Jeffrey Pfau
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0de46a7867
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GBA: Add API for getting Configuration structs for overrides and input
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2015-01-29 23:16:25 -08:00 |
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Jeffrey Pfau
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370bbd83ba
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Qt: Rename GamePakView to OverrideView
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2015-01-29 00:37:30 -08:00 |
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Jeffrey Pfau
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b9c7016c30
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Qt: Expand RTC to Realtime clock in strings
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2015-01-29 00:37:30 -08:00 |
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Jeffrey Pfau
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d665105082
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Qt: Support idle loop optimization
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2015-01-29 00:37:30 -08:00 |
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Jeffrey Pfau
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9992282b1c
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GBA: Add constant for invalid idle loop address
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2015-01-29 00:25:15 -08:00 |
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Jeffrey Pfau
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eb4f33e23a
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Qt: Split out sensor editor from override view
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2015-01-28 23:37:11 -08:00 |
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Jeffrey Pfau
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41559813b7
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Merge branch 'optimization/idle-loop-detection'
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2015-01-28 22:34:06 -08:00 |
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Jeffrey Pfau
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7e973c207a
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GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
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2015-01-27 21:43:28 -08:00 |
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Jeffrey Pfau
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e61acf6218
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Merge branch 'master' into optimization/idle-loop-detection
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2015-01-27 02:09:53 -08:00 |
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Jeffrey Pfau
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6d08ed3dd8
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GBA Video: Fix DISPSTAT write after refactor
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2015-01-27 02:09:41 -08:00 |
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Jeffrey Pfau
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2dc710feeb
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Merge branch 'master' into optimization/idle-loop-detection
Conflicts:
src/gba/gba-overrides.c
src/gba/gba.c
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2015-01-26 22:29:41 -08:00 |
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Jeffrey Pfau
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10ba7d16b3
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GBA: Fix FFTA idle loop location
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2015-01-26 01:56:44 -08:00 |
|
Jeffrey Pfau
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d11428ad40
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GBA: Bump idle loop detection threshold to 10000
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2015-01-26 01:56:44 -08:00 |
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Jeffrey Pfau
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e1fc839ed8
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GBA: Bump idle detection down to idle removal if a pre-vetted idle loop is known
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2015-01-26 01:56:44 -08:00 |
|
Jeffrey Pfau
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e85e8968f2
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ARM7: Tidy up decoder MSR and MRS instructions
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2015-01-26 01:42:21 -08:00 |
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Jeffrey Pfau
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96bc5b9bc7
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Debugger: Disassembly now lists PSR bitmasks (fixes #191)
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2015-01-26 01:41:06 -08:00 |
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Jeffrey Pfau
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96ac72fbf9
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Debugger: Watchpoints now report address watched (fixes #68)
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2015-01-26 01:16:24 -08:00 |
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Jeffrey Pfau
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6116f730e7
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Qt: Saving of game overrides
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2015-01-25 16:01:03 -08:00 |
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Jeffrey Pfau
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f33e9c060f
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Qt: Configurable game overrides for Game Pak devices
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2015-01-25 15:21:48 -08:00 |
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Jeffrey Pfau
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f4fcdf35d4
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Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
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2015-01-25 13:28:14 -08:00 |
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Jeffrey Pfau
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eb4c41d6fc
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Qt: Drag and drop game loading (fixes #146)
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2015-01-25 04:54:18 -08:00 |
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Jeffrey Pfau
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0367a9db06
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SDL: Properly clean up if a game doesn't launch
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2015-01-25 03:37:15 -08:00 |
|
Jeffrey Pfau
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19eaba3cdd
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GBA: Fix unmapping values that are out of range
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2015-01-25 03:34:14 -08:00 |
|
Jeffrey Pfau
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09db378531
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Perf: Fix crash when the GBA thread fails to start
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2015-01-25 03:12:53 -08:00 |
|
Jeffrey Pfau
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e70df7b6f7
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All: Fix warnings
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2015-01-25 00:24:18 -08:00 |
|
Jeffrey Pfau
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e67bf2fd42
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Third-Party: Fix warnings in LZMA SDK
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2015-01-25 00:20:46 -08:00 |
|
Jeffrey Pfau
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7d385aabaf
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All: Update README
|
2015-01-25 00:15:58 -08:00 |
|
Jeffrey Pfau
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0cf3006952
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GBA Thread: Fix possible hang when loading an archive
|
2015-01-25 00:12:33 -08:00 |
|
Jeffrey Pfau
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c50b228243
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All: Support 7-Zip files (fixes #151)
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2015-01-25 00:11:36 -08:00 |
|
Jeffrey Pfau
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a30ca1ac2c
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Util: Add UTF-16 and UTF-8 parsing functions
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2015-01-25 00:02:55 -08:00 |
|
Jeffrey Pfau
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075308e837
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GBA Thread: Make sure idle loop setting is set at the right time
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2015-01-24 21:08:17 -08:00 |
|
Jeffrey Pfau
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dba275c570
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GBA: Fix warning in config loader
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2015-01-24 21:08:08 -08:00 |
|
Jeffrey Pfau
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030f12e39f
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Perf: Detect idle loops by default
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2015-01-24 21:08:08 -08:00 |
|
Jeffrey Pfau
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a398b0bb1e
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All: Update CHANGES for 0.1.1
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2015-01-24 16:43:39 -08:00 |
|
Jeffrey Pfau
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43ddcf56cc
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Qt: Show window later that usual to ensure that it scales properly initially
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2015-01-24 15:50:04 -08:00 |
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Jeffrey Pfau
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19758d7115
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GBA Video: Refactor video routines to be in a more consistent state during callbacks
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2015-01-24 01:02:09 -08:00 |
|
Jeffrey Pfau
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a7357df857
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GBA Thread: Interrupting should halt the emulation as soon as possible
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2015-01-24 00:32:56 -08:00 |
|
Jeffrey Pfau
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acb510619f
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Qt: Add error message if listening for GDB port fails
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2015-01-21 22:57:45 -08:00 |
|
Jeffrey Pfau
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c7593d7073
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Qt: Add menu items for adjusting in-game solar levels
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2015-01-21 01:13:28 -08:00 |
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Jeffrey Pfau
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fc172147ee
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GBA: Stop trying to detect idle loops if it fails too many times
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2015-01-20 22:16:21 -08:00 |
|
Jeffrey Pfau
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71e5aacd5b
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SDL: Faster texture uploads for GL using glTexSubImage2D
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2015-01-19 22:04:15 -08:00 |
|
Jeffrey Pfau
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ca3566de8c
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Qt: Remove leftover code from GDB fixup
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2015-01-19 03:21:11 -08:00 |
|
Jeffrey Pfau
|
2400b760c8
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Qt: Fix crash if a game pauses before any frames are shown
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2015-01-19 02:40:55 -08:00 |
|
Jeffrey Pfau
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21f9c0107a
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Qt: Close GDB window when shutting down a game
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2015-01-19 02:39:43 -08:00 |
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Jeffrey Pfau
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973f1a64a0
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Debugger: Ensure GDB stub never hard-blocks
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2015-01-19 02:34:36 -08:00 |
|
Jeffrey Pfau
|
29623ecd0b
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Qt: GDB debugger can now accept without blocking main thread
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2015-01-19 01:46:16 -08:00 |
|
Jeffrey Pfau
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ddfffd22de
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GBA Memory: Fix prefetch values in Thumb mode
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2015-01-19 01:16:18 -08:00 |
|
Jeffrey Pfau
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6d43fb7890
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Debugger: Merge Thumb BL instructions when disassembling (fixes #133)
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2015-01-18 13:28:58 -08:00 |
|
Jeffrey Pfau
|
99d75ee9ed
|
Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
|
2015-01-18 02:27:25 -08:00 |
|
Jeffrey Pfau
|
1f75e41bae
|
GBA: Make sure axes are properly mapped and unmapped vis-a-vis buttons
|
2015-01-18 01:21:01 -08:00 |
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