Travis Howell
918858ebce
Positive values are only used in DOS version of fbear.
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svn-id: r14012
2004-06-23 09:59:14 +00:00
Travis Howell
04d4f7fca1
Fix room changing in HE7 games.
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svn-id: r14011
2004-06-23 09:48:27 +00:00
Travis Howell
9cc7594384
Remove HE7 check that wasn't needed and caused resource load failures.
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Enable startSound code in HE7 games.
Avoid loading music resources in HE7 games, since they are unsupported at the moment.
svn-id: r14010
2004-06-23 09:13:25 +00:00
Jonathan Gray
c7f06142a0
use the correct transparency colour for akos codec 16 with hev7
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svn-id: r14009
2004-06-23 07:45:28 +00:00
Eugene Sandulenko
fe146617e6
Fixed FT, so battles are not so ridiculously easy as before. Now match original
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svn-id: r14007
2004-06-23 03:16:04 +00:00
Travis Howell
7d6f56ed48
Enable some sound support in HE7 games.
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svn-id: r14006
2004-06-23 02:21:10 +00:00
Eugene Sandulenko
53a0eb87f1
Fixed recognition of command-line --platform option
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svn-id: r14005
2004-06-23 02:14:19 +00:00
Eugene Sandulenko
a7e85cab1a
oops. Forgot to remove debug output and rename resource type.
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svn-id: r14004
2004-06-23 01:47:34 +00:00
Eugene Sandulenko
2e0814514c
HE 7.0 fixes
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o Stub for o7_startSound
o graphics decoders
o findResource was moved to ScummEngine and extended
o 7.0+ titles use akos costumes, so fix that in launcher
o more o6_resourceRoutines stubs
Now HE 7.0 games (first 320x200 windows ports) show intros and some are
playable to some extent.
svn-id: r14003
2004-06-23 01:36:57 +00:00
Eugene Sandulenko
a350fcda0d
Implement 24-bit read from memory functions
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svn-id: r14002
2004-06-22 23:52:31 +00:00
Eugene Sandulenko
2cd355107e
HE v7.0+ resources finally fixed
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svn-id: r14001
2004-06-22 13:52:39 +00:00
Jonathan Gray
31970a7877
compilation fix from Nicolas Joly, bug #976657
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svn-id: r14000
2004-06-22 10:43:00 +00:00
Travis Howell
7989a98952
Add FBEAR: Partial fix for the piano, patch #977249
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svn-id: r13999
2004-06-22 10:39:46 +00:00
Paweł Kołodziejski
5ce27765af
dont wait for end of stream while playing insane
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svn-id: r13998
2004-06-21 19:37:54 +00:00
Paweł Kołodziejski
8c14139a33
call imuse directly
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svn-id: r13997
2004-06-21 19:04:48 +00:00
Travis Howell
6fe5eca422
Update
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svn-id: r13996
2004-06-21 10:23:26 +00:00
Eugene Sandulenko
69ab14e133
More HE v7.0+ resource fixes.
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Make puttdemo.win runnable again.
svn-id: r13994
2004-06-21 10:06:52 +00:00
Paweł Kołodziejski
fdb2c41cdd
increased audio buffer to solve scuttering problems
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svn-id: r13993
2004-06-21 06:59:24 +00:00
Travis Howell
b44caf2c17
Leave as warning for now
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svn-id: r13992
2004-06-21 05:43:29 +00:00
Paweł Kołodziejski
416b9b2ab4
fixed status of sounds for stream2
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svn-id: r13991
2004-06-21 05:31:51 +00:00
Travis Howell
fce2762f29
Add some missing code
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svn-id: r13990
2004-06-21 02:33:23 +00:00
Jonathan Gray
0237685473
disable alt-x and ctrl-z quit keys in favour of ctrl-q on non Mac OS X unices (including Linux) for consistency with other applications
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svn-id: r13989
2004-06-21 02:09:50 +00:00
Eugene Sandulenko
0b911df179
Mention HE fixes
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svn-id: r13987
2004-06-20 21:18:51 +00:00
Paweł Kołodziejski
8b789937c6
changed check to _insaneRunning
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svn-id: r13986
2004-06-20 21:01:32 +00:00
Eugene Sandulenko
80216dc6d6
Rewrote 3DO graphics decoders to more C-like syntax.
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svn-id: r13985
2004-06-20 20:54:18 +00:00
Paweł Kołodziejski
6268fdae25
missed changes
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svn-id: r13984
2004-06-20 20:19:09 +00:00
Paweł Kołodziejski
af3d123730
added exception for insane sounds to prevent deadlock
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svn-id: r13983
2004-06-20 20:13:01 +00:00
Paweł Kołodziejski
ce0e71dd1c
now it should be in cvs
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svn-id: r13982
2004-06-20 19:23:04 +00:00
Eugene Sandulenko
dad3482500
Fix compilation
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svn-id: r13981
2004-06-20 19:19:53 +00:00
Paweł Kołodziejski
38ed122c95
what was that ?
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svn-id: r13980
2004-06-20 18:48:17 +00:00
Paweł Kołodziejski
dcc12aa49f
stop track after stream is reach end
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svn-id: r13978
2004-06-20 18:36:10 +00:00
Paweł Kołodziejski
8a685092d2
moved sound calls to the same smush thread with others sounds
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svn-id: r13977
2004-06-20 16:38:28 +00:00
Paweł Kołodziejski
24f5130de2
better check if track is used
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svn-id: r13976
2004-06-20 15:58:28 +00:00
Paweł Kołodziejski
92fce3fa49
i wanted 16 not 24
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svn-id: r13975
2004-06-20 15:32:46 +00:00
Paweł Kołodziejski
83d4d9058e
trackOffset is obsolote, added few debugs, added flush sounds while smush plying to prevent overload tracks
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svn-id: r13974
2004-06-20 15:28:11 +00:00
Travis Howell
3fd30cda0c
Didn't need to split it after all.
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svn-id: r13973
2004-06-20 14:47:14 +00:00
Paweł Kołodziejski
b6ce351f6d
fix for not finding sample
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svn-id: r13970
2004-06-20 13:19:22 +00:00
Paweł Kołodziejski
8f1191b379
some optimisations
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svn-id: r13969
2004-06-19 17:48:06 +00:00
Paweł Kołodziejski
4b9aa09f03
moved a bit
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svn-id: r13968
2004-06-19 17:22:18 +00:00
Paweł Kołodziejski
f5c8c66642
chnaged fps in imuse digi to dynamic param
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svn-id: r13967
2004-06-19 16:00:11 +00:00
Paweł Kołodziejski
22048dca58
that was very bad
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svn-id: r13966
2004-06-19 15:17:50 +00:00
Paweł Kołodziejski
212a451b1a
correct for last commit, changed dummy reads to seek
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svn-id: r13965
2004-06-19 15:05:18 +00:00
Paweł Kołodziejski
eb867d6d3d
removed unused code
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svn-id: r13964
2004-06-19 14:54:13 +00:00
Paweł Kołodziejski
726ac17b6e
experimental fix for expired sounds
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svn-id: r13963
2004-06-19 14:41:04 +00:00
Torbjörn Andersson
a7d7e6eb7a
Itsy-bitsy cleanup.
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svn-id: r13959
2004-06-17 06:46:18 +00:00
Torbjörn Andersson
3da9e2d21e
The "Fatty Bear's Birthday Surprise" demo didn't erase subtitles properly
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during the black-and-white "Alfred Hitchcock Presents" style part of the
intro. I think this is the correct fix for it, but I could be wrong...
svn-id: r13958
2004-06-14 07:23:59 +00:00
Torbjörn Andersson
a15f20535f
Applied my suggested fix for bug #960674 , now that Fingolfin has had the
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chance to look at it.
svn-id: r13957
2004-06-13 20:00:46 +00:00
Torbjörn Andersson
e554f46f71
Cleanup
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svn-id: r13956
2004-06-12 09:53:45 +00:00
Torbjörn Andersson
93d26c0bd1
Hopefully fixed the displayMsg() fade-up glitch I accidentally introduced
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yesterday.
svn-id: r13955
2004-06-11 06:38:45 +00:00
Torbjörn Andersson
13024364b7
Fixed a regression caused by my recent cleanup. This one would cause the
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game to crash shortly after Andr� shows you the coyote stone. More
precisely, when the camera view shifts from the close-up of the
conversation back to the normal view of the caf�.
For those who enjoy reading commit messages, this was the crash I was
hunting for yesterday.
svn-id: r13954
2004-06-11 06:37:50 +00:00