1425 Commits

Author SHA1 Message Date
Unknown W. Brackets
6bd6b86c05 Discord: Add cmake option to disable. 2018-11-10 09:49:08 -08:00
Henrik Rydgård
22c066515e
Merge pull request #11425 from xebra/refactor_spline_bezier
[Refactoring] Improve spline/bezier.
2018-11-04 17:04:29 +01:00
Henrik Rydgård
fdefddd59f
Merge pull request #11503 from zminhquanz/update_gl_egl_extension
Update OpenGL Extension check
2018-11-02 11:31:33 +01:00
Henrik Rydgård
f74f6083a7
Merge pull request #11509 from unknownbrackets/desktop-gles
GLES: Add disabled code to run GLES on desktop
2018-11-02 11:09:46 +01:00
Henrik Rydgård
0134fc8739
Merge pull request #11513 from unknownbrackets/gpu-shutdown
Wait for orderly finish of cache before shutdown
2018-10-31 15:55:36 +01:00
Unknown W. Brackets
dcf71fc43f GLES: Skip freeing program if not allocated.
This could cause a crash when skipGLCalls is true, if null.
2018-10-30 19:14:02 -07:00
Unknown W. Brackets
dc54ed6855 GLES: Add disabled code to run GLES on desktop.
Helps when testing certain extensions, etc.
2018-10-28 14:29:44 -07:00
Unknown W. Brackets
e301d3bbd6 GLES: Detect ARB aniso and cull distance. 2018-10-28 13:27:44 -07:00
Unknown W. Brackets
cc9ad06cfe
Merge pull request #11502 from hrydgard/improve-readback-checks
Improve sanity checks for framebuffer readbacks
2018-10-28 11:57:45 -04:00
Vũ Minh Quân
c30758cc13 Update OpenGL Extension
Update glew.c , visualinfo.c , glewinfo.c
In GL , update glew.h , glxew.h , wglew.h and add eglew.h
2018-10-28 20:41:21 +07:00
Henrik Rydgård
c074d3c61f Improve sanity checks for framebuffer readbacks 2018-10-28 14:30:39 +01:00
Jan Beich
94c56ea09c native: enable backtrace on some BSDs 2018-10-27 18:22:24 +00:00
Henrik Rydgard
8883156e45 Yet another try at taking care of the GPD crashes in #11063.
Thanks tiagao for all the testing.
2018-10-22 09:59:49 +02:00
Henrik Rydgård
292d2f44ee GL: Also skip gl calls in ThreadEnd during shutdown on Android. May help #11063 2018-10-21 09:14:02 +02:00
Unknown W. Brackets
fd20d7b09e
Merge pull request #11481 from hrydgard/adreno-int-workarounds
Workaround for bad int behaviour on Adreno / GLES. (no problems in Vulkan).
2018-10-20 07:52:29 -07:00
Henrik Rydgård
ca58bb78dd Turn off gl debug logging again 2018-10-20 16:48:17 +02:00
Henrik Rydgård
aea5f38a15 Fix issue where skipGLCalls_ wasn't respected. May help #11063 2018-10-20 15:59:33 +02:00
Henrik Rydgård
81b781fd4f Revert two accidental minor changes 2018-10-20 13:25:53 +02:00
Henrik Rydgård
842290b6dd Workaround for bad int behaviour on Adreno / GLES. (no problems in
Vulkan).

See #11480, should help #11479.
2018-10-20 13:22:14 +02:00
Benito Palacios Sanchez
f5f9708f3b Fix undefined MSG_NOSIGNAL
Only Linux seems to support it.
For other OSes we set to the default value 0x00 to do nothing.
2018-10-16 23:18:57 +02:00
Benito Palacios Sanchez
e221187561 Ignore SIGPIPE signal receiving data to avoid crash
Co-Authored-By: unknownbrackets <checkins@unknownbrackets.org>
2018-10-16 22:57:58 +02:00
xebra
0d7a5cd093 GLES: Fix to delete subimage data since #11447. 2018-10-08 00:29:41 +09:00
xebra
03b9492f08 [spline/bezier]Sharing textures to avoid heavily textures creation/deletion in one frame. At least, it occurs about 1000 and very slow down in Pursuit Force. 2018-10-07 23:54:12 +09:00
xebra
3add123587 thin3d: Add support for texture subimage to GLRender. 2018-10-07 23:54:02 +09:00
Henrik Rydgård
f77975d79b Address additional comments. 2018-10-06 21:36:47 +02:00
Henrik Rydgård
a3a94bdd33 Avoid calling any GL calls during shutdown on Android. Should help #11063
The context is already lost and we're really running shutdown when the process is woken
up again. Additionally, orderly shutdown through the button doesn't happen
on the render thread so remove a couple of asserts that are wrong.
2018-10-06 21:31:52 +02:00
Henrik Rydgård
9b7061b383 Vulkan: Apply Themaister's patch, removing illegal pre-transitions of swapchain images. Fixes #11417 2018-10-03 21:39:16 +02:00
Unknown W. Brackets
d1929eaca2 GLES: Properly parse GL extension names.
We must split on spaces and not just lazily use strstr, see #11363.
2018-09-24 23:05:58 -07:00
Unknown W. Brackets
3bba9df133 UI: Keep report image at right aspect ratio. 2018-09-21 23:24:36 -07:00
Unknown W. Brackets
b7d84926fa D3D11: Enable depth clamping.
Uses the same logic as Vulkan, improving #9545 on most D3D11 devices.
2018-09-18 21:49:17 -07:00
Henrik Rydgård
637a17a66c Fix small and scary Vulkan bug (leftover from skinning-removal revert) 2018-09-18 23:38:38 +02:00
AreaScout
95556e8d03 Add: some helpers to compile on ODROID-XU4/XU3 2018-09-17 20:01:12 +00:00
Unknown W. Brackets
2388be544f Debugger: Fix crash in softgpu with no texaddr yet. 2018-09-04 21:54:25 -07:00
Unknown W. Brackets
f87dcefdd8 Android: Buildfix for CMake.
May affect other arm64 too.  Also, ifdef out a check in case of compiling
with GL 3 headers (to fix a Linux buildbot issue.)
2018-09-03 18:41:52 -07:00
Unknown W. Brackets
68317f0067 Core: Match up NOEN define usage a bit more.
Some compile parameters were resulting in us try to use a func we didn't
compile.  We should at least use the same defines in usage and definition.
2018-09-01 19:56:35 -07:00
Unknown W. Brackets
557748d65b
Merge pull request #11336 from hrydgard/android-text-crash-fix
Set a minimum of 1x1 for Android text bitmap measurement.
2018-08-30 19:02:40 -04:00
Henrik Rydgård
19dd28582f
Merge pull request #11335 from AreaScout/eglinfo
Add: EGL info for GLES on Linux
2018-08-30 21:03:31 +02:00
Henrik Rydgård
8e6a1bc849 Set a minimum of 1x1 for Android text bitmap measurement.
Should fix some crashes seen on Google Play
2018-08-30 19:49:33 +02:00
AreaScout
45753d87de Add: EGL info for GLES on Linux 2018-08-30 16:28:34 +00:00
Unknown W. Brackets
1b79924038 Debugger: Fix texture readback in GLES.
Was using the wrong size, causing the buffer not to be allocated large
enough.  This caused crashes sometimes.
2018-08-29 22:09:10 -07:00
Unknown W. Brackets
22a536fb0c
Merge pull request #11307 from hrydgard/discord-mac-linux
Enable Discord integration for Mac and Linux.
2018-08-26 23:04:49 -04:00
Henrik Rydgård
529b8c6025 Untested attempt to fix ios/mac discord
(no machines around right now)
2018-08-26 23:10:37 +02:00
orbea
8ba1f049da Allow choosing to use the system snappy or not. 2018-08-26 12:59:02 -07:00
Unknown W. Brackets
3f48e446b6 GPU: Fix texture handling on framebuf detach.
We were never creating/recreating the texture, so we ended up with null.
Caused all sorts of problems.
2018-08-25 09:57:37 -07:00
Henrik Rydgård
e34378a1c1 Enable Discord integration for Mac and Linux. 2018-08-18 10:11:15 +02:00
Henrik Rydgård
6f173b9134 Harmonize some VS project settings. 2018-08-14 22:41:39 +02:00
Henrik Rydgård
0684068c81
Merge pull request #11296 from hrydgard/discord-presence
Discord presence - show the current game
2018-08-14 08:40:09 +02:00
Henrik Rydgård
c0ba66cf3c Revert some of the sln and vcxproj changes, hoping to appease Travis 2018-08-13 23:08:46 +02:00
Henrik Rydgård
785858dbf8 Basic Discord presence integration. 2018-08-13 00:20:09 +02:00
Henrik Rydgård
eddaf97938 Add submodules, namespace json to prepare for the addition of rapidjson (sigh) 2018-08-13 00:18:54 +02:00