51 Commits

Author SHA1 Message Date
Andrew Kurushin
67cc1b8a84 SAGA: replace Resource:loadResource malloc with ByteArray class
svn-id: r53779
2010-10-24 22:17:44 +00:00
Andrew Kurushin
e3ea3b5b7e SAGA: replace Scene::_resourceList, Interface::_inventory malloc arrays with Common::Array
svn-id: r53773
2010-10-24 20:22:21 +00:00
Andrew Kurushin
fa7e8a8eb3 SAGA: replace Actor::_actors and _objs malloc base arrays with Common::Array
svn-id: r53766
2010-10-24 17:42:45 +00:00
Andrew Kurushin
b10cd22d51 SAGA: replace Events malloc base linked list with Common::List
svn-id: r53751
2010-10-23 23:07:10 +00:00
Andrew Kurushin
405c523bbb SAGA: replace decodeBGImage malloc with ByteArray
svn-id: r53748
2010-10-23 21:56:16 +00:00
Eugene Sandulenko
fa2b0a0dd2 SAGA: Fix bug #2827504.
Bug #2827504: "ITE: Music restarts on every background change in
credits". We errorneously were stopping music on each scene,
though it appeared only with Adlib music.

svn-id: r49728
2010-06-15 10:26:29 +00:00
Filippos Karapetis
80acb21a56 Added automatic detection of the IHNM demo
svn-id: r49047
2010-05-16 10:36:21 +00:00
Johannes Schickel
80fae481b0 Fix a valgrind warning.
It is *not* a good idea to pass a reference to a list entry to List::remove.
Since List::remove will remove *all* occurances of that list entry, it will
also invaldiate the reference, resulting in invalid memory reads after the
entry has been removed from the list, when List::remove will continue to
search the rest of the list for more occurances of the same entry.

svn-id: r48225
2010-03-10 20:33:38 +00:00
Max Horn
51933629d1 Changed foo(void) to foo() in almost all non-backend source files
svn-id: r45616
2009-11-02 21:54:57 +00:00
Max Horn
41bd7cd94b SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances.
svn-id: r39944
2009-04-11 21:38:41 +00:00
Filippos Karapetis
02ca56eec8 Removed all but one of the functions of the SortedList, apart from the custom insert() operation. It's only used in one place now (in _drawOrderList)
svn-id: r39925
2009-04-11 09:23:40 +00:00
Max Horn
1c5110e725 SAGA: Got rid of some more SortedList methods
svn-id: r39922
2009-04-11 00:29:52 +00:00
Max Horn
7412b0f8e8 SAGA: Stop needlessly using operator*() and operator->() (many of the resulting &* uses can be removed if references are used instead of pointers everywhere, which would be a good idea anyway)
svn-id: r39920
2009-04-11 00:29:12 +00:00
Max Horn
46ddb35d9f SAGA: Removed some dead/obsolete code
svn-id: r39919
2009-04-11 00:28:49 +00:00
Filippos Karapetis
56f75b4c41 Fixed bug #2057987 - "IHNM: Music stops in Ellen's chapter"
svn-id: r35884
2009-01-17 21:45:53 +00:00
Filippos Karapetis
d5b6996c45 - Split the IHNM script functions into a different file
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS)

svn-id: r35672
2009-01-02 16:52:38 +00:00
Filippos Karapetis
9a57f42399 logicalWidth -> width
logicalHeight -> height

svn-id: r35488
2008-12-22 14:36:58 +00:00
Filippos Karapetis
437384a838 - Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
- Added detection for the voice file of FTA2

svn-id: r35484
2008-12-22 14:13:15 +00:00
Filippos Karapetis
2257db88d3 - Added some stubs for the SAGA2 games dino and fta2
- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM)
- Removed getDisplayWidth() and getDisplayHeight()

svn-id: r35473
2008-12-21 22:52:44 +00:00
Filippos Karapetis
d0f4f97ea9 Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
svn-id: r35467
2008-12-21 15:59:05 +00:00
Filippos Karapetis
cfa939d151 - Stop passing the scene clip rectangle around for no reason
- More changes for dirty rectangle handling
- Stop adding dirty rectangles that cover the whole screen for no reason
- Dirty rectangle handling is still very buggy, so it's still disabled

svn-id: r35314
2008-12-12 14:23:02 +00:00
Filippos Karapetis
39871b84de Some more dirty rectangle fixes, only 2 known glitches are left
svn-id: r35296
2008-12-10 19:39:26 +00:00
Filippos Karapetis
0ffb1081fa Set full screen refresh when an animation frame or the psychic profile is shown
svn-id: r35283
2008-12-07 19:15:57 +00:00
Filippos Karapetis
065694dbb1 - Prevented direct reference to the back buffer in many cases (apart from a few, where it's modified directly)
- Added skeleton code for dirty rectangle handling (still unfinished and non-working)
- Added wrapper functions to access the back buffer, which add the appropriate dirty rectangles automatically

svn-id: r35264
2008-12-06 18:23:34 +00:00
Filippos Karapetis
f3a60a8c96 Cleanup
svn-id: r35259
2008-12-06 13:35:27 +00:00
Filippos Karapetis
beb18533c3 Cleanup
svn-id: r35246
2008-12-04 21:25:44 +00:00
Paul Gilbert
6eb64102a4 Fix to remove a tab character from the GPL header
svn-id: r30238
2008-01-05 12:45:14 +00:00
Filippos Karapetis
f1091ec8bb Fixed some glitches which occured when closing the psychic profile in IHNM
svn-id: r28953
2007-09-18 23:15:48 +00:00
Filippos Karapetis
5fa2b1a3c5 Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting
svn-id: r28904
2007-09-15 12:09:56 +00:00
Filippos Karapetis
c84ff65720 Removed the RF_PLACARD flag. Also, simplified sfPlaceActor and removed a non needed check
svn-id: r28901
2007-09-14 12:42:47 +00:00
Filippos Karapetis
7534944c83 Removed the showactors flag and substituted it with RF_DISABLE_ACTORS
svn-id: r28736
2007-08-25 23:19:55 +00:00
Filippos Karapetis
5ec8ee1907 Added skeleton code for kActorEvent
svn-id: r28724
2007-08-25 16:01:42 +00:00
Filippos Karapetis
1c065b1e14 Added skeleton code for sfScriptFade. Work is still needed in Gfx::palFade though, so it still doesn't work
svn-id: r28702
2007-08-23 13:56:25 +00:00
Filippos Karapetis
769dd1d7a2 Several bugfixes:
- The spiritual barometer display in IHNM is now updated only when necessary, to speed drawing up. This also corrects an issue where the spiritual barometer display was updated only after changing a scene
- sf92 is sfDemoSetInteractive
- It's now possible to use dashes and underscores in savegames
- Screen fading when changing scenes is now done correctly: the interface will no longer be incorrectly briefly shown while the screen is fading to black
- The interface mode is now correctly set in the non-interactive part of the IHNM demo
- sfScriptGotoScene does not have a transition parameter, therefore that parameter has been removed

svn-id: r28643
2007-08-17 06:08:18 +00:00
Filippos Karapetis
b58d259f7e The psychic profile background is displayed correctly again
svn-id: r28380
2007-08-01 02:37:29 +00:00
Travis Howell
c4829fe340 Fix compiler warning.
svn-id: r28376
2007-08-01 00:57:51 +00:00
Filippos Karapetis
ba44fcbf6b Some corrections for the psychic profile screen in IHNM. The psychic profile background drawing has been turned into an event, so actors and animations will no longer be incorrectly shown. Also, the incorrect text color has been fixed. The text position is still wrong, though, and it's currently not possible to exit the psychic profile screen
svn-id: r28324
2007-07-30 13:19:46 +00:00
Filippos Karapetis
f9b66f8816 The IHNM demo only has one mouse cursor
svn-id: r28244
2007-07-27 18:32:00 +00:00
Filippos Karapetis
737216e52e When loading a scene, start showing actors only after the scene background has been shown. This prevents some cases where some actors are shown prematurely before the next scene is loaded (e.g. in IHNM, when entering a chapter, after AM finishes his speech)
svn-id: r27946
2007-07-07 00:36:10 +00:00
Eugene Sandulenko
e477ca37b3 Normalize event names.
svn-id: r27513
2007-06-17 16:21:05 +00:00
Filippos Karapetis
3c24b118b4 Fixed the remaining glitch with fading after a cutaway is shown
svn-id: r27504
2007-06-17 01:50:49 +00:00
Eugene Sandulenko
f7b28b95ad More efforts to implement proper fade after cutaway. One little glitch is left.
svn-id: r27502
2007-06-17 01:00:06 +00:00
Eugene Sandulenko
d9abc85fbd An attempt to fix restoring from cutaway. Still not perfect.
svn-id: r27465
2007-06-16 14:06:17 +00:00
Filippos Karapetis
332a2e23d8 IHNM: Implemented cutaway fadeout
svn-id: r27445
2007-06-16 08:53:46 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Eugene Sandulenko
22e022cdcb Simplify cursor events management.
svn-id: r26772
2007-05-07 06:18:08 +00:00
Filippos Karapetis
c4c9ff5533 The cursor in IHNM changes to an hourglass now while loading scenes, like in the original interpreter
svn-id: r26768
2007-05-06 22:18:31 +00:00
Torbjörn Andersson
6358547a43 More whitespace changes.
svn-id: r23496
2006-07-14 13:33:58 +00:00
Torbjörn Andersson
ecfedb1e81 Cleanup. It seems unnecessary to have a "break" right after an unconditional
return in a switch case.

svn-id: r23198
2006-06-20 18:55:25 +00:00
Max Horn
d9a9fac937 Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
svn-id: r21141
2006-03-08 11:37:25 +00:00