sum2012
21e024eeda
sceMpegRingbufferAvailableSize might use a different
...
Based on http://code.google.com/p/jpcsp/source/detail?r=1813
Fix #5112
2014-07-27 23:40:46 +08:00
JimLee168
9722e1eb03
Atrac buffer validate RIFF header
2014-07-27 19:02:01 +08:00
Unknown W. Brackets
c7a2753a00
Fix savestates when there are psmfplayers.
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Oops. Fixes #6613 .
2014-07-25 09:19:07 -07:00
Krude
f81d36a90c
Fix Cwcheat code type for address compare
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0xD code type took wrong address argument. Hopefully fixes #6624 .
2014-07-25 13:11:28 +02:00
Sacha
6ce3765b12
Sailfish: More compatibility with SailFish OS. It also needs stddef where Maemo does.
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Set packaging by default for iOS with b.sh.
2014-07-24 23:20:09 +10:00
Henrik Rydgard
272f0b8c70
Add a TODO (handling corrupt CSO data)
2014-07-22 16:07:10 +02:00
Henrik Rydgard
7802bf57f0
Add sanity checks to refuse to delete bad savedata (resulted in devastating delete of SAVEDATA/ in MGS PW!)
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Thanks QWEmct for reporting in #6600 .
This is not a full fix, really, a "NEW DATA" savegame should not show up in the delete list, but at least this prevents the bad thing from happening.
2014-07-21 20:29:41 +02:00
Henrik Rydgard
399d71373f
Change pauseWhenMinimized default to false
2014-07-21 10:30:53 +02:00
Henrik Rydgard
85cb55cb84
Check some addresses in sceAtracDecodeData
2014-07-21 10:30:52 +02:00
The Dax
9af40da53e
Make the ini tweak available for everybody.
2014-07-21 10:30:52 +02:00
The Dax
1fbd94d589
Win32: Make pausing when minimizing optional in the ini.
2014-07-21 10:30:51 +02:00
Henrik Rydgård
9efefeb89c
Merge pull request #6598 from unknownbrackets/debugger
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Limit stack walk distance a bit
2014-07-21 09:21:59 +02:00
Unknown W. Brackets
6aa9b8aa36
Limit stack walk distance a bit.
...
It was spending 0.5s in debug scanning all of memory for an entry (due to
some fp/sp tricks that aren't well detected yet.) Let's just assume a 1MB
func doesn't need to be walked properly.
2014-07-20 21:52:55 -07:00
Henrik Rydgard
0986f27f33
Detect screen size and choose resolution defaults accordingly.
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Also prevent recreate on older Android versions where it doesn't seem reliable.
2014-07-21 00:35:36 +02:00
Unknown W. Brackets
b03460c169
Improve function range detection.
...
This improves a pattern like this:
j endOfLoop;
li v0, 0;
startOfLoop:
addiu v0, v0, 1
endOfLoop:
bne v0, a0, startOfLoop;
nop
jr ra
nop
Where it jumps to the end of the loop, which only jumps back to the top of
the loop. This might misdetect a few cases of tail recursion, but only
when the funcs are right next to each other.
Also, stops scanning at a jr ra, which was causing funcs to be incorrectly
long in cases.
2014-07-20 14:42:20 -07:00
Unknown W. Brackets
640c1231f3
Improve a crash in disassembly on game shutdown.
2014-07-20 14:42:20 -07:00
Henrik Rydgård
0e5679c833
Revert "Detect Peace Walker's anti-cheat hash func"
2014-07-20 23:39:11 +02:00
Unknown W. Brackets
55403e42c2
Introduce a memory shutdown lock.
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This allows the debugger to access memory in a safe way that should never
crash.
2014-07-19 23:30:19 -07:00
Henrik Rydgard
b6569af71c
Add an "Auto" mode that makes display res match internal res.
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Change wording according to unknown's idea
2014-07-20 00:22:08 +02:00
Henrik Rydgard
76bdd84e43
Add option to use the Android hardware scaler by setting a low resolution
2014-07-20 00:22:08 +02:00
The Dax
c1fc04ee64
Remove the "Change MAC Address" screen, and simply generate a new (random) one upon pressing the button.
2014-07-18 16:58:26 -04:00
Henrik Rydgård
06f058de54
Merge pull request #6506 from unknownbrackets/replace-funcs
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Detect Peace Walker's anti-cheat hash func
2014-07-18 09:34:46 +02:00
Unknown W. Brackets
a59d8b5c1f
Override the codehashing func used in Peace Walker.
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This makes the demo work fine even with jit enabled. May help the full
game when fighting a certain boss.
2014-07-18 00:23:26 -07:00
Unknown W. Brackets
1fd6214945
Improve function range detection.
...
This improves a pattern like this:
j endOfLoop;
li v0, 0;
startOfLoop:
addiu v0, v0, 1
endOfLoop:
bne v0, a0, startOfLoop;
nop
jr ra
nop
Where it jumps to the end of the loop, which only jumps back to the top of
the loop. This might misdetect a few cases of tail recursion, but only
when the funcs are right next to each other.
Also, stops scanning at a jr ra, which was causing funcs to be incorrectly
long in cases.
2014-07-18 00:22:19 -07:00
Unknown W. Brackets
aa28c0f40d
Improve a crash in disassembly on game shutdown.
2014-07-18 00:22:19 -07:00
Sacha
6957808b97
ArmJit: Optimisation when comparing float against 0.0f
2014-07-17 05:12:43 +10:00
Sacha
d4c983d9e1
Android: ARMv5 fix
2014-07-17 02:34:22 +10:00
Sacha
cd20288d99
Fix some compiler warnings.
2014-07-17 00:49:58 +10:00
Unknown W. Brackets
9581de449a
Fix some logging in sceNetAdhoc.
2014-07-15 23:35:19 -07:00
Unknown W. Brackets
2f90c8d35a
Fix a bad == comparison typo.
2014-07-15 23:33:01 -07:00
Sacha
1ce39d7e95
Improve frame timing on non-Windows. Disable IdleTiming when audio is disabled.
2014-07-16 01:04:43 +10:00
Unknown W. Brackets
ff7c3ab10d
Oops, would still infinite loop on a bad module.
...
Should really fix #6552 this time.
2014-07-15 07:14:13 -07:00
Unknown W. Brackets
2da02f97c8
Null check modules on loadexec.
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Should fix #6552 .
2014-07-14 22:14:23 -07:00
Henrik Rydgård
c4bebda182
Merge pull request #6549 from unknownbrackets/modules
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Correct some module func return values, info values, and clear on unload
2014-07-14 14:11:29 +02:00
Unknown W. Brackets
bddeba5901
Add a safety check for lots of segments.
2014-07-13 23:51:36 -07:00
Unknown W. Brackets
4ced0e86b1
Return an error code when module load fails.
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If we're out of memory, we need to tell the game, of course.
2014-07-13 22:00:33 -07:00
Unknown W. Brackets
7c4aab3cc2
Warn on exports from syslib.
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They don't seem to hook up properly on hardware by the module name.
2014-07-13 22:00:33 -07:00
Unknown W. Brackets
50402a3d49
Return NOT_YET_LINKED for unlinked module funcs.
2014-07-13 22:00:32 -07:00
Unknown W. Brackets
292a9ea567
Clear module text and bss on unload.
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Text is set to break instructions, data/bss to -1. Matches results on a
PSP.
2014-07-13 22:00:32 -07:00
Unknown W. Brackets
ede29179c6
Cleanup remaining modules on loadexec.
2014-07-13 22:00:31 -07:00
Unknown W. Brackets
729377881c
Protect against modules with no start address.
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Generally, fake ones.
2014-07-13 19:58:30 -07:00
Unknown W. Brackets
4a94a30ba6
Calculate the module info data/text/bss size.
2014-07-13 19:53:00 -07:00
Unknown W. Brackets
1c7873e2f5
Fill the module info segment addresses and sizes.
2014-07-13 19:16:25 -07:00
Unknown W. Brackets
399d4d1ba9
Correct sceKernelModuleStart() return value.
2014-07-13 15:16:03 -07:00
Unknown W. Brackets
3fa1481fe9
Cut down on "remaining data in packet" reports.
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Looks potentially like a bug in FFmpeg.
2014-07-13 11:26:00 -07:00
Unknown W. Brackets
8dd783f719
Correct HLE function name per sha.
2014-07-13 11:03:23 -07:00
Unknown W. Brackets
81096f6bd0
Hook Dissidia's avi record func.
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This makes it so replays can be recorded. Though you could probably just
record separately anyway.
2014-07-13 08:36:34 -07:00
Unknown W. Brackets
98d3dc4be8
Typos.
2014-07-12 13:48:30 -07:00
Unknown W. Brackets
ef4847b6f5
Don't double decrease g_inCbCount.
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Happened when a thread was deleted, it seems like. Fixes #6542 .
2014-07-12 09:57:13 -07:00
Unknown W. Brackets
b583e446e6
Skip reporting savedata stuff in known cases.
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We were always doing 3 before for 5, so skip reporting it. Other cases
are the interesting ones.
2014-07-09 23:30:20 -07:00
Henrik Rydgård
41601d714b
Change default of "disable slow framebuf effects" to false
2014-07-09 13:42:46 +02:00
Unknown W. Brackets
4a8d52ab1a
Add a config option for the slow framebuf effects.
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Like cluts, blitting, etc. At higher render resolutions these are
expensive, and on some mobile devices they may be too much.
Of course, they're only used when needed so this is a speedhack.
2014-07-08 23:57:27 -07:00
Unknown W. Brackets
0b22d8f56c
Check for missing SAVEDATA_PARAMS.
2014-07-06 22:42:14 -07:00
Unknown W. Brackets
30f8ec447a
Hash and detect savedata hashmode correctly.
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Fixes Persona 1 savedata compatibility.
2014-07-06 19:27:51 -07:00
Unknown W. Brackets
b1b2c91eb3
Fix issues on win32 with multithreading.
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We weren't properly rechecking based on spurious wakeups (which
technically can happen on x64 too.)
2014-07-06 14:02:00 -07:00
Unknown W. Brackets
b370621a3a
Fix sceCtrl buffer update timing drift.
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Spotted by xsacha. Only when not using vblank timing (most commonly used
by games.)
2014-07-06 01:08:44 -07:00
Unknown W. Brackets
09b9d2ad81
Keep track of ranges that have emuhack ops.
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So that we can invalidate them smarter.
2014-07-05 16:25:16 -07:00
Unknown W. Brackets
2910f7e7a2
Flush icache before memcpys.
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Maybe there's a way to optimize this better...
2014-07-05 13:23:47 -07:00
Unknown W. Brackets
d2e7dfcc51
Minor logging improvement.
2014-07-05 13:19:53 -07:00
Unknown W. Brackets
4b9229a5ba
x86jit: Flush the PC before r/w in debug.
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This way we get better log output.
2014-07-05 12:57:44 -07:00
Unknown W. Brackets
cd78e1676d
Fix savestates broken by #6493 .
2014-07-05 07:30:03 -07:00
Henrik Rydgård
8a308fa7a7
Merge pull request #6493 from xsacha/master
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HLE: sceUsb stubs.
2014-07-05 14:35:42 +02:00
Unknown W. Brackets
a5b0901c36
Improve cross-platform savestate compat.
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If 0 files are open in flash0:, which is very very common, this will make
them work the same.
2014-07-04 13:34:38 -07:00
Sacha
2bb87bbe23
HLE: sceUsb stubs.
2014-07-04 06:27:01 +10:00
Sacha
135c79ee78
Implement sceGzipDecompress and sceDeflateDecompress. Some games (eg. Suto Mani / Strobe Mania) required this. They are now playable. Fixes #146
2014-07-03 13:58:47 +10:00
Karen Tsai
1d1096633f
Removed some extraneous tabs in sceKernelModule.cpp
2014-07-02 13:21:27 -04:00
Henrik Rydgård
da32e5d4e3
Merge pull request #6481 from sum2012/sceKernelModule
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Correct sceKernelSelfStopUnloadModule
2014-07-02 18:30:38 +02:00
Unknown W. Brackets
f835c158a3
Also fire mhz change listeners on load state.
2014-07-02 08:19:49 -07:00
Unknown W. Brackets
2d54c1cf4e
Reset the audio rate on save/load state.
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Should fix #6484 .
2014-07-02 08:11:26 -07:00
sum2012
96c6a53e58
Fix space bug
2014-07-02 20:27:17 +08:00
sum2012
0256c7e056
Use with same code with sceKernelStopUnloadSelfModuleWithStatus
2014-07-02 20:08:27 +08:00
Unknown W. Brackets
b73c1ba29b
Reduce audio drift from 44.1kHz.
...
Although, not sure what the PSP's actual exact timing is...
2014-07-01 23:08:38 -07:00
Unknown W. Brackets
f5440c2357
Fire a callback when cpu mhz changes.
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So these can adjust efficiently. It's not like it changes often.
2014-07-01 23:01:30 -07:00
Unknown W. Brackets
0f7f00c635
Play it safer with savedata dialog thread safety.
2014-07-01 22:52:51 -07:00
sum2012
eecd9038cd
Init exitCode variable
2014-07-02 08:00:41 +08:00
sum2012
bc4a9149d3
Correct sceKernelSelfStopUnloadModule
...
Fix #4237
2014-07-02 07:25:49 +08:00
Unknown W. Brackets
e505655c2b
Fix a potential crash/race condition.
...
If anything is behind, it might run __AudioWakeThreads() within
reschedule, and get confused.
2014-07-01 08:02:34 -07:00
Unknown W. Brackets
5cd4a17e88
Fix periodic events drifting when eating cycles.
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Need to set the next timer before rescheduling threads or etc.
2014-07-01 00:26:15 -07:00
Unknown W. Brackets
e9fd43b947
Correct cyclesLate if an event consumes cycles.
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This can prevent things from drifting out of sync.
2014-07-01 00:26:14 -07:00
Sacha
86284aa91a
Fix #6477 by sleeping for 16ms when minimized.
2014-07-01 13:29:39 +10:00
Unknown W. Brackets
c0e6f26bb5
Fix startDefaultPrefix tripping.
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We want the regs already initialized when we set this up.
2014-06-30 08:10:14 -07:00
Henrik Rydgård
cca896b0e4
Merge pull request #6468 from unknownbrackets/savedata
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Execute savedata operations on a thread, notify of failure
2014-06-30 14:07:06 +02:00
Henrik Rydgård
bfffe33438
Merge pull request #6469 from unknownbrackets/logging
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Enforce semicolons at the end of log lines
2014-06-30 11:44:02 +02:00
Henrik Rydgård
7c54a3e8b6
Merge pull request #6470 from unknownbrackets/armjit-minor
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Use the ARM rounding mode flag for conversions
2014-06-30 11:43:00 +02:00
Unknown W. Brackets
c6f5ddd7a4
Reset replacements on loadexec.
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Just to make sure we don't get confused.
2014-06-30 00:27:05 -07:00
Unknown W. Brackets
433f4eb00a
Use the ARM rounding mode flag for conversions.
...
It's at least much simpler. Not sure if faster. Handles NAN correctly.
2014-06-29 20:36:00 -07:00
Unknown W. Brackets
f339f7d539
armjit: Handle NAN correctly in float conversion.
2014-06-29 20:05:59 -07:00
Unknown W. Brackets
c168db5943
armjit: Fix really bad typo in cvt.w.s.
2014-06-29 19:43:17 -07:00
Unknown W. Brackets
0a33eb4c42
Fix missing log semicolons only affecting logging.
2014-06-29 19:09:39 -07:00
Unknown W. Brackets
0078faef8b
Fix some log semicolons that might affect logic.
...
But, these should all be right.
2014-06-29 19:09:38 -07:00
Unknown W. Brackets
5db79dcf11
Fix some missing semicolons on log statements.
2014-06-29 19:09:37 -07:00
Unknown W. Brackets
01d3dcdc99
Prevent a possible race condition in save/load.
2014-06-29 17:44:56 -07:00
Unknown W. Brackets
e3c6876365
Show a message when saving/loading fails.
2014-06-29 17:42:20 -07:00
Unknown W. Brackets
553c870ee9
Execute savedata io on a separate thread.
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Some savedata is sorta large, like 1MB, this makes it save more smoothly.
2014-06-29 17:32:57 -07:00
Unknown W. Brackets
51909a3256
Separate out io actions from save dialog display.
2014-06-29 17:07:04 -07:00
Henrik Rydgard
2d05b6e5e8
bugfix: Strdup the generated mac address
2014-06-30 01:08:45 +02:00
Henrik Rydgård
4c0f4f2e38
Merge pull request #6467 from GreenBagels/init-rand-mac
...
Change RandMAC function call to function pointer
2014-06-30 00:40:52 +02:00
GreenBagels
c006bbd51b
Change RandMAC function call to function pointer
...
Left out .str() stringstream function
No need for forward declaration
Left an extra pair of parenthesis on CreateRandMAC
Something deleted a )...
2014-06-29 18:27:03 -04:00
Kingcom
dc80123b93
Add options to import/export .sym files from the menu
2014-06-30 00:02:22 +02:00
Unknown W. Brackets
893188acb3
Fix core timing when an event eats cycles.
2014-06-29 14:15:56 -07:00
Henrik Rydgård
4d1f326997
Merge pull request #6376 from GreenBagels/rand-mac-option
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Initialize with random MAC
2014-06-29 22:53:33 +02:00
greenbagels
9568dffee6
revert some accidenal commits
2014-06-29 16:49:31 -04:00
GreenBagels
c4ced7a835
Forward Declaration of OnRandomMACAddress added.
...
Added function to create random MAC
...added headers needed for CreateRandMAC
Defined function to create a random MAC
Added in option to randomize MAC address
Changed uint_16 to u16 from CommonTypes.h
Fixed case sensitivity. Woo!
QT -= gui caused <QTGui/QImage> to not be found
undo unnecessary change
undo the undo
removed random option, fixed spacing
removed forward declaration
Changed default mac to random one
Added in several STL includes: iostream, sstream.
CreateRandMAC is now only used for initial runs, no more random option.
Removed unneeded headers
Moved ctime and cstdlib to the cpp file
Added in random MAC function call
Update Config.cpp
Revert "undo the undo"
This reverts commit e21852961806727230dca31ceb5193ee2f298c7b.
2014-06-29 16:39:53 -04:00
Unknown W. Brackets
9d73a3b751
On breakpoint change, don't wait for core too long.
...
Fixes #6366 .
2014-06-29 16:33:45 -04:00
Unknown W. Brackets
da212fb33e
Add an invalidate all method to the jit.
2014-06-29 16:33:45 -04:00
Unknown W. Brackets
d7f77dee72
Check more ops for changing memory in debugger.
2014-06-29 16:33:44 -04:00
Unknown W. Brackets
dcf1ce7f01
Fix a few minor warnings.
2014-06-29 16:33:44 -04:00
Sacha
8a7573004d
Use UpdateRunLoop to handle input and detect minimized window for all platforms.
2014-06-30 00:17:34 +10:00
Henrik Rydgard
3cdf53732b
Make the emuthread idle when minimized on Windows.
2014-06-29 13:11:58 +02:00
Henrik Rydgard
38609f3e6b
Cleam up thread names a bit, name the Main thread.
...
Also makes some logging VERBOSE.
2014-06-29 12:53:03 +02:00
Henrik Rydgård
fe4246452c
Merge pull request #6455 from thedax/ui-minor
...
Let the user disable the recent tab altogether when iMaxRecent is < 0.
2014-06-29 11:32:41 +02:00
Unknown W. Brackets
1c3b60a8ee
Allow changing software skinning at runtime.
2014-06-28 21:46:43 -07:00
The Dax
24743785a5
Let the user disable the recent tab altogether when iMaxRecent is < 0.
2014-06-28 23:21:36 -04:00
Henrik Rydgård
b379109380
Merge pull request #6450 from unknownbrackets/gpu-blocktransfer
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Clear framebuffers/textures upon sceKernelLoadExec()
2014-06-29 01:48:34 +02:00
Unknown W. Brackets
b4594c7bc5
Avoid Advance() twice, cleanup some comments.
2014-06-28 16:20:35 -07:00
Unknown W. Brackets
b68ad3844e
Simplify __KernelReSchedule().
...
It no longer needs all these checks, and we can Advance within callbacks,
interrupts, etc. safely.
2014-06-28 16:17:52 -07:00
Unknown W. Brackets
252100aee5
Remove outdated comment (real cause found/fixed.)
2014-06-28 16:06:10 -07:00
Unknown W. Brackets
0edeb085ab
Allow rescheduling within callbacks.
2014-06-28 14:58:56 -07:00
Unknown W. Brackets
ac2c44ddd9
Revert the early wake of threads for io waits.
...
This reverts commit 610ada8721
.
It makes sense to let these run longer. Apparently this caused problems
in Castlevania, see #6432 .
2014-06-28 12:29:55 -07:00
Unknown W. Brackets
745c453b33
Remove hleAfterCheckAllCallbacks().
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Not being used, doesn't make sense - rescheduling is what does that, only.
2014-06-28 03:10:30 -07:00
Unknown W. Brackets
10096b94f2
Correctly remember callback status when sleeping.
...
If a callback triggered right away after a sceKernelSleepThreadCB(), it
would trigger the "current callback" and remember callback status as
false, instead of true (since it was set later.)
This corrects that by ignoring it if both are set.
2014-06-28 03:06:30 -07:00
Henrik Rydgård
9351fe44ea
Merge pull request #6444 from unknownbrackets/jit-minor
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Use more correct rounding in armjit, update x86jit and minor
2014-06-28 11:20:11 +02:00
Unknown W. Brackets
f008bebab4
armjit: Fix floor/ceil/cvt.w.s rounding.
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Unfortunately, correctly rounding is probably slower.
2014-06-28 00:38:57 -07:00
Unknown W. Brackets
f544a87b2f
jit: Initialize startDefaultPrefix when switching.
2014-06-28 00:38:56 -07:00
Unknown W. Brackets
27870aa593
x86jit: Map HI/LO as registers.
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Not actually ever cached, but now it's all consistent.
2014-06-28 00:38:56 -07:00
Unknown W. Brackets
bc3d789c8a
x86jit: Cache the vfpu compare flags in a reg.
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Again, to match armjit.
2014-06-28 00:38:55 -07:00
Unknown W. Brackets
acad2e1763
x86jit: Cache fpcond in a register.
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Mostly to match armjit.
2014-06-28 00:38:55 -07:00
rnynoise
99a01c3dba
Update CwCheat.cpp fixed button-contrl cheat code
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fixed error in "0xD" code, "button-contrl" cheat code should work now.
2014-06-28 13:19:42 +08:00
Unknown W. Brackets
5ab3750186
Reduce the thread switching cost.
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Maybe it was actually too high. Some tests fail with it that high.
2014-06-27 01:00:11 -07:00
Unknown W. Brackets
4471b968e8
Increase timeout delay time for waits.
...
Had previously had these lower, but my testing was biased by how quick
other things in ppsspp were.
2014-06-27 00:58:59 -07:00
Henrik Rydgård
e73fcf4ec2
Merge pull request #6436 from ANR2ME/adhoc_
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Fixed FF-Type0 from seeing duplicated Host, hopefully this will also fix...
2014-06-26 15:20:05 +02:00
AdamN
a98b44d7ab
Fixed FF-Type0 from seeing duplicated Host, hopefully this will also fix all Adhoc games that became broken in my 1st patch
2014-06-26 17:50:37 +07:00
Henrik Rydgård
8042b6f6f1
Merge pull request #6435 from unknownbrackets/replace-funcs
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Hook the FF1 battle effect func
2014-06-26 11:44:14 +02:00
Unknown W. Brackets
0da972c548
Hook the FF1 battle effect func.
...
So that we can download the framebuffer. At least, it seems like that's
what this function is doing.
2014-06-26 01:38:22 -07:00
Henrik Rydgård
7f3a3661a0
Merge pull request #6430 from rnynoise/patch-2
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Update CwCheat.cpp
2014-06-26 10:34:41 +02:00
Henrik Rydgård
f0cb70d9fb
Merge pull request #6433 from unknownbrackets/frame-timing
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Maintain timing of at least 30 vblanks per second if possible
2014-06-26 10:33:51 +02:00
Unknown W. Brackets
8172e838a5
Avoid a fast-forward effect when not drawing.
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This fixes loading screens and such, which drop the fps down to 0 or 6
according to our measure, which can distort audio if we've got free time.
If the system is not keeping up, should have the same behavior as before.
2014-06-26 00:37:03 -07:00
Unknown W. Brackets
23dc69fc9b
Time frames based on current, not last timestep.
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We need to decide the nextFrameTime when we know how many vblanks it took,
not before. Otherwise, we will miss-time when the fps changes.
2014-06-26 00:36:17 -07:00
rnynoise
a090880bef
Update CwCheat.cpp
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Add "0xD" code support fixed
2014-06-26 10:23:56 +08:00
AdamN
12ee3d1d39
Fixed Wipeout Pulse unable to see any Host, and should affect many other Adhoc games (was broken in my previous commit)
2014-06-25 20:29:42 +07:00
Sacha
031c5d3569
Symbian: Fix memmap freeze.
2014-06-25 22:01:40 +10:00
Unknown W. Brackets
19f4ad8c5c
Dumb mistake in "real time sync" fix.
2014-06-25 00:44:18 -07:00
Henrik Rydgård
fea0a26113
Merge pull request #6414 from unknownbrackets/resched
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Reschedule immediately in many cases
2014-06-24 22:41:58 +02:00
Henrik Rydgård
a1d359f22c
Merge pull request #6421 from ANR2ME/master
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Fixed some bugs (ie. possible of memory leaks) on Adhoc, and implement a...
2014-06-24 20:07:07 +02:00
AdamN
7f7b2a3800
Fixed some bugs (ie. possible of memory leaks) on Adhoc, and implement a few more Adhoc functions.
2014-06-24 23:43:03 +07:00
Henrik Rydgård
384d8e3ab6
Merge pull request #6419 from ppsspp213/patch-1
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Update PrxDecrypter.cpp
2014-06-24 18:00:06 +02:00
Unknown W. Brackets
87b3a7e566
Avoid overly long lags, recover if system too slow.
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This will recover better if the system took too long. Also, fixes #6415
by never waiting too long.
2014-06-24 08:27:21 -07:00
ppsspp213
8e18d0ff94
Update PrxDecrypter.cpp
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Unknown Key ADF305F0
2014-06-24 15:48:59 +01:00
Unknown W. Brackets
3ba78c865e
Fix low-level atrac3/atrac3+ decoding.
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Fixes #6400 .
2014-06-24 01:18:00 -07:00
Unknown W. Brackets
412eee0bd9
Wake good pri threads immediately from timeouts.
2014-06-24 00:49:36 -07:00