LunaMoo
f54e9d8ac4
Rename variable to match others.
2016-01-17 22:56:42 +01:00
LunaMoo
6751617c8f
Smooth out touch moving and resize and other small changes.
2016-01-17 22:32:08 +01:00
LunaMoo
80fa2695bf
Tabs can't live in space and some other corrections.
2016-01-17 12:13:15 +01:00
LunaMoo
55903cee77
Set default partial stretch only for blackberry devices without ws.
2016-01-17 09:21:14 +01:00
LunaMoo
6061ad7579
Some improvements, comments and polishing.
2016-01-17 09:21:12 +01:00
LunaMoo
e4271fe1bc
Integrate stretching options into display layout editor.
2016-01-17 09:18:41 +01:00
LunaMoo
0c2efa6d44
Make sure display representation matches all cases and recreate views on window resize(this also fixes touch control layout screen).
2016-01-17 09:18:40 +01:00
LunaMoo
57c193d742
Add Display Rotation to windows menu bar.
2016-01-17 09:18:39 +01:00
LunaMoo
284600b1a7
Move "Display Rotation" to display layout editor.
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Fix portrait rotation representation in the editor with auto setting.
Minor cleanup.
2016-01-17 09:18:36 +01:00
Henrik Rydgård
067095e2b4
Merge pull request #8410 from latot/mini
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little changes
2016-01-17 00:44:07 +01:00
Henrik Rydgård
d933a29d8b
Merge pull request #8434 from unknownbrackets/atrac-cleanup
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Cleanup some Atrac code
2016-01-16 23:59:38 +01:00
Unknown W. Brackets
cf9cb798fc
Atrac: Remove unused variables, cleanup some names.
2016-01-16 14:47:07 -08:00
Unknown W. Brackets
aac603534a
Reset failedDecode when the game sets new data.
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Should not last forever.
2016-01-16 14:01:12 -08:00
Unknown W. Brackets
d97dfac594
Atrac: Log bad data more consistently.
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Let's always give the HLE func in the actual error.
2016-01-16 13:59:38 -08:00
Unknown W. Brackets
7c07922076
Atrac: Clean up some logging.
2016-01-16 13:44:54 -08:00
Henrik Rydgård
6d3368b088
Merge pull request #8433 from hrydgard/whitelist-vertex-depth-rounding
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Specify which games need vertex depth rounding instead of which ones don't
2016-01-16 19:01:37 +01:00
Henrik Rydgard
4873de15aa
Add issue numbers to comments in compat.ini
2016-01-16 19:00:53 +01:00
latot
e82620c572
remove
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remove
2016-01-16 09:32:39 -03:00
Henrik Rydgard
26e744838f
Enable vertex depth rounding on more games. Thanks daniel229
2016-01-16 12:18:17 +01:00
Henrik Rydgård
07dadca89c
Merge pull request #8417 from unknownbrackets/atrac-second
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Basic handling of sceAtrac second buffer
2016-01-16 11:48:47 +01:00
Henrik Rydgard
7e24801fc1
Specify which games need vertex depth rounding instead of which ones don't.
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Vertex depth rounding is a not-fully-accurate hack, and most games are better off with the extra depth precision
of 24-bit Z than reducing it to a not-fully-accurate 16-bit. So let's only use it where necessary, like in Phantasy Star.
See issue #8187 .
2016-01-16 11:31:27 +01:00
Henrik Rydgard
03674fd571
Flip around how compat.ini works (now the settings are the categories, games are listed within)
2016-01-16 11:24:42 +01:00
Henrik Rydgård
2fc22618cc
Merge pull request #8432 from unknownbrackets/gpu-depth
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Correct clamped depth offset
2016-01-16 11:03:03 +01:00
Unknown W. Brackets
00b57f6a16
Correct clamped depth offset.
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Oops, forgot to fix this when I fixed the scale. It's already for a
[-1, 1] range, and needs to be corrected for accordingly.
Fixes #8425 , other depth issues in Phantasy Star Portable 2.
2016-01-16 00:18:25 -08:00
Henrik Rydgård
4a337f7fdf
Merge pull request #8421 from unknownbrackets/tex-sse
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Correct SSE alpha check for 4444 textures
2016-01-12 09:35:39 +01:00
Unknown W. Brackets
6b3260df9a
Correct SSE alpha check for 4444 textures.
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Oops, can't use cmplt here.
2016-01-12 00:20:36 -08:00
Unknown W. Brackets
d3da6d8c6e
Atrac: Validate second buffer on reset position.
2016-01-12 00:19:35 -08:00
Unknown W. Brackets
a317b10777
Atrac: Keep track of the set second buffer.
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Not actually used yet, but this way our context/etc. can be right.
2016-01-12 00:19:34 -08:00
Unknown W. Brackets
40bd31f50b
Atrac: Request second buffer data.
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It's not used, but at least we ask for it properly.
2016-01-12 00:19:33 -08:00
Unknown W. Brackets
397094651c
Atrac: Skip copying to data_buf when unused.
2016-01-12 00:19:33 -08:00
Unknown W. Brackets
b29e856055
Atrac: Remove some unused calculations.
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Halfway buffers now always calculate writableBytes realtime.
2016-01-12 00:19:32 -08:00
Henrik Rydgård
d479990595
Merge pull request #8413 from hrydgard/framebuffer-remove-unused
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Remove some unused functionality from the framebuffer managers
2016-01-10 23:47:29 +01:00
Henrik Rydgard
1ab4d0eb69
Also remove now-unused shader code
2016-01-10 23:46:20 +01:00
Henrik Rydgård
cfbd932a77
Merge pull request #8416 from unknownbrackets/jit-minor
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Add minor jit optimization from jit-ir
2016-01-10 22:44:54 +01:00
Unknown W. Brackets
0fc774927f
jit: Minor cleanups.
2016-01-10 12:28:29 -08:00
Henrik Rydgard
b4dd094f56
x86jit: Save a MOV in many cases of "jr ra"
2016-01-10 12:28:00 -08:00
Henrik Rydgård
0412a9bf47
Merge pull request #8415 from unknownbrackets/debugger
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Add CLUT preview to GE debugger
2016-01-10 20:36:03 +01:00
Unknown W. Brackets
580a641942
gedbg: Shrink on dbl click after all.
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Makes sense for this to go to the original size.
2016-01-10 10:10:43 -08:00
Unknown W. Brackets
23fc832813
gedbg: Add option to display CLUT preview.
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This swaps the texture to the right.
2016-01-10 10:08:02 -08:00
Unknown W. Brackets
6ebbf2cb72
gedbg: Allow grow and shrink to fit.
2016-01-10 09:25:54 -08:00
Unknown W. Brackets
c6ffed6484
gedbg: Add mechanics to grab CLUT buffer.
2016-01-10 09:25:19 -08:00
Henrik Rydgard
88ed44189d
Remove some unused functionality from the framebuffer managers
2016-01-10 14:59:27 +01:00
latot
06d9f0641b
enable sudo in travis
2016-01-09 22:23:32 -03:00
latot
53ac6d98d8
Little things
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back 1
other little change, join 2 in 1
2016-01-09 20:44:02 -03:00
Henrik Rydgård
41a9e00f01
Merge pull request #8405 from unknownbrackets/debugger
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gedbg: Format a few more cmds
2016-01-08 09:33:09 +01:00
Unknown W. Brackets
2fc296a1fb
gedbg: Format a few more cmds.
2016-01-07 22:42:20 -08:00
Unknown W. Brackets
481be1cd34
Fix GL feature detection.
2016-01-06 20:26:53 -08:00
Henrik Rydgard
94c91e199a
Minor GPU interface change needed for a WIP backend
2016-01-06 23:53:21 +01:00
Henrik Rydgard
e11d0a7e1c
Minor GPU interface cleanup
2016-01-06 23:49:02 +01:00
Unknown W. Brackets
2b5d38d2d0
Buildfix.
2016-01-06 07:20:41 -08:00