Commit Graph

10394 Commits

Author SHA1 Message Date
Travis Howell
002b9331a8 Minor cleanup
svn-id: r14236
2004-07-17 10:25:22 +00:00
Travis Howell
5b238e17c1 Don't remap arrow keys in later games.
Allow arrows keys to work in lander game of Dig again.

svn-id: r14232
2004-07-17 07:34:34 +00:00
Travis Howell
7da0466ec5 Alter check, since later games set VAR elsewhere.
svn-id: r14230
2004-07-17 05:35:38 +00:00
Travis Howell
60dd6b7d3b Use VAR_VOICE_BUNDLE_LOADED in FT, it is need by at least one script (250)
svn-id: r14229
2004-07-17 05:29:56 +00:00
Torbjörn Andersson
64ec170fce With Kirben's latest changes, Wally's hook does not mysteriously reappear
on the ground, and his head stays firmly attached to his shoulders.

svn-id: r14228
2004-07-16 15:50:45 +00:00
Travis Howell
619c21a318 Set new VARS for older save games.
svn-id: r14227
2004-07-16 14:41:05 +00:00
Torbjörn Andersson
edcd6b15d7 Added missing part of my previous commit of patch #957544.
svn-id: r14226
2004-07-16 10:26:24 +00:00
Torbjörn Andersson
70f8f689a1 Applied patch #957544 to make output sample rate configurable at runtime.
svn-id: r14225
2004-07-16 10:24:29 +00:00
Travis Howell
078dc6220f Remove old hack and comment
svn-id: r14224
2004-07-16 10:17:41 +00:00
Max Horn
f2f1687988 Only show gfx mode change messages in the OSD if the change was initiated by the user; not if it was done automatically (e.g. because a 640x480 game was started and we auto-switch to 1x scaling)
svn-id: r14223
2004-07-16 09:29:09 +00:00
Torbjörn Andersson
613642efd0 Open the control panel on both F5 and ESC, like the original did.
svn-id: r14222
2004-07-16 06:57:47 +00:00
Travis Howell
bd8c7f08f6 Fix bugs:
FT: Stadium Salesman Glitches
COMI: Wally's Fake piratehook still on ground after pick up

svn-id: r14221
2004-07-16 03:39:23 +00:00
Travis Howell
efbd2fe42f Use VAR_DEFAULT_TALK_DELAY
svn-id: r14220
2004-07-15 23:15:13 +00:00
Max Horn
85124a75e3 Added .desktop file; updated RPM .spec (thanks to wjp)
svn-id: r14219
2004-07-15 22:26:04 +00:00
Travis Howell
6a18e02a53 Actually use actor talkScript when required.
svn-id: r14217
2004-07-15 12:26:10 +00:00
Travis Howell
95520634d3 Case only used in HE 6.0 games after all.
svn-id: r14216
2004-07-15 05:53:36 +00:00
Travis Howell
84e77997d3 Fix music volume regression in HE games.
svn-id: r14215
2004-07-15 05:44:57 +00:00
Travis Howell
fc0ee14938 Update comment
svn-id: r14213
2004-07-14 10:48:33 +00:00
Travis Howell
50c80a808a HE 7.0 games set fade effects to 1 but don't actually use any fade effects.
svn-id: r14212
2004-07-14 09:37:15 +00:00
Travis Howell
be7ee03501 Remove old FT hacks, no longer needed.
svn-id: r14211
2004-07-14 08:55:31 +00:00
Travis Howell
e69d51e1ba Ooops
svn-id: r14210
2004-07-14 08:16:40 +00:00
Travis Howell
d68d9a4e1d Add support for sound offsets in HE games.
svn-id: r14209
2004-07-14 07:29:09 +00:00
Travis Howell
63003a1cca Ooops
svn-id: r14208
2004-07-14 05:53:37 +00:00
Travis Howell
c7e39d4191 Fix speech in HE games.
svn-id: r14207
2004-07-14 04:54:06 +00:00
Travis Howell
485b3380cc Update He issues
svn-id: r14206
2004-07-14 00:19:37 +00:00
Eugene Sandulenko
6d36d28224 Plug memory leak
svn-id: r14205
2004-07-13 10:45:47 +00:00
Travis Howell
f1b8ff0e1e Update HE issues.
svn-id: r14204
2004-07-13 10:37:36 +00:00
Travis Howell
465331ceba Simpler method from _sev
svn-id: r14203
2004-07-13 10:18:06 +00:00
Travis Howell
d189654e55 More palette changes needed for HE 7.0 games.
svn-id: r14202
2004-07-13 09:59:13 +00:00
Travis Howell
a98f67562b Add correct sample rate for DOS HE 6.0 games.
svn-id: r14201
2004-07-13 05:02:27 +00:00
Travis Howell
ae70a7034e Stop music when requested in HE games.
Fix sfx status for HE games.

svn-id: r14200
2004-07-13 01:40:47 +00:00
Travis Howell
eb44bbc727 Fix music in 3DO versions of HE games.
svn-id: r14199
2004-07-13 01:20:09 +00:00
Travis Howell
0cbed40ae4 Fix memory leak
svn-id: r14198
2004-07-13 00:22:10 +00:00
Travis Howell
fd8f64f005 Correction
svn-id: r14197
2004-07-12 14:21:16 +00:00
Travis Howell
ea0b3ccacc Too Many HE versions.
svn-id: r14196
2004-07-12 13:27:59 +00:00
Travis Howell
fd60246277 Add HE 7.1 games music support, untested.
svn-id: r14195
2004-07-12 13:22:48 +00:00
Travis Howell
a5187aa823 Should be right this time.
svn-id: r14194
2004-07-12 09:26:30 +00:00
Travis Howell
621ff05ace Add support for music in HE 7.0 games.
Check music status correctly in 3DO versions.

svn-id: r14193
2004-07-12 09:02:18 +00:00
Travis Howell
b42e853ddd Fix puttdemo (dos) regression.
svn-id: r14192
2004-07-12 06:22:40 +00:00
Travis Howell
032405d6f7 Bump save game version for HE 7.0 changes
Remove mention of talkspeed default, since it no longer applies.

svn-id: r14191
2004-07-11 11:59:18 +00:00
Travis Howell
e98b7c11ed Missed one spot
svn-id: r14190
2004-07-11 10:47:25 +00:00
Travis Howell
17802b8035 Rename var
Add some changes ready for next save game version (Commented out)

svn-id: r14189
2004-07-11 09:15:14 +00:00
James Brown
9756a420a3 Use extrapath in Sword1 engine (from 0.6.0 branch). More verbose errors to go with the forthcoming new manual. Sword1 CD swapping doesn't work as expected HERE, either :)
svn-id: r14188
2004-07-11 04:41:48 +00:00
Travis Howell
26f4df6aa3 Color cycling is only used in SCUMM 4+ games.
svn-id: r14186
2004-07-11 03:46:32 +00:00
Travis Howell
e94931462b Add vart
svn-id: r14185
2004-07-11 01:30:21 +00:00
Travis Howell
ebafa060c6 Always stop actor walkscript when required.
svn-id: r14184
2004-07-10 23:32:31 +00:00
Travis Howell
32335f0ea1 Ooops
svn-id: r14183
2004-07-10 11:46:15 +00:00
Travis Howell
4b4bb0d726 Full Throttle handles verb differently
svn-id: r14182
2004-07-10 11:42:31 +00:00
Torbjörn Andersson
a2afa01580 Don't allow codec 1 to skip columns when _scaleX is 255. This is consistent
with how we do it in costume.cpp, and it fixes a graphics glitch in the CMI
banjo duel for me.

svn-id: r14179
2004-07-09 07:06:30 +00:00
Torbjörn Andersson
8f6a619913 (Ab)used the yes/no dialog to show an error message if saving a game fails.
As far as I can tell, writing a proper one-button dialog is tricky. It
can't re-use a button from the yes/no dialog since the whole thing appears
to be just one sprite!

svn-id: r14178
2004-07-08 12:21:40 +00:00