scummvm/gui/newgui.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "common/events.h"
#include "common/system.h"
#include "common/util.h"
#include "graphics/cursorman.h"
#include "gui/newgui.h"
#include "gui/dialog.h"
#include "gui/eval.h"
#include "gui/ThemeModern.h"
#include "gui/ThemeClassic.h"
#include "common/config-manager.h"
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DECLARE_SINGLETON(GUI::NewGui);
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namespace GUI {
/*
* TODO list
* - add more widgets: edit field, popup, radio buttons, ...
*
* Other ideas:
* - allow multi line (l/c/r aligned) text via StaticTextWidget ?
* - add "close" widget to all dialogs (with a flag to turn it off) ?
* - make dialogs "moveable" ?
* - come up with a new look & feel / theme for the GUI
* - ...
*/
enum {
kDoubleClickDelay = 500, // milliseconds
kCursorAnimateDelay = 250
};
void GuiObject::reflowLayout() {
if (!_name.empty()) {
if ((_x = g_gui.evaluator()->getVar(_name + ".x")) == EVAL_UNDEF_VAR)
error("Undefined variable %s.x", _name.c_str());
if ((_y = g_gui.evaluator()->getVar(_name + ".y")) == EVAL_UNDEF_VAR)
error("Undefined variable %s.y", _name.c_str());
_w = g_gui.evaluator()->getVar(_name + ".w");
_h = g_gui.evaluator()->getVar(_name + ".h");
if (_x < 0)
error("Widget <%s> has x < 0", _name.c_str());
if (_x >= g_system->getOverlayWidth())
error("Widget <%s> has x > %d", _name.c_str(), g_system->getOverlayWidth());
if (_x + _w > g_system->getOverlayWidth())
error("Widget <%s> has x + w > %d (%d)", _name.c_str(), g_system->getOverlayWidth(), _x + _w);
if (_y < 0)
error("Widget <%s> has y < 0", _name.c_str());
if (_y >= g_system->getOverlayWidth())
error("Widget <%s> has y > %d", _name.c_str(), g_system->getOverlayHeight());
if (_y + _h > g_system->getOverlayWidth())
error("Widget <%s> has y + h > %d (%d)", _name.c_str(), g_system->getOverlayHeight(), _y + _h);
}
}
// Constructor
NewGui::NewGui() : _needRedraw(false),
_stateIsSaved(false), _cursorAnimateCounter(0), _cursorAnimateTimer(0) {
_theme = 0;
_useStdCursor = false;
_system = g_system;
_lastScreenChangeID = _system->getScreenChangeID();
// Clear the cursor
memset(_cursor, 0xFF, sizeof(_cursor));
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bool loadClassicTheme = true;
#ifndef DISABLE_FANCY_THEMES
ConfMan.registerDefault("gui_theme", "default");
Common::String style(ConfMan.get("gui_theme"));
// The default theme for now is the 'modern' theme.
if (style.compareToIgnoreCase("default") == 0)
style = "modern";
Common::String styleType;
Common::ConfigFile cfg;
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if (loadNewTheme(style)) {
loadClassicTheme = false;
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} else {
loadClassicTheme = true;
warning("falling back to classic style");
}
#endif
if (loadClassicTheme) {
_theme = new ThemeClassic(_system);
assert(_theme);
if (!_theme->init()) {
error("Couldn't initialize classic theme");
}
}
_theme->resetDrawArea();
_themeChange = false;
}
bool NewGui::loadNewTheme(const Common::String &style) {
Common::String styleType;
Common::ConfigFile cfg;
Common::String oldTheme = (_theme != 0) ? _theme->getStylefileName() : "";
if (_theme)
_theme->disable();
if (_useStdCursor) {
CursorMan.popCursorPalette();
CursorMan.popCursor();
}
delete _theme;
_theme = 0;
if (style.compareToIgnoreCase("classic (builtin)") == 0 ||
style.compareToIgnoreCase("classic") == 0) {
_theme = new ThemeClassic(_system, style);
} else {
if (Theme::themeConfigUseable(style, "", &styleType, &cfg)) {
if (0 == styleType.compareToIgnoreCase("classic"))
_theme = new ThemeClassic(_system, style, &cfg);
#ifndef DISABLE_FANCY_THEMES
else if (0 == styleType.compareToIgnoreCase("modern"))
_theme = new ThemeModern(_system, style, &cfg);
#endif
else
warning("Unsupported theme type '%s'", styleType.c_str());
} else {
warning("Config '%s' is NOT usable for themes or not found", style.c_str());
}
}
cfg.clear();
if (!_theme)
return (!oldTheme.empty() ? loadNewTheme(oldTheme) : false);
if (!_theme->init()) {
warning("Could not initialize your preferred theme");
delete _theme;
_theme = 0;
loadNewTheme(oldTheme);
return false;
}
_theme->resetDrawArea();
if (!oldTheme.empty())
screenChange();
_themeChange = true;
return true;
}
void NewGui::redraw() {
int i;
// Restore the overlay to its initial state, then draw all dialogs.
// This is necessary to get the blending right.
_theme->clearAll();
_theme->closeAllDialogs();
//for (i = 0; i < _dialogStack.size(); ++i)
// _theme->closeDialog();
for (i = 0; i < _dialogStack.size(); i++) {
// Special treatment when topmost dialog has dimsInactive() set to false
// This is the case for PopUpWidget which should not dim a dialog
// which it belongs to
if ((i == _dialogStack.size() - 2) && !_dialogStack[i + 1]->dimsInactive())
_theme->openDialog(true);
else if ((i != (_dialogStack.size() - 1)) || !_dialogStack[i]->dimsInactive())
_theme->openDialog(false);
else
_theme->openDialog(true);
_dialogStack[i]->drawDialog();
}
_theme->updateScreen();
}
Dialog *NewGui::getTopDialog() const {
if (_dialogStack.empty())
return 0;
return _dialogStack.top();
}
void NewGui::runLoop() {
Dialog *activeDialog = getTopDialog();
bool didSaveState = false;
int button;
if (activeDialog == 0)
return;
if (!_stateIsSaved) {
saveState();
_theme->enable();
didSaveState = true;
_useStdCursor = !_theme->ownCursor();
if (_useStdCursor)
setupCursor();
}
Common::EventManager *eventMan = _system->getEventManager();
while (!_dialogStack.empty() && activeDialog == getTopDialog()) {
if (_needRedraw) {
redraw();
_needRedraw = false;
}
// Don't "tickle" the dialog until the theme has had a chance
// to re-allocate buffers in case of a scaler change.
activeDialog->handleTickle();
if (_useStdCursor)
animateCursor();
_theme->updateScreen();
_system->updateScreen();
Common::Event event;
uint32 time = _system->getMillis();
while (eventMan->pollEvent(event)) {
if (activeDialog != getTopDialog() && event.type != Common::EVENT_QUIT && event.type != Common::EVENT_SCREEN_CHANGED)
continue;
Common::Point mouse(event.mouse.x - activeDialog->_x, event.mouse.y - activeDialog->_y);
// HACK to change the cursor to the new themes one
if (_themeChange) {
_theme->enable();
_useStdCursor = !_theme->ownCursor();
if (_useStdCursor)
setupCursor();
_theme->refresh();
_themeChange = false;
redraw();
}
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switch (event.type) {
case Common::EVENT_KEYDOWN:
activeDialog->handleKeyDown(event.kbd);
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break;
case Common::EVENT_KEYUP:
activeDialog->handleKeyUp(event.kbd);
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break;
case Common::EVENT_MOUSEMOVE:
activeDialog->handleMouseMoved(mouse.x, mouse.y, 0);
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break;
// We don't distinguish between mousebuttons (for now at least)
case Common::EVENT_LBUTTONDOWN:
case Common::EVENT_RBUTTONDOWN:
button = (event.type == Common::EVENT_LBUTTONDOWN ? 1 : 2);
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if (_lastClick.count && (time < _lastClick.time + kDoubleClickDelay)
&& ABS(_lastClick.x - event.mouse.x) < 3
&& ABS(_lastClick.y - event.mouse.y) < 3) {
_lastClick.count++;
} else {
_lastClick.x = event.mouse.x;
_lastClick.y = event.mouse.y;
_lastClick.count = 1;
}
_lastClick.time = time;
activeDialog->handleMouseDown(mouse.x, mouse.y, button, _lastClick.count);
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break;
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONUP:
button = (event.type == Common::EVENT_LBUTTONUP ? 1 : 2);
activeDialog->handleMouseUp(mouse.x, mouse.y, button, _lastClick.count);
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break;
case Common::EVENT_WHEELUP:
activeDialog->handleMouseWheel(mouse.x, mouse.y, -1);
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break;
case Common::EVENT_WHEELDOWN:
activeDialog->handleMouseWheel(mouse.x, mouse.y, 1);
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break;
case Common::EVENT_QUIT:
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_system->quit();
return;
case Common::EVENT_SCREEN_CHANGED:
screenChange();
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break;
default:
break;
}
}
// Delay for a moment
_system->delayMillis(10);
}
// HACK: since we reopen all dialogs anyway on redraw
// we for now use Theme::closeAllDialogs here, until
// we properly add (and implement) Theme::closeDialog
_theme->closeAllDialogs();
if (didSaveState) {
_theme->disable();
restoreState();
_useStdCursor = false;
}
}
#pragma mark -
void NewGui::saveState() {
// Backup old cursor
_lastClick.x = _lastClick.y = 0;
_lastClick.time = 0;
_lastClick.count = 0;
_stateIsSaved = true;
}
void NewGui::restoreState() {
if (_useStdCursor) {
CursorMan.popCursor();
CursorMan.popCursorPalette();
}
_system->updateScreen();
_stateIsSaved = false;
}
void NewGui::openDialog(Dialog *dialog) {
_dialogStack.push(dialog);
_needRedraw = true;
// We reflow the dialog just before opening it. If the screen changed
// since the last time we looked, also refresh the loaded theme,
// and reflow all other open dialogs, too.
int tmpScreenChangeID = _system->getScreenChangeID();
if (_lastScreenChangeID != tmpScreenChangeID) {
_lastScreenChangeID = tmpScreenChangeID;
// reinit the whole theme
_theme->refresh();
// refresh all dialogs
for (int i = 0; i < _dialogStack.size(); ++i) {
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_dialogStack[i]->reflowLayout();
}
} else {
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dialog->reflowLayout();
}
}
void NewGui::closeTopDialog() {
// Don't do anything if no dialog is open
if (_dialogStack.empty())
return;
// Remove the dialog from the stack
_dialogStack.pop();
_needRedraw = true;
}
void NewGui::setupCursor() {
const byte palette[] = {
255, 255, 255, 0,
255, 255, 255, 0,
171, 171, 171, 0,
87, 87, 87, 0
};
CursorMan.pushCursorPalette(palette, 0, 4);
CursorMan.pushCursor(NULL, 0, 0, 0, 0);
CursorMan.showMouse(true);
}
// Draw the mouse cursor (animated). This is pretty much the same as in old
// SCUMM games, but the code no longer resembles what we have in cursor.cpp
// very much. We could plug in a different cursor here if we like to.
void NewGui::animateCursor() {
int time = _system->getMillis();
if (time > _cursorAnimateTimer + kCursorAnimateDelay) {
for (int i = 0; i < 15; i++) {
if ((i < 6) || (i > 8)) {
_cursor[16 * 7 + i] = _cursorAnimateCounter;
_cursor[16 * i + 7] = _cursorAnimateCounter;
}
}
CursorMan.replaceCursor(_cursor, 16, 16, 7, 7);
_cursorAnimateTimer = time;
_cursorAnimateCounter = (_cursorAnimateCounter + 1) % 4;
}
}
WidgetSize NewGui::getWidgetSize() {
return (WidgetSize)(_theme->_evaluator->getVar("widgetSize"));
}
void NewGui::clearDragWidget() {
if (!_dialogStack.empty())
_dialogStack.top()->_dragWidget = 0;
}
void NewGui::screenChange() {
_lastScreenChangeID = _system->getScreenChangeID();
// reinit the whole theme
_theme->refresh();
// refresh all dialogs
for (int i = 0; i < _dialogStack.size(); ++i) {
_dialogStack[i]->reflowLayout();
}
// We need to redraw immediately. Otherwise
// some other event may cause a widget to be
// redrawn before redraw() has been called.
redraw();
}
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} // End of namespace GUI