2012-11-01 16:19:01 +01:00
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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2012-11-04 23:01:49 +01:00
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// the Free Software Foundation, version 2.0 or later versions.
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2012-11-01 16:19:01 +01:00
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <string>
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2014-01-03 14:32:33 +01:00
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#include <map>
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2013-03-24 20:03:42 +01:00
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#include <vector>
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2013-07-06 19:08:59 +02:00
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2013-05-18 10:21:04 -07:00
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#include "CommonTypes.h"
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2012-11-01 16:19:01 +01:00
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2013-11-25 03:03:16 +10:00
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#if !defined(USING_QT_UI)
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2013-03-02 12:31:11 -08:00
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extern const char *PPSSPP_GIT_VERSION;
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2013-11-25 03:03:16 +10:00
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#endif
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2012-11-01 16:19:01 +01:00
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2013-11-28 14:37:10 -05:00
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const int PSP_MODEL_FAT = 0;
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const int PSP_MODEL_SLIM = 1;
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2013-12-13 13:06:44 -05:00
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const int PSP_DEFAULT_FIRMWARE = 150;
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2016-01-17 22:47:29 -08:00
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static const s8 VOLUME_OFF = 0;
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static const s8 VOLUME_MAX = 10;
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2013-10-26 19:20:44 -07:00
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2016-05-08 01:43:27 +02:00
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enum CPUCore {
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CPU_CORE_INTERPRETER = 0,
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CPU_CORE_JIT = 1,
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CPU_CORE_IRJIT = 2,
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};
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2014-02-04 12:58:37 +01:00
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enum {
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ROTATION_AUTO = 0,
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ROTATION_LOCKED_HORIZONTAL = 1,
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ROTATION_LOCKED_VERTICAL = 2,
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ROTATION_LOCKED_HORIZONTAL180 = 3,
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ROTATION_LOCKED_VERTICAL180 = 4,
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};
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2014-08-24 14:04:55 +02:00
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enum BufferFilter {
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SCALE_LINEAR = 1,
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SCALE_NEAREST = 2,
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};
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2014-08-17 16:07:14 +02:00
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// Software is not among these because it will have one of these perform the blit to display.
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2016-01-05 22:37:28 -08:00
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enum class GPUBackend {
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OPENGL = 0,
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DIRECT3D9 = 1,
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2015-10-10 16:41:19 +02:00
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DIRECT3D11 = 2,
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VULKAN = 3,
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2016-01-05 22:37:28 -08:00
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};
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2014-08-17 16:07:14 +02:00
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enum {
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2016-01-06 07:20:41 -08:00
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GPU_BACKEND_OPENGL = (int)GPUBackend::OPENGL,
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GPU_BACKEND_DIRECT3D9 = (int)GPUBackend::DIRECT3D9,
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2015-10-10 16:41:19 +02:00
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GPU_BACKEND_DIRECT3D11 = (int)GPUBackend::DIRECT3D11,
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GPU_BACKEND_VULKAN = (int)GPUBackend::VULKAN,
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2014-08-17 16:07:14 +02:00
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};
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2015-01-24 13:50:27 +01:00
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enum AudioBackendType {
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AUDIO_BACKEND_AUTO,
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AUDIO_BACKEND_DSOUND,
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AUDIO_BACKEND_WASAPI,
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};
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2014-12-25 19:02:49 -08:00
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// For iIOTimingMethod.
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enum IOTimingMethods {
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IOTIMING_FAST = 0,
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IOTIMING_HOST = 1,
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IOTIMING_REALISTIC = 2,
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};
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2013-11-26 14:04:29 +01:00
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namespace http {
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class Download;
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class Downloader;
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}
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2014-02-09 17:15:00 -08:00
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struct UrlEncoder;
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2013-08-24 02:16:10 +02:00
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struct Config {
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2012-11-01 16:19:01 +01:00
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public:
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2013-03-24 20:03:42 +01:00
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Config();
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~Config();
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2012-11-01 16:19:01 +01:00
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2012-12-25 08:34:19 +01:00
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// Whether to save the config on close.
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2012-11-01 16:19:01 +01:00
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bool bSaveSettings;
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2013-06-01 19:01:43 +02:00
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bool bFirstRun;
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2014-12-14 20:33:20 +01:00
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bool bGameSpecific;
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2013-06-01 19:01:43 +02:00
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2013-11-26 10:24:31 +01:00
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int iRunCount; // To be used to for example check for updates every 10 runs and things like that.
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2013-01-04 10:26:14 +01:00
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bool bAutoRun; // start immediately
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2013-08-27 17:36:04 -04:00
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bool bBrowse; // when opening the emulator, immediately show a file browser
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2013-05-01 14:08:01 +02:00
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// General
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int iNumWorkerThreads;
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2013-07-08 00:10:23 +02:00
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bool bScreenshotsAsPNG;
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2013-07-27 19:59:08 -04:00
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bool bEnableLogging;
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2014-02-27 01:19:32 -05:00
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bool bDumpDecryptedEboot;
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2015-10-14 17:45:21 +02:00
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bool bFullscreenOnDoubleclick;
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2014-02-08 11:11:50 -08:00
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#if defined(USING_WIN_UI)
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2013-10-11 14:53:25 +03:00
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bool bPauseOnLostFocus;
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2013-08-27 17:36:04 -04:00
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bool bTopMost;
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2013-08-30 13:33:12 -04:00
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std::string sFont;
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2014-01-07 15:32:58 -05:00
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bool bIgnoreWindowsKey;
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2014-09-14 06:59:27 -04:00
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bool bRestartRequired;
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2014-04-26 01:00:45 -04:00
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#endif
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2014-06-30 13:04:44 -04:00
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bool bPauseWhenMinimized;
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2014-04-26 01:00:45 -04:00
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#if !defined(MOBILE_DEVICE)
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2014-04-26 01:54:32 -04:00
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bool bPauseExitsEmulator;
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2013-08-27 17:36:04 -04:00
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#endif
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2014-04-26 01:00:45 -04:00
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2012-12-25 08:34:19 +01:00
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// Core
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2012-11-01 16:19:01 +01:00
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bool bIgnoreBadMemAccess;
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2012-12-21 16:49:02 +01:00
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bool bFastMemory;
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2016-05-06 23:45:37 +02:00
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int iCpuCore;
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2013-12-12 15:58:46 +01:00
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bool bCheckForNewVersion;
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2014-06-01 00:52:10 -07:00
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bool bForceLagSync;
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2014-06-07 00:13:45 -07:00
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bool bFuncReplacements;
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2013-12-12 15:58:46 +01:00
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2013-08-08 00:18:00 -07:00
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// Definitely cannot be changed while game is running.
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2013-08-08 01:09:43 -07:00
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bool bSeparateCPUThread;
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2015-11-15 11:03:16 -08:00
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bool bSeparateSASThread;
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2013-08-11 11:51:36 -07:00
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bool bSeparateIOThread;
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2015-11-15 11:03:16 -08:00
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int iIOTimingMethod;
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2013-06-12 17:15:45 -04:00
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int iLockedCPUSpeed;
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2013-03-30 21:42:43 -07:00
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bool bAutoSaveSymbolMap;
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2014-10-31 00:14:00 +01:00
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bool bCacheFullIsoInRam;
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2015-05-12 21:01:15 +02:00
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int iScreenRotation; // The rotation angle of the PPSSPP UI. Only supported on Android and possibly other mobile platforms.
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int iInternalScreenRotation; // The internal screen rotation angle. Useful for vertical SHMUPs and similar.
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2014-02-04 12:58:37 +01:00
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2013-03-01 08:51:01 -08:00
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std::string sReportHost;
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2013-03-24 20:03:42 +01:00
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std::vector<std::string> recentIsos;
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2013-12-07 22:39:35 -08:00
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std::vector<std::string> vPinnedPaths;
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2013-09-16 19:47:25 -04:00
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std::string sLanguageIni;
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2012-12-21 11:08:54 +01:00
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// GFX
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2014-08-17 16:07:14 +02:00
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int iGPUBackend;
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2013-08-16 21:48:30 +02:00
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bool bSoftwareRendering;
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bool bHardwareTransform; // only used in the GLES backend
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2013-11-10 13:18:52 +01:00
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bool bSoftwareSkinning; // may speed up some games
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2013-07-22 07:33:18 +08:00
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int iRenderingMode; // 0 = non-buffered rendering 1 = buffered rendering 2 = Read Framebuffer to memory (CPU) 3 = Read Framebuffer to memory (GPU)
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2013-06-30 14:48:50 +08:00
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int iTexFiltering; // 1 = off , 2 = nearest , 3 = linear , 4 = linear(CG)
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2014-08-08 20:51:15 +02:00
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int iBufFilter; // 1 = linear, 2 = nearest
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2015-12-21 06:32:05 +01:00
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int iSmallDisplayZoomType; // Used to fit display into screen 0 = stretch, 1 = partial stretch, 2 = auto scaling, 3 = manual scaling.
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2015-10-24 14:40:29 +02:00
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float fSmallDisplayOffsetX; // Along with Y it goes from 0.0 to 1.0, XY (0.5, 0.5) = center of the screen
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float fSmallDisplayOffsetY;
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2015-12-21 06:32:05 +01:00
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float fSmallDisplayZoomLevel; //This is used for zoom values, both in and out.
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2014-02-09 23:16:08 +01:00
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bool bImmersiveMode; // Mode on Android Kitkat 4.4 that hides the back button etc.
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2013-07-20 22:03:52 +08:00
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bool bVSync;
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2013-05-02 21:36:36 +02:00
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int iFrameSkip;
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2014-01-25 21:41:39 +05:00
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bool bAutoFrameSkip;
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2013-09-17 11:33:32 +05:00
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bool bFrameSkipUnthrottle;
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2013-02-13 18:21:21 +01:00
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2015-01-24 20:01:09 +01:00
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bool bEnableCardboard; // Cardboard Master Switch
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int iCardboardScreenSize; // Screen Size (in %)
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int iCardboardXShift; // X-Shift of Screen (in %)
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int iCardboardYShift; // Y-Shift of Screen (in %)
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2015-01-21 23:57:20 +01:00
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2013-03-30 17:49:02 +01:00
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int iWindowX;
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int iWindowY;
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2013-09-11 00:19:34 +02:00
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int iWindowWidth; // Windows and other windowed environments
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int iWindowHeight;
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2013-01-19 17:05:08 +01:00
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bool bVertexCache;
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2013-12-29 14:43:45 -08:00
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bool bTextureBackoffCache;
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bool bTextureSecondaryCache;
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2013-11-09 18:16:26 +01:00
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bool bVertexDecoderJit;
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2013-01-27 21:05:09 +08:00
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bool bFullScreen;
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2013-09-11 00:19:34 +02:00
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int iInternalResolution; // 0 = Auto (native), 1 = 1x (480x272), 2 = 2x, 3 = 3x, 4 = 4x and so on.
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2013-07-17 22:27:05 +02:00
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int iAnisotropyLevel; // 0 - 5, powers of 2: 0 = 1x = no aniso
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2016-01-20 22:00:07 -08:00
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int bHighQualityDepth;
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2013-02-20 02:07:42 +08:00
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bool bTrueColor;
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2013-04-03 07:33:14 +08:00
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bool bMipMap;
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2016-04-30 14:05:03 -07:00
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bool bReplaceTextures;
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bool bSaveNewTextures;
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2013-05-01 23:55:34 +02:00
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int iTexScalingLevel; // 1 = off, 2 = 2x, ..., 5 = 5x
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2013-05-03 10:29:29 +02:00
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int iTexScalingType; // 0 = xBRZ, 1 = Hybrid
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2013-05-03 16:21:46 +02:00
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bool bTexDeposterize;
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2013-05-09 19:36:23 -05:00
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int iFpsLimit;
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2013-06-30 00:02:33 -07:00
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int iForceMaxEmulatedFPS;
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2013-05-19 16:40:01 +02:00
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int iMaxRecent;
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2013-07-21 13:31:46 +02:00
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int iCurrentStateSlot;
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2013-11-02 18:33:23 -07:00
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int iRewindFlipFrequency;
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2013-10-30 22:46:27 +05:30
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bool bEnableAutoLoad;
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2013-05-23 13:10:39 +02:00
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bool bEnableCheats;
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2013-05-30 02:08:20 -05:00
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bool bReloadCheats;
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2015-01-27 00:50:50 +01:00
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int iCwCheatRefreshRate;
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2013-09-05 20:51:17 +08:00
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bool bDisableStencilTest;
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bool bAlwaysDepthWrite;
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2015-01-23 02:08:20 +01:00
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int iBloomHack; //0 = off, 1 = safe, 2 = balanced, 3 = aggressive
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2013-11-16 02:16:03 +10:00
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bool bTimerHack;
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2014-05-25 10:18:14 +02:00
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bool bBlockTransferGPU;
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2014-07-08 23:32:41 -07:00
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bool bDisableSlowFramebufEffects;
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2014-08-24 15:26:38 -07:00
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bool bFragmentTestCache;
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2014-04-25 20:44:02 +08:00
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int iSplineBezierQuality; // 0 = low , 1 = Intermediate , 2 = High
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2013-10-12 02:05:55 +02:00
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std::string sPostShaderName; // Off for off.
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2015-10-11 11:46:24 +02:00
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bool bGfxDebugOutput;
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2012-12-25 08:34:19 +01:00
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// Sound
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bool bEnableSound;
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2014-08-03 21:00:51 -07:00
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int iAudioLatency; // 0 = low , 1 = medium(default) , 2 = high
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2015-01-24 13:50:27 +01:00
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int iAudioBackend;
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2016-01-17 22:47:29 -08:00
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int iGlobalVolume;
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2013-06-17 20:28:22 +02:00
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2014-04-12 17:16:31 +02:00
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// Audio Hack
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bool bSoundSpeedHack;
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2013-10-10 16:44:12 +02:00
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// UI
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bool bShowDebuggerOnLoad;
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2013-06-19 13:08:29 +08:00
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int iShowFPSCounter;
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2015-01-29 12:55:49 +01:00
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2012-11-22 23:07:15 +01:00
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bool bShowDebugStats;
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2015-01-29 12:55:49 +01:00
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bool bShowAudioDebug;
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2015-01-31 12:12:01 +01:00
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bool bAudioResampler;
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2013-10-27 23:28:47 +05:30
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//Analog stick tilting
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//the base x and y tilt. this inclination is treated as (0,0) and the tilt input
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//considers this orientation to be equal to no movement of the analog stick.
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float fTiltBaseX, fTiltBaseY;
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//whether the x axes and y axes should invert directions (left becomes right, top becomes bottom.)
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bool bInvertTiltX, bInvertTiltY;
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//the sensitivity of the tilt in the x direction
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int iTiltSensitivityX;
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//the sensitivity of the tilt in the Y direction
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int iTiltSensitivityY;
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2013-10-28 16:43:42 +05:30
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//the deadzone radius of the tilt
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float fDeadzoneRadius;
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2013-11-11 17:22:04 +05:30
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//type of tilt input currently selected: Defined in TiltEventProcessor.h
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//0 - no tilt, 1 - analog stick, 2 - D-Pad, 3 - Action Buttons (Tri, Cross, Square, Circle)
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int iTiltInputType;
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2012-11-20 10:59:23 +01:00
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2013-08-18 22:30:34 +02:00
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// The three tabs.
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bool bGridView1;
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bool bGridView2;
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bool bGridView3;
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2015-06-28 13:34:05 +08:00
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//Combo key screen flag
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int iComboMode;
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2013-08-18 22:30:34 +02:00
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2013-12-02 15:50:09 +01:00
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// Disable diagonals
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bool bDisableDpadDiagonals;
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2015-02-28 14:02:03 -08:00
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bool bGamepadOnlyFocused;
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2013-12-10 23:19:37 +01:00
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// Control Style
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int iTouchButtonStyle;
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2013-10-10 01:45:56 +05:30
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int iTouchButtonOpacity;
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2015-12-20 12:40:47 -08:00
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int iTouchButtonHideSeconds;
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2015-03-05 10:58:25 +01:00
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// Floating analog stick (recenters on thumb on press).
|
|
|
|
bool bAutoCenterTouchAnalog;
|
|
|
|
|
2013-10-10 01:45:56 +05:30
|
|
|
//space between PSP buttons
|
|
|
|
//the PSP button's center (triangle, circle, square, cross)
|
2013-11-05 14:52:31 +10:00
|
|
|
float fActionButtonCenterX, fActionButtonCenterY;
|
2013-12-02 15:15:19 +01:00
|
|
|
float fActionButtonScale;
|
|
|
|
float fActionButtonSpacing;
|
2013-10-10 01:45:56 +05:30
|
|
|
//radius of the D-pad (PSP cross)
|
2013-12-02 15:15:19 +01:00
|
|
|
// int iDpadRadius;
|
2013-10-10 01:45:56 +05:30
|
|
|
//the D-pad (PSP cross) position
|
2013-11-05 14:52:31 +10:00
|
|
|
float fDpadX, fDpadY;
|
2013-12-02 15:15:19 +01:00
|
|
|
float fDpadScale;
|
|
|
|
float fDpadSpacing;
|
2013-10-10 01:45:56 +05:30
|
|
|
//the start key position
|
2013-11-05 14:52:31 +10:00
|
|
|
float fStartKeyX, fStartKeyY;
|
2013-12-02 15:15:19 +01:00
|
|
|
float fStartKeyScale;
|
|
|
|
//the select key position;
|
2013-11-05 14:52:31 +10:00
|
|
|
float fSelectKeyX, fSelectKeyY;
|
2013-12-02 15:15:19 +01:00
|
|
|
float fSelectKeyScale;
|
|
|
|
|
2013-11-05 14:52:31 +10:00
|
|
|
float fUnthrottleKeyX, fUnthrottleKeyY;
|
2013-12-02 15:15:19 +01:00
|
|
|
float fUnthrottleKeyScale;
|
|
|
|
|
2013-11-05 14:52:31 +10:00
|
|
|
float fLKeyX, fLKeyY;
|
2013-12-02 15:15:19 +01:00
|
|
|
float fLKeyScale;
|
|
|
|
|
2013-11-05 14:52:31 +10:00
|
|
|
float fRKeyX, fRKeyY;
|
2013-12-02 15:15:19 +01:00
|
|
|
float fRKeyScale;
|
|
|
|
|
2013-10-10 01:45:56 +05:30
|
|
|
//position of the analog stick
|
2013-11-05 14:52:31 +10:00
|
|
|
float fAnalogStickX, fAnalogStickY;
|
2013-12-02 15:15:19 +01:00
|
|
|
float fAnalogStickScale;
|
2013-07-27 23:21:48 +02:00
|
|
|
|
2015-06-28 13:34:05 +08:00
|
|
|
//the Combo Button position
|
|
|
|
float fcombo0X, fcombo0Y;
|
|
|
|
float fcomboScale0;
|
|
|
|
float fcombo1X, fcombo1Y;
|
|
|
|
float fcomboScale1;
|
|
|
|
float fcombo2X, fcombo2Y;
|
|
|
|
float fcomboScale2;
|
|
|
|
float fcombo3X, fcombo3Y;
|
|
|
|
float fcomboScale3;
|
|
|
|
float fcombo4X, fcombo4Y;
|
|
|
|
float fcomboScale4;
|
|
|
|
|
2013-10-20 15:36:01 +05:30
|
|
|
// Controls Visibility
|
|
|
|
bool bShowTouchControls;
|
|
|
|
|
|
|
|
bool bShowTouchCircle;
|
|
|
|
bool bShowTouchCross;
|
|
|
|
bool bShowTouchTriangle;
|
|
|
|
bool bShowTouchSquare;
|
|
|
|
|
|
|
|
bool bShowTouchStart;
|
|
|
|
bool bShowTouchSelect;
|
|
|
|
bool bShowTouchUnthrottle;
|
|
|
|
|
|
|
|
bool bShowTouchLTrigger;
|
|
|
|
bool bShowTouchRTrigger;
|
2013-12-02 15:50:09 +01:00
|
|
|
|
2013-10-20 15:36:01 +05:30
|
|
|
bool bShowTouchAnalogStick;
|
|
|
|
bool bShowTouchDpad;
|
2013-12-02 15:50:09 +01:00
|
|
|
|
2015-06-28 13:34:05 +08:00
|
|
|
//Combo Button Visibility
|
|
|
|
bool bShowComboKey0;
|
|
|
|
bool bShowComboKey1;
|
|
|
|
bool bShowComboKey2;
|
|
|
|
bool bShowComboKey3;
|
|
|
|
bool bShowComboKey4;
|
|
|
|
|
|
|
|
// Combo_key mapping. These are bitfields.
|
|
|
|
int iCombokey0;
|
|
|
|
int iCombokey1;
|
|
|
|
int iCombokey2;
|
|
|
|
int iCombokey3;
|
|
|
|
int iCombokey4;
|
|
|
|
|
2014-06-18 03:42:31 +10:00
|
|
|
#if !defined(__SYMBIAN32__) && !defined(IOS) && !defined(MAEMO)
|
2014-02-25 01:39:10 -05:00
|
|
|
bool bShowTouchPause;
|
2014-02-25 01:52:10 -05:00
|
|
|
#endif
|
2014-02-25 01:39:10 -05:00
|
|
|
|
2013-10-20 15:36:01 +05:30
|
|
|
bool bHapticFeedback;
|
|
|
|
|
2015-01-17 16:47:19 +00:00
|
|
|
float fDInputAnalogDeadzone;
|
|
|
|
int iDInputAnalogInverseMode;
|
|
|
|
float fDInputAnalogInverseDeadzone;
|
2015-02-05 05:30:39 +00:00
|
|
|
float fDInputAnalogSensitivity;
|
2015-01-17 16:47:19 +00:00
|
|
|
|
2015-02-05 05:48:29 +00:00
|
|
|
float fXInputAnalogDeadzone;
|
|
|
|
int iXInputAnalogInverseMode;
|
|
|
|
float fXInputAnalogInverseDeadzone;
|
|
|
|
float fXInputAnalogSensitivity;
|
2015-01-17 16:47:19 +00:00
|
|
|
|
2014-08-16 15:05:37 -04:00
|
|
|
float fAnalogLimiterDeadzone;
|
2013-07-27 23:21:48 +02:00
|
|
|
// GLES backend-specific hacks. Not saved to the ini file, do not add checkboxes. Will be made into
|
|
|
|
// proper options when good enough.
|
|
|
|
// PrescaleUV:
|
|
|
|
// * Applies UV scale/offset when decoding verts. Get rid of some work in the vertex shader,
|
|
|
|
// saves a uniform upload and is a prerequisite for future optimized hybrid
|
|
|
|
// (SW skinning, HW transform) skinning.
|
|
|
|
// * Still has major problems so off by default - need to store tex scale/offset per DeferredDrawCall,
|
|
|
|
// which currently isn't done so if texscale/offset isn't static (like in Tekken 6) things go wrong.
|
|
|
|
bool bPrescaleUV;
|
2014-06-10 22:54:01 +02:00
|
|
|
bool bDisableAlphaTest; // Helps PowerVR immensely, breaks some graphics
|
2013-07-27 23:21:48 +02:00
|
|
|
// End GLES hacks.
|
|
|
|
|
2014-07-18 21:49:54 +02:00
|
|
|
// Use the hardware scaler to scale up the image to save fillrate. Similar to Windows' window size, really.
|
|
|
|
int iAndroidHwScale; // 0 = device resolution. 1 = 480x272 (extended to correct aspect), 2 = 960x544 etc.
|
|
|
|
|
2013-11-08 12:30:31 +01:00
|
|
|
// Risky JIT optimizations
|
|
|
|
bool bDiscardRegsOnJRRA;
|
|
|
|
|
2013-01-20 10:50:05 +01:00
|
|
|
// SystemParam
|
2013-04-19 21:59:24 +03:00
|
|
|
std::string sNickName;
|
2013-11-28 12:38:45 +01:00
|
|
|
std::string proAdhocServer;
|
2014-07-07 16:29:48 -04:00
|
|
|
std::string sMACAddress;
|
2016-01-24 16:52:39 +08:00
|
|
|
int iPortOffset;
|
2013-09-16 18:08:09 -04:00
|
|
|
int iLanguage;
|
2013-06-19 13:08:29 +08:00
|
|
|
int iTimeFormat;
|
2013-04-19 21:59:24 +03:00
|
|
|
int iDateFormat;
|
|
|
|
int iTimeZone;
|
|
|
|
bool bDayLightSavings;
|
2013-06-19 13:08:29 +08:00
|
|
|
int iButtonPreference;
|
2013-04-20 09:01:03 -07:00
|
|
|
int iLockParentalLevel;
|
2013-01-29 00:11:02 +01:00
|
|
|
bool bEncryptSave;
|
2013-12-04 11:07:00 +01:00
|
|
|
|
|
|
|
// Networking
|
|
|
|
bool bEnableWlan;
|
2014-08-23 20:35:05 +08:00
|
|
|
bool bEnableAdhocServer;
|
2013-04-19 21:59:24 +03:00
|
|
|
int iWlanAdhocChannel;
|
|
|
|
bool bWlanPowerSave;
|
2013-12-04 11:07:00 +01:00
|
|
|
|
2013-11-28 12:35:15 -05:00
|
|
|
int iPSPModel;
|
2013-12-13 13:06:44 -05:00
|
|
|
int iFirmwareVersion;
|
2013-08-05 21:32:19 -04:00
|
|
|
// TODO: Make this work with your platform, too!
|
2014-02-08 11:11:50 -08:00
|
|
|
#if defined(USING_WIN_UI)
|
2013-08-05 21:32:19 -04:00
|
|
|
bool bBypassOSKWithKeyboard;
|
|
|
|
#endif
|
2013-01-20 10:50:05 +01:00
|
|
|
|
2013-06-26 00:15:16 -07:00
|
|
|
// Debugger
|
|
|
|
int iDisasmWindowX;
|
|
|
|
int iDisasmWindowY;
|
|
|
|
int iDisasmWindowW;
|
|
|
|
int iDisasmWindowH;
|
2013-09-28 16:04:56 +02:00
|
|
|
int iGEWindowX;
|
|
|
|
int iGEWindowY;
|
|
|
|
int iGEWindowW;
|
|
|
|
int iGEWindowH;
|
2013-06-26 00:32:49 -07:00
|
|
|
int iConsoleWindowX;
|
|
|
|
int iConsoleWindowY;
|
2013-07-09 11:17:57 +02:00
|
|
|
int iFontWidth;
|
|
|
|
int iFontHeight;
|
2013-07-30 17:06:37 +02:00
|
|
|
bool bDisplayStatusBar;
|
2013-09-30 21:42:05 +02:00
|
|
|
bool bShowBottomTabTitles;
|
2013-09-07 20:54:11 +02:00
|
|
|
bool bShowDeveloperMenu;
|
2013-10-29 23:02:05 -07:00
|
|
|
// Double edged sword: much easier debugging, but not accurate.
|
|
|
|
bool bSkipDeadbeefFilling;
|
2013-12-06 00:11:49 -08:00
|
|
|
bool bFuncHashMap;
|
2013-06-26 00:15:16 -07:00
|
|
|
|
2015-05-13 22:28:02 +02:00
|
|
|
// Volatile development settings
|
|
|
|
bool bShowFrameProfiler;
|
|
|
|
|
2012-11-01 16:19:01 +01:00
|
|
|
std::string currentDirectory;
|
2013-06-19 13:08:29 +08:00
|
|
|
std::string externalDirectory;
|
2014-10-19 23:20:51 +02:00
|
|
|
std::string memStickDirectory;
|
2013-10-12 16:08:39 -07:00
|
|
|
std::string flash0Directory;
|
2013-05-30 19:06:00 +02:00
|
|
|
std::string internalDataDirectory;
|
2016-01-17 22:11:28 +01:00
|
|
|
std::string appCacheDirectory;
|
2012-11-01 16:19:01 +01:00
|
|
|
|
2013-11-26 14:04:29 +01:00
|
|
|
// Data for upgrade prompt
|
|
|
|
std::string upgradeMessage; // The actual message from the server is currently not used, need a translation mechanism. So this just acts as a flag.
|
|
|
|
std::string upgradeVersion;
|
|
|
|
std::string dismissedVersion;
|
|
|
|
|
2014-12-14 20:33:20 +01:00
|
|
|
void Load(const char *iniFileName = nullptr, const char *controllerIniFilename = nullptr);
|
2012-11-01 16:19:01 +01:00
|
|
|
void Save();
|
2013-08-28 16:23:16 -04:00
|
|
|
void RestoreDefaults();
|
2014-12-14 20:33:20 +01:00
|
|
|
|
|
|
|
//per game config managment, should maybe be in it's own class
|
|
|
|
void changeGameSpecific(const std::string &gameId = "");
|
|
|
|
bool createGameConfig(const std::string &game_id);
|
|
|
|
bool deleteGameConfig(const std::string& pGameId);
|
|
|
|
bool loadGameConfig(const std::string &game_id);
|
2014-12-19 02:12:31 +01:00
|
|
|
bool saveGameConfig(const std::string &pGameId);
|
2014-12-14 20:33:20 +01:00
|
|
|
void unloadGameConfig();
|
|
|
|
std::string getGameConfigFile(const std::string &gameId);
|
|
|
|
bool hasGameConfig(const std::string &game_id);
|
2013-03-24 20:03:42 +01:00
|
|
|
|
2013-10-12 16:02:03 -07:00
|
|
|
// Used when the file is not found in the search path. Trailing slash.
|
|
|
|
void SetDefaultPath(const std::string &defaultPath);
|
|
|
|
// Use a trailing slash.
|
|
|
|
void AddSearchPath(const std::string &path);
|
|
|
|
const std::string FindConfigFile(const std::string &baseFilename);
|
|
|
|
|
2013-03-24 20:03:42 +01:00
|
|
|
// Utility functions for "recent" management
|
|
|
|
void AddRecent(const std::string &file);
|
2013-04-13 21:24:07 +02:00
|
|
|
void CleanRecent();
|
2013-03-24 20:03:42 +01:00
|
|
|
|
2013-11-26 14:04:29 +01:00
|
|
|
static void DownloadCompletedCallback(http::Download &download);
|
|
|
|
void DismissUpgrade();
|
|
|
|
|
2013-12-12 14:52:46 +01:00
|
|
|
void ResetControlLayout();
|
|
|
|
|
2014-02-09 17:15:00 -08:00
|
|
|
void GetReportingInfo(UrlEncoder &data);
|
2015-05-15 18:04:05 +02:00
|
|
|
|
|
|
|
bool IsPortrait() const {
|
|
|
|
return (iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180) && iRenderingMode != 0;
|
|
|
|
}
|
2016-01-05 23:01:49 -08:00
|
|
|
|
|
|
|
protected:
|
|
|
|
void LoadStandardControllerIni();
|
2014-06-19 15:38:54 -04:00
|
|
|
|
2012-11-01 16:19:01 +01:00
|
|
|
private:
|
2014-12-30 10:05:36 -08:00
|
|
|
std::string gameId_;
|
2012-11-01 16:19:01 +01:00
|
|
|
std::string iniFilename_;
|
2013-08-16 19:34:44 +02:00
|
|
|
std::string controllerIniFilename_;
|
2013-10-12 16:02:03 -07:00
|
|
|
std::vector<std::string> searchPath_;
|
|
|
|
std::string defaultPath_;
|
2014-12-30 10:05:36 -08:00
|
|
|
std::string createdPath_;
|
2012-11-01 16:19:01 +01:00
|
|
|
};
|
|
|
|
|
2014-01-03 19:04:43 +01:00
|
|
|
std::map<std::string, std::pair<std::string, int>> GetLangValuesMapping();
|
2014-07-07 16:29:48 -04:00
|
|
|
const char *CreateRandMAC();
|
2014-01-03 19:04:43 +01:00
|
|
|
|
2013-11-26 14:04:29 +01:00
|
|
|
// TODO: Find a better place for this.
|
|
|
|
extern http::Downloader g_DownloadManager;
|
2013-03-24 20:03:42 +01:00
|
|
|
extern Config g_Config;
|
2013-11-26 14:04:29 +01:00
|
|
|
|