Sacha
f1d234e2a7
Qt Desktop: Use the existing mobile GL widget instead of duplicating the work.
2013-11-27 01:46:06 +10:00
Henrik Rydgard
be9c4b14c4
Game list: Scroll game titles that are too long.
2013-11-26 14:45:36 +01:00
Henrik Rydgard
17c9e0d172
x86 vtxjit: Use MOVZX to avoid loading too many bits when loading 16-bit colors.
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Probably doesn't fix anything but more correct.
2013-11-26 14:30:32 +01:00
Henrik Rydgard
603c880f54
Merge branch 'patch-22' of https://github.com/raven02/ppsspp into raven02-patch-22
2013-11-26 14:14:32 +01:00
Henrik Rydgard
4363d31ec2
Fix GeDescribeVertexType
2013-11-26 14:12:14 +01:00
Henrik Rydgard
c53b32d154
Show a dismissable notification if PPSSPP is behind the latest official release
2013-11-26 14:04:29 +01:00
Henrik Rydgard
7410f6fd44
Add run counter, which will be used for periodic stuff like checking for new version
2013-11-26 10:24:31 +01:00
Sacha
64ba644734
Qt: Use more cross-platform key sequences in menu where possible.
2013-11-26 17:03:31 +10:00
raven02
4d14f88455
Alternative consistent fix
2013-11-26 11:34:33 +08:00
Sacha
8fc0531c13
Blackberry: Simulator build script.
2013-11-26 12:23:47 +10:00
Sacha
95881bdaac
Blackberry: Add simulator support.
2013-11-26 12:18:34 +10:00
Henrik Rydgård
41343ac538
Merge pull request #4636 from Kingcom/Debugger
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Disassembler overhaul
2013-11-25 14:00:16 -08:00
Kingcom
b71bfe5a62
-Get branch lines for opcodes outside of a function
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-fix labels causing analyzing issues
2013-11-25 21:53:01 +01:00
Kingcom
8146e7bfb0
Fix stepping
2013-11-25 19:51:16 +01:00
Kingcom
ea38eb4318
Correctly rescan visible data
2013-11-25 17:31:39 +01:00
Kingcom
945dc48ea7
Don't recompute number of lines of a function every time
2013-11-25 16:52:42 +01:00
Kingcom
9a29e8b0bf
More efficient "loose" opcode detection, clear entries when symbols were loaded
2013-11-25 16:18:29 +01:00
Kingcom
60987d9217
Minor optimization
2013-11-25 14:19:45 +01:00
raven02
a8d9796010
Fix texture cord in HW T&L
2013-11-25 21:07:30 +08:00
Kingcom
42c5fe0164
Massive speed optimizations
2013-11-25 13:56:43 +01:00
Henrik Rydgård
2739e4a962
Merge pull request #4634 from unknownbrackets/gpu-minor
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Allow block transfer stride of 1024
2013-11-25 02:08:22 -08:00
Unknown W. Brackets
7a86ca2890
Mask block transfer stride correctly per tests.
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1024 is valid, but nothing higher.
May help graphics in some games.
2013-11-25 01:53:33 -08:00
Unknown W. Brackets
5ff589a0d9
Minor logging improvements in sceAudio.
2013-11-25 01:02:59 -08:00
Sacha
a4eb862c19
Qt: Fix version strings (some platforms need this)
2013-11-25 16:06:51 +10:00
Sacha
12bfcd0599
Qt: Some platforms don't like letters in version number.
2013-11-25 14:17:50 +10:00
Henrik Rydgard
866ed28f64
Use VFMA in the one place where it's convenient. Some more optimization.
2013-11-24 19:50:56 +01:00
Henrik Rydgard
aaab7e32d2
ARM emitter: Fix VDUP
2013-11-24 19:30:25 +01:00
Sacha
2b6e029f0c
Qt buildfix (split vertexdecoder arm/x86).
2013-11-25 03:25:11 +10:00
Sacha
f6cc234393
Qt: Detect version in qmake instead.
2013-11-25 03:25:11 +10:00
Henrik Rydgard
e5e23f3ce1
ARM: Fix vsgn. Some vertex decoder tweaks.
2013-11-24 18:21:47 +01:00
Henrik Rydgard
030e6460cc
ARM: NEON-optimize software skinning
2013-11-24 18:03:42 +01:00
Henrik Rydgård
87e81f05b4
Merge pull request #4629 from xekarfwtos/master
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Fix paths in CMakeLists.txt, after VertexDecoder file split
2013-11-24 08:57:27 -08:00
Yannis Damigos
f08f5abb6b
Fix paths in CMakeLists.txt, after VertexDecoder file split
2013-11-24 18:25:10 +02:00
Henrik Rydgard
acb3994172
Split VertexDecoder into files for ARM and x86, got too large.
2013-11-24 15:58:15 +01:00
Henrik Rydgard
f33dce54e0
Oops, turned off x86 and armeabi on Android by accident
2013-11-24 15:10:29 +01:00
Henrik Rydgard
dfea160491
ARM: Use PLD (cache preload) in vertex decoder loop.
2013-11-24 15:08:47 +01:00
Kingcom
aab6f588f1
Fix branch lines
2013-11-24 14:46:53 +01:00
Kingcom
0672458a33
Fix follow branch, display symbols
2013-11-24 13:53:50 +01:00
Kingcom
9ea00b2761
Fix copy disasm
2013-11-24 13:53:50 +01:00
Kingcom
63e2f34beb
Correctly identify the start of a line when changing the address
2013-11-24 13:53:50 +01:00
Kingcom
a928c62ad1
Basic implementation and integration of DisassemblyManager
2013-11-24 13:53:50 +01:00
Henrik Rydgard
f650b23c90
ARM: Add NEON widening and narrowing moves, and float/int convert.
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Experiment a little in the vertex decoder.
2013-11-24 13:30:28 +01:00
Henrik Rydgård
52d4ede2f6
Merge pull request #4627 from Bigpet/QtDebugAdapt
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Remove empty lines in disasmview to remove visual noise.
2013-11-24 02:50:50 -08:00
Sacha
0dadd84ef7
Symbian: Enable multi-threading (works now).
2013-11-24 20:22:35 +10:00
Peter Tissen
520daeeb24
Remove empty lines in disasmview to remove visual noise.
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Port over part of the callstack code, still missing function name lookup
and navigation on double click. This is just an intermediate commit, I
don't want to have to rebase this again when I contine to work on it.
2013-11-24 09:26:51 +01:00
Sacha
132fe47c7d
Use XDG Directory Specification for Linux. See: http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
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Means that everyone will have to manually move their existing config's.
Fixes #4623
2013-11-24 16:58:47 +10:00
xsacha
aa37a06999
Merge pull request #4625 from Bigpet/SDLBuildFix
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Sdl build fix
2013-11-23 22:02:46 -08:00
Sacha
67b4339d58
Qt: Lots of misc fixes.
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Use QtMultimedia everywhere except Ubuntu (they forgot to include it). Makes audio much better. It is supported now on Symbian.
Remove unused resources. Include translations that weren't being included. Consolidate in to a single resource to fix a rebuilding issue.
2013-11-24 15:49:32 +10:00
Bigpet
3781726b20
bump native version to include SDL gamepad fix
2013-11-24 06:32:39 +01:00
Bigpet
0d50f78705
initialize values correctly for older compilers
2013-11-24 06:32:19 +01:00