
View File
@@ -1,3 +1,5 @@
*.o
ssnes
/config.h
/config.mk
/tools/ssnes-joyconfig
+56 -12
View File
@@ -2,22 +2,35 @@ include config.mk
TARGET = ssnes tools/ssnes-joyconfig
OBJ = ssnes.o file.o driver.o settings.o dynamic.o message.o
OBJ = ssnes.o file.o driver.o settings.o dynamic.o message.o rewind.o movie.o autosave.o gfx/gfx_common.o ups.o strl.o
JOYCONFIG_OBJ = tools/ssnes-joyconfig.o conf/config_file.o
HEADERS = $(wildcard */*.h) $(wildcard *.h)
LIBS =
LIBS = -lm
DEFINES = -DHAVE_CONFIG_H
ifneq ($(findstring Darwin,$(shell uname -a)),)
OSX := 1
LIBS += -framework AppKit
else
OSX := 0
endif
ifeq ($(HAVE_SRC), 1)
LIBS += $(SRC_LIBS)
DEFINES += $(SRC_CFLAGS)
else
OBJ += audio/hermite.o
endif
ifeq ($(HAVE_CONFIGFILE), 1)
OBJ += conf/config_file.o
endif
ifeq ($(HAVE_NETPLAY), 1)
OBJ += netplay.o
endif
ifeq ($(HAVE_RSOUND), 1)
OBJ += audio/rsound.o
LIBS += -lrsound
@@ -36,17 +49,41 @@ ifeq ($(HAVE_ROAR), 1)
endif
ifeq ($(HAVE_AL), 1)
OBJ += audio/openal.o
ifeq ($(OSX),1)
LIBS += -framework OpenAL
else
LIBS += -lopenal
endif
endif
ifeq ($(HAVE_JACK),1)
OBJ += audio/jack.o
LIBS += -ljack
LIBS += $(JACK_LIBS)
DEFINES += $(JACK_CFLAGS)
endif
ifeq ($(HAVE_PULSE), 1)
OBJ += audio/pulse.o
LIBS += $(PULSE_LIBS)
DEFINES += $(PULSE_CFLAGS)
endif
ifeq ($(HAVE_SDL), 1)
OBJ += gfx/gl.o input/sdl.o audio/sdl.o audio/buffer.o
LIBS += $(SDL_LIBS) -lGL
DEFINES += $(SDL_CFLAGS)
LIBS += $(SDL_LIBS)
ifeq ($(OSX),1)
LIBS += -framework OpenGL
else
LIBS += -lGL
endif
endif
ifeq ($(HAVE_FBO), 1)
DEFINES += -DHAVE_FBO
endif
ifeq ($(HAVE_XVIDEO), 1)
OBJ += gfx/xvideo.o input/x11_input.o
LIBS += -lXv -lX11
endif
ifeq ($(HAVE_CG), 1)
@@ -61,11 +98,7 @@ ifeq ($(HAVE_XML), 1)
endif
ifeq ($(HAVE_FILTER), 1)
OBJ += hqflt/hq.o
OBJ += hqflt/grayscale.o
OBJ += hqflt/bleed.o
OBJ += hqflt/ntsc.o
OBJ += hqflt/snes_ntsc/snes_ntsc.o
LIBS += -ldl
endif
ifeq ($(HAVE_FREETYPE), 1)
@@ -86,11 +119,20 @@ else
LIBS += $(libsnes)
endif
ifeq ($(HAVE_STRL), 1)
DEFINES += -DHAVE_STRL
endif
ifneq ($(V),1)
Q := @
endif
CFLAGS = -Wall -O3 -g -std=gnu99 -I.
CFLAGS += -Wall -O3 -g -I.
ifneq ($(findstring icc,$(CC)),)
CFLAGS += -std=c99
else
CFLAGS += -std=gnu99
endif
all: $(TARGET) config.mk
@@ -116,10 +158,12 @@ install: $(TARGET)
mkdir -p $(DESTDIR)$(PREFIX)/share/man/man1
install -m755 $(TARGET) $(DESTDIR)$(PREFIX)/bin
install -m644 ssnes.cfg $(DESTDIR)/etc/ssnes.cfg
install -m644 docs/{ssnes,ssnes-joyconfig}.1 $(DESTDIR)$(PREFIX)/share/man/man1
install -m644 docs/ssnes.1 $(DESTDIR)$(PREFIX)/share/man/man1
install -m644 docs/ssnes-joyconfig.1 $(DESTDIR)$(PREFIX)/share/man/man1
install -m755 ssnes-zip $(DESTDIR)$(PREFIX)/bin
uninstall:
rm -f $(DESTDIR)$(PREFIX)/bin/{ssnes,ssnes-joyconfig}
rm -f $(DESTDIR)$(PREFIX)/bin/{ssnes,ssnes-joyconfig,ssnes-zip}
rm -f $(DESTDIR)/etc/ssnes.cfg
rm -f $(DESTDIR)$(PREFIX)/share/man/man1/{ssnes,ssnes-joyconfig}.1
+36 -4
View File
@@ -1,18 +1,23 @@
TARGET = ssnes.exe
JTARGET = ssnes-joyconfig.exe
OBJ = ssnes.o file.o driver.o conf/config_file.o settings.o dynamic.o message.o
OBJ = ssnes.o file.o driver.o conf/config_file.o settings.o dynamic.o message.o rewind.o movie.o autosave.o gfx/gfx_common.o ups.o strl.o
JOBJ = conf/config_file.o tools/main-stub.o tools/ssnes-joyconfig.o
CC = gcc
CXX = g++
HAVE_SRC = 1
HAVE_SRC = 0
HAVE_SDL = 1
HAVE_XML = 1
HAVE_FREETYPE = 1
HAVE_XAUDIO = 1
HAVE_RSOUND = 1
HAVE_FILTER = 1
HAVE_NETPLAY = 1
HAVE_FBO = 1
libsnes ?= -lsnes
LIBS =
LIBS = -lm
DEFINES = -I. -DHAVE_CONFIGFILE
LDFLAGS = -L. -static-libgcc -s
@@ -23,6 +28,8 @@ SDL_CFLAGS = -ISDL
ifeq ($(HAVE_SRC), 1)
LIBS += $(SRC_LIBS)
DEFINES += $(SRC_CFLAGS) -DHAVE_SRC
else
OBJ += audio/hermite.o
endif
ifeq ($(HAVE_SDL), 1)
@@ -31,12 +38,33 @@ ifeq ($(HAVE_SDL), 1)
DEFINES += $(SDL_CFLAGS) -DHAVE_SDL
endif
ifeq ($(HAVE_XAUDIO), 1)
OBJ += audio/xaudio.o
DEFINES += -DHAVE_XAUDIO
endif
ifeq ($(HAVE_RSOUND), 1)
OBJ += audio/rsound.o
DEFINES += -DHAVE_RSOUND
LIBS += -lrsound
endif
ifeq ($(HAVE_XML), 1)
OBJ += gfx/shader_glsl.o
DEFINES += $(XML_CFLAGS) -DHAVE_XML
LIBS += -lxml2
endif
ifeq ($(HAVE_FILTER), 1)
DEFINES += -DHAVE_FILTER
endif
ifeq ($(HAVE_NETPLAY), 1)
DEFINES += -DHAVE_NETPLAY
OBJ += netplay.o
LIBS += -lws2_32
endif
ifeq ($(HAVE_FREETYPE), 1)
OBJ += gfx/fonts.o
DEFINES += -DHAVE_FREETYPE -Ifreetype2
@@ -49,6 +77,10 @@ else
LIBS += $(libsnes)
endif
ifeq ($(HAVE_FBO), 1)
DEFINES += -DHAVE_FBO
endif
ifneq ($(V),1)
Q := @
endif
@@ -84,7 +116,7 @@ clean:
rm -f tools/*.o
dist: all
zip -r ssnes-win32-0.2.zip $(TARGET) ssnes.cfg snes.dll libxml2.dll iconv.dll zlib1.dll SDL.dll libsamplerate-0.dll freetype6.dll $(JTARGET)
zip -r ssnes-win32-0.4-beta.zip $(TARGET) ssnes.cfg snes.dll libxml2.dll iconv.dll zlib1.dll SDL.dll freetype6.dll xaudio-c.dll rsound.dll pthreadGC2.dll README.win32.txt $(JTARGET)
libs:
wget https://github.com/downloads/Themaister/SSNES/SSNES-win32-libs.zip --no-check-certificate
+4 -2
View File
@@ -18,15 +18,15 @@ SSNES requires these libraries to build:
- [libsnes](http://byuu.org/bsnes/)
- SDL
- libsamplerate
SSNES can utilize these libraries if enabled:
- nvidia-cg-toolkit
- libxml2 (bSNES XML shaders)
- libfreetype2 (TTF font rendering on screen)
- libsamplerate
SSNES needs one of these audio driver libraries:
SSNES needs at least one of these audio driver libraries:
- ALSA
- OSS
@@ -35,6 +35,8 @@ SSNES needs one of these audio driver libraries:
- OpenAL
- JACK
- SDL
- XAudio2 (Win32)
- PulseAudio
# Building libsnes
+39
View File
@@ -0,0 +1,39 @@
===================================================
SSNES - Simple Super Nintendo Emulator System
===================================================
SSNES is a simplistic emulator frontend designed for use without any GUI.
It is used from command line, but is designed to play well with eventual GUI frontends,
as the configuration file format is very simple.
This allows for great portability and focus on what matters in a frontend, such as video and audio performance.
Its core libraries for video and input are OpenGL and SDL, with many different audio library supported.
On first use you should get accustomed to how SSNES works.
- SSNES emphasizes simplicity. It has no graphical user interface, and is primarily used through the command line.
It is recommended for experienced users.
It is possible though to create a GUI which can use SSNES.
- SSNES isn't dependant on any emulator core, such as bSNES, SNES9x or ZSNES.
SSNES only talks to the libsnes interface,
which was created initially by bSNES but it has an implementation available for SNES9x as well.
- SSNES is configured through a config file. In the Win32 distribution, there should be a ssnes.cfg included.
This config file serves as a base for your custom configuration file.
It is recommended that you go through the config file and alter any configurations you might use.
This is a good way to learn about the features SSNES have.
It is possible to pick which configuration file you want with the '-c' flag.
E.g.: ssnes.exe -c myconfig.cfg rom.sfc.
- When unsure which command line flags to use, use the command: ssnes.exe --help.
- When something is not working as expected, try using verbose logging first to see what is happening:
E.g.: ssnes.exe -v romfile.sfc
If something is not working, and you want to file a bug report,
please include console output with the -v flag turned on.
- SSNES does not support zipped roms directly. It only supports roms with extentions .sfc and .smc.
However, SSNES can read roms from stdin,
which makes it possible to create wrapper programs that can support every zip format under the sun.
This can also be performed by a GUI frontend.
+110
View File
@@ -0,0 +1,110 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
// Hermite resampler based on bsnes' audio library.
#include "hermite.h"
#include <stdlib.h>
#define MAX_CHANS 8
struct hermite_resampler
{
float chan_data[MAX_CHANS][4];
double r_frac;
unsigned chans;
};
static inline float hermite_kernel(float mu1, float a, float b, float c, float d)
{
float mu2, mu3, m0, m1, a0, a1, a2, a3;
mu2 = mu1 * mu1;
mu3 = mu2 * mu1;
m0 = (c - a) * 0.5;
m1 = (d - b) * 0.5;
a0 = +2 * mu3 - 3 * mu2 + 1;
a1 = mu3 - 2 * mu2 + mu1;
a2 = mu3 - mu2;
a3 = -2 * mu3 + 3 * mu2;
return (a0 * b) + (a1 * m0) + (a2 * m1) + (a3 * c);
}
hermite_resampler_t *hermite_new(unsigned channels)
{
if (channels > MAX_CHANS)
return NULL;
hermite_resampler_t *re = calloc(1, sizeof(*re));
if (!re)
return NULL;
re->chans = channels;
return re;
}
void hermite_process(hermite_resampler_t *re, struct hermite_data *data)
{
double r_step = 1.0 / data->src_ratio;
size_t processed_out = 0;
size_t processed_in = 0;
size_t in_frames = data->input_frames;
size_t out_frames = data->output_frames;
const float *in_data = data->data_in;
float *out_data = data->data_out;
while (processed_in < in_frames && processed_out < out_frames)
{
while (re->r_frac <= 1.0 && processed_out < out_frames)
{
re->r_frac += r_step;
for (unsigned i = 0; i < re->chans; i++)
{
float res = hermite_kernel(re->r_frac,
re->chan_data[i][0], re->chan_data[i][1], re->chan_data[i][2], re->chan_data[i][3]);
*out_data++ = res;
}
processed_out++;
}
if (re->r_frac >= 1.0)
{
re->r_frac -= 1.0;
for (unsigned i = 0; i < re->chans; i++)
{
re->chan_data[i][0] = re->chan_data[i][1];
re->chan_data[i][1] = re->chan_data[i][2];
re->chan_data[i][2] = re->chan_data[i][3];
re->chan_data[i][3] = *in_data++;
}
processed_in++;
}
}
data->input_frames_used = processed_in;
data->output_frames_gen = processed_out;
}
void hermite_free(hermite_resampler_t *re)
{
free(re);
}
+50
View File
@@ -0,0 +1,50 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
// Hermite resampler based on bsnes' audio library.
// Attempts to be similiar to the libsamplerate process interface.
#ifndef __SSNES_HERMITE_H
#define __SSNES_HERMITE_H
#include <stddef.h>
#include <stdbool.h>
typedef struct hermite_resampler hermite_resampler_t;
hermite_resampler_t *hermite_new(unsigned channels);
struct hermite_data
{
const float *data_in;
float *data_out;
size_t input_frames;
size_t output_frames;
size_t input_frames_used;
size_t output_frames_gen;
bool end_of_input; // Just used to clone the SRC API.
double src_ratio;
};
void hermite_process(hermite_resampler_t *re, struct hermite_data *data);
void hermite_free(hermite_resampler_t *re);
#endif
+9 -1
View File
@@ -103,7 +103,15 @@ static size_t find_buffersize(jack_t *jd, int latency)
{
int frames = latency * g_settings.audio.out_rate / 1000;
int jack_latency = jack_port_get_total_latency(jd->client, jd->ports[0]);
jack_latency_range_t range;
int jack_latency = 0;
for (int i = 0; i < 2; i++)
{
jack_port_get_latency_range(jd->ports[i], JackPlaybackLatency, &range);
if (range.max > jack_latency)
jack_latency = range.max;
}
SSNES_LOG("JACK: Jack latency is %d frames.\n", jack_latency);
int buffer_frames = frames - jack_latency;
+7
View File
@@ -17,8 +17,15 @@
#include "driver.h"
#ifdef __APPLE__
#include <OpenAL/al.h>
#include <OpenAL/alc.h>
#else
#include <AL/al.h>
#include <AL/alc.h>
#endif
#include <time.h>
#include <string.h>
+252
View File
@@ -0,0 +1,252 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "driver.h"
#include "general.h"
#include <pulse/pulseaudio.h>
#include <stdbool.h>
#include <string.h>
#include <stdio.h>
typedef struct
{
pa_threaded_mainloop *mainloop;
pa_context *context;
pa_stream *stream;
bool nonblock;
} pa_t;
static void __pulse_free(void *data)
{
pa_t *pa = data;
if (pa)
{
if (pa->mainloop)
pa_threaded_mainloop_stop(pa->mainloop);
if (pa->stream)
{
pa_stream_disconnect(pa->stream);
pa_stream_unref(pa->stream);
}
if (pa->context)
{
pa_context_disconnect(pa->context);
pa_context_unref(pa->context);
}
if (pa->mainloop)
pa_threaded_mainloop_free(pa->mainloop);
free(pa);
}
}
static inline uint8_t is_little_endian(void)
{
union
{
uint16_t x;
uint8_t y[2];
} u;
u.x = 1;
return u.y[0];
}
static void context_state_cb(pa_context *c, void *data)
{
pa_t *pa = data;
switch (pa_context_get_state(c))
{
case PA_CONTEXT_READY:
case PA_CONTEXT_TERMINATED:
case PA_CONTEXT_FAILED:
pa_threaded_mainloop_signal(pa->mainloop, 0);
break;
default:
break;
}
}
static void stream_state_cb(pa_stream *s, void *data)
{
pa_t *pa = data;
switch (pa_stream_get_state(s)) {
case PA_STREAM_READY:
case PA_STREAM_FAILED:
case PA_STREAM_TERMINATED:
pa_threaded_mainloop_signal(pa->mainloop, 0);
break;
default:
break;
}
}
static void stream_request_cb(pa_stream *s, size_t length, void *data)
{
(void)length;
(void)s;
pa_t *pa = data;
pa_threaded_mainloop_signal(pa->mainloop, 0);
}
static void stream_latency_update_cb(pa_stream *s, void *data)
{
(void)s;
pa_t *pa = data;
pa_threaded_mainloop_signal(pa->mainloop, 0);
}
static void* __pulse_init(const char* device, int rate, int latency)
{
pa_t *pa = calloc(1, sizeof(*pa));
if (!pa)
goto error;
pa->mainloop = pa_threaded_mainloop_new();
if (!pa->mainloop)
goto error;
pa->context = pa_context_new(pa_threaded_mainloop_get_api(pa->mainloop), "SSNES");
if (!pa->context)
goto error;
pa_context_set_state_callback(pa->context, context_state_cb, pa);
if (pa_context_connect(pa->context, device, PA_CONTEXT_NOFLAGS, NULL) < 0)
goto error;
pa_threaded_mainloop_lock(pa->mainloop);
if (pa_threaded_mainloop_start(pa->mainloop) < 0)
goto error;
pa_threaded_mainloop_wait(pa->mainloop);
if (pa_context_get_state(pa->context) != PA_CONTEXT_READY)
goto unlock_error;
pa_sample_spec spec = {
.format = is_little_endian() ? PA_SAMPLE_FLOAT32LE : PA_SAMPLE_FLOAT32BE,
.channels = 2,
.rate = rate
};
pa->stream = pa_stream_new(pa->context, "audio", &spec, NULL);
if (!pa->stream)
goto unlock_error;
pa_stream_set_state_callback(pa->stream, stream_state_cb, pa);
pa_stream_set_write_callback(pa->stream, stream_request_cb, pa);
pa_stream_set_latency_update_callback(pa->stream, stream_latency_update_cb, pa);
pa_buffer_attr buffer_attr = {
.maxlength = -1,
.tlength = pa_usec_to_bytes(latency * PA_USEC_PER_MSEC, &spec),
.prebuf = -1,
.minreq = -1,
.fragsize = -1
};
if (pa_stream_connect_playback(pa->stream, NULL, &buffer_attr, PA_STREAM_ADJUST_LATENCY, NULL, NULL) < 0)
goto error;
pa_threaded_mainloop_wait(pa->mainloop);
if (pa_stream_get_state(pa->stream) != PA_STREAM_READY)
goto unlock_error;
pa_threaded_mainloop_unlock(pa->mainloop);
return pa;
unlock_error:
pa_threaded_mainloop_unlock(pa->mainloop);
error:
__pulse_free(pa);
return NULL;
}
static ssize_t __pulse_write(void* data, const void* buf, size_t size)
{
pa_t *pa = data;
pa_threaded_mainloop_lock(pa->mainloop);
unsigned length = pa_stream_writable_size(pa->stream);
pa_threaded_mainloop_unlock(pa->mainloop);
while (length < size)
{
pa_threaded_mainloop_wait(pa->mainloop);
pa_threaded_mainloop_lock(pa->mainloop);
length = pa_stream_writable_size(pa->stream);
pa_threaded_mainloop_unlock(pa->mainloop);
if (pa->nonblock)
break;
}
size_t write_size = length < size ? length : size;
pa_threaded_mainloop_lock(pa->mainloop);
pa_stream_write(pa->stream, buf, write_size, NULL, 0LL, PA_SEEK_RELATIVE);
pa_threaded_mainloop_unlock(pa->mainloop);
return write_size;
}
static bool __pulse_stop(void *data)
{
(void)data;
return true;
}
static bool __pulse_start(void *data)
{
(void)data;
return true;
}
static void __pulse_set_nonblock_state(void *data, bool state)
{
pa_t *pa = data;
pa->nonblock = state;
}
static bool __pulse_use_float(void *data)
{
(void)data;
return true;
}
const audio_driver_t audio_pulse = {
.init = __pulse_init,
.write = __pulse_write,
.stop = __pulse_stop,
.start = __pulse_start,
.set_nonblock_state = __pulse_set_nonblock_state,
.use_float = __pulse_use_float,
.free = __pulse_free,
.ident = "pulse"
};
+10 -7
View File
@@ -22,6 +22,7 @@
#include <errno.h>
#include <stdio.h>
#include <stdbool.h>
#include "general.h"
typedef struct
{
@@ -37,13 +38,14 @@ static void* __roar_init(const char* device, int rate, int latency)
return NULL;
roar_vs_t *vss;
if ( (vss = roar_vs_new_simple(NULL, NULL, rate, 2, ROAR_CODEC_PCM_S_LE, 16, ROAR_DIR_PLAY, &err)) == NULL )
if ((vss = roar_vs_new_simple(device, "SSNES", rate, 2, ROAR_CODEC_PCM_S, 16, ROAR_DIR_PLAY, &err)) == NULL)
{
fprintf(stderr, "roar_vs: \"%s\"\n", roar_vs_strerr(err));
SSNES_ERR("RoarAudio: \"%s\"\n", roar_vs_strerr(err));
free(roar);
return NULL;
}
roar_vs_role(vss, ROAR_ROLE_GAME, NULL);
roar->vss = vss;
return roar;
@@ -54,19 +56,20 @@ static ssize_t __roar_write(void* data, const void* buf, size_t size)
roar_t *roar = data;
ssize_t rc;
if ( size == 0 )
if (size == 0)
return 0;
int err;
size_t written = 0;
while (written < size)
{
if ((rc = roar_vs_write(roar->vss, (const char*)buf + written, size - written, &err)) < size)
size_t write_amt = size - written;
if ((rc = roar_vs_write(roar->vss, (const char*)buf + written, write_amt, &err)) < write_amt)
{
if (rc < 0)
if (roar->nonblocking)
return rc;
else if (rc < 0)
return -1;
else if (roar->nonblocking)
return 0;
}
written += rc;
}
+77 -30
View File
@@ -19,15 +19,41 @@
#include "driver.h"
#include <stdlib.h>
#include <rsound.h>
#include "buffer.h"
#include <stdbool.h>
#include "SDL.h"
typedef struct rsd
{
rsound_t *rd;
int latency;
int rate;
int nonblock;
bool nonblock;
volatile bool has_error;
rsound_fifo_buffer_t *buffer;
SDL_mutex *cond_lock;
SDL_cond *cond;
} rsd_t;
static ssize_t audio_cb(void *data, size_t bytes, void *userdata)
{
rsd_t *rsd = userdata;
size_t avail = rsnd_fifo_read_avail(rsd->buffer);
size_t write_size = bytes > avail ? avail : bytes;
rsnd_fifo_read(rsd->buffer, data, write_size);
SDL_CondSignal(rsd->cond);
return write_size;
}
static void err_cb(void *userdata)
{
rsd_t *rsd = userdata;
rsd->has_error = true;
SDL_CondSignal(rsd->cond);
}
static void* __rsd_init(const char* device, int rate, int latency)
{
rsd_t *rsd = calloc(1, sizeof(rsd_t));
@@ -42,17 +68,25 @@ static void* __rsd_init(const char* device, int rate, int latency)
return NULL;
}
rsd->cond_lock = SDL_CreateMutex();
rsd->cond = SDL_CreateCond();
rsd->buffer = rsnd_fifo_new(1024 * 4);
int channels = 2;
int format = RSD_S16_NE;
rsd_set_param(rd, RSD_CHANNELS, &channels);
rsd_set_param(rd, RSD_SAMPLERATE, &rate);
rsd_set_param(rd, RSD_LATENCY, &latency);
if ( device != NULL )
rsd_set_param(rd, RSD_HOST, (void*)device);
rsd_set_param(rd, RSD_FORMAT, &format);
rsd_set_callback(rd, audio_cb, err_cb, 256, rsd);
if ( rsd_start(rd) < 0 )
{
free(rsd);
@@ -60,14 +94,7 @@ static void* __rsd_init(const char* device, int rate, int latency)
return NULL;
}
int min_latency = (rsd_delay_ms(rd) > latency) ? (rsd_delay_ms(rd) * 3 / 2) : latency;
rsd_set_param(rd, RSD_LATENCY, &min_latency);
rsd->rd = rd;
rsd->latency = min_latency;
rsd->rate = rate;
return rsd;
}
@@ -75,26 +102,46 @@ static ssize_t __rsd_write(void* data, const void* buf, size_t size)
{
rsd_t *rsd = data;
if ( (rsd_delay_ms(rsd->rd) > rsd->latency || rsd_get_avail(rsd->rd) < size) && rsd->nonblock )
return 0;
if ( size == 0 )
return 0;
rsd_delay_wait(rsd->rd);
if ( rsd_write(rsd->rd, buf, size) == 0 )
if (rsd->has_error)
return -1;
if ( rsd_delay_ms(rsd->rd) < rsd->latency/2 )
if (rsd->nonblock)
{
int ms = rsd->latency/2;
size_t size = (ms * rsd->rate * 4) / 1000;
void *temp = calloc(1, size);
rsd_write(rsd->rd, temp, size);
free(temp);
rsd_callback_lock(rsd->rd);
size_t avail = rsnd_fifo_write_avail(rsd->buffer);
size_t write_amt = avail > size ? size : avail;
rsnd_fifo_write(rsd->buffer, buf, write_amt);
rsd_callback_unlock(rsd->rd);
return write_amt;
}
else
{
size_t written = 0;
while (written < size && !rsd->has_error)
{
rsd_callback_lock(rsd->rd);
size_t avail = rsnd_fifo_write_avail(rsd->buffer);
return size;
if (avail == 0)
{
rsd_callback_unlock(rsd->rd);
if (!rsd->has_error)
{
SDL_mutexP(rsd->cond_lock);
SDL_CondWait(rsd->cond, rsd->cond_lock);
SDL_mutexV(rsd->cond_lock);
}
}
else
{
size_t write_amt = size - written > avail ? avail : size - written;
rsnd_fifo_write(rsd->buffer, (const char*)buf + written, write_amt);
rsd_callback_unlock(rsd->rd);
written += write_amt;
}
}
return written;
}
}
static bool __rsd_stop(void *data)
@@ -126,6 +173,11 @@ static void __rsd_free(void *data)
rsd_stop(rsd->rd);
rsd_free(rsd->rd);
rsnd_fifo_free(rsd->buffer);
SDL_DestroyMutex(rsd->cond_lock);
SDL_DestroyCond(rsd->cond);
free(rsd);
}
@@ -138,9 +190,4 @@ const audio_driver_t audio_rsound = {
.free = __rsd_free,
.ident = "rsound"
};
-13
View File
@@ -51,19 +51,6 @@ static void sdl_audio_cb(void *data, Uint8 *stream, int len)
memset(stream + write_size, 0, len - write_size);
}
// Interesting hack from http://www-graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2
static inline uint32_t next_pow2(uint32_t v)
{
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v++;
return v;
}
static inline int find_num_frames(int rate, int latency)
{
int frames = (rate * latency) / 1000;
+160
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@@ -0,0 +1,160 @@
/*
Simple C interface for XAudio2
Author: Hans-Kristian Arntzen
License: Public Domain
*/
// This will currently only compile with MSVC2k10.
// Should be compilable with some MinGW trickery as well.
#include "xaudio-c.h"
struct xaudio2 : public IXAudio2VoiceCallback
{
xaudio2(unsigned samplerate, unsigned channels, unsigned bits, unsigned size) :
buf(nullptr), pXAudio2(nullptr), pMasterVoice(nullptr), pSourceVoice(nullptr),
buffers(0), bufptr(0)
{
CoInitializeEx(nullptr, COINIT_MULTITHREADED);
HRESULT hr;
if (FAILED(hr = XAudio2Create(&pXAudio2, 0)))
throw -1;
if (FAILED(hr = pXAudio2->CreateMasteringVoice(
&pMasterVoice, channels, samplerate, 0, 0, nullptr)))
throw -1;
WAVEFORMATEX wfx;
wfx.wFormatTag = WAVE_FORMAT_PCM;
wfx.nChannels = channels;
wfx.nSamplesPerSec = samplerate;
wfx.nBlockAlign = channels * bits / 8;
wfx.wBitsPerSample = bits;
wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
wfx.cbSize = 0;
if (FAILED(hr = pXAudio2->CreateSourceVoice(
&pSourceVoice, &wfx, XAUDIO2_VOICE_NOSRC, XAUDIO2_DEFAULT_FREQ_RATIO, this, nullptr, nullptr)))
throw -1;
pSourceVoice->Start();
hEvent = CreateEvent(nullptr, FALSE, FALSE, nullptr);
if (!hEvent)
throw -1;
max_buffers = 8;
bufsize = size / max_buffers;
buf = new uint8_t[bufsize * max_buffers];
write_buffer = 0;
}
~xaudio2()
{
if (pSourceVoice)
{
pSourceVoice->Stop();
pSourceVoice->DestroyVoice();
}
if (pMasterVoice)
pMasterVoice->DestroyVoice();
if (pXAudio2)
pXAudio2->Release();
if (hEvent)
CloseHandle(hEvent);
if (buf)
delete[] buf;
}
size_t write_avail() const
{
return bufsize * (max_buffers - buffers - 1);
}
size_t write(const void *buffer, size_t bytes)
{
size_t written = 0;
while (written < bytes)
{
size_t need = min(bytes - written, bufsize - bufptr);
memcpy((uint8_t*)buf + write_buffer * bufsize + bufptr, (const uint8_t*)buffer + written, need);
written += need;
bufptr += need;
if (bufptr == bufsize)
{
while (buffers == max_buffers - 1)
WaitForSingleObject(hEvent, INFINITE);
XAUDIO2_BUFFER xa2buffer = {0};
xa2buffer.AudioBytes = bufsize;
xa2buffer.pAudioData = buf + write_buffer * bufsize;
xa2buffer.pContext = nullptr;
InterlockedIncrement(&buffers);
pSourceVoice->SubmitSourceBuffer(&xa2buffer);
bufptr = 0;
write_buffer = (write_buffer + 1) % max_buffers;
}
}
return bytes;
}
STDMETHOD_(void, OnBufferStart) (void *) {}
STDMETHOD_(void, OnBufferEnd) (void *)
{
InterlockedDecrement(&buffers);
SetEvent(hEvent);
}
STDMETHOD_(void, OnLoopEnd) (void *) {}
STDMETHOD_(void, OnStreamEnd) () {}
STDMETHOD_(void, OnVoiceError) (void *, HRESULT) {}
STDMETHOD_(void, OnVoiceProcessingPassEnd) ()
{
SetEvent(hEvent);
}
STDMETHOD_(void, OnVoiceProcessingPassStart) (UINT32) {}
uint8_t *buf;
IXAudio2 *pXAudio2;
IXAudio2MasteringVoice *pMasterVoice;
IXAudio2SourceVoice *pSourceVoice;
HANDLE hEvent;
volatile long buffers;
unsigned max_buffers;
unsigned bufsize;
unsigned bufptr;
unsigned write_buffer;
};
XAUDIOC_API xaudio2_t *xaudio2_new(unsigned samplerate, unsigned channels, unsigned bits, size_t size)
{
xaudio2 *handle = nullptr;
try {
handle = new xaudio2(samplerate, channels, bits, size);
} catch(...) { delete handle; return nullptr; }
return handle;
}
XAUDIOC_API size_t xaudio2_write_avail(xaudio2_t *handle)
{
try {
return handle->write_avail();
} catch(...) { return 0; }
}
XAUDIOC_API size_t xaudio2_write(xaudio2_t *handle, const void *buf, size_t bytes)
{
try {
return handle->write(buf, bytes);
} catch(...) { return 0; }
}
XAUDIOC_API void xaudio2_free(xaudio2_t *handle)
{
delete handle;
}
+38
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@@ -0,0 +1,38 @@
/*
Simple C interface for XAudio2
Author: Hans-Kristian Arntzen
License: Public Domain
*/
#ifndef XAUDIO_C_H
#define XAUDIO_C_H
#include <stddef.h>
#ifdef __cplusplus
extern "C" {
#endif
#ifdef XAUDIOC_EXPORTS
#define XAUDIOC_API __declspec(dllexport)
#else
#define XAUDIOC_API __declspec(dllimport)
#endif
typedef struct xaudio2 xaudio2_t;
XAUDIOC_API xaudio2_t* xaudio2_new(unsigned samplerate, unsigned channels, unsigned bits, size_t bufsize);
XAUDIOC_API size_t xaudio2_write_avail(xaudio2_t *handle);
XAUDIOC_API size_t xaudio2_write(xaudio2_t *handle, const void *data, size_t bytes);
XAUDIOC_API void xaudio2_free(xaudio2_t *handle);
typedef xaudio2_t* (*xaudio2_new_t)(unsigned, unsigned, unsigned, size_t);
typedef size_t (*xaudio2_write_avail_t)(xaudio2_t*);
typedef size_t (*xaudio2_write_t)(xaudio2_t*, const void*, size_t);
typedef void (*xaudio2_free_t)(xaudio2_t*);
#ifdef __cplusplus
}
#endif
#endif
+150
View File
@@ -0,0 +1,150 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "driver.h"
#include <stdlib.h>
#include "xaudio-c.h"
#include "general.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
typedef struct
{
xaudio2_t *xa;
bool nonblock;
} xa_t;
static xaudio2_new_t pxanew = NULL;
static xaudio2_write_t pxawrite = NULL;
static xaudio2_write_avail_t pxawrite_avail = NULL;
static xaudio2_free_t pxafree = NULL;
static HMODULE lib = NULL;
#define LIB_NAME "xaudio-c.dll"
#define SYM(X) ((void*)GetProcAddress(lib, "xaudio2_" #X))
static void deinit_lib(void)
{
FreeModule(lib);
lib = NULL;
}
static bool init_lib(void)
{
if (lib)
return true;
lib = LoadLibrary(LIB_NAME);
if (!lib)
return false;
pxanew = SYM(new);
pxawrite = SYM(write);
pxawrite_avail = SYM(write_avail);
pxafree = SYM(free);
if (!pxanew || !pxawrite || !pxawrite_avail || !pxafree)
{
deinit_lib();
return false;
}
return true;
}
static void* __xa_init(const char* device, int rate, int latency)
{
if (!init_lib())
return NULL;
xa_t *xa = calloc(1, sizeof(xa_t));
if (xa == NULL)
return NULL;
size_t bufsize = latency * rate / 1000;
bufsize = next_pow2(bufsize);
SSNES_LOG("XAudio2: Requesting %d ms latency, using %d ms latency.\n", latency, (int)bufsize * 1000 / rate);
xa->xa = pxanew(rate, 2, 16, bufsize << 2);
if (!xa->xa)
{
SSNES_ERR("Failed to init XAudio2.\n");
free(xa);
return NULL;
}
return xa;
}
static ssize_t __xa_write(void* data, const void* buf, size_t size)
{
xa_t *xa = data;
if (xa->nonblock)
{
size_t avail = pxawrite_avail(xa->xa);
if (avail < size)
size = avail;
}
return pxawrite(xa->xa, buf, size);
}
static bool __xa_stop(void *data)
{
(void)data;
return true;
}
static void __xa_set_nonblock_state(void *data, bool state)
{
xa_t *xa = data;
xa->nonblock = state;
}
static bool __xa_start(void *data)
{
(void)data;
return true;
}
static void __xa_free(void *data)
{
xa_t *xa = data;
if (xa && xa->xa)
{
if (pxafree)
pxafree(xa->xa);
free(xa);
}
deinit_lib();
}
const audio_driver_t audio_xa = {
.init = __xa_init,
.write = __xa_write,
.stop = __xa_stop,
.start = __xa_start,
.set_nonblock_state = __xa_set_nonblock_state,
.free = __xa_free,
.ident = "xaudio"
};
+144
View File
@@ -0,0 +1,144 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "autosave.h"
#include "SDL.h"
#include <stdlib.h>
#include <stdbool.h>
#include <string.h>
#include <stdio.h>
#include "general.h"
struct autosave
{
volatile bool quit;
SDL_mutex *lock;
SDL_mutex *cond_lock;
SDL_cond *cond;
SDL_Thread *thread;
void *buffer;
const void *snes_buffer;
const char *path;
size_t bufsize;
unsigned interval;
};
static int autosave_thread(void *data)
{
autosave_t *save = data;
while (!save->quit)
{
autosave_lock(save);
memcpy(save->buffer, save->snes_buffer, save->bufsize);
autosave_unlock(save);
// Should probably deal with this more elegantly.
FILE *file = fopen(save->path, "wb");
if (file)
{
SSNES_LOG("Autosaving SRAM to \"%s\"\n", save->path);
bool failed = false;
failed |= fwrite(save->buffer, 1, save->bufsize, file) != save->bufsize;
failed |= fflush(file) != 0;
failed |= fclose(file) != 0;
if (failed)
SSNES_WARN("Failed to autosave SRAM! Disk might be full.\n");
}
SDL_mutexP(save->cond_lock);
if (!save->quit)
SDL_CondWaitTimeout(save->cond, save->cond_lock, save->interval * 1000);
SDL_mutexV(save->cond_lock);
}
return 0;
}
autosave_t *autosave_new(const char *path, const void *data, size_t size, unsigned interval)
{
autosave_t *handle = calloc(1, sizeof(*handle));
if (!handle)
return NULL;
handle->bufsize = size;
handle->interval = interval;
handle->path = path;
handle->buffer = malloc(size);
handle->snes_buffer = data;
if (!handle->buffer)
{
free(handle);
return NULL;
}
handle->lock = SDL_CreateMutex();
handle->cond_lock = SDL_CreateMutex();
handle->cond = SDL_CreateCond();
handle->thread = SDL_CreateThread(autosave_thread, handle);
return handle;
}
void autosave_lock(autosave_t *handle)
{
SDL_mutexP(handle->lock);
}
void autosave_unlock(autosave_t *handle)
{
SDL_mutexV(handle->lock);
}
void autosave_free(autosave_t *handle)
{
SDL_mutexP(handle->cond_lock);
handle->quit = true;
SDL_mutexV(handle->cond_lock);
SDL_CondSignal(handle->cond);
SDL_WaitThread(handle->thread, NULL);
SDL_DestroyMutex(handle->lock);
SDL_DestroyMutex(handle->cond_lock);
SDL_DestroyCond(handle->cond);
free(handle->buffer);
free(handle);
}
void lock_autosave(void)
{
for (unsigned i = 0; i < sizeof(g_extern.autosave)/sizeof(g_extern.autosave[0]); i++)
{
if (g_extern.autosave[i])
autosave_lock(g_extern.autosave[i]);
}
}
void unlock_autosave(void)
{
for (unsigned i = 0; i < sizeof(g_extern.autosave)/sizeof(g_extern.autosave[0]); i++)
{
if (g_extern.autosave[i])
autosave_unlock(g_extern.autosave[i]);
}
}
+33
View File
@@ -0,0 +1,33 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __SSNES_AUTOSAVE_H
#define __SSNES_AUTOSAVE_H
#include <stddef.h>
typedef struct autosave autosave_t;
autosave_t *autosave_new(const char *path, const void *data, size_t size, unsigned interval);
void autosave_lock(autosave_t *handle);
void autosave_unlock(autosave_t *handle);
void autosave_free(autosave_t *handle);
void lock_autosave(void);
void unlock_autosave(void);
#endif
+73 -21
View File
@@ -31,20 +31,19 @@
#endif
#ifdef HAVE_SDL
#include <SDL/SDL.h>
#include "SDL.h"
#else
#error HAVE_SDL is not defined!
#endif
#ifdef HAVE_SRC
#include <samplerate.h>
#else
#error HAVE_SRC is not defined!
#endif
///////////////// Drivers
#define VIDEO_GL 0
#define VIDEO_XVIDEO 11
////////////////////////
#define AUDIO_RSOUND 1
#define AUDIO_OSS 2
@@ -53,29 +52,46 @@
#define AUDIO_AL 5
#define AUDIO_JACK 6
#define AUDIO_SDL 8
#define AUDIO_XAUDIO 9
#define AUDIO_PULSE 10
////////////////////////
#define INPUT_SDL 7
#define INPUT_X 12
////////////////////////
#if defined(HAVE_SDL)
#define VIDEO_DEFAULT_DRIVER VIDEO_GL
#if HAVE_ALSA
#define AUDIO_DEFAULT_DRIVER AUDIO_ALSA
#elif HAVE_OSS
#define AUDIO_DEFAULT_DRIVER AUDIO_OSS
#elif HAVE_JACK
#define AUDIO_DEFAULT_DRIVER AUDIO_JACK
#elif HAVE_RSOUND
#define AUDIO_DEFAULT_DRIVER AUDIO_RSOUND
#elif HAVE_ROAR
#define AUDIO_DEFAULT_DRIVER AUDIO_ROAR
#elif HAVE_AL
#define AUDIO_DEFAULT_DRIVER AUDIO_AL
#elif HAVE_SDL
#define AUDIO_DEFAULT_DRIVER AUDIO_SDL
#elif defined(HAVE_XVIDEO)
#define VIDEO_DEFAULT_DRIVER VIDEO_XVIDEO
#endif
#if defined(HAVE_ALSA)
#define AUDIO_DEFAULT_DRIVER AUDIO_ALSA
#elif defined(HAVE_PULSE)
#define AUDIO_DEFAULT_DRIVER AUDIO_PULSE
#elif defined(HAVE_OSS)
#define AUDIO_DEFAULT_DRIVER AUDIO_OSS
#elif defined(HAVE_JACK)
#define AUDIO_DEFAULT_DRIVER AUDIO_JACK
#elif defined(HAVE_AL)
#define AUDIO_DEFAULT_DRIVER AUDIO_AL
#elif defined(HAVE_SDL)
#define AUDIO_DEFAULT_DRIVER AUDIO_SDL
#elif defined(HAVE_XAUDIO)
#define AUDIO_DEFAULT_DRIVER AUDIO_XAUDIO
#elif defined(HAVE_RSOUND)
#define AUDIO_DEFAULT_DRIVER AUDIO_RSOUND
#elif defined(HAVE_ROAR)
#define AUDIO_DEFAULT_DRIVER AUDIO_ROAR
#else
#error Need at least one audio driver!
#endif
#if defined(HAVE_SDL)
#define INPUT_DEFAULT_DRIVER INPUT_SDL
#elif defined(HAVE_XVIDEO)
#define INPUT_DEFAULT_DRIVER INPUT_X
#endif
////////////////
@@ -88,8 +104,8 @@ static const float yscale = 3.0; // Real y res = 224 * yscale
// Fullscreen
static const bool fullscreen = false; // To start in Fullscreen or not
static const unsigned fullscreen_x = 1280;
static const unsigned fullscreen_y = 720;
static const unsigned fullscreen_x = 0; // Fullscreen resolution. A value of 0 uses the desktop resolution.
static const unsigned fullscreen_y = 0;
// Video VSYNC (recommended)
static const bool vsync = true;
@@ -107,6 +123,12 @@ static const unsigned font_size = 48;
static const float message_pos_offset_x = 0.05;
static const float message_pos_offset_y = 0.05;
// Render-to-texture before rendering to screen (multi-pass shaders)
static const bool render_to_texture = false;
static const float fbo_scale_x = 2.0;
static const float fbo_scale_y = 2.0;
static const bool second_pass_smooth = true;
#define SNES_ASPECT_RATIO (4.0/3)
////////////////
@@ -121,7 +143,10 @@ static const unsigned out_rate = 48000;
// Input samplerate from libSNES.
// Lower this (slightly) if you are experiencing frequent audio dropouts while vsync is enabled.
static const unsigned in_rate = 31980;
static const float in_rate = 31980.0;
// When changing input rate on-the-fly
static const float audio_rate_step = 0.25;
// Audio device (e.g. hw:0,0 or /dev/audio). If NULL, will use defaults.
static const char* audio_device = NULL;
@@ -133,9 +158,28 @@ static const int out_latency = 64;
static const bool audio_sync = true;
// Defines the quality (and cpu reqirements) of samplerate conversion.
#ifdef HAVE_SRC
#define SAMPLERATE_QUALITY SRC_LINEAR
#endif
// Enables use of rewind. This will incur some memory footprint depending on the save state buffer.
// This rewind only works when using bSNES core atm.
static const bool rewind_enable = false;
// The buffer size for the rewind buffer. This needs to be about 15-20MB per minute. Very game dependant.
static const unsigned rewind_buffer_size = 20 << 20; // 20MiB
// How many frames to rewind at a time.
static const unsigned rewind_granularity = 1;
// Pause gameplay when gameplay loses focus.
static const bool pause_nonactive = true;
// Saves non-volatile SRAM at a regular interval. It is measured in seconds. A value of 0 disables autosave.
static const unsigned autosave_interval = 0;
// When being client over netplay, use keybinds for player 1 rather than player 2.
static const bool netplay_client_swap_input = false;
////////////////////
@@ -171,6 +215,14 @@ static const struct snes_keybind snes_keybinds_1[] = {
{ SSNES_QUIT_KEY, SDLK_ESCAPE, NO_BTN, AXIS_NONE },
{ SSNES_STATE_SLOT_MINUS, SDLK_F6, NO_BTN, AXIS_NONE },
{ SSNES_STATE_SLOT_PLUS, SDLK_F7, NO_BTN, AXIS_NONE },
{ SSNES_AUDIO_INPUT_RATE_PLUS, SDLK_KP_PLUS, NO_BTN, AXIS_NONE },
{ SSNES_AUDIO_INPUT_RATE_MINUS, SDLK_KP_MINUS, NO_BTN, AXIS_NONE },
{ SSNES_REWIND, SDLK_r, NO_BTN, AXIS_NONE },
{ SSNES_MOVIE_RECORD_TOGGLE, SDLK_o, NO_BTN, AXIS_NONE },
{ SSNES_PAUSE_TOGGLE, SDLK_p, NO_BTN, AXIS_NONE },
{ SSNES_RESET, SDLK_h, NO_BTN, AXIS_NONE },
{ SSNES_SHADER_NEXT, SDLK_m, NO_BTN, AXIS_NONE },
{ SSNES_SHADER_PREV, SDLK_n, NO_BTN, AXIS_NONE },
{ -1 }
};
+24
View File
@@ -50,6 +50,18 @@ static const bool _jack_supp = true;
static const bool _jack_supp = false;
#endif
#ifdef HAVE_PULSE
static const bool _pulse_supp = true;
#else
static const bool _pulse_supp = false;
#endif
#ifdef HAVE_XAUDIO
static const bool _xaudio_supp = true;
#else
static const bool _xaudio_supp = false;
#endif
#ifdef HAVE_FILTER
static const bool _filter_supp = true;
#else
@@ -68,6 +80,12 @@ static const bool _xml_supp = true;
static const bool _xml_supp = false;
#endif
#ifdef HAVE_FBO
static const bool _fbo_supp = true;
#else
static const bool _fbo_supp = false;
#endif
#ifdef HAVE_DYNAMIC
static const bool _dynamic_supp = true;
#else
@@ -98,4 +116,10 @@ static const bool _freetype_supp = true;
static const bool _freetype_supp = false;
#endif
#ifdef HAVE_NETPLAY
static const bool _netplay_supp = true;
#else
static const bool _netplay_supp = false;
#endif
#endif
+4
View File
@@ -34,6 +34,10 @@ Use config file found in PATH as a base. Old configuration values can be overwri
\fB--output PATH, -o PATH\fR
Writes the final config to a file, rather than \fBstdout\fR. If -i and -o point to the same file, the file found in PATH will simply be updated with the new configs.
.TP
\fB--misc, -m\fR
Also configure some binds that aren't directly related to SNES emulation, such as save states, fullscreen toggling, etc.
.TP
\fB--help, -h\fR
Prints help message.
+28 -1
View File
@@ -47,7 +47,7 @@ Should this not be defined, \fBssnes\fR will look in platform specific paths to
/etc/ssnes.cfg (when installed), or ssnes.cfg in the source tarball serves as a skeleton configuration file.
.IP
Unix-like systems will look in $XDG_CONFIG_HOME/ssnes/ssnes.cfg first. Then it will try $HOME/.ssnesrc. Last, it will try /etc/ssnes.cfg. If no configuration is found, default settings will be assumed. A configuration file does not need to define every possible option, only those that should be overridden.
Unix-like systems will look in $XDG_CONFIG_HOME/ssnes/ssnes.cfg first. Then it will try $HOME/.ssnes.cfg. Last, it will try /etc/ssnes.cfg. If no configuration is found, default settings will be assumed. A configuration file does not need to define every possible option, only those that should be overridden.
.IP
Windows will look in ssnes.cfg in same folder where ssnes.exe resides.
@@ -100,9 +100,36 @@ Connects a four-way multitap into port 2 of the SNES. This allows for up to 5 pl
\fB--record PATH, -r PATH\fR
Activates video recording of gameplay into PATH. Video recording options can be configured in config file.
.TP
\fB--bsvplay PATH, -P PATH\fR
Play back a movie recorded in the .bsv format (bSNES). Cart ROM and movie file need to correspond.
It also requires to play back with the same libsnes backend that was used for recording.
.TP
\fB--verbose, -v\fR
Activates verbose logging.
.TP
\fB--host, -H\fR
Be the host of netplay. Waits until a player connects. The host will always assume player 1.
.TP
\fB--connect SERVER, -C SERVER\fR
Connect to a host of netplay. Will always assume player 2.
.TP
\fB--frames FRAMES, -F FRAMES\fR
Sync frames to use when using netplay. More frames allow for more latency, but requires more CPU power.
Set FRAMES to 0 to have perfect sync. 0 frames is only suitable for LAN. Defaults to 0.
.TP
\fB--port PORT\fR
Network port used for netplay. This defaults to 55435. This option affects both TCP and UDP.
.TP
\fB--ups PATCH, -U PATCH\fR
Attempts to apply an UPS patch to the current ROM image. No files are altered.
If this flag is not specified, SSNES will look for a .ups file with same basename as ROM specified.
.SH "SEE ALSO"
\fBssnes-joyconfig\fR(1)
+146 -45
View File
@@ -18,10 +18,11 @@
#include "driver.h"
#include "general.h"
#include "file.h"
#include <stdio.h>
#include <string.h>
#include "hqflt/filters.h"
#include <assert.h>
#include <math.h>
#ifdef HAVE_CONFIG_H
#include "config.h"
@@ -49,18 +50,30 @@ static const audio_driver_t *audio_drivers[] = {
#ifdef HAVE_SDL
&audio_sdl,
#endif
#ifdef HAVE_XAUDIO
&audio_xa,
#endif
#ifdef HAVE_PULSE
&audio_pulse,
#endif
};
static const video_driver_t *video_drivers[] = {
#ifdef HAVE_SDL
&video_gl,
#endif
#ifdef HAVE_XVIDEO
&video_xvideo,
#endif
};
static const input_driver_t *input_drivers[] = {
#ifdef HAVE_SDL
&input_sdl,
#endif
//#ifdef HAVE_XVIDEO
// &input_x,
//#endif
};
static void find_audio_driver(void)
@@ -160,10 +173,16 @@ void init_audio(void)
else
g_extern.audio_data.chunk_size = g_extern.audio_data.block_chunk_size;
#ifdef HAVE_SRC
int err;
g_extern.source = src_new(g_settings.audio.src_quality, 2, &err);
if (!g_extern.source)
g_extern.audio_data.source = src_new(g_settings.audio.src_quality, 2, &err);
if (!g_extern.audio_data.source)
g_extern.audio_active = false;
#else
g_extern.audio_data.source = hermite_new(2);
if (!g_extern.audio_data.source)
g_extern.audio_active = false;
#endif
size_t max_bufsamples = g_extern.audio_data.block_chunk_size > g_extern.audio_data.nonblock_chunk_size ?
g_extern.audio_data.block_chunk_size : g_extern.audio_data.nonblock_chunk_size;
@@ -186,36 +205,135 @@ void uninit_audio(void)
if ( driver.audio_data && driver.audio )
driver.audio->free(driver.audio_data);
if ( g_extern.source )
src_delete(g_extern.source);
if ( g_extern.audio_data.source )
{
#ifdef HAVE_SRC
src_delete(g_extern.audio_data.source);
#else
hermite_free(g_extern.audio_data.source);
#endif
}
free(g_extern.audio_data.data); g_extern.audio_data.data = NULL;
free(g_extern.audio_data.outsamples); g_extern.audio_data.outsamples = NULL;
free(g_extern.audio_data.conv_outsamples); g_extern.audio_data.conv_outsamples = NULL;
}
#ifdef HAVE_FILTER
static void init_filter(void)
{
if (g_extern.filter.active)
return;
if (*g_settings.video.filter_path == '\0')
return;
SSNES_LOG("Loading bSNES filter from \"%s\"\n", g_settings.video.filter_path);
g_extern.filter.lib = dylib_load(g_settings.video.filter_path);
if (!g_extern.filter.lib)
{
SSNES_ERR("Failed to load filter \"%s\"\n", g_settings.video.filter_path);
return;
}
g_extern.filter.psize = dylib_proc(g_extern.filter.lib, "filter_size");
g_extern.filter.prender = dylib_proc(g_extern.filter.lib, "filter_render");
if (!g_extern.filter.psize || !g_extern.filter.prender)
{
SSNES_ERR("Failed to find functions in filter...\n");
dylib_close(g_extern.filter.lib);
g_extern.filter.lib = NULL;
return;
}
g_extern.filter.active = true;
unsigned width = 512;
unsigned height = 512;
g_extern.filter.psize(&width, &height);
unsigned pow2_x = next_pow2(ceil(width));
unsigned pow2_y = next_pow2(ceil(height));
unsigned maxsize = pow2_x > pow2_y ? pow2_x : pow2_y;
g_extern.filter.scale = maxsize / 256;
g_extern.filter.buffer = malloc(256 * 256 * g_extern.filter.scale * g_extern.filter.scale * sizeof(uint32_t));
g_extern.filter.pitch = 256 * g_extern.filter.scale * sizeof(uint32_t);
assert(g_extern.filter.buffer);
g_extern.filter.colormap = malloc(32768 * sizeof(uint32_t));
assert(g_extern.filter.colormap);
// Set up conversion map from 16-bit XBGR1555 to 32-bit RGBA.
for (int i = 0; i < 32768; i++)
{
unsigned r = (i >> 10) & 31;
unsigned g = (i >> 5) & 31;
unsigned b = (i >> 0) & 31;
r = (r << 3) | (r >> 2);
g = (g << 3) | (g >> 2);
b = (b << 3) | (b >> 2);
g_extern.filter.colormap[i] = (r << 24) | (g << 16) | (b << 8);
}
}
#endif
static void deinit_filter(void)
{
if (g_extern.filter.active)
{
g_extern.filter.active = false;
dylib_close(g_extern.filter.lib);
g_extern.filter.lib = NULL;
free(g_extern.filter.buffer);
free(g_extern.filter.colormap);
}
}
#ifdef HAVE_XML
static void init_shader_dir(void)
{
if (!*g_settings.video.shader_dir)
return;
g_extern.shader_dir.elems = dir_list_new(g_settings.video.shader_dir, ".shader");
g_extern.shader_dir.size = 0;
g_extern.shader_dir.ptr = 0;
if (g_extern.shader_dir.elems)
{
while (g_extern.shader_dir.elems[g_extern.shader_dir.size])
{
SSNES_LOG("Found shader \"%s\"\n", g_extern.shader_dir.elems[g_extern.shader_dir.size]);
g_extern.shader_dir.size++;
}
}
}
static void deinit_shader_dir(void)
{
// It handles NULL, no worries :D
dir_list_free(g_extern.shader_dir.elems);
}
#endif
void init_video_input(void)
{
int scale = 2;
#ifdef HAVE_FILTER
init_filter();
#endif
#ifdef HAVE_XML
init_shader_dir();
#endif
// We use at least 512x512 textures to accomodate for hi-res games.
unsigned scale = 2;
find_video_driver();
find_input_driver();
// We multiply scales with 2 to allow for hi-res games.
#if HAVE_FILTER
switch (g_settings.video.filter)
{
case FILTER_HQ2X:
scale = 4;
break;
case FILTER_HQ4X:
case FILTER_NTSC:
scale = 8;
break;
default:
break;
}
#endif
if (g_extern.filter.active)
scale = g_extern.filter.scale;
video_info_t video = {
.width = (g_settings.video.fullscreen) ? g_settings.video.fullscreen_x : (296 * g_settings.video.xscale),
@@ -225,6 +343,7 @@ void init_video_input(void)
.force_aspect = g_settings.video.force_aspect,
.smooth = g_settings.video.smooth,
.input_scale = scale,
.rgb32 = g_extern.filter.active
};
const input_driver_t *tmp = driver.input;
@@ -264,31 +383,13 @@ void uninit_video_input(void)
if ( driver.input_data != driver.video_data && driver.input )
driver.input->free(driver.input_data);
deinit_filter();
#ifdef HAVE_XML
deinit_shader_dir();
#endif
}
driver_t driver;
#if 0
driver_t driver = {
#if VIDEO_DRIVER == VIDEO_GL
.video = &video_gl,
#else
#error "Define a valid video driver in config.h"
#endif
#if AUDIO_DRIVER == AUDIO_ALSA
.audio = &audio_alsa,
#elif AUDIO_DRIVER == AUDIO_RSOUND
.audio = &audio_rsound,
#elif AUDIO_DRIVER == AUDIO_OSS
.audio = &audio_oss,
#elif AUDIO_DRIVER == AUDIO_ROAR
.audio = &audio_roar,
#elif AUDIO_DRIVER == AUDIO_AL
.audio = &audio_openal,
#else
#error "Define a valid audio driver in config.h"
#endif
};
#endif
+22 -7
View File
@@ -34,8 +34,17 @@ enum
SSNES_QUIT_KEY,
SSNES_STATE_SLOT_PLUS,
SSNES_STATE_SLOT_MINUS,
SSNES_AUDIO_INPUT_RATE_PLUS,
SSNES_AUDIO_INPUT_RATE_MINUS,
SSNES_REWIND,
SSNES_MOVIE_RECORD_TOGGLE,
SSNES_PAUSE_TOGGLE,
SSNES_RESET,
SSNES_SHADER_NEXT,
SSNES_SHADER_PREV,
};
struct snes_keybind
{
int id;
@@ -53,6 +62,7 @@ typedef struct video_info
bool force_aspect;
bool smooth;
int input_scale; // HQ2X => 2, HQ4X => 4, None => 1
bool rgb32; // Use 32-bit RGBA rather than native XBGR1555.
} video_info_t;
typedef struct audio_driver
@@ -67,15 +77,14 @@ typedef struct audio_driver
const char *ident;
} audio_driver_t;
#define AXIS_NEG(x) ((uint32_t)(x << 16) | 0xFFFF)
#define AXIS_NEG(x) (((uint32_t)(x) << 16) | 0xFFFFU)
#define AXIS_POS(x) ((uint32_t)(x) | 0xFFFF0000U)
#define AXIS_NONE ((uint32_t)0xFFFFFFFFU)
#define AXIS_NONE (0xFFFFFFFFU)
#define AXIS_NEG_GET(x) ((x >> 16) & 0xFFFF)
#define AXIS_POS_GET(x) (x & 0xFFFF)
#define AXIS_NONE ((uint32_t)0xFFFFFFFFU)
#define AXIS_NEG_GET(x) (((uint32_t)(x) >> 16) & 0xFFFFU)
#define AXIS_POS_GET(x) ((uint32_t)(x) & 0xFFFFU)
#define NO_BTN 0xFFFF // I hope no joypad will ever have this many buttons ... ;)
#define NO_BTN ((uint16_t)0xFFFFU) // I hope no joypad will ever have this many buttons ... ;)
#define HAT_UP_MASK (1 << 15)
#define HAT_DOWN_MASK (1 << 14)
@@ -101,10 +110,12 @@ typedef struct video_driver
{
void* (*init)(video_info_t *video, const input_driver_t **input, void **input_data);
// Should the video driver act as an input driver as well? :) The video init might preinitialize an input driver to override the settings in case the video driver relies on input driver for event handling, e.g.
bool (*frame)(void* data, const uint16_t* frame, unsigned width, unsigned height, unsigned pitch, const char *msg); // msg is for showing a message on the screen along with the video frame.
bool (*frame)(void* data, const void* frame, unsigned width, unsigned height, unsigned pitch, const char *msg); // msg is for showing a message on the screen along with the video frame.
void (*set_nonblock_state)(void* data, bool toggle); // Should we care about syncing to vblank? Fast forwarding.
// Is the window still active?
bool (*alive)(void *data);
bool (*focus)(void *data); // Does the window have focus?
bool (*xml_shader)(void *data, const char *path); // Sets XML-shader. Might not be implemented.
void (*free)(void* data);
const char *ident;
} video_driver_t;
@@ -138,8 +149,12 @@ extern const audio_driver_t audio_roar;
extern const audio_driver_t audio_openal;
extern const audio_driver_t audio_jack;
extern const audio_driver_t audio_sdl;
extern const audio_driver_t audio_xa;
extern const audio_driver_t audio_pulse;
extern const video_driver_t video_gl;
extern const video_driver_t video_xvideo;
extern const input_driver_t input_sdl;
extern const input_driver_t input_x;
////////////////////////////////////////////////
#endif
+54 -29
View File
@@ -25,31 +25,28 @@
#include <libsnes.hpp>
#ifdef HAVE_DYNAMIC
#ifdef _WIN32
#include <windows.h>
#define SYM(x) do { \
p##x = ((void*)GetProcAddress(lib_handle, #x)); \
if (p##x == NULL) { SSNES_ERR("Failed to load symbol: \"%s\"\n", #x); exit(1); } \
} while(0)
#else
#include <dlfcn.h>
#define SYM(x) do { \
p##x = dlsym(lib_handle, #x); \
if (p##x == NULL) { SSNES_ERR("Failed to load symbol: \"%s\"\n", #x); exit(1); } \
} while(0)
#endif // _WIN32
#endif // HAVE_DYNAMIC
#endif
#ifdef HAVE_DYNAMIC
#ifdef _WIN32
static HMODULE lib_handle;
#else
static void *lib_handle = NULL;
#endif
#define DLSYM(lib, x) dylib_proc(lib, #x)
#define SYM(x) do { \
p##x = DLSYM(lib_handle, x); \
if (p##x == NULL) { SSNES_ERR("Failed to load symbol: \"%s\"\n", #x); exit(1); } \
} while(0)
#define OPT_SYM(x) do { \
p##x = DLSYM(lib_handle, x); \
} while(0)
static dylib_t lib_handle = NULL;
#endif
void (*psnes_init)(void);
void (*psnes_set_video_refresh)(snes_video_refresh_t);
@@ -57,8 +54,10 @@ void (*psnes_set_audio_sample)(snes_audio_sample_t);
void (*psnes_set_input_poll)(snes_input_poll_t);
void (*psnes_set_input_state)(snes_input_state_t);
void (*psnes_reset)(void);
void (*psnes_run)(void);
const char *(*psnes_library_id)(void) = NULL;
unsigned (*psnes_library_revision_minor)(void);
unsigned (*psnes_library_revision_major)(void);
@@ -97,11 +96,7 @@ void (*psnes_term)(void);
static void load_dynamic(void)
{
SSNES_LOG("Loading dynamic libsnes from: \"%s\"\n", g_settings.libsnes);
#ifdef _WIN32
lib_handle = LoadLibrary(g_settings.libsnes);
#else
lib_handle = dlopen(g_settings.libsnes, RTLD_LAZY);
#endif
lib_handle = dylib_load(g_settings.libsnes);
if (!lib_handle)
{
SSNES_ERR("Failed to open dynamic library: \"%s\"\n", g_settings.libsnes);
@@ -113,8 +108,10 @@ static void load_dynamic(void)
SYM(snes_set_audio_sample);
SYM(snes_set_input_poll);
SYM(snes_set_input_state);
OPT_SYM(snes_library_id);
SYM(snes_library_revision_minor);
SYM(snes_library_revision_major);
SYM(snes_reset);
SYM(snes_run);
SYM(snes_get_region);
SYM(snes_load_cartridge_normal);
@@ -148,6 +145,7 @@ static void set_statics(void)
SSYM(snes_set_input_state);
SSYM(snes_library_revision_minor);
SSYM(snes_library_revision_major);
SSYM(snes_reset);
SSYM(snes_run);
SSYM(snes_get_region);
SSYM(snes_load_cartridge_normal);
@@ -186,12 +184,39 @@ void uninit_dlsym(void)
{
#ifdef HAVE_DYNAMIC
if (lib_handle)
{
#ifdef _WIN32
FreeLibrary(lib_handle);
#else
dlclose(lib_handle);
#endif
}
dylib_close(lib_handle);
#endif
}
// Platform independent dylib loading.
dylib_t dylib_load(const char *path)
{
#ifdef _WIN32
return LoadLibrary(path);
#else
return dlopen(path, RTLD_LAZY);
#endif
}
void* dylib_proc(dylib_t lib, const char *proc)
{
#ifdef _WIN32
void *sym = (void*)GetProcAddress(lib, proc);
#else
void *sym = dlsym(lib, proc);
#endif
if (!sym)
SSNES_WARN("Failed to load symbol \"%s\"\n", proc);
return sym;
}
void dylib_close(dylib_t lib)
{
#ifdef _WIN32
FreeLibrary(lib);
#else
dlclose(lib);
#endif
}
+8 -1
View File
@@ -24,6 +24,12 @@
void init_dlsym(void);
void uninit_dlsym(void);
typedef void *dylib_t;
dylib_t dylib_load(const char *path);
void dylib_close(dylib_t lib);
void* dylib_proc(dylib_t lib, const char *proc);
extern void (*psnes_init)(void);
extern void (*psnes_set_video_refresh)(snes_video_refresh_t);
@@ -31,6 +37,7 @@ extern void (*psnes_set_audio_sample)(snes_audio_sample_t);
extern void (*psnes_set_input_poll)(snes_input_poll_t);
extern void (*psnes_set_input_state)(snes_input_state_t);
extern const char* (*psnes_library_id)(void);
extern unsigned (*psnes_library_revision_minor)(void);
extern unsigned (*psnes_library_revision_major)(void);
@@ -49,7 +56,6 @@ extern bool (*psnes_load_cartridge_sufami_turbo)(
const char*, const uint8_t*, unsigned,
const char*, const uint8_t*, unsigned);
extern void (*psnes_set_controller_port_device)(bool, unsigned);
extern bool (*psnes_get_region)(void);
@@ -58,6 +64,7 @@ extern unsigned (*psnes_serialize_size)(void);
extern bool (*psnes_serialize)(uint8_t*, unsigned);
extern bool (*psnes_unserialize)(const uint8_t*, unsigned);
extern void (*psnes_reset)(void);
extern void (*psnes_run)(void);
extern void (*psnes_set_cartridge_basename)(const char*);
+259 -112
View File
@@ -22,80 +22,18 @@
#include <libsnes.hpp>
#include <string.h>
#include "dynamic.h"
#include "movie.h"
#include "ups.h"
#include "strl.h"
// Load SNES rom only. Applies a hack for headered ROMs.
static ssize_t read_rom_file(FILE* file, void** buf)
{
ssize_t ret;
if (file == NULL) // stdin
{
SSNES_LOG("Reading ROM from stdin ...\n");
size_t buf_size = 0xFFFFF; // Some initial guesstimate.
size_t buf_ptr = 0;
char *rom_buf = malloc(buf_size);
if (rom_buf == NULL)
{
SSNES_ERR("Couldn't allocate memory!\n");
return -1;
}
for(;;)
{
size_t ret = fread(rom_buf + buf_ptr, 1, buf_size - buf_ptr, stdin);
buf_ptr += ret;
// We've reached the end
if (buf_ptr < buf_size)
break;
rom_buf = realloc(rom_buf, buf_size * 2);
if (rom_buf == NULL)
{
SSNES_ERR("Couldn't allocate memory!\n");
return -1;
}
buf_size *= 2;
}
if ((buf_ptr & 0x7fff) == 512)
{
memmove(rom_buf, rom_buf + 512, buf_ptr - 512);
buf_ptr -= 512;
}
*buf = rom_buf;
ret = buf_ptr;
}
else
{
fseek(file, 0, SEEK_END);
long length = ftell(file);
rewind(file);
if ((length & 0x7fff) == 512)
{
length -= 512;
fseek(file, 512, SEEK_SET);
}
void *rom_buf = malloc(length);
if ( rom_buf == NULL )
{
SSNES_ERR("Couldn't allocate memory!\n");
return -1;
}
if ( fread(rom_buf, 1, length, file) < length )
{
SSNES_ERR("Didn't read whole file.\n");
free(rom_buf);
return -1;
}
*buf = rom_buf;
ret = length;
}
return ret;
}
#ifdef _WIN32
#include <io.h>
#include <fcntl.h>
#include <windows.h>
#else
#include <sys/types.h>
#include <dirent.h>
#endif
// Generic file loader.
static ssize_t read_file(const char *path, void **buf)
@@ -103,10 +41,7 @@ static ssize_t read_file(const char *path, void **buf)
void *rom_buf = NULL;
FILE *file = fopen(path, "rb");
if (!file)
{
SSNES_ERR("Couldn't open file: \"%s\"\n", path);
goto error;
}
fseek(file, 0, SEEK_END);
long len = ftell(file);
@@ -134,15 +69,123 @@ error:
return -1;
}
// Load SNES rom only. Applies a hack for headered ROMs.
static ssize_t read_rom_file(FILE* file, void** buf)
{
ssize_t ret = 0;
uint8_t *ret_buf = NULL;
if (file == NULL) // stdin
{
#ifdef _WIN32
setmode(0, O_BINARY);
#endif
SSNES_LOG("Reading ROM from stdin ...\n");
size_t buf_size = 0xFFFFF; // Some initial guesstimate.
size_t buf_ptr = 0;
uint8_t *rom_buf = malloc(buf_size);
if (rom_buf == NULL)
{
SSNES_ERR("Couldn't allocate memory!\n");
return -1;
}
for(;;)
{
size_t ret = fread(rom_buf + buf_ptr, 1, buf_size - buf_ptr, stdin);
buf_ptr += ret;
// We've reached the end
if (buf_ptr < buf_size)
break;
rom_buf = realloc(rom_buf, buf_size * 2);
if (rom_buf == NULL)
{
SSNES_ERR("Couldn't allocate memory!\n");
return -1;
}
buf_size *= 2;
}
ret_buf = rom_buf;
ret = buf_ptr;
}
else
{
fseek(file, 0, SEEK_END);
ret = ftell(file);
rewind(file);
void *rom_buf = malloc(ret);
if (rom_buf == NULL)
{
SSNES_ERR("Couldn't allocate memory!\n");
return -1;
}
if (fread(rom_buf, 1, ret, file) < ret)
{
SSNES_ERR("Didn't read whole file.\n");
free(rom_buf);
return -1;
}
ret_buf = rom_buf;
}
// Patch with UPS.
ssize_t ups_patch_size;
void *ups_patch = NULL;
if (*g_extern.ups_name && (ups_patch_size = read_file(g_extern.ups_name, &ups_patch)) >= 0)
{
SSNES_LOG("Found UPS file in \"%s\", attempting to patch ...\n", g_extern.ups_name);
size_t target_size = ret * 4; // Just to be sure ...
uint8_t *patched_rom = malloc(target_size);
if (patched_rom)
{
ups_error_t err = ups_apply_patch(ups_patch, ups_patch_size, ret_buf, ret, patched_rom, &target_size);
if (err == UPS_SUCCESS)
{
free(ret_buf);
ret_buf = patched_rom;
ret = target_size;
SSNES_LOG("ROM patched successfully (UPS)!\n");
}
else
{
free(patched_rom);
SSNES_LOG("ROM failed to patch (UPS).\n");
}
free(ups_patch);
}
}
else if (*g_extern.ups_name)
SSNES_LOG("Could not find UPS patch in: \"%s\".\n", g_extern.ups_name);
// Remove copier header if present (512 first bytes).
if ((ret & 0x7fff) == 512)
{
memmove(ret_buf, ret_buf + 512, ret - 512);
ret -= 512;
}
g_extern.cart_crc = crc32_calculate(ret_buf, ret);
*buf = ret_buf;
return ret;
}
// Dump stuff to file.
static bool dump_to_file(const char *path, const void *data, size_t size)
{
FILE *file = fopen(path, "wb");
if (!file)
{
SSNES_ERR("Couldn't dump to file %s\n", path);
return false;
}
else
{
fwrite(data, 1, size, file);
@@ -169,6 +212,8 @@ bool save_state(const char* path)
psnes_serialize(data, size);
bool ret = dump_to_file(path, data, size);
free(data);
if (!ret)
SSNES_ERR("Failed to save state to \"%s\".\n", path);
return ret;
}
@@ -179,7 +224,7 @@ bool load_state(const char* path)
ssize_t size = read_file(path, &buf);
if (size < 0)
{
SSNES_ERR("Failed to load state.\n");
SSNES_ERR("Failed to load state from \"%s\".\n", path);
return false;
}
else
@@ -213,7 +258,7 @@ void save_ram_file(const char* path, int type)
size_t size = psnes_get_memory_size(type);
uint8_t *data = psnes_get_memory_data(type);
if ( data && size > 0 )
if (data && size > 0)
dump_to_file(path, data, size);
}
@@ -232,14 +277,7 @@ static bool load_sgb_rom(void)
goto error;
}
extra_rom = fopen(g_extern.gb_rom_path, "rb");
if (!extra_rom)
{
SSNES_ERR("Couldn't open GameBoy ROM!\n");
goto error;
}
if ((extra_rom_len = read_rom_file(extra_rom, &extra_rom_buf)) == -1)
if ((extra_rom_len = read_file(g_extern.gb_rom_path, &extra_rom_buf)) == -1)
{
SSNES_ERR("Cannot read GameBoy rom.\n");
goto error;
@@ -286,14 +324,7 @@ static bool load_bsx_rom(bool slotted)
goto error;
}
extra_rom = fopen(g_extern.bsx_rom_path, "rb");
if (!extra_rom)
{
SSNES_ERR("Couldn't open BSX game rom!\n");
goto error;
}
if ((extra_rom_len = read_rom_file(extra_rom, &extra_rom_buf)) == -1)
if ((extra_rom_len = read_file(g_extern.bsx_rom_path, &extra_rom_buf)) == -1)
{
SSNES_ERR("Cannot read BSX game rom.\n");
goto error;
@@ -302,12 +333,12 @@ static bool load_bsx_rom(bool slotted)
if (slotted)
{
if (!psnes_load_cartridge_bsx_slotted(
NULL, rom_buf, rom_len,
NULL, extra_rom_buf, extra_rom_len))
{
SSNES_ERR("Cannot load BSX slotted rom.\n");
goto error;
}
NULL, rom_buf, rom_len,
NULL, extra_rom_buf, extra_rom_len))
{
SSNES_ERR("Cannot load BSX slotted rom.\n");
goto error;
}
}
else
@@ -360,16 +391,9 @@ static bool load_sufami_rom(void)
{
if (strlen(roms[i]) > 0)
{
extra_rom[i] = fopen(roms[i], "rb");
if (!extra_rom[i])
if ((extra_rom_len[i] = read_file(roms[i], &extra_rom_buf[i])) == -1)
{
SSNES_ERR("Couldn't open BSX game rom!\n");
goto error;
}
if ((extra_rom_len[i] = read_rom_file(extra_rom[i], &extra_rom_buf[i])) == -1)
{
SSNES_ERR("Cannot read BSX game rom.\n");
SSNES_ERR("Cannot read Sufami game rom.\n");
goto error;
}
}
@@ -474,3 +498,126 @@ bool init_rom_file(enum ssnes_game_type type)
return true;
}
// Yep, this is C alright ;)
char** dir_list_new(const char *dir, const char *ext)
{
size_t path_len = strlen(dir);
size_t cur_ptr = 0;
size_t cur_size = 32;
char **dir_list = NULL;
#ifdef _WIN32
WIN32_FIND_DATAW ffd;
HANDLE hFind = INVALID_HANDLE_VALUE;
size_t final_off = MAX_PATH + path_len + 2;
wchar_t wchar_buf[MAX_PATH + 1];
char utf8_buf[MAX_PATH + 3];
strlcpy(utf8_buf, dir, sizeof(utf8_buf));
strlcat(utf8_buf, "/*", sizeof(utf8_buf));
utf8_buf[MAX_PATH + 2] = '\0';
int ret = MultiByteToWideChar(CP_UTF8, 0, utf8_buf, strlen(utf8_buf), wchar_buf, MAX_PATH);
wchar_buf[ret] = 0;
hFind = FindFirstFileW(wchar_buf, &ffd);
if (hFind == INVALID_HANDLE_VALUE)
goto error;
#else
DIR *directory = NULL;
const struct dirent *entry = NULL;
size_t final_off = sizeof(entry->d_name) + path_len + 2;
directory = opendir(dir);
if (!directory)
goto error;
#endif
dir_list = calloc(cur_size, sizeof(char*));
if (!dir_list)
goto error;
#ifdef _WIN32 // Hard to read? Blame non-POSIX heathens!
do
#else
while ((entry = readdir(directory)))
#endif
{
// Not a perfect search of course, but hopefully good enough in practice.
#ifdef _WIN32
if (ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
continue;
int ret = WideCharToMultiByte(CP_UTF8, 0, ffd.cFileName, wcslen(ffd.cFileName), utf8_buf, MAX_PATH, NULL, NULL);
utf8_buf[ret] = '\0';
if (ext && !strstr(utf8_buf, ext))
continue;
#else
if (ext && !strstr(entry->d_name, ext))
continue;
#endif
dir_list[cur_ptr] = malloc(final_off);
if (!dir_list[cur_ptr])
goto error;
strcpy(dir_list[cur_ptr], dir);
#ifdef _WIN32
dir_list[cur_ptr][path_len] = '\\';
strcpy(&dir_list[cur_ptr][path_len + 1], utf8_buf);
#else
dir_list[cur_ptr][path_len] = '/';
strcpy(&dir_list[cur_ptr][path_len + 1], entry->d_name);
#endif
dir_list[cur_ptr][final_off - 1] = '\0';
cur_ptr++;
if (cur_ptr + 1 == cur_size) // Need to reserve for NULL.
{
cur_size *= 2;
dir_list = realloc(dir_list, cur_size * sizeof(char*));
if (!dir_list)
goto error;
// Make sure it's all NULL'd out since we cannot rely on realloc to do this.
memset(dir_list + cur_ptr, 0, (cur_size - cur_ptr) * sizeof(char*));
}
}
#ifdef _WIN32
while (FindNextFileW(hFind, &ffd) != 0);
#endif
#ifdef _WIN32
FindClose(hFind);
#else
closedir(directory);
#endif
return dir_list;
error:
SSNES_ERR("Failed to open directory: \"%s\"\n", dir);
#ifdef _WIN32
if (hFind != INVALID_HANDLE_VALUE)
FindClose(hFind);
#else
if (directory)
closedir(directory);
#endif
dir_list_free(dir_list);
return NULL;
}
void dir_list_free(char **dir_list)
{
if (!dir_list)
return;
char **orig = dir_list;
while (*dir_list)
free(*dir_list++);
free(orig);
}
+4
View File
@@ -34,4 +34,8 @@ void save_ram_file(const char* path, int type);
bool init_rom_file(enum ssnes_game_type type);
// Returns a NULL-terminated list of files in a directory with full paths.
char** dir_list_new(const char *dir, const char *ext);
void dir_list_free(char **dir_list);
#endif
+112 -4
View File
@@ -24,6 +24,11 @@
#include <stdio.h>
#include "record/ffemu.h"
#include "message.h"
#include "rewind.h"
#include "movie.h"
#include "autosave.h"
#include "netplay.h"
#include "dynamic.h"
#ifdef HAVE_CONFIG_H
#include "config.h"
@@ -31,12 +36,24 @@
#ifdef HAVE_SRC
#include <samplerate.h>
#else
#include "audio/hermite.h"
#endif
#define MAX_PLAYERS 5
#define MAX_BINDS 20 // Needs to be increased every time there are new binds added.
#define MAX_BINDS 28 // Needs to be increased every time there are new binds added.
#define SSNES_NO_JOYPAD 0xFFFF
enum ssnes_shader_type
{
SSNES_SHADER_CG,
SSNES_SHADER_BSNES,
SSNES_SHADER_AUTO,
SSNES_SHADER_NONE
};
// All config related settings go here.
struct settings
{
struct
@@ -53,7 +70,15 @@ struct settings
float aspect_ratio;
char cg_shader_path[256];
char bsnes_shader_path[256];
unsigned filter;
char filter_path[256];
enum ssnes_shader_type shader_type;
bool render_to_texture;
double fbo_scale_x;
double fbo_scale_y;
char second_pass_shader[256];
bool second_pass_smooth;
char shader_dir[256];
char font_path[256];
unsigned font_size;
@@ -67,7 +92,8 @@ struct settings
char driver[32];
bool enable;
unsigned out_rate;
unsigned in_rate;
float in_rate;
float rate_step;
char device[256];
unsigned latency;
bool sync;
@@ -80,9 +106,17 @@ struct settings
struct snes_keybind binds[MAX_PLAYERS][MAX_BINDS];
float axis_threshold;
unsigned joypad_map[MAX_PLAYERS];
bool netplay_client_swap_input;
} input;
char libsnes[256];
bool rewind_enable;
unsigned rewind_buffer_size;
unsigned rewind_granularity;
bool pause_nonactive;
unsigned autosave_interval;
};
enum ssnes_game_type
@@ -94,10 +128,11 @@ enum ssnes_game_type
SSNES_CART_SUFAMI,
};
// All run-time- / command line flag-related globals go here.
struct global
{
bool verbose;
SRC_STATE *source;
bool audio_active;
bool video_active;
@@ -109,10 +144,13 @@ struct global
FILE *rom_file;
enum ssnes_game_type game_type;
uint32_t cart_crc;
char gb_rom_path[256];
char bsx_rom_path[256];
char sufami_rom_path[2][256];
bool has_set_save_path;
bool has_set_state_path;
#ifdef HAVE_CONFIGFILE
char config_path[256];
@@ -125,11 +163,18 @@ struct global
char savefile_name_asrm[512];
char savefile_name_bsrm[512];
char savestate_name[256];
char ups_name[512];
unsigned state_slot;
struct
{
#ifdef HAVE_SRC
SRC_STATE *source;
#else
hermite_resampler_t *source;
#endif
float *data;
size_t data_ptr;
size_t chunk_size;
@@ -142,13 +187,62 @@ struct global
int16_t *conv_outsamples;
} audio_data;
struct
{
bool active;
uint32_t *buffer;
uint32_t *colormap;
unsigned pitch;
dylib_t lib;
unsigned scale;
void (*psize)(unsigned *width, unsigned *height);
void (*prender)(uint32_t *colormap, uint32_t *output, unsigned outpitch,
const uint16_t *input, unsigned pitch, unsigned width, unsigned height);
} filter;
msg_queue_t *msg_queue;
// Rewind support.
state_manager_t *state_manager;
void *state_buf;
bool frame_is_reverse;
// Movie record support
bsv_movie_t *bsv_movie;
char bsv_movie_path[256];
bool bsv_movie_end;
bool bsv_movie_playback;
// Pausing support
bool is_paused;
// Autosave support.
autosave_t *autosave[2];
// Netplay.
netplay_t *netplay;
char netplay_server[256];
bool netplay_enable;
bool netplay_is_client;
unsigned netplay_sync_frames;
uint16_t netplay_port;
// FFmpeg record.
#ifdef HAVE_FFMPEG
ffemu_t *rec;
char record_path[256];
bool recording;
#endif
char title_buf[64];
struct
{
char** elems;
size_t size;
size_t ptr;
} shader_dir;
};
void parse_config(void);
@@ -172,4 +266,18 @@ extern struct global g_extern;
fflush(stderr); \
} while(0)
static inline uint32_t next_pow2(uint32_t v)
{
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v++;
return v;
}
#endif
+58
View File
@@ -0,0 +1,58 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "gfx_common.h"
#include "general.h"
#include <sys/time.h>
static float tv_to_fps(const struct timeval *tv, const struct timeval *new_tv, int frames)
{
float time = new_tv->tv_sec - tv->tv_sec + (new_tv->tv_usec - tv->tv_usec)/1000000.0;
return frames/time;
}
bool gfx_window_title(char *buf, size_t size)
{
static int frames = 0;
static struct timeval tv;
struct timeval new_tv;
bool ret = false;
if (frames == 0)
{
gettimeofday(&tv, NULL);
snprintf(buf, size, g_extern.title_buf);
ret = true;
}
if ((frames % 180) == 0 && frames > 0)
{
gettimeofday(&new_tv, NULL);
struct timeval tmp_tv = tv;
tv = new_tv;
float fps = tv_to_fps(&tmp_tv, &new_tv, 180);
snprintf(buf, size, "%s || FPS: %6.1f || Frames: %d", g_extern.title_buf, fps, frames);
ret = true;
}
frames++;
return ret;
}
+26
View File
@@ -0,0 +1,26 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __GFX_COMMON_H
#define __GFX_COMMON_H
#include <stddef.h>
#include <stdbool.h>
bool gfx_window_title(char *buf, size_t size);
#endif
+710 -172
View File
File diff suppressed because it is too large. Load diff
+38 -1
View File
@@ -20,6 +20,15 @@
#include "general.h"
#ifdef __APPLE__
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
#else
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/glext.h>
#endif
static inline bool gl_check_error(void)
{
int error = glGetError();
@@ -29,7 +38,7 @@ static inline bool gl_check_error(void)
SSNES_ERR("GL: Invalid enum.\n");
break;
case GL_INVALID_VALUE:
SSNES_ERR("GL: Invalid value.\n");
SSNES_ERR("GL: Invalid value. (You're not alone.)\n");
break;
case GL_INVALID_OPERATION:
SSNES_ERR("GL: Invalid operation.\n");
@@ -56,4 +65,32 @@ static inline bool gl_check_error(void)
return false;
}
struct gl_fbo_rect
{
unsigned img_width;
unsigned img_height;
unsigned max_img_width;
unsigned max_img_height;
unsigned width;
unsigned height;
};
enum gl_scale_type
{
SSNES_SCALE_ABSOLUTE,
SSNES_SCALE_INPUT,
SSNES_SCALE_VIEWPORT
};
struct gl_fbo_scale
{
enum gl_scale_type type_x;
enum gl_scale_type type_y;
float scale_x;
float scale_y;
unsigned abs_x;
unsigned abs_y;
bool valid;
};
#endif
+100 -47
View File
@@ -19,6 +19,7 @@
#include <Cg/cg.h>
#include <Cg/cgGL.h>
#include "general.h"
#include <string.h>
// Used when we call deactivate() since just unbinding the program didn't seem to work... :(
static const char* stock_cg_program =
@@ -55,21 +56,28 @@ static const char* stock_cg_program =
static CGcontext cgCtx;
static CGprogram cgFPrg;
static CGprogram cgVPrg;
static CGprogram cgSFPrg;
static CGprogram cgSVPrg;
static CGprofile cgFProf;
static CGprofile cgVProf;
static CGparameter cg_video_size, cg_texture_size, cg_output_size;
static CGparameter cg_Vvideo_size, cg_Vtexture_size, cg_Voutput_size; // Vertexes
static CGparameter cg_mvp_matrix;
struct cg_program
{
CGprogram vprg;
CGprogram fprg;
CGparameter vid_size_f;
CGparameter tex_size_f;
CGparameter out_size_f;
CGparameter vid_size_v;
CGparameter tex_size_v;
CGparameter out_size_v;
CGparameter mvp;
};
static struct cg_program prg[3];
static bool cg_active = false;
static CGprofile cgVProf, cgFProf;
static unsigned active_index = 0;
void gl_cg_set_proj_matrix(void)
{
if (cg_active)
cgGLSetStateMatrixParameter(cg_mvp_matrix, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
cgGLSetStateMatrixParameter(prg[active_index].mvp, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
}
void gl_cg_set_params(unsigned width, unsigned height,
@@ -78,13 +86,13 @@ void gl_cg_set_params(unsigned width, unsigned height,
{
if (cg_active)
{
cgGLSetParameter2f(cg_video_size, width, height);
cgGLSetParameter2f(cg_texture_size, tex_width, tex_height);
cgGLSetParameter2f(cg_output_size, out_width, out_height);
cgGLSetParameter2f(prg[active_index].vid_size_f, width, height);
cgGLSetParameter2f(prg[active_index].tex_size_f, tex_width, tex_height);
cgGLSetParameter2f(prg[active_index].out_size_f, out_width, out_height);
cgGLSetParameter2f(cg_Vvideo_size, width, height);
cgGLSetParameter2f(cg_Vtexture_size, tex_width, tex_height);
cgGLSetParameter2f(cg_Voutput_size, out_width, out_height);
cgGLSetParameter2f(prg[active_index].vid_size_v, width, height);
cgGLSetParameter2f(prg[active_index].tex_size_v, tex_width, tex_height);
cgGLSetParameter2f(prg[active_index].out_size_v, out_width, out_height);
}
}
@@ -92,17 +100,22 @@ void gl_cg_deinit(void)
{
if (cg_active)
cgDestroyContext(cgCtx);
cg_active = false;
}
bool gl_cg_init(const char *path)
{
SSNES_LOG("Loading Cg file: %s\n", path);
if (strlen(g_settings.video.second_pass_shader) > 0)
SSNES_LOG("Loading 2nd pass: %s\n", g_settings.video.second_pass_shader);
cgCtx = cgCreateContext();
if (cgCtx == NULL)
{
SSNES_ERR("Failed to create Cg context\n");
return false;
}
cgFProf = cgGLGetLatestProfile(CG_GL_FRAGMENT);
cgVProf = cgGLGetLatestProfile(CG_GL_VERTEX);
if (cgFProf == CG_PROFILE_UNKNOWN || cgVProf == CG_PROFILE_UNKNOWN)
@@ -112,54 +125,94 @@ bool gl_cg_init(const char *path)
}
cgGLSetOptimalOptions(cgFProf);
cgGLSetOptimalOptions(cgVProf);
cgFPrg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, path, cgFProf, "main_fragment", 0);
cgVPrg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, path, cgVProf, "main_vertex", 0);
cgSFPrg = cgCreateProgram(cgCtx, CG_SOURCE, stock_cg_program, cgFProf, "main_fragment", 0);
cgSVPrg = cgCreateProgram(cgCtx, CG_SOURCE, stock_cg_program, cgVProf, "main_vertex", 0);
if (cgFPrg == NULL || cgVPrg == NULL || cgSFPrg == NULL || cgSVPrg == NULL)
prg[0].fprg = cgCreateProgram(cgCtx, CG_SOURCE, stock_cg_program, cgFProf, "main_fragment", 0);
prg[0].vprg = cgCreateProgram(cgCtx, CG_SOURCE, stock_cg_program, cgVProf, "main_vertex", 0);
prg[1].fprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, path, cgFProf, "main_fragment", 0);
prg[1].vprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, path, cgVProf, "main_vertex", 0);
if (strlen(g_settings.video.second_pass_shader) > 0)
{
CGerror err = cgGetError();
SSNES_ERR("CG error: %s\n", cgGetErrorString(err));
return false;
prg[2].fprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, g_settings.video.second_pass_shader, cgFProf, "main_fragment", 0);
prg[2].vprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, g_settings.video.second_pass_shader, cgVProf, "main_vertex", 0);
}
cgGLLoadProgram(cgFPrg);
cgGLLoadProgram(cgVPrg);
cgGLLoadProgram(cgSFPrg);
cgGLLoadProgram(cgSVPrg);
else
prg[2] = prg[0];
for (int i = 0; i < 3; i++)
{
if (prg[i].fprg == NULL || prg[i].vprg == NULL)
{
CGerror err = cgGetError();
SSNES_ERR("CG error: %s\n", cgGetErrorString(err));
return false;
}
cgGLLoadProgram(prg[i].fprg);
cgGLLoadProgram(prg[i].vprg);
}
cgGLEnableProfile(cgFProf);
cgGLEnableProfile(cgVProf);
cgGLBindProgram(cgFPrg);
cgGLBindProgram(cgVPrg);
cg_video_size = cgGetNamedParameter(cgFPrg, "IN.video_size");
cg_texture_size = cgGetNamedParameter(cgFPrg, "IN.texture_size");
cg_output_size = cgGetNamedParameter(cgFPrg, "IN.output_size");
cg_Vvideo_size = cgGetNamedParameter(cgVPrg, "IN.video_size");
cg_Vtexture_size = cgGetNamedParameter(cgVPrg, "IN.texture_size");
cg_Voutput_size = cgGetNamedParameter(cgVPrg, "IN.output_size");
cg_mvp_matrix = cgGetNamedParameter(cgVPrg, "modelViewProj");
cgGLSetStateMatrixParameter(cg_mvp_matrix, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
cg_mvp_matrix = cgGetNamedParameter(cgSVPrg, "modelViewProj");
cgGLSetStateMatrixParameter(cg_mvp_matrix, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
for (int i = 0; i < 3; i++)
{
cgGLBindProgram(prg[i].fprg);
cgGLBindProgram(prg[i].vprg);
prg[i].vid_size_f = cgGetNamedParameter(prg[i].fprg, "IN.video_size");
prg[i].tex_size_f = cgGetNamedParameter(prg[i].fprg, "IN.texture_size");
prg[i].out_size_f = cgGetNamedParameter(prg[i].fprg, "IN.output_size");
prg[i].vid_size_v = cgGetNamedParameter(prg[i].vprg, "IN.video_size");
prg[i].tex_size_v = cgGetNamedParameter(prg[i].vprg, "IN.texture_size");
prg[i].out_size_v = cgGetNamedParameter(prg[i].vprg, "IN.output_size");
prg[i].mvp = cgGetNamedParameter(prg[i].vprg, "modelViewProj");
cgGLSetStateMatrixParameter(prg[i].mvp, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
}
cgGLBindProgram(prg[1].fprg);
cgGLBindProgram(prg[1].vprg);
cg_active = true;
return true;
}
void gl_cg_activate(void)
void gl_cg_use(unsigned index)
{
if (cg_active)
{
cgGLBindProgram(cgFPrg);
cgGLBindProgram(cgVPrg);
active_index = index;
cgGLBindProgram(prg[index].vprg);
cgGLBindProgram(prg[index].fprg);
}
}
// Just load a dummy shader.
void gl_cg_deactivate(void)
unsigned gl_cg_num(void)
{
if (cg_active)
{
cgGLBindProgram(cgSFPrg);
cgGLBindProgram(cgSVPrg);
if (prg[0].fprg == prg[2].fprg)
return 1;
else
return 2;
}
else
return 0;
}
bool gl_cg_filter_type(unsigned index, bool *smooth)
{
(void)index;
(void)smooth;
// We don't really care since .cg doesn't have those kinds of semantics by itself ...
return false;
}
void gl_cg_shader_scale(unsigned index, struct gl_fbo_scale *scale)
{
(void)index;
// We don't really care since .cg doesn't have those kinds of semantics by itself ...
scale->valid = false;
}
+7 -2
View File
@@ -20,6 +20,7 @@
#define __SSNES_CG_H
#include <stdbool.h>
#include "gl_common.h"
bool gl_cg_init(const char *path);
@@ -31,7 +32,11 @@ void gl_cg_set_params(unsigned width, unsigned height,
unsigned tex_width, unsigned tex_height,
unsigned out_width, unsigned out_height);
void gl_cg_activate(void);
void gl_cg_deactivate(void);
void gl_cg_use(unsigned index);
unsigned gl_cg_num(void);
bool gl_cg_filter_type(unsigned index, bool *smooth);
void gl_cg_shader_scale(unsigned index, struct gl_fbo_scale *scale);
#endif
+460 -88
View File
@@ -15,27 +15,50 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
//
// GLSL code here is mostly copypasted from bSNES.
//
#include <stdbool.h>
#include <string.h>
#include "general.h"
#include "shader_glsl.h"
#ifdef __APPLE__
#include <OpenGL/gl.h>
#else
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/glext.h>
#endif
#define NO_SDL_GLEXT
#include <GL/gl.h>
#include "SDL.h"
#include "SDL_opengl.h"
#include <stdlib.h>
#include <libxml/parser.h>
#include <libxml/tree.h>
#define GL_GLEXT_PROTOTYPES
#include <GL/glext.h>
#include "gl_common.h"
#ifdef __APPLE__
#define pglCreateProgram glCreateProgram
#define pglUseProgram glUseProgram
#define pglCreateShader glCreateShader
#define pglDeleteShader glDeleteShader
#define pglShaderSource glShaderSource
#define pglCompileShader glCompileShader
#define pglAttachShader glAttachShader
#define pglDetachShader glDetachShader
#define pglLinkProgram glLinkProgram
#define pglGetUniformLocation glGetUniformLocation
#define pglUniform1i glUniform1i
#define pglUniform2fv glUniform2fv
#define pglUniform4fv glUniform4fv
#define pglGetShaderiv glGetShaderiv
#define pglGetShaderInfoLog glGetShaderInfoLog
#define pglGetProgramiv glGetProgramiv
#define pglGetProgramInfoLog glGetProgramInfoLog
#define pglDeleteProgram glDeleteProgram
#define pglGetAttachedShaders glGetAttachedShaders
#else
static PFNGLCREATEPROGRAMPROC pglCreateProgram = NULL;
static PFNGLUSEPROGRAMPROC pglUseProgram = NULL;
static PFNGLCREATESHADERPROC pglCreateShader = NULL;
@@ -53,13 +76,204 @@ static PFNGLGETSHADERIVPROC pglGetShaderiv = NULL;
static PFNGLGETSHADERINFOLOGPROC pglGetShaderInfoLog = NULL;
static PFNGLGETPROGRAMIVPROC pglGetProgramiv = NULL;
static PFNGLGETPROGRAMINFOLOGPROC pglGetProgramInfoLog = NULL;
static PFNGLDELETEPROGRAMPROC pglDeleteProgram = NULL;
static PFNGLGETATTACHEDSHADERSPROC pglGetAttachedShaders = NULL;
#endif
#define MAX_PROGRAMS 16
enum filter_type
{
SSNES_GL_NOFORCE,
SSNES_GL_LINEAR,
SSNES_GL_NEAREST
};
static bool glsl_enable = false;
static GLuint gl_program;
static GLuint fragment_shader;
static GLuint vertex_shader;
static GLuint gl_program[MAX_PROGRAMS] = {0};
static enum filter_type gl_filter_type[MAX_PROGRAMS] = {SSNES_GL_NOFORCE};
static struct gl_fbo_scale gl_scale[MAX_PROGRAMS];
static unsigned gl_num_programs = 0;
static unsigned active_index = 0;
static bool get_xml_shaders(const char *path, char **vertex_shader, char **fragment_shader)
struct shader_program
{
char *vertex;
char *fragment;
enum filter_type filter;
float scale_x;
float scale_y;
unsigned abs_x;
unsigned abs_y;
enum gl_scale_type type_x;
enum gl_scale_type type_y;
bool valid_scale;
};
static bool get_xml_attrs(struct shader_program *prog, xmlNodePtr ptr)
{
prog->scale_x = 1.0;
prog->scale_y = 1.0;
prog->type_x = prog->type_y = SSNES_SCALE_INPUT;
prog->valid_scale = false;
// Check if shader forces a certain texture filtering.
xmlChar *attr = xmlGetProp(ptr, (const xmlChar*)"filter");
if (attr)
{
if (strcmp((const char*)attr, "nearest") == 0)
{
prog->filter = SSNES_GL_NEAREST;
SSNES_LOG("XML: Shader forces GL_NEAREST.\n");
}
else if (strcmp((const char*)attr, "linear") == 0)
{
prog->filter = SSNES_GL_LINEAR;
SSNES_LOG("XML: Shader forces GL_LINEAR.\n");
}
else
SSNES_WARN("XML: Invalid property for filter.\n");
xmlFree(attr);
}
else
prog->filter = SSNES_GL_NOFORCE;
// Check for scaling attributes *lots of code <_<*
xmlChar *attr_scale = xmlGetProp(ptr, (const xmlChar*)"scale");
xmlChar *attr_scale_x = xmlGetProp(ptr, (const xmlChar*)"scale_x");
xmlChar *attr_scale_y = xmlGetProp(ptr, (const xmlChar*)"scale_y");
xmlChar *attr_size = xmlGetProp(ptr, (const xmlChar*)"size");
xmlChar *attr_size_x = xmlGetProp(ptr, (const xmlChar*)"size_x");
xmlChar *attr_size_y = xmlGetProp(ptr, (const xmlChar*)"size_y");
xmlChar *attr_outscale = xmlGetProp(ptr, (const xmlChar*)"outscale");
xmlChar *attr_outscale_x = xmlGetProp(ptr, (const xmlChar*)"outscale_x");
xmlChar *attr_outscale_y = xmlGetProp(ptr, (const xmlChar*)"outscale_y");
unsigned x_attr_cnt = 0, y_attr_cnt = 0;
if (attr_scale)
{
float scale = strtod((const char*)attr_scale, NULL);
prog->scale_x = scale;
prog->scale_y = scale;
prog->valid_scale = true;
prog->type_x = prog->type_y = SSNES_SCALE_INPUT;
SSNES_LOG("Got scale attr: %.1f\n", scale);
x_attr_cnt++;
y_attr_cnt++;
}
if (attr_scale_x)
{
float scale = strtod((const char*)attr_scale_x, NULL);
prog->scale_x = scale;
prog->valid_scale = true;
prog->type_x = SSNES_SCALE_INPUT;
SSNES_LOG("Got scale_x attr: %.1f\n", scale);
x_attr_cnt++;
}
if (attr_scale_y)
{
float scale = strtod((const char*)attr_scale_y, NULL);
prog->scale_y = scale;
prog->valid_scale = true;
prog->type_y = SSNES_SCALE_INPUT;
SSNES_LOG("Got scale_y attr: %.1f\n", scale);
y_attr_cnt++;
}
if (attr_size)
{
prog->abs_x = prog->abs_y = strtoul((const char*)attr_size, NULL, 0);
prog->valid_scale = true;
prog->type_x = prog->type_y = SSNES_SCALE_ABSOLUTE;
SSNES_LOG("Got size attr: %u\n", prog->abs_x);
x_attr_cnt++;
y_attr_cnt++;
}
if (attr_size_x)
{
prog->abs_x = strtoul((const char*)attr_size_x, NULL, 0);
prog->valid_scale = true;
prog->type_x = SSNES_SCALE_ABSOLUTE;
SSNES_LOG("Got size_x attr: %u\n", prog->abs_x);
x_attr_cnt++;
}
if (attr_size_y)
{
prog->abs_y = strtoul((const char*)attr_size_y, NULL, 0);
prog->valid_scale = true;
prog->type_y = SSNES_SCALE_ABSOLUTE;
SSNES_LOG("Got size_y attr: %u\n", prog->abs_y);
y_attr_cnt++;
}
if (attr_outscale)
{
float scale = strtod((const char*)attr_outscale, NULL);
prog->scale_x = scale;
prog->scale_y = scale;
prog->valid_scale = true;
prog->type_x = prog->type_y = SSNES_SCALE_VIEWPORT;
SSNES_LOG("Got outscale attr: %.1f\n", scale);
x_attr_cnt++;
y_attr_cnt++;
}
if (attr_outscale_x)
{
float scale = strtod((const char*)attr_outscale_x, NULL);
prog->scale_x = scale;
prog->valid_scale = true;
prog->type_x = SSNES_SCALE_VIEWPORT;
SSNES_LOG("Got outscale_x attr: %.1f\n", scale);
x_attr_cnt++;
}
if (attr_outscale_y)
{
float scale = strtod((const char*)attr_outscale_y, NULL);
prog->scale_y = scale;
prog->valid_scale = true;
prog->type_y = SSNES_SCALE_VIEWPORT;
SSNES_LOG("Got outscale_y attr: %.1f\n", scale);
y_attr_cnt++;
}
if (attr_scale)
xmlFree(attr_scale);
if (attr_scale_x)
xmlFree(attr_scale_x);
if (attr_scale_y)
xmlFree(attr_scale_y);
if (attr_size)
xmlFree(attr_size);
if (attr_size_x)
xmlFree(attr_size_x);
if (attr_size_y)
xmlFree(attr_size_y);
if (attr_outscale)
xmlFree(attr_outscale);
if (attr_outscale_x)
xmlFree(attr_outscale_x);
if (attr_outscale_y)
xmlFree(attr_outscale_y);
if (x_attr_cnt > 1)
return false;
if (y_attr_cnt > 1)
return false;
return true;
}
static unsigned get_xml_shaders(const char *path, struct shader_program *prog, size_t size)
{
LIBXML_TEST_VERSION;
@@ -91,18 +305,26 @@ static bool get_xml_shaders(const char *path, char **vertex_shader, char **fragm
if (cur->type == XML_ELEMENT_NODE && strcmp((const char*)cur->name, "shader") == 0)
{
xmlChar *attr;
if ((attr = xmlGetProp(cur, (const xmlChar*)"language")) && strcmp((const char*)attr, "GLSL") == 0)
attr = xmlGetProp(cur, (const xmlChar*)"language");
if (attr && strcmp((const char*)attr, "GLSL") == 0)
{
xmlFree(attr);
break;
}
if (attr)
xmlFree(attr);
}
}
if (!cur) // We couldn't find any GLSL shader :(
goto error;
bool vertex_found = false;
bool fragment_found = false;
unsigned num = 0;
memset(prog, 0, sizeof(struct shader_program) * size);
// Iterate to check if we find fragment and/or vertex shaders.
for (cur = cur->children; cur; cur = cur->next)
for (cur = cur->children; cur && num < size; cur = cur->next)
{
if (cur->type != XML_ELEMENT_NODE)
continue;
@@ -111,37 +333,45 @@ static bool get_xml_shaders(const char *path, char **vertex_shader, char **fragm
if (!content)
continue;
if (strcmp((const char*)cur->name, "vertex") == 0 && !vertex_found)
if (strcmp((const char*)cur->name, "vertex") == 0)
{
*vertex_shader = malloc(xmlStrlen(content) + 1);
strcpy(*vertex_shader, (const char*)content);
vertex_found = true;
if (prog[num].vertex)
{
SSNES_ERR("Cannot have more than one vertex shader in a program.\n");
xmlFree(content);
goto error;
}
prog[num].vertex = (char*)content;
}
else if (strcmp((const char*)cur->name, "fragment") == 0 && !fragment_found)
else if (strcmp((const char*)cur->name, "fragment") == 0)
{
*fragment_shader = malloc(xmlStrlen(content) + 1);
strcpy(*fragment_shader, (const char*)content);
fragment_found = true;
prog[num].fragment = (char*)content;
if (!get_xml_attrs(&prog[num], cur))
{
SSNES_ERR("XML shader attributes do not comply with specifications.\n");
goto error;
}
num++;
}
}
if (!vertex_found && !fragment_found)
if (num == 0)
{
SSNES_ERR("Couldn't find vertex shader nor fragment shader in XML file.\n");
goto error;
}
xmlFreeDoc(doc);
xmlFreeParserCtxt(ctx);
return true;
return num;
error:
SSNES_ERR("Failed to load XML shader ...\n");
if (doc)
xmlFreeDoc(doc);
xmlFreeParserCtxt(ctx);
return false;
return 0;
}
static void print_shader_log(GLuint obj)
@@ -172,33 +402,114 @@ static void print_linker_log(GLuint obj)
SSNES_LOG("Linker log: %s\n", info_log);
}
static bool compile_programs(GLuint *gl_prog, struct shader_program *progs, size_t num)
{
for (unsigned i = 0; i < num; i++)
{
gl_prog[i] = pglCreateProgram();
if (!gl_check_error() || gl_prog[i] == 0)
{
SSNES_ERR("Failed to create GL program #%u.\n", i);
return false;
}
if (progs[i].vertex)
{
SSNES_LOG("Found GLSL vertex shader.\n");
GLuint shader = pglCreateShader(GL_VERTEX_SHADER);
pglShaderSource(shader, 1, (const char**)&progs[i].vertex, 0);
pglCompileShader(shader);
print_shader_log(shader);
pglAttachShader(gl_prog[i], shader);
free(progs[i].vertex);
}
if (!gl_check_error())
{
SSNES_ERR("Failed to compile vertex shader #%u\n", i);
return false;
}
if (progs[i].fragment)
{
SSNES_LOG("Found GLSL fragment shader.\n");
GLuint shader = pglCreateShader(GL_FRAGMENT_SHADER);
pglShaderSource(shader, 1, (const char**)&progs[i].fragment, 0);
pglCompileShader(shader);
print_shader_log(shader);
pglAttachShader(gl_prog[i], shader);
free(progs[i].fragment);
}
if (!gl_check_error())
{
SSNES_ERR("Failed to compile fragment shader #%u\n", i);
return false;
}
if (progs[i].vertex || progs[i].fragment)
{
SSNES_LOG("Linking GLSL program.\n");
pglLinkProgram(gl_prog[i]);
pglUseProgram(gl_prog[i]);
print_linker_log(gl_prog[i]);
GLint location = pglGetUniformLocation(gl_prog[i], "rubyTexture");
pglUniform1i(location, 0);
pglUseProgram(0);
}
if (!gl_check_error())
{
SSNES_ERR("Failed to link program #%u\n", i);
return false;
}
}
return true;
}
#define LOAD_GL_SYM(SYM) if (!(pgl##SYM)) pgl##SYM = SDL_GL_GetProcAddress("gl" #SYM)
bool gl_glsl_init(const char *path)
{
#ifndef __APPLE__
// Load shader functions.
pglCreateProgram = SDL_GL_GetProcAddress("glCreateProgram");
pglUseProgram = SDL_GL_GetProcAddress("glUseProgram");
pglCreateShader = SDL_GL_GetProcAddress("glCreateShader");
pglDeleteShader = SDL_GL_GetProcAddress("glDeleteShader");
pglShaderSource = SDL_GL_GetProcAddress("glShaderSource");
pglCompileShader = SDL_GL_GetProcAddress("glCompileShader");
pglAttachShader = SDL_GL_GetProcAddress("glAttachShader");
pglDetachShader = SDL_GL_GetProcAddress("glDetachShader");
pglLinkProgram = SDL_GL_GetProcAddress("glLinkProgram");
pglGetUniformLocation = SDL_GL_GetProcAddress("glGetUniformLocation");
pglUniform1i = SDL_GL_GetProcAddress("glUniform1i");
pglUniform2fv = SDL_GL_GetProcAddress("glUniform2fv");
pglUniform4fv = SDL_GL_GetProcAddress("glUniform4fv");
pglGetShaderiv = SDL_GL_GetProcAddress("glGetShaderiv");
pglGetShaderInfoLog = SDL_GL_GetProcAddress("glGetShaderInfoLog");
pglGetProgramiv = SDL_GL_GetProcAddress("glGetProgramiv");
pglGetProgramInfoLog = SDL_GL_GetProcAddress("glGetProgramInfoLog");
LOAD_GL_SYM(CreateProgram);
LOAD_GL_SYM(UseProgram);
LOAD_GL_SYM(CreateShader);
LOAD_GL_SYM(DeleteShader);
LOAD_GL_SYM(ShaderSource);
LOAD_GL_SYM(CompileShader);
LOAD_GL_SYM(AttachShader);
LOAD_GL_SYM(DetachShader);
LOAD_GL_SYM(LinkProgram);
LOAD_GL_SYM(GetUniformLocation);
LOAD_GL_SYM(Uniform1i);
LOAD_GL_SYM(Uniform2fv);
LOAD_GL_SYM(Uniform4fv);
LOAD_GL_SYM(GetShaderiv);
LOAD_GL_SYM(GetShaderInfoLog);
LOAD_GL_SYM(GetProgramiv);
LOAD_GL_SYM(GetProgramInfoLog);
LOAD_GL_SYM(DeleteProgram);
LOAD_GL_SYM(GetAttachedShaders);
#endif
SSNES_LOG("Checking GLSL shader support ...\n");
#ifdef __APPLE__
const bool shader_support = true;
#else
bool shader_support = pglCreateProgram && pglUseProgram && pglCreateShader
&& pglDeleteShader && pglShaderSource && pglCompileShader && pglAttachShader
&& pglDetachShader && pglLinkProgram && pglGetUniformLocation
&& pglUniform1i && pglUniform2fv && pglUniform4fv
&& pglGetShaderiv && pglGetShaderInfoLog && pglGetProgramiv && pglGetProgramInfoLog;
&& pglGetShaderiv && pglGetShaderInfoLog && pglGetProgramiv && pglGetProgramInfoLog
&& pglDeleteProgram && pglGetAttachedShaders;
#endif
if (!shader_support)
{
@@ -206,88 +517,149 @@ bool gl_glsl_init(const char *path)
return false;
}
gl_program = pglCreateProgram();
struct shader_program progs[MAX_PROGRAMS];
unsigned num_progs = get_xml_shaders(path, progs, MAX_PROGRAMS - 1);
char *vertex_prog = NULL;
char *fragment_prog = NULL;
if (!get_xml_shaders(path, &vertex_prog, &fragment_prog))
if (num_progs == 0)
{
SSNES_ERR("Couldn't find any valid shaders in XML file.\n");
return false;
}
for (unsigned i = 0; i < num_progs; i++)
{
gl_filter_type[i + 1] = progs[i].filter;
gl_scale[i + 1].type_x = progs[i].type_x;
gl_scale[i + 1].type_y = progs[i].type_y;
gl_scale[i + 1].scale_x = progs[i].scale_x;
gl_scale[i + 1].scale_y = progs[i].scale_y;
gl_scale[i + 1].abs_x = progs[i].abs_x;
gl_scale[i + 1].abs_y = progs[i].abs_y;
gl_scale[i + 1].valid = progs[i].valid_scale;
}
if (!compile_programs(&gl_program[1], progs, num_progs))
return false;
if (vertex_prog)
// SSNES custom two-pass with two different files.
if (num_progs == 1 && *g_settings.video.second_pass_shader)
{
vertex_shader = pglCreateShader(GL_VERTEX_SHADER);
pglShaderSource(vertex_shader, 1, (const char**)&vertex_prog, 0);
pglCompileShader(vertex_shader);
print_shader_log(vertex_shader);
pglAttachShader(gl_program, vertex_shader);
free(vertex_prog);
}
if (fragment_prog)
{
fragment_shader = pglCreateShader(GL_FRAGMENT_SHADER);
pglShaderSource(fragment_shader, 1, (const char**)&fragment_prog, 0);
pglCompileShader(fragment_shader);
print_shader_log(fragment_shader);
pglAttachShader(gl_program, fragment_shader);
free(fragment_prog);
}
if (vertex_prog || fragment_prog)
{
pglLinkProgram(gl_program);
pglUseProgram(gl_program);
print_linker_log(gl_program);
GLint location = pglGetUniformLocation(gl_program, "rubyTexture");
pglUniform1i(location, 0);
unsigned secondary_progs = get_xml_shaders(g_settings.video.second_pass_shader, progs, 1);
if (secondary_progs == 1)
{
compile_programs(&gl_program[2], progs, 1);
num_progs++;
}
else
{
SSNES_ERR("Did not find valid shader in secondary shader file.\n");
return false;
}
}
if (!gl_check_error())
return false;
glsl_enable = true;
gl_num_programs = num_progs;
return true;
}
void gl_glsl_deinit(void)
{}
{
if (glsl_enable)
{
pglUseProgram(0);
for (int i = 1; i < MAX_PROGRAMS; i++)
{
if (gl_program[i] == 0)
break;
GLsizei count;
GLuint shaders[2];
pglGetAttachedShaders(gl_program[i], 2, &count, shaders);
for (GLsizei j = 0; j < count; j++)
{
pglDetachShader(gl_program[i], shaders[j]);
pglDeleteShader(shaders[j]);
}
pglDeleteProgram(gl_program[i]);
}
}
memset(gl_program, 0, sizeof(gl_program));
glsl_enable = false;
active_index = 0;
}
void gl_glsl_set_params(unsigned width, unsigned height,
unsigned tex_width, unsigned tex_height,
unsigned out_width, unsigned out_height)
{
if (glsl_enable)
if (glsl_enable && gl_program[active_index] > 0)
{
GLint location;
float inputSize[2] = {width, height};
location = pglGetUniformLocation(gl_program, "rubyInputSize");
location = pglGetUniformLocation(gl_program[active_index], "rubyInputSize");
pglUniform2fv(location, 1, inputSize);
float outputSize[2] = {out_width, out_height};
location = pglGetUniformLocation(gl_program, "rubyOutputSize");
location = pglGetUniformLocation(gl_program[active_index], "rubyOutputSize");
pglUniform2fv(location, 1, outputSize);
float textureSize[2] = {tex_width, tex_height};
location = pglGetUniformLocation(gl_program, "rubyTextureSize");
location = pglGetUniformLocation(gl_program[active_index], "rubyTextureSize");
pglUniform2fv(location, 1, textureSize);
}
}
void gl_glsl_set_proj_matrix(void)
{}
void gl_glsl_activate(void)
void gl_glsl_use(unsigned index)
{
if (glsl_enable)
pglUseProgram(gl_program);
{
active_index = index;
pglUseProgram(gl_program[index]);
}
}
void gl_glsl_deactivate(void)
unsigned gl_glsl_num(void)
{
return gl_num_programs;
}
bool gl_glsl_filter_type(unsigned index, bool *smooth)
{
if (!glsl_enable)
return false;
switch (gl_filter_type[index])
{
case SSNES_GL_NOFORCE:
return false;
case SSNES_GL_NEAREST:
*smooth = false;
return true;
case SSNES_GL_LINEAR:
*smooth = true;
return true;
default:
return false;
}
}
void gl_glsl_shader_scale(unsigned index, struct gl_fbo_scale *scale)
{
if (glsl_enable)
pglUseProgram(0);
*scale = gl_scale[index];
else
scale->valid = false;
}
+7 -2
View File
@@ -20,6 +20,7 @@
#define __SSNES_GLSL_H
#include <stdbool.h>
#include "gl_common.h"
bool gl_glsl_init(const char *path);
@@ -31,7 +32,11 @@ void gl_glsl_set_params(unsigned width, unsigned height,
unsigned tex_width, unsigned tex_height,
unsigned out_width, unsigned out_height);
void gl_glsl_activate(void);
void gl_glsl_deactivate(void);
void gl_glsl_use(unsigned index);
unsigned gl_glsl_num(void);
bool gl_glsl_filter_type(unsigned index, bool *smooth);
void gl_glsl_shader_scale(unsigned index, struct gl_fbo_scale *scale);
#endif
+724
View File
@@ -0,0 +1,724 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "driver.h"
#include "general.h"
#include <stdlib.h>
#include <string.h>
#include <signal.h>
#include <math.h>
#ifdef HAVE_FREETYPE
#include "fonts.h"
#endif
#include "gfx_common.h"
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xatom.h>
#include <sys/ipc.h>
#include <sys/shm.h>
#include <X11/extensions/XShm.h>
#include <X11/extensions/Xv.h>
#include <X11/extensions/Xvlib.h>
// Adapted from bSNES and MPlayer source.
typedef struct xv xv_t;
struct xv
{
Display *display;
GC gc;
Window window;
Colormap colormap;
XShmSegmentInfo shminfo;
Atom quit_atom;
bool focus;
XvPortID port;
int depth;
int visualid;
XvImage *image;
uint32_t fourcc;
unsigned width;
unsigned height;
bool keep_aspect;
uint8_t *ytable;
uint8_t *utable;
uint8_t *vtable;
unsigned luma_i;
unsigned chroma_i;
#ifdef HAVE_FREETYPE
font_renderer_t *font;
#endif
void (*render_func)(xv_t*, const void *frame, unsigned width, unsigned height, unsigned pitch);
};
static void xv_set_nonblock_state(void *data, bool state)
{
xv_t *xv = data;
Atom atom = XInternAtom(xv->display, "XV_SYNC_TO_VBLANK", true);
if (atom != None && xv->port >= 0)
XvSetPortAttribute(xv->display, xv->port, atom, !state);
else
SSNES_WARN("Failed to set SYNC_TO_VBLANK attribute.\n");
}
static volatile sig_atomic_t g_quit = 0;
static void sighandler(int sig)
{
g_quit = 1;
}
static void init_yuv_tables(xv_t *xv)
{
xv->ytable = malloc(0x8000);
xv->utable = malloc(0x8000);
xv->vtable = malloc(0x8000);
for (unsigned i = 0; i < 0x8000; i++)
{
// Extract RGB555 color data from i
uint8_t r = (i >> 10) & 0x1F, g = (i >> 5) & 0x1F, b = (i) & 0x1F;
r = (r << 3) | (r >> 2); //R5->R8
g = (g << 3) | (g >> 2); //G5->G8
b = (b << 3) | (b >> 2); //B5->B8
int y = (int)(+((double)r * 0.257) + ((double)g * 0.504) + ((double)b * 0.098) + 16.0);
int u = (int)(-((double)r * 0.148) - ((double)g * 0.291) + ((double)b * 0.439) + 128.0);
int v = (int)(+((double)r * 0.439) - ((double)g * 0.368) - ((double)b * 0.071) + 128.0);
xv->ytable[i] = y < 0 ? 0 : y > 255 ? 255 : y;
xv->utable[i] = u < 0 ? 0 : u > 255 ? 255 : u;
xv->vtable[i] = v < 0 ? 0 : v > 255 ? 255 : v;
}
}
// Source: MPlayer
static void hide_mouse(xv_t *xv)
{
Cursor no_ptr;
Pixmap bm_no;
XColor black, dummy;
Colormap colormap;
static char bm_no_data[] = {0, 0, 0, 0, 0, 0, 0, 0};
colormap = DefaultColormap(xv->display, DefaultScreen(xv->display));
if (!XAllocNamedColor(xv->display, colormap, "black", &black, &dummy))
return;
bm_no = XCreateBitmapFromData(xv->display, xv->window, bm_no_data, 8, 8);
no_ptr = XCreatePixmapCursor(xv->display, bm_no, bm_no, &black, &black, 0, 0);
XDefineCursor(xv->display, xv->window, no_ptr);
XFreeCursor(xv->display, no_ptr);
if (bm_no != None)
XFreePixmap(xv->display, bm_no);
XFreeColors(xv->display, colormap, &black.pixel, 1, 0);
}
static Atom XA_NET_WM_STATE;
static Atom XA_NET_WM_STATE_FULLSCREEN;
#define XA_INIT(x) XA##x = XInternAtom(xv->display, #x, False)
#define _NET_WM_STATE_ADD 1
// Source: MPlayer
static void set_fullscreen(xv_t *xv)
{
XA_INIT(_NET_WM_STATE);
XA_INIT(_NET_WM_STATE_FULLSCREEN);
if (!XA_NET_WM_STATE || !XA_NET_WM_STATE_FULLSCREEN)
{
SSNES_WARN("X11: Cannot set fullscreen.\n");
return;
}
XEvent xev;
xev.xclient.type = ClientMessage;
xev.xclient.serial = 0;
xev.xclient.send_event = True;
xev.xclient.message_type = XA_NET_WM_STATE;
xev.xclient.window = xv->window;
xev.xclient.format = 32;
xev.xclient.data.l[0] = _NET_WM_STATE_ADD;
xev.xclient.data.l[1] = XA_NET_WM_STATE_FULLSCREEN;
xev.xclient.data.l[2] = 0;
xev.xclient.data.l[3] = 0;
xev.xclient.data.l[4] = 0;
XSendEvent(xv->display, DefaultRootWindow(xv->display), False,
SubstructureRedirectMask | SubstructureNotifyMask,
&xev);
}
static void xv_init_font(xv_t *xv, const char *font_path, unsigned font_size)
{
#ifdef HAVE_FREETYPE
if (*font_path)
{
xv->font = font_renderer_new(font_path, font_size);
if (!xv->font)
SSNES_WARN("Failed to init font\n");
}
#endif
}
// We render @ 2x scale to combat chroma downsampling. Also makes fonts more bearable :)
static void render16_yuy2(xv_t *xv, const void *input_, unsigned width, unsigned height, unsigned pitch)
{
const uint16_t *input = input_;
uint8_t *output = (uint8_t*)xv->image->data;
for (unsigned y = 0; y < height; y++)
{
for (unsigned x = 0; x < width; x++)
{
uint16_t p = *input++;
uint8_t y0 = xv->ytable[p];
uint8_t u = xv->utable[p];
uint8_t v = xv->vtable[p];
unsigned img_width = xv->width << 1;
output[0] = output[img_width] = y0;
output[1] = output[img_width + 1] = u;
output[2] = output[img_width + 2] = y0;
output[3] = output[img_width + 3] = v;
output += 4;
}
input += (pitch >> 1) - width;
output += (xv->width - width) << 2;
}
}
static void render16_uyvy(xv_t *xv, const void *input_, unsigned width, unsigned height, unsigned pitch)
{
const uint16_t *input = input_;
uint8_t *output = (uint8_t*)xv->image->data;
for (unsigned y = 0; y < height; y++)
{
for (unsigned x = 0; x < width; x++)
{
uint16_t p = *input++;
uint8_t y0 = xv->ytable[p];
uint8_t u = xv->utable[p];
uint8_t v = xv->vtable[p];
unsigned img_width = xv->width << 1;
output[0] = output[img_width] = u;
output[1] = output[img_width + 1] = y0;
output[2] = output[img_width + 2] = v;
output[3] = output[img_width + 3] = y0;
output += 4;
}
input += (pitch >> 1) - width;
output += (xv->width - width) << 2;
}
}
static void render32_yuy2(xv_t *xv, const void *input_, unsigned width, unsigned height, unsigned pitch)
{
const uint32_t *input = input_;
uint8_t *output = (uint8_t*)xv->image->data;
for (unsigned y = 0; y < height; y++)
{
for (unsigned x = 0; x < width; x++)
{
uint32_t p = *input++;
p = ((p >> 17) & 0x7c00) | ((p >> 14) & 0x03e0) | ((p >> 11) & 0x1f); // RGBA -> RGB15
uint8_t y0 = xv->ytable[p];
uint8_t u = xv->utable[p];
uint8_t v = xv->vtable[p];
unsigned img_width = xv->width << 1;
output[0] = output[img_width] = y0;
output[1] = output[img_width + 1] = u;
output[2] = output[img_width + 2] = y0;
output[3] = output[img_width + 3] = v;
output += 4;
}
input += (pitch >> 2) - width;
output += (xv->width - width) << 2;
}
}
static void render32_uyvy(xv_t *xv, const void *input_, unsigned width, unsigned height, unsigned pitch)
{
const uint32_t *input = input_;
uint16_t *output = (uint16_t*)xv->image->data;
for (unsigned y = 0; y < height; y++)
{
for (unsigned x = 0; x < width; x++)
{
uint32_t p = *input++;
p = ((p >> 17) & 0x7c00) | ((p >> 14) & 0x03e0) | ((p >> 11) & 0x1f); // RGBA -> RGB15
uint8_t y0 = xv->ytable[p];
uint8_t u = xv->utable[p];
uint8_t v = xv->vtable[p];
unsigned img_width = xv->width << 1;
output[0] = output[img_width] = u;
output[1] = output[img_width + 1] = y0;
output[2] = output[img_width + 2] = v;
output[3] = output[img_width + 3] = y0;
output += 4;
}
input += (pitch >> 2) - width;
output += (xv->width - width) << 2;
}
}
static void* xv_init(video_info_t *video, const input_driver_t **input, void **input_data)
{
xv_t *xv = calloc(1, sizeof(*xv));
if (!xv)
return NULL;
xv->display = XOpenDisplay(NULL);
if (!XShmQueryExtension(xv->display))
{
SSNES_ERR("XVideo: XShm extension not found.\n");
goto error;
}
xv->keep_aspect = video->force_aspect;
// Find an appropriate Xv port.
xv->port = -1;
XvAdaptorInfo *adaptor_info;
unsigned adaptor_count = 0;
XvQueryAdaptors(xv->display, DefaultRootWindow(xv->display), &adaptor_count, &adaptor_info);
for (unsigned i = 0; i < adaptor_count; i++)
{
// Find adaptor that supports both input (memory->drawable) and image (drawable->screen) masks.
if (adaptor_info[i].num_formats < 1) continue;
if (!(adaptor_info[i].type & XvInputMask)) continue;
if (!(adaptor_info[i].type & XvImageMask)) continue;
xv->port = adaptor_info[i].base_id;
xv->depth = adaptor_info[i].formats->depth;
xv->visualid = adaptor_info[i].formats->visual_id;
break;
}
XvFreeAdaptorInfo(adaptor_info);
if (xv->port < 0)
{
SSNES_ERR("XVideo: Failed to find valid XvPort.\n");
goto error;
}
XVisualInfo visualtemplate;
visualtemplate.visualid = xv->visualid;
visualtemplate.screen = DefaultScreen(xv->display);
visualtemplate.depth = xv->depth;
visualtemplate.visual = 0;
int visualmatches = 0;
XVisualInfo *visualinfo = XGetVisualInfo(xv->display, VisualIDMask | VisualScreenMask | VisualDepthMask, &visualtemplate, &visualmatches);
if (visualmatches < 1 || !visualinfo->visual)
{
if (visualinfo) XFree(visualinfo);
SSNES_ERR("XVideo: Unable to find Xv-compatible visual.\n");
goto error;
}
xv->colormap = XCreateColormap(xv->display, DefaultRootWindow(xv->display), visualinfo->visual, AllocNone);
XSetWindowAttributes attributes;
attributes.colormap = xv->colormap;
attributes.border_pixel = 0;
attributes.event_mask = StructureNotifyMask | DestroyNotify | ClientMessage;
unsigned width = video->fullscreen ? ((video->width == 0) ? 256 : video->width) : video->width;
unsigned height = video->fullscreen ? ((video->height == 0) ? 224 : video->height) : video->height;
xv->window = XCreateWindow(xv->display, DefaultRootWindow(xv->display),
0, 0, width, height,
0, xv->depth, InputOutput, visualinfo->visual,
CWColormap | CWBorderPixel | CWEventMask, &attributes);
XFree(visualinfo);
XSetWindowBackground(xv->display, xv->window, 0);
XMapWindow(xv->display, xv->window);
char buf[128];
if (gfx_window_title(buf, sizeof(buf)))
XStoreName(xv->display, xv->window, buf);
if (video->fullscreen)
set_fullscreen(xv);
hide_mouse(xv);
xv->gc = XCreateGC(xv->display, xv->window, 0, 0);
// Set colorkey to auto paint, so that Xv video output is always visible
Atom atom = XInternAtom(xv->display, "XV_AUTOPAINT_COLORKEY", true);
if(atom != None) XvSetPortAttribute(xv->display, xv->port, atom, 1);
int format_count;
XvImageFormatValues *format = XvListImageFormats(xv->display, xv->port, &format_count);
bool has_format = false;
for (int i = 0; i < format_count; i++)
{
if (format[i].type == XvYUV && format[i].bits_per_pixel == 16 && format[i].format == XvPacked)
{
if (format[i].component_order[0] == 'Y' && format[i].component_order[1] == 'U'
&& format[i].component_order[2] == 'Y' && format[i].component_order[3] == 'V')
{
has_format = true;
xv->fourcc = format[i].id;
xv->render_func = video->rgb32 ? render32_yuy2 : render16_yuy2;
xv->luma_i = 0; xv->chroma_i = 1;
break;
}
}
}
if (!has_format) for (int i = 0; i < format_count; i++)
{
if (format[i].type == XvYUV && format[i].bits_per_pixel == 16 && format[i].format == XvPacked)
{
if (format[i].component_order[0] == 'U' && format[i].component_order[1] == 'Y'
&& format[i].component_order[2] == 'V' && format[i].component_order[3] == 'Y')
{
has_format = true;
xv->fourcc = format[i].id;
xv->render_func = video->rgb32 ? render32_uyvy : render16_uyvy;
xv->chroma_i = 0; xv->luma_i = 1;
break;
}
}
}
free(format);
if (!has_format)
{
SSNES_ERR("XVideo: unable to find a supported image format.\n");
goto error;
}
xv->width = 512;
xv->height = 512;
xv->image = XvShmCreateImage(xv->display, xv->port, xv->fourcc, NULL, xv->width, xv->height, &xv->shminfo);
if (!xv->image)
{
SSNES_ERR("XVideo: XShmCreateImage failed.\n");
goto error;
}
xv->width = xv->image->width;
xv->height = xv->image->height;
xv->shminfo.shmid = shmget(IPC_PRIVATE, xv->image->data_size, IPC_CREAT | 0777);
xv->shminfo.shmaddr = xv->image->data = shmat(xv->shminfo.shmid, NULL, 0);
xv->shminfo.readOnly = false;
if (!XShmAttach(xv->display, &xv->shminfo))
{
SSNES_ERR("XVideo: XShmAttach failed.\n");
goto error;
}
XSync(xv->display, False);
memset(xv->image->data, 128, xv->image->data_size);
xv->quit_atom = XInternAtom(xv->display, "WM_DELETE_WINDOW", False);
if (xv->quit_atom)
XSetWMProtocols(xv->display, xv->window, &xv->quit_atom, 1);
struct sigaction sa;
sa.sa_handler = sighandler;
sa.sa_flags = SA_RESTART;
sigemptyset(&sa.sa_mask);
sigaction(SIGINT, &sa, NULL);
sigaction(SIGTERM, &sa, NULL);
xv_set_nonblock_state(xv, !video->vsync);
xv->focus = true;
xv_init_font(xv, g_settings.video.font_path, g_settings.video.font_size);
void *xinput = input_x.init();
if (xinput)
{
*input = &input_x;
*input_data = xinput;
}
else
*input = NULL;
init_yuv_tables(xv);
return xv;
error:
free(xv);
return NULL;
}
static bool check_resize(xv_t *xv, unsigned width, unsigned height)
{
// We render @ 2x scale to combat chroma downsampling.
if (xv->width != (width << 1) || xv->height != (height << 1))
{
xv->width = width << 1;
xv->height = height << 1;
XShmDetach(xv->display, &xv->shminfo);
shmdt(xv->shminfo.shmaddr);
shmctl(xv->shminfo.shmid, IPC_RMID, NULL);
XFree(xv->image);
memset(&xv->shminfo, 0, sizeof(xv->shminfo));
xv->image = XvShmCreateImage(xv->display, xv->port, xv->fourcc, NULL, xv->width, xv->height, &xv->shminfo);
if (xv->image == None)
{
SSNES_ERR("Failed to create image.\n");
return false;
}
xv->width = xv->image->width;
xv->height = xv->image->height;
xv->shminfo.shmid = shmget(IPC_PRIVATE, xv->image->data_size, IPC_CREAT | 0777);
if (xv->shminfo.shmid < 0)
{
SSNES_ERR("Failed to init SHM.\n");
return false;
}
xv->shminfo.shmaddr = xv->image->data = shmat(xv->shminfo.shmid, NULL, 0);
xv->shminfo.readOnly = false;
if (!XShmAttach(xv->display, &xv->shminfo))
{
SSNES_ERR("Failed to reattch XvShm image.\n");
return false;
}
XSync(xv->display, False);
memset(xv->image->data, 128, xv->image->data_size);
}
return true;
}
static void calc_out_rect(bool keep_aspect, unsigned *x, unsigned *y, unsigned *width, unsigned *height, unsigned vp_width, unsigned vp_height)
{
if (!keep_aspect)
{
*x = 0; *y = 0; *width = vp_width; *height = vp_height;
}
else
{
float desired_aspect = g_settings.video.aspect_ratio;
float device_aspect = (float)vp_width / vp_height;
// If the aspect ratios of screen and desired aspect ratio are sufficiently equal (floating point stuff),
// assume they are actually equal.
if (fabs(device_aspect - desired_aspect) < 0.0001)
{
*x = 0; *y = 0; *width = vp_width; *height = vp_height;
}
else if (device_aspect > desired_aspect)
{
float delta = (desired_aspect / device_aspect - 1.0) / 2.0 + 0.5;
*x = vp_width * (0.5 - delta); *y = 0; *width = 2.0 * vp_width * delta; *height = vp_height;
}
else
{
float delta = (device_aspect / desired_aspect - 1.0) / 2.0 + 0.5;
*x = 0; *y = vp_height * (0.5 - delta); *width = vp_width; *height = 2.0 * vp_height * delta;
}
}
}
// TODO: Is there some way to render directly like GL? :(
static void xv_render_msg(xv_t *xv, const char *msg, unsigned width, unsigned height)
{
#ifdef HAVE_FREETYPE
if (!xv->font)
return;
struct font_output_list out;
font_renderer_msg(xv->font, msg, &out);
struct font_output *head = out.head;
int _base_x = g_settings.video.msg_pos_x * width;
int _base_y = height - g_settings.video.msg_pos_y * height;
unsigned luma_i = xv->luma_i;
unsigned chroma_i = xv->chroma_i;
while (head)
{
int base_x = _base_x + head->off_x;
int base_y = _base_y - head->off_y;
if (base_y >= 0)
{
for (int y = 0; y < head->height && (base_y + y) < height; y++)
{
if (base_x < 0)
continue;
const uint8_t *a = head->output + head->pitch * y;
uint8_t *out = (uint8_t*)xv->image->data + (base_y - head->height + y) * (width << 1) + (base_x << 1);
for (int x = 0; x < (head->width << 1) && (base_x + x) < width; x += 2)
{
// Blend luma
uint8_t blend = a[x >> 1];
unsigned blended = blend + (((256 - blend) * (unsigned)out[x + luma_i]) >> 8);
blended = blended > 255 ? 255 : blended;
out[x + luma_i] = blended;
// Blend chroma
blended = (128 * blend + ((256 - blend) * (unsigned)out[x + chroma_i])) >> 8;
blended = blended > 255 ? 255 : blended;
out[x + chroma_i] = blended;
}
}
}
head = head->next;
}
font_renderer_free_output(&out);
#else
(void)xv;
(void)msg;
(void)width;
(void)height;
#endif
}
static bool xv_frame(void *data, const void* frame, unsigned width, unsigned height, unsigned pitch, const char *msg)
{
xv_t *xv = data;
if (!check_resize(xv, width, height))
return false;
XWindowAttributes target;
XGetWindowAttributes(xv->display, xv->window, &target);
xv->render_func(xv, frame, width, height, pitch);
if (msg)
xv_render_msg(xv, msg, xv->width, xv->height);
unsigned x, y, owidth, oheight;
calc_out_rect(xv->keep_aspect, &x, &y, &owidth, &oheight, target.width, target.height);
XvShmPutImage(xv->display, xv->port, xv->window, xv->gc, xv->image,
0, 0, width << 1, height << 1,
x, y, owidth, oheight,
true);
XSync(xv->display, False);
char buf[128];
if (gfx_window_title(buf, sizeof(buf)))
XStoreName(xv->display, xv->window, buf);
return true;
}
static bool xv_alive(void *data)
{
xv_t *xv = data;
XEvent event;
while (XPending(xv->display))
{
XNextEvent(xv->display, &event);
switch (event.type)
{
case ClientMessage:
if (event.xclient.data.l[0] == xv->quit_atom)
return false;
break;
case DestroyNotify:
return false;
case MapNotify: // Find something that works better.
xv->focus = true;
break;
case UnmapNotify:
xv->focus = false;
break;
default:
break;
}
}
return !g_quit;
}
static bool xv_focus(void *data)
{
xv_t *xv = data;
return xv->focus;
}
static void xv_free(void *data)
{
xv_t *xv = data;
XShmDetach(xv->display, &xv->shminfo);
shmdt(xv->shminfo.shmaddr);
shmctl(xv->shminfo.shmid, IPC_RMID, NULL);
XFree(xv->image);
if(xv->window)
XUnmapWindow(xv->display, xv->window);
if(xv->colormap)
XFreeColormap(xv->display, xv->colormap);
XCloseDisplay(xv->display);
free(xv->ytable);
free(xv->utable);
free(xv->vtable);
#ifdef HAVE_FREETYPE
if (xv->font)
font_renderer_free(xv->font);
#endif
free(xv);
}
const video_driver_t video_xvideo = {
.init = xv_init,
.frame = xv_frame,
.alive = xv_alive,
.set_nonblock_state = xv_set_nonblock_state,
.focus = xv_focus,
.free = xv_free,
.ident = "xvideo"
};
-45
View File
@@ -1,45 +0,0 @@
#include "bleed.h"
#include <stdlib.h>
#include <string.h>
void bleed_filter(uint16_t *data, int width, int height)
{
uint16_t tmp[4];
int ptr = 0;
uint16_t r[4];
uint16_t g[4];
uint16_t b[4];
uint16_t bleed_r;
uint16_t bleed_g;
uint16_t bleed_b;
float rand_map[4];
for (int h = 0; h < height; h++ )
{
memcpy(tmp, data, sizeof(tmp));
ptr = 3;
for (int i = 0; i < 4; i++)
{
rand_map[i] = (rand() % 20)/1000.0; // 0.02 * 4 = 0.08
}
for (int i = 3; i < width; i++, ptr++)
{
tmp[ptr & 0x3] = data[i];
for (int y = 0; y < 4; y++)
{
r[y] = (tmp[(ptr + y) & 0x3] >> 10) & 0x1F;
g[y] = (tmp[(ptr + y) & 0x3] >> 5) & 0x1F;
b[y] = (tmp[(ptr + y) & 0x3] >> 0) & 0x1F;
}
bleed_r = r[0] * (0.05 + rand_map[0] ) + r[1] * (0.10 + rand_map[1] ) + r[2] * (0.20 + rand_map[2]) + r[3] * (0.57 + rand_map[3] ); // 0.92
bleed_g = g[0] * (0.03 + rand_map[2]/3) + g[1] * (0.10 + rand_map[0]/3) + g[2] * (0.20 + rand_map[3]/3) + g[3] * (0.63 + rand_map[1]/3); // 0.96
bleed_b = b[0] * (0.05 + rand_map[3] ) + b[1] * (0.10 + rand_map[2] ) + b[2] * (0.20 + rand_map[1]) + b[3] * (0.57 + rand_map[0] ); // 0.92
data[i] = (bleed_r << 10) | (bleed_g << 5) | (bleed_b);
}
data += width;
}
}
-3
View File
@@ -1,3 +0,0 @@
#include <stdint.h>
void bleed_filter(uint16_t *data, int width, int height);
-94
View File
@@ -1,94 +0,0 @@
/*
Copyright (C) 2007 guest(r) - [email protected]
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
The 2xSaL shader processes a gfx. surface and redraws it 2x finer.
A linear post-resize can fit the image to any resolution.
Note: set scaler to normal2x.
*/
/* Default Vertex shader */
void main_vertex
(
float4 position : POSITION,
float4 color : COLOR,
float2 texCoord : TEXCOORD0,
uniform float4x4 modelViewProj,
out float4 oPosition : POSITION,
out float4 oColor : COLOR,
out float2 otexCoord : TEXCOORD
)
{
oPosition = mul(modelViewProj, position);
oColor = color;
otexCoord = texCoord;
}
struct output
{
float4 color : COLOR;
};
struct input
{
float2 video_size;
float2 texture_size;
float2 output_size;
};
struct deltas
{
float2 UL, UR, DL, DR;
};
output main_fragment (float2 tex : TEXCOORD0, uniform input IN, uniform sampler2D s_p : TEXUNIT0)
{
float2 texsize = IN.texture_size;
float dx = pow(texsize.x, -1.0) * 0.25;
float dy = pow(texsize.y, -1.0) * 0.25;
float3 dt = float3(1.0, 1.0, 1.0);
deltas VAR = {
tex + float2(-dx, -dy),
tex + float2(dx, -dy),
tex + float2(-dx, dy),
tex + float2(dx, dy)
};
float3 c00 = tex2D(s_p, VAR.UL).xyz;
float3 c20 = tex2D(s_p, VAR.UR).xyz;
float3 c02 = tex2D(s_p, VAR.DL).xyz;
float3 c22 = tex2D(s_p, VAR.DR).xyz;
float m1=dot(abs(c00-c22),dt)+0.001;
float m2=dot(abs(c02-c20),dt)+0.001;
output OUT;
OUT.color = float4((m1*(c02+c20)+m2*(c22+c00))/(2.0*(m1+m2)),1.0);
return OUT;
}
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/* Default Vertex shader */
void main_vertex
(
float4 position : POSITION,
float4 color : COLOR,
float2 texCoord : TEXCOORD0,
uniform float4x4 modelViewProj,
out float4 oPosition : POSITION,
out float4 oColor : COLOR,
out float2 otexCoord : TEXCOORD
)
{
oPosition = mul(modelViewProj, position);
oColor = color;
otexCoord = texCoord;
}
float Luminance = 0.09f;
static const float fMiddleGray = 0.18f;
static const float fWhiteCutoff = 0.8f;
#define NUM 13
float2 PixelOffsets[NUM] =
{
{ -0.006, -0.006 },
{ -0.005, -0.005 },
{ -0.004, -0.004 },
{ -0.003, -0.003 },
{ -0.002, -0.002 },
{ -0.001, -0.001 },
{ 0.000, 0.000 },
{ 0.001, 0.001 },
{ 0.002, 0.002 },
{ 0.003, 0.003 },
{ 0.004, 0.004 },
{ 0.005, 0.005 },
{ 0.006, 0.006 },
};
static const float BlurWeights[NUM] =
{
0.002216,
0.008764,
0.026995,
0.064759,
0.120985,
0.176033,
0.199471,
0.176033,
0.120985,
0.064759,
0.026995,
0.008764,
0.002216,
};
struct output
{
float4 color : COLOR;
};
output main_fragment( float2 Tex : TEXCOORD0, uniform sampler2D s0 : TEXUNIT0 )
{
float2 BloomSettings;
BloomSettings.x = 1;
BloomSettings.y = 0.3;
float3 pixel;
float3 Color = 0;
for(int i = 0; i < NUM; i++)
{
pixel = tex2D(s0, Tex + PixelOffsets[i] * 5.0f)+BloomSettings.y;
pixel *= fMiddleGray / (Luminance + 0.001f);
pixel *= (1.0f + (pixel / (fWhiteCutoff * fWhiteCutoff)));
pixel -= 5.0f;
pixel = max(pixel,0.0f);
pixel /= (10.0f + pixel);
Color += pixel * BlurWeights[i];
}
Color *= BloomSettings.x;
output OUT;
OUT.color = float4(Color,1.0) + tex2D(s0,Tex);
return OUT;
}
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/* Default Vertex shader */
void main_vertex
(
float4 position : POSITION,
float4 color : COLOR,
float2 texCoord : TEXCOORD0,
uniform float4x4 modelViewProj,
out float4 oPosition : POSITION,
out float4 oColor : COLOR,
out float2 otexCoord : TEXCOORD
)
{
oPosition = mul(modelViewProj, position);
oColor = color;
otexCoord = texCoord;
}
const float2 samples[12]
= {
-0.326212, -0.405805,
-0.840144, -0.073580,
-0.695914, 0.457137,
-0.203345, 0.620716,
0.962340, -0.194983,
0.473434, -0.480026,
0.519456, 0.767022,
0.185461, -0.893124,
0.507431, 0.064425,
0.896420, 0.412458,
-0.321940, -0.932615,
-0.791559, -0.597705
};
struct output
{
float4 col : COLOR;
};
output main_fragment(in float2 Tex : TEXCOORD0, uniform sampler2D s0 : TEXUNIT0 )
{
float4 color = tex2D( s0, Tex.xy);
float BlurFactor = 0.0025; //set between 0.001 and 0.05
for (int i = 0; i < 12; i++)
{
color += tex2D(s0, Tex + BlurFactor * samples[i]);
}
output OUT;
OUT.col = color / 13;
return OUT;
}
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/* Default Vertex shader */
void main_vertex
(
float4 position : POSITION,
float4 color : COLOR,
float2 texCoord : TEXCOORD0,
uniform float4x4 modelViewProj,
out float4 oPosition : POSITION,
out float4 oColor : COLOR,
out float2 otexCoord : TEXCOORD
)
{
oPosition = mul(modelViewProj, position);
oColor = color;
otexCoord = texCoord;
}
#define TEX2D(c) tex2D(decal,(c))
#define PI 3.141592653589
#define phase 0.0
#define gamma 2.5
#define distortion 0.04
struct output
{
float4 color : COLOR;
};
struct input
{
float2 video_size;
float2 texture_size;
float2 output_size;
};
float2 barrelDistortion(float2 coord)
{
float2 cc = coord - 0.5;
float dist = dot(cc, cc);
return coord + cc * (dist + distortion * dist * dist) * distortion;
}
output main_fragment(float2 texCoord : TEXCOORD0, uniform sampler2D decal : TEXUNIT0, uniform input IN)
{
output OUT;
float2 rubyInputSize = IN.video_size;
float2 rubyOutputSize = IN.output_size;
float2 rubyTextureSize = IN.texture_size;
float2 xy = barrelDistortion(texCoord.xy);
float2 one = 1.0/rubyTextureSize;
xy = xy + float2(0.0 , -0.5 * (phase + (1-phase) * rubyInputSize.y/rubyOutputSize.y) * one.y);
float4 texels[8];
texels[0] = TEX2D(xy + float2(-one.x,0.0));
texels[1] = TEX2D(xy);
texels[2] = TEX2D(xy + float2(one.x, 0.0));
texels[3] = TEX2D(xy + float2(2 * one.x, 0.0));
texels[4] = TEX2D(xy + float2(-one.x,one.y));
texels[5] = TEX2D(xy + float2(0.0, one.y));
texels[6] = TEX2D(xy + one);
texels[7] = TEX2D(xy + float2(2 * one.x, one.y));
float2 uv_ratio = frac(xy*rubyTextureSize);
float4 col, col2;
float4 coeffs = float4(1.0 + uv_ratio.x, uv_ratio.x, 1.0 - uv_ratio.x, 2.0 - uv_ratio.x);
coeffs = (sin(PI * coeffs) * sin(PI * coeffs / 2.0)) / (coeffs * coeffs);
coeffs = coeffs / (coeffs.x+coeffs.y+coeffs.z+coeffs.w);
col = clamp(coeffs.x * texels[0] + coeffs.y * texels[1] + coeffs.z * texels[2] + coeffs.w * texels[3], 0.0, 1.0);
col2 = clamp(coeffs.x * texels[4] + coeffs.y * texels[5] + coeffs.z * texels[6] + coeffs.w * texels[7], 0.0, 1.0);
col = pow(col, gamma);
col2 = pow(col2, gamma);
float4 wid = 2 + 2 * pow(col, 4.0);
float4 weights = uv_ratio.y/0.3;
weights = 0.51*exp(-pow(weights*sqrt(2/wid),wid))/0.3/(0.6+0.2*wid);
wid = 2 + 4 * pow(col2,4.0);
float4 weights2 = (1.0-uv_ratio.y)/0.3;
weights2 = 0.51*exp(-pow(weights2*sqrt(2/wid),wid))/0.3/(0.6+0.2*wid);
float4 mcol = 1.0;
if ( fmod(xy.x*rubyOutputSize.x,2.0) < 1.0)
mcol.g = 0.7;
else
mcol.rb = 0.7;
//OUT.color = pow(mcol*(col * weights + col2 * weights2), 1.0/2.2);
OUT.color = 1.0;
return OUT;
}
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/* Default Vertex shader */
void main_vertex
(
float4 position : POSITION,
float4 color : COLOR,
float2 texCoord : TEXCOORD0,
uniform float4x4 modelViewProj,
out float4 oPosition : POSITION,
out float4 oColor : COLOR,
out float2 otexCoord : TEXCOORD
)
{
oPosition = mul(modelViewProj, position);
oColor = color;
otexCoord = texCoord;
}
struct output
{
float4 color : COLOR;
};
struct input
{
float2 video_size;
float2 texture_size;
float2 output_size;
};
const float mx = 0.325; // start smoothing wt.
const float k = -0.250; // wt. decrease factor
const float max_w = 0.25; // max filter weigth
const float min_w =-0.05; // min filter weigth
const float lum_add = 0.25; // effects smoothing
output main_fragment(float2 texCoord : TEXCOORD0, uniform sampler2D decal : TEXUNIT0, uniform input IN)
{
float x = 0.5 * (1.0 / IN.texture_size.x);
float y = 0.5 * (1.0 / IN.texture_size.y);
float2 dg1 = float2( x, y);
float2 dg2 = float2(-x, y);
float2 dx = float2(x, 0.0);
float2 dy = float2(0.0, y);
float4 TexCoord[5];
TexCoord[0] = float4(texCoord, 0.0, 0.0);
TexCoord[1].xy = TexCoord[0].xy - dg1;
TexCoord[1].zw = TexCoord[0].xy - dy;
TexCoord[2].xy = TexCoord[0].xy - dg2;
TexCoord[2].zw = TexCoord[0].xy + dx;
TexCoord[3].xy = TexCoord[0].xy + dg1;
TexCoord[3].zw = TexCoord[0].xy + dy;
TexCoord[4].xy = TexCoord[0].xy + dg2;
TexCoord[4].zw = TexCoord[0].xy - dx;
float3 c00 = tex2D(decal, TexCoord[1].xy).xyz;
float3 c10 = tex2D(decal, TexCoord[1].zw).xyz;
float3 c20 = tex2D(decal, TexCoord[2].xy).xyz;
float3 c01 = tex2D(decal, TexCoord[4].zw).xyz;
float3 c11 = tex2D(decal, TexCoord[0].xy).xyz;
float3 c21 = tex2D(decal, TexCoord[2].zw).xyz;
float3 c02 = tex2D(decal, TexCoord[4].xy).xyz;
float3 c12 = tex2D(decal, TexCoord[3].zw).xyz;
float3 c22 = tex2D(decal, TexCoord[3].xy).xyz;
float3 dt = float3(1.0, 1.0, 1.0);
float md1 = dot(abs(c00 - c22), dt);
float md2 = dot(abs(c02 - c20), dt);
float w1 = dot(abs(c22 - c11), dt) * md2;
float w2 = dot(abs(c02 - c11), dt) * md1;
float w3 = dot(abs(c00 - c11), dt) * md2;
float w4 = dot(abs(c20 - c11), dt) * md1;
float t1 = w1 + w3;
float t2 = w2 + w4;
float ww = max(t1, t2) + 0.0001;
c11 = (w1 * c00 + w2 * c20 + w3 * c22 + w4 * c02 + ww * c11) / (t1 + t2 + ww);
float lc1 = k / (0.12 * dot(c10 + c12 + c11, dt) + lum_add);
float lc2 = k / (0.12 * dot(c01 + c21 + c11, dt) + lum_add);
w1 = clamp(lc1 * dot(abs(c11 - c10), dt) + mx, min_w, max_w);
w2 = clamp(lc2 * dot(abs(c11 - c21), dt) + mx, min_w, max_w);
w3 = clamp(lc1 * dot(abs(c11 - c12), dt) + mx, min_w, max_w);
w4 = clamp(lc2 * dot(abs(c11 - c01), dt) + mx, min_w, max_w);
output OUT;
OUT.color = float4(w1 * c10 + w2 * c21 + w3 * c12 + w4 * c01 + (1.0 - w1 - w2 - w3 - w4) * c11, 1.0);
return OUT;
}
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/*
Author: Themaister
License: Public domain
*/
/* Default Vertex shader */
void main_vertex
(
float4 position : POSITION,
float4 color : COLOR,
float2 texCoord : TEXCOORD0,
uniform float4x4 modelViewProj,
out float4 oPosition : POSITION,
out float4 oColor : COLOR,
out float2 otexCoord : TEXCOORD
)
{
oPosition = mul(modelViewProj, position);
oColor = color;
otexCoord = texCoord;
}
struct output
{
float4 color : COLOR;
};
struct input
{
float2 video_size;
float2 texture_size;
float2 output_size;
};
struct deltas
{
float2 UL, UR, DL, DR;
};
float3 quad_inter(float3 x0, float3 x1, float3 x2, float x)
{
float3 poly[3];
poly[2] = 0.5*x0 - x1 + 0.5*x2;
poly[1] = -1.5*x0 + 2.0*x1 - 0.5*x2;
poly[0] = x0;
return poly[2] * x * x + poly[1] * x + poly[0];
}
output main_fragment (float2 tex : TEXCOORD0, uniform input IN, uniform sampler2D s0 : TEXUNIT0)
{
float2 texsize = IN.texture_size;
float sharpness = 2.0;
float dx = float(pow(sharpness * texsize.x, -1.0));
float dy = float(pow(sharpness * texsize.y, -1.0));
float3 c00 = tex2D(s0, tex + float2(-dx, -dy)).xyz;
float3 c01 = tex2D(s0, tex + float2(-dx, 0)).xyz;
float3 c02 = tex2D(s0, tex + float2(-dx, dy)).xyz;
float3 c10 = tex2D(s0, tex + float2(0, -dy)).xyz;
float3 c11 = tex2D(s0, tex + float2(0, 0)).xyz;
float3 c12 = tex2D(s0, tex + float2(0, dy)).xyz;
float3 c20 = tex2D(s0, tex + float2(dx, -dy)).xyz;
float3 c21 = tex2D(s0, tex + float2(dx, 0)).xyz;
float3 c22 = tex2D(s0, tex + float2(dx, dy)).xyz;
float frac_amt_x = frac(tex.x * texsize.x);
float frac_amt_y = frac(tex.y * texsize.y);
float3 loval = quad_inter(c00, c10, c20, frac_amt_x + 0.5);
float3 midval = quad_inter(c01, c11, c21, frac_amt_x + 0.5);
float3 hival = quad_inter(c02, c12, c22, frac_amt_x + 0.5);
float3 res = quad_inter(loval, midval, hival, frac_amt_y + 0.5);
output OUT;
// Bilinear!
// float3 first = lerp(c00, c20, frac(tex.x * texsize.x + 0.5));
// float3 second = lerp(c02, c22, frac(tex.x * texsize.x + 0.5));
// float3 res = lerp(first, second, frac(tex.y * texsize.y + 0.5));
// OUT.color = float4(res, 1.0);
OUT.color = float4(res, 1.0);
return OUT;
}
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/* Default Vertex shader */
void main_vertex
(
float4 position : POSITION,
float4 color : COLOR,
float2 texCoord : TEXCOORD0,
uniform float4x4 modelViewProj,
out float4 oPosition : POSITION,
out float4 oColor : COLOR,
out float2 otexCoord : TEXCOORD
)
{
oPosition = mul(modelViewProj, position);
oColor = color;
otexCoord = texCoord;
}
struct output
{
float4 color : COLOR;
};
struct input
{
float2 video_size;
float2 texture_size;
float2 output_size;
};
output main_fragment(float2 texCoord : TEXCOORD0, uniform sampler2D decal : TEXUNIT0, uniform input IN)
{
output OUT;
float winHeight = IN.output_size.y;
float4 tex_color = tex2D(decal, texCoord);
OUT.color = (1.0 - 0.60 * floor(fmod(texCoord.y * winHeight, 2.0))) * tex_color;
return OUT;
}
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/* Default Vertex shader */
void main_vertex
(
float4 position : POSITION,
float4 color : COLOR,
float2 texCoord : TEXCOORD0,
uniform float4x4 modelViewProj,
out float4 oPosition : POSITION,
out float4 oColor : COLOR,
out float2 otexCoord : TEXCOORD
)
{
oPosition = mul(modelViewProj, position);
oColor = color;
otexCoord = texCoord;
}
struct output
{
float4 color : COLOR;
};
output main_fragment( in float2 Tex : TEXCOORD0, uniform sampler2D s0 : TEXUNIT0 )
{
float4 Color = tex2D( s0, Tex.xy );
float Sharpenfactor = 30; //Make this between 10 and 50;
Color -= tex2D( s0, Tex.xy+0.0001)*Sharpenfactor;
Color += tex2D( s0, Tex.xy-0.0001)*Sharpenfactor;
Color.a = 1.0;
output OUT;
OUT.color = Color;
return OUT;
}
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/* Very simple grayscale filter.
* Author: Hans-Kristian Arntzen
* License: Public domain
*/
#include "grayscale.h"
// Input format 0RRRRRGGGGGBBBBB. Colors themselves could be switched around.
void grayscale_filter(uint16_t *data, int width, int height)
{
for (int i = 0; i < width * height; i++ )
{
int r, g, b, color;
r = (data[i] >> 10) & 0x1F;
g = (data[i] >> 5) & 0x1F;
b = (data[i] >> 0) & 0x1F;
color = (int)(r * 0.3 + g * 0.59 + b * 0.11);
data[i] = (color << 10) | (color << 5) | color;
}
}
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/* Very simple grayscale filter.
* Author: Hans-Kristian Arntzen
* License: Public domain
*/
#include <stdint.h>
void grayscale_filter(uint16_t *data, int width, int height);
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/* This source code is Copyright (C) 2006-2009 by WolfWings. */
/* It is, however, released under the ISC license. */
/* en.wikipedia.org/wiki/ISC_Licence */
/* --------------------------------------------------------- */
/* It is a formula-level rederiviation of the HQ2x technique */
/* and is, thus, not a derivative work of the original code, */
/* only the original equations behind the code. */
#include <stdlib.h>
#include <string.h>
#include "pastlib.h"
static const uint8_t blends_2x[14*4] = {
/* 5 2 4 1 */
8, 4, 4, 0,
8, 4, 0, 4,
8, 0, 4, 4,
16, 0, 0, 0,
12, 4, 0, 0,
12, 0, 4, 0,
12, 0, 0, 4,
4, 6, 6, 0, /* Interp9 */
12, 2, 2, 0, /* Interp7 */
14, 1, 1, 0, /* Interp10*/
10, 4, 2, 0, /* Interp6 */
10, 2, 4, 0, /* Interp6 */
4, 6, 6, 0, /* Added for secondary blending used in HQ4x */
8, 4, 4, 0, /* Added for secondary blending used in HQ4x */
};
static const uint8_t blends_4x[14*16] = {
/* 5 2 4 1 5 2 4 1 5 2 4 1 5 2 4 1 */
8, 4, 4, 0, 10, 4, 2, 0, 10, 2, 4, 0, 12, 2, 2, 0, /* Needs to be split. B */
10, 0, 0, 6, 10, 4, 0, 2, 12, 0, 0, 4, 14, 0, 0, 2,
10, 0, 0, 6, 10, 0, 4, 2, 12, 0, 0, 4, 14, 0, 0, 2,
16, 0, 0, 0, 16, 0, 0, 0, 16, 0, 0, 0, 16, 0, 0, 0, /* Solid colors */
10, 6, 0, 0, 10, 6, 0, 0, 14, 2, 0, 0, 14, 2, 0, 0,
10, 0, 6, 0, 14, 0, 2, 0, 10, 0, 6, 0, 14, 0, 2, 0,
10, 0, 0, 6, 12, 0, 0, 4, 12, 0, 0, 4, 14, 0, 0, 2,
0, 8, 8, 0, 4, 8, 4, 0, 0, 6,10, 0, 12, 2, 2, 0, /* Needs to be split. A */
8, 4, 4, 0, 12, 4, 0, 0, 12, 0, 4, 0, 16, 0, 0, 0,
8, 4, 4, 0, 16, 0, 0, 0, 16, 0, 0, 0, 16, 0, 0, 0,
12, 4, 0, 0, 4,12, 0, 0, 10, 0, 4, 0, 14, 0, 2, 0,
12, 0, 4, 0, 10, 4, 0, 0, 4, 0,12, 0, 14, 2, 0, 0,
0, 8, 8, 0, 0,10, 6, 0, 4, 4, 8, 0, 12, 2, 2, 0, /* Needs to be split. A */
0, 8, 8, 0, 8, 8, 0, 0, 8, 0, 8, 0, 16, 0, 0, 0, /* Needs to be split. B */
};
static const uint8_t tree_hq[0x800] = {
/* 6 6 6 6 6 6 6 6
* 2 2 2 2 2 2 2 2
* 4 4 4 4 4 4 4 4
* 8 8 8 8 8 8 8 8
*/
0, 0, 2, 2, 1, 1,13,13, 0, 0, 2, 2, 1, 1,13, 8, /* */
0, 0, 2, 2, 1, 1,12, 6, 0, 0, 2, 2, 1, 1, 8, 8, /* 3 */
0, 0, 5,10, 4, 4,13,13, 0, 0, 5, 5,11, 4,13,13, /* 1 */
0, 0, 5,10, 4, 4,12,13, 0, 0, 5, 5,11, 4,13,13, /* 31 */
0, 0, 2, 2, 1, 1, 7, 8, 0, 0, 2, 2, 1, 1, 6, 8, /* 7 */
0, 0, 2, 2, 1, 1, 8, 6, 0, 0, 2, 2, 1, 1, 6, 6, /* 3 7 */
0, 0, 5,10, 4, 4, 7,13, 0, 0, 5, 5,11, 4,13,13, /* 17 */
0, 0, 5,10, 4, 4, 9, 9, 0, 0, 5,10,11,11, 9, 9, /* 317 */
0, 0, 2, 2, 1, 1,13, 8, 0, 0, 2, 2, 1, 1, 8, 8, /* 9 */
0, 0, 2, 2, 1, 1,12, 8, 0, 0, 2, 2, 1, 1, 8, 6, /* 3 9 */
0, 0, 5, 5, 4, 4,13,13, 0, 0, 5, 5, 4, 4,13,13, /* 1 9 */
0, 0, 5, 5, 4, 4,12,13, 0, 0, 5, 5, 4, 4,12,13, /* 31 9 */
0, 0, 2, 2, 1, 1, 7, 8, 0, 0, 2, 2, 1, 1, 8, 6, /* 79 */
0, 0, 2, 2, 1, 1, 8, 6, 0, 0, 2, 2, 1, 1, 6, 6, /* 3 79 */
0, 0, 5, 5, 4, 4, 7, 7, 0, 0, 5, 5, 4, 4,13,13, /* 179 */
0, 0, 5, 5, 4, 4, 9, 9, 0, 0, 5, 5, 4, 4, 9, 9, /* 3179 */
/* DIFF26 */
0, 0, 2, 2, 1, 1,13,13, 0, 0, 2, 2, 1, 1,13, 8,
0, 0, 2, 2, 1, 1,12, 6, 0, 0, 2, 2, 1, 1, 8, 8,
0, 0, 5, 5, 4, 4,13,13, 0, 0, 5, 5,11, 4,13,13,
0, 0, 5, 5, 4, 4,12,13, 0, 0, 5, 5,11, 4,13,13,
0, 0, 2, 2, 1, 1, 7, 8, 0, 0, 2, 2, 1, 1, 6, 8,
0, 0, 2, 2, 1, 1, 8, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 5, 5, 4, 4, 7,13, 0, 0, 5, 5,11, 4,13,13,
0, 0, 5, 5, 4, 4, 9, 9, 0, 0, 5, 5,11,11, 9, 9,
0, 0, 2, 2, 1, 1,13, 8, 0, 0, 2, 2, 1, 1, 8, 8,
0, 0, 2, 2, 1, 1,12, 8, 0, 0, 2, 2, 1, 1, 8, 6,
0, 0, 5, 5, 4, 4,13,13, 0, 0, 5, 5, 4, 4,13,13,
0, 0, 5, 5, 4, 4,12,13, 0, 0, 5, 5, 4, 4,12,13,
0, 0, 2, 2, 1, 1, 7, 8, 0, 0, 2, 2, 1, 1, 8, 6,
0, 0, 2, 2, 1, 1, 8, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 5, 5, 4, 4, 7, 7, 0, 0, 5, 5, 4, 4,13,13,
0, 0, 5, 5, 4, 4, 9, 9, 0, 0, 5, 5, 4, 4, 9, 9,
/* DIFF24 */
0, 0, 2, 2, 1, 1, 6, 3, 0, 0, 2, 2, 1, 1, 3, 6,
0, 0, 2, 2, 1, 1, 6, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 5,10, 4, 4, 3, 3, 0, 0, 5, 5,11, 4, 3, 3,
0, 0, 5,10, 4, 4, 3, 3, 0, 0, 5, 5,11, 4, 3, 3,
0, 0, 2, 2, 1, 1, 6, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 2, 2, 1, 1, 6, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 5,10, 4, 4, 3, 3, 0, 0, 5, 5,11, 4, 3, 3,
0, 0, 5,10, 4, 4, 3, 3, 0, 0, 5,10,11,11, 3, 3,
0, 0, 2, 2, 1, 1, 6, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 2, 2, 1, 1, 6, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 5, 5, 4, 4, 3, 3, 0, 0, 5, 5, 4, 4, 3, 3,
0, 0, 5, 5, 4, 4, 3, 3, 0, 0, 5, 5, 4, 4, 3, 3,
0, 0, 2, 2, 1, 1, 6, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 2, 2, 1, 1, 6, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 5, 5, 4, 4, 3, 3, 0, 0, 5, 5, 4, 4, 3, 3,
0, 0, 5, 5, 4, 4, 3, 3, 0, 0, 5, 5, 4, 4, 3, 3,
/* DIFF26 DIFF24 */
0, 0, 2, 2, 1, 1, 6, 3, 0, 0, 2, 2, 1, 1, 3, 6,
0, 0, 2, 2, 1, 1, 6, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 5, 5, 4, 4, 3, 3, 0, 0, 5, 5,11, 4, 3, 3,
0, 0, 5, 5, 4, 4, 3, 3, 0, 0, 5, 5,11, 4, 3, 3,
0, 0, 2, 2, 1, 1, 6, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 2, 2, 1, 1, 6, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 5, 5, 4, 4, 3, 3, 0, 0, 5, 5,11, 4, 3, 3,
0, 0, 5, 5, 4, 4, 3, 3, 0, 0, 5, 5,11,11, 3, 3,
0, 0, 2, 2, 1, 1, 6, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 2, 2, 1, 1, 6, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 5, 5, 4, 4, 3, 3, 0, 0, 5, 5, 4, 4, 3, 3,
0, 0, 5, 5, 4, 4, 3, 3, 0, 0, 5, 5, 4, 4, 3, 3,
0, 0, 2, 2, 1, 1, 6, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 2, 2, 1, 1, 6, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 5, 5, 4, 4, 3, 3, 0, 0, 5, 5, 4, 4, 3, 3,
0, 0, 5, 5, 4, 4, 3, 3, 0, 0, 5, 5, 4, 4, 3, 3,
/* DIFF84 */
0, 0, 2, 2, 1, 1,13,13, 0, 0, 2, 2, 1, 1,13, 8,
0, 0, 2, 2, 1, 1,12, 6, 0, 0, 2, 2, 1, 1, 8, 8,
0, 0, 5,10, 4, 4,13,13, 0, 0, 5, 5, 4, 4,13,13,
0, 0, 5,10, 4, 4,12,13, 0, 0, 5, 5, 4, 4,13,13,
0, 0, 2, 2, 1, 1, 7, 8, 0, 0, 2, 2, 1, 1, 6, 8,
0, 0, 2, 2, 1, 1, 8, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 5,10, 4, 4, 7,13, 0, 0, 5, 5, 4, 4,13,13,
0, 0, 5,10, 4, 4, 9, 9, 0, 0, 5,10, 4, 4, 9, 9,
0, 0, 2, 2, 1, 1,13, 8, 0, 0, 2, 2, 1, 1, 8, 8,
0, 0, 2, 2, 1, 1,12, 8, 0, 0, 2, 2, 1, 1, 8, 6,
0, 0, 5, 5, 4, 4,13,13, 0, 0, 5, 5, 4, 4,13,13,
0, 0, 5, 5, 4, 4,12,13, 0, 0, 5, 5, 4, 4,12,13,
0, 0, 2, 2, 1, 1, 7, 8, 0, 0, 2, 2, 1, 1, 8, 6,
0, 0, 2, 2, 1, 1, 8, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 5, 5, 4, 4, 7, 7, 0, 0, 5, 5, 4, 4,13,13,
0, 0, 5, 5, 4, 4, 9, 9, 0, 0, 5, 5, 4, 4, 9, 9,
/* DIFF26 DIFF84 */
0, 0, 2, 2, 1, 1,13,13, 0, 0, 2, 2, 1, 1,13, 8,
0, 0, 2, 2, 1, 1,12, 6, 0, 0, 2, 2, 1, 1, 8, 8,
0, 0, 5, 5, 4, 4,13,13, 0, 0, 5, 5, 4, 4,13,13,
0, 0, 5, 5, 4, 4,12,13, 0, 0, 5, 5, 4, 4,13,13,
0, 0, 2, 2, 1, 1, 7, 8, 0, 0, 2, 2, 1, 1, 6, 8,
0, 0, 2, 2, 1, 1, 8, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 5, 5, 4, 4, 7,13, 0, 0, 5, 5, 4, 4,13,13,
0, 0, 5, 5, 4, 4, 9, 9, 0, 0, 5, 5, 4, 4, 9, 9,
0, 0, 2, 2, 1, 1,13, 8, 0, 0, 2, 2, 1, 1, 8, 8,
0, 0, 2, 2, 1, 1,12, 8, 0, 0, 2, 2, 1, 1, 8, 6,
0, 0, 5, 5, 4, 4,13,13, 0, 0, 5, 5, 4, 4,13,13,
0, 0, 5, 5, 4, 4,12,13, 0, 0, 5, 5, 4, 4,12,13,
0, 0, 2, 2, 1, 1, 7, 8, 0, 0, 2, 2, 1, 1, 8, 6,
0, 0, 2, 2, 1, 1, 8, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 5, 5, 4, 4, 7, 7, 0, 0, 5, 5, 4, 4,13,13,
0, 0, 5, 5, 4, 4, 9, 9, 0, 0, 5, 5, 4, 4, 9, 9,
/* DIFF24 DIFF84 */
0, 0, 2, 2, 1, 1, 6, 3, 0, 0, 2, 2, 1, 1, 3, 6,
0, 0, 2, 2, 1, 1, 6, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 5,10, 4, 4, 3, 3, 0, 0, 5, 5, 4, 4, 3, 3,
0, 0, 5,10, 4, 4, 3, 3, 0, 0, 5, 5, 4, 4, 3, 3,
0, 0, 2, 2, 1, 1, 6, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 2, 2, 1, 1, 6, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 5,10, 4, 4, 3, 3, 0, 0, 5, 5, 4, 4, 3, 3,
0, 0, 5,10, 4, 4, 3, 3, 0, 0, 5,10, 4, 4, 3, 3,
0, 0, 2, 2, 1, 1, 6, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 2, 2, 1, 1, 6, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 5, 5, 4, 4, 3, 3, 0, 0, 5, 5, 4, 4, 3, 3,
0, 0, 5, 5, 4, 4, 3, 3, 0, 0, 5, 5, 4, 4, 3, 3,
0, 0, 2, 2, 1, 1, 6, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 2, 2, 1, 1, 6, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 5, 5, 4, 4, 3, 3, 0, 0, 5, 5, 4, 4, 3, 3,
0, 0, 5, 5, 4, 4, 3, 3, 0, 0, 5, 5, 4, 4, 3, 3,
/* DIFF26 DIFF24 DIFF84 */
0, 0, 2, 2, 1, 1, 6, 3, 0, 0, 2, 2, 1, 1, 3, 6,
0, 0, 2, 2, 1, 1, 6, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 5, 5, 4, 4, 3, 3, 0, 0, 5, 5, 4, 4, 3, 3,
0, 0, 5, 5, 4, 4, 3, 3, 0, 0, 5, 5, 4, 4, 3, 3,
0, 0, 2, 2, 1, 1, 6, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 2, 2, 1, 1, 6, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 5, 5, 4, 4, 3, 3, 0, 0, 5, 5, 4, 4, 3, 3,
0, 0, 5, 5, 4, 4, 3, 3, 0, 0, 5, 5, 4, 4, 3, 3,
0, 0, 2, 2, 1, 1, 6, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 2, 2, 1, 1, 6, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 5, 5, 4, 4, 3, 3, 0, 0, 5, 5, 4, 4, 3, 3,
0, 0, 5, 5, 4, 4, 3, 3, 0, 0, 5, 5, 4, 4, 3, 3,
0, 0, 2, 2, 1, 1, 6, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 2, 2, 1, 1, 6, 6, 0, 0, 2, 2, 1, 1, 6, 6,
0, 0, 5, 5, 4, 4, 3, 3, 0, 0, 5, 5, 4, 4, 3, 3,
0, 0, 5, 5, 4, 4, 3, 3, 0, 0, 5, 5, 4, 4, 3, 3};
#define RB(y,u,v) (((y)&0x3FF)<<22)|(((u)&0x3FF)<<11)|((v)&0x3FF)
#define GO(y,v) ((((y)+64)&0x3FF)<<22)|(16<<11)|(((v)+16)&0x3FF)
static const uint32_t DiffTable[128] = {
RB(-85, 160, 80), RB(-83, 155, 77), RB(-80, 150, 75), RB(-77, 145, 72),
RB(-75, 140, 70), RB(-72, 135, 67), RB(-69, 130, 65), RB(-67, 125, 62),
RB(-64, 120, 60), RB(-61, 115, 57), RB(-59, 110, 55), RB(-56, 105, 52),
RB(-53, 100, 50), RB(-51, 95, 47), RB(-48, 90, 45), RB(-45, 85, 42),
RB(-43, 80, 40), RB(-40, 75, 37), RB(-37, 70, 35), RB(-35, 65, 32),
RB(-32, 60, 30), RB(-29, 55, 27), RB(-27, 50, 25), RB(-24, 45, 22),
RB(-21, 40, 20), RB(-19, 35, 17), RB(-16, 30, 15), RB(-13, 25, 12),
RB(-11, 20, 10), RB( -8, 15, 7), RB( -5, 10, 5), RB( -3, 5, 2),
RB( 0, 0, 0), RB( 2, -5, -2), RB( 5, -10, -5), RB( 7, -15, -7),
RB( 10, -20, -10), RB( 13, -25, -12), RB( 15, -30, -15), RB( 18, -35, -17),
RB( 21, -40, -20), RB( 23, -45, -22), RB( 26, -50, -25), RB( 29, -55, -27),
RB( 31, -60, -30), RB( 34, -65, -32), RB( 37, -70, -35), RB( 39, -75, -37),
RB( 42, -80, -40), RB( 45, -85, -42), RB( 47, -90, -45), RB( 50, -95, -47),
RB( 53,-100, -50), RB( 55,-105, -52), RB( 58,-110, -55), RB( 61,-115, -57),
RB( 63,-120, -60), RB( 66,-125, -62), RB( 69,-130, -65), RB( 71,-135, -67),
RB( 74,-140, -70), RB( 77,-145, -72), RB( 79,-150, -75), RB( 82,-155, -77),
GO(-84, -160), GO(-81, -155), GO(-78, -150), GO(-76, -145),
GO(-73, -140), GO(-70, -135), GO(-68, -130), GO(-65, -125),
GO(-63, -120), GO(-60, -115), GO(-57, -110), GO(-55, -105),
GO(-52, -100), GO(-49, -95), GO(-47, -90), GO(-44, -85),
GO(-42, -80), GO(-39, -75), GO(-36, -70), GO(-34, -65),
GO(-31, -60), GO(-28, -55), GO(-26, -50), GO(-23, -45),
GO(-21, -40), GO(-18, -35), GO(-15, -30), GO(-13, -25),
GO(-10, -20), GO( -7, -15), GO( -5, -10), GO( -2, -5),
GO( 0, 0), GO( 2, 4), GO( 5, 9), GO( 7, 14),
GO( 10, 19), GO( 13, 24), GO( 15, 29), GO( 18, 34),
GO( 21, 39), GO( 23, 44), GO( 26, 49), GO( 28, 54),
GO( 31, 59), GO( 34, 64), GO( 36, 69), GO( 39, 74),
GO( 42, 79), GO( 44, 84), GO( 47, 89), GO( 49, 94),
GO( 52, 99), GO( 55, 104), GO( 57, 109), GO( 60, 114),
GO( 63, 119), GO( 65, 124), GO( 68, 129), GO( 70, 134),
GO( 73, 139), GO( 76, 144), GO( 78, 149), GO( 81, 154)};
inline static int ExpandedDiff (uint32_t c0, uint32_t c1) {
uint32_t r, g;
g = c0;
g += 0x4008020;
g -= c1;
r = DiffTable[(int)((unsigned char)g) + 0];
r ^= (0x3FF << 11);
g >>= 10;
r += DiffTable[(int)((unsigned char)g) + 0];
g >>= 11;
r += DiffTable[(int)((unsigned char)g) + 64];
r &= 0xE01F03E0;
return r;
}
#define DIFF56 0x001
#define DIFF52 0x002
#define DIFF54 0x004
#define DIFF58 0x008
#define DIFF53 0x010
#define DIFF51 0x020
#define DIFF57 0x040
#define DIFF59 0x080
#define DIFF26 0x100
#define DIFF24 0x200
#define DIFF84 0x400
#define DIFF86 0x800
/* lastLineDiffs is previous line's 52, 53, 26, all >> 1 */
static uint8_t lastLineDiffs[__PAST_LIBRARY_WIDTH];
#define RotatePattern(x) ((((x) & 0x777) << 1) | (((x) & 0x888) >> 3))
void ProcessHQ2x(const pixel * restrict in, pixel * restrict out) {
signed int y, x;
unsigned int pattern, newpattern;
uint32_t pixels[9];
int prevline, nextline;
memset(lastLineDiffs, 0, sizeof(lastLineDiffs));
prevline = 1;
nextline = 1 + __PAST_LIBRARY_WIDTH;
y = __PAST_LIBRARY_HEIGHT - 1;
do {
pixels[1-1] =
pixels[2-1] = RGBUnpack(in[prevline-1]); /* Pixel 2 */
pixels[3-1] = RGBUnpack(in[prevline ]); /* Pixel 3 */
pixels[4-1] =
pixels[5-1] = RGBUnpack(in[ 0]); /* Pixel 5 */
pixels[6-1] = RGBUnpack(in[ 1]); /* Pixel 6 */
pixels[7-1] =
pixels[8-1] = RGBUnpack(in[nextline-1]); /* Pixel 8 */
pixels[9-1] = RGBUnpack(in[nextline ]); /* Pixel 9 */
pattern = 0;
x = __PAST_LIBRARY_WIDTH - 1;
do {
newpattern = 0;
if (pattern & DIFF26) newpattern |= DIFF51;
if (pattern & DIFF56) newpattern |= DIFF54;
if (pattern & DIFF86) newpattern |= DIFF57;
if (pattern & DIFF53) newpattern |= DIFF24;
if (pattern & DIFF59) newpattern |= DIFF84;
if (lastLineDiffs[x] & (DIFF52 >> 1)) newpattern |= DIFF58;
if (lastLineDiffs[x] & (DIFF26 >> 1)) newpattern |= DIFF59;
if (lastLineDiffs[x] & (DIFF53 >> 1)) newpattern |= DIFF86;
pattern = newpattern;
if (ExpandedDiff(pixels[5-1], pixels[2-1])) pattern |= DIFF52;
if (ExpandedDiff(pixels[5-1], pixels[3-1])) pattern |= DIFF53;
if (ExpandedDiff(pixels[5-1], pixels[6-1])) pattern |= DIFF56;
if (ExpandedDiff(pixels[2-1], pixels[6-1])) pattern |= DIFF26;
lastLineDiffs[x] = pattern >> 1;
newpattern = tree_hq[pattern & 0x7FF];
pattern = RotatePattern(pattern);
out[ 0] =
RGBPack(((pixels[5-1] * blends_2x[(newpattern * 4) + 0]) +
(pixels[2-1] * blends_2x[(newpattern * 4) + 1]) +
(pixels[4-1] * blends_2x[(newpattern * 4) + 2]) +
(pixels[1-1] * blends_2x[(newpattern * 4) + 3])) / 16);
newpattern = tree_hq[pattern & 0x7FF];
pattern = RotatePattern(pattern);
out[ 1] =
RGBPack(((pixels[5-1] * blends_2x[(newpattern * 4) + 0]) +
(pixels[6-1] * blends_2x[(newpattern * 4) + 1]) +
(pixels[2-1] * blends_2x[(newpattern * 4) + 2]) +
(pixels[3-1] * blends_2x[(newpattern * 4) + 3])) / 16);
newpattern = tree_hq[pattern & 0x7FF];
pattern = RotatePattern(pattern);
out[(__PAST_LIBRARY_WIDTH*2)+1] =
RGBPack(((pixels[5-1] * blends_2x[(newpattern * 4) + 0]) +
(pixels[8-1] * blends_2x[(newpattern * 4) + 1]) +
(pixels[6-1] * blends_2x[(newpattern * 4) + 2]) +
(pixels[9-1] * blends_2x[(newpattern * 4) + 3])) / 16);
newpattern = tree_hq[pattern & 0x7FF];
pattern = RotatePattern(pattern);
out[(__PAST_LIBRARY_WIDTH*2) ] =
RGBPack(((pixels[5-1] * blends_2x[(newpattern * 4) + 0]) +
(pixels[4-1] * blends_2x[(newpattern * 4) + 1]) +
(pixels[8-1] * blends_2x[(newpattern * 4) + 2]) +
(pixels[7-1] * blends_2x[(newpattern * 4) + 3])) / 16);
out += 2;
in++;
x--;
if (x == 0) {
pixels[1-1] = pixels[2-1];
pixels[2-1] = pixels[3-1];
pixels[4-1] = pixels[5-1];
pixels[5-1] = pixels[6-1];
pixels[7-1] = pixels[8-1];
pixels[8-1] = pixels[9-1];
continue;
}
pixels[1-1] = pixels[2-1];
pixels[2-1] = pixels[3-1];
pixels[3-1] = RGBUnpack(in[prevline]); /* Pixel 3 */
pixels[4-1] = pixels[5-1];
pixels[5-1] = pixels[6-1];
pixels[6-1] = RGBUnpack(in[1 ]); /* Pixel 6 */
pixels[7-1] = pixels[8-1];
pixels[8-1] = pixels[9-1];
pixels[9-1] = RGBUnpack(in[nextline]); /* Pixel 9 */
} while (x >= 0);
prevline = 1 - __PAST_LIBRARY_WIDTH;
out += (__PAST_LIBRARY_WIDTH * 2);
y--;
if (y > 0) {
continue;
}
nextline = 0;
} while (y >= 0);
}
void ProcessHQ4x(const pixel * restrict in, pixel * restrict out) {
signed int y, x;
unsigned int pattern, newpattern;
uint32_t pixels[9];
int prevline, nextline;
memset(lastLineDiffs, 0, sizeof(lastLineDiffs));
prevline = 1;
nextline = 1 + __PAST_LIBRARY_WIDTH;
y = __PAST_LIBRARY_HEIGHT - 1;
do {
pixels[1-1] =
pixels[2-1] = RGBUnpack(in[prevline-1]); /* Pixel 2 */
pixels[3-1] = RGBUnpack(in[prevline ]); /* Pixel 3 */
pixels[4-1] =
pixels[5-1] = RGBUnpack(in[ 0]); /* Pixel 5 */
pixels[6-1] = RGBUnpack(in[ 1]); /* Pixel 6 */
pixels[7-1] =
pixels[8-1] = RGBUnpack(in[nextline-1]); /* Pixel 8 */
pixels[9-1] = RGBUnpack(in[nextline ]); /* Pixel 9 */
pattern = 0;
x = __PAST_LIBRARY_WIDTH - 1;
do {
newpattern = 0;
if (pattern & DIFF26) newpattern |= DIFF51;
if (pattern & DIFF56) newpattern |= DIFF54;
if (pattern & DIFF86) newpattern |= DIFF57;
if (pattern & DIFF53) newpattern |= DIFF24;
if (pattern & DIFF59) newpattern |= DIFF84;
if (lastLineDiffs[x] & (DIFF52 >> 1)) newpattern |= DIFF58;
if (lastLineDiffs[x] & (DIFF26 >> 1)) newpattern |= DIFF59;
if (lastLineDiffs[x] & (DIFF53 >> 1)) newpattern |= DIFF86;
pattern = newpattern;
if (ExpandedDiff(pixels[5-1], pixels[2-1])) pattern |= DIFF52;
if (ExpandedDiff(pixels[5-1], pixels[3-1])) pattern |= DIFF53;
if (ExpandedDiff(pixels[5-1], pixels[6-1])) pattern |= DIFF56;
if (ExpandedDiff(pixels[2-1], pixels[6-1])) pattern |= DIFF26;
lastLineDiffs[x] = pattern >> 1;
newpattern = tree_hq[pattern & 0x7FF];
pattern = RotatePattern(pattern);
out[ 0] =
RGBPack(((pixels[5-1] * blends_4x[(newpattern * 16) + 0 + 0x0]) +
(pixels[2-1] * blends_4x[(newpattern * 16) + 1 + 0x0]) +
(pixels[4-1] * blends_4x[(newpattern * 16) + 2 + 0x0]) +
(pixels[1-1] * blends_4x[(newpattern * 16) + 3 + 0x0])) / 16);
out[ 1] =
RGBPack(((pixels[5-1] * blends_4x[(newpattern * 16) + 0 + 0x4]) +
(pixels[2-1] * blends_4x[(newpattern * 16) + 1 + 0x4]) +
(pixels[4-1] * blends_4x[(newpattern * 16) + 2 + 0x4]) +
(pixels[1-1] * blends_4x[(newpattern * 16) + 3 + 0x4])) / 16);
out[(__PAST_LIBRARY_WIDTH*0x4) ] =
RGBPack(((pixels[5-1] * blends_4x[(newpattern * 16) + 0 + 0x8]) +
(pixels[2-1] * blends_4x[(newpattern * 16) + 1 + 0x8]) +
(pixels[4-1] * blends_4x[(newpattern * 16) + 2 + 0x8]) +
(pixels[1-1] * blends_4x[(newpattern * 16) + 3 + 0x8])) / 16);
out[(__PAST_LIBRARY_WIDTH*0x4)+1] =
RGBPack(((pixels[5-1] * blends_4x[(newpattern * 16) + 0 + 0xC]) +
(pixels[2-1] * blends_4x[(newpattern * 16) + 1 + 0xC]) +
(pixels[4-1] * blends_4x[(newpattern * 16) + 2 + 0xC]) +
(pixels[1-1] * blends_4x[(newpattern * 16) + 3 + 0xC])) / 16);
newpattern = tree_hq[pattern & 0x7FF];
pattern = RotatePattern(pattern);
out[ 3] =
RGBPack(((pixels[5-1] * blends_4x[(newpattern * 16) + 0 + 0x0]) +
(pixels[6-1] * blends_4x[(newpattern * 16) + 1 + 0x0]) +
(pixels[2-1] * blends_4x[(newpattern * 16) + 2 + 0x0]) +
(pixels[3-1] * blends_4x[(newpattern * 16) + 3 + 0x0])) / 16);
out[(__PAST_LIBRARY_WIDTH*0x4)+3] =
RGBPack(((pixels[5-1] * blends_4x[(newpattern * 16) + 0 + 0x4]) +
(pixels[6-1] * blends_4x[(newpattern * 16) + 1 + 0x4]) +
(pixels[2-1] * blends_4x[(newpattern * 16) + 2 + 0x4]) +
(pixels[3-1] * blends_4x[(newpattern * 16) + 3 + 0x4])) / 16);
out[ 2] =
RGBPack(((pixels[5-1] * blends_4x[(newpattern * 16) + 0 + 0x8]) +
(pixels[6-1] * blends_4x[(newpattern * 16) + 1 + 0x8]) +
(pixels[2-1] * blends_4x[(newpattern * 16) + 2 + 0x8]) +
(pixels[3-1] * blends_4x[(newpattern * 16) + 3 + 0x8])) / 16);
out[(__PAST_LIBRARY_WIDTH*0x4)+2] =
RGBPack(((pixels[5-1] * blends_4x[(newpattern * 16) + 0 + 0xC]) +
(pixels[6-1] * blends_4x[(newpattern * 16) + 1 + 0xC]) +
(pixels[2-1] * blends_4x[(newpattern * 16) + 2 + 0xC]) +
(pixels[3-1] * blends_4x[(newpattern * 16) + 3 + 0xC])) / 16);
newpattern = tree_hq[pattern & 0x7FF];
pattern = RotatePattern(pattern);
out[(__PAST_LIBRARY_WIDTH*0xC)+3] =
RGBPack(((pixels[5-1] * blends_4x[(newpattern * 16) + 0 + 0x0]) +
(pixels[8-1] * blends_4x[(newpattern * 16) + 1 + 0x0]) +
(pixels[6-1] * blends_4x[(newpattern * 16) + 2 + 0x0]) +
(pixels[9-1] * blends_4x[(newpattern * 16) + 3 + 0x0])) / 16);
out[(__PAST_LIBRARY_WIDTH*0xC)+2] =
RGBPack(((pixels[5-1] * blends_4x[(newpattern * 16) + 0 + 0x4]) +
(pixels[8-1] * blends_4x[(newpattern * 16) + 1 + 0x4]) +
(pixels[6-1] * blends_4x[(newpattern * 16) + 2 + 0x4]) +
(pixels[9-1] * blends_4x[(newpattern * 16) + 3 + 0x4])) / 16);
out[(__PAST_LIBRARY_WIDTH*0x8)+3] =
RGBPack(((pixels[5-1] * blends_4x[(newpattern * 16) + 0 + 0x8]) +
(pixels[8-1] * blends_4x[(newpattern * 16) + 1 + 0x8]) +
(pixels[6-1] * blends_4x[(newpattern * 16) + 2 + 0x8]) +
(pixels[9-1] * blends_4x[(newpattern * 16) + 3 + 0x8])) / 16);
out[(__PAST_LIBRARY_WIDTH*0x8)+2] =
RGBPack(((pixels[5-1] * blends_4x[(newpattern * 16) + 0 + 0xC]) +
(pixels[8-1] * blends_4x[(newpattern * 16) + 1 + 0xC]) +
(pixels[6-1] * blends_4x[(newpattern * 16) + 2 + 0xC]) +
(pixels[9-1] * blends_4x[(newpattern * 16) + 3 + 0xC])) / 16);
newpattern = tree_hq[pattern & 0x7FF];
pattern = RotatePattern(pattern);
out[(__PAST_LIBRARY_WIDTH*0xC) ] =
RGBPack(((pixels[5-1] * blends_4x[(newpattern * 16) + 0 + 0x0]) +
(pixels[4-1] * blends_4x[(newpattern * 16) + 1 + 0x0]) +
(pixels[8-1] * blends_4x[(newpattern * 16) + 2 + 0x0]) +
(pixels[7-1] * blends_4x[(newpattern * 16) + 3 + 0x0])) / 16);
out[(__PAST_LIBRARY_WIDTH*0x8) ] =
RGBPack(((pixels[5-1] * blends_4x[(newpattern * 16) + 0 + 0x4]) +
(pixels[4-1] * blends_4x[(newpattern * 16) + 1 + 0x4]) +
(pixels[8-1] * blends_4x[(newpattern * 16) + 2 + 0x4]) +
(pixels[7-1] * blends_4x[(newpattern * 16) + 3 + 0x4])) / 16);
out[(__PAST_LIBRARY_WIDTH*0xC)+1] =
RGBPack(((pixels[5-1] * blends_4x[(newpattern * 16) + 0 + 0x8]) +
(pixels[4-1] * blends_4x[(newpattern * 16) + 1 + 0x8]) +
(pixels[8-1] * blends_4x[(newpattern * 16) + 2 + 0x8]) +
(pixels[7-1] * blends_4x[(newpattern * 16) + 3 + 0x8])) / 16);
out[(__PAST_LIBRARY_WIDTH*0x8)+1] =
RGBPack(((pixels[5-1] * blends_4x[(newpattern * 16) + 0 + 0xC]) +
(pixels[4-1] * blends_4x[(newpattern * 16) + 1 + 0xC]) +
(pixels[8-1] * blends_4x[(newpattern * 16) + 2 + 0xC]) +
(pixels[7-1] * blends_4x[(newpattern * 16) + 3 + 0xC])) / 16);
out += 4;
in++;
x--;
if (x == 0) {
pixels[1-1] = pixels[2-1];
pixels[2-1] = pixels[3-1];
pixels[4-1] = pixels[5-1];
pixels[5-1] = pixels[6-1];
pixels[7-1] = pixels[8-1];
pixels[8-1] = pixels[9-1];
continue;
}
pixels[1-1] = pixels[2-1];
pixels[2-1] = pixels[3-1];
pixels[3-1] = RGBUnpack(in[prevline]); /* Pixel 3 */
pixels[4-1] = pixels[5-1];
pixels[5-1] = pixels[6-1];
pixels[6-1] = RGBUnpack(in[1 ]); /* Pixel 6 */
pixels[7-1] = pixels[8-1];
pixels[8-1] = pixels[9-1];
pixels[9-1] = RGBUnpack(in[nextline]); /* Pixel 9 */
} while (x >= 0);
prevline = 1 - __PAST_LIBRARY_WIDTH;
out += (__PAST_LIBRARY_WIDTH * 0xC);
y--;
if (y > 0) {
continue;
}
nextline = 0;
} while (y >= 0);
}
-19
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@@ -1,19 +0,0 @@
#include "ntsc.h"
#include <stdlib.h>
#include <stdbool.h>
void ntsc_filter(uint16_t * restrict out, const uint16_t * restrict in, int width, int height)
{
static int phase = 0;
static snes_ntsc_t ntsc;
static bool inited = false;
if (inited == false)
{
snes_ntsc_init(&ntsc, &snes_ntsc_composite);
inited = true;
}
snes_ntsc_blit(&ntsc, in, width, phase, width, height, out, SNES_NTSC_OUT_WIDTH(width) * sizeof(uint16_t));
phase ^= 1;
}
-9
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@@ -1,9 +0,0 @@
#ifndef _NTSC_FILTER_H
#define _NTSC_FILTER_H
#include <stdint.h>
#include "snes_ntsc/snes_ntsc.h"
void ntsc_filter(uint16_t * restrict out, const uint16_t * restrict in, int width, int height);
#endif
-54
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/* This source code is Copyright (C) 2006-2009 by WolfWings. */
/* It is, however, released under the ISC license. */
/* en.wikipedia.org/wiki/ISC_Licence */
/* --------------------------------------------------------- */
/* It is a formula-level rederiviation of the HQ2x technique */
/* and is, thus, not a derivative work of the original code, */
/* only the original equations behind the code. */
#ifndef __PAST_LIBRARY_H
#define __PAST_LIBRARY_H
#include <stdint.h>
#ifndef __PAST_LIBRARY_WIDTH
#define __PAST_LIBRARY_WIDTH 256
#endif
#ifndef __PAST_LIBRARY_HEIGHT
#define __PAST_LIBRARY_HEIGHT 224
#endif
typedef uint16_t pixel;
/* These two functions are what need to be modified to interface other
* pixel formats with the library. They need to return values inside a
* format like this: (Red/Blue can be reversed.)
*
* 0000-00GG-GGG0-0000-0RRR-RR00-000B-BBBB
*
* This is VERY fast to create from 15-bit (NOT 16-bit) RGB/BGR, as
* below.
*
* If you can't return data in this format, you'll have to rebuild the
* ExpandedDiff function and DiffTable array to compensate, and possibly
* change the blending functions in the Process* functions to handle any
* guard-bits and masking.
*/
static inline uint32_t RGBUnpack(pixel i) {
uint32_t o = i;
o = (o * 0x10001);
o = o & 0x03E07C1F;
return o;
}
static inline pixel RGBPack(uint32_t x) {
x &= 0x03E07C1F;
x |= (x >> 16);
return x;
}
void ProcessHQ2x(const pixel * restrict inbuffer, pixel * restrict outbuffer);
void ProcessHQ4x(const pixel * restrict inbuffer, pixel * restrict outbuffer);
#endif /* __PAST_LIBRARY_H */
-251
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/* snes_ntsc 0.2.2. http://www.slack.net/~ant/ */
#include "snes_ntsc.h"
/* Copyright (C) 2006-2007 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
snes_ntsc_setup_t const snes_ntsc_monochrome = { 0,-1, 0, 0,.2, 0,.2,-.2,-.2,-1, 1, 0, 0 };
snes_ntsc_setup_t const snes_ntsc_composite = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 };
snes_ntsc_setup_t const snes_ntsc_svideo = { 0, 0, 0, 0,.2, 0,.2, -1, -1, 0, 1, 0, 0 };
snes_ntsc_setup_t const snes_ntsc_rgb = { 0, 0, 0, 0,.2, 0,.7, -1, -1,-1, 1, 0, 0 };
#define alignment_count 3
#define burst_count 3
#define rescale_in 8
#define rescale_out 7
#define artifacts_mid 1.0f
#define fringing_mid 1.0f
#define std_decoder_hue 0
#define rgb_bits 7 /* half normal range to allow for doubled hires pixels */
#define gamma_size 32
#include "snes_ntsc_impl.h"
/* 3 input pixels -> 8 composite samples */
pixel_info_t const snes_ntsc_pixels [alignment_count] = {
{ PIXEL_OFFSET( -4, -9 ), { 1, 1, .6667f, 0 } },
{ PIXEL_OFFSET( -2, -7 ), { .3333f, 1, 1, .3333f } },
{ PIXEL_OFFSET( 0, -5 ), { 0, .6667f, 1, 1 } },
};
static void merge_kernel_fields( snes_ntsc_rgb_t* io )
{
int n;
for ( n = burst_size; n; --n )
{
snes_ntsc_rgb_t p0 = io [burst_size * 0] + rgb_bias;
snes_ntsc_rgb_t p1 = io [burst_size * 1] + rgb_bias;
snes_ntsc_rgb_t p2 = io [burst_size * 2] + rgb_bias;
/* merge colors without losing precision */
io [burst_size * 0] =
((p0 + p1 - ((p0 ^ p1) & snes_ntsc_rgb_builder)) >> 1) - rgb_bias;
io [burst_size * 1] =
((p1 + p2 - ((p1 ^ p2) & snes_ntsc_rgb_builder)) >> 1) - rgb_bias;
io [burst_size * 2] =
((p2 + p0 - ((p2 ^ p0) & snes_ntsc_rgb_builder)) >> 1) - rgb_bias;
++io;
}
}
static void correct_errors( snes_ntsc_rgb_t color, snes_ntsc_rgb_t* out )
{
int n;
for ( n = burst_count; n; --n )
{
unsigned i;
for ( i = 0; i < rgb_kernel_size / 2; i++ )
{
snes_ntsc_rgb_t error = color -
out [i ] - out [(i+12)%14+14] - out [(i+10)%14+28] -
out [i + 7] - out [i + 5 +14] - out [i + 3 +28];
DISTRIBUTE_ERROR( i+3+28, i+5+14, i+7 );
}
out += alignment_count * rgb_kernel_size;
}
}
void snes_ntsc_init( snes_ntsc_t* ntsc, snes_ntsc_setup_t const* setup )
{
int merge_fields;
int entry;
init_t impl;
if ( !setup )
setup = &snes_ntsc_composite;
init( &impl, setup );
merge_fields = setup->merge_fields;
if ( setup->artifacts <= -1 && setup->fringing <= -1 )
merge_fields = 1;
for ( entry = 0; entry < snes_ntsc_palette_size; entry++ )
{
/* Reduce number of significant bits of source color. Clearing the
low bits of R and B were least notictable. Modifying green was too
noticeable. */
int ir = entry >> 8 & 0x1E;
int ig = entry >> 4 & 0x1F;
int ib = entry << 1 & 0x1E;
#if SNES_NTSC_BSNES_COLORTBL
if ( setup->bsnes_colortbl )
{
int bgr15 = (ib << 10) | (ig << 5) | ir;
unsigned long rgb16 = setup->bsnes_colortbl [bgr15];
ir = rgb16 >> 11 & 0x1E;
ig = rgb16 >> 6 & 0x1F;
ib = rgb16 & 0x1E;
}
#endif
{
float rr = impl.to_float [ir];
float gg = impl.to_float [ig];
float bb = impl.to_float [ib];
float y, i, q = RGB_TO_YIQ( rr, gg, bb, y, i );
int r, g, b = YIQ_TO_RGB( y, i, q, impl.to_rgb, int, r, g );
snes_ntsc_rgb_t rgb = PACK_RGB( r, g, b );
snes_ntsc_rgb_t* out = ntsc->table [entry];
gen_kernel( &impl, y, i, q, out );
if ( merge_fields )
merge_kernel_fields( out );
correct_errors( rgb, out );
}
}
}
#ifndef SNES_NTSC_NO_BLITTERS
void snes_ntsc_blit( snes_ntsc_t const* ntsc, SNES_NTSC_IN_T const* input, long in_row_width,
int burst_phase, int in_width, int in_height, void* rgb_out, long out_pitch )
{
int chunk_count = (in_width - 1) / snes_ntsc_in_chunk;
for ( ; in_height; --in_height )
{
SNES_NTSC_IN_T const* line_in = input;
SNES_NTSC_BEGIN_ROW( ntsc, burst_phase,
snes_ntsc_black, snes_ntsc_black, SNES_NTSC_ADJ_IN( *line_in ) );
snes_ntsc_out_t* restrict line_out = (snes_ntsc_out_t*) rgb_out;
int n;
++line_in;
for ( n = chunk_count; n; --n )
{
/* order of input and output pixels must not be altered */
SNES_NTSC_COLOR_IN( 0, SNES_NTSC_ADJ_IN( line_in [0] ) );
SNES_NTSC_RGB_OUT( 0, line_out [0], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_RGB_OUT( 1, line_out [1], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_COLOR_IN( 1, SNES_NTSC_ADJ_IN( line_in [1] ) );
SNES_NTSC_RGB_OUT( 2, line_out [2], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_RGB_OUT( 3, line_out [3], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_COLOR_IN( 2, SNES_NTSC_ADJ_IN( line_in [2] ) );
SNES_NTSC_RGB_OUT( 4, line_out [4], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_RGB_OUT( 5, line_out [5], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_RGB_OUT( 6, line_out [6], SNES_NTSC_OUT_DEPTH );
line_in += 3;
line_out += 7;
}
/* finish final pixels */
SNES_NTSC_COLOR_IN( 0, snes_ntsc_black );
SNES_NTSC_RGB_OUT( 0, line_out [0], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_RGB_OUT( 1, line_out [1], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_COLOR_IN( 1, snes_ntsc_black );
SNES_NTSC_RGB_OUT( 2, line_out [2], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_RGB_OUT( 3, line_out [3], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_COLOR_IN( 2, snes_ntsc_black );
SNES_NTSC_RGB_OUT( 4, line_out [4], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_RGB_OUT( 5, line_out [5], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_RGB_OUT( 6, line_out [6], SNES_NTSC_OUT_DEPTH );
burst_phase = (burst_phase + 1) % snes_ntsc_burst_count;
input += in_row_width;
rgb_out = (char*) rgb_out + out_pitch;
}
}
void snes_ntsc_blit_hires( snes_ntsc_t const* ntsc, SNES_NTSC_IN_T const* input, long in_row_width,
int burst_phase, int in_width, int in_height, void* rgb_out, long out_pitch )
{
int chunk_count = (in_width - 2) / (snes_ntsc_in_chunk * 2);
for ( ; in_height; --in_height )
{
SNES_NTSC_IN_T const* line_in = input;
SNES_NTSC_HIRES_ROW( ntsc, burst_phase,
snes_ntsc_black, snes_ntsc_black, snes_ntsc_black,
SNES_NTSC_ADJ_IN( line_in [0] ),
SNES_NTSC_ADJ_IN( line_in [1] ) );
snes_ntsc_out_t* restrict line_out = (snes_ntsc_out_t*) rgb_out;
int n;
line_in += 2;
for ( n = chunk_count; n; --n )
{
/* twice as many input pixels per chunk */
SNES_NTSC_COLOR_IN( 0, SNES_NTSC_ADJ_IN( line_in [0] ) );
SNES_NTSC_HIRES_OUT( 0, line_out [0], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_COLOR_IN( 1, SNES_NTSC_ADJ_IN( line_in [1] ) );
SNES_NTSC_HIRES_OUT( 1, line_out [1], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_COLOR_IN( 2, SNES_NTSC_ADJ_IN( line_in [2] ) );
SNES_NTSC_HIRES_OUT( 2, line_out [2], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_COLOR_IN( 3, SNES_NTSC_ADJ_IN( line_in [3] ) );
SNES_NTSC_HIRES_OUT( 3, line_out [3], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_COLOR_IN( 4, SNES_NTSC_ADJ_IN( line_in [4] ) );
SNES_NTSC_HIRES_OUT( 4, line_out [4], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_COLOR_IN( 5, SNES_NTSC_ADJ_IN( line_in [5] ) );
SNES_NTSC_HIRES_OUT( 5, line_out [5], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_HIRES_OUT( 6, line_out [6], SNES_NTSC_OUT_DEPTH );
line_in += 6;
line_out += 7;
}
SNES_NTSC_COLOR_IN( 0, snes_ntsc_black );
SNES_NTSC_HIRES_OUT( 0, line_out [0], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_COLOR_IN( 1, snes_ntsc_black );
SNES_NTSC_HIRES_OUT( 1, line_out [1], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_COLOR_IN( 2, snes_ntsc_black );
SNES_NTSC_HIRES_OUT( 2, line_out [2], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_COLOR_IN( 3, snes_ntsc_black );
SNES_NTSC_HIRES_OUT( 3, line_out [3], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_COLOR_IN( 4, snes_ntsc_black );
SNES_NTSC_HIRES_OUT( 4, line_out [4], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_COLOR_IN( 5, snes_ntsc_black );
SNES_NTSC_HIRES_OUT( 5, line_out [5], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_HIRES_OUT( 6, line_out [6], SNES_NTSC_OUT_DEPTH );
burst_phase = (burst_phase + 1) % snes_ntsc_burst_count;
input += in_row_width;
rgb_out = (char*) rgb_out + out_pitch;
}
}
#endif
-236
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/* SNES NTSC video filter */
/* snes_ntsc 0.2.2 */
#ifndef SNES_NTSC_H
#define SNES_NTSC_H
#include "snes_ntsc_config.h"
#ifdef __cplusplus
extern "C" {
#endif
/* Image parameters, ranging from -1.0 to 1.0. Actual internal values shown
in parenthesis and should remain fairly stable in future versions. */
typedef struct snes_ntsc_setup_t
{
/* Basic parameters */
double hue; /* -1 = -180 degrees +1 = +180 degrees */
double saturation; /* -1 = grayscale (0.0) +1 = oversaturated colors (2.0) */
double contrast; /* -1 = dark (0.5) +1 = light (1.5) */
double brightness; /* -1 = dark (0.5) +1 = light (1.5) */
double sharpness; /* edge contrast enhancement/blurring */
/* Advanced parameters */
double gamma; /* -1 = dark (1.5) +1 = light (0.5) */
double resolution; /* image resolution */
double artifacts; /* artifacts caused by color changes */
double fringing; /* color artifacts caused by brightness changes */
double bleed; /* color bleed (color resolution reduction) */
int merge_fields; /* if 1, merges even and odd fields together to reduce flicker */
float const* decoder_matrix; /* optional RGB decoder matrix, 6 elements */
unsigned long const* bsnes_colortbl; /* undocumented; set to 0 */
} snes_ntsc_setup_t;
/* Video format presets */
extern snes_ntsc_setup_t const snes_ntsc_composite; /* color bleeding + artifacts */
extern snes_ntsc_setup_t const snes_ntsc_svideo; /* color bleeding only */
extern snes_ntsc_setup_t const snes_ntsc_rgb; /* crisp image */
extern snes_ntsc_setup_t const snes_ntsc_monochrome;/* desaturated + artifacts */
/* Initializes and adjusts parameters. Can be called multiple times on the same
snes_ntsc_t object. Can pass NULL for either parameter. */
typedef struct snes_ntsc_t snes_ntsc_t;
void snes_ntsc_init( snes_ntsc_t* ntsc, snes_ntsc_setup_t const* setup );
/* Filters one or more rows of pixels. Input pixel format is set by SNES_NTSC_IN_FORMAT
and output RGB depth is set by SNES_NTSC_OUT_DEPTH. Both default to 16-bit RGB.
In_row_width is the number of pixels to get to the next input row. Out_pitch
is the number of *bytes* to get to the next output row. */
void snes_ntsc_blit( snes_ntsc_t const* ntsc, SNES_NTSC_IN_T const* input,
long in_row_width, int burst_phase, int in_width, int in_height,
void* rgb_out, long out_pitch );
void snes_ntsc_blit_hires( snes_ntsc_t const* ntsc, SNES_NTSC_IN_T const* input,
long in_row_width, int burst_phase, int in_width, int in_height,
void* rgb_out, long out_pitch );
/* Number of output pixels written by low-res blitter for given input width. Width
might be rounded down slightly; use SNES_NTSC_IN_WIDTH() on result to find rounded
value. Guaranteed not to round 256 down at all. */
#define SNES_NTSC_OUT_WIDTH( in_width ) \
((((in_width) - 1) / snes_ntsc_in_chunk + 1) * snes_ntsc_out_chunk)
/* Number of low-res input pixels that will fit within given output width. Might be
rounded down slightly; use SNES_NTSC_OUT_WIDTH() on result to find rounded
value. */
#define SNES_NTSC_IN_WIDTH( out_width ) \
(((out_width) / snes_ntsc_out_chunk - 1) * snes_ntsc_in_chunk + 1)
/* Interface for user-defined custom blitters */
enum { snes_ntsc_in_chunk = 3 }; /* number of input pixels read per chunk */
enum { snes_ntsc_out_chunk = 7 }; /* number of output pixels generated per chunk */
enum { snes_ntsc_black = 0 }; /* palette index for black */
enum { snes_ntsc_burst_count = 3 }; /* burst phase cycles through 0, 1, and 2 */
/* Begins outputting row and starts three pixels. First pixel will be cut off a bit.
Use snes_ntsc_black for unused pixels. Declares variables, so must be before first
statement in a block (unless you're using C++). */
#define SNES_NTSC_BEGIN_ROW( ntsc, burst, pixel0, pixel1, pixel2 ) \
char const* ktable = \
(char const*) (ntsc)->table + burst * (snes_ntsc_burst_size * sizeof (snes_ntsc_rgb_t));\
SNES_NTSC_BEGIN_ROW_6_( pixel0, pixel1, pixel2, SNES_NTSC_IN_FORMAT, ktable )
/* Begins input pixel */
#define SNES_NTSC_COLOR_IN( index, color ) \
SNES_NTSC_COLOR_IN_( index, color, SNES_NTSC_IN_FORMAT, ktable )
/* Generates output pixel. Bits can be 24, 16, 15, 14, 32 (treated as 24), or 0:
24: RRRRRRRR GGGGGGGG BBBBBBBB (8-8-8 RGB)
16: RRRRRGGG GGGBBBBB (5-6-5 RGB)
15: RRRRRGG GGGBBBBB (5-5-5 RGB)
14: BBBBBGG GGGRRRRR (5-5-5 BGR, native SNES format)
0: xxxRRRRR RRRxxGGG GGGGGxxB BBBBBBBx (native internal format; x = junk bits) */
#define SNES_NTSC_RGB_OUT( index, rgb_out, bits ) \
SNES_NTSC_RGB_OUT_14_( index, rgb_out, bits, 1 )
/* Hires equivalents */
#define SNES_NTSC_HIRES_ROW( ntsc, burst, pixel1, pixel2, pixel3, pixel4, pixel5 ) \
char const* ktable = \
(char const*) (ntsc)->table + burst * (snes_ntsc_burst_size * sizeof (snes_ntsc_rgb_t));\
unsigned const snes_ntsc_pixel1_ = (pixel1);\
snes_ntsc_rgb_t const* kernel1 = SNES_NTSC_IN_FORMAT( ktable, snes_ntsc_pixel1_ );\
unsigned const snes_ntsc_pixel2_ = (pixel2);\
snes_ntsc_rgb_t const* kernel2 = SNES_NTSC_IN_FORMAT( ktable, snes_ntsc_pixel2_ );\
unsigned const snes_ntsc_pixel3_ = (pixel3);\
snes_ntsc_rgb_t const* kernel3 = SNES_NTSC_IN_FORMAT( ktable, snes_ntsc_pixel3_ );\
unsigned const snes_ntsc_pixel4_ = (pixel4);\
snes_ntsc_rgb_t const* kernel4 = SNES_NTSC_IN_FORMAT( ktable, snes_ntsc_pixel4_ );\
unsigned const snes_ntsc_pixel5_ = (pixel5);\
snes_ntsc_rgb_t const* kernel5 = SNES_NTSC_IN_FORMAT( ktable, snes_ntsc_pixel5_ );\
snes_ntsc_rgb_t const* kernel0 = kernel1;\
snes_ntsc_rgb_t const* kernelx0;\
snes_ntsc_rgb_t const* kernelx1 = kernel1;\
snes_ntsc_rgb_t const* kernelx2 = kernel1;\
snes_ntsc_rgb_t const* kernelx3 = kernel1;\
snes_ntsc_rgb_t const* kernelx4 = kernel1;\
snes_ntsc_rgb_t const* kernelx5 = kernel1
#define SNES_NTSC_HIRES_OUT( x, rgb_out, bits ) {\
snes_ntsc_rgb_t raw_ =\
kernel0 [ x ] + kernel2 [(x+5)%7+14] + kernel4 [(x+3)%7+28] +\
kernelx0 [(x+7)%7+7] + kernelx2 [(x+5)%7+21] + kernelx4 [(x+3)%7+35] +\
kernel1 [(x+6)%7 ] + kernel3 [(x+4)%7+14] + kernel5 [(x+2)%7+28] +\
kernelx1 [(x+6)%7+7] + kernelx3 [(x+4)%7+21] + kernelx5 [(x+2)%7+35];\
SNES_NTSC_CLAMP_( raw_, 0 );\
SNES_NTSC_RGB_OUT_( rgb_out, (bits), 0 );\
}
/* private */
enum { snes_ntsc_entry_size = 128 };
enum { snes_ntsc_palette_size = 0x2000 };
typedef unsigned long snes_ntsc_rgb_t;
struct snes_ntsc_t {
snes_ntsc_rgb_t table [snes_ntsc_palette_size] [snes_ntsc_entry_size];
};
enum { snes_ntsc_burst_size = snes_ntsc_entry_size / snes_ntsc_burst_count };
#define SNES_NTSC_RGB16( ktable, n ) \
(snes_ntsc_rgb_t const*) (ktable + ((n & 0x001E) | (n >> 1 & 0x03E0) | (n >> 2 & 0x3C00)) * \
(snes_ntsc_entry_size / 2 * sizeof (snes_ntsc_rgb_t)))
#define SNES_NTSC_BGR15( ktable, n ) \
(snes_ntsc_rgb_t const*) (ktable + ((n << 9 & 0x3C00) | (n & 0x03E0) | (n >> 10 & 0x001E)) * \
(snes_ntsc_entry_size / 2 * sizeof (snes_ntsc_rgb_t)))
/* common 3->7 ntsc macros */
#define SNES_NTSC_BEGIN_ROW_6_( pixel0, pixel1, pixel2, ENTRY, table ) \
unsigned const snes_ntsc_pixel0_ = (pixel0);\
snes_ntsc_rgb_t const* kernel0 = ENTRY( table, snes_ntsc_pixel0_ );\
unsigned const snes_ntsc_pixel1_ = (pixel1);\
snes_ntsc_rgb_t const* kernel1 = ENTRY( table, snes_ntsc_pixel1_ );\
unsigned const snes_ntsc_pixel2_ = (pixel2);\
snes_ntsc_rgb_t const* kernel2 = ENTRY( table, snes_ntsc_pixel2_ );\
snes_ntsc_rgb_t const* kernelx0;\
snes_ntsc_rgb_t const* kernelx1 = kernel0;\
snes_ntsc_rgb_t const* kernelx2 = kernel0
#define SNES_NTSC_RGB_OUT_14_( x, rgb_out, bits, shift ) {\
snes_ntsc_rgb_t raw_ =\
kernel0 [x ] + kernel1 [(x+12)%7+14] + kernel2 [(x+10)%7+28] +\
kernelx0 [(x+7)%14] + kernelx1 [(x+ 5)%7+21] + kernelx2 [(x+ 3)%7+35];\
SNES_NTSC_CLAMP_( raw_, shift );\
SNES_NTSC_RGB_OUT_( rgb_out, bits, shift );\
}
/* common ntsc macros */
#define snes_ntsc_rgb_builder ((1L << 21) | (1 << 11) | (1 << 1))
#define snes_ntsc_clamp_mask (snes_ntsc_rgb_builder * 3 / 2)
#define snes_ntsc_clamp_add (snes_ntsc_rgb_builder * 0x101)
#define SNES_NTSC_CLAMP_( io, shift ) {\
snes_ntsc_rgb_t sub = (io) >> (9-(shift)) & snes_ntsc_clamp_mask;\
snes_ntsc_rgb_t clamp = snes_ntsc_clamp_add - sub;\
io |= clamp;\
clamp -= sub;\
io &= clamp;\
}
#define SNES_NTSC_COLOR_IN_( index, color, ENTRY, table ) {\
unsigned color_;\
kernelx##index = kernel##index;\
kernel##index = (color_ = (color), ENTRY( table, color_ ));\
}
/* x is always zero except in snes_ntsc library */
/* original routine */
#if 0
#define SNES_NTSC_RGB_OUT_( rgb_out, bits, x ) {\
if ( bits == 16 )\
rgb_out = (raw_>>(13-x)& 0xF800)|(raw_>>(8-x)&0x07E0)|(raw_>>(4-x)&0x001F);\
if ( bits == 24 || bits == 32 )\
rgb_out = (raw_>>(5-x)&0xFF0000)|(raw_>>(3-x)&0xFF00)|(raw_>>(1-x)&0xFF);\
if ( bits == 15 )\
rgb_out = (raw_>>(14-x)& 0x7C00)|(raw_>>(9-x)&0x03E0)|(raw_>>(4-x)&0x001F);\
if ( bits == 14 )\
rgb_out = (raw_>>(24-x)& 0x001F)|(raw_>>(9-x)&0x03E0)|(raw_<<(6+x)&0x7C00);\
if ( bits == 0 )\
rgb_out = raw_ << x;\
}
#endif
#define SNES_NTSC_RGB_OUT_( rgb_out, bits, x ) {\
rgb_out = (raw_>>(14-x)& 0x7C00)|(raw_>>(9-x)&0x03E0)|(raw_>>(4-x)&0x001F);\
}
// Custom SSNES routine for 15 bit.
/* custom bsnes routine -- hooks into bsnes colortable */
#if 0
#define SNES_NTSC_RGB_OUT_( rgb_out, bits, x ) {\
if ( bits == 16 ) {\
rgb_out = (raw_>>(13-x)& 0xF800)|(raw_>>(8-x)&0x07E0)|(raw_>>(4-x)&0x001F);\
rgb_out = ((rgb_out&0xf800)>>11)|((rgb_out&0x07c0)>>1)|((rgb_out&0x001f)<<10);\
rgb_out = colortable[rgb_out];\
} else if ( bits == 24 || bits == 32 ) {\
rgb_out = (raw_>>(5-x)&0xFF0000)|(raw_>>(3-x)&0xFF00)|(raw_>>(1-x)&0xFF);\
rgb_out = ((rgb_out&0xf80000)>>19)|((rgb_out&0x00f800)>>6)|((rgb_out&0x0000f8)<<7);\
rgb_out = colortable[rgb_out];\
} else if ( bits == 15 ) {\
rgb_out = (raw_>>(14-x)& 0x7C00)|(raw_>>(9-x)&0x03E0)|(raw_>>(4-x)&0x001F);\
rgb_out = ((rgb_out&0x7c00)>>10)|((rgb_out&0x03e0))|((rgb_out&0x001f)<<10);\
rgb_out = colortable[rgb_out];\
} else {\
rgb_out = raw_ << x;\
}\
}
#endif
#ifdef __cplusplus
}
#endif
#endif
-27
View File
@@ -1,27 +0,0 @@
/* Configure library by modifying this file */
#ifndef SNES_NTSC_CONFIG_H
#define SNES_NTSC_CONFIG_H
/* Format of source pixels */
/* #define SNES_NTSC_IN_FORMAT SNES_NTSC_RGB16 */
#define SNES_NTSC_IN_FORMAT SNES_NTSC_BGR15
/* The following affect the built-in blitter only; a custom blitter can
handle things however it wants. */
/* Bits per pixel of output. Can be 15, 16, 32, or 24 (same as 32). */
#define SNES_NTSC_OUT_DEPTH 15
/* Type of input pixel values */
#define SNES_NTSC_IN_T unsigned short
/* Each raw pixel input value is passed through this. You might want to mask
the pixel index if you use the high bits as flags, etc. */
#define SNES_NTSC_ADJ_IN( in ) (((in >> 10) & 0x1F) | (in & 0x3E0) | ((in << 10) & 0x7C00))
/* For each pixel, this is the basic operation:
output_color = SNES_NTSC_ADJ_IN( SNES_NTSC_IN_T ) */
#endif
-439
View File
@@ -1,439 +0,0 @@
/* snes_ntsc 0.2.2. http://www.slack.net/~ant/ */
/* Common implementation of NTSC filters */
#include <assert.h>
#include <math.h>
/* Copyright (C) 2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#define DISABLE_CORRECTION 0
#undef PI
#define PI 3.14159265358979323846f
#ifndef LUMA_CUTOFF
#define LUMA_CUTOFF 0.20
#endif
#ifndef gamma_size
#define gamma_size 1
#endif
#ifndef rgb_bits
#define rgb_bits 8
#endif
#ifndef artifacts_max
#define artifacts_max (artifacts_mid * 1.5f)
#endif
#ifndef fringing_max
#define fringing_max (fringing_mid * 2)
#endif
#ifndef STD_HUE_CONDITION
#define STD_HUE_CONDITION( setup ) 1
#endif
#define ext_decoder_hue (std_decoder_hue + 15)
#define rgb_unit (1 << rgb_bits)
#define rgb_offset (rgb_unit * 2 + 0.5f)
enum { burst_size = snes_ntsc_entry_size / burst_count };
enum { kernel_half = 16 };
enum { kernel_size = kernel_half * 2 + 1 };
typedef struct init_t
{
float to_rgb [burst_count * 6];
float to_float [gamma_size];
float contrast;
float brightness;
float artifacts;
float fringing;
float kernel [rescale_out * kernel_size * 2];
} init_t;
#define ROTATE_IQ( i, q, sin_b, cos_b ) {\
float t;\
t = i * cos_b - q * sin_b;\
q = i * sin_b + q * cos_b;\
i = t;\
}
static void init_filters( init_t* impl, snes_ntsc_setup_t const* setup )
{
#if rescale_out > 1
float kernels [kernel_size * 2];
#else
float* const kernels = impl->kernel;
#endif
/* generate luma (y) filter using sinc kernel */
{
/* sinc with rolloff (dsf) */
float const rolloff = 1 + (float) setup->sharpness * (float) 0.032;
float const maxh = 32;
float const pow_a_n = (float) pow( rolloff, maxh );
float sum;
int i;
/* quadratic mapping to reduce negative (blurring) range */
float to_angle = (float) setup->resolution + 1;
to_angle = PI / maxh * (float) LUMA_CUTOFF * (to_angle * to_angle + 1);
kernels [kernel_size * 3 / 2] = maxh; /* default center value */
for ( i = 0; i < kernel_half * 2 + 1; i++ )
{
int x = i - kernel_half;
float angle = x * to_angle;
/* instability occurs at center point with rolloff very close to 1.0 */
if ( x || pow_a_n > (float) 1.056 || pow_a_n < (float) 0.981 )
{
float rolloff_cos_a = rolloff * (float) cos( angle );
float num = 1 - rolloff_cos_a -
pow_a_n * (float) cos( maxh * angle ) +
pow_a_n * rolloff * (float) cos( (maxh - 1) * angle );
float den = 1 - rolloff_cos_a - rolloff_cos_a + rolloff * rolloff;
float dsf = num / den;
kernels [kernel_size * 3 / 2 - kernel_half + i] = dsf - (float) 0.5;
}
}
/* apply blackman window and find sum */
sum = 0;
for ( i = 0; i < kernel_half * 2 + 1; i++ )
{
float x = PI * 2 / (kernel_half * 2) * i;
float blackman = 0.42f - 0.5f * (float) cos( x ) + 0.08f * (float) cos( x * 2 );
sum += (kernels [kernel_size * 3 / 2 - kernel_half + i] *= blackman);
}
/* normalize kernel */
sum = 1.0f / sum;
for ( i = 0; i < kernel_half * 2 + 1; i++ )
{
int x = kernel_size * 3 / 2 - kernel_half + i;
kernels [x] *= sum;
assert( kernels [x] == kernels [x] ); /* catch numerical instability */
}
}
/* generate chroma (iq) filter using gaussian kernel */
{
float const cutoff_factor = -0.03125f;
float cutoff = (float) setup->bleed;
int i;
if ( cutoff < 0 )
{
/* keep extreme value accessible only near upper end of scale (1.0) */
cutoff *= cutoff;
cutoff *= cutoff;
cutoff *= cutoff;
cutoff *= -30.0f / 0.65f;
}
cutoff = cutoff_factor - 0.65f * cutoff_factor * cutoff;
for ( i = -kernel_half; i <= kernel_half; i++ )
kernels [kernel_size / 2 + i] = (float) exp( i * i * cutoff );
/* normalize even and odd phases separately */
for ( i = 0; i < 2; i++ )
{
float sum = 0;
int x;
for ( x = i; x < kernel_size; x += 2 )
sum += kernels [x];
sum = 1.0f / sum;
for ( x = i; x < kernel_size; x += 2 )
{
kernels [x] *= sum;
assert( kernels [x] == kernels [x] ); /* catch numerical instability */
}
}
}
/*
printf( "luma:\n" );
for ( i = kernel_size; i < kernel_size * 2; i++ )
printf( "%f\n", kernels [i] );
printf( "chroma:\n" );
for ( i = 0; i < kernel_size; i++ )
printf( "%f\n", kernels [i] );
*/
/* generate linear rescale kernels */
#if rescale_out > 1
{
float weight = 1.0f;
float* out = impl->kernel;
int n = rescale_out;
do
{
float remain = 0;
int i;
weight -= 1.0f / rescale_in;
for ( i = 0; i < kernel_size * 2; i++ )
{
float cur = kernels [i];
float m = cur * weight;
*out++ = m + remain;
remain = cur - m;
}
}
while ( --n );
}
#endif
}
static float const default_decoder [6] =
{ 0.956f, 0.621f, -0.272f, -0.647f, -1.105f, 1.702f };
static void init( init_t* impl, snes_ntsc_setup_t const* setup )
{
impl->brightness = (float) setup->brightness * (0.5f * rgb_unit) + rgb_offset;
impl->contrast = (float) setup->contrast * (0.5f * rgb_unit) + rgb_unit;
#ifdef default_palette_contrast
if ( !setup->palette )
impl->contrast *= default_palette_contrast;
#endif
impl->artifacts = (float) setup->artifacts;
if ( impl->artifacts > 0 )
impl->artifacts *= artifacts_max - artifacts_mid;
impl->artifacts = impl->artifacts * artifacts_mid + artifacts_mid;
impl->fringing = (float) setup->fringing;
if ( impl->fringing > 0 )
impl->fringing *= fringing_max - fringing_mid;
impl->fringing = impl->fringing * fringing_mid + fringing_mid;
init_filters( impl, setup );
/* generate gamma table */
if ( gamma_size > 1 )
{
float const to_float = 1.0f / (gamma_size - (gamma_size > 1));
float const gamma = 1.1333f - (float) setup->gamma * 0.5f;
/* match common PC's 2.2 gamma to TV's 2.65 gamma */
int i;
for ( i = 0; i < gamma_size; i++ )
impl->to_float [i] =
(float) pow( i * to_float, gamma ) * impl->contrast + impl->brightness;
}
/* setup decoder matricies */
{
float hue = (float) setup->hue * PI + PI / 180 * ext_decoder_hue;
float sat = (float) setup->saturation + 1;
float const* decoder = setup->decoder_matrix;
if ( !decoder )
{
decoder = default_decoder;
if ( STD_HUE_CONDITION( setup ) )
hue += PI / 180 * (std_decoder_hue - ext_decoder_hue);
}
{
float s = (float) sin( hue ) * sat;
float c = (float) cos( hue ) * sat;
float* out = impl->to_rgb;
int n;
n = burst_count;
do
{
float const* in = decoder;
int n = 3;
do
{
float i = *in++;
float q = *in++;
*out++ = i * c - q * s;
*out++ = i * s + q * c;
}
while ( --n );
if ( burst_count <= 1 )
break;
ROTATE_IQ( s, c, 0.866025f, -0.5f ); /* +120 degrees */
}
while ( --n );
}
}
}
/* kernel generation */
#define RGB_TO_YIQ( r, g, b, y, i ) (\
(y = (r) * 0.299f + (g) * 0.587f + (b) * 0.114f),\
(i = (r) * 0.596f - (g) * 0.275f - (b) * 0.321f),\
((r) * 0.212f - (g) * 0.523f + (b) * 0.311f)\
)
#define YIQ_TO_RGB( y, i, q, to_rgb, type, r, g ) (\
r = (type) (y + to_rgb [0] * i + to_rgb [1] * q),\
g = (type) (y + to_rgb [2] * i + to_rgb [3] * q),\
(type) (y + to_rgb [4] * i + to_rgb [5] * q)\
)
#define PACK_RGB( r, g, b ) ((r) << 21 | (g) << 11 | (b) << 1)
enum { rgb_kernel_size = burst_size / alignment_count };
enum { rgb_bias = rgb_unit * 2 * snes_ntsc_rgb_builder };
typedef struct pixel_info_t
{
int offset;
float negate;
float kernel [4];
} pixel_info_t;
#if rescale_in > 1
#define PIXEL_OFFSET_( ntsc, scaled ) \
(kernel_size / 2 + ntsc + (scaled != 0) + (rescale_out - scaled) % rescale_out + \
(kernel_size * 2 * scaled))
#define PIXEL_OFFSET( ntsc, scaled ) \
PIXEL_OFFSET_( ((ntsc) - (scaled) / rescale_out * rescale_in),\
(((scaled) + rescale_out * 10) % rescale_out) ),\
(1.0f - (((ntsc) + 100) & 2))
#else
#define PIXEL_OFFSET( ntsc, scaled ) \
(kernel_size / 2 + (ntsc) - (scaled)),\
(1.0f - (((ntsc) + 100) & 2))
#endif
extern pixel_info_t const snes_ntsc_pixels [alignment_count];
/* Generate pixel at all burst phases and column alignments */
static void gen_kernel( init_t* impl, float y, float i, float q, snes_ntsc_rgb_t* out )
{
/* generate for each scanline burst phase */
float const* to_rgb = impl->to_rgb;
int burst_remain = burst_count;
y -= rgb_offset;
do
{
/* Encode yiq into *two* composite signals (to allow control over artifacting).
Convolve these with kernels which: filter respective components, apply
sharpening, and rescale horizontally. Convert resulting yiq to rgb and pack
into integer. Based on algorithm by NewRisingSun. */
pixel_info_t const* pixel = snes_ntsc_pixels;
int alignment_remain = alignment_count;
do
{
/* negate is -1 when composite starts at odd multiple of 2 */
float const yy = y * impl->fringing * pixel->negate;
float const ic0 = (i + yy) * pixel->kernel [0];
float const qc1 = (q + yy) * pixel->kernel [1];
float const ic2 = (i - yy) * pixel->kernel [2];
float const qc3 = (q - yy) * pixel->kernel [3];
float const factor = impl->artifacts * pixel->negate;
float const ii = i * factor;
float const yc0 = (y + ii) * pixel->kernel [0];
float const yc2 = (y - ii) * pixel->kernel [2];
float const qq = q * factor;
float const yc1 = (y + qq) * pixel->kernel [1];
float const yc3 = (y - qq) * pixel->kernel [3];
float const* k = &impl->kernel [pixel->offset];
int n;
++pixel;
for ( n = rgb_kernel_size; n; --n )
{
float i = k[0]*ic0 + k[2]*ic2;
float q = k[1]*qc1 + k[3]*qc3;
float y = k[kernel_size+0]*yc0 + k[kernel_size+1]*yc1 +
k[kernel_size+2]*yc2 + k[kernel_size+3]*yc3 + rgb_offset;
if ( rescale_out <= 1 )
k--;
else if ( k < &impl->kernel [kernel_size * 2 * (rescale_out - 1)] )
k += kernel_size * 2 - 1;
else
k -= kernel_size * 2 * (rescale_out - 1) + 2;
{
int r, g, b = YIQ_TO_RGB( y, i, q, to_rgb, int, r, g );
*out++ = PACK_RGB( r, g, b ) - rgb_bias;
}
}
}
while ( alignment_count > 1 && --alignment_remain );
if ( burst_count <= 1 )
break;
to_rgb += 6;
ROTATE_IQ( i, q, -0.866025f, -0.5f ); /* -120 degrees */
}
while ( --burst_remain );
}
static void correct_errors( snes_ntsc_rgb_t color, snes_ntsc_rgb_t* out );
#if DISABLE_CORRECTION
#define CORRECT_ERROR( a ) { out [i] += rgb_bias; }
#define DISTRIBUTE_ERROR( a, b, c ) { out [i] += rgb_bias; }
#else
#define CORRECT_ERROR( a ) { out [a] += error; }
#define DISTRIBUTE_ERROR( a, b, c ) {\
snes_ntsc_rgb_t fourth = (error + 2 * snes_ntsc_rgb_builder) >> 2;\
fourth &= (rgb_bias >> 1) - snes_ntsc_rgb_builder;\
fourth -= rgb_bias >> 2;\
out [a] += fourth;\
out [b] += fourth;\
out [c] += fourth;\
out [i] += error - (fourth * 3);\
}
#endif
#define RGB_PALETTE_OUT( rgb, out_ )\
{\
unsigned char* out = (out_);\
snes_ntsc_rgb_t clamped = (rgb);\
SNES_NTSC_CLAMP_( clamped, (8 - rgb_bits) );\
out [0] = (unsigned char) (clamped >> 21);\
out [1] = (unsigned char) (clamped >> 11);\
out [2] = (unsigned char) (clamped >> 1);\
}
/* blitter related */
#ifndef restrict
#if defined (__GNUC__)
#define restrict __restrict__
#elif defined (_MSC_VER) && _MSC_VER > 1300
#define restrict __restrict
#else
/* no support for restricted pointers */
#define restrict
#endif
#endif
#include <limits.h>
#if SNES_NTSC_OUT_DEPTH <= 16
#if USHRT_MAX == 0xFFFF
typedef unsigned short snes_ntsc_out_t;
#else
#error "Need 16-bit int type"
#endif
#else
#if UINT_MAX == 0xFFFFFFFF
typedef unsigned int snes_ntsc_out_t;
#elif ULONG_MAX == 0xFFFFFFFF
typedef unsigned long snes_ntsc_out_t;
#else
#error "Need 32-bit int type"
#endif
#endif
+5 -8
View File
@@ -59,13 +59,10 @@ static void* sdl_input_init(void)
sdl->num_buttons[i] = SDL_JoystickNumButtons(sdl->joysticks[i]);
sdl->num_hats[i] = SDL_JoystickNumHats(sdl->joysticks[i]);
}
else
{
SSNES_WARN("Desired SDL joystick #%u on port %u, but SDL can only detect %u joysticks ...\n",
g_settings.input.joypad_map[i], i + 1, sdl->num_joysticks);
}
}
sdl->use_keyboard = true;
return sdl;
}
@@ -146,7 +143,7 @@ static bool sdl_axis_pressed(sdl_input_t *sdl, int port_num, uint32_t joyaxis)
static bool sdl_is_pressed(sdl_input_t *sdl, int port_num, const struct snes_keybind *key)
{
if (sdl_key_pressed(key->key))
if (sdl->use_keyboard && sdl_key_pressed(key->key))
return true;
if (sdl->joysticks[port_num] == NULL)
return false;
@@ -251,7 +248,7 @@ static int16_t sdl_input_state(void *data, const struct snes_keybind **binds, bo
switch (device)
{
case SNES_DEVICE_JOYPAD:
return sdl_joypad_device_state(data, binds, port == SNES_PORT_1 ? 0 : 1, device, index, id);
return sdl_joypad_device_state(data, binds, (port == SNES_PORT_1) ? 0 : 1, device, index, id);
case SNES_DEVICE_MULTITAP:
return sdl_joypad_device_state(data, binds, (port == SNES_PORT_2) ? 1 + index : 0, device, index, id);
case SNES_DEVICE_MOUSE:
@@ -327,7 +324,7 @@ static void sdl_input_poll(void *data)
*sdl->should_resize = true;
}
break;
default:
break;
}
+1
View File
@@ -27,6 +27,7 @@ typedef struct sdl_input
unsigned num_buttons[MAX_PLAYERS];
unsigned num_hats[MAX_PLAYERS];
unsigned num_joysticks;
bool use_keyboard;
// A video driver could pre-init with the SDL driver and have it handle resizing events...
bool *quitting;
+210
View File
@@ -0,0 +1,210 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "driver.h"
#include "SDL.h"
#include <stdbool.h>
#include "general.h"
#include <stdint.h>
#include <stdlib.h>
#include "ssnes_sdl_input.h"
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
typedef struct x11_input
{
sdl_input_t *sdl;
Display *display;
char state[32];
} x11_input_t;
struct key_bind
{
int x;
int sdl;
};
static int keysym_lut[SDLK_LAST];
static const struct key_bind lut_binds[] = {
{ XK_Left, SDLK_LEFT },
{ XK_Right, SDLK_RIGHT },
{ XK_Up, SDLK_UP },
{ XK_Down, SDLK_DOWN },
{ XK_Return, SDLK_RETURN },
{ XK_Tab, SDLK_TAB },
{ XK_Insert, SDLK_INSERT },
{ XK_Delete, SDLK_DELETE },
{ XK_Shift_R, SDLK_RSHIFT },
{ XK_Shift_L, SDLK_LSHIFT },
{ XK_Control_L, SDLK_LCTRL },
{ XK_Alt_L, SDLK_LALT },
{ XK_space, SDLK_SPACE },
{ XK_Escape, SDLK_ESCAPE },
{ XK_KP_Add, SDLK_KP_PLUS },
{ XK_KP_Subtract, SDLK_KP_MINUS },
{ XK_F1, SDLK_F1 },
{ XK_F2, SDLK_F2 },
{ XK_F3, SDLK_F3 },
{ XK_F4, SDLK_F4 },
{ XK_F5, SDLK_F5 },
{ XK_F6, SDLK_F6 },
{ XK_F7, SDLK_F7 },
{ XK_F8, SDLK_F8 },
{ XK_F9, SDLK_F9 },
{ XK_F10, SDLK_F10 },
{ XK_F11, SDLK_F11 },
{ XK_F12, SDLK_F12 },
{ XK_a, SDLK_a },
{ XK_b, SDLK_b },
{ XK_c, SDLK_c },
{ XK_d, SDLK_d },
{ XK_e, SDLK_e },
{ XK_f, SDLK_f },
{ XK_g, SDLK_g },
{ XK_h, SDLK_h },
{ XK_i, SDLK_i },
{ XK_j, SDLK_j },
{ XK_k, SDLK_k },
{ XK_l, SDLK_l },
{ XK_m, SDLK_m },
{ XK_n, SDLK_n },
{ XK_o, SDLK_o },
{ XK_p, SDLK_p },
{ XK_q, SDLK_q },
{ XK_r, SDLK_r },
{ XK_s, SDLK_s },
{ XK_t, SDLK_t },
{ XK_u, SDLK_u },
{ XK_v, SDLK_v },
{ XK_w, SDLK_w },
{ XK_x, SDLK_x },
{ XK_y, SDLK_y },
{ XK_z, SDLK_z },
};
static void init_lut(void)
{
memset(keysym_lut, 0, sizeof(keysym_lut));
for (unsigned i = 0; i < sizeof(lut_binds) / sizeof(lut_binds[0]); i++)
keysym_lut[lut_binds[i].sdl] = lut_binds[i].x;
}
static void* x_input_init(void)
{
x11_input_t *x11 = calloc(1, sizeof(*x11));
if (!x11)
return NULL;
x11->display = XOpenDisplay(NULL);
if (!x11->display)
{
free(x11);
return NULL;
}
x11->sdl = input_sdl.init();
if (!x11->sdl)
{
free(x11);
return NULL;
}
init_lut();
x11->sdl->use_keyboard = false;
return x11;
}
static bool x_key_pressed(x11_input_t *x11, int key)
{
key = keysym_lut[key];
int keycode = XKeysymToKeycode(x11->display, key);
bool ret = x11->state[keycode >> 3] & (1 << (keycode & 7));
return ret;
}
static bool x_is_pressed(x11_input_t *x11, const struct snes_keybind *binds, unsigned id)
{
for (int i = 0; binds[i].id != -1; i++)
{
if (binds[i].id == id)
return x_key_pressed(x11, binds[i].key);
}
return false;
}
static bool x_bind_button_pressed(void *data, int key)
{
x11_input_t *x11 = data;
bool pressed = x_is_pressed(x11, g_settings.input.binds[0], key);
if (!pressed)
return input_sdl.key_pressed(x11->sdl, key);
return pressed;
}
static int16_t x_input_state(void *data, const struct snes_keybind **binds, bool port, unsigned device, unsigned index, unsigned id)
{
x11_input_t *x11 = data;
bool pressed = false;
switch (device)
{
case SNES_DEVICE_JOYPAD:
pressed = x_is_pressed(x11, binds[(port == SNES_PORT_1) ? 0 : 1], id);
if (!pressed)
pressed = input_sdl.input_state(x11->sdl, binds, port, device, index, id);
return pressed;
case SNES_DEVICE_MULTITAP:
pressed = x_is_pressed(x11, binds[(port == SNES_PORT_2) ? 1 + index : 0], id);
if (!pressed)
pressed = input_sdl.input_state(x11->sdl, binds, port, device, index, id);
return pressed;
default:
return 0;
}
}
static void x_input_free(void *data)
{
x11_input_t *x11 = data;
input_sdl.free(x11->sdl);
XCloseDisplay(x11->display);
free(data);
}
static void x_input_poll(void *data)
{
x11_input_t *x11 = data;
XQueryKeymap(x11->display, x11->state);
input_sdl.poll(x11->sdl);
}
const input_driver_t input_x = {
.init = x_input_init,
.poll = x_input_poll,
.input_state = x_input_state,
.key_pressed = x_bind_button_pressed,
.free = x_input_free,
.ident = "x"
};
Executable
+133
View File
@@ -0,0 +1,133 @@
#ifndef LIBSNES_HPP
#define LIBSNES_HPP
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
#define SNES_PORT_1 0
#define SNES_PORT_2 1
#define SNES_DEVICE_NONE 0
#define SNES_DEVICE_JOYPAD 1
#define SNES_DEVICE_MULTITAP 2
#define SNES_DEVICE_MOUSE 3
#define SNES_DEVICE_SUPER_SCOPE 4
#define SNES_DEVICE_JUSTIFIER 5
#define SNES_DEVICE_JUSTIFIERS 6
#define SNES_DEVICE_ID_JOYPAD_B 0
#define SNES_DEVICE_ID_JOYPAD_Y 1
#define SNES_DEVICE_ID_JOYPAD_SELECT 2
#define SNES_DEVICE_ID_JOYPAD_START 3
#define SNES_DEVICE_ID_JOYPAD_UP 4
#define SNES_DEVICE_ID_JOYPAD_DOWN 5
#define SNES_DEVICE_ID_JOYPAD_LEFT 6
#define SNES_DEVICE_ID_JOYPAD_RIGHT 7
#define SNES_DEVICE_ID_JOYPAD_A 8
#define SNES_DEVICE_ID_JOYPAD_X 9
#define SNES_DEVICE_ID_JOYPAD_L 10
#define SNES_DEVICE_ID_JOYPAD_R 11
#define SNES_DEVICE_ID_MOUSE_X 0
#define SNES_DEVICE_ID_MOUSE_Y 1
#define SNES_DEVICE_ID_MOUSE_LEFT 2
#define SNES_DEVICE_ID_MOUSE_RIGHT 3
#define SNES_DEVICE_ID_SUPER_SCOPE_X 0
#define SNES_DEVICE_ID_SUPER_SCOPE_Y 1
#define SNES_DEVICE_ID_SUPER_SCOPE_TRIGGER 2
#define SNES_DEVICE_ID_SUPER_SCOPE_CURSOR 3
#define SNES_DEVICE_ID_SUPER_SCOPE_TURBO 4
#define SNES_DEVICE_ID_SUPER_SCOPE_PAUSE 5
#define SNES_DEVICE_ID_JUSTIFIER_X 0
#define SNES_DEVICE_ID_JUSTIFIER_Y 1
#define SNES_DEVICE_ID_JUSTIFIER_TRIGGER 2
#define SNES_DEVICE_ID_JUSTIFIER_START 3
#define SNES_REGION_NTSC 0
#define SNES_REGION_PAL 1
#define SNES_MEMORY_CARTRIDGE_RAM 0
#define SNES_MEMORY_CARTRIDGE_RTC 1
#define SNES_MEMORY_BSX_RAM 2
#define SNES_MEMORY_BSX_PRAM 3
#define SNES_MEMORY_SUFAMI_TURBO_A_RAM 4
#define SNES_MEMORY_SUFAMI_TURBO_B_RAM 5
#define SNES_MEMORY_GAME_BOY_RAM 6
#define SNES_MEMORY_GAME_BOY_RTC 7
#define SNES_MEMORY_WRAM 100
#define SNES_MEMORY_APURAM 101
#define SNES_MEMORY_VRAM 102
#define SNES_MEMORY_OAM 103
#define SNES_MEMORY_CGRAM 104
typedef void (*snes_video_refresh_t)(const uint16_t *data, unsigned width, unsigned height);
typedef void (*snes_audio_sample_t)(uint16_t left, uint16_t right);
typedef void (*snes_input_poll_t)(void);
typedef int16_t (*snes_input_state_t)(bool port, unsigned device, unsigned index, unsigned id);
unsigned snes_library_revision_major(void);
unsigned snes_library_revision_minor(void);
void snes_set_video_refresh(snes_video_refresh_t);
void snes_set_audio_sample(snes_audio_sample_t);
void snes_set_input_poll(snes_input_poll_t);
void snes_set_input_state(snes_input_state_t);
void snes_set_controller_port_device(bool port, unsigned device);
void snes_set_cartridge_basename(const char *basename);
void snes_init(void);
void snes_term(void);
void snes_power(void);
void snes_reset(void);
void snes_run(void);
unsigned snes_serialize_size(void);
bool snes_serialize(uint8_t *data, unsigned size);
bool snes_unserialize(const uint8_t *data, unsigned size);
void snes_cheat_reset(void);
void snes_cheat_set(unsigned index, bool enabled, const char *code);
bool snes_load_cartridge_normal(
const char *rom_xml, const uint8_t *rom_data, unsigned rom_size
);
bool snes_load_cartridge_bsx_slotted(
const char *rom_xml, const uint8_t *rom_data, unsigned rom_size,
const char *bsx_xml, const uint8_t *bsx_data, unsigned bsx_size
);
bool snes_load_cartridge_bsx(
const char *rom_xml, const uint8_t *rom_data, unsigned rom_size,
const char *bsx_xml, const uint8_t *bsx_data, unsigned bsx_size
);
bool snes_load_cartridge_sufami_turbo(
const char *rom_xml, const uint8_t *rom_data, unsigned rom_size,
const char *sta_xml, const uint8_t *sta_data, unsigned sta_size,
const char *stb_xml, const uint8_t *stb_data, unsigned stb_size
);
bool snes_load_cartridge_super_game_boy(
const char *rom_xml, const uint8_t *rom_data, unsigned rom_size,
const char *dmg_xml, const uint8_t *dmg_data, unsigned dmg_size
);
void snes_unload_cartridge(void);
bool snes_get_region(void);
uint8_t* snes_get_memory_data(unsigned id);
unsigned snes_get_memory_size(unsigned id);
#ifdef __cplusplus
}
#endif
#endif
+314
View File
@@ -0,0 +1,314 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "movie.h"
#include <stdio.h>
#include <stdlib.h>
#include "general.h"
#include "dynamic.h"
#include <assert.h>
// CRC32 implementation taken from BSNES source :)
static const uint32_t crc32_table[256] = {
0x00000000, 0x77073096, 0xee0e612c, 0x990951ba, 0x076dc419, 0x706af48f,
0xe963a535, 0x9e6495a3, 0x0edb8832, 0x79dcb8a4, 0xe0d5e91e, 0x97d2d988,
0x09b64c2b, 0x7eb17cbd, 0xe7b82d07, 0x90bf1d91, 0x1db71064, 0x6ab020f2,
0xf3b97148, 0x84be41de, 0x1adad47d, 0x6ddde4eb, 0xf4d4b551, 0x83d385c7,
0x136c9856, 0x646ba8c0, 0xfd62f97a, 0x8a65c9ec, 0x14015c4f, 0x63066cd9,
0xfa0f3d63, 0x8d080df5, 0x3b6e20c8, 0x4c69105e, 0xd56041e4, 0xa2677172,
0x3c03e4d1, 0x4b04d447, 0xd20d85fd, 0xa50ab56b, 0x35b5a8fa, 0x42b2986c,
0xdbbbc9d6, 0xacbcf940, 0x32d86ce3, 0x45df5c75, 0xdcd60dcf, 0xabd13d59,
0x26d930ac, 0x51de003a, 0xc8d75180, 0xbfd06116, 0x21b4f4b5, 0x56b3c423,
0xcfba9599, 0xb8bda50f, 0x2802b89e, 0x5f058808, 0xc60cd9b2, 0xb10be924,
0x2f6f7c87, 0x58684c11, 0xc1611dab, 0xb6662d3d, 0x76dc4190, 0x01db7106,
0x98d220bc, 0xefd5102a, 0x71b18589, 0x06b6b51f, 0x9fbfe4a5, 0xe8b8d433,
0x7807c9a2, 0x0f00f934, 0x9609a88e, 0xe10e9818, 0x7f6a0dbb, 0x086d3d2d,
0x91646c97, 0xe6635c01, 0x6b6b51f4, 0x1c6c6162, 0x856530d8, 0xf262004e,
0x6c0695ed, 0x1b01a57b, 0x8208f4c1, 0xf50fc457, 0x65b0d9c6, 0x12b7e950,
0x8bbeb8ea, 0xfcb9887c, 0x62dd1ddf, 0x15da2d49, 0x8cd37cf3, 0xfbd44c65,
0x4db26158, 0x3ab551ce, 0xa3bc0074, 0xd4bb30e2, 0x4adfa541, 0x3dd895d7,
0xa4d1c46d, 0xd3d6f4fb, 0x4369e96a, 0x346ed9fc, 0xad678846, 0xda60b8d0,
0x44042d73, 0x33031de5, 0xaa0a4c5f, 0xdd0d7cc9, 0x5005713c, 0x270241aa,
0xbe0b1010, 0xc90c2086, 0x5768b525, 0x206f85b3, 0xb966d409, 0xce61e49f,
0x5edef90e, 0x29d9c998, 0xb0d09822, 0xc7d7a8b4, 0x59b33d17, 0x2eb40d81,
0xb7bd5c3b, 0xc0ba6cad, 0xedb88320, 0x9abfb3b6, 0x03b6e20c, 0x74b1d29a,
0xead54739, 0x9dd277af, 0x04db2615, 0x73dc1683, 0xe3630b12, 0x94643b84,
0x0d6d6a3e, 0x7a6a5aa8, 0xe40ecf0b, 0x9309ff9d, 0x0a00ae27, 0x7d079eb1,
0xf00f9344, 0x8708a3d2, 0x1e01f268, 0x6906c2fe, 0xf762575d, 0x806567cb,
0x196c3671, 0x6e6b06e7, 0xfed41b76, 0x89d32be0, 0x10da7a5a, 0x67dd4acc,
0xf9b9df6f, 0x8ebeeff9, 0x17b7be43, 0x60b08ed5, 0xd6d6a3e8, 0xa1d1937e,
0x38d8c2c4, 0x4fdff252, 0xd1bb67f1, 0xa6bc5767, 0x3fb506dd, 0x48b2364b,
0xd80d2bda, 0xaf0a1b4c, 0x36034af6, 0x41047a60, 0xdf60efc3, 0xa867df55,
0x316e8eef, 0x4669be79, 0xcb61b38c, 0xbc66831a, 0x256fd2a0, 0x5268e236,
0xcc0c7795, 0xbb0b4703, 0x220216b9, 0x5505262f, 0xc5ba3bbe, 0xb2bd0b28,
0x2bb45a92, 0x5cb36a04, 0xc2d7ffa7, 0xb5d0cf31, 0x2cd99e8b, 0x5bdeae1d,
0x9b64c2b0, 0xec63f226, 0x756aa39c, 0x026d930a, 0x9c0906a9, 0xeb0e363f,
0x72076785, 0x05005713, 0x95bf4a82, 0xe2b87a14, 0x7bb12bae, 0x0cb61b38,
0x92d28e9b, 0xe5d5be0d, 0x7cdcefb7, 0x0bdbdf21, 0x86d3d2d4, 0xf1d4e242,
0x68ddb3f8, 0x1fda836e, 0x81be16cd, 0xf6b9265b, 0x6fb077e1, 0x18b74777,
0x88085ae6, 0xff0f6a70, 0x66063bca, 0x11010b5c, 0x8f659eff, 0xf862ae69,
0x616bffd3, 0x166ccf45, 0xa00ae278, 0xd70dd2ee, 0x4e048354, 0x3903b3c2,
0xa7672661, 0xd06016f7, 0x4969474d, 0x3e6e77db, 0xaed16a4a, 0xd9d65adc,
0x40df0b66, 0x37d83bf0, 0xa9bcae53, 0xdebb9ec5, 0x47b2cf7f, 0x30b5ffe9,
0xbdbdf21c, 0xcabac28a, 0x53b39330, 0x24b4a3a6, 0xbad03605, 0xcdd70693,
0x54de5729, 0x23d967bf, 0xb3667a2e, 0xc4614ab8, 0x5d681b02, 0x2a6f2b94,
0xb40bbe37, 0xc30c8ea1, 0x5a05df1b, 0x2d02ef8d
};
uint32_t crc32_adjust(uint32_t crc32, uint8_t input)
{
return ((crc32 >> 8) & 0x00ffffff) ^ crc32_table[(crc32 ^ input) & 0xff];
}
uint32_t crc32_calculate(const uint8_t *data, unsigned length)
{
uint32_t crc32 = ~0;
for(unsigned i = 0; i < length; i++)
crc32 = crc32_adjust(crc32, data[i]);
return ~crc32;
}
struct bsv_movie
{
FILE *file;
uint8_t *state;
long *frame_pos; // A ring buffer keeping track of many key presses were requested per frame.
size_t frame_mask;
uint16_t current_frame_count;
size_t frame_ptr;
bool playback;
unsigned min_file_pos;
bool first_rewind;
bool did_rewind;
};
#define BSV_MAGIC 0x42535631
#define MAGIC_INDEX 0
#define SERIALIZER_INDEX 1
#define CRC_INDEX 2
#define STATE_SIZE_INDEX 3
static inline uint8_t is_little_endian(void)
{
union
{
uint16_t u16;
uint8_t u8[2];
} u;
u.u16 = 1;
return u.u8[0];
}
// Convert to big-endian if needed
static inline uint32_t swap_if_big32(uint32_t val)
{
if (is_little_endian()) // Little-endian
return val;
else
return (val >> 24) | ((val >> 8) & 0xFF00) | ((val << 8) & 0xFF0000) | (val << 24);
}
static inline uint16_t swap_if_big16(uint16_t val)
{
if (is_little_endian())
return val;
else
return (val >> 8) | (val << 8);
}
static bool init_playback(bsv_movie_t *handle, const char *path)
{
handle->playback = true;
handle->file = fopen(path, "rb");
if (!handle->file)
{
SSNES_ERR("Couldn't open BSV file \"%s\" for playback.\n", path);
return false;
}
uint32_t header[4] = {0};
if (fread(header, sizeof(uint32_t), 4, handle->file) != 4)
{
SSNES_ERR("Couldn't read movie header!\n");
return false;
}
if (swap_if_big32(header[MAGIC_INDEX]) != BSV_MAGIC)
{
SSNES_ERR("Movie file is not a valid BSV1 file!\n");
return false;
}
if (swap_if_big32(header[CRC_INDEX]) != g_extern.cart_crc)
{
SSNES_ERR("Cart CRC32s differ! Cannot play back!\n");
return false;
}
uint32_t state_size = swap_if_big32(header[STATE_SIZE_INDEX]);
handle->state = malloc(state_size);
if (!handle->state)
return false;
handle->min_file_pos = sizeof(header) + state_size;
if (fread(handle->state, 1, state_size, handle->file) != state_size)
{
SSNES_ERR("Couldn't read state from movie.\n");
return false;
}
if (psnes_serialize_size() != state_size)
{
SSNES_ERR("Movie format seems to have a different serializer version. Cannot continue.\n");
exit(1);
}
// Unserialize to start playback.
psnes_unserialize(handle->state, state_size);
return true;
}
static bool init_record(bsv_movie_t *handle, const char *path)
{
handle->file = fopen(path, "wb");
if (!handle->file)
{
SSNES_ERR("Couldn't open BSV \"%s\" for recording.\n", path);
return false;
}
uint32_t header[4] = {0};
header[MAGIC_INDEX] = swap_if_big32(BSV_MAGIC);
//header[SERIALIZER_INDEX] = 0; // TODO: Fix this.
header[CRC_INDEX] = swap_if_big32(g_extern.cart_crc);
uint32_t state_size = psnes_serialize_size();
header[STATE_SIZE_INDEX] = swap_if_big32(state_size);
fwrite(header, 4, sizeof(uint32_t), handle->file);
handle->state = malloc(state_size);
if (!handle->state)
return false;
handle->min_file_pos = sizeof(header) + state_size;
psnes_serialize(handle->state, state_size);
fwrite(handle->state, 1, state_size, handle->file);
return true;
}
void bsv_movie_free(bsv_movie_t *handle)
{
if (handle)
{
if (handle->file)
fclose(handle->file);
free(handle->state);
free(handle->frame_pos);
free(handle);
}
}
bool bsv_movie_get_input(bsv_movie_t *handle, int16_t *input)
{
if (fread(input, sizeof(int16_t), 1, handle->file) != 1)
return false;
*input = swap_if_big16(*input);
return true;
}
void bsv_movie_set_input(bsv_movie_t *handle, int16_t input)
{
fwrite(&input, sizeof(int16_t), 1, handle->file);
}
bsv_movie_t *bsv_movie_init(const char *path, enum ssnes_movie_type type)
{
bsv_movie_t *handle = calloc(1, sizeof(*handle));
if (!handle)
return NULL;
if (type == SSNES_MOVIE_PLAYBACK)
{
if (!init_playback(handle, path))
goto error;
}
else if (!init_record(handle, path))
goto error;
if (!(handle->frame_pos = calloc((1 << 20), sizeof(long)))) // Just pick something really large :D
goto error;
handle->frame_mask = (1 << 20) - 1;
return handle;
error:
bsv_movie_free(handle);
return NULL;
}
void bsv_movie_set_frame_start(bsv_movie_t *handle)
{
//fprintf(stderr, "Starting frame: %u, Pos: %ld\n", (unsigned)handle->frame_ptr, ftell(handle->file));
handle->frame_pos[handle->frame_ptr] = ftell(handle->file);
}
void bsv_movie_set_frame_end(bsv_movie_t *handle)
{
//fprintf(stderr, "Frame++\n");
handle->frame_ptr = (handle->frame_ptr + 1) & handle->frame_mask;
handle->first_rewind = !handle->did_rewind;
handle->did_rewind = false;
}
void bsv_movie_frame_rewind(bsv_movie_t *handle)
{
//fprintf(stderr, "Frame--\n");
handle->did_rewind = true;
if (handle->frame_ptr <= 1)
{
handle->frame_ptr = 0;
fseek(handle->file, handle->min_file_pos, SEEK_SET);
}
else
{
handle->frame_ptr = (handle->frame_ptr - (handle->first_rewind ? 1 : 2)) & handle->frame_mask;
fseek(handle->file, handle->frame_pos[handle->frame_ptr], SEEK_SET);
}
if (ftell(handle->file) <= (long)handle->min_file_pos)
{
if (!handle->playback)
{
fseek(handle->file, 4 * sizeof(uint32_t), SEEK_SET);
psnes_serialize(handle->state, psnes_serialize_size());
fwrite(handle->state, 1, psnes_serialize_size(), handle->file);
}
else
fseek(handle->file, handle->min_file_pos, SEEK_SET);
}
}
+51
View File
@@ -0,0 +1,51 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __SSNES_MOVIE_H
#define __SSNES_MOVIE_H
#include <stdint.h>
#include <stdbool.h>
typedef struct bsv_movie bsv_movie_t;
enum ssnes_movie_type
{
SSNES_MOVIE_PLAYBACK,
SSNES_MOVIE_RECORD,
};
bsv_movie_t *bsv_movie_init(const char *path, enum ssnes_movie_type type);
// Playback
bool bsv_movie_get_input(bsv_movie_t *handle, int16_t *input);
// Recording
void bsv_movie_set_input(bsv_movie_t *handle, int16_t input);
// Used for rewinding while playback/record.
void bsv_movie_set_frame_start(bsv_movie_t *handle); // Debugging purposes.
void bsv_movie_set_frame_end(bsv_movie_t *handle);
void bsv_movie_frame_rewind(bsv_movie_t *handle);
void bsv_movie_free(bsv_movie_t *handle);
uint32_t crc32_calculate(const uint8_t *data, unsigned length);
uint32_t crc32_adjust(uint32_t crc32, uint8_t input);
#endif
+702
View File
@@ -0,0 +1,702 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "netplay.h"
#include "general.h"
#include "autosave.h"
#include "dynamic.h"
#include <stdlib.h>
#include <string.h>
#include <sys/time.h>
#include <assert.h>
#ifdef _WIN32
#define _WIN32_WINNT 0x0501
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
// Woohoo, Winsock has headers from the STONE AGE! :D
#define close(x) closesocket(x)
#define CONST_CAST (const char*)
#define NONCONST_CAST (char*)
#else
#include <sys/select.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <signal.h>
#define CONST_CAST
#define NONCONST_CAST
#endif
#define PREV_PTR(x) ((x) == 0 ? handle->buffer_size - 1 : (x) - 1)
#define NEXT_PTR(x) ((x + 1) % handle->buffer_size)
struct delta_frame
{
uint8_t *state;
uint16_t real_input_state;
uint16_t simulated_input_state;
bool is_simulated;
uint16_t self_state;
bool used_real;
};
#define UDP_FRAME_PACKETS 8
struct netplay
{
struct snes_callbacks cbs;
int fd; // TCP connection for state sending, etc. Could perhaps be used for messaging later on. :)
int udp_fd; // UDP connection for game state updates.
unsigned port; // Which port is governed by netplay?
bool has_connection;
struct delta_frame *buffer;
size_t buffer_size;
size_t self_ptr; // Ptr where we are now.
size_t other_ptr; // Points to the last reliable state that self ever had.
size_t read_ptr; // Ptr to where we are reading. Generally, other_ptr <= read_ptr <= self_ptr.
size_t tmp_ptr; // A temporary pointer used on replay.
size_t state_size;
size_t is_replay; // Are we replaying old frames?
bool can_poll; // We don't want to poll several times on a frame.
uint32_t packet_buffer[UDP_FRAME_PACKETS * 2]; // To compat UDP packet loss we also send old data along with the packets.
uint32_t frame_count;
uint32_t read_frame_count;
struct addrinfo *addr;
struct sockaddr_storage their_addr;
bool has_client_addr;
};
void input_poll_net(void)
{
if (!netplay_should_skip(g_extern.netplay) && netplay_can_poll(g_extern.netplay))
{
netplay_callbacks(g_extern.netplay)->poll_cb();
netplay_poll(g_extern.netplay);
}
}
void video_frame_net(const uint16_t *data, unsigned width, unsigned height)
{
if (!netplay_should_skip(g_extern.netplay))
netplay_callbacks(g_extern.netplay)->frame_cb(data, width, height);
}
void audio_sample_net(uint16_t left, uint16_t right)
{
if (!netplay_should_skip(g_extern.netplay))
netplay_callbacks(g_extern.netplay)->sample_cb(left, right);
}
int16_t input_state_net(bool port, unsigned device, unsigned index, unsigned id)
{
if (netplay_is_alive(g_extern.netplay))
return netplay_input_state(g_extern.netplay, port, device, index, id);
else
return netplay_callbacks(g_extern.netplay)->state_cb(port, device, index, id);
}
static bool init_tcp_socket(netplay_t *handle, const char *server, uint16_t port)
{
struct addrinfo hints, *res = NULL;
memset(&hints, 0, sizeof(hints));
#ifdef _WIN32 // Lolol, no AF_UNSPEC, wtf.
hints.ai_family = AF_INET;
#else
hints.ai_family = AF_UNSPEC;
#endif
hints.ai_socktype = SOCK_STREAM;
if (!server)
hints.ai_flags = AI_PASSIVE;
char port_buf[16];
snprintf(port_buf, sizeof(port_buf), "%hu", (unsigned short)port);
if (getaddrinfo(server, port_buf, &hints, &res) < 0)
return false;
if (!res)
return false;
handle->fd = socket(res->ai_family, res->ai_socktype, res->ai_protocol);
if (handle->fd < 0)
{
SSNES_ERR("Failed to init socket...\n");
if (res)
freeaddrinfo(res);
return false;
}
if (server)
{
if (connect(handle->fd, res->ai_addr, res->ai_addrlen) < 0)
{
SSNES_ERR("Failed to connect to server.\n");
close(handle->fd);
freeaddrinfo(res);
return false;
}
}
else
{
int yes = 1;
setsockopt(handle->fd, SOL_SOCKET, SO_REUSEADDR, CONST_CAST &yes, sizeof(int));
if (bind(handle->fd, res->ai_addr, res->ai_addrlen) < 0 || listen(handle->fd, 1) < 0)
{
SSNES_ERR("Failed to bind socket.\n");
close(handle->fd);
freeaddrinfo(res);
return false;
}
int new_fd = accept(handle->fd, NULL, NULL);
if (new_fd < 0)
{
SSNES_ERR("Failed to accept socket.\n");
close(handle->fd);
freeaddrinfo(res);
return false;
}
close(handle->fd);
handle->fd = new_fd;
}
freeaddrinfo(res);
return true;
}
static bool init_udp_socket(netplay_t *handle, const char *server, uint16_t port)
{
struct addrinfo hints;
memset(&hints, 0, sizeof(hints));
#ifdef _WIN32 // Lolol, no AF_UNSPEC, wtf.
hints.ai_family = AF_INET;
#else
hints.ai_family = AF_UNSPEC;
#endif
hints.ai_socktype = SOCK_DGRAM;
if (!server)
hints.ai_flags = AI_PASSIVE;
char port_buf[16];
snprintf(port_buf, sizeof(port_buf), "%hu", (unsigned short)port);
if (getaddrinfo(server, port_buf, &hints, &handle->addr) < 0)
return false;
if (!handle->addr)
return false;
handle->udp_fd = socket(handle->addr->ai_family, handle->addr->ai_socktype, handle->addr->ai_protocol);
if (handle->udp_fd < 0)
{
SSNES_ERR("Failed to init socket...\n");
return false;
}
if (!server)
{
// Note sure if we have to do this for UDP, but hey :)
int yes = 1;
setsockopt(handle->udp_fd, SOL_SOCKET, SO_REUSEADDR, CONST_CAST &yes, sizeof(int));
if (bind(handle->udp_fd, handle->addr->ai_addr, handle->addr->ai_addrlen) < 0)
{
SSNES_ERR("Failed to bind socket.\n");
close(handle->udp_fd);
}
freeaddrinfo(handle->addr);
handle->addr = NULL;
}
return true;
}
static bool init_socket(netplay_t *handle, const char *server, uint16_t port)
{
#ifdef _WIN32
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2,2), &wsaData) != 0)
{
WSACleanup();
return false;
}
#else
signal(SIGPIPE, SIG_IGN); // Do not like SIGPIPE killing our app :(
#endif
if (!init_tcp_socket(handle, server, port))
return false;
if (!init_udp_socket(handle, server, port))
return false;
return true;
}
bool netplay_can_poll(netplay_t *handle)
{
return handle->can_poll;
}
static bool send_info(netplay_t *handle)
{
uint32_t header[3] = { htonl(g_extern.cart_crc), htonl(psnes_serialize_size()), htonl(psnes_get_memory_size(SNES_MEMORY_CARTRIDGE_RAM)) };
if (send(handle->fd, CONST_CAST header, sizeof(header), 0) != sizeof(header))
return false;
// Get SRAM data from Player 1 :)
uint8_t *sram = psnes_get_memory_data(SNES_MEMORY_CARTRIDGE_RAM);
unsigned sram_size = psnes_get_memory_size(SNES_MEMORY_CARTRIDGE_RAM);
while (sram_size > 0)
{
ssize_t ret = recv(handle->fd, NONCONST_CAST sram, sram_size, 0);
if (ret <= 0)
{
SSNES_ERR("Failed to receive SRAM data from host.\n");
return false;
}
sram += ret;
sram_size -= ret;
}
return true;
}
static bool get_info(netplay_t *handle)
{
uint32_t header[3];
if (recv(handle->fd, NONCONST_CAST header, sizeof(header), 0) != sizeof(header))
{
SSNES_ERR("Failed to receive header from client.\n");
return false;
}
if (g_extern.cart_crc != ntohl(header[0]))
{
SSNES_ERR("Cart CRC32s differ! Cannot use different games!\n");
return false;
}
if (psnes_serialize_size() != ntohl(header[1]))
{
SSNES_ERR("Serialization sizes differ, make sure you're using exact same libsnes implementations!\n");
return false;
}
if (psnes_get_memory_size(SNES_MEMORY_CARTRIDGE_RAM) != ntohl(header[2]))
{
SSNES_ERR("Cartridge SRAM sizes do not correspond!\n");
return false;
}
// Send SRAM data to our Player 2 :)
const uint8_t *sram = psnes_get_memory_data(SNES_MEMORY_CARTRIDGE_RAM);
unsigned sram_size = psnes_get_memory_size(SNES_MEMORY_CARTRIDGE_RAM);
while (sram_size > 0)
{
ssize_t ret = send(handle->fd, CONST_CAST sram, sram_size, 0);
if (ret <= 0)
{
SSNES_ERR("Failed to send SRAM data to client.\n");
return false;
}
sram += ret;
sram_size -= ret;
}
return true;
}
static void init_buffers(netplay_t *handle)
{
handle->buffer = calloc(handle->buffer_size, sizeof(*handle->buffer));
handle->state_size = psnes_serialize_size();
for (unsigned i = 0; i < handle->buffer_size; i++)
{
handle->buffer[i].state = malloc(handle->state_size);
handle->buffer[i].is_simulated = true;
}
}
netplay_t *netplay_new(const char *server, uint16_t port, unsigned frames, const struct snes_callbacks *cb)
{
netplay_t *handle = calloc(1, sizeof(*handle));
if (!handle)
return NULL;
handle->cbs = *cb;
handle->port = server ? 0 : 1;
if (!init_socket(handle, server, port))
{
free(handle);
return NULL;
}
if (server)
{
if (!send_info(handle))
{
close(handle->fd);
free(handle);
return NULL;
}
}
else
{
if (!get_info(handle))
{
close(handle->fd);
free(handle);
return NULL;
}
}
handle->buffer_size = frames + 1;
init_buffers(handle);
handle->has_connection = true;
return handle;
}
bool netplay_is_alive(netplay_t *handle)
{
return handle->has_connection;
}
static bool send_chunk(netplay_t *handle)
{
const struct sockaddr *addr = NULL;
if (handle->addr)
addr = handle->addr->ai_addr;
else if (handle->has_client_addr)
addr = (const struct sockaddr*)&handle->their_addr;
if (addr)
{
if (sendto(handle->udp_fd, CONST_CAST handle->packet_buffer, sizeof(handle->packet_buffer), 0, addr, sizeof(struct sockaddr)) != sizeof(handle->packet_buffer))
{
SSNES_WARN("Netplay connection hung up. Will continue without netplay.\n");
handle->has_connection = false;
return false;
}
}
return true;
}
#define MAX_RETRIES 64
#define RETRY_MS 500
static int poll_input(netplay_t *handle, bool block)
{
fd_set fds;
FD_ZERO(&fds);
FD_SET(handle->udp_fd, &fds);
FD_SET(handle->fd, &fds);
int max_fd = (handle->fd > handle->udp_fd ? handle->fd : handle->udp_fd) + 1;
struct timeval tv = {
.tv_sec = 0,
.tv_usec = block ? (RETRY_MS * 1000) : 0
};
int i = 0;
do
{
if (select(max_fd, &fds, NULL, NULL, &tv) < 0)
return -1;
// Somewhat hacky, but we aren't using the TCP connection for anything useful atm.
// Will probably add some proper messaging system here later.
if (FD_ISSET(handle->fd, &fds))
return -1;
if (FD_ISSET(handle->udp_fd, &fds))
return 1;
if (block && !send_chunk(handle))
{
SSNES_WARN("Netplay connection hung up. Will continue without netplay.\n");
handle->has_connection = false;
return -1;
}
if (block)
SSNES_LOG("Network lag of %d ms, resending packet... Attempt %d of %d ...\n", RETRY_MS, i, MAX_RETRIES);
// Seems to be necessary on Win32.
FD_ZERO(&fds);
FD_SET(handle->udp_fd, &fds);
FD_SET(handle->fd, &fds);
} while ((i++ < MAX_RETRIES) && block);
if (block)
return -1;
return 0;
}
// Grab our own input state and send this over the network.
static bool get_self_input_state(netplay_t *handle)
{
struct delta_frame *ptr = &handle->buffer[handle->self_ptr];
uint32_t state = 0;
if (handle->frame_count > 0) // First frame we always give zero input since relying on input from first frame screws up when we use -F 0.
{
snes_input_state_t cb = handle->cbs.state_cb;
for (int i = 0; i <= 11; i++)
{
int16_t tmp = cb(g_settings.input.netplay_client_swap_input ? 0 : !handle->port, SNES_DEVICE_JOYPAD, 0, i);
state |= tmp ? 1 << i : 0;
}
}
memmove(handle->packet_buffer, handle->packet_buffer + 2, sizeof (handle->packet_buffer) - 2 * sizeof(uint32_t));
handle->packet_buffer[(UDP_FRAME_PACKETS - 1) * 2] = htonl(handle->frame_count);
handle->packet_buffer[(UDP_FRAME_PACKETS - 1) * 2 + 1] = htonl(state);
if (!send_chunk(handle))
{
SSNES_WARN("Netplay connection hung up. Will continue without netplay.\n");
handle->has_connection = false;
return false;
}
ptr->self_state = state;
handle->self_ptr = NEXT_PTR(handle->self_ptr);
return true;
}
// TODO: Somewhat better prediction. :P
static void simulate_input(netplay_t *handle)
{
size_t ptr = PREV_PTR(handle->self_ptr);
size_t prev = PREV_PTR(handle->read_ptr);
handle->buffer[ptr].simulated_input_state = handle->buffer[prev].real_input_state;
handle->buffer[ptr].is_simulated = true;
handle->buffer[ptr].used_real = false;
}
static void parse_packet(netplay_t *handle, uint32_t *buffer, unsigned size)
{
for (unsigned i = 0; i < size * 2; i++)
buffer[i] = ntohl(buffer[i]);
for (unsigned i = 0; i < size && handle->read_frame_count <= handle->frame_count; i++)
{
uint32_t frame = buffer[2 * i];
uint32_t state = buffer[2 * i + 1];
if (frame == handle->read_frame_count)
{
handle->buffer[handle->read_ptr].is_simulated = false;
handle->buffer[handle->read_ptr].real_input_state = state;
handle->read_ptr = NEXT_PTR(handle->read_ptr);
handle->read_frame_count++;
}
}
}
static bool receive_data(netplay_t *handle, uint32_t *buffer, size_t size)
{
socklen_t addrlen = sizeof(handle->their_addr);
if (recvfrom(handle->udp_fd, NONCONST_CAST buffer, size, 0, (struct sockaddr*)&handle->their_addr, &addrlen) != size)
return false;
handle->has_client_addr = true;
return true;
}
// Poll network to see if we have anything new. If our network buffer is full, we simply have to block for new input data.
bool netplay_poll(netplay_t *handle)
{
if (!handle->has_connection)
return false;
handle->can_poll = false;
if (!get_self_input_state(handle))
return false;
// We skip reading the first frame so the host has a change to grab our host info so we don't block forever :')
if (handle->frame_count == 0)
{
handle->buffer[0].used_real = true;
handle->buffer[0].is_simulated = false;
handle->buffer[0].real_input_state = 0;
handle->read_ptr = NEXT_PTR(handle->read_ptr);
handle->read_frame_count++;
return true;
}
//fprintf(stderr, "Other ptr: %lu, Read ptr: %lu, Self ptr: %lu\n", handle->other_ptr, handle->read_ptr, handle->self_ptr);
if (handle->buffer_size > 1)
{
assert(handle->other_ptr != handle->self_ptr);
assert(handle->read_ptr != handle->self_ptr);
}
assert(handle->other_ptr == handle->read_ptr);
// We might have reached the end of the buffer, where we simply have to block.
int res = poll_input(handle, handle->other_ptr == NEXT_PTR(handle->self_ptr));
if (res == -1)
{
handle->has_connection = false;
SSNES_WARN("Netplay connection timed out. Will continue without netplay.\n");
return false;
}
if (res == 1)
{
uint32_t first_read = handle->read_frame_count;
do
{
uint32_t buffer[UDP_FRAME_PACKETS * 2];
if (!receive_data(handle, buffer, sizeof(buffer)))
{
SSNES_WARN("Netplay connection hung up. Will continue without netplay.\n");
handle->has_connection = false;
return false;
}
parse_packet(handle, buffer, UDP_FRAME_PACKETS);
} while ((handle->read_frame_count <= handle->frame_count) &&
poll_input(handle, (handle->other_ptr == NEXT_PTR(handle->self_ptr)) &&
(first_read == handle->read_frame_count)) == 1);
}
else
{
// Cannot allow this. Should not happen though.
if (NEXT_PTR(handle->self_ptr) == handle->other_ptr)
{
SSNES_WARN("Netplay connection hung up. Will continue without netplay.\n");
return false;
}
}
if (handle->read_ptr != handle->self_ptr)
simulate_input(handle);
else
handle->buffer[PREV_PTR(handle->self_ptr)].used_real = true;
return true;
}
int16_t netplay_input_state(netplay_t *handle, bool port, unsigned device, unsigned index, unsigned id)
{
uint16_t input_state = 0;
size_t ptr = 0;
if (handle->is_replay)
ptr = handle->tmp_ptr;
else
ptr = PREV_PTR(handle->self_ptr);
if ((port ? 1 : 0) == handle->port)
{
if (handle->buffer[ptr].is_simulated)
input_state = handle->buffer[ptr].simulated_input_state;
else
input_state = handle->buffer[ptr].real_input_state;
}
else
input_state = handle->buffer[ptr].self_state;
return ((1 << id) & input_state) ? 1 : 0;
}
void netplay_free(netplay_t *handle)
{
close(handle->fd);
close(handle->udp_fd);
for (unsigned i = 0; i < handle->buffer_size; i++)
free(handle->buffer[i].state);
free(handle->buffer);
if (handle->addr)
freeaddrinfo(handle->addr);
free(handle);
}
const struct snes_callbacks* netplay_callbacks(netplay_t *handle)
{
return &handle->cbs;
}
bool netplay_should_skip(netplay_t *handle)
{
return handle->is_replay && handle->has_connection;
}
void netplay_pre_frame(netplay_t *handle)
{
psnes_serialize(handle->buffer[handle->self_ptr].state, handle->state_size);
handle->can_poll = true;
}
// Here we check if we have new input and replay from recorded input.
void netplay_post_frame(netplay_t *handle)
{
handle->frame_count++;
// Nothing to do...
if (handle->other_ptr == handle->read_ptr)
return;
// Skip ahead if we predicted correctly. Skip until our simulation failed.
while (handle->other_ptr != handle->read_ptr)
{
struct delta_frame *ptr = &handle->buffer[handle->other_ptr];
if ((ptr->simulated_input_state != ptr->real_input_state) && !ptr->used_real)
break;
handle->other_ptr = NEXT_PTR(handle->other_ptr);
}
if (handle->other_ptr != handle->read_ptr)
{
// Replay frames
handle->is_replay = true;
handle->tmp_ptr = handle->other_ptr;
psnes_unserialize(handle->buffer[handle->other_ptr].state, handle->state_size);
while (handle->tmp_ptr != handle->self_ptr)
{
psnes_serialize(handle->buffer[handle->tmp_ptr].state, handle->state_size);
lock_autosave();
psnes_run();
unlock_autosave();
handle->tmp_ptr = NEXT_PTR(handle->tmp_ptr);
}
handle->other_ptr = handle->read_ptr;
handle->is_replay = false;
}
}
+61
View File
@@ -0,0 +1,61 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __SSNES_NETPLAY_H
#define __SSNES_NETPLAY_H
#include <stdint.h>
#include <stdbool.h>
#include <libsnes.hpp>
void input_poll_net(void);
int16_t input_state_net(bool port, unsigned device, unsigned index, unsigned id);
void video_frame_net(const uint16_t *data, unsigned width, unsigned height);
void audio_sample_net(uint16_t left, uint16_t right);
typedef struct netplay netplay_t;
struct snes_callbacks
{
snes_video_refresh_t frame_cb;
snes_audio_sample_t sample_cb;
snes_input_poll_t poll_cb;
snes_input_state_t state_cb;
};
// Creates a new netplay handle. A NULL host means we're hosting (player 1). :)
netplay_t *netplay_new(const char *server, uint16_t port, unsigned frames, const struct snes_callbacks *cb);
void netplay_free(netplay_t *handle);
// Call this before running snes_run()
void netplay_pre_frame(netplay_t *handle);
// Call this after running snes_run()
void netplay_post_frame(netplay_t *handle);
// Checks if input port/index is controlled by netplay or not.
bool netplay_is_alive(netplay_t *handle);
bool netplay_poll(netplay_t *handle);
int16_t netplay_input_state(netplay_t *handle, bool port, unsigned device, unsigned index, unsigned id);
// If we're fast-forward replaying to resync, check if we should actually show frame.
bool netplay_should_skip(netplay_t *handle);
bool netplay_can_poll(netplay_t *handle);
const struct snes_callbacks* netplay_callbacks(netplay_t *handle);
#endif
+23 -5
View File
@@ -15,12 +15,28 @@ if [ $HAVE_DYNAMIC != yes ]; then
add_define_make libsnes $LIBSNES
fi
check_lib FILTER -ldl dlopen
check_lib NETPLAY -lc socket
check_lib ALSA -lasound snd_pcm_open
check_header OSS sys/soundcard.h
check_lib AL -lopenal alcOpenDevice
check_lib RSOUND -lrsound rsd_init
if [ "$OS" = "Darwin" ]; then
check_lib AL "-framework OpenAL" alcOpenDevice
else
check_lib AL -lopenal alcOpenDevice
fi
if [ "$OS" = "Darwin" ]; then
check_lib FBO "-framework OpenGL" glFramebufferTexture2D
else
check_lib FBO -lGL glFramebufferTexture2D
fi
check_pkgconf RSOUND rsound 1.1
check_lib ROAR -lroar roar_vs_new
check_lib JACK -ljack jack_client_open
check_pkgconf JACK jack 0.120.1
check_pkgconf PULSE libpulse
check_pkgconf SDL sdl 1.2.10
check_critical SDL "Cannot find SDL library."
@@ -39,14 +55,16 @@ if [ $HAVE_FFMPEG != no ]; then
fi
check_pkgconf SRC samplerate
check_critical SRC "Cannot find libsamplerate."
check_lib DYNAMIC -ldl dlopen
check_pkgconf FREETYPE freetype2
check_lib XVIDEO -lXv XvShmCreateImage
check_lib STRL -lc strlcpy
# Creates config.mk and config.h.
VARS="ALSA OSS AL RSOUND ROAR JACK SDL FILTER CG XML DYNAMIC FFMPEG AVCODEC AVFORMAT AVCORE AVUTIL SWSCALE SRC CONFIGFILE FREETYPE"
VARS="ALSA OSS AL RSOUND ROAR JACK PULSE SDL FILTER CG XML DYNAMIC FFMPEG AVCODEC AVFORMAT AVCORE AVUTIL SWSCALE SRC CONFIGFILE FREETYPE XVIDEO NETPLAY FBO STRL"
create_config_make config.mk $VARS
create_config_header config.h $VARS
+7 -2
View File
@@ -1,7 +1,7 @@
. qb/qb.params.sh
PACKAGE_NAME=ssnes
PACKAGE_VERSION=0.2
PACKAGE_VERSION=0.4
# Adds a command line opt to ./configure --help
# $1: Variable (HAVE_ALSA, HAVE_OSS, etc)
@@ -10,14 +10,19 @@ PACKAGE_VERSION=0.2
add_command_line_enable DYNAMIC "Enable dynamic loading of libsnes library." no
add_command_line_string LIBSNES "libsnes library used" "-lsnes"
add_command_line_enable FFMPEG "Enable FFmpeg recording support" no
add_command_line_enable FILTER "Enable CPU filter support" no
add_command_line_enable FILTER "Enable CPU filter support" auto
add_command_line_enable NETPLAY "Enable netplay support" auto
add_command_line_enable SRC "Enable libsamplerate support" no
add_command_line_enable CONFIGFILE "Disable support for config file" yes
add_command_line_enable CG "Enable Cg shader support" auto
add_command_line_enable XML "Enable bSNES-style XML shader support" auto
add_command_line_enable FBO "Enable render-to-texture (FBO) support" auto
add_command_line_enable ALSA "Enable ALSA support" auto
add_command_line_enable OSS "Enable OSS support" auto
add_command_line_enable RSOUND "Enable RSound support" auto
add_command_line_enable ROAR "Enable RoarAudio support" auto
add_command_line_enable AL "Enable OpenAL support" auto
add_command_line_enable JACK "Enable JACK support" auto
add_command_line_enable PULSE "Enable PulseAudio support" auto
add_command_line_enable FREETYPE "Enable FreeType support" auto
add_command_line_enable XVIDEO "Enable XVideo support" auto
+2 -2
View File
@@ -6,7 +6,7 @@ TEMP_EXE=.tmp
echo -n "Checking operating system ... "
OS="Win32" # whatever ;D
unamestr="`uname -o`"
unamestr="`uname -a`"
if [ ! -z "`echo $unamestr | grep -i Linux`" ]; then
OS="Linux"
elif [ ! -z "`echo $unamestr | grep -i Darwin`" ]; then
@@ -50,7 +50,7 @@ if [ "$USE_LANG_CXX" = "yes" ]; then
CXX=`which g++ c++ 2> /dev/null | grep ^/ | head -n 1`
fi
if [ -z $CXX ]; then
echo "Could not find C compiler in path. Exiting ..."
echo "Could not find C++ compiler in path. Exiting ..."
exit 1
fi
+2 -2
View File
@@ -50,7 +50,7 @@ check_lib()
extralibs="$4"
$CC -o $TEMP_EXE $TEMP_C $INCLUDE_DIRS $LIBRARY_DIRS $extralibs $2 2>/dev/null >/dev/null && answer=yes && eval HAVE_$1=yes
$CC -o $TEMP_EXE $TEMP_C $INCLUDE_DIRS $LIBRARY_DIRS $extralibs $CFLAGS $LDFLAGS $2 2>/dev/null >/dev/null && answer=yes && eval HAVE_$1=yes
echo $answer
@@ -75,7 +75,7 @@ check_lib_cxx()
extralibs="$4"
$CXX -o $TEMP_EXE $TEMP_CXX $INCLUDE_DIRS $LIBRARY_DIRS $extralibs $2 2>/dev/null >/dev/null && answer=yes && eval HAVE_$1=yes
$CXX -o $TEMP_EXE $TEMP_CXX $INCLUDE_DIRS $LIBRARY_DIRS $extralibs $CFLAGS $LDFLAGS $2 2>/dev/null >/dev/null && answer=yes && eval HAVE_$1=yes
echo $answer
+1 -1
View File
@@ -95,7 +95,7 @@ parse_input()
case "$1" in
--prefix=*)
prefix="`echo $1 | sed -e 's|^--prefix=\(\S\S*\)$|\1|' -e 's|\(\S\S*\)/$|\1|'`"
prefix="`echo $1 | sed -e 's|^--prefix=||' -e 's|^\(.*\)/$|\1|'`"
if [ "$prefix" != "$1" ]; then
PREFIX="$prefix"
+169
View File
@@ -0,0 +1,169 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "rewind.h"
#include <stdlib.h>
#include <stdint.h>
#include <stdbool.h>
#include <string.h>
#include <assert.h>
//#include <stdio.h>
struct state_manager
{
uint64_t *buffer;
size_t buf_size;
uint32_t *tmp_state;
uint32_t *scratch_buf;
size_t top_ptr;
size_t bottom_ptr;
size_t state_size;
bool first_pop;
};
state_manager_t *state_manager_new(size_t state_size, size_t buffer_size, void *init_buffer)
{
if (buffer_size <= state_size * 2 + 1) // Need a sufficient buffer size.
return NULL;
state_manager_t *state = calloc(1, sizeof(*state));
if (!state)
return NULL;
assert(state_size % 4 == 0); // We need 4-byte aligned state_size to avoid having to enforce this with unneeded memcpy's!
state->top_ptr = 1;
state->state_size = (state_size + 3) >> 2; // Multiple of 4.
state->buf_size = (buffer_size + 7) >> 3; // Multiple of 8.
if (!(state->buffer = calloc(1, state->buf_size * sizeof(uint64_t))))
goto error;
if (!(state->tmp_state = calloc(1, state->state_size * sizeof(uint32_t))))
goto error;
memcpy(state->tmp_state, init_buffer, state_size);
return state;
error:
if (state)
{
free(state->buffer);
free(state->tmp_state);
free(state);
}
return NULL;
}
void state_manager_free(state_manager_t *state)
{
free(state->buffer);
free(state->tmp_state);
free(state);
}
bool state_manager_pop(state_manager_t *state, void **data)
{
*data = state->tmp_state;
if (state->first_pop)
{
state->first_pop = false;
return true;
}
if (state->top_ptr == 0)
state->top_ptr = state->buf_size - 1;
else
state->top_ptr--;
if (state->top_ptr == state->bottom_ptr) // Our stack is completely empty... :v
{
state->top_ptr = (state->top_ptr + 1) % state->buf_size;
return false;
}
while (state->buffer[state->top_ptr])
{
// Apply the xor patch.
uint32_t addr = state->buffer[state->top_ptr] >> 32;
uint32_t xor = state->buffer[state->top_ptr] & 0xFFFFFFFFU;
state->tmp_state[addr] ^= xor;
if (state->top_ptr == 0)
state->top_ptr = state->buf_size - 1;
else
state->top_ptr--;
}
if (state->top_ptr == state->bottom_ptr) // Our stack is completely empty... :v
{
state->top_ptr = (state->top_ptr + 1) % state->buf_size;
return true;
}
return true;
}
static void reassign_bottom(state_manager_t *state)
{
state->bottom_ptr = (state->top_ptr + 1) % state->buf_size;
while (state->buffer[state->bottom_ptr]) // Skip ahead until we find the first 0 (boundary for state delta).
state->bottom_ptr = (state->bottom_ptr + 1) % state->buf_size;
}
static void generate_delta(state_manager_t *state, const void *data)
{
//unsigned patch_size = 0;
bool crossed = false;
const uint32_t *old_state = state->tmp_state;
const uint32_t *new_state = data;
state->buffer[state->top_ptr++] = 0; // For each separate delta, we have a 0 value sentinel in between.
if (state->top_ptr == state->bottom_ptr) // Check if top_ptr and bottom_ptr crossed each other, which means we need to delete old cruft.
crossed = true;
for (uint64_t i = 0; i < state->state_size; i++)
{
uint64_t xor = old_state[i] ^ new_state[i];
// If the data differs (xor != 0), we push that xor on the stack with index and xor. This can be reversed by reapplying the xor.
// This, if states don't really differ much, we'll save lots of space :) Hopefully this will work really well with save states.
if (xor)
{
//patch_size++;
state->buffer[state->top_ptr] = (i << 32) | xor;
state->top_ptr = (state->top_ptr + 1) % state->buf_size;
if (state->top_ptr == state->bottom_ptr)
crossed = true;
}
}
if (crossed)
reassign_bottom(state);
//fprintf(stderr, "DELTA SIZE: %u, ORIG SIZE: %u\n", (unsigned)patch_size << 3, (unsigned)state->state_size << 2);
}
bool state_manager_push(state_manager_t *state, const void *data)
{
generate_delta(state, data);
memcpy(state->tmp_state, data, state->state_size * sizeof(uint32_t));
state->first_pop = true;
return true;
}
+33
View File
@@ -0,0 +1,33 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __SSNES_REWIND_H
#define __SSNES_REWIND_H
#include <stddef.h>
#include <stdbool.h>
typedef struct state_manager state_manager_t;
// Always pass in at least 4-byte aligned data and sizes!
state_manager_t *state_manager_new(size_t state_size, size_t buffer_size, void *init_buffer);
void state_manager_free(state_manager_t *state);
bool state_manager_pop(state_manager_t *state, void **data);
bool state_manager_push(state_manager_t *state, const void *data);
#endif
+260 -197
View File
@@ -18,8 +18,7 @@
#include "general.h"
#include "conf/config_file.h"
#include <assert.h>
#include <string.h>
#include "hqflt/filters.h"
#include "strl.h"
#include "config.def.h"
#ifdef HAVE_CONFIG_H
@@ -45,6 +44,9 @@ static void set_defaults(void)
case VIDEO_GL:
def_video = "gl";
break;
case VIDEO_XVIDEO:
def_video = "xvideo";
break;
default:
break;
}
@@ -69,6 +71,12 @@ static void set_defaults(void)
case AUDIO_SDL:
def_audio = "sdl";
break;
case AUDIO_XAUDIO:
def_audio = "xaudio";
break;
case AUDIO_PULSE:
def_audio = "pulse";
break;
default:
break;
}
@@ -78,16 +86,19 @@ static void set_defaults(void)
case INPUT_SDL:
def_input = "sdl";
break;
case INPUT_X:
def_input = "x";
break;
default:
break;
}
if (def_video)
strncpy(g_settings.video.driver, def_video, sizeof(g_settings.video.driver) - 1);
strlcpy(g_settings.video.driver, def_video, sizeof(g_settings.video.driver));
if (def_audio)
strncpy(g_settings.audio.driver, def_audio, sizeof(g_settings.audio.driver) - 1);
strlcpy(g_settings.audio.driver, def_audio, sizeof(g_settings.audio.driver));
if (def_input)
strncpy(g_settings.input.driver, def_input, sizeof(g_settings.input.driver) - 1);
strlcpy(g_settings.input.driver, def_input, sizeof(g_settings.input.driver));
g_settings.video.xscale = xscale;
g_settings.video.yscale = yscale;
@@ -98,9 +109,7 @@ static void set_defaults(void)
g_settings.video.smooth = video_smooth;
g_settings.video.force_aspect = force_aspect;
g_settings.video.aspect_ratio = SNES_ASPECT_RATIO;
#ifdef HAVE_FILTER
g_settings.video.filter = FILTER_NONE;
#endif
g_settings.video.shader_type = SSNES_SHADER_AUTO;
#ifdef HAVE_FREETYPE
g_settings.video.font_size = font_size;
@@ -108,14 +117,31 @@ static void set_defaults(void)
g_settings.video.msg_pos_y = message_pos_offset_y;
#endif
#if defined(HAVE_CG) || defined(HAVE_XML)
g_settings.video.render_to_texture = render_to_texture;
g_settings.video.fbo_scale_x = fbo_scale_x;
g_settings.video.fbo_scale_y = fbo_scale_y;
g_settings.video.second_pass_smooth = second_pass_smooth;
#endif
g_settings.audio.enable = audio_enable;
g_settings.audio.out_rate = out_rate;
g_settings.audio.in_rate = in_rate;
g_settings.audio.rate_step = audio_rate_step;
if (audio_device)
strncpy(g_settings.audio.device, audio_device, sizeof(g_settings.audio.device));
strlcpy(g_settings.audio.device, audio_device, sizeof(g_settings.audio.device));
g_settings.audio.latency = out_latency;
g_settings.audio.sync = audio_sync;
#ifdef HAVE_SRC
g_settings.audio.src_quality = SAMPLERATE_QUALITY;
#endif
g_settings.rewind_enable = rewind_enable;
g_settings.rewind_buffer_size = rewind_buffer_size;
g_settings.rewind_granularity = rewind_granularity;
g_settings.pause_nonactive = pause_nonactive;
g_settings.autosave_interval = autosave_interval;
assert(sizeof(g_settings.input.binds[0]) >= sizeof(snes_keybinds_1));
assert(sizeof(g_settings.input.binds[1]) >= sizeof(snes_keybinds_2));
@@ -129,10 +155,10 @@ static void set_defaults(void)
memcpy(g_settings.input.binds[4], snes_keybinds_5, sizeof(snes_keybinds_5));
g_settings.input.axis_threshold = AXIS_THRESHOLD;
for (int i = 0; i < 2; i++)
g_settings.input.netplay_client_swap_input = netplay_client_swap_input;
for (int i = 0; i < MAX_PLAYERS; i++)
g_settings.input.joypad_map[i] = i;
for (int i = 2; i < MAX_PLAYERS; i++)
g_settings.input.joypad_map[i] = SSNES_NO_JOYPAD;
}
#ifdef HAVE_CONFIGFILE
@@ -149,6 +175,80 @@ void parse_config(void)
#endif
}
static config_file_t *open_default_config_file(void)
{
config_file_t *conf = NULL;
#ifdef _WIN32
// Just do something for now.
conf = config_file_new("ssnes.cfg");
if (!conf)
{
const char *appdata = getenv("APPDATA");
if (appdata)
{
char conf_path[strlen(appdata) + strlen("/ssnes.cfg ")];
strcpy(conf_path, appdata);
strcat(conf_path, "/ssnes.cfg");
conf = config_file_new(conf_path);
}
}
#elif defined(__APPLE__)
const char *home = getenv("HOME");
if (home)
{
char conf_path[strlen(home) + strlen("/.ssnes.cfg ")];
strcpy(conf_path, home);
strcat(conf_path, "/.ssnes.cfg");
conf = config_file_new(conf_path);
}
if (!conf)
conf = config_file_new("/etc/ssnes.cfg");
#else
const char *xdg = getenv("XDG_CONFIG_HOME");
if (!xdg)
SSNES_WARN("XDG_CONFIG_HOME is not defined. Will look for config in $HOME/.ssnesrc ...\n");
const char *home = getenv("HOME");
if (xdg)
{
char conf_path[strlen(xdg) + strlen("/ssnes/ssnes.cfg ")];
strcpy(conf_path, xdg);
strcat(conf_path, "/ssnes/ssnes.cfg");
conf = config_file_new(conf_path);
}
else if (home)
{
char conf_path[strlen(home) + strlen("/.ssnes.cfg ")];
strcpy(conf_path, home);
strcat(conf_path, "/.ssnes.cfg");
conf = config_file_new(conf_path);
}
// Try this as a last chance...
if (!conf)
conf = config_file_new("/etc/ssnes.cfg");
#endif
return conf;
}
// Macros to ease config getting.
#define CONFIG_GET_BOOL(var, key) if (config_get_bool(conf, key, &tmp_bool)) \
g_settings.var = tmp_bool
#define CONFIG_GET_INT(var, key) if (config_get_int(conf, key, &tmp_int)) \
g_settings.var = tmp_int
#define CONFIG_GET_DOUBLE(var, key) if (config_get_double(conf, key, &tmp_double)) \
g_settings.var = tmp_double
#define CONFIG_GET_STRING(var, key) do { \
if (config_get_string(conf, key, &tmp_str)) \
{ \
strlcpy(g_settings.var, tmp_str, sizeof(g_settings.var)); \
free(tmp_str); \
} \
} while(0)
#ifdef HAVE_CONFIGFILE
static void parse_config_file(void)
{
@@ -164,32 +264,7 @@ static void parse_config_file(void)
}
}
else
{
#ifdef _WIN32
// Just do something for now.
conf = config_file_new("ssnes.cfg");
#else
const char *xdg = getenv("XDG_CONFIG_HOME");
const char *home = getenv("HOME");
if (xdg)
{
char conf_path[strlen(xdg) + strlen("/ssnes/ssnes.cfg ")];
strcpy(conf_path, xdg);
strcat(conf_path, "/ssnes/ssnes.cfg");
conf = config_file_new(conf_path);
}
else if (home)
{
char conf_path[strlen(home) + strlen("/.ssnesrc ")];
strcpy(conf_path, home);
strcat(conf_path, "/.ssnesrc");
conf = config_file_new(conf_path);
}
// Try this as a last chance...
if (!conf)
conf = config_file_new("/etc/ssnes.cfg");
#endif
}
conf = open_default_config_file();
if (conf == NULL)
return;
@@ -202,138 +277,73 @@ static void parse_config_file(void)
bool tmp_bool;
char *tmp_str;
// Video settings.
if (config_get_double(conf, "video_xscale", &tmp_double))
g_settings.video.xscale = tmp_double;
CONFIG_GET_DOUBLE(video.xscale, "video_xscale");
CONFIG_GET_DOUBLE(video.yscale, "video_yscale");
CONFIG_GET_INT(video.fullscreen_x, "video_fullscreen_x");
CONFIG_GET_INT(video.fullscreen_y, "video_fullscreen_y");
CONFIG_GET_BOOL(video.fullscreen, "video_fullscreen");
CONFIG_GET_BOOL(video.vsync, "video_vsync");
CONFIG_GET_BOOL(video.smooth, "video_smooth");
CONFIG_GET_BOOL(video.force_aspect, "video_force_aspect");
CONFIG_GET_DOUBLE(video.aspect_ratio, "video_aspect_ratio");
if (config_get_double(conf, "video_yscale", &tmp_double))
g_settings.video.yscale = tmp_double;
if (config_get_int(conf, "video_fullscreen_x", &tmp_int))
g_settings.video.fullscreen_x = tmp_int;
if (config_get_int(conf, "video_fullscreen_y", &tmp_int))
g_settings.video.fullscreen_y = tmp_int;
if (config_get_bool(conf, "video_fullscreen", &tmp_bool))
g_settings.video.fullscreen = tmp_bool;
if (config_get_bool(conf, "video_vsync", &tmp_bool))
g_settings.video.vsync = tmp_bool;
if (config_get_bool(conf, "video_smooth", &tmp_bool))
g_settings.video.smooth = tmp_bool;
if (config_get_bool(conf, "video_force_aspect", &tmp_bool))
g_settings.video.force_aspect = tmp_bool;
if (config_get_double(conf, "video_aspect_ratio", &tmp_double))
g_settings.video.aspect_ratio = tmp_double;
if (config_get_string(conf, "video_cg_shader", &tmp_str))
{
strncpy(g_settings.video.cg_shader_path, tmp_str, sizeof(g_settings.video.cg_shader_path) - 1);
free(tmp_str);
}
if (config_get_string(conf, "video_bsnes_shader", &tmp_str))
{
strncpy(g_settings.video.bsnes_shader_path, tmp_str, sizeof(g_settings.video.bsnes_shader_path) - 1);
free(tmp_str);
}
CONFIG_GET_STRING(video.cg_shader_path, "video_cg_shader");
CONFIG_GET_STRING(video.bsnes_shader_path, "video_bsnes_shader");
CONFIG_GET_STRING(video.second_pass_shader, "video_second_pass_shader");
CONFIG_GET_BOOL(video.render_to_texture, "video_render_to_texture");
CONFIG_GET_DOUBLE(video.fbo_scale_x, "video_fbo_scale_x");
CONFIG_GET_DOUBLE(video.fbo_scale_y, "video_fbo_scale_y");
CONFIG_GET_BOOL(video.second_pass_smooth, "video_second_pass_smooth");
#ifdef HAVE_FREETYPE
if (config_get_string(conf, "video_font_path", &tmp_str))
{
strncpy(g_settings.video.font_path, tmp_str, sizeof(g_settings.video.font_path) - 1);
free(tmp_str);
}
if (config_get_int(conf, "video_font_size", &tmp_int))
g_settings.video.font_size = tmp_int;
if (config_get_double(conf, "video_message_pos_x", &tmp_double))
g_settings.video.msg_pos_x = tmp_double;
if (config_get_double(conf, "video_message_pos_y", &tmp_double))
g_settings.video.msg_pos_y = tmp_double;
CONFIG_GET_STRING(video.font_path, "video_font_path");
CONFIG_GET_INT(video.font_size, "video_font_size");
CONFIG_GET_DOUBLE(video.msg_pos_x, "video_message_pos_x");
CONFIG_GET_DOUBLE(video.msg_pos_y, "video_message_pos_y");
#endif
#ifdef HAVE_FILTER
if (config_get_string(conf, "video_filter", &tmp_str))
CONFIG_GET_STRING(video.filter_path, "video_filter");
#endif
#if defined(HAVE_CG) || defined(HAVE_XML)
if (config_get_string(conf, "video_shader_type", &tmp_str))
{
unsigned filter = 0;
if (strcasecmp(FILTER_HQ2X_STR, tmp_str) == 0)
filter = FILTER_HQ2X;
else if (strcasecmp(FILTER_HQ4X_STR, tmp_str) == 0)
filter = FILTER_HQ4X;
else if (strcasecmp(FILTER_GRAYSCALE_STR, tmp_str) == 0)
filter = FILTER_GRAYSCALE;
else if (strcasecmp(FILTER_BLEED_STR, tmp_str) == 0)
filter = FILTER_BLEED;
else if (strcasecmp(FILTER_NTSC_STR, tmp_str) == 0)
filter = FILTER_NTSC;
else
{
SSNES_ERR(
"Invalid filter... Valid filters are:\n"
"\t%s\n"
"\t%s\n"
"\t%s\n"
"\t%s\n"
"\t%s\n",
FILTER_HQ2X_STR, FILTER_HQ4X_STR, FILTER_GRAYSCALE_STR,
FILTER_BLEED_STR, FILTER_NTSC_STR);
exit(1);
}
if (strcmp("cg", tmp_str) == 0)
g_settings.video.shader_type = SSNES_SHADER_CG;
else if (strcmp("bsnes", tmp_str) == 0)
g_settings.video.shader_type = SSNES_SHADER_BSNES;
else if (strcmp("auto", tmp_str) == 0)
g_settings.video.shader_type = SSNES_SHADER_AUTO;
else if (strcmp("none", tmp_str) == 0)
g_settings.video.shader_type = SSNES_SHADER_NONE;
free(tmp_str);
g_settings.video.filter = filter;
}
#endif
// Input Settings.
if (config_get_double(conf, "input_axis_threshold", &tmp_double))
g_settings.input.axis_threshold = tmp_double;
#if defined(HAVE_XML)
CONFIG_GET_STRING(video.shader_dir, "video_shader_dir");
#endif
// Joypad mapping.
if (config_get_int(conf, "input_player1_joypad_index", &tmp_int))
g_settings.input.joypad_map[0] = tmp_int;
if (config_get_int(conf, "input_player2_joypad_index", &tmp_int))
g_settings.input.joypad_map[1] = tmp_int;
if (config_get_int(conf, "input_player3_joypad_index", &tmp_int))
g_settings.input.joypad_map[2] = tmp_int;
if (config_get_int(conf, "input_player4_joypad_index", &tmp_int))
g_settings.input.joypad_map[3] = tmp_int;
if (config_get_int(conf, "input_player5_joypad_index", &tmp_int))
g_settings.input.joypad_map[4] = tmp_int;
CONFIG_GET_DOUBLE(input.axis_threshold, "input_axis_threshold");
CONFIG_GET_BOOL(input.netplay_client_swap_input, "netplay_client_swap_input");
CONFIG_GET_INT(input.joypad_map[0], "input_player1_joypad_index");
CONFIG_GET_INT(input.joypad_map[1], "input_player2_joypad_index");
CONFIG_GET_INT(input.joypad_map[2], "input_player3_joypad_index");
CONFIG_GET_INT(input.joypad_map[3], "input_player4_joypad_index");
CONFIG_GET_INT(input.joypad_map[4], "input_player5_joypad_index");
// Audio settings.
if (config_get_bool(conf, "audio_enable", &tmp_bool))
g_settings.audio.enable = tmp_bool;
if (config_get_int(conf, "audio_out_rate", &tmp_int))
g_settings.audio.out_rate = tmp_int;
if (config_get_int(conf, "audio_in_rate", &tmp_int))
g_settings.audio.in_rate = tmp_int;
if (config_get_string(conf, "audio_device", &tmp_str))
{
strncpy(g_settings.audio.device, tmp_str, sizeof(g_settings.audio.device) - 1);
free(tmp_str);
}
if (config_get_int(conf, "audio_latency", &tmp_int))
g_settings.audio.latency = tmp_int;
if (config_get_bool(conf, "audio_sync", &tmp_bool))
g_settings.audio.sync = tmp_bool;
CONFIG_GET_BOOL(audio.enable, "audio_enable");
CONFIG_GET_INT(audio.out_rate, "audio_out_rate");
CONFIG_GET_DOUBLE(audio.in_rate, "audio_in_rate");
CONFIG_GET_DOUBLE(audio.rate_step, "audio_rate_step");
CONFIG_GET_STRING(audio.device, "audio_device");
CONFIG_GET_INT(audio.latency, "audio_latency");
CONFIG_GET_BOOL(audio.sync, "audio_sync");
#ifdef HAVE_SRC
if (config_get_int(conf, "audio_src_quality", &tmp_int))
{
int quals[] = { SRC_ZERO_ORDER_HOLD, SRC_LINEAR, SRC_SINC_FASTEST,
@@ -342,27 +352,22 @@ static void parse_config_file(void)
if (tmp_int > 0 && tmp_int < 6)
g_settings.audio.src_quality = quals[tmp_int];
}
#endif
if (config_get_string(conf, "video_driver", &tmp_str))
{
strncpy(g_settings.video.driver, tmp_str, sizeof(g_settings.video.driver) - 1);
free(tmp_str);
}
if (config_get_string(conf, "audio_driver", &tmp_str))
{
strncpy(g_settings.audio.driver, tmp_str, sizeof(g_settings.audio.driver) - 1);
free(tmp_str);
}
if (config_get_string(conf, "input_driver", &tmp_str))
{
strncpy(g_settings.input.driver, tmp_str, sizeof(g_settings.input.driver) - 1);
free(tmp_str);
}
if (config_get_string(conf, "libsnes_path", &tmp_str))
{
strncpy(g_settings.libsnes, tmp_str, sizeof(g_settings.libsnes) - 1);
free(tmp_str);
}
CONFIG_GET_STRING(video.driver, "video_driver");
CONFIG_GET_STRING(audio.driver, "audio_driver");
CONFIG_GET_STRING(input.driver, "input_driver");
CONFIG_GET_STRING(libsnes, "libsnes_path");
CONFIG_GET_BOOL(rewind_enable, "rewind_enable");
if (config_get_int(conf, "rewind_buffer_size", &tmp_int))
g_settings.rewind_buffer_size = tmp_int * 1000000;
CONFIG_GET_INT(rewind_granularity, "rewind_granularity");
CONFIG_GET_BOOL(pause_nonactive, "pause_nonactive");
CONFIG_GET_INT(autosave_interval, "autosave_interval");
read_keybinds(conf);
@@ -401,6 +406,14 @@ static const struct bind_map bind_maps[MAX_PLAYERS][MAX_BINDS - 1] = {
DECLARE_BIND(state_slot_decrease, SSNES_STATE_SLOT_MINUS)
DECLARE_BIND(exit_emulator, SSNES_QUIT_KEY)
DECLARE_BIND(toggle_fullscreen, SSNES_FULLSCREEN_TOGGLE_KEY)
DECLARE_BIND(rate_step_up, SSNES_AUDIO_INPUT_RATE_PLUS)
DECLARE_BIND(rate_step_down, SSNES_AUDIO_INPUT_RATE_MINUS)
DECLARE_BIND(rewind, SSNES_REWIND)
DECLARE_BIND(movie_record_toggle, SSNES_MOVIE_RECORD_TOGGLE)
DECLARE_BIND(pause_toggle, SSNES_PAUSE_TOGGLE)
DECLARE_BIND(reset, SSNES_RESET)
DECLARE_BIND(shader_next, SSNES_SHADER_NEXT)
DECLARE_BIND(shader_prev, SSNES_SHADER_PREV)
},
{
DECLARE_BIND(player2_a, SNES_DEVICE_ID_JOYPAD_A)
@@ -422,6 +435,14 @@ static const struct bind_map bind_maps[MAX_PLAYERS][MAX_BINDS - 1] = {
DECLARE_BIND(state_slot_decrease, SSNES_STATE_SLOT_MINUS)
DECLARE_BIND(exit_emulator, SSNES_QUIT_KEY)
DECLARE_BIND(toggle_fullscreen, SSNES_FULLSCREEN_TOGGLE_KEY)
DECLARE_BIND(rate_step_up, SSNES_AUDIO_INPUT_RATE_PLUS)
DECLARE_BIND(rate_step_down, SSNES_AUDIO_INPUT_RATE_MINUS)
DECLARE_BIND(rewind, SSNES_REWIND)
DECLARE_BIND(movie_record_toggle, SSNES_MOVIE_RECORD_TOGGLE)
DECLARE_BIND(pause_toggle, SSNES_PAUSE_TOGGLE)
DECLARE_BIND(reset, SSNES_RESET)
DECLARE_BIND(shader_next, SSNES_SHADER_NEXT)
DECLARE_BIND(shader_prev, SSNES_SHADER_PREV)
},
{
DECLARE_BIND(player3_a, SNES_DEVICE_ID_JOYPAD_A)
@@ -443,6 +464,14 @@ static const struct bind_map bind_maps[MAX_PLAYERS][MAX_BINDS - 1] = {
DECLARE_BIND(state_slot_decrease, SSNES_STATE_SLOT_MINUS)
DECLARE_BIND(exit_emulator, SSNES_QUIT_KEY)
DECLARE_BIND(toggle_fullscreen, SSNES_FULLSCREEN_TOGGLE_KEY)
DECLARE_BIND(rate_step_up, SSNES_AUDIO_INPUT_RATE_PLUS)
DECLARE_BIND(rate_step_down, SSNES_AUDIO_INPUT_RATE_MINUS)
DECLARE_BIND(rewind, SSNES_REWIND)
DECLARE_BIND(movie_record_toggle, SSNES_MOVIE_RECORD_TOGGLE)
DECLARE_BIND(pause_toggle, SSNES_PAUSE_TOGGLE)
DECLARE_BIND(reset, SSNES_RESET)
DECLARE_BIND(shader_next, SSNES_SHADER_NEXT)
DECLARE_BIND(shader_prev, SSNES_SHADER_PREV)
},
{
DECLARE_BIND(player4_a, SNES_DEVICE_ID_JOYPAD_A)
@@ -464,6 +493,14 @@ static const struct bind_map bind_maps[MAX_PLAYERS][MAX_BINDS - 1] = {
DECLARE_BIND(state_slot_decrease, SSNES_STATE_SLOT_MINUS)
DECLARE_BIND(exit_emulator, SSNES_QUIT_KEY)
DECLARE_BIND(toggle_fullscreen, SSNES_FULLSCREEN_TOGGLE_KEY)
DECLARE_BIND(rate_step_up, SSNES_AUDIO_INPUT_RATE_PLUS)
DECLARE_BIND(rate_step_down, SSNES_AUDIO_INPUT_RATE_MINUS)
DECLARE_BIND(rewind, SSNES_REWIND)
DECLARE_BIND(movie_record_toggle, SSNES_MOVIE_RECORD_TOGGLE)
DECLARE_BIND(pause_toggle, SSNES_PAUSE_TOGGLE)
DECLARE_BIND(reset, SSNES_RESET)
DECLARE_BIND(shader_next, SSNES_SHADER_NEXT)
DECLARE_BIND(shader_prev, SSNES_SHADER_PREV)
},
{
DECLARE_BIND(player5_a, SNES_DEVICE_ID_JOYPAD_A)
@@ -485,6 +522,14 @@ static const struct bind_map bind_maps[MAX_PLAYERS][MAX_BINDS - 1] = {
DECLARE_BIND(state_slot_decrease, SSNES_STATE_SLOT_MINUS)
DECLARE_BIND(exit_emulator, SSNES_QUIT_KEY)
DECLARE_BIND(toggle_fullscreen, SSNES_FULLSCREEN_TOGGLE_KEY)
DECLARE_BIND(rate_step_up, SSNES_AUDIO_INPUT_RATE_PLUS)
DECLARE_BIND(rate_step_down, SSNES_AUDIO_INPUT_RATE_MINUS)
DECLARE_BIND(rewind, SSNES_REWIND)
DECLARE_BIND(movie_record_toggle, SSNES_MOVIE_RECORD_TOGGLE)
DECLARE_BIND(pause_toggle, SSNES_PAUSE_TOGGLE)
DECLARE_BIND(reset, SSNES_RESET)
DECLARE_BIND(shader_next, SSNES_SHADER_NEXT)
DECLARE_BIND(shader_prev, SSNES_SHADER_PREV)
},
};
@@ -511,6 +556,8 @@ static const struct key_map sdlk_map[] = {
{ "alt", SDLK_LALT },
{ "space", SDLK_SPACE },
{ "escape", SDLK_ESCAPE },
{ "kp_plus", SDLK_KP_PLUS },
{ "kp_minus", SDLK_KP_MINUS },
{ "f1", SDLK_F1 },
{ "f2", SDLK_F2 },
{ "f3", SDLK_F3 },
@@ -523,6 +570,7 @@ static const struct key_map sdlk_map[] = {
{ "f10", SDLK_F10 },
{ "f11", SDLK_F11 },
{ "f12", SDLK_F12 },
{ "nul", SDLK_UNKNOWN },
};
static struct snes_keybind *find_snes_bind(unsigned port, int id)
@@ -556,6 +604,7 @@ static int find_sdlk_key(const char *str)
return find_sdlk_bind(str);
}
// Yes, this function needs a good refactor :)
static void read_keybinds(config_file_t *conf)
{
char *tmp_key = NULL;
@@ -570,6 +619,7 @@ static void read_keybinds(config_file_t *conf)
if (!bind)
continue;
// Check keybind
if (bind_maps[j][i].key && config_get_string(conf, bind_maps[j][i].key, &tmp_key))
{
int key = find_sdlk_key(tmp_key);
@@ -581,40 +631,53 @@ static void read_keybinds(config_file_t *conf)
tmp_key = NULL;
}
// Check joybutton bind (hats too)
if (bind_maps[j][i].btn && config_get_string(conf, bind_maps[j][i].btn, &tmp_btn))
{
const char *btn = tmp_btn;
if (*btn++ == 'h')
if (strcmp(tmp_btn, "nul") == 0)
{
if (isdigit(*btn))
{
char *dir = NULL;
int hat = strtol(btn, &dir, 0);
int hat_dir = 0;
if (dir)
{
if (strcasecmp(dir, "up") == 0)
hat_dir = HAT_UP_MASK;
else if (strcasecmp(dir, "down") == 0)
hat_dir = HAT_DOWN_MASK;
else if (strcasecmp(dir, "left") == 0)
hat_dir = HAT_LEFT_MASK;
else if (strcasecmp(dir, "right") == 0)
hat_dir = HAT_RIGHT_MASK;
if (hat_dir)
bind->joykey = HAT_MAP(hat, hat_dir);
}
}
bind->joykey = NO_BTN;
}
else
bind->joykey = strtol(tmp_btn, NULL, 0);
{
if (*btn++ == 'h')
{
if (isdigit(*btn))
{
char *dir = NULL;
int hat = strtol(btn, &dir, 0);
int hat_dir = 0;
if (dir)
{
if (strcasecmp(dir, "up") == 0)
hat_dir = HAT_UP_MASK;
else if (strcasecmp(dir, "down") == 0)
hat_dir = HAT_DOWN_MASK;
else if (strcasecmp(dir, "left") == 0)
hat_dir = HAT_LEFT_MASK;
else if (strcasecmp(dir, "right") == 0)
hat_dir = HAT_RIGHT_MASK;
if (hat_dir)
bind->joykey = HAT_MAP(hat, hat_dir);
}
}
}
else
bind->joykey = strtol(tmp_btn, NULL, 0);
}
free(tmp_btn);
}
// Check joyaxis binds.
if (bind_maps[j][i].axis && config_get_string(conf, bind_maps[j][i].axis, &tmp_axis))
{
if (strlen(tmp_axis) >= 2 && (*tmp_axis == '+' || *tmp_axis == '-'))
if (strcmp(tmp_axis, "nul") == 0)
{
bind->joyaxis = AXIS_NONE;
}
else if (strlen(tmp_axis) >= 2 && (*tmp_axis == '+' || *tmp_axis == '-'))
{
int axis = strtol(tmp_axis + 1, NULL, 0);
if (*tmp_axis == '+')
Executable
+91
View File
@@ -0,0 +1,91 @@
#!/bin/sh
###
## Wrapper script that enables loading of compressed roms for SSNES.
## Author: Themaister
## License: Do whatever you want with it.
#
die()
{
echo "Error: $1"
rm "$TMPROM"
rm -r "$TMPDIR"
exit 1
}
if [ -z "$1" ]; then
die "Need at least one argument"
fi
COMP_FILE="$1"
TMPROM="`mktemp`"
TMPDIR="`mktemp -d`"
shift
extract_zip()
{
which unzip >/dev/null 2>&1 || die "Cannot find unzip"
which zipinfo >/dev/null 2>&1 || die "Cannot find zipinfo"
FILENAME="`zipinfo -1 \"$1\" | grep '\.s[mf]c$' | head -n1`"
if [ -z "$FILENAME" ]; then
die "Cannot find .smc nor .sfc file in archive"
fi
unzip -p "$1" "$FILENAME" > "$TMPROM"
}
extract_7z()
{
which 7z >/dev/null 2>&1 || die "Cannot find 7z"
7z x "$1" -o"$TMPDIR" >/dev/null 2>&1 || die "Couldn't extract from archive"
FILENAME="`ls \"$TMPDIR\" | grep '\.s[mf]c$' | head -n1`"
if [ -z "$FILENAME" ]; then
die "Cannot find .smc nor .sfc file in archive"
fi
mv "${TMPDIR}/${FILENAME}" "$TMPROM"
}
extract_rar()
{
which unrar >/dev/null 2>&1 || die "Cannot find unrar"
unrar x "$1" "$TMPDIR" >/dev/null 2>&1 || die "Couldn't extract from archive"
FILENAME="`ls \"$TMPDIR\" | grep '\.s[mf]c$' | head -n1`"
if [ -z "$FILENAME" ]; then
die "Cannot find .smc nor .sfc file in archive"
fi
mv "${TMPDIR}/${FILENAME}" "$TMPROM"
}
case "$COMP_FILE" in
*.zip )
extract_zip "$COMP_FILE"
EXTENSION=".zip"
;;
*.7z )
extract_7z "$COMP_FILE"
EXTENSION=".7z"
;;
*.rar )
extract_rar "$COMP_FILE"
EXTENSION=".rar"
;;
* )
die "Couldn't find valid zipped rom."
;;
esac
SAVENAME="`basename \"$COMP_FILE\" $EXTENSION`"
DIRNAME="`dirname \"$COMP_FILE\"`"
SAVENAME="${SAVENAME}.srm"
echo "Savename: ${DIRNAME}/${SAVENAME}"
SSNES_PATH="`which ssnes`"
if [ -z "$SSNES_PATH" ]; then
die "Cannot find SSNES in path."
fi
"$SSNES_PATH" "$TMPROM" -s "${DIRNAME}/${SAVENAME}" "$@"
rm "$TMPROM"
rm -r "$TMPDIR"
+699 -132
View File
File diff suppressed because it is too large. Load diff
+90 -15
View File
@@ -9,9 +9,9 @@
# video_xscale = 3.0
# video_yscale = 3.0
# Fullscreen resolution
# video_fullscreen_x = 1920
# video_fullscreen_y = 1200
# Fullscreen resolution. Resolution of 0 uses the resolution of the desktop.
# video_fullscreen_x = 0
# video_fullscreen_y = 0
# Start in fullscreen. Can be changed at runtime.
# video_fullscreen = false
@@ -19,7 +19,7 @@
# Video vsync.
# video_vsync = true
# Smoothens picture with bilinear filtering. Should be disabled if using Cg shaders.
# Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.
# video_smooth = true
# Forces rendering area to stay equal to SNES aspect ratio 4:3 or as defined in video_aspect_ratio.
@@ -28,22 +28,45 @@
# A floating point value for video aspect ratio (width / height)
# video_aspect_ratio = 1.333
# Path to Cg shader. If enabled
# Path to Cg shader.
# video_cg_shader = "/path/to/cg/shader.cg"
# Path to bSNES-style XML shader. If both Cg shader path and XML shader path are defined, Cg shader will take priority.
# Path to bSNES XML shader (GLSL only). If both Cg shader path and XML shader path are defined,
# Cg shader will take priority unless overridden in video_shader_type.
# video_bsnes_shader = "/path/to/bsnes/xml/shader.shader"
# CPU-based filter. Valid ones are: hq2x, hq4x, grayscale, bleed, ntsc.
# video_filter = ntsc
# Which shader type to use. Valid values are "cg", "bsnes", "none" and "auto"
# video_shader_type = auto
# Defines a directory where XML shaders are kept.
# video_shader_dir =
# Render to texture first. Useful when doing multi-pass shaders or control the output of shaders better.
# video_render_to_texture = false
# Defines the video scale of render-to-texture.
# The output FBO size is scaled by these amounts against the input size (typically 256 * 224 for SNES).
# video_fbo_scale_x = 2.0
# video_fbo_scale_y = 2.0
# Define shader to use for second pass (needs render-to-texture).
# video_second_pass_shader = "/path/to/second/shader.{cg,shader}"
# Defines if bilinear filtering is used during second pass (needs render-to-texture).
# video_second_pass_smooth = true
# CPU-based filter. Path to a bSNES CPU filter (*.filter)
# video_filter =
# Path to a TTF font used for rendering messages. This path must be defined to enable fonts.
# Do note that the _full_ path of the font is necessary!
# video_font_path =
# Size of the TTF font rendered.
# video_font_size = 48
# Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values.
# Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values.
# [0.0, 0.0] maps to the lower left corner of the screen.
# video_message_pos_x = 0.05
# video_message_pox_y = 0.05
@@ -61,10 +84,13 @@
# but lots of dropped frames. Reasonable values for this is 32000 +/- 100 Hz.
# audio_in_rate = 31980
# Audio driver backend. Depending on configuration possible candidates are: alsa, oss, jack, rsound, roar, openal and sdl
# When altering audio_in_rate on-the-fly, define by how much each time.
# audio_rate_step = 0.25
# Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl and xaudio
# audio_driver =
# Override the default audio device the audio_driver uses.
# Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...
# audio_device =
# Will sync (block) on audio. Recommended.
@@ -73,7 +99,7 @@
# Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
# audio_latency = 64
# libsamplerate quality. Valid values are from 1 to 5. These values map to zero_order_hold, linear, sinc_fastest, sinc_medium and sinc_best.
# libsamplerate quality. Valid values are from 1 to 5. These values map to zero_order_hold, linear, sinc_fastest, sinc_medium and sinc_best respectively.
# audio_src_quality =
### Input
@@ -85,6 +111,8 @@
# input_axis_threshold = 0.5
# Keyboard input. Will recognize normal keypresses and special keys like "left", "right", and so on.
# Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely,
# rather than relying on a default.
# input_player1_a = x
# input_player1_b = z
# input_player1_y = a
@@ -98,11 +126,14 @@
# input_player1_up = up
# input_player1_down = down
# If desired, it is possible to override which joypads are being used for player 1 and 2. First joypad available is 0.
# If desired, it is possible to override which joypads are being used for player 1 through 5. First joypad available is 0.
# input_player1_joypad_index = 0
# input_player2_joypad_index = 1
# input_player3_joypad_index = 2
# input_player4_joypad_index = 3
# input_player5_joypad_index = 4
# Joypad buttons. Figure these out by looking at jstest /dev/input/js0 output.
# Joypad buttons. Figure these out by looking at jstest /dev/input/js0 output, or use ssnes-joyconfig.
# You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
# E.g. "h0up"
# input_player1_a_btn = 1
@@ -118,7 +149,7 @@
# input_player1_up_btn = 13
# input_player1_down_btn = 14
# Axis for DPAD.
# Axis for SNES DPAD.
# Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number.
# Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.
# input_player1_left_axis = -0
@@ -159,6 +190,8 @@
# input_player2_up_axis = -1
# input_player2_down_axis = +1
# This goes all the way to player 5, but again omitted for clarity.
# Toggles fullscreen.
# input_toggle_fullscreen = f
# Saves state.
@@ -177,3 +210,45 @@
# Key to exit emulator cleanly.
# Killing it in any hard way (SIGTERM, SIGKILL, etc, will terminate emulator without saving RAM, etc.)
# input_exit_emulator = escape
# Decrease/increase input sample rate on the fly. Amount to decrease/increase is defined by audio_rate_step.
# input_rate_step_up = kp_plus
# input_rate_step_down = kp_minus
# Applies next and previous XML shader in directory.
# input_shader_next = m
# input_shader_prev = n
# Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
# Do note that rewinding will only work properly when using bSNES libsnes core atm.
# rewind_enable = false
# Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.
# The buffer should be approx. 20MB per minute of buffer time.
# rewind_buffer_size = 20
# Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed.
# rewind_granularity = 1
# Hold button down to rewind. Rewinding must be enabled.
# input_rewind = r
# Toggle between recording and not.
# input_movie_record_toggle = o
# Toggle between paused and non-paused state
# input_pause_toggle = p
# Reset the emulated SNES.
# input_reset = h
# Pause gameplay when window focus is lost.
# pause_nonactive = true
# Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise.
# The interval is measured in seconds. A value of 0 disables autosave.
# autosave_interval =
# When being client over netplay, use keybinds for player 1.
# netplay_client_swap_input = false
+47
View File
@@ -0,0 +1,47 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "strl.h"
#ifndef HAVE_STRL
// Implementation of strlcpy()/strlcat() based on OpenBSD.
size_t strlcpy(char *dest, const char *source, size_t size)
{
size_t src_size = 0;
size_t n = size;
if (n)
while (--n && (*dest++ = *source++)) src_size++;
if (!n)
{
if (size) *dest = '\0';
while (*source++) src_size++;
}
return src_size;
}
size_t strlcat(char *dest, const char *source, size_t size)
{
size_t len = strlen(dest);
dest += len;
size -= len;
return len + strlcpy(dest, source, size);
}
#endif
+11 -22
View File
@@ -15,32 +15,21 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __SSNES_STRL_H
#define __SSNES_STRL_H
#ifndef __FILTERS_H
#define __FILTERS_H
#ifdef HAVE_CONFIG_H
#include <string.h>
#include <stddef.h>
#include "config.h"
#endif
#ifdef HAVE_FILTER
#ifndef HAVE_STRL
// Avoid possible naming collitions during link since we prefer to use the actual name.
#define strlcpy(dst, src, size) __strlcpy_ssnes(dst, src, size)
#define strlcat(dst, src, size) __strlcat_ssnes(dst, src, size)
#include "pastlib.h"
#include "grayscale.h"
#include "bleed.h"
#include "ntsc.h"
#define FILTER_NONE 0
#define FILTER_HQ2X 1
#define FILTER_HQ4X 2
#define FILTER_GRAYSCALE 3
#define FILTER_BLEED 4
#define FILTER_NTSC 5
#define FILTER_HQ2X_STR "hq2x"
#define FILTER_HQ4X_STR "hq4x"
#define FILTER_GRAYSCALE_STR "grayscale"
#define FILTER_BLEED_STR "bleed"
#define FILTER_NTSC_STR "ntsc"
size_t strlcpy(char *dest, const char *source, size_t size);
size_t strlcat(char *dest, const char *source, size_t size);
#endif
#endif
+55 -13
View File
@@ -27,6 +27,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <getopt.h>
#include <stdbool.h>
#include "general.h"
@@ -34,6 +35,7 @@ static int g_player = 1;
static int g_joypad = 0;
static char *g_in_path = NULL;
static char *g_out_path = NULL;
static bool g_use_misc = false;
static void print_help(void)
{
@@ -47,6 +49,7 @@ static void print_help(void)
puts("-i/--input: Input file to configure with. Binds will be added on or overwritten.");
puts("\tIf not selected, an empty config will be used as a base.");
puts("-o/--output: Output file to write to. If not selected, config file will be dumped to stdout.");
puts("-m/--misc: Also configure various keybinds that are not directly SNES related. These configurations are for player 1 only.");
puts("-h/--help: This help.");
}
@@ -55,9 +58,13 @@ struct bind
char *keystr;
char *confbtn[MAX_PLAYERS];
char *confaxis[MAX_PLAYERS];
bool is_misc;
};
#define BIND(x, k) { x, { "input_player1_" #k "_btn", "input_player2_" #k "_btn", "input_player3_" #k "_btn", "input_player4_" #k "_btn", "input_player5_" #k "_btn" }, {"input_player1_" #k "_axis", "input_player2_" #k "_axis", "input_player3_" #k "_axis", "input_player4_" #k "_axis", "input_player5_" #k "_axis"}},
#define BIND(x, k) { x, { "input_player1_" #k "_btn", "input_player2_" #k "_btn", "input_player3_" #k "_btn", "input_player4_" #k "_btn", "input_player5_" #k "_btn" }, {"input_player1_" #k "_axis", "input_player2_" #k "_axis", "input_player3_" #k "_axis", "input_player4_" #k "_axis", "input_player5_" #k "_axis"}, false},
#define MISC_BIND(x, k) { x, { "input_" #k "_btn" }, { "input_" #k "_axis" }, true},
static struct bind binds[] = {
BIND("A button (right)", a)
BIND("B button (down)", b)
@@ -71,9 +78,25 @@ static struct bind binds[] = {
BIND("Up D-pad", up)
BIND("Right D-pad", right)
BIND("Down D-pad", down)
MISC_BIND("Save state", save_state)
MISC_BIND("Load state", load_state)
MISC_BIND("Exit emulator", exit_emulator)
MISC_BIND("Toggle fullscreen", toggle_fullscreen)
MISC_BIND("Save state slot increase", state_slot_increase)
MISC_BIND("Save state slot decrease", state_slot_decrease)
MISC_BIND("Toggle fast forward", toggle_fast_forward)
MISC_BIND("Audio input rate step up", rate_step_up)
MISC_BIND("Audio input rate step down", rate_step_down)
MISC_BIND("Rewind", rewind)
MISC_BIND("Movie recording toggle", movie_record_toggle)
MISC_BIND("Pause", pause_toggle)
MISC_BIND("Reset", reset)
MISC_BIND("Next shader", shader_next)
MISC_BIND("Previous shader", shader_prev)
};
void get_binds(config_file_t *conf, int player, int joypad)
static void get_binds(config_file_t *conf, int player, int joypad)
{
if (SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO) < 0)
{
@@ -95,20 +118,21 @@ void get_binds(config_file_t *conf, int player, int joypad)
exit(1);
}
SDL_JoystickUpdate();
int last_axis = 0xFF;
int last_pos = 0;
int num_axes = SDL_JoystickNumAxes(joystick);
int initial_axes[num_axes];
SDL_PumpEvents();
SDL_JoystickUpdate();
for (int i = 0; i < num_axes; i++)
initial_axes[i] = SDL_JoystickGetAxis(joystick, i);
fprintf(stderr, "Configuring binds for player #%d on joypad #%d (%s)\n", player + 1, joypad, SDL_JoystickName(joypad));
fprintf(stderr, "Press Ctrl-C to exit early.\n");
fprintf(stderr, "\n");
for (unsigned i = 0; i < sizeof(binds) / sizeof(struct bind); i++)
for (unsigned i = 0; i < sizeof(binds) / sizeof(struct bind) && (g_use_misc || !binds[i].is_misc) ; i++)
{
fprintf(stderr, "%s\n", binds[i].keystr);
@@ -116,6 +140,7 @@ void get_binds(config_file_t *conf, int player, int joypad)
SDL_Event event;
int value;
const char *quark;
unsigned player_index = binds[i].is_misc ? 0 : player;
while (SDL_WaitEvent(&event) && !done)
{
@@ -124,24 +149,36 @@ void get_binds(config_file_t *conf, int player, int joypad)
case SDL_JOYBUTTONDOWN:
fprintf(stderr, "\tJoybutton pressed: %d\n", (int)event.jbutton.button);
done = true;
config_set_int(conf, binds[i].confbtn[player], event.jbutton.button);
config_set_int(conf, binds[i].confbtn[player_index], event.jbutton.button);
break;
case SDL_JOYAXISMOTION:
if (abs(event.jaxis.value) > 20000 &&
abs((int)event.jaxis.value - initial_axes[event.jaxis.axis]) > 20000 &&
event.jaxis.axis != last_axis)
if ( // This is starting to look like Lisp! :D
(abs((int)event.jaxis.value - initial_axes[event.jaxis.axis]) > 20000) &&
(
(event.jaxis.axis != last_axis) ||
(
(abs(event.jaxis.value) > 20000) &&
(abs((int)event.jaxis.value - last_pos) > 20000)
)
)
)
{
last_axis = event.jaxis.axis;
last_pos = event.jaxis.value;
fprintf(stderr, "\tJoyaxis moved: Axis %d, Value %d\n", (int)event.jaxis.axis, (int)event.jaxis.value);
done = true;
char buf[8];
snprintf(buf, sizeof(buf), event.jaxis.value > 0 ? "+%d" : "-%d", event.jaxis.axis);
config_set_string(conf, binds[i].confaxis[player], buf);
config_set_string(conf, binds[i].confaxis[player_index], buf);
}
break;
case SDL_KEYDOWN:
fprintf(stderr, ":V\n");
break;
case SDL_JOYHATMOTION:
value = event.jhat.value;
if (value & SDL_HAT_UP)
@@ -160,7 +197,7 @@ void get_binds(config_file_t *conf, int player, int joypad)
done = true;
char buf[16];
snprintf(buf, sizeof(buf), "h%d%s", event.jhat.hat, quark);
config_set_string(conf, binds[i].confbtn[player], buf);
config_set_string(conf, binds[i].confbtn[player_index], buf);
break;
@@ -180,13 +217,14 @@ end:
static void parse_input(int argc, char *argv[])
{
char optstring[] = "i:o:p:j:h";
char optstring[] = "i:o:p:j:hm";
struct option opts[] = {
{ "input", 1, NULL, 'i' },
{ "output", 1, NULL, 'o' },
{ "player", 1, NULL, 'p' },
{ "joypad", 1, NULL, 'j' },
{ "help", 0, NULL, 'h' },
{ "misc", 0, NULL, 'm' },
{ NULL, 0, NULL, 0 }
};
@@ -211,6 +249,10 @@ static void parse_input(int argc, char *argv[])
g_out_path = strdup(optarg);
break;
case 'm':
g_use_misc = true;
break;
case 'j':
g_joypad = strtol(optarg, NULL, 0);
if (g_joypad < 0)
+165
View File
@@ -0,0 +1,165 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "ups.h"
#include "movie.h"
struct ups_data
{
const uint8_t *patch_data, *source_data;
uint8_t *target_data;
unsigned patch_length, source_length, target_length;
unsigned patch_offset, source_offset, target_offset;
unsigned patch_checksum, source_checksum, target_checksum;
};
static uint8_t patch_read(struct ups_data *data)
{
if (data->patch_offset < data->patch_length)
{
uint8_t n = data->patch_data[data->patch_offset++];
data->patch_checksum = crc32_adjust(data->patch_checksum, n);
return n;
}
return 0x00;
}
static uint8_t source_read(struct ups_data *data)
{
if (data->source_offset < data->source_length)
{
uint8_t n = data->source_data[data->source_offset++];
data->source_checksum = crc32_adjust(data->source_checksum, n);
return n;
}
return 0x00;
}
static void target_write(struct ups_data *data, uint8_t n)
{
if (data->target_offset < data->target_length)
{
data->target_data[data->target_offset] = n;
data->target_checksum = crc32_adjust(data->target_checksum, n);
}
data->target_offset++;
}
static uint64_t decode(struct ups_data *data)
{
uint64_t offset = 0, shift = 1;
while (true)
{
uint8_t x = patch_read(data);
offset += (x & 0x7f) * shift;
if (x & 0x80)
break;
shift <<= 7;
offset += shift;
}
return offset;
}
ups_error_t ups_apply_patch(
const uint8_t *patchdata, size_t patchlength,
const uint8_t *sourcedata, size_t sourcelength,
uint8_t *targetdata, size_t *targetlength)
{
struct ups_data data = {
.patch_data = patchdata,
.source_data = sourcedata,
.target_data = targetdata,
.patch_length = patchlength,
.source_length = sourcelength,
.target_length = *targetlength,
.patch_checksum = ~0,
.source_checksum = ~0,
.target_checksum = ~0
};
if (data.patch_length < 18)
return UPS_PATCH_INVALID;
if (patch_read(&data) != 'U')
return UPS_PATCH_INVALID;
if (patch_read(&data) != 'P')
return UPS_PATCH_INVALID;
if (patch_read(&data) != 'S')
return UPS_PATCH_INVALID;
if (patch_read(&data) != '1')
return UPS_PATCH_INVALID;
unsigned source_read_length = decode(&data);
unsigned target_read_length = decode(&data);
if (data.source_length != source_read_length && data.source_length != target_read_length)
return UPS_SOURCE_INVALID;
*targetlength = (data.source_length == source_read_length ? target_read_length : source_read_length);
if (data.target_length < *targetlength)
return UPS_TARGET_TOO_SMALL;
data.target_length = *targetlength;
while (data.patch_offset < data.patch_length - 12)
{
unsigned length = decode(&data);
while (length--)
target_write(&data, source_read(&data));
while (true)
{
uint8_t patch_xor = patch_read(&data);
target_write(&data, patch_xor ^ source_read(&data));
if (patch_xor == 0) break;
}
}
while (data.source_offset < data.source_length)
target_write(&data, source_read(&data));
while (data.target_offset < data.target_length)
target_write(&data, source_read(&data));
uint32_t patch_read_checksum = 0, source_read_checksum = 0, target_read_checksum = 0;
for (unsigned i = 0; i < 4; i++)
source_read_checksum |= patch_read(&data) << (i * 8);
for (unsigned i = 0; i < 4; i++)
target_read_checksum |= patch_read(&data) << (i * 8);
uint32_t patch_result_checksum = ~data.patch_checksum;
data.source_checksum = ~data.source_checksum;
data.target_checksum = ~data.target_checksum;
for (unsigned i = 0; i < 4; i++)
patch_read_checksum |= patch_read(&data) << (i * 8);
if (patch_result_checksum != patch_read_checksum)
return UPS_PATCH_INVALID;
if (data.source_checksum == source_read_checksum && data.source_length == source_read_length)
{
if (data.target_checksum == target_read_checksum && data.target_length == target_read_length)
return UPS_SUCCESS;
return UPS_TARGET_INVALID;
}
else if (data.source_checksum == target_read_checksum && data.source_length == target_read_length)
{
if (data.target_checksum == source_read_checksum && data.target_length == source_read_length)
return UPS_SUCCESS;
return UPS_TARGET_INVALID;
}
else
return UPS_SOURCE_INVALID;
}
+44
View File
@@ -0,0 +1,44 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __UPS_H
#define __UPS_H
#include <stdint.h>
#include <stddef.h>
// UPS implementation from bSNES.
typedef enum ups_error
{
UPS_UNKNOWN,
UPS_SUCCESS,
UPS_PATCH_INVALID,
UPS_SOURCE_INVALID,
UPS_TARGET_INVALID,
UPS_TARGET_TOO_SMALL,
UPS_PATCH_CHECKSUM_INVALID,
UPS_SOURCE_CHECKSUM_INVALID,
UPS_TARGET_CHECKSUM_INVALID
} ups_error_t;
ups_error_t ups_apply_patch(
const uint8_t *patch_data, size_t patch_length,
const uint8_t *source_data, size_t source_length,
uint8_t *target_data, size_t *target_length);
#endif