2008-04-20 14:47:37 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef M4_SCENE_H
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#define M4_SCENE_H
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class View;
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#include "m4/assets.h"
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#include "m4/hotspot.h"
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#include "m4/graphics.h"
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#include "m4/viewmgr.h"
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2010-01-31 00:42:47 +00:00
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#include "m4/gui.h"
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#include "m4/m4_views.h"
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2010-02-13 11:49:18 +00:00
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#include "m4/mads_logic.h"
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2010-01-31 00:42:47 +00:00
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#include "m4/mads_views.h"
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2010-02-17 11:37:17 +00:00
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#include "common/array.h"
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2008-04-20 14:47:37 +00:00
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namespace M4 {
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#define TITLE_SCENE_BURGER 951 // 951 = intro, 901 = demo menu, 971 = first scene
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#define MAINMENU_SCENE_BURGER 903
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#define FIRST_SCENE 101
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#define MAX_CHK_FILENAME_SIZE 144
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#define INTERFACE_HEIGHT 106
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#define MADS_SURFACE_HEIGHT 156
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2009-12-20 07:10:32 +00:00
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#define CHEAT_SEQUENCE_MAX 8
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enum MADSVerbs {
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2009-12-05 11:32:19 +00:00
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kVerbNone = 0,
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2009-11-11 09:55:05 +00:00
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kVerbLook = 3,
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kVerbTake = 4,
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kVerbPush = 5,
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kVerbOpen = 6,
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kVerbPut = 7,
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kVerbTalkTo = 8,
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kVerbGive = 9,
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kVerbPull = 10,
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kVerbClose = 11,
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kVerbThrow = 12,
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kVerbWalkTo = 13
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2008-04-20 14:47:37 +00:00
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};
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struct SceneResources {
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char artBase[MAX_CHK_FILENAME_SIZE];
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char pictureBase[MAX_CHK_FILENAME_SIZE];
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int32 hotspotCount;
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HotSpotList *hotspots;
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int32 parallaxCount;
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HotSpotList *parallax;
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int32 propsCount;
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HotSpotList *props;
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int32 frontY, backY;
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int32 frontScale, backScale;
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int16 depthTable[16];
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int32 railNodeCount; // # of rails
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};
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2010-01-30 23:03:07 +00:00
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class M4Engine;
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class MadsEngine;
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class InterfaceView;
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2010-01-31 00:47:29 +00:00
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class Scene : public View {
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private:
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byte *_inverseColorTable;
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HotSpotList _sceneHotspots;
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protected:
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int _currentScene;
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GameInterfaceView *_interfaceSurface;
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M4Surface *_backgroundSurface;
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M4Surface *_codeSurface;
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RGBList *_palData;
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RGBList *_interfacePal;
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SceneResources _sceneResources;
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public:
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Scene(MadsM4Engine *vm);
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virtual ~Scene();
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// Methods that differ between engines
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virtual void loadScene(int sceneNumber);
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virtual void leaveScene();
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virtual void loadSceneCodes(int sceneNumber, int index = 0) = 0;
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virtual void show();
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virtual void checkHotspotAtMousePos(int x, int y) = 0;
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virtual void leftClick(int x, int y) = 0;
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virtual void rightClick(int x, int y) = 0;
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virtual void setAction(int action, int objectId = -1) = 0;
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virtual void setStatusText(const char *text) = 0;
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virtual void update() = 0;
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2008-04-20 14:47:37 +00:00
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// TODO: perhaps move playIntro() someplace else?
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void playIntro();
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void loadSceneResources(int sceneNumber);
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void loadSceneHotSpotsMads(int sceneNumber);
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void loadSceneInverseColorTable(int sceneNumber);
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void loadSceneSpriteCodes(int sceneNumber);
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void showSprites();
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void showHotSpots();
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void showCodes();
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2009-01-01 15:06:43 +00:00
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int getCurrentScene() { return _currentScene; }
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M4Surface *getBackgroundSurface() const { return _backgroundSurface; }
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byte *getInverseColorTable() const { return _inverseColorTable; }
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void showInterface();
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void hideInterface();
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void showMADSV2TextBox(char *text, int x, int y, char *faceName);
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GameInterfaceView *getInterface() { return _interfaceSurface; };
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SceneResources getSceneResources() { return _sceneResources; };
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void onRefresh(RectList *rects, M4Surface *destSurface);
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bool onEvent(M4EventType eventType, int32 param1, int x, int y, bool &captureEvents);
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};
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2010-01-31 00:47:29 +00:00
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class M4Scene : public Scene {
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private:
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M4Engine *_vm;
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SpriteAsset *_sceneSprites;
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SpriteAsset *_walkerSprite;
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2010-01-30 23:03:07 +00:00
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void loadSceneSprites(int sceneNumber);
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void nextCommonCursor();
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public:
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M4Scene(M4Engine *vm);
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virtual ~M4Scene();
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// Methods that differ between engines
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virtual void loadScene(int sceneNumber);
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virtual void leaveScene() {};
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virtual void loadSceneCodes(int sceneNumber, int index = 0);
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virtual void show();
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virtual void checkHotspotAtMousePos(int x, int y);
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virtual void leftClick(int x, int y);
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virtual void rightClick(int x, int y);
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virtual void setAction(int action, int objectId = -1);
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virtual void setStatusText(const char *text);
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virtual void update();
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M4InterfaceView *getInterface() { return (M4InterfaceView *)_interfaceSurface; };
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};
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2010-02-17 11:37:17 +00:00
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typedef Common::Array<SpriteAsset *> SpriteAssetArray;
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class MadsScene : public Scene {
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private:
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MadsEngine *_vm;
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int _currentAction;
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char _statusText[100];
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MadsSceneLogic _sceneLogic;
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SpriteAsset *_playerSprites;
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2010-02-17 11:37:17 +00:00
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SpriteAssetArray _sceneSprites;
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2010-02-13 11:49:18 +00:00
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public:
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char _aaName[100];
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public:
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MadsScene(MadsEngine *vm);
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// Methods that differ between engines
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virtual void loadScene(int sceneNumber);
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virtual void leaveScene();
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virtual void loadSceneCodes(int sceneNumber, int index = 0);
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virtual void show();
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virtual void checkHotspotAtMousePos(int x, int y);
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virtual void leftClick(int x, int y);
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virtual void rightClick(int x, int y);
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virtual void setAction(int action, int objectId = -1);
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virtual void setStatusText(const char *text);
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virtual void update();
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2009-12-05 07:46:41 +00:00
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2010-02-21 01:18:03 +00:00
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int loadSceneSpriteSet(const char *setName);
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2010-02-17 11:37:17 +00:00
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void loadPlayerSprites(const char *prefix);
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2010-01-31 00:42:47 +00:00
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MadsInterfaceView *getInterface() { return (MadsInterfaceView *)_interfaceSurface; };
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2009-11-26 11:48:43 +00:00
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};
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2008-04-20 14:47:37 +00:00
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} // End of namespace M4
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#endif
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