Travis Howell
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00ad56bb08
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Fix assert that can be triggered in non-English versions of The Feeble Files for Amiga/Macintosh.
svn-id: r30406
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2008-01-11 12:53:31 +00:00 |
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Filippos Karapetis
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05b28340bf
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Cleanup and simplification
svn-id: r30405
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2008-01-11 10:59:43 +00:00 |
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Filippos Karapetis
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5a652c9471
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Don't show help when the alt or shift keys are pressed
svn-id: r30404
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2008-01-11 10:20:31 +00:00 |
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Filippos Karapetis
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1603afe632
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Cleanup and simplification
svn-id: r30403
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2008-01-11 09:52:06 +00:00 |
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Johannes Schickel
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2a28b40512
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Added some paranoia checks.
svn-id: r30398
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2008-01-11 00:35:39 +00:00 |
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Johannes Schickel
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f510fb6b14
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Fix regression introduced with last commit. (Caused crash in Amiga version)
svn-id: r30397
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2008-01-11 00:33:45 +00:00 |
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Johannes Schickel
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2dd6db4ca5
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Commit slighty modified patch #1865509 "KYRA: kyradat support for hof".
svn-id: r30394
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2008-01-10 23:25:19 +00:00 |
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Kostas Nakos
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1f6237567e
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add virtual keyboard show/hide calls
svn-id: r30388
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2008-01-10 22:04:00 +00:00 |
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Paul Gilbert
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b14da0b02c
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Fix for debug logging of the current action name
svn-id: r30386
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2008-01-10 21:32:49 +00:00 |
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Torbjörn Andersson
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89f15fe482
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Fixed warnings.
svn-id: r30379
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2008-01-10 19:06:38 +00:00 |
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Paul Gilbert
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d804bad551
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Replaced the Blacksmith hack with an NPC Schedules list that stores the active schedule of an NPC when it's deactivated in case it's later reactivated again.
svn-id: r30378
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2008-01-10 13:37:34 +00:00 |
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Kari Salminen
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286a3da49b
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Remove disabling of moving using mouse in mines in Amiga's Gold Rush introduced in r30375. So bug #1733297 remains although not stricly in its original form (Moving using mouse in the mines bugs still but not identically as when the bug report was given).
svn-id: r30377
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2008-01-10 12:40:57 +00:00 |
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Kari Salminen
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6b372d97ee
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Disable moving using mouse in mines (Rooms 147-162) and 'adj.ego.move.to.x.y'-command (Which uses 2 arguments) in Amiga's Gold Rush. This temporary hack fixes bug #1733297 (GR: Actor stuck (Amiga version)).
svn-id: r30375
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2008-01-10 12:02:03 +00:00 |
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Paul Gilbert
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8b9c7b2137
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Corrected the name of script method #39 which closes the town hall door
svn-id: r30371
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2008-01-10 10:48:04 +00:00 |
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Filippos Karapetis
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947608cd91
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Changed an assertion to a warning
svn-id: r30369
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2008-01-10 10:34:23 +00:00 |
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Paul Gilbert
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1d4efdcaa1
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Added proper reset of barmen data when game is restarted, and added missing barman data to savegames
svn-id: r30367
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2008-01-10 09:42:51 +00:00 |
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Paul Gilbert
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fee6362147
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Bugfix for incorrect data being saved for the current NPC the barmen are serving
svn-id: r30365
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2008-01-10 09:22:46 +00:00 |
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Filippos Karapetis
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1886d498ed
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Change an error to a warning
svn-id: r30363
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2008-01-09 22:58:55 +00:00 |
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Nicola Mettifogo
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3ed0ddd375
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Refactored some text drawing code.
svn-id: r30362
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2008-01-09 22:03:51 +00:00 |
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Nicola Mettifogo
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605c9d0fd6
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Turned Gfx::setFont into a protected member, since now Gfx can automatically detect which font to use. Gfx still needs setFont internally to select fonts. The font shadowing introduced in revision 30221 has been removed as well, since the new approach handles it better.
svn-id: r30361
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2008-01-09 21:54:58 +00:00 |
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Nicola Mettifogo
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bdf440fdae
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Replaced the remaining old string code with the new label code. All the text is now drawn in the framebuffer instead of being blitted onto the internal game screen buffer.
svn-id: r30360
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2008-01-09 21:46:57 +00:00 |
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Filippos Karapetis
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29d1749db5
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Added handling of home/end keys in input dialogs and properly filtered out non-alphanumeric keys
svn-id: r30358
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2008-01-09 21:26:38 +00:00 |
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Filippos Karapetis
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6f4acae161
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Fixed some issues with AGI keyboard input
svn-id: r30356
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2008-01-09 12:59:11 +00:00 |
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Paul Gilbert
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6d4d02a27f
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Bugfix for #1866784 - Castle Skorl can be activated multiple times
svn-id: r30354
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2008-01-09 12:36:58 +00:00 |
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Paul Gilbert
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af443ba924
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Bugfix for #1866782 - fixes the issue with the Blacksmith being reactivated after earlier being deactivated in the middle of hammering the anvil
svn-id: r30353
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2008-01-09 11:14:15 +00:00 |
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Filippos Karapetis
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85b3a4a59e
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Added a debug command, did some cleanup
svn-id: r30351
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2008-01-09 10:31:52 +00:00 |
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Filippos Karapetis
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b0f2e823e0
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Cleanup of the debugger commands, added some more commands, removed now obsolete debug code
svn-id: r30350
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2008-01-09 09:46:26 +00:00 |
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Filippos Karapetis
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c14d420141
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Added a debug console for Mickey's Space Adventures
svn-id: r30349
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2008-01-09 09:19:17 +00:00 |
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Paul Gilbert
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34c3c89267
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Fix for #1866777 - adds saving of hotspot layer to savegames
svn-id: r30347
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2008-01-09 09:13:39 +00:00 |
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Paul Gilbert
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241c337dc3
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Fixed popup menu height so bottom action doesn't partially overlap the bottom border
svn-id: r30346
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2008-01-09 02:32:18 +00:00 |
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Nicola Mettifogo
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e21fd496f8
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Restructured label handling and moved all related code to Gfx.
svn-id: r30345
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2008-01-08 20:46:58 +00:00 |
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Nicola Mettifogo
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359f56cd35
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Removed useless members.
svn-id: r30344
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2008-01-08 20:37:31 +00:00 |
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Nicola Mettifogo
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1b80eedaa1
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Added a proper _name member to Zone, instead of using the label text.
svn-id: r30343
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2008-01-08 20:32:29 +00:00 |
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Paul Gilbert
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cd23db6ce8
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Changed method parameter name to prevent shadowing warning
svn-id: r30340
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2008-01-08 06:18:33 +00:00 |
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Paul Gilbert
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965eddf0dc
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Enhanced NPC walk-to logic to handle separately several special Ids that were previously handled identically
svn-id: r30339
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2008-01-08 06:13:55 +00:00 |
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Paul Gilbert
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660d9a89d7
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Bugfix for #1865552 - crash when waiting for patrol. Incorrect value was being passed to retrieve a hotspot pointer
svn-id: r30336
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2008-01-08 03:09:00 +00:00 |
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Nicola Mettifogo
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c1c8b10fbe
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Merged dos monospaced fonts subclasses into parent class. Handling is the same, and readability is more important than performance, especially when you call a routine only twice.
svn-id: r30335
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2008-01-07 23:13:45 +00:00 |
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Eugene Sandulenko
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14d4a515f2
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Revert temporary change.
svn-id: r30334
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2008-01-07 22:47:54 +00:00 |
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Eugene Sandulenko
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aedd732cef
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Add Buddha and david_corrales to credits.
svn-id: r30330
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2008-01-07 22:42:58 +00:00 |
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Max Horn
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5dbc89c119
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typo
svn-id: r30328
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2008-01-07 19:41:27 +00:00 |
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Kari Salminen
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2f50a2416c
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Reject AGIPAL-files with over 6 bits per color component. Makes at least fanmade AGI game Naturette II's colors not be messed up anymore.
svn-id: r30326
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2008-01-07 18:58:30 +00:00 |
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Kari Salminen
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e9f3b27c03
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Add detection data for a finished fanmade AGI game Naturette IV (2007-10-05).
svn-id: r30324
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2008-01-07 18:29:33 +00:00 |
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Paul Gilbert
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a137ff2cf1
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Changed debug keys enablement to be on by default if a Debug Level is specified
svn-id: r30322
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2008-01-07 10:32:54 +00:00 |
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Kari Salminen
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01a256455d
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Add partial implementation of obj.status.v-command (Based on observations of the command's output in the Amiga version of Gold Rush!).
svn-id: r30321
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2008-01-07 08:57:28 +00:00 |
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Filippos Karapetis
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4fb5f9274d
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Removed some obsolete defines
svn-id: r30320
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2008-01-07 08:44:19 +00:00 |
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Filippos Karapetis
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f3b99816c6
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Fixed an MSVC warning
svn-id: r30319
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2008-01-07 08:43:20 +00:00 |
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Paul Gilbert
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841cc77e5c
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Made debugging keys disabled by default, with a debugger command to allow them to be turned on
svn-id: r30317
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2008-01-07 03:53:30 +00:00 |
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Torbjörn Andersson
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1ddc8ab0fa
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Indent with tabs instead of spaces.
svn-id: r30315
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2008-01-06 20:57:46 +00:00 |
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Nicola Mettifogo
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5ff1ccabe6
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Removed now useless functions.
svn-id: r30314
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2008-01-06 20:51:05 +00:00 |
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Nicola Mettifogo
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35b7021fac
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Fixes wrong type.
svn-id: r30313
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2008-01-06 20:46:03 +00:00 |
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