scummvm/engines/tsage/sound.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_SOUND_H
#define TSAGE_SOUND_H
#include "common/scummsys.h"
#include "common/mutex.h"
#include "common/queue.h"
#include "audio/audiostream.h"
#include "audio/fmopl.h"
#include "audio/mixer.h"
#include "common/list.h"
#include "tsage/saveload.h"
#include "tsage/core.h"
namespace TsAGE {
class Sound;
#define SOUND_ARR_SIZE 16
#define ROLAND_DRIVER_NUM 2
#define ADLIB_DRIVER_NUM 3
#define SBLASTER_DRIVER_NUM 4
#define CALLBACKS_PER_SECOND 60
struct trackInfoStruct {
int _numTracks;
int _chunks[SOUND_ARR_SIZE];
int _voiceTypes[SOUND_ARR_SIZE];
};
enum SoundDriverStatus {SNDSTATUS_FAILED = 0, SNDSTATUS_DETECTED = 1, SNDSTATUS_SKIPPED = 2};
enum VoiceType {VOICETYPE_0 = 0, VOICETYPE_1 = 1};
class SoundDriverEntry {
public:
int _driverNum;
SoundDriverStatus _status;
int _field2, _field6;
Common::String _shortDescription;
Common::String _longDescription;
};
struct GroupData {
uint32 _groupMask;
const byte *_pData;
};
struct RegisterValue {
uint8 _regNum;
uint8 _value;
RegisterValue(int regNum, int value) {
_regNum = regNum; _value = value;
}
};
class SoundDriver {
public:
Common::String _shortDescription, _longDescription;
int _minVersion, _maxVersion;
// The following fields were originally held in separate arrays in the SoundManager class
uint32 _groupMask;
const GroupData *_groupOffset;
int _driverResID;
public:
SoundDriver();
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virtual ~SoundDriver() {}
const Common::String &getShortDriverDescription() { return _shortDescription; }
const Common::String &getLongDriverDescription() { return _longDescription; }
virtual bool open() { return true; } // Method #0
virtual void close() {} // Method #1
virtual bool reset() { return true; } // Method #2
virtual const GroupData *getGroupData() { return NULL; } // Method #3
virtual void installPatch(const byte *data, int size) {} // Method #4
virtual void poll() {} // Method #5
virtual void method6() {} // Method #6
virtual int setMasterVolume(int volume) { return 0; } // Method #7
virtual void proc16() {} // Method #8
virtual void proc18(int al, VoiceType voiceType) {} // Method #9
virtual void proc20(int al, VoiceType voiceType) {} // Method #10
virtual void proc22(int al, VoiceType voiceType, int v3) {} // Method #11
virtual void proc24(int channel, int voiceIndex, Sound *sound, int v1, int v2) {}
virtual void setProgram(int channel, int program) {} // Method #13
virtual void setVolume1(int channel, int v2, int v3, int volume) {}
virtual void setPitchBlend(int channel, int pitchBlend) {} // Method #15
virtual void playSound(const byte *channelData, int dataOffset, int program, int channel, int v0, int v1) {}// Method #16
virtual void updateVoice(int channel) {} // Method #17
virtual void proc36() {} // Method #18
virtual void proc38(int channel, int cmd, int value) {} // Method #19
virtual void setPitch(int channel, int pitchBlend) {} // Method #20
virtual void proc42(int channel, int cmd, int value, int *v1, int *v2) {} // Method #21
};
struct VoiceStructEntryType0 {
Sound *_sound;
int _channelNum;
int _priority;
int _fieldA;
Sound *_sound2;
int _channelNum2;
int _priority2;
int _field12;
Sound *_sound3;
int _channelNum3;
int _priority3;
int _field1A;
};
struct VoiceStructEntryType1 {
int _field4;
int _field5;
int _field6;
Sound *_sound;
int _channelNum;
int _priority;
Sound *_sound2;
int _channelNum2;
int _priority2;
Sound *_sound3;
int _channelNum3;
int _priority3;
};
struct VoiceStructEntry {
int _voiceNum;
int _field1;
SoundDriver *_driver;
VoiceStructEntryType0 _type0;
VoiceStructEntryType1 _type1;
};
class VoiceTypeStruct {
public:
VoiceType _voiceType;
int _total;
int _numVoices;
int _field3;
Common::Array<VoiceStructEntry> _entries;
};
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class SoundManager : public SaveListener {
private:
SoundDriver *instantiateDriver(int driverNum);
public:
bool _sndmgrReady;
int _ourSndResVersion, _ourDrvResVersion;
SynchronizedList<Sound *> _playList;
Common::List<SoundDriver *> _installedDrivers;
VoiceTypeStruct *_voiceTypeStructPtrs[SOUND_ARR_SIZE];
uint32 _groupsAvail;
int _masterVol;
int _newVolume;
Common::Mutex _serverDisabledMutex;
Common::Mutex _serverSuspendedMutex;
bool _driversDetected;
SynchronizedList<Sound *> _soundList;
Common::List<SoundDriverEntry> _availableDrivers;
bool _needToRethink;
// Misc flags
bool _soTimeIndexFlag;
public:
SoundManager();
~SoundManager();
void dispatch();
virtual void listenerSynchronize(Serializer &s);
virtual void postInit();
void syncSounds();
void update();
static void saveNotifier(bool postFlag);
void saveNotifierProc(bool postFlag);
static void loadNotifier(bool postFlag);
void loadNotifierProc(bool postFlag);
void installConfigDrivers();
Common::List<SoundDriverEntry> &buildDriverList(bool detectFlag);
Common::List<SoundDriverEntry> &getDriverList(bool detectFlag);
void dumpDriverList();
void installDriver(int driverNum);
bool isInstalled(int driverNum) const;
void unInstallDriver(int driverNum);
void checkResVersion(const byte *soundData);
int determineGroup(const byte *soundData);
int extractPriority(const byte *soundData);
int extractLoop(const byte *soundData);
bool isOnPlayList(Sound *sound);
void extractTrackInfo(trackInfoStruct *trackInfo, const byte *soundData, int groupNum);
void addToSoundList(Sound *sound);
void removeFromSoundList(Sound *sound);
void addToPlayList(Sound *sound);
void removeFromPlayList(Sound *sound);
void rethinkVoiceTypes();
void updateSoundVol(Sound *sound);
void updateSoundPri(Sound *sound);
void updateSoundLoop(Sound *sound);
void setMasterVol(int volume);
int getMasterVol() const;
void loadSound(int soundNum, bool showErrors);
void unloadSound(int soundNum);
bool isFading();
// _sf methods
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static SoundManager &sfManager();
static void sfTerminate();
static int sfDetermineGroup(const byte *soundData);
static void sfAddToPlayList(Sound *sound);
static void sfRemoveFromPlayList(Sound *sound);
static bool sfIsOnPlayList(Sound *sound);
static void sfRethinkSoundDrivers();
static void sfRethinkVoiceTypes();
static void sfUpdateVolume(Sound *sound);
static void sfDereferenceAll();
static void sfUpdatePriority(Sound *sound);
static void sfUpdateLoop(Sound *sound);
static void sfSetMasterVol(int volume);
static void sfExtractTrackInfo(trackInfoStruct *trackInfo, const byte *soundData, int groupNum);
static void sfExtractGroupMask();
static bool sfInstallDriver(SoundDriver *driver);
static void sfUnInstallDriver(SoundDriver *driver);
static void sfInstallPatchBank(SoundDriver *driver, const byte *bankData);
static void sfDoAddToPlayList(Sound *sound);
static bool sfDoRemoveFromPlayList(Sound *sound);
static void sfDoUpdateVolume(Sound *sound);
static void sfSoundServer();
static void sfProcessFading();
static void sfUpdateVoiceStructs();
static void sfUpdateVoiceStructs2();
static void sfUpdateCallback(void *ref);
};
class Sound: public EventHandler {
private:
void _prime(int soundResID, bool dontQueue);
void _primeBuffer(const byte *soundData);
void _unPrime();
public:
bool _stoppedAsynchronously;
int _soundResID;
int _group;
int _sndResPriority;
int _fixedPriority;
int _sndResLoop;
int _fixedLoop;
int _priority;
int _volume;
int _loop;
int _pausedCount;
int _mutedCount;
int _hold;
int _cueValue;
int _fadeDest;
int _fadeSteps;
int _fadeTicks;
int _fadeCounter;
bool _stopAfterFadeFlag;
uint32 _timer;
uint32 _newTimeIndex;
int _loopTimer;
int _chProgram[SOUND_ARR_SIZE];
int _chModulation[SOUND_ARR_SIZE];
int _chVolume[SOUND_ARR_SIZE];
int _chPan[SOUND_ARR_SIZE];
int _chDamper[SOUND_ARR_SIZE];
int _chPitchBlend[SOUND_ARR_SIZE];
int _chVoiceType[SOUND_ARR_SIZE];
int _chNumVoices[SOUND_ARR_SIZE];
int _chSubPriority[SOUND_ARR_SIZE];
int _chFlags[SOUND_ARR_SIZE];
bool _chWork[SOUND_ARR_SIZE];
trackInfoStruct _trackInfo;
byte *_channelData[SOUND_ARR_SIZE];
int _trkChannel[SOUND_ARR_SIZE];
int _trkState[SOUND_ARR_SIZE];
int _trkLoopState[SOUND_ARR_SIZE];
int _trkIndex[SOUND_ARR_SIZE];
int _trkLoopIndex[SOUND_ARR_SIZE];
int _trkRest[SOUND_ARR_SIZE];
int _trkLoopRest[SOUND_ARR_SIZE];
bool _primed;
bool _isEmpty;
byte *_remoteReceiver;
public:
Sound();
~Sound();
void synchronize(Serializer &s);
void orientAfterRestore();
void play(int soundResID);
void stop();
void prime(int soundResID);
void unPrime();
void go();
void halt(void);
bool isPlaying();
int getSoundNum() const;
bool isPrimed() const;
bool isPaused() const;
bool isMuted() const;
void pause(bool flag);
void mute(bool flag);
void fade(int fadeDest, int fadeSteps, int fadeTicks, bool stopAfterFadeFlag);
void setTimeIndex(uint32 timeIndex);
uint32 getTimeIndex() const;
int getCueValue() const;
void setCueValue(int cueValue);
void setVol(int volume);
int getVol() const;
void setPri(int priority);
void setLoop(int flag);
int getPri() const;
int getLoop();
void holdAt(int amount);
void release();
void orientAfterDriverChange();
// _so methods
void soPrimeSound(bool dontQueue);
void soSetTimeIndex(uint timeIndex);
bool soServiceTracks();
void soPrimeChannelData();
void soRemoteReceive();
void soServiceTrackType0(int trackIndex, const byte *channelData);
void soUpdateDamper(VoiceTypeStruct *voiceType, int channelNum, VoiceType mode, int v0);
void soPlaySound(VoiceTypeStruct *vtStruct, const byte *channelData, int channelNum, VoiceType voiceType, int v0, int v1);
void soPlaySound2(VoiceTypeStruct *vtStruct, const byte *channelData, int channelNum, VoiceType voiceType, int v0);
void soProc38(VoiceTypeStruct *vtStruct, int channelNum, VoiceType voiceType, int cmd, int value);
void soProc40(VoiceTypeStruct *vtStruct, int channelNum, int pitchBlend);
void soDoTrackCommand(int channelNum, int command, int value);
bool soDoUpdateTracks(int command, int value);
void soSetTrackPos(int trackIndex, int trackPos, int cueValue);
void soServiceTrackType1(int trackIndex, const byte *channelData);
int soFindSound(VoiceTypeStruct *vtStruct, int channelNum);
};
class ASound: public EventHandler {
public:
Sound _sound;
EventHandler *_endAction;
int _cueValue;
ASound();
~ASound();
virtual void synchronize(Serializer &s);
virtual void dispatch();
void play(int soundNum, EventHandler *endAction = NULL, int volume = 127);
void stop();
void prime(int soundNum, Action *action = NULL);
void unPrime();
void go() { _sound.go(); }
void hault(void) { _sound.halt(); }
bool isPlaying() { return _sound.isPlaying(); }
int getSoundNum() const { return _sound.getSoundNum(); }
bool isPaused() const { return _sound.isPaused(); }
bool isMuted() const { return _sound.isMuted(); }
void pause(bool flag) { _sound.pause(flag); }
void mute(bool flag) { _sound.mute(flag); }
void fade(int fadeDest, int fadeSteps, int fadeTicks, bool stopAfterFadeFlag, EventHandler *endAction);
void fadeIn() { fade(127, 5, 10, false, NULL); }
void fadeOut(Action *action) { fade(0, 5, 10, true, action); }
void setTimeIndex(uint32 timeIndex) { _sound.setTimeIndex(timeIndex); }
uint32 getTimeIndex() const { return _sound.getTimeIndex(); }
void setPri(int v) { _sound.setPri(v); }
void setLoop(int total) { _sound.setLoop(total); }
int getPri() const { return _sound.getPri(); }
int getLoop() { return _sound.getLoop(); }
void setVol(int volume) { _sound.setVol(volume); }
int getVol() const { return _sound.getVol(); }
void holdAt(int v) { _sound.holdAt(v); }
void release() { _sound.release(); }
void fadeSound(int soundNum);
};
class ASoundExt: public ASound {
public:
int _soundNum;
ASoundExt();
void fadeOut2(EventHandler *endAction);
void changeSound(int soundNum);
virtual Common::String getClassName() { return "ASoundExt"; }
virtual void synchronize(Serializer &s);
virtual void signal();
};
class PlayStream: public EventHandler {
class ResFileData {
public:
int _fileChunkSize;
uint _indexSize;
uint _chunkSize;
void load(Common::SeekableReadStream &stream);
};
private:
Common::File _file;
ResFileData _resData;
Audio::QueuingAudioStream *_audioStream;
Audio::SoundHandle _soundHandle;
uint16 *_index;
EventHandler *_endAction;
int _voiceNum;
static uint32 getFileOffset(const uint16 *data, int count, int voiceNum);
public:
PlayStream();
virtual ~PlayStream();
bool setFile(const Common::String &filename);
bool play(int voiceNum, EventHandler *endAction);
void stop();
bool isPlaying() const;
virtual void remove();
virtual void dispatch();
};
#define ADLIB_CHANNEL_COUNT 9
class AdlibSoundDriver: public SoundDriver, Audio::AudioStream {
private:
GroupData _groupData;
Audio::Mixer *_mixer;
FM_OPL *_opl;
Audio::SoundHandle _soundHandle;
int _sampleRate;
byte _portContents[256];
const byte *_patchData;
int _masterVolume;
Common::Queue<RegisterValue> _queue;
int _samplesTillCallback;
int _samplesTillCallbackRemainder;
int _samplesPerCallback;
int _samplesPerCallbackRemainder;
bool _channelVoiced[ADLIB_CHANNEL_COUNT];
int _channelVolume[ADLIB_CHANNEL_COUNT];
int _v4405E[ADLIB_CHANNEL_COUNT];
int _v44067[ADLIB_CHANNEL_COUNT];
int _v44070[ADLIB_CHANNEL_COUNT];
int _v44079[ADLIB_CHANNEL_COUNT];
int _v44082[ADLIB_CHANNEL_COUNT + 1];
int _pitchBlend[ADLIB_CHANNEL_COUNT];
int _v4409E[ADLIB_CHANNEL_COUNT];
void write(byte reg, byte value);
void flush();
void updateChannelVolume(int channel);
void setVoice(int channel);
void clearVoice(int channel);
void updateChannel(int channel);
void setFrequency(int channel);
public:
AdlibSoundDriver();
virtual ~AdlibSoundDriver();
virtual bool open();
virtual void close();
virtual bool reset();
virtual const GroupData *getGroupData();
virtual void installPatch(const byte *data, int size);
virtual int setMasterVolume(int volume);
virtual void playSound(const byte *channelData, int dataOffset, int program, int channel, int v0, int v1);
virtual void updateVoice(int channel);
virtual void proc38(int channel, int cmd, int value);
virtual void setPitch(int channel, int pitchBlend);
// AudioStream interface
virtual int readBuffer(int16 *buffer, const int numSamples);
virtual bool isStereo() const { return false; }
virtual bool endOfData() const { return false; }
virtual int getRate() const { return _sampleRate; }
void update(int16 *buf, int len);
};
class SoundBlasterDriver: public SoundDriver {
private:
GroupData _groupData;
Audio::Mixer *_mixer;
Audio::SoundHandle _soundHandle;
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Audio::QueuingAudioStream *_audioStream;
int _sampleRate;
byte _masterVolume;
byte _channelVolume;
const byte *_channelData;
public:
SoundBlasterDriver();
virtual ~SoundBlasterDriver();
virtual bool open();
virtual void close();
virtual bool reset();
virtual const GroupData *getGroupData();
virtual int setMasterVolume(int volume);
virtual void playSound(const byte *channelData, int dataOffset, int program, int channel, int v0, int v1);
virtual void updateVoice(int channel);
virtual void proc38(int channel, int cmd, int value);
virtual void proc42(int channel, int cmd, int value, int *v1, int *v2);
};
} // End of namespace TsAGE
#endif