Commit Graph

10394 Commits

Author SHA1 Message Date
Travis Howell
918858ebce Positive values are only used in DOS version of fbear.
svn-id: r14012
2004-06-23 09:59:14 +00:00
Travis Howell
04d4f7fca1 Fix room changing in HE7 games.
svn-id: r14011
2004-06-23 09:48:27 +00:00
Travis Howell
9cc7594384 Remove HE7 check that wasn't needed and caused resource load failures.
Enable startSound code in HE7 games.
Avoid loading music resources in HE7 games, since they are unsupported at the moment.

svn-id: r14010
2004-06-23 09:13:25 +00:00
Jonathan Gray
c7f06142a0 use the correct transparency colour for akos codec 16 with hev7
svn-id: r14009
2004-06-23 07:45:28 +00:00
Eugene Sandulenko
fe146617e6 Fixed FT, so battles are not so ridiculously easy as before. Now match original
svn-id: r14007
2004-06-23 03:16:04 +00:00
Travis Howell
7d6f56ed48 Enable some sound support in HE7 games.
svn-id: r14006
2004-06-23 02:21:10 +00:00
Eugene Sandulenko
53a0eb87f1 Fixed recognition of command-line --platform option
svn-id: r14005
2004-06-23 02:14:19 +00:00
Eugene Sandulenko
a7e85cab1a oops. Forgot to remove debug output and rename resource type.
svn-id: r14004
2004-06-23 01:47:34 +00:00
Eugene Sandulenko
2e0814514c HE 7.0 fixes
o Stub for o7_startSound
 o graphics decoders
 o findResource was moved to ScummEngine and extended
 o 7.0+ titles use akos costumes, so fix that in launcher
 o more o6_resourceRoutines stubs

Now HE 7.0 games (first 320x200 windows ports) show intros and some are
playable to some extent.

svn-id: r14003
2004-06-23 01:36:57 +00:00
Eugene Sandulenko
a350fcda0d Implement 24-bit read from memory functions
svn-id: r14002
2004-06-22 23:52:31 +00:00
Eugene Sandulenko
2cd355107e HE v7.0+ resources finally fixed
svn-id: r14001
2004-06-22 13:52:39 +00:00
Jonathan Gray
31970a7877 compilation fix from Nicolas Joly, bug #976657
svn-id: r14000
2004-06-22 10:43:00 +00:00
Travis Howell
7989a98952 Add FBEAR: Partial fix for the piano, patch #977249
svn-id: r13999
2004-06-22 10:39:46 +00:00
Paweł Kołodziejski
5ce27765af dont wait for end of stream while playing insane
svn-id: r13998
2004-06-21 19:37:54 +00:00
Paweł Kołodziejski
8c14139a33 call imuse directly
svn-id: r13997
2004-06-21 19:04:48 +00:00
Travis Howell
6fe5eca422 Update
svn-id: r13996
2004-06-21 10:23:26 +00:00
Eugene Sandulenko
69ab14e133 More HE v7.0+ resource fixes.
Make puttdemo.win runnable again.

svn-id: r13994
2004-06-21 10:06:52 +00:00
Paweł Kołodziejski
fdb2c41cdd increased audio buffer to solve scuttering problems
svn-id: r13993
2004-06-21 06:59:24 +00:00
Travis Howell
b44caf2c17 Leave as warning for now
svn-id: r13992
2004-06-21 05:43:29 +00:00
Paweł Kołodziejski
416b9b2ab4 fixed status of sounds for stream2
svn-id: r13991
2004-06-21 05:31:51 +00:00
Travis Howell
fce2762f29 Add some missing code
svn-id: r13990
2004-06-21 02:33:23 +00:00
Jonathan Gray
0237685473 disable alt-x and ctrl-z quit keys in favour of ctrl-q on non Mac OS X unices (including Linux) for consistency with other applications
svn-id: r13989
2004-06-21 02:09:50 +00:00
Eugene Sandulenko
0b911df179 Mention HE fixes
svn-id: r13987
2004-06-20 21:18:51 +00:00
Paweł Kołodziejski
8b789937c6 changed check to _insaneRunning
svn-id: r13986
2004-06-20 21:01:32 +00:00
Eugene Sandulenko
80216dc6d6 Rewrote 3DO graphics decoders to more C-like syntax.
svn-id: r13985
2004-06-20 20:54:18 +00:00
Paweł Kołodziejski
6268fdae25 missed changes
svn-id: r13984
2004-06-20 20:19:09 +00:00
Paweł Kołodziejski
af3d123730 added exception for insane sounds to prevent deadlock
svn-id: r13983
2004-06-20 20:13:01 +00:00
Paweł Kołodziejski
ce0e71dd1c now it should be in cvs
svn-id: r13982
2004-06-20 19:23:04 +00:00
Eugene Sandulenko
dad3482500 Fix compilation
svn-id: r13981
2004-06-20 19:19:53 +00:00
Paweł Kołodziejski
38ed122c95 what was that ?
svn-id: r13980
2004-06-20 18:48:17 +00:00
Paweł Kołodziejski
dcc12aa49f stop track after stream is reach end
svn-id: r13978
2004-06-20 18:36:10 +00:00
Paweł Kołodziejski
8a685092d2 moved sound calls to the same smush thread with others sounds
svn-id: r13977
2004-06-20 16:38:28 +00:00
Paweł Kołodziejski
24f5130de2 better check if track is used
svn-id: r13976
2004-06-20 15:58:28 +00:00
Paweł Kołodziejski
92fce3fa49 i wanted 16 not 24
svn-id: r13975
2004-06-20 15:32:46 +00:00
Paweł Kołodziejski
83d4d9058e trackOffset is obsolote, added few debugs, added flush sounds while smush plying to prevent overload tracks
svn-id: r13974
2004-06-20 15:28:11 +00:00
Travis Howell
3fd30cda0c Didn't need to split it after all.
svn-id: r13973
2004-06-20 14:47:14 +00:00
Paweł Kołodziejski
b6ce351f6d fix for not finding sample
svn-id: r13970
2004-06-20 13:19:22 +00:00
Paweł Kołodziejski
8f1191b379 some optimisations
svn-id: r13969
2004-06-19 17:48:06 +00:00
Paweł Kołodziejski
4b9aa09f03 moved a bit
svn-id: r13968
2004-06-19 17:22:18 +00:00
Paweł Kołodziejski
f5c8c66642 chnaged fps in imuse digi to dynamic param
svn-id: r13967
2004-06-19 16:00:11 +00:00
Paweł Kołodziejski
22048dca58 that was very bad
svn-id: r13966
2004-06-19 15:17:50 +00:00
Paweł Kołodziejski
212a451b1a correct for last commit, changed dummy reads to seek
svn-id: r13965
2004-06-19 15:05:18 +00:00
Paweł Kołodziejski
eb867d6d3d removed unused code
svn-id: r13964
2004-06-19 14:54:13 +00:00
Paweł Kołodziejski
726ac17b6e experimental fix for expired sounds
svn-id: r13963
2004-06-19 14:41:04 +00:00
Torbjörn Andersson
a7d7e6eb7a Itsy-bitsy cleanup.
svn-id: r13959
2004-06-17 06:46:18 +00:00
Torbjörn Andersson
3da9e2d21e The "Fatty Bear's Birthday Surprise" demo didn't erase subtitles properly
during the black-and-white "Alfred Hitchcock Presents" style part of the
intro. I think this is the correct fix for it, but I could be wrong...

svn-id: r13958
2004-06-14 07:23:59 +00:00
Torbjörn Andersson
a15f20535f Applied my suggested fix for bug #960674, now that Fingolfin has had the
chance to look at it.

svn-id: r13957
2004-06-13 20:00:46 +00:00
Torbjörn Andersson
e554f46f71 Cleanup
svn-id: r13956
2004-06-12 09:53:45 +00:00
Torbjörn Andersson
93d26c0bd1 Hopefully fixed the displayMsg() fade-up glitch I accidentally introduced
yesterday.

svn-id: r13955
2004-06-11 06:38:45 +00:00
Torbjörn Andersson
13024364b7 Fixed a regression caused by my recent cleanup. This one would cause the
game to crash shortly after Andr� shows you the coyote stone. More
precisely, when the camera view shifts from the close-up of the
conversation back to the normal view of the caf�.

For those who enjoy reading commit messages, this was the crash I was
hunting for yesterday.

svn-id: r13954
2004-06-11 06:37:50 +00:00