61616 Commits

Author SHA1 Message Date
Max Lingua
001e3f7658 PS2: modified sword25 loslib.cpp to support PS2 2014-01-19 00:51:02 -05:00
Max Lingua
d211d579a2 PS2: do not assume _tvMode and _gfxMode are init 0 2014-01-18 13:50:19 -05:00
Max Lingua
61aaf9bafb PS2: reverted createPixelFormat to _overlayFormat
<1555> alpha is otherwise broken with classic theme
2014-01-18 13:50:09 -05:00
Max Lingua
066c2825a6 PS2: converted malloc(x) -> memalign(64, x) 2014-01-18 13:49:45 -05:00
Max Lingua
27735638c2 PS2: ps2pad.cpp - fixed duplicate switch case 2014-01-18 13:49:30 -05:00
Max Lingua
beee456c68 PS2: support for different gfx modes 2014-01-18 13:49:07 -05:00
Max Lingua
ca2f0f0067 PS2: added [PlayStation2] section to scummvm.ini 2014-01-18 13:48:48 -05:00
Max Lingua
1cbb90d8ea PS2: modular IRX drivers loading 2014-01-18 13:48:37 -05:00
Max Lingua
fb69d8eddc PS2: enhanced Makefile.ps2 (incl. modules & debug) 2014-01-18 13:48:20 -05:00
Max Lingua
a960ec7adf PS2: snprintf hack to fix scumm.plg 2014-01-18 13:48:08 -05:00
Max Lingua
5ba5434688 PS2: removed plugins cksum deps on build time 2014-01-18 13:47:36 -05:00
Max Lingua
263a0972a3 PS2: removed plugins cksum deps on build time 2014-01-18 13:46:50 -05:00
Max Lingua
33b22acc5d PS2: beautified & simplified version on screen 2014-01-18 13:46:17 -05:00
Max Lingua
7dc0a54c5d PS2: beautified & simplified version on screen 2014-01-18 13:42:12 -05:00
Max Lingua
a2313aef66 configure: enhanced PS2 support 2014-01-18 13:41:53 -05:00
Max Lingua
d687417da5 Makefile.common: added QUIET_CC 2014-01-18 13:41:41 -05:00
Max Lingua
7287448e89 PS2: commented out unused Gs2dScreen::tvMode 2014-01-18 13:41:02 -05:00
Max Lingua
623a0e7d61 PS2: use createPixelFormat for overlay format 2014-01-18 13:40:32 -05:00
Max Lingua
8e009b447b PS2: renamed animThread -> playAnim to avoid shadowing 2014-01-18 13:39:56 -05:00
Max Lingua
00b2e12897 PS2: Ps2Pad::initPad added case STAT_NONE 2014-01-18 13:39:44 -05:00
Max Lingua
e73027f2b8 PS2: fixed tabs and alignment 2014-01-18 13:39:35 -05:00
Max Lingua
b75c7f6bc4 PS2: added missing casts 2014-01-18 13:39:20 -05:00
Max Lingua
14f3a09c8c PS2: used C++ const_cast<...> where appropriate 2014-01-18 13:38:12 -05:00
Max Lingua
17e8a6f220 PS2: cleaned cast (X*) -> (X *) 2014-01-18 12:40:58 -05:00
Strangerke
f5748d16eb NEVERHOOD: Add a todo in the readme related to engine data 2014-01-18 14:52:25 +01:00
Strangerke
bd90eddd10 MORTEVIELLE: Enable engine by default 2014-01-18 14:50:09 +01:00
D G Turner
0af3db72c5 CONFIGURE: Disable taskbar integration for Dreamcast.
This caused an exception if a error() call occurs, rather than a
clean exit. This occurred in the defaultErrorHandler() function of
engines/engine.cpp, probably due to g_system->getTaskbarManager()
returning a null pointer.
2014-01-18 12:56:39 +00:00
Torbjörn Andersson
64a58316aa FULLPIPE: Silence GCC warnings. 2014-01-18 13:19:08 +01:00
Eugene Sandulenko
dc7fc44929 FULLPIPE: Renames in scene37. This completes the scene 2014-01-18 13:49:19 +02:00
Eugene Sandulenko
ce69278a48 FULLPIPE: Implement sceneHandler37_updateRing() 2014-01-18 13:42:18 +02:00
Eugene Sandulenko
7445f89353 FULLPIPE: Plug scene37 in 2014-01-18 12:07:28 +02:00
Eugene Sandulenko
d122b201d6 FULLPIPE: Implement sceneHandler37_setRingsState() 2014-01-18 12:06:05 +02:00
Eugene Sandulenko
8a229f5a66 FULLPIPE: Implement sceneHandler37() 2014-01-18 12:01:06 +02:00
Eugene Sandulenko
9a4d233fc5 FULLPIPE: Implement scene37_updateCursor() 2014-01-18 11:28:57 +02:00
Eugene Sandulenko
9dd3c9d2b7 FULLPIPE: Plug scene37 in 2014-01-18 11:26:51 +02:00
Eugene Sandulenko
66e252bafc FULLPIPE: Initial code for scene37 2014-01-18 11:17:57 +02:00
Johannes Schickel
fd312ddfe3 KYRA: Slight formatting fix. 2014-01-18 03:27:57 +01:00
Johannes Schickel
4349ee8b3b SCUMM: Fix some GCC warnings. 2014-01-18 03:27:23 +01:00
Torbjörn Andersson
18ef3ed6b3 KYRA: Make pointers to VQAHeader const
This is just to enforce the idea that VQADecoder owns the VQAHeader
and that the audio/video tracks are only allowed to look at it, not
change it.
2014-01-18 03:18:40 +01:00
Torbjörn Andersson
16d36224e2 KYRA: Restructure the VQA decoder, as suggested by clone2727
Untangled the audio and video track from each other, and the parsing
of the stream from the decoding of its data. Also fixed a memory leak
as it turns out deleting a Surface doesn't free its data. You have to
call free() in it.

I have only checked the intro, not every cutscene, but that seems to
work fine at least.
2014-01-18 03:18:40 +01:00
Torbjörn Andersson
238aa2be2a KYRA: Let the VQA decoder draw directly to the backend
As an alternative to using the Screen class's functions, we can let
the VQA decoder draw directly to the backend. This won't work if the
game uses "hi-res mode", but I don't think that's ever the case for
Malcolm's Revenge. I believe the KyraEngine_MR::playVQA() function
ensures that the screen is properly updated after the movie has
finished.

This almost limits the VQA rewrite to vqa.cpp and vqa.h. Whether it's
better this way than changing the Screen functions to take a 'pitch'
parameter...? I don't know. But it's an alternative.
2014-01-18 03:18:40 +01:00
Torbjörn Andersson
19cb3499f5 KYRA: Rewrite the VQA decoder, using the VideoDecoder classes
There isn't really a lot of benefit to this, but I think it's nicer
if all our video decoders at least try to use the same infrastructure.
2014-01-18 03:18:40 +01:00
Matthew Hoops
c9b2c16680 VIDEO: Fix a typo in the include guard 2014-01-17 21:06:13 -05:00
Matthew Hoops
d73df0d28c VIDEO: Add MJPEG support 2014-01-17 21:02:11 -05:00
Johannes Schickel
417064e311 Merge pull request #417 from digitall/STACK_fixes
ALL: Fix optimization unstable code on checking for null after new.
2014-01-17 17:48:16 -08:00
Matthew Hoops
b23f764028 VIDEO: Rename the Motion JPEG decoder to JPEG to better reflect its purpose
This JPEG is separate from the modified JPEG format used in MJPEG
2014-01-17 19:17:29 -05:00
Matthew Hoops
c8ea0dcd10 NEWS: Fix order of games/engines 2014-01-17 19:04:27 -05:00
Matthew Hoops
131e83d8aa NEWS: Mention HE save changes 2014-01-17 19:02:41 -05:00
clone2727
9d9ced0734 Merge pull request #366 from clone2727/he-saves-target-name
RFC: Make HE games use the target name in all save files
2014-01-17 15:59:44 -08:00
Strangerke
c87074f8a8 MORTEVIELLE: Some refactoring in Action 2014-01-17 21:52:50 +01:00