Commit Graph

10501 Commits

Author SHA1 Message Date
Sacha
f1d234e2a7 Qt Desktop: Use the existing mobile GL widget instead of duplicating the work. 2013-11-27 01:46:06 +10:00
Henrik Rydgard
be9c4b14c4 Game list: Scroll game titles that are too long. 2013-11-26 14:45:36 +01:00
Henrik Rydgard
17c9e0d172 x86 vtxjit: Use MOVZX to avoid loading too many bits when loading 16-bit colors.
Probably doesn't fix anything but more correct.
2013-11-26 14:30:32 +01:00
Henrik Rydgard
603c880f54 Merge branch 'patch-22' of https://github.com/raven02/ppsspp into raven02-patch-22 2013-11-26 14:14:32 +01:00
Henrik Rydgard
4363d31ec2 Fix GeDescribeVertexType 2013-11-26 14:12:14 +01:00
Henrik Rydgard
c53b32d154 Show a dismissable notification if PPSSPP is behind the latest official release 2013-11-26 14:04:29 +01:00
Henrik Rydgard
7410f6fd44 Add run counter, which will be used for periodic stuff like checking for new version 2013-11-26 10:24:31 +01:00
Sacha
64ba644734 Qt: Use more cross-platform key sequences in menu where possible. 2013-11-26 17:03:31 +10:00
raven02
4d14f88455 Alternative consistent fix 2013-11-26 11:34:33 +08:00
Sacha
8fc0531c13 Blackberry: Simulator build script. 2013-11-26 12:23:47 +10:00
Sacha
95881bdaac Blackberry: Add simulator support. 2013-11-26 12:18:34 +10:00
Henrik Rydgård
41343ac538 Merge pull request #4636 from Kingcom/Debugger
Disassembler overhaul
2013-11-25 14:00:16 -08:00
Kingcom
b71bfe5a62 -Get branch lines for opcodes outside of a function
-fix labels causing analyzing issues
2013-11-25 21:53:01 +01:00
Kingcom
8146e7bfb0 Fix stepping 2013-11-25 19:51:16 +01:00
Kingcom
ea38eb4318 Correctly rescan visible data 2013-11-25 17:31:39 +01:00
Kingcom
945dc48ea7 Don't recompute number of lines of a function every time 2013-11-25 16:52:42 +01:00
Kingcom
9a29e8b0bf More efficient "loose" opcode detection, clear entries when symbols were loaded 2013-11-25 16:18:29 +01:00
Kingcom
60987d9217 Minor optimization 2013-11-25 14:19:45 +01:00
raven02
a8d9796010 Fix texture cord in HW T&L 2013-11-25 21:07:30 +08:00
Kingcom
42c5fe0164 Massive speed optimizations 2013-11-25 13:56:43 +01:00
Henrik Rydgård
2739e4a962 Merge pull request #4634 from unknownbrackets/gpu-minor
Allow block transfer stride of 1024
2013-11-25 02:08:22 -08:00
Unknown W. Brackets
7a86ca2890 Mask block transfer stride correctly per tests.
1024 is valid, but nothing higher.

May help graphics in some games.
2013-11-25 01:53:33 -08:00
Unknown W. Brackets
5ff589a0d9 Minor logging improvements in sceAudio. 2013-11-25 01:02:59 -08:00
Sacha
a4eb862c19 Qt: Fix version strings (some platforms need this) 2013-11-25 16:06:51 +10:00
Sacha
12bfcd0599 Qt: Some platforms don't like letters in version number. 2013-11-25 14:17:50 +10:00
Henrik Rydgard
866ed28f64 Use VFMA in the one place where it's convenient. Some more optimization. 2013-11-24 19:50:56 +01:00
Henrik Rydgard
aaab7e32d2 ARM emitter: Fix VDUP 2013-11-24 19:30:25 +01:00
Sacha
2b6e029f0c Qt buildfix (split vertexdecoder arm/x86). 2013-11-25 03:25:11 +10:00
Sacha
f6cc234393 Qt: Detect version in qmake instead. 2013-11-25 03:25:11 +10:00
Henrik Rydgard
e5e23f3ce1 ARM: Fix vsgn. Some vertex decoder tweaks. 2013-11-24 18:21:47 +01:00
Henrik Rydgard
030e6460cc ARM: NEON-optimize software skinning 2013-11-24 18:03:42 +01:00
Henrik Rydgård
87e81f05b4 Merge pull request #4629 from xekarfwtos/master
Fix paths in CMakeLists.txt, after VertexDecoder file split
2013-11-24 08:57:27 -08:00
Yannis Damigos
f08f5abb6b Fix paths in CMakeLists.txt, after VertexDecoder file split 2013-11-24 18:25:10 +02:00
Henrik Rydgard
acb3994172 Split VertexDecoder into files for ARM and x86, got too large. 2013-11-24 15:58:15 +01:00
Henrik Rydgard
f33dce54e0 Oops, turned off x86 and armeabi on Android by accident 2013-11-24 15:10:29 +01:00
Henrik Rydgard
dfea160491 ARM: Use PLD (cache preload) in vertex decoder loop. 2013-11-24 15:08:47 +01:00
Kingcom
aab6f588f1 Fix branch lines 2013-11-24 14:46:53 +01:00
Kingcom
0672458a33 Fix follow branch, display symbols 2013-11-24 13:53:50 +01:00
Kingcom
9ea00b2761 Fix copy disasm 2013-11-24 13:53:50 +01:00
Kingcom
63e2f34beb Correctly identify the start of a line when changing the address 2013-11-24 13:53:50 +01:00
Kingcom
a928c62ad1 Basic implementation and integration of DisassemblyManager 2013-11-24 13:53:50 +01:00
Henrik Rydgard
f650b23c90 ARM: Add NEON widening and narrowing moves, and float/int convert.
Experiment a little in the vertex decoder.
2013-11-24 13:30:28 +01:00
Henrik Rydgård
52d4ede2f6 Merge pull request #4627 from Bigpet/QtDebugAdapt
Remove empty lines in disasmview to remove visual noise.
2013-11-24 02:50:50 -08:00
Sacha
0dadd84ef7 Symbian: Enable multi-threading (works now). 2013-11-24 20:22:35 +10:00
Peter Tissen
520daeeb24 Remove empty lines in disasmview to remove visual noise.
Port over part of the callstack code, still missing function name lookup
and navigation on double click. This is just an intermediate commit, I
don't want to have to rebase this again when I contine to work on it.
2013-11-24 09:26:51 +01:00
Sacha
132fe47c7d Use XDG Directory Specification for Linux. See: http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
Means that everyone will have to manually move their existing config's.
Fixes #4623
2013-11-24 16:58:47 +10:00
xsacha
aa37a06999 Merge pull request #4625 from Bigpet/SDLBuildFix
Sdl build fix
2013-11-23 22:02:46 -08:00
Sacha
67b4339d58 Qt: Lots of misc fixes.
Use QtMultimedia everywhere except Ubuntu (they forgot to include it). Makes audio much better. It is supported now on Symbian.
Remove unused resources. Include translations that weren't being included. Consolidate in to a single resource to fix a rebuilding issue.
2013-11-24 15:49:32 +10:00
Bigpet
3781726b20 bump native version to include SDL gamepad fix 2013-11-24 06:32:39 +01:00
Bigpet
0d50f78705 initialize values correctly for older compilers 2013-11-24 06:32:19 +01:00