Max Lingua
001e3f7658
PS2: modified sword25 loslib.cpp to support PS2
2014-01-19 00:51:02 -05:00
Max Lingua
d211d579a2
PS2: do not assume _tvMode and _gfxMode are init 0
2014-01-18 13:50:19 -05:00
Max Lingua
61aaf9bafb
PS2: reverted createPixelFormat to _overlayFormat
...
<1555> alpha is otherwise broken with classic theme
2014-01-18 13:50:09 -05:00
Max Lingua
066c2825a6
PS2: converted malloc(x) -> memalign(64, x)
2014-01-18 13:49:45 -05:00
Max Lingua
27735638c2
PS2: ps2pad.cpp - fixed duplicate switch case
2014-01-18 13:49:30 -05:00
Max Lingua
beee456c68
PS2: support for different gfx modes
2014-01-18 13:49:07 -05:00
Max Lingua
ca2f0f0067
PS2: added [PlayStation2] section to scummvm.ini
2014-01-18 13:48:48 -05:00
Max Lingua
1cbb90d8ea
PS2: modular IRX drivers loading
2014-01-18 13:48:37 -05:00
Max Lingua
fb69d8eddc
PS2: enhanced Makefile.ps2 (incl. modules & debug)
2014-01-18 13:48:20 -05:00
Max Lingua
a960ec7adf
PS2: snprintf hack to fix scumm.plg
2014-01-18 13:48:08 -05:00
Max Lingua
5ba5434688
PS2: removed plugins cksum deps on build time
2014-01-18 13:47:36 -05:00
Max Lingua
263a0972a3
PS2: removed plugins cksum deps on build time
2014-01-18 13:46:50 -05:00
Max Lingua
33b22acc5d
PS2: beautified & simplified version on screen
2014-01-18 13:46:17 -05:00
Max Lingua
7dc0a54c5d
PS2: beautified & simplified version on screen
2014-01-18 13:42:12 -05:00
Max Lingua
a2313aef66
configure: enhanced PS2 support
2014-01-18 13:41:53 -05:00
Max Lingua
d687417da5
Makefile.common: added QUIET_CC
2014-01-18 13:41:41 -05:00
Max Lingua
7287448e89
PS2: commented out unused Gs2dScreen::tvMode
2014-01-18 13:41:02 -05:00
Max Lingua
623a0e7d61
PS2: use createPixelFormat for overlay format
2014-01-18 13:40:32 -05:00
Max Lingua
8e009b447b
PS2: renamed animThread -> playAnim to avoid shadowing
2014-01-18 13:39:56 -05:00
Max Lingua
00b2e12897
PS2: Ps2Pad::initPad added case STAT_NONE
2014-01-18 13:39:44 -05:00
Max Lingua
e73027f2b8
PS2: fixed tabs and alignment
2014-01-18 13:39:35 -05:00
Max Lingua
b75c7f6bc4
PS2: added missing casts
2014-01-18 13:39:20 -05:00
Max Lingua
14f3a09c8c
PS2: used C++ const_cast<...> where appropriate
2014-01-18 13:38:12 -05:00
Max Lingua
17e8a6f220
PS2: cleaned cast (X*) -> (X *)
2014-01-18 12:40:58 -05:00
Strangerke
f5748d16eb
NEVERHOOD: Add a todo in the readme related to engine data
2014-01-18 14:52:25 +01:00
Strangerke
bd90eddd10
MORTEVIELLE: Enable engine by default
2014-01-18 14:50:09 +01:00
D G Turner
0af3db72c5
CONFIGURE: Disable taskbar integration for Dreamcast.
...
This caused an exception if a error() call occurs, rather than a
clean exit. This occurred in the defaultErrorHandler() function of
engines/engine.cpp, probably due to g_system->getTaskbarManager()
returning a null pointer.
2014-01-18 12:56:39 +00:00
Torbjörn Andersson
64a58316aa
FULLPIPE: Silence GCC warnings.
2014-01-18 13:19:08 +01:00
Eugene Sandulenko
dc7fc44929
FULLPIPE: Renames in scene37. This completes the scene
2014-01-18 13:49:19 +02:00
Eugene Sandulenko
ce69278a48
FULLPIPE: Implement sceneHandler37_updateRing()
2014-01-18 13:42:18 +02:00
Eugene Sandulenko
7445f89353
FULLPIPE: Plug scene37 in
2014-01-18 12:07:28 +02:00
Eugene Sandulenko
d122b201d6
FULLPIPE: Implement sceneHandler37_setRingsState()
2014-01-18 12:06:05 +02:00
Eugene Sandulenko
8a229f5a66
FULLPIPE: Implement sceneHandler37()
2014-01-18 12:01:06 +02:00
Eugene Sandulenko
9a4d233fc5
FULLPIPE: Implement scene37_updateCursor()
2014-01-18 11:28:57 +02:00
Eugene Sandulenko
9dd3c9d2b7
FULLPIPE: Plug scene37 in
2014-01-18 11:26:51 +02:00
Eugene Sandulenko
66e252bafc
FULLPIPE: Initial code for scene37
2014-01-18 11:17:57 +02:00
Johannes Schickel
fd312ddfe3
KYRA: Slight formatting fix.
2014-01-18 03:27:57 +01:00
Johannes Schickel
4349ee8b3b
SCUMM: Fix some GCC warnings.
2014-01-18 03:27:23 +01:00
Torbjörn Andersson
18ef3ed6b3
KYRA: Make pointers to VQAHeader const
...
This is just to enforce the idea that VQADecoder owns the VQAHeader
and that the audio/video tracks are only allowed to look at it, not
change it.
2014-01-18 03:18:40 +01:00
Torbjörn Andersson
16d36224e2
KYRA: Restructure the VQA decoder, as suggested by clone2727
...
Untangled the audio and video track from each other, and the parsing
of the stream from the decoding of its data. Also fixed a memory leak
as it turns out deleting a Surface doesn't free its data. You have to
call free() in it.
I have only checked the intro, not every cutscene, but that seems to
work fine at least.
2014-01-18 03:18:40 +01:00
Torbjörn Andersson
238aa2be2a
KYRA: Let the VQA decoder draw directly to the backend
...
As an alternative to using the Screen class's functions, we can let
the VQA decoder draw directly to the backend. This won't work if the
game uses "hi-res mode", but I don't think that's ever the case for
Malcolm's Revenge. I believe the KyraEngine_MR::playVQA() function
ensures that the screen is properly updated after the movie has
finished.
This almost limits the VQA rewrite to vqa.cpp and vqa.h. Whether it's
better this way than changing the Screen functions to take a 'pitch'
parameter...? I don't know. But it's an alternative.
2014-01-18 03:18:40 +01:00
Torbjörn Andersson
19cb3499f5
KYRA: Rewrite the VQA decoder, using the VideoDecoder classes
...
There isn't really a lot of benefit to this, but I think it's nicer
if all our video decoders at least try to use the same infrastructure.
2014-01-18 03:18:40 +01:00
Matthew Hoops
c9b2c16680
VIDEO: Fix a typo in the include guard
2014-01-17 21:06:13 -05:00
Matthew Hoops
d73df0d28c
VIDEO: Add MJPEG support
2014-01-17 21:02:11 -05:00
Johannes Schickel
417064e311
Merge pull request #417 from digitall/STACK_fixes
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ALL: Fix optimization unstable code on checking for null after new.
2014-01-17 17:48:16 -08:00
Matthew Hoops
b23f764028
VIDEO: Rename the Motion JPEG decoder to JPEG to better reflect its purpose
...
This JPEG is separate from the modified JPEG format used in MJPEG
2014-01-17 19:17:29 -05:00
Matthew Hoops
c8ea0dcd10
NEWS: Fix order of games/engines
2014-01-17 19:04:27 -05:00
Matthew Hoops
131e83d8aa
NEWS: Mention HE save changes
2014-01-17 19:02:41 -05:00
clone2727
9d9ced0734
Merge pull request #366 from clone2727/he-saves-target-name
...
RFC: Make HE games use the target name in all save files
2014-01-17 15:59:44 -08:00
Strangerke
c87074f8a8
MORTEVIELLE: Some refactoring in Action
2014-01-17 21:52:50 +01:00