raven02
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50edfb75d0
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Add reporting for color test function
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2013-09-10 09:20:50 +08:00 |
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Henrik Rydgård
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74418c13bf
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Merge pull request #3646 from raven02/patch-17
Toggle option "Disable Stencil Test" & "Always Depth Write"
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2013-09-09 00:06:00 -07:00 |
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raven02
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89b2913455
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Render-to-texture : Add | 0x04000000 to address
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2013-09-09 06:20:54 +08:00 |
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raven02
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65564725e8
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Render-to-texture : Update game list comments
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2013-09-08 19:44:36 +08:00 |
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Unknown W. Brackets
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c3839a53e5
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Fix some minor warnings.
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2013-09-07 22:40:08 -07:00 |
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Unknown W. Brackets
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ca1168df3c
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Enable the G3D log on Windows by default.
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2013-09-07 13:43:07 -07:00 |
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Unknown W. Brackets
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08b41df6a2
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Change a few more log types.
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2013-09-07 13:31:14 -07:00 |
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Henrik Rydgard
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8c88dff5a4
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More log categories, use them (and existing ones). Improve log config.
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2013-09-07 22:02:55 +02:00 |
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raven02
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b932f908d3
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Make it invalid for subarea texture
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2013-09-07 18:48:10 +08:00 |
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Henrik Rydgård
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8db3213ca2
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Merge pull request #3666 from unknownbrackets/gpu-minor2
Don't ignore the low bits of the framebuf pointer
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2013-09-07 02:10:25 -07:00 |
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Unknown W. Brackets
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2e8b475789
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Don't ignore the low bits of the framebuf pointer.
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2013-09-07 02:01:01 -07:00 |
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Unknown W. Brackets
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37c7b1a5c1
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Check texture format changes even for renders.
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2013-09-06 23:40:23 -07:00 |
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Unknown W. Brackets
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f1eb152913
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Revert "Delete wrong format framebuffers instead."
This reverts commit b56c9e5533 .
It was slowing down Kingdom Hearts a lot in certain areas.
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2013-09-06 23:35:10 -07:00 |
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Unknown W. Brackets
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b56c9e5533
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Delete wrong format framebuffers instead.
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2013-09-06 11:02:33 -07:00 |
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Unknown W. Brackets
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69e4b3487b
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Reuse framebuffers on format change.
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2013-09-06 10:56:43 -07:00 |
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raven02
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a1aac79224
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Toggle option "Disable Stencil Test" & "Always Depth Write"
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2013-09-05 21:49:26 +08:00 |
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raven02
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a59c058bba
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Apply GL_QCOM_binning_control if available
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2013-09-05 16:37:17 +08:00 |
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Henrik Rydgård
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20f6e4b0de
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Merge pull request #3640 from raven02/patch-12
Fix issue #2758 Tactics Ogre: Map flickering
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2013-09-05 01:22:02 -07:00 |
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Unknown W. Brackets
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f5375b794b
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Fix dumb missing nullcheck.
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2013-09-05 01:17:37 -07:00 |
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raven02
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7f5b87361e
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Fix issue #2758 Tactics Ogre: Map flickering
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2013-09-05 15:07:48 +08:00 |
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raven02
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557b721a87
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Change to gstate.getDepthTestFunction()
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2013-09-05 13:57:12 +08:00 |
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Henrik Rydgard
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b054f1d6e0
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Revert "Add depthTest along with stencilTest since depth Fail/ZPass test used ."
This reverts commit 6624bb8100 .
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2013-09-04 13:31:58 +02:00 |
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raven02
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4866a992ec
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Break if vertex count = 0
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2013-09-04 17:14:49 +08:00 |
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raven02
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bf5741a1f4
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Continue previous prim command when it was a STRIP or FAN
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2013-09-04 17:12:53 +08:00 |
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raven02
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e0a9d8e1a6
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Add BlockTransfer: to ERROR_LOG_REPORT
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2013-09-04 16:58:52 +08:00 |
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raven02
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06feb621df
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Add memory check for srcBasePtr & dstBasePtr
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2013-09-04 16:38:39 +08:00 |
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raven02
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6624bb8100
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Add depthTest along with stencilTest since depth Fail/ZPass test used .
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2013-09-03 21:26:06 +08:00 |
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Henrik Rydgard
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9dcd67fc31
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Pass the new sha1/md5 test.
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2013-09-03 00:36:55 +02:00 |
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raven02
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b523c74686
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Minor fix the ERROR_LOG_REPORT_ONCE in ReadColor1()
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2013-09-02 19:39:26 +08:00 |
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raven02
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0bc3fd58d2
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Use gstate.getNumBoneWeights()
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2013-09-02 17:19:15 +08:00 |
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raven02
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ebcccdbb6f
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Add DEC_U8A_2
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2013-09-02 14:47:15 +08:00 |
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Henrik Rydgård
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f349efbe14
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Merge pull request #3549 from raven02/patch-35
Render-to-texture : Add affected game list as reference
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2013-09-01 15:06:47 -07:00 |
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Henrik Rydgård
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2a04c36d03
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Merge pull request #3541 from raven02/patch-34
Better Bezier Patch fix
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2013-09-01 15:03:58 -07:00 |
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Unknown W. Brackets
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b5304cce57
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Consider all framebuffers before settling.
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2013-09-01 14:46:08 -07:00 |
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Unknown W. Brackets
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0e6f58853a
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Try to use the most recently rendered fb.
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2013-09-01 11:55:03 -07:00 |
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Unknown W. Brackets
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b1ca06dff0
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Keep track of fbs so there's no lag texturing.
Before, there would always be at least one bind with the incorrect memory
before using the framebuffer as a source.
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2013-09-01 11:45:42 -07:00 |
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Unknown W. Brackets
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ac56a7ee65
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Keep framebuffer sources alive.
Hopefully this is not too dangerous...
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2013-09-01 11:41:11 -07:00 |
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Unknown W. Brackets
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49902ed4dc
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Factor out texture from framebuffer.
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2013-09-01 11:40:35 -07:00 |
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Unknown W. Brackets
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81baa3b540
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Properly handle invalid attachments.
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2013-09-01 11:31:09 -07:00 |
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raven02
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04f6e309a9
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Render-to-texture : Add affected game list as reference
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2013-09-01 20:54:36 +08:00 |
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Unknown W. Brackets
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0e82ecca86
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Fix lighting when lightpos and spec coef are 0.
Zero to the power of zero is mathematically undefined, NVIDIA chokes but
AMD seems to accept it. Not well tested on Android.
Fixes #2424.
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2013-09-01 03:11:02 -07:00 |
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raven02
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df045e418c
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Better Bezier patch fix
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2013-09-01 16:30:32 +08:00 |
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raven02
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d86d782ecd
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Apply auto-gen mipmapping to WIN32
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2013-09-01 08:28:09 +08:00 |
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Henrik Rydgård
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746a23fd71
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Merge pull request #3419 from raven02/patch-21
Uncomment out //if (pos)
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2013-08-31 08:05:21 -07:00 |
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Henrik Rydgård
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7e96e2cee3
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Merge pull request #3460 from raven02/patch-27
Use glBlendFuncB for dstAlpha
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2013-08-31 08:04:18 -07:00 |
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raven02
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a8a0afc2e1
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Apply gstate.isAntiAliasEnabled()
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2013-08-30 20:47:38 +08:00 |
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Henrik Rydgard
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a418dd0566
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Spline: Don't create twice the number of triangles we need.
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2013-08-30 10:25:37 +02:00 |
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Unknown W. Brackets
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f6d8767487
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Fix #3385, bad alphatest flushing.
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2013-08-30 00:44:06 -07:00 |
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Unknown W. Brackets
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655a7b4973
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Check for a stencil test when ignoring alphatest.
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2013-08-29 22:14:51 -07:00 |
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Henrik Rydgard
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766731db8e
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Add back the default case to the triviallytrue functions.
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2013-08-29 20:39:23 +02:00 |
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