2002-04-30 17:20:54 +00:00
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For a more comprehensive changelog for the latest experimental CVS code, see:
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2002-04-14 07:00:37 +00:00
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http://scummvm.sourceforge.net/daily/ChangeLog
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2002-09-29 16:20:27 +00:00
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?.?.? (2002-09-30/CVS)
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- many bugfixes for Zak256, + sound and music support. Game considered complete
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- support for Monkey1 VGA Floppy. Game considered complete
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- much work on The Dig - added music, etc. Still considered experimental
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2002-09-29 17:29:28 +00:00
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- bugfixes galore for many other games, esp. Sam and Max, Loom and Simon
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2002-09-29 16:20:27 +00:00
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- Loom CD speech+music syncronisation improved greatly
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- added midi-emulation via adlib, for platforms without sequencer support
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2002-09-29 17:29:28 +00:00
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- code seperation of various engine parts into several libraries
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2002-09-29 16:20:27 +00:00
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- new SMUSH video engine, for Full Throttle and The Dig
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- new in-game GUI
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- launcher dialog
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2002-04-14 07:00:37 +00:00
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0.2.0 (2002-04-14)
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2002-04-30 17:20:54 +00:00
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- core engine rewrite
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- enhanced ingame GUI, including options/volume settings.
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- auto-save feature
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- added more command-line options, and configuration file
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- new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc)
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- graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x)
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- support for MAD MP3 compressed audio
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- support for first non-SCUMM games (Simon the Sorcerer)
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- support for V4 games (Loom CD)
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- enhanced V6 game support (Sam and Max is now completable)
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- experimental support for V7 games (Full Throttle/The Dig)
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- experimental support for V3 games (Zak256/Indy3)
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2002-04-14 07:00:37 +00:00
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2002-01-13 19:49:26 +00:00
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0.1.0 (2002-01-13)
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- loads of changes
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2001-10-12 08:22:12 +00:00
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0.0.2 (2001-10-12):
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- bug fixes
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- save & load support
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2001-10-09 14:30:12 +00:00
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0.0.1 (2001-10-08):
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- initial version
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