Henrik Rydgard
e78d85f386
Don't warn about slowness in debug builds
2017-03-14 10:40:18 +01:00
Henrik Rydgard
e37decc9a8
Warn if trying to run some games that are known to require buffered rendering with it not enabled.
2017-03-14 10:36:51 +01:00
Henrik Rydgård
7e007c3973
Merge pull request #9426 from unknownbrackets/input-state
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Remove various legacy parts of the InputState
2017-03-14 09:34:57 +01:00
Unknown W. Brackets
2812ddcc86
Remove End/UpdateInputState and ButtonTracker.
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No longer used for anything.
2017-03-13 22:58:38 -07:00
LunaMoo
429bf5d8b3
Use $(DefaultPlatformToolset)_xp for easier VS builds with different toolsets.
2017-03-13 21:40:08 +01:00
Henrik Rydgård
ad5bf8c6f6
This mutex should not have been made local, thanks @unknownbrackets
2017-03-13 16:14:47 +01:00
Unknown W. Brackets
ef57eafaad
Correct GE debugger font size in small window mode.
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This should handle high and low DPI cases correctly, to avoid making the
text unreadably small.
2017-03-12 12:17:35 -07:00
Henrik Rydgard
b0bd7e3c6f
Minor changes for compatibility with VS2017
2017-03-12 17:33:00 +01:00
Henrik Rydgard
525df21751
Unbreak version check on Windows
2017-03-12 17:24:46 +01:00
Henrik Rydgård
cfb93a707c
Merge pull request #9370 from fireballwayne/remoteiso
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Remoteiso
2017-03-12 12:39:45 +01:00
Unknown W. Brackets
ad8a0e6cc0
Add an ini setting to hide performance warnings.
2017-03-11 19:31:00 -08:00
Unknown W. Brackets
10ad7e1b5b
Detect when the game is running slow, and warn.
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Many users assume that sound emulation is broken, and don't realize they
may need to tweak their settings - we don't even show the FPS counter by
default.
2017-03-11 19:24:00 -08:00
Henrik Rydgard
9bb81a24c0
Fix bug where we'd reload the post shader information every frame. Fixes #9410
2017-03-11 12:25:43 +01:00
Fireball Wayne
6dd0f7a152
Remoteiso Manual Mode Backend
2017-03-11 00:46:48 -05:00
Henrik Rydgård
32a71c4c74
Fix typo, preprocessor warning
2017-03-10 18:02:41 +01:00
Henrik Rydgård
62dcb9c70c
Log if Comp_SysCall encounters bad syscall instructions
2017-03-10 00:13:06 +01:00
Henrik Rydgård
4cdbe0b957
Fix an ancient bug in sceKernelExitDeleteThread
2017-03-10 00:11:01 +01:00
Henrik Rydgård
7590a44fc4
Enable "FrameskipUnthrottle" on Windows UWP as we don't control VSync (yet)
2017-03-10 00:11:00 +01:00
Henrik Rydgård
e74749f2b2
A function renamed, some logging improvements
2017-03-10 00:11:00 +01:00
Henrik Rydgård
ed16096365
Don't crash if not enough memory to save a state. Very annoying.
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Minor tweaks.
2017-03-07 15:32:34 +01:00
Henrik Rydgård
85c8d9b806
Homebrew Store: Add support for cancelling downloads, fix progress bar. Fixes #9374
2017-03-06 16:03:05 +01:00
Henrik Rydgård
a895936913
More log cleanup. Fix resize issue: Fixes #9392
2017-03-06 13:50:22 +01:00
Henrik Rydgård
440e72d250
Clean up among the logs. Remove MASTER_LOG.
2017-03-06 13:10:23 +01:00
Henrik Rydgård
cfe2621604
LogManager: Hook up save/load, remove "long names"
2017-03-06 11:44:35 +01:00
Henrik Rydgård
a1941d8a81
It's enough to call net::Init/Shutdown in NativeInit/Shutdown. Remove other calls.
2017-03-06 10:51:28 +01:00
Henrik Rydgård
18898fb965
Merge pull request #9388 from LunaMoo/PostShaderRefresh
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Add PostShader option to force 60fps for animated effects
2017-03-05 21:56:03 +01:00
LunaMoo
33282939fb
Make sure it doesn't bother when buffer effects are skipped
2017-03-05 21:11:40 +01:00
Henrik Rydgard
37646d67b7
Don't crash when trying to take screenshots outside a game.
2017-03-05 20:18:37 +01:00
LunaMoo
2b0ab12c4d
Add PostShader option to force 60fps for animated effects
2017-03-05 15:04:22 +01:00
Henrik Rydgard
d64f367e1d
Assorted warning fixes
2017-03-05 10:52:45 +01:00
Henrik Rydgard
7b3f84aae8
More buildfixes for Windows on ARM
2017-03-05 10:52:08 +01:00
Henrik Rydgard
b0eab68760
Fix compiler warning
2017-03-03 14:16:19 +01:00
Henrik Rydgard
83c108836b
Fix a hang/crash when using the Windows GE debugger
2017-03-03 11:17:59 +01:00
Henrik Rydgard
d68953c18c
Buildfixes
2017-03-02 13:29:51 +01:00
Henrik Rydgard
b9b3a022fb
Switch another enum to enum class
2017-03-02 12:36:54 +01:00
Henrik Rydgard
5b835839fa
Make IdentifiedFileType a proper enum class
2017-03-02 12:29:03 +01:00
Henrik Rydgard
4a2812a30d
Fix two mutex issues in CachingFileLoader. See #9370
2017-03-02 10:18:56 +01:00
Henrik Rydgard
d46397627e
Buildfixes
2017-02-28 11:40:29 +01:00
Henrik Rydgard
26a2d42731
Big mutex overhaul - remove our custom ones, make them non-recursive where possible
2017-02-28 11:40:29 +01:00
Henrik Rydgard
50be4e72b2
Get rid of our own silly reimplementation of std::thread
2017-02-27 20:51:36 +01:00
LunaMoo
b65704f59a
Texture Replacement allow clut hash only variant.
2017-02-26 19:24:32 +01:00
Henrik Rydgard
c219ae9e63
Further UWP fixes
2017-02-25 09:57:24 +01:00
Henrik Rydgard
b8757e3e31
Path fixes
2017-02-25 09:57:22 +01:00
Henrik Rydgard
03dab0fdbd
More UWP prep
2017-02-25 09:57:22 +01:00
Henrik Rydgard
fcbc20f240
Small changes to make Common and Core build under my preliminary UWP setup.
2017-02-24 18:59:41 +01:00
LunaMoo
d832b4adfd
Make sound recording sane and match video recording behaviour.
2017-02-24 05:36:44 +01:00
Henrik Rydgard
31dd8fdc39
When adding filenames to recent list, convert slashes to /. See #9335
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Note that this doesn't fix existing backslashes but solves it in the
long run.
2017-02-21 11:22:28 +01:00
Henrik Rydgard
dfae4b6551
Fix directory creation. On Android, also create a .nomedia file in PPSSPP_STATE to avoid it showing up in galleries and stuff.
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Additionally, commit a little script to help make Windows releases.
See #9333
2017-02-20 15:15:04 +01:00
Henrik Rydgard
e8eb657091
Create the expected default directories on memstick on startup, to reduce confusion for homebrew. See #9333
2017-02-20 14:22:05 +01:00
Henrik Rydgard
19d321bd8c
Fix a bad memory leak in sceMpeg
2017-02-20 11:12:39 +01:00