scummvm/engines/sky/sky.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SKY_H
#define SKY_H
#include "common/error.h"
#include "common/keyboard.h"
#include "engines/engine.h"
/**
* This is the namespace of the Sky engine.
*
* Status of this engine: ???
*
* Games using this engine:
* - Beneath a Steel Sky
*/
namespace Sky {
struct SystemVars {
uint32 systemFlags;
uint32 gameVersion;
uint32 mouseFlag;
uint16 language;
uint32 currentPalette;
uint16 gameSpeed;
uint16 currentMusic;
bool pastIntro;
bool paused;
};
class Sound;
class Disk;
class Text;
class Logic;
class Mouse;
class Screen;
class Control;
class MusicBase;
class Debugger;
class SkyCompact;
class SkyEngine : public Engine {
protected:
Common::KeyState _keyPressed;
Sound *_skySound;
Disk *_skyDisk;
Text *_skyText;
Logic *_skyLogic;
Mouse *_skyMouse;
Screen *_skyScreen;
Control *_skyControl;
SkyCompact *_skyCompact;
Debugger *_debugger;
MusicBase *_skyMusic;
public:
SkyEngine(OSystem *syst);
virtual ~SkyEngine();
virtual void syncSoundSettings();
static bool isDemo();
static bool isCDVersion();
Common::Error loadGameState(int slot);
Common::Error saveGameState(int slot, const Common::String &desc);
bool canLoadGameStateCurrently();
bool canSaveGameStateCurrently();
static void *fetchItem(uint32 num);
static void *_itemList[300];
static SystemVars _systemVars;
protected:
// Engine APIs
Common::Error init();
Common::Error go();
virtual Common::Error run() {
Common::Error err;
err = init();
if (err.getCode() != Common::kNoError)
return err;
return go();
}
virtual GUI::Debugger *getDebugger();
virtual bool hasFeature(EngineFeature f) const;
byte _fastMode;
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void delay(int32 amount);
void handleKey();
uint32 _lastSaveTime;
void initItemList();
void initVirgin();
void loadFixedItems();
};
} // End of namespace Sky
#endif