scummvm/NEWS

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For a more comprehensive changelog for the latest experimental CVS code, see:
http://scummvm.sourceforge.net/daily/ChangeLog
2003-05-05 15:18:43 +00:00
0.4.1cvs (2003-05-05)
- ...
0.4.0pre (2003-05-05)
2003-03-23 14:33:48 +00:00
- Curse of Monkey Island (comi) support (experimental)
2003-05-05 15:24:05 +00:00
- Added support for the EGA versions of Loom, Monkey Island and Indy3
- Improved music support in Indy3 and the floppy versions of Monkey Islands
2003-03-23 14:36:28 +00:00
- Many important Simon the Sorcerer 1/2 improvements and fixes
2003-03-23 14:33:48 +00:00
- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
2003-05-05 15:24:05 +00:00
- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak)
2003-03-23 14:49:33 +00:00
- Preliminary support for early Humongous Entertainment titles (very experimental)
2003-05-05 15:24:05 +00:00
- New debug console and several GUI/Launcher enhancements
- New Save/Load code (easier to expand while retaining compatibility)
2003-03-23 14:33:48 +00:00
- DreamCast port now works with new games added for 0.3.0b
2003-05-05 15:24:05 +00:00
- New official PalmOS port
- Various minor and not so minor SCUMM game fixes
2003-03-23 14:33:48 +00:00
- Large memory leak fixed for The Dig/ComI
2003-05-05 15:24:05 +00:00
- SMUSH code optimised, frame dropping added for slower machines
- Code cleanups
0.3.0b (2002-12-08)
- massive cleanup work for iMUSE. Sam and Max music now plays correctly
2002-10-20 13:14:54 +00:00
- many bugfixes for Zak256, + sound and music support
- music support for Simon the Sorcerer on any platform with real MIDI
- experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
- completed support for Monkey1 VGA Floppy, The Dig
- added akos16 implementation for The Dig and Full Throttle costumes
2002-10-20 13:14:54 +00:00
- added digital iMUSE implementation for The Dig and Full Throttle music.
- Loom CD speech+music syncronisation improved greatly
- added midi-emulation via adlib, for platforms without sequencer support
2002-09-29 17:29:28 +00:00
- code seperation of various engine parts into several libraries
2002-10-20 13:14:54 +00:00
- several fixes to prevent Simon the Sorcerer crashing and hanging
- hundreds of bugfixes for many other games
- new SMUSH video engine, for Full Throttle and The Dig
- new in-game GUI
- launcher dialog
0.2.0 (2002-04-14)
- core engine rewrite
- enhanced ingame GUI, including options/volume settings.
- auto-save feature
- added more command-line options, and configuration file
- new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc)
- graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x)
- support for MAD MP3 compressed audio
- support for first non-SCUMM games (Simon the Sorcerer)
- support for V4 games (Loom CD)
- enhanced V6 game support (Sam and Max is now completable)
- experimental support for V7 games (Full Throttle/The Dig)
- experimental support for V3 games (Zak256/Indy3)
0.1.0 (2002-01-13)
- loads of changes
2001-10-12 08:22:12 +00:00
0.0.2 (2001-10-12):
- bug fixes
- save & load support
2001-10-09 14:30:12 +00:00
0.0.1 (2001-10-08):
- initial version