Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Gregory Montoir
8230330587
slightly less hackish Journal code
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svn-id: r16357
2004-12-28 17:20:21 +00:00
Max Horn
d299f0601b
Reducing header dependencies a bit
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svn-id: r16347
2004-12-27 22:08:20 +00:00
Gregory Montoir
fb5dcffff1
Minor cleanup, one more time.
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Fixed a crash when returning to the launcher at the end of the game.
I played FOTAQ (french) from the beginning to the end some hours ago, I haven't encountered any special problems/glitches (except the one mentionned above).
svn-id: r15979
2004-12-03 22:39:55 +00:00
Gregory Montoir
891970cd76
enabled autosave
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svn-id: r15970
2004-12-02 21:24:27 +00:00
Eugene Sandulenko
31e434dcf1
Fix a`ll engines. They work, though current fix is just temporary.
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There are plans to add some brains to GameDetector class, which will let us
avoid passing detector to init() method.
svn-id: r15873
2004-11-24 00:14:21 +00:00
Max Horn
aad9f122c0
Added Engine::init() method; added return value to Engine::go()
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svn-id: r15865
2004-11-23 00:03:25 +00:00
Gregory Montoir
7480b7a45d
'pack' the GameStateHeader, safer that way
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svn-id: r15778
2004-11-10 17:49:25 +00:00
Gregory Montoir
bbf1de48d5
make queen engine returning to the launcher when finished (next step: plug all the memory leaks, mainly in Logic class)
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svn-id: r15511
2004-10-10 17:12:50 +00:00
Max Horn
6b722ff11b
Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
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svn-id: r14058
2004-06-25 22:39:21 +00:00
Nicolas Bacca
52642e4123
Fix #922003 - FOTAQ crash on PocketPC
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svn-id: r13372
2004-03-23 20:34:19 +00:00
Gregory Montoir
968436767c
got rid of timer stuff to handle display sync
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svn-id: r12416
2004-01-15 21:07:17 +00:00
Gregory Montoir
95de2117a2
New save/load code, this *breaks* compatiblity with the previous
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savefile format. Use the 'qsc' tool to convert your old files
(http://0x.7fc1.org/fotaq/qsc .[cpp|exe]).
svn-id: r12339
2004-01-12 13:40:02 +00:00
Gregory Montoir
85f8b442f2
- new Grid class to handle all zones / areas stuff
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- adapted Logic/Walk code to use it
svn-id: r12250
2004-01-08 14:10:32 +00:00
Gregory Montoir
74829245d9
mostly cleanup :
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- moved main update() method to QueenEngine
- merged update() & checkPlayer()
- added a method in Logic class to handle the CUTAWAY_SPECIAL stuff
- Journal remembers last seen page
- no need to call loadPanel() to restore panel palette, use palSetPanel() instead
svn-id: r12240
2004-01-08 10:25:18 +00:00
Gregory Montoir
e90f846df9
- enabled debugger in QueenEngine::errorString
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- initialise Cutaway::_personCount* when the Cutaway starts
- minor tweaks in BankManager
svn-id: r12185
2004-01-06 16:53:35 +00:00
Max Horn
033ff78ae9
updated copyright notice
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svn-id: r12176
2004-01-06 12:45:34 +00:00
Gregory Montoir
232a709fd4
added a class to manage banks, Queen::Graphics cleanup
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svn-id: r12157
2004-01-05 13:40:28 +00:00
Gregory Montoir
ffbfe8922a
new debugging code, using Common::Debugger
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svn-id: r11940
2003-12-26 12:58:27 +00:00
Gregory Montoir
b7a5d97207
put all 'bam' related stuff in a class and allow load/save during a 'bam' scene
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svn-id: r11759
2003-12-19 09:22:20 +00:00
Joost Peters
1de28a2931
Initial (Roland) Music support; a lot of stuff is still missing and/or incomplete.
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svn-id: r11621
2003-12-14 00:33:21 +00:00
Max Horn
8f5c14aebe
get rid of queencomp target (rather simply always check for both queen.1 and queen.1c); this allows some code simplification and gets rid of the last access to detector->_game in queen
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svn-id: r11599
2003-12-12 15:29:58 +00:00
Gregory Montoir
c2be8ed45d
constructors cleanup
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svn-id: r11589
2003-12-11 22:16:35 +00:00
Gregory Montoir
ed2baf283e
- moved QueenEngine::roomChanged to Logic and enabled call from Cutaway code (this fixes the 2 irons bars being displayed at the end of c39a.cut)
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- moved my 'panel being hidden after the head room display' fix
- fix problem in joeCutFacing / joeFacing in cutaway code
svn-id: r11553
2003-12-10 15:36:44 +00:00
Gregory Montoir
402b700a13
removed unused stuff
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svn-id: r11484
2003-12-03 10:33:01 +00:00
Gregory Montoir
3befded402
cleanup header includes
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svn-id: r11449
2003-12-01 20:48:41 +00:00
Max Horn
e34f2b8b33
cut down on unnecessary GameDetector references
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svn-id: r11239
2003-11-10 01:04:12 +00:00
Max Horn
53db0a8a07
cleanup: removed version/id from GameSettings
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svn-id: r10995
2003-10-28 17:07:25 +00:00
David Eriksson
ad98347eb0
Initial version of the Input class. Some things still missing.
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svn-id: r10944
2003-10-23 06:44:35 +00:00
Joost Peters
5bcf5a901e
add Sound class + call it from Talk::speakSegment
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svn-id: r10933
2003-10-21 12:29:37 +00:00
Gregory Montoir
ff5fde47ea
scrolling timing (copy/paste from SkyEngine)
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svn-id: r10919
2003-10-20 20:12:59 +00:00
Torbjörn Andersson
40b231e6fe
Hack for allowing ScummVM to respond to events during while the intro is
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playing. I apologize for adding a global variable, but for now that seemed
like the least intrusive change.
svn-id: r10845
2003-10-17 08:40:48 +00:00
David Eriksson
7f6c294a1e
Play all intro cutaways (some better than others... :-)
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svn-id: r10833
2003-10-16 19:40:29 +00:00
Gregory Montoir
8833f8c490
new Display class, cleanup Graphics
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svn-id: r10827
2003-10-16 13:54:48 +00:00
Gregory Montoir
a259809540
update QueenEngine class with new Logic constructor
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svn-id: r10732
2003-10-11 10:24:12 +00:00
Max Horn
d177364715
new config manager. not everything is completed, and some things will still be changed, but it seems to work well enough to put it into CVS
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svn-id: r10687
2003-10-08 21:59:23 +00:00
Joost Peters
36ed0b1d3c
renamed classes (we have our own namespace now) + fixed segfault in logic
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svn-id: r10618
2003-10-05 16:07:07 +00:00
Max Horn
8fb8ea48ec
namespace Queen
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svn-id: r10575
2003-10-03 19:47:41 +00:00
Joost Peters
61f0d78034
doh
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svn-id: r10463
2003-09-28 15:59:30 +00:00
Joost Peters
82fd316187
queen initial import
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svn-id: r10462
2003-09-28 15:50:47 +00:00