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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#if !defined(SCUMM_IMUSE_DIGI_H) && !defined(DISABLE_SCUMM_7_8)
#define SCUMM_IMUSE_DIGI_H
#include "common/scummsys.h"
#include "common/util.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/imuse_digi/dimuse_bndmgr.h"
#include "scumm/imuse_digi/dimuse_sndmgr.h"
#include "scumm/music.h"
#include "scumm/sound.h"
#include "sound/mixer.h"
#include "sound/audiostream.h"
namespace Scumm {
#define MAX_DIGITAL_TRACKS 8
#define MAX_DIGITAL_FADETRACKS 8
struct imuseDigTable;
struct imuseComiTable;
class Serializer;
class ScummEngine_v7;
// These flag bits correspond exactly to the sound mixer flags of March 2007.
// We don't want to use the mixer flags directly, because then our saved games
// will break in interesting ways if the mixer flags are ever assigned new
// values. Now they should keep working, as long as these flags don't change.
enum {
kFlagUnsigned = 1 << 0,
kFlag16Bits = 1 << 1,
kFlagLittleEndian = 1 << 2,
kFlagStereo = 1 << 3,
kFlagReverseStereo = 1 << 4
// Not used by Digital iMUSE
// kFlagAutoFree = 1 << 5,
// kFlagLoop = 1 << 6
};
class IMuseDigital : public MusicEngine {
private:
int _callbackFps;
struct Track {
int trackId;
int8 pan; // pan
int32 vol; // volume
int32 volFadeDest; //
int32 volFadeStep; //
int32 volFadeDelay; //
bool volFadeUsed; //
int32 soundId;
char soundName[15];
bool used;
bool toBeRemoved;
bool readyToRemove;
bool started;
bool souStream;
bool compressed;
int32 priority;
int32 regionOffset;
int32 dataOffset;
int32 curRegion;
int32 curHookId;
int32 volGroupId;
int32 soundType;
int32 iteration;
int32 mod;
int32 flags;
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ImuseDigiSndMgr::soundStruct *soundHandle;
Audio::SoundHandle handle;
Audio::AppendableAudioStream *stream;
Audio::AudioStream *stream2;
Track();
};
Track *_track[MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS];
Common::Mutex _mutex;
ScummEngine_v7 *_vm;
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Audio::Mixer *_mixer;
ImuseDigiSndMgr *_sound;
char *_audioNames;
int32 _numAudioNames;
bool _pause;
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int32 _attributes[188];
int32 _nextSeqToPlay;
int32 _curMusicState;
int32 _curMusicSeq;
int32 _curMusicCue;
int32 makeMixerFlags(int32 flags);
static void timer_handler(void *refConf);
void callback();
void switchToNextRegion(Track *track);
int allocSlot(int priority);
void startSound(int soundId, const char *soundName, int soundType, int volGroupId, Audio::AudioStream *input, int hookId, int volume, int priority);
void selectVolumeGroup(int soundId, int volGroupId);
int32 getPosInMs(int soundId);
void getLipSync(int soundId, int syncId, int32 msPos, int32 &width, int32 &height);
int getSoundIdByName(const char *soundName);
void fadeOutMusic(int fadeDelay);
Track *cloneToFadeOutTrack(Track *track, int fadeDelay);
void setFtMusicState(int stateId);
void setFtMusicSequence(int seqId);
void setFtMusicCuePoint(int cueId);
void playFtMusic(const char *songName, int opcode, int volume);
void setComiMusicState(int stateId);
void setComiMusicSequence(int seqId);
void playComiMusic(const char *songName, const imuseComiTable *table, int atribPos, bool sequence);
void setDigMusicState(int stateId);
void setDigMusicSequence(int seqId);
void playDigMusic(const char *songName, const imuseDigTable *table, int atribPos, bool sequence);
public:
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IMuseDigital(ScummEngine_v7 *scumm, Audio::Mixer *mixer, int fps);
virtual ~IMuseDigital();
void setAudioNames(int32 num, char *names);
void startVoice(int soundId, Audio::AudioStream *input);
void startVoice(int soundId, const char *soundName);
void startMusic(int soundId, int volume);
void startMusic(const char *soundName, int soundId, int hookId, int volume);
void startSfx(int soundId, int priority);
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void startSound(int sound)
{ error("MusicEngine::startSound() Should be never called"); }
void saveOrLoad(Serializer *ser);
void resetState();
void setPriority(int soundId, int priority);
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void setVolume(int soundId, int volume);
void setPan(int soundId, int pan);
void setFade(int soundId, int destVolume, int delay60HzTicks);
int getCurMusicSoundId();
char *getCurMusicSoundName();
void setHookId(int soundId, int hookId);
void setMusicVolume(int vol) {}
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void stopSound(int sound);
void stopAllSounds();
void pause(bool pause);
void parseScriptCmds(int cmd, int soundId, int sub_cmd, int d, int e, int f, int g, int h);
void refreshScripts();
void flushTracks();
int getSoundStatus(int sound) const;
int32 getCurMusicPosInMs();
int32 getCurVoiceLipSyncWidth();
int32 getCurVoiceLipSyncHeight();
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int32 getCurMusicLipSyncWidth(int syncId);
int32 getCurMusicLipSyncHeight(int syncId);
};
struct imuseRoomMap {
int8 roomId;
byte stateIndex1;
byte offset;
byte stateIndex2;
byte atribPos;
byte stateIndex3;
};
struct imuseDigTable {
byte opcode;
int16 soundId;
char name[20];
byte atribPos;
byte hookId;
char filename[13];
};
struct imuseComiTable {
byte opcode;
int16 soundId;
char name[20];
byte atribPos;
byte hookId;
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int16 fadeOut60TicksDelay;
char filename[13];
};
struct imuseFtNames {
char name[20];
};
struct imuseFtStateTable {
char audioName[9];
byte opcode;
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byte volume;
char name[21];
};
struct imuseFtSeqTable {
char audioName[9];
byte opcode;
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byte volume;
};
#ifdef PALMOS_68K
extern const imuseRoomMap *_digStateMusicMap;
extern const imuseDigTable *_digStateMusicTable;
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extern const imuseDigTable *_digSeqMusicTable;
extern const imuseComiTable *_comiStateMusicTable;
extern const imuseComiTable *_comiSeqMusicTable;
extern const imuseFtStateTable *_ftStateMusicTable;
extern const imuseFtSeqTable *_ftSeqMusicTable;
extern const imuseFtNames *_ftSeqNames;
#else
extern const imuseRoomMap _digStateMusicMap[];
extern const imuseDigTable _digStateMusicTable[];
extern const imuseDigTable _digSeqMusicTable[];
extern const imuseComiTable _comiStateMusicTable[];
extern const imuseComiTable _comiSeqMusicTable[];
extern const imuseFtStateTable _ftStateMusicTable[];
extern const imuseFtSeqTable _ftSeqMusicTable[];
extern const imuseFtNames _ftSeqNames[];
#endif
} // End of namespace Scumm
#endif