scummvm/engines/grim/font.h

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/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
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*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
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#ifndef GRIM_FONT_H
#define GRIM_FONT_H
#include "engines/grim/object.h"
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namespace Grim {
class SaveGame;
class Font : public Object {
public:
Font(const Common::String &filename, const char *data, int len);
Font();
~Font();
const Common::String &getFilename() const { return _filename; }
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int32 getHeight() { return _height; }
int32 getBaseOffsetY() { return _baseOffsetY; }
int32 getCharDataWidth(unsigned char c) { return _charHeaders[getCharIndex(c)].dataWidth; }
int32 getCharDataHeight(unsigned char c) { return _charHeaders[getCharIndex(c)].dataHeight; }
int32 getCharWidth(unsigned char c) { return _charHeaders[getCharIndex(c)].width; }
int32 getCharStartingCol(unsigned char c) { return _charHeaders[getCharIndex(c)].startingCol; }
int32 getCharStartingLine(unsigned char c) { return _charHeaders[getCharIndex(c)].startingLine; }
const byte *getCharData(unsigned char c) { return _fontData + (_charHeaders[getCharIndex(c)].offset); }
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int getStringLength(const Common::String &text);
static const uint8 emerFont[][13];
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//private:
uint16 getCharIndex(unsigned char c);
struct CharHeader {
int32 offset;
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int8 width;
int8 startingCol;
int8 startingLine;
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int32 dataWidth;
int32 dataHeight;
};
uint32 _numChars;
uint32 _dataSize;
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uint32 _height, _baseOffsetY;
uint32 _firstChar, _lastChar;
uint16 *_charIndex;
CharHeader *_charHeaders;
byte *_fontData;
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Common::String _filename;
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void *_texIds;
void *_sizes;
};
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} // end of namespace Grim
#endif