Commit Graph

6437 Commits

Author SHA1 Message Date
sum2012
21e024eeda sceMpegRingbufferAvailableSize might use a different
Based on http://code.google.com/p/jpcsp/source/detail?r=1813
Fix #5112
2014-07-27 23:40:46 +08:00
JimLee168
9722e1eb03 Atrac buffer validate RIFF header 2014-07-27 19:02:01 +08:00
Unknown W. Brackets
c7a2753a00 Fix savestates when there are psmfplayers.
Oops.  Fixes #6613.
2014-07-25 09:19:07 -07:00
Krude
f81d36a90c Fix Cwcheat code type for address compare
0xD code type took wrong address argument. Hopefully fixes #6624.
2014-07-25 13:11:28 +02:00
Sacha
6ce3765b12 Sailfish: More compatibility with SailFish OS. It also needs stddef where Maemo does.
Set packaging by default for iOS with b.sh.
2014-07-24 23:20:09 +10:00
Henrik Rydgard
272f0b8c70 Add a TODO (handling corrupt CSO data) 2014-07-22 16:07:10 +02:00
Henrik Rydgard
7802bf57f0 Add sanity checks to refuse to delete bad savedata (resulted in devastating delete of SAVEDATA/ in MGS PW!)
Thanks QWEmct for reporting in #6600.

This is not a full fix, really, a "NEW DATA" savegame should not show up in the delete list, but at least this prevents the bad thing from happening.
2014-07-21 20:29:41 +02:00
Henrik Rydgard
399d71373f Change pauseWhenMinimized default to false 2014-07-21 10:30:53 +02:00
Henrik Rydgard
85cb55cb84 Check some addresses in sceAtracDecodeData 2014-07-21 10:30:52 +02:00
The Dax
9af40da53e Make the ini tweak available for everybody. 2014-07-21 10:30:52 +02:00
The Dax
1fbd94d589 Win32: Make pausing when minimizing optional in the ini. 2014-07-21 10:30:51 +02:00
Henrik Rydgård
9efefeb89c Merge pull request #6598 from unknownbrackets/debugger
Limit stack walk distance a bit
2014-07-21 09:21:59 +02:00
Unknown W. Brackets
6aa9b8aa36 Limit stack walk distance a bit.
It was spending 0.5s in debug scanning all of memory for an entry (due to
some fp/sp tricks that aren't well detected yet.)  Let's just assume a 1MB
func doesn't need to be walked properly.
2014-07-20 21:52:55 -07:00
Henrik Rydgard
0986f27f33 Detect screen size and choose resolution defaults accordingly.
Also prevent recreate on older Android versions where it doesn't seem reliable.
2014-07-21 00:35:36 +02:00
Unknown W. Brackets
b03460c169 Improve function range detection.
This improves a pattern like this:

  j endOfLoop;
  li v0, 0;
  startOfLoop:
  addiu v0, v0, 1
endOfLoop:
  bne v0, a0, startOfLoop;
  nop
  jr ra
  nop

Where it jumps to the end of the loop, which only jumps back to the top of
the loop.  This might misdetect a few cases of tail recursion, but only
when the funcs are right next to each other.

Also, stops scanning at a jr ra, which was causing funcs to be incorrectly
long in cases.
2014-07-20 14:42:20 -07:00
Unknown W. Brackets
640c1231f3 Improve a crash in disassembly on game shutdown. 2014-07-20 14:42:20 -07:00
Henrik Rydgård
0e5679c833 Revert "Detect Peace Walker's anti-cheat hash func" 2014-07-20 23:39:11 +02:00
Unknown W. Brackets
55403e42c2 Introduce a memory shutdown lock.
This allows the debugger to access memory in a safe way that should never
crash.
2014-07-19 23:30:19 -07:00
Henrik Rydgard
b6569af71c Add an "Auto" mode that makes display res match internal res.
Change wording according to unknown's idea
2014-07-20 00:22:08 +02:00
Henrik Rydgard
76bdd84e43 Add option to use the Android hardware scaler by setting a low resolution 2014-07-20 00:22:08 +02:00
The Dax
c1fc04ee64 Remove the "Change MAC Address" screen, and simply generate a new (random) one upon pressing the button. 2014-07-18 16:58:26 -04:00
Henrik Rydgård
06f058de54 Merge pull request #6506 from unknownbrackets/replace-funcs
Detect Peace Walker's anti-cheat hash func
2014-07-18 09:34:46 +02:00
Unknown W. Brackets
a59d8b5c1f Override the codehashing func used in Peace Walker.
This makes the demo work fine even with jit enabled.  May help the full
game when fighting a certain boss.
2014-07-18 00:23:26 -07:00
Unknown W. Brackets
1fd6214945 Improve function range detection.
This improves a pattern like this:

  j endOfLoop;
  li v0, 0;
  startOfLoop:
  addiu v0, v0, 1
endOfLoop:
  bne v0, a0, startOfLoop;
  nop
  jr ra
  nop

Where it jumps to the end of the loop, which only jumps back to the top of
the loop.  This might misdetect a few cases of tail recursion, but only
when the funcs are right next to each other.

Also, stops scanning at a jr ra, which was causing funcs to be incorrectly
long in cases.
2014-07-18 00:22:19 -07:00
Unknown W. Brackets
aa28c0f40d Improve a crash in disassembly on game shutdown. 2014-07-18 00:22:19 -07:00
Sacha
6957808b97 ArmJit: Optimisation when comparing float against 0.0f 2014-07-17 05:12:43 +10:00
Sacha
d4c983d9e1 Android: ARMv5 fix 2014-07-17 02:34:22 +10:00
Sacha
cd20288d99 Fix some compiler warnings. 2014-07-17 00:49:58 +10:00
Unknown W. Brackets
9581de449a Fix some logging in sceNetAdhoc. 2014-07-15 23:35:19 -07:00
Unknown W. Brackets
2f90c8d35a Fix a bad == comparison typo. 2014-07-15 23:33:01 -07:00
Sacha
1ce39d7e95 Improve frame timing on non-Windows. Disable IdleTiming when audio is disabled. 2014-07-16 01:04:43 +10:00
Unknown W. Brackets
ff7c3ab10d Oops, would still infinite loop on a bad module.
Should really fix #6552 this time.
2014-07-15 07:14:13 -07:00
Unknown W. Brackets
2da02f97c8 Null check modules on loadexec.
Should fix #6552.
2014-07-14 22:14:23 -07:00
Henrik Rydgård
c4bebda182 Merge pull request #6549 from unknownbrackets/modules
Correct some module func return values, info values, and clear on unload
2014-07-14 14:11:29 +02:00
Unknown W. Brackets
bddeba5901 Add a safety check for lots of segments. 2014-07-13 23:51:36 -07:00
Unknown W. Brackets
4ced0e86b1 Return an error code when module load fails.
If we're out of memory, we need to tell the game, of course.
2014-07-13 22:00:33 -07:00
Unknown W. Brackets
7c4aab3cc2 Warn on exports from syslib.
They don't seem to hook up properly on hardware by the module name.
2014-07-13 22:00:33 -07:00
Unknown W. Brackets
50402a3d49 Return NOT_YET_LINKED for unlinked module funcs. 2014-07-13 22:00:32 -07:00
Unknown W. Brackets
292a9ea567 Clear module text and bss on unload.
Text is set to break instructions, data/bss to -1.  Matches results on a
PSP.
2014-07-13 22:00:32 -07:00
Unknown W. Brackets
ede29179c6 Cleanup remaining modules on loadexec. 2014-07-13 22:00:31 -07:00
Unknown W. Brackets
729377881c Protect against modules with no start address.
Generally, fake ones.
2014-07-13 19:58:30 -07:00
Unknown W. Brackets
4a94a30ba6 Calculate the module info data/text/bss size. 2014-07-13 19:53:00 -07:00
Unknown W. Brackets
1c7873e2f5 Fill the module info segment addresses and sizes. 2014-07-13 19:16:25 -07:00
Unknown W. Brackets
399d4d1ba9 Correct sceKernelModuleStart() return value. 2014-07-13 15:16:03 -07:00
Unknown W. Brackets
3fa1481fe9 Cut down on "remaining data in packet" reports.
Looks potentially like a bug in FFmpeg.
2014-07-13 11:26:00 -07:00
Unknown W. Brackets
8dd783f719 Correct HLE function name per sha. 2014-07-13 11:03:23 -07:00
Unknown W. Brackets
81096f6bd0 Hook Dissidia's avi record func.
This makes it so replays can be recorded.  Though you could probably just
record separately anyway.
2014-07-13 08:36:34 -07:00
Unknown W. Brackets
98d3dc4be8 Typos. 2014-07-12 13:48:30 -07:00
Unknown W. Brackets
ef4847b6f5 Don't double decrease g_inCbCount.
Happened when a thread was deleted, it seems like.  Fixes #6542.
2014-07-12 09:57:13 -07:00
Unknown W. Brackets
b583e446e6 Skip reporting savedata stuff in known cases.
We were always doing 3 before for 5, so skip reporting it.  Other cases
are the interesting ones.
2014-07-09 23:30:20 -07:00
Henrik Rydgård
41601d714b Change default of "disable slow framebuf effects" to false 2014-07-09 13:42:46 +02:00
Unknown W. Brackets
4a8d52ab1a Add a config option for the slow framebuf effects.
Like cluts, blitting, etc.  At higher render resolutions these are
expensive, and on some mobile devices they may be too much.

Of course, they're only used when needed so this is a speedhack.
2014-07-08 23:57:27 -07:00
Unknown W. Brackets
0b22d8f56c Check for missing SAVEDATA_PARAMS. 2014-07-06 22:42:14 -07:00
Unknown W. Brackets
30f8ec447a Hash and detect savedata hashmode correctly.
Fixes Persona 1 savedata compatibility.
2014-07-06 19:27:51 -07:00
Unknown W. Brackets
b1b2c91eb3 Fix issues on win32 with multithreading.
We weren't properly rechecking based on spurious wakeups (which
technically can happen on x64 too.)
2014-07-06 14:02:00 -07:00
Unknown W. Brackets
b370621a3a Fix sceCtrl buffer update timing drift.
Spotted by xsacha.  Only when not using vblank timing (most commonly used
by games.)
2014-07-06 01:08:44 -07:00
Unknown W. Brackets
09b9d2ad81 Keep track of ranges that have emuhack ops.
So that we can invalidate them smarter.
2014-07-05 16:25:16 -07:00
Unknown W. Brackets
2910f7e7a2 Flush icache before memcpys.
Maybe there's a way to optimize this better...
2014-07-05 13:23:47 -07:00
Unknown W. Brackets
d2e7dfcc51 Minor logging improvement. 2014-07-05 13:19:53 -07:00
Unknown W. Brackets
4b9229a5ba x86jit: Flush the PC before r/w in debug.
This way we get better log output.
2014-07-05 12:57:44 -07:00
Unknown W. Brackets
cd78e1676d Fix savestates broken by #6493. 2014-07-05 07:30:03 -07:00
Henrik Rydgård
8a308fa7a7 Merge pull request #6493 from xsacha/master
HLE: sceUsb stubs.
2014-07-05 14:35:42 +02:00
Unknown W. Brackets
a5b0901c36 Improve cross-platform savestate compat.
If 0 files are open in flash0:, which is very very common, this will make
them work the same.
2014-07-04 13:34:38 -07:00
Sacha
2bb87bbe23 HLE: sceUsb stubs. 2014-07-04 06:27:01 +10:00
Sacha
135c79ee78 Implement sceGzipDecompress and sceDeflateDecompress. Some games (eg. Suto Mani / Strobe Mania) required this. They are now playable. Fixes #146 2014-07-03 13:58:47 +10:00
Karen Tsai
1d1096633f Removed some extraneous tabs in sceKernelModule.cpp 2014-07-02 13:21:27 -04:00
Henrik Rydgård
da32e5d4e3 Merge pull request #6481 from sum2012/sceKernelModule
Correct sceKernelSelfStopUnloadModule
2014-07-02 18:30:38 +02:00
Unknown W. Brackets
f835c158a3 Also fire mhz change listeners on load state. 2014-07-02 08:19:49 -07:00
Unknown W. Brackets
2d54c1cf4e Reset the audio rate on save/load state.
Should fix #6484.
2014-07-02 08:11:26 -07:00
sum2012
96c6a53e58 Fix space bug 2014-07-02 20:27:17 +08:00
sum2012
0256c7e056 Use with same code with sceKernelStopUnloadSelfModuleWithStatus 2014-07-02 20:08:27 +08:00
Unknown W. Brackets
b73c1ba29b Reduce audio drift from 44.1kHz.
Although, not sure what the PSP's actual exact timing is...
2014-07-01 23:08:38 -07:00
Unknown W. Brackets
f5440c2357 Fire a callback when cpu mhz changes.
So these can adjust efficiently.  It's not like it changes often.
2014-07-01 23:01:30 -07:00
Unknown W. Brackets
0f7f00c635 Play it safer with savedata dialog thread safety. 2014-07-01 22:52:51 -07:00
sum2012
eecd9038cd Init exitCode variable 2014-07-02 08:00:41 +08:00
sum2012
bc4a9149d3 Correct sceKernelSelfStopUnloadModule
Fix #4237
2014-07-02 07:25:49 +08:00
Unknown W. Brackets
e505655c2b Fix a potential crash/race condition.
If anything is behind, it might run __AudioWakeThreads() within
reschedule, and get confused.
2014-07-01 08:02:34 -07:00
Unknown W. Brackets
5cd4a17e88 Fix periodic events drifting when eating cycles.
Need to set the next timer before rescheduling threads or etc.
2014-07-01 00:26:15 -07:00
Unknown W. Brackets
e9fd43b947 Correct cyclesLate if an event consumes cycles.
This can prevent things from drifting out of sync.
2014-07-01 00:26:14 -07:00
Sacha
86284aa91a Fix #6477 by sleeping for 16ms when minimized. 2014-07-01 13:29:39 +10:00
Unknown W. Brackets
c0e6f26bb5 Fix startDefaultPrefix tripping.
We want the regs already initialized when we set this up.
2014-06-30 08:10:14 -07:00
Henrik Rydgård
cca896b0e4 Merge pull request #6468 from unknownbrackets/savedata
Execute savedata operations on a thread, notify of failure
2014-06-30 14:07:06 +02:00
Henrik Rydgård
bfffe33438 Merge pull request #6469 from unknownbrackets/logging
Enforce semicolons at the end of log lines
2014-06-30 11:44:02 +02:00
Henrik Rydgård
7c54a3e8b6 Merge pull request #6470 from unknownbrackets/armjit-minor
Use the ARM rounding mode flag for conversions
2014-06-30 11:43:00 +02:00
Unknown W. Brackets
c6f5ddd7a4 Reset replacements on loadexec.
Just to make sure we don't get confused.
2014-06-30 00:27:05 -07:00
Unknown W. Brackets
433f4eb00a Use the ARM rounding mode flag for conversions.
It's at least much simpler.  Not sure if faster.  Handles NAN correctly.
2014-06-29 20:36:00 -07:00
Unknown W. Brackets
f339f7d539 armjit: Handle NAN correctly in float conversion. 2014-06-29 20:05:59 -07:00
Unknown W. Brackets
c168db5943 armjit: Fix really bad typo in cvt.w.s. 2014-06-29 19:43:17 -07:00
Unknown W. Brackets
0a33eb4c42 Fix missing log semicolons only affecting logging. 2014-06-29 19:09:39 -07:00
Unknown W. Brackets
0078faef8b Fix some log semicolons that might affect logic.
But, these should all be right.
2014-06-29 19:09:38 -07:00
Unknown W. Brackets
5db79dcf11 Fix some missing semicolons on log statements. 2014-06-29 19:09:37 -07:00
Unknown W. Brackets
01d3dcdc99 Prevent a possible race condition in save/load. 2014-06-29 17:44:56 -07:00
Unknown W. Brackets
e3c6876365 Show a message when saving/loading fails. 2014-06-29 17:42:20 -07:00
Unknown W. Brackets
553c870ee9 Execute savedata io on a separate thread.
Some savedata is sorta large, like 1MB, this makes it save more smoothly.
2014-06-29 17:32:57 -07:00
Unknown W. Brackets
51909a3256 Separate out io actions from save dialog display. 2014-06-29 17:07:04 -07:00
Henrik Rydgard
2d05b6e5e8 bugfix: Strdup the generated mac address 2014-06-30 01:08:45 +02:00
Henrik Rydgård
4c0f4f2e38 Merge pull request #6467 from GreenBagels/init-rand-mac
Change RandMAC function call to function pointer
2014-06-30 00:40:52 +02:00
GreenBagels
c006bbd51b Change RandMAC function call to function pointer
Left out .str() stringstream function

No need for forward declaration

Left an extra pair of parenthesis on CreateRandMAC

Something deleted a )...
2014-06-29 18:27:03 -04:00
Kingcom
dc80123b93 Add options to import/export .sym files from the menu 2014-06-30 00:02:22 +02:00
Unknown W. Brackets
893188acb3 Fix core timing when an event eats cycles. 2014-06-29 14:15:56 -07:00
Henrik Rydgård
4d1f326997 Merge pull request #6376 from GreenBagels/rand-mac-option
Initialize with random MAC
2014-06-29 22:53:33 +02:00
greenbagels
9568dffee6 revert some accidenal commits 2014-06-29 16:49:31 -04:00
GreenBagels
c4ced7a835 Forward Declaration of OnRandomMACAddress added.
Added function to create random MAC

...added headers needed for CreateRandMAC

Defined function to create a random MAC

Added in option to randomize MAC address

Changed uint_16 to u16 from CommonTypes.h

Fixed case sensitivity. Woo!

QT -= gui caused <QTGui/QImage> to not be found

undo unnecessary change

undo the undo

removed random option, fixed spacing

removed forward declaration

Changed default mac to random one

Added in several STL includes: iostream, sstream.
CreateRandMAC is now only used for initial runs, no more random option.

Removed unneeded headers

Moved ctime and cstdlib to the cpp file

Added in random MAC function call

Update Config.cpp

Revert "undo the undo"

This reverts commit e21852961806727230dca31ceb5193ee2f298c7b.
2014-06-29 16:39:53 -04:00
Unknown W. Brackets
9d73a3b751 On breakpoint change, don't wait for core too long.
Fixes #6366.
2014-06-29 16:33:45 -04:00
Unknown W. Brackets
da212fb33e Add an invalidate all method to the jit. 2014-06-29 16:33:45 -04:00
Unknown W. Brackets
d7f77dee72 Check more ops for changing memory in debugger. 2014-06-29 16:33:44 -04:00
Unknown W. Brackets
dcf1ce7f01 Fix a few minor warnings. 2014-06-29 16:33:44 -04:00
Sacha
8a7573004d Use UpdateRunLoop to handle input and detect minimized window for all platforms. 2014-06-30 00:17:34 +10:00
Henrik Rydgard
3cdf53732b Make the emuthread idle when minimized on Windows. 2014-06-29 13:11:58 +02:00
Henrik Rydgard
38609f3e6b Cleam up thread names a bit, name the Main thread.
Also makes some logging VERBOSE.
2014-06-29 12:53:03 +02:00
Henrik Rydgård
fe4246452c Merge pull request #6455 from thedax/ui-minor
Let the user disable the recent tab altogether when iMaxRecent is < 0.
2014-06-29 11:32:41 +02:00
Unknown W. Brackets
1c3b60a8ee Allow changing software skinning at runtime. 2014-06-28 21:46:43 -07:00
The Dax
24743785a5 Let the user disable the recent tab altogether when iMaxRecent is < 0. 2014-06-28 23:21:36 -04:00
Henrik Rydgård
b379109380 Merge pull request #6450 from unknownbrackets/gpu-blocktransfer
Clear framebuffers/textures upon sceKernelLoadExec()
2014-06-29 01:48:34 +02:00
Unknown W. Brackets
b4594c7bc5 Avoid Advance() twice, cleanup some comments. 2014-06-28 16:20:35 -07:00
Unknown W. Brackets
b68ad3844e Simplify __KernelReSchedule().
It no longer needs all these checks, and we can Advance within callbacks,
interrupts, etc. safely.
2014-06-28 16:17:52 -07:00
Unknown W. Brackets
252100aee5 Remove outdated comment (real cause found/fixed.) 2014-06-28 16:06:10 -07:00
Unknown W. Brackets
0edeb085ab Allow rescheduling within callbacks. 2014-06-28 14:58:56 -07:00
Unknown W. Brackets
ac2c44ddd9 Revert the early wake of threads for io waits.
This reverts commit 610ada8721.

It makes sense to let these run longer.  Apparently this caused problems
in Castlevania, see #6432.
2014-06-28 12:29:55 -07:00
Unknown W. Brackets
745c453b33 Remove hleAfterCheckAllCallbacks().
Not being used, doesn't make sense - rescheduling is what does that, only.
2014-06-28 03:10:30 -07:00
Unknown W. Brackets
10096b94f2 Correctly remember callback status when sleeping.
If a callback triggered right away after a sceKernelSleepThreadCB(), it
would trigger the "current callback" and remember callback status as
false, instead of true (since it was set later.)

This corrects that by ignoring it if both are set.
2014-06-28 03:06:30 -07:00
Henrik Rydgård
9351fe44ea Merge pull request #6444 from unknownbrackets/jit-minor
Use more correct rounding in armjit, update x86jit and minor
2014-06-28 11:20:11 +02:00
Unknown W. Brackets
f008bebab4 armjit: Fix floor/ceil/cvt.w.s rounding.
Unfortunately, correctly rounding is probably slower.
2014-06-28 00:38:57 -07:00
Unknown W. Brackets
f544a87b2f jit: Initialize startDefaultPrefix when switching. 2014-06-28 00:38:56 -07:00
Unknown W. Brackets
27870aa593 x86jit: Map HI/LO as registers.
Not actually ever cached, but now it's all consistent.
2014-06-28 00:38:56 -07:00
Unknown W. Brackets
bc3d789c8a x86jit: Cache the vfpu compare flags in a reg.
Again, to match armjit.
2014-06-28 00:38:55 -07:00
Unknown W. Brackets
acad2e1763 x86jit: Cache fpcond in a register.
Mostly to match armjit.
2014-06-28 00:38:55 -07:00
rnynoise
99a01c3dba Update CwCheat.cpp fixed button-contrl cheat code
fixed error in "0xD" code, "button-contrl" cheat code should work now.
2014-06-28 13:19:42 +08:00
Unknown W. Brackets
5ab3750186 Reduce the thread switching cost.
Maybe it was actually too high.  Some tests fail with it that high.
2014-06-27 01:00:11 -07:00
Unknown W. Brackets
4471b968e8 Increase timeout delay time for waits.
Had previously had these lower, but my testing was biased by how quick
other things in ppsspp were.
2014-06-27 00:58:59 -07:00
Henrik Rydgård
e73fcf4ec2 Merge pull request #6436 from ANR2ME/adhoc_
Fixed FF-Type0 from seeing duplicated Host, hopefully this will also fix...
2014-06-26 15:20:05 +02:00
AdamN
a98b44d7ab Fixed FF-Type0 from seeing duplicated Host, hopefully this will also fix all Adhoc games that became broken in my 1st patch 2014-06-26 17:50:37 +07:00
Henrik Rydgård
8042b6f6f1 Merge pull request #6435 from unknownbrackets/replace-funcs
Hook the FF1 battle effect func
2014-06-26 11:44:14 +02:00
Unknown W. Brackets
0da972c548 Hook the FF1 battle effect func.
So that we can download the framebuffer.  At least, it seems like that's
what this function is doing.
2014-06-26 01:38:22 -07:00
Henrik Rydgård
7f3a3661a0 Merge pull request #6430 from rnynoise/patch-2
Update CwCheat.cpp
2014-06-26 10:34:41 +02:00
Henrik Rydgård
f0cb70d9fb Merge pull request #6433 from unknownbrackets/frame-timing
Maintain timing of at least 30 vblanks per second if possible
2014-06-26 10:33:51 +02:00
Unknown W. Brackets
8172e838a5 Avoid a fast-forward effect when not drawing.
This fixes loading screens and such, which drop the fps down to 0 or 6
according to our measure, which can distort audio if we've got free time.

If the system is not keeping up, should have the same behavior as before.
2014-06-26 00:37:03 -07:00
Unknown W. Brackets
23dc69fc9b Time frames based on current, not last timestep.
We need to decide the nextFrameTime when we know how many vblanks it took,
not before.  Otherwise, we will miss-time when the fps changes.
2014-06-26 00:36:17 -07:00
rnynoise
a090880bef Update CwCheat.cpp
Add "0xD" code support fixed
2014-06-26 10:23:56 +08:00
AdamN
12ee3d1d39 Fixed Wipeout Pulse unable to see any Host, and should affect many other Adhoc games (was broken in my previous commit) 2014-06-25 20:29:42 +07:00
Sacha
031c5d3569 Symbian: Fix memmap freeze. 2014-06-25 22:01:40 +10:00
Unknown W. Brackets
19f4ad8c5c Dumb mistake in "real time sync" fix. 2014-06-25 00:44:18 -07:00
Henrik Rydgård
fea0a26113 Merge pull request #6414 from unknownbrackets/resched
Reschedule immediately in many cases
2014-06-24 22:41:58 +02:00
Henrik Rydgård
a1d359f22c Merge pull request #6421 from ANR2ME/master
Fixed some bugs (ie. possible of memory leaks) on Adhoc, and implement a...
2014-06-24 20:07:07 +02:00
AdamN
7f7b2a3800 Fixed some bugs (ie. possible of memory leaks) on Adhoc, and implement a few more Adhoc functions. 2014-06-24 23:43:03 +07:00
Henrik Rydgård
384d8e3ab6 Merge pull request #6419 from ppsspp213/patch-1
Update PrxDecrypter.cpp
2014-06-24 18:00:06 +02:00
Unknown W. Brackets
87b3a7e566 Avoid overly long lags, recover if system too slow.
This will recover better if the system took too long.  Also, fixes #6415
by never waiting too long.
2014-06-24 08:27:21 -07:00
ppsspp213
8e18d0ff94 Update PrxDecrypter.cpp
Unknown Key ADF305F0
2014-06-24 15:48:59 +01:00
Unknown W. Brackets
3ba78c865e Fix low-level atrac3/atrac3+ decoding.
Fixes #6400.
2014-06-24 01:18:00 -07:00
Unknown W. Brackets
412eee0bd9 Wake good pri threads immediately from timeouts. 2014-06-24 00:49:36 -07:00