scummvm/engines/m4/scene.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef M4_SCENE_H
#define M4_SCENE_H
class View;
#include "m4/assets.h"
#include "m4/hotspot.h"
#include "m4/graphics.h"
#include "m4/viewmgr.h"
#include "m4/gui.h"
#include "m4/m4_views.h"
#include "m4/mads_logic.h"
#include "m4/mads_views.h"
#include "common/array.h"
namespace M4 {
#define TITLE_SCENE_BURGER 951 // 951 = intro, 901 = demo menu, 971 = first scene
#define MAINMENU_SCENE_BURGER 903
#define FIRST_SCENE 101
#define MAX_CHK_FILENAME_SIZE 144
#define INTERFACE_HEIGHT 106
#define MADS_SURFACE_HEIGHT 156
#define CHEAT_SEQUENCE_MAX 8
enum MADSVerbs {
kVerbNone = 0,
kVerbLook = 3,
kVerbTake = 4,
kVerbPush = 5,
kVerbOpen = 6,
kVerbPut = 7,
kVerbTalkTo = 8,
kVerbGive = 9,
kVerbPull = 10,
kVerbClose = 11,
kVerbThrow = 12,
kVerbWalkTo = 13
};
struct SceneResources {
char artBase[MAX_CHK_FILENAME_SIZE];
char pictureBase[MAX_CHK_FILENAME_SIZE];
int32 hotspotCount;
HotSpotList *hotspots;
int32 parallaxCount;
HotSpotList *parallax;
int32 propsCount;
HotSpotList *props;
int32 frontY, backY;
int32 frontScale, backScale;
int16 depthTable[16];
int32 railNodeCount; // # of rails
};
class M4Engine;
class MadsEngine;
class InterfaceView;
class Scene : public View {
private:
byte *_inverseColorTable;
HotSpotList _sceneHotspots;
protected:
int _currentScene;
GameInterfaceView *_interfaceSurface;
M4Surface *_backgroundSurface;
M4Surface *_codeSurface;
RGBList *_palData;
RGBList *_interfacePal;
SceneResources _sceneResources;
public:
Scene(MadsM4Engine *vm);
virtual ~Scene();
// Methods that differ between engines
virtual void loadScene(int sceneNumber);
virtual void leaveScene();
virtual void loadSceneCodes(int sceneNumber, int index = 0) = 0;
virtual void show();
virtual void checkHotspotAtMousePos(int x, int y) = 0;
virtual void leftClick(int x, int y) = 0;
virtual void rightClick(int x, int y) = 0;
virtual void setAction(int action, int objectId = -1) = 0;
virtual void setStatusText(const char *text) = 0;
virtual void update() = 0;
// TODO: perhaps move playIntro() someplace else?
void playIntro();
void loadSceneResources(int sceneNumber);
void loadSceneHotSpotsMads(int sceneNumber);
void loadSceneInverseColorTable(int sceneNumber);
void loadSceneSpriteCodes(int sceneNumber);
void showSprites();
void showHotSpots();
void showCodes();
int getCurrentScene() { return _currentScene; }
M4Surface *getBackgroundSurface() const { return _backgroundSurface; }
byte *getInverseColorTable() const { return _inverseColorTable; }
void showInterface();
void hideInterface();
void showMADSV2TextBox(char *text, int x, int y, char *faceName);
GameInterfaceView *getInterface() { return _interfaceSurface; };
SceneResources getSceneResources() { return _sceneResources; };
void onRefresh(RectList *rects, M4Surface *destSurface);
bool onEvent(M4EventType eventType, int32 param1, int x, int y, bool &captureEvents);
};
class M4Scene : public Scene {
private:
M4Engine *_vm;
SpriteAsset *_sceneSprites;
SpriteAsset *_walkerSprite;
void loadSceneSprites(int sceneNumber);
void nextCommonCursor();
public:
M4Scene(M4Engine *vm);
virtual ~M4Scene();
// Methods that differ between engines
virtual void loadScene(int sceneNumber);
virtual void leaveScene() {};
virtual void loadSceneCodes(int sceneNumber, int index = 0);
virtual void show();
virtual void checkHotspotAtMousePos(int x, int y);
virtual void leftClick(int x, int y);
virtual void rightClick(int x, int y);
virtual void setAction(int action, int objectId = -1);
virtual void setStatusText(const char *text);
virtual void update();
M4InterfaceView *getInterface() { return (M4InterfaceView *)_interfaceSurface; };
};
typedef Common::Array<SpriteAsset *> SpriteAssetArray;
class MadsScene : public Scene {
private:
MadsEngine *_vm;
int _currentAction;
char _statusText[100];
MadsSceneLogic _sceneLogic;
SpriteAsset *_playerSprites;
SpriteAssetArray _sceneSprites;
public:
char _aaName[100];
public:
MadsScene(MadsEngine *vm);
// Methods that differ between engines
virtual void loadScene(int sceneNumber);
virtual void leaveScene();
virtual void loadSceneCodes(int sceneNumber, int index = 0);
virtual void show();
virtual void checkHotspotAtMousePos(int x, int y);
virtual void leftClick(int x, int y);
virtual void rightClick(int x, int y);
virtual void setAction(int action, int objectId = -1);
virtual void setStatusText(const char *text);
virtual void update();
int loadSceneSpriteSet(const char *setName);
void loadPlayerSprites(const char *prefix);
MadsInterfaceView *getInterface() { return (MadsInterfaceView *)_interfaceSurface; };
};
} // End of namespace M4
#endif