scummvm/engines/queen/sound.h

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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
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#ifndef QUEEN_SOUND_H
#define QUEEN_SOUND_H
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#include "common/util.h"
#include "sound/mixer.h"
#include "queen/defs.h"
namespace Common {
class File;
}
namespace Queen {
class Input;
class Resource;
struct songData {
int16 tuneList[5];
int16 volume;
int16 tempo;
int16 reverb;
int16 override;
int16 ignore;
};
struct tuneData {
int16 tuneNum[9];
int16 sfx[2];
int16 mode;
int16 delay;
};
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class QueenEngine;
class Sound {
public:
Sound(Audio::Mixer *mixer, QueenEngine *vm);
virtual ~Sound();
static Sound *giveSound(Audio::Mixer *mixer, QueenEngine *vm, uint8 compression);
void playSfx(uint16 sfx);
void playSpeech(const char *base);
void playSong(int16 songNum);
void playLastSong() { playSong(_lastOverride); }
void stopSpeech() { _mixer->stopHandle(_speechHandle); }
void stopSfx() { _mixer->stopHandle(_sfxHandle); }
bool sfxOn() const { return _sfxToggle; }
void sfxToggle(bool val) { _sfxToggle = val; }
void toggleSfx() { _sfxToggle ^= true; }
bool speechOn() const { return _speechToggle; }
void speechToggle(bool val) { _speechToggle = val; }
void toggleSpeech() { _speechToggle ^= true; }
bool musicOn() const { return _musicToggle; }
void musicToggle(bool val) { _musicToggle = val; }
void toggleMusic() { _musicToggle ^= true; }
bool isSpeechActive() const { return _mixer->isSoundHandleActive(_speechHandle); }
bool isSfxActive() const { return _mixer->isSoundHandleActive(_sfxHandle); }
bool speechSfxExists() const { return _speechSfxExists; }
int16 lastOverride() const { return _lastOverride; }
void saveState(byte *&ptr);
void loadState(uint32 ver, byte *&ptr);
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#ifndef PALMOS_68K
static const songData _songDemo[];
static const songData _song[];
static const tuneData _tuneDemo[];
static const tuneData _tune[];
static const char *_sfxName[];
static const int16 _jungleList[];
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#else
static const songData *_songDemo;
static const songData *_song;
static const tuneData *_tuneDemo;
static const tuneData *_tune;
static const char *_sfxName;
static const int16 *_jungleList;
#endif
protected:
void waitFinished(bool isSpeech);
void playSound(const char *base, bool isSpeech);
virtual void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) = 0;
Audio::Mixer *_mixer;
QueenEngine *_vm;
bool _sfxToggle;
bool _speechToggle;
bool _musicToggle;
bool _speechSfxExists;
int16 _lastOverride;
Audio::SoundHandle _sfxHandle;
Audio::SoundHandle _speechHandle;
};
class SilentSound : public Sound {
public:
SilentSound(Audio::Mixer *mixer, QueenEngine *vm) : Sound(mixer, vm) {};
protected:
void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle);
};
class SBSound : public Sound {
public:
SBSound(Audio::Mixer *mixer, QueenEngine *vm) : Sound(mixer, vm) {};
protected:
void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle);
};
#ifdef USE_MAD
class MP3Sound : public Sound {
public:
MP3Sound(Audio::Mixer *mixer, QueenEngine *vm) : Sound(mixer, vm) {};
protected:
void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle);
};
#endif
#ifdef USE_VORBIS
class OGGSound : public Sound {
public:
OGGSound(Audio::Mixer *mixer, QueenEngine *vm) : Sound(mixer, vm) {};
protected:
void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle);
};
#endif
#ifdef USE_FLAC
class FLACSound : public Sound {
public:
FLACSound(Audio::Mixer *mixer, QueenEngine *vm) : Sound(mixer, vm) {};
protected:
void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle);
};
#endif // #ifdef USE_FLAC
} // End of namespace Queen
#endif