23858 Commits

Author SHA1 Message Date
Eugene Sandulenko
040a7b54fa Oops. Moved too much code in the last commit.
svn-id: r30162
2008-01-02 18:59:15 +00:00
Eugene Sandulenko
2d94049bea Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading"
svn-id: r30160
2008-01-02 18:44:20 +00:00
Kostas Nakos
4e7fe02751 cannot handle key mods in ce and unicode is dodgy to say the least. fixes bug #1748135
svn-id: r30158
2008-01-02 17:38:25 +00:00
Eugene Sandulenko
b7f15f1545 Mention several noticeable bugfixes in NEWS.
svn-id: r30156
2008-01-02 17:36:56 +00:00
Eugene Sandulenko
a4cbfa354b Fix bug #1846886: "PUTTZOO: Windows version cursor/pointer drawn wrong"
svn-id: r30154
2008-01-02 17:33:57 +00:00
Kari Salminen
6dfaaf3018 Set AGI's computer type variable (v20 i.e. vComputer) according to the used platform. Now using different values for IBM-PC, Atari ST, Amiga and Apple IIGS platforms.
svn-id: r30153
2008-01-02 16:36:47 +00:00
Max Horn
33b2a4083d Fix dmedia.cpp to not use stdafx (likely fixes building on IRIX)
svn-id: r30151
2008-01-02 13:31:16 +00:00
Eugene Sandulenko
082bed8898 Narrow fix for bug #1206994 only to FOA.
svn-id: r30149
2008-01-02 13:11:26 +00:00
Eugene Sandulenko
312346bdb4 Fix for bug #1206994: "FOA AMIGA: Black cursor and text in Dig Site"
svn-id: r30147
2008-01-02 12:58:18 +00:00
Paul Gilbert
b6f39fb8fb Adjusted the colour of the EGA cursors to match the original game
svn-id: r30146
2008-01-02 11:45:59 +00:00
Travis Howell
01c611385e Fix regression when skipping cutscenes in Maniac Mansion (C64).
svn-id: r30144
2008-01-02 11:25:17 +00:00
Paul Gilbert
977c9fb5f3 Enhanced cursor code to handle cursors in EGA mode
svn-id: r30143
2008-01-02 11:15:36 +00:00
Paul Gilbert
eff113c486 Fixed Palette constructor parameter to be uint16 rather than uint8
svn-id: r30142
2008-01-02 11:14:42 +00:00
Travis Howell
273ce5d924 Correct verbs names in German version of Maniac Mansion (C64).
svn-id: r30141
2008-01-02 11:11:09 +00:00
Paul Gilbert
3b658492f5 Fix to make EGA sprites appear correctly
svn-id: r30140
2008-01-02 07:14:02 +00:00
Paul Gilbert
b2d2bd6f2d Room backgrounds now display in EGA mode
svn-id: r30138
2008-01-02 03:36:19 +00:00
Kari Salminen
9db76278ef Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when loading a saved game!). Fixes Gold Rush's help screen and bible passage showing.
svn-id: r30136
2008-01-02 00:35:32 +00:00
Torbjörn Andersson
f72b094c69 When fixing the EGA Loom Roland music, I accidentally broke music looping.
Should be fixed again now.

svn-id: r30135
2008-01-02 00:08:27 +00:00
Oystein Eftevaag
fe8faf4f19 (forward-port) Quick swipes across the screen now triggers arrow key events. Also, some mouse cursor fixes for landscape mode
svn-id: r30134
2008-01-02 00:07:16 +00:00
Torbjörn Andersson
46368eac5f Added what I hope is the proper fix for bug #1498785 ("LOOM: Unknown Roland
MIDI music events"). It would probably be safe to commit to the 0.11 branch,
but I don't know for sure which games would be affected other than EGA Loom.

svn-id: r30132
2008-01-01 23:30:29 +00:00
Paul Gilbert
86aeae4a74 Bugfix to show the final text screen correctly in EGA mode
svn-id: r30131
2008-01-01 22:55:54 +00:00
Kostas Nakos
4a9389d310 fixup to prevent a crash, pending the overlay rework
svn-id: r30129
2008-01-01 20:27:11 +00:00
Max Horn
f4f963800d Fix a long standing bug in playComiMusic (no idea whether this caused any bugs, though)
svn-id: r30128
2008-01-01 18:08:12 +00:00
Filippos Karapetis
7e84ccb148 Update MSVC8 and MSVC9 project files for commit #30121
svn-id: r30126
2008-01-01 16:59:27 +00:00
Eugene Sandulenko
7aadf6c191 Slightly modified patch #1848173: "ScriptVars class implementation for CinE"
svn-id: r30125
2008-01-01 16:57:03 +00:00
Eugene Sandulenko
23313cb82e Patch #1733017: "SWORD1: Possible patch for bug #1730183"
svn-id: r30124
2008-01-01 16:42:05 +00:00
Eugene Sandulenko
308b02f4ca Fix for bug #1766072: MANIACNES: Music Doesn't Start On Load Game
svn-id: r30122
2008-01-01 16:26:04 +00:00
Eugene Sandulenko
e5e53a0017 Split out charset font data for easier maintenance
svn-id: r30121
2008-01-01 15:36:50 +00:00
Eugene Sandulenko
43a18a4cdd Fix bug #1811732: "MANIAC C64: German version not supported"
svn-id: r30119
2008-01-01 15:25:12 +00:00
Paweł Kołodziejski
604bf6fff3 experimental change to fade out to 120 ms instead from table for state music with opcode 3 when few songs have the same attribute value
svn-id: r30118
2008-01-01 15:08:20 +00:00
Paweł Kołodziejski
cd84daf7f8 experimental change to prevent play first region with fade out if jump opcode is attached
svn-id: r30117
2008-01-01 15:05:27 +00:00
Paul Gilbert
79a9074548 Added support for the EGA introduction sequence
svn-id: r30116
2008-01-01 13:00:47 +00:00
Paul Gilbert
4308e6ab10 Added EGA related constants
svn-id: r30115
2008-01-01 12:59:40 +00:00
Paul Gilbert
e3c60fea4e Extended PaletteCollection class to handle EGA palettes
svn-id: r30114
2008-01-01 12:58:50 +00:00
Paul Gilbert
87ed2bf0cb Extended animation class to handle EGA animations
svn-id: r30113
2008-01-01 12:58:04 +00:00
Max Horn
0ad70c7d84 SCUMM: Moved tick duration into a constant
svn-id: r30112
2008-01-01 11:41:47 +00:00
Max Horn
305f60e0db Patch #1839861 (Possible workaround for bugs related to cloneToFadeOutTrack): Fixes bug #1848399 and apparently also #1527274 & #1763227
svn-id: r30111
2008-01-01 11:27:29 +00:00
Filippos Karapetis
a8d3967f63 Fix for bug #1861126 - "IHNM: Crash when Gorrister cuts sheet in the mooring ring"
svn-id: r30109
2007-12-31 22:45:30 +00:00
Max Horn
be11104d70 Removed obsolete _insaneRunning flag
svn-id: r30107
2007-12-31 16:34:30 +00:00
Eugene Sandulenko
b87b0f21f0 Used new AdvancedDetector flag to distinguish between EGA and VGA versions
of italian Lure when their datafiles sit in same directory.

svn-id: r30106
2007-12-31 14:46:37 +00:00
Eugene Sandulenko
65ffe2bcee Add to AdvancedDetector possibility to use field 'extra' in ADGameDescription
to be used as a hint.

svn-id: r30105
2007-12-31 14:45:38 +00:00
Paul Gilbert
10686b04ab Bugfix to data position start in vga decoder, and made ega/vga decoder methods public visibility
svn-id: r30104
2007-12-31 13:37:14 +00:00
Paweł Kołodziejski
08020444f6 verified differences in play music code of the dig and comi
svn-id: r30103
2007-12-31 13:26:29 +00:00
Max Horn
a826cd36dd cleanup
svn-id: r30102
2007-12-31 13:05:32 +00:00
Nicola Mettifogo
fd13661317 Mention that Nippon Safes Amiga is now supported.
svn-id: r30099
2007-12-31 11:30:02 +00:00
Paul Gilbert
1804ae6639 Added code to handle EGA title screens being immediately shown rather than faded in
svn-id: r30098
2007-12-31 05:59:58 +00:00
Paul Gilbert
1dd2e32fc0 Added extra palette handling for EGA palettes
svn-id: r30097
2007-12-31 05:58:22 +00:00
Paul Gilbert
ccc822fd1c Added support for decoding EGA screens
svn-id: r30096
2007-12-31 05:57:11 +00:00
Paul Gilbert
abd3f45359 Added code to support reading .ega files
svn-id: r30095
2007-12-31 05:56:22 +00:00
Paul Gilbert
d45fe1e37e Added detection for Italian EGA version
svn-id: r30094
2007-12-31 05:55:20 +00:00