scummvm/saga/saga.h

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef SAGA_H
#define SAGA_H
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#include "common/stdafx.h"
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#include "common/scummsys.h"
#include "base/engine.h"
#include "base/gameDetector.h"
#include "common/util.h"
#include "common/stream.h"
#include "common/rect.h"
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#include <limits.h>
#include <stddef.h>
#include "saga/text.h"
#include "saga/gfx.h"
namespace Saga {
class SndRes;
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class Sound;
class Music;
class Anim;
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class Render;
class IsoMap;
class Gfx;
class SData;
class Script;
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class Actor;
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class Font;
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class Sprite;
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class Scene;
class Interface;
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class Console;
class Events;
class PalAnim;
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using Common::MemoryReadStream;
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#define R_PBOUNDS(n,max) (((n)>=(0))&&((n)<(max)))
#define R_MAXPATH 512
struct R_RSCFILE_CONTEXT;
struct R_SEMAPHORE;
enum R_ERRORCODE {
R_MEM = -2,
R_FAILURE = -1,
R_SUCCESS = 0
};
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enum SAGAGameId {
GID_ITE,
GID_ITECD,
GID_IHNM
};
struct R_CLICKAREA {
int n_points;
Point *points;
};
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class SagaEngine : public Engine {
void errorString(const char *buf_input, char *buf_output);
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protected:
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void go();
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public:
SagaEngine(GameDetector * detector, OSystem * syst);
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virtual ~SagaEngine();
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void shutdown();
int _soundEnabled;
int _musicEnabled;
SndRes *_sndRes;
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Sound *_sound;
Music *_music;
Anim *_anim;
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Render *_render;
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IsoMap *_isoMap;
Gfx *_gfx;
SData *_sdata;
Script *_script;
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Actor *_actor;
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Font *_font;
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Sprite *_sprite;
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Scene *_scene;
Interface *_interface;
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Console *_console;
Events *_events;
PalAnim *_palanim;
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private:
int decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len);
int flipImage(byte *img_buf, int columns, int scanlines);
int unbankBGImage(byte *dest_buf, const byte *src_buf, int columns, int scanlines);
uint32 _previousTicks;
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public:
int decodeBGImage(const byte *image_data, size_t image_size,
byte **output_buf, size_t *output_buf_len, int *w, int *h);
const byte *getImagePal(const byte *image_data, size_t image_size);
public:
R_TEXTLIST *textCreateList();
void textDestroyList(R_TEXTLIST *textlist);
void textClearList(R_TEXTLIST *textlist);
int textDrawList(R_TEXTLIST *textlist, R_SURFACE *ds);
R_TEXTLIST_ENTRY *textAddEntry(R_TEXTLIST *textlist, R_TEXTLIST_ENTRY *entry);
int textDeleteEntry(R_TEXTLIST *textlist, R_TEXTLIST_ENTRY *entry);
int textSetDisplay(R_TEXTLIST_ENTRY *entry, int val);
int textDraw(int font_id, R_SURFACE *ds, const char *string, int text_x, int text_y, int color,
int effect_color, int flags);
int textProcessList(R_TEXTLIST *textlist, long ms);
int transitionDissolve(byte *dst_img, int dst_w, int dst_h, int dst_p,
const byte *src_img, int src_w, int src_h, int src_p, int flags, int x, int y,
double percent);
int processInput(void);
Point getMousePos();
private:
Point _mousePos;
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};
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// FIXME: Global var. We use it until everything will be turned into objects
extern SagaEngine *_vm;
} // End of namespace Saga
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#endif