Commit Graph

35 Commits

Author SHA1 Message Date
mudlord
61810f437b Optimized LUTs. 2016-11-02 13:12:33 +11:00
hizzlekizzle
59bc548c4b add gles clamp hack and more parameters 2016-09-19 22:29:58 -05:00
hizzlekizzle
82cf7d3d83 whoops, forgot the file extension 2016-09-06 16:11:37 -05:00
hizzlekizzle
aa6d8a90dc Create cocktail-cab-portrait 2016-09-06 16:11:01 -05:00
hizzlekizzle
a929400bf4 add parameters to interlacing.glsl
The compiler didn't like multiplying things by int FrameCount, so I had to make a vec2(FrameCount, FrameCount) and then it was okay with multiplying by one of the components of that vec2.
2016-08-06 21:39:28 -05:00
hizzlekizzle
90fc4e7907 fix clamping issues in GLES 2016-05-26 10:48:28 -05:00
hunterk
4b0313f97a update crt-pi and add version for vertical games 2016-05-13 12:53:43 -05:00
hunterk
3998f09d9b add fallback presets for LCD-based console-border shaders 2016-04-05 09:16:38 -05:00
hizzlekizzle
72b7afc742 Merge pull request #2 from Hyllian/master
Add crt-hyllian-multipass shaders.
2016-02-28 12:24:05 -06:00
Hyllian
fa3991d7de Add crt-hyllian-multipass shaders.
Faster than the single pass one.
2016-02-28 12:51:58 -03:00
hizzlekizzle
39226a2fc5 add side-by-side preset for cardboard HMD 2016-02-09 15:17:13 -06:00
hizzlekizzle
8431a705c3 Merge pull request #1 from Hyllian/master
Add xbr, crt and windowed shaders.
2016-02-08 12:34:48 -06:00
Hyllian
3d50651711 Add xbr, crt and windowed shaders. 2016-02-08 14:28:51 -02:00
hunterk
8bfee5b225 add dave j's crt-pi shader 2016-02-05 08:29:07 -06:00
hunterk
660c709b13 fix video_scale parameter in console-border shaders 2016-01-09 16:09:26 -06:00
hizzlekizzle
4a66ad0ce6 add zoom 2015-11-29 15:34:33 -06:00
hizzlekizzle
f7ff48d1ab double limits and add x-axis location adjustment 2015-11-29 13:33:23 -06:00
hizzlekizzle
25ce3086dd Create cocktail-cabinet.glsl 2015-11-28 21:28:34 -06:00
hizzlekizzle
8ca0bb25a4 Create crt-lottes.glslp 2015-09-23 21:12:37 -05:00
hizzlekizzle
c37b9c9914 Create crt-lottes.glsl 2015-09-23 21:11:53 -05:00
hizzlekizzle
a1160632ef Fix crt-geom on phones
hopefully without breaking desktop
2015-09-20 18:49:41 -05:00
hizzlekizzle
91c65877d8 Create side-by-side-simple.glsl 2015-09-08 10:46:43 -05:00
hizzlekizzle
ba0c8ff9d3 Create color-mangler.glsl 2015-08-18 21:34:03 -05:00
hizzlekizzle
eac224e63c Create anaglyph-to-side-by-side.glsl 2015-08-18 19:58:44 -05:00
hunterk
dc9900a33f add stock shader, which is needed by some other shaders 2015-08-01 10:59:40 -05:00
hunterk
ba54514c9b add some more shaders 2015-07-30 22:41:56 -05:00
hizzlekizzle
00b9d1caae increase scale parameter max for console borders 2015-07-30 15:32:57 -05:00
hizzlekizzle
be1589aab5 increase scale of gb-pocket 6x 2015-07-30 15:31:18 -05:00
hizzlekizzle
c448ad5a2c increase the scale on dmg 6x 2015-07-30 15:30:38 -05:00
hizzlekizzle
f369c595e4 fix divide by zero errors in crt-geom parameters 2015-07-30 15:24:05 -05:00
hunterk
65d9e078a3 update image-adjustment 2015-07-29 22:00:07 -05:00
hunterk
95da5fc079 delete some useless backup files 2015-07-29 21:30:29 -05:00
hunterk
6c93cd551d add console-borders 2015-07-29 21:29:40 -05:00
hunterk
ee924d7e89 add crt-geom 2015-07-28 21:24:37 -05:00
hunterk
e1583574be Initial commit of a couple glsl shaders i had lying around 2015-01-31 17:25:11 -06:00