Max Horn
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7ea4da91d8
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fix for bug #590067 (similar to a recent fix in script_v2) - but I am not sure that this will really break nothing... we'll see. Note that just the setCameraAt doesn't work correctly either; also some general clenaup
svn-id: r4748
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2002-08-15 20:18:47 +00:00 |
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Max Horn
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7c1a174e53
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first attempt to implement the difference between the box lock and box invisible flag. fixes the counter bug and all of the bugs introduced to my fix for the bus bug; but the bus bug is back, will look into that next
svn-id: r4745
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2002-08-15 16:46:29 +00:00 |
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Paweł Kołodziejski
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105f966c6a
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moved to Sound class
svn-id: r4744
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2002-08-14 20:43:56 +00:00 |
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James Brown
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8f60936d7c
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Two patches by Torbj�rn Andersson.
594922: Fix loom masking
594921: Loom sound fixes
svn-id: r4739
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2002-08-14 09:47:21 +00:00 |
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Max Horn
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c9c52b4aa0
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reverting this change as it is apparently not correct
svn-id: r4733
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2002-08-13 19:28:15 +00:00 |
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Max Horn
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9792dc9f67
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patch in item #594018 - somebody please verify
svn-id: r4731
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2002-08-12 22:23:36 +00:00 |
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Paweł Kołodziejski
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9409960e59
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Patch #591581 to fix #558711. Please check SMALL_HEADER games to make
sure this doesn't cause any sideeffects.
svn-id: r4718
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2002-08-08 11:14:45 +00:00 |
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Max Horn
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8779d00789
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workaround for bug #558236; renamed actorAnimate to animateCostume (to distinguish it a bit from animateActor); removed Scumm::animateActor
svn-id: r4695
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2002-08-04 02:53:50 +00:00 |
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James Brown
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498bd5a0fd
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Fix loom, broken by some code movement of fingolfins. Thanks madmoose :)
svn-id: r4687
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2002-08-01 13:00:53 +00:00 |
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James Brown
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f2a30f077b
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Don't be an idiot, null terminate strings. :)
svn-id: r4686
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2002-08-01 09:36:07 +00:00 |
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James Brown
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7d3aef6dd8
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Clean that up a bit.
svn-id: r4685
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2002-08-01 09:27:50 +00:00 |
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James Brown
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3b2ba8cf02
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#587553 hack
svn-id: r4684
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2002-08-01 09:25:09 +00:00 |
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James Brown
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eae0d3910d
|
Remove an error to fix bug 582476
svn-id: r4681
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2002-07-30 12:02:28 +00:00 |
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Max Horn
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37921ed5b7
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fix for #583166 (hoagie doesn't enter mansion correctly); moved putActor into class Actor
svn-id: r4587
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2002-07-18 15:45:10 +00:00 |
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Max Horn
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0e141368b0
|
fixed spllng
svn-id: r4581
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2002-07-16 22:34:16 +00:00 |
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Max Horn
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32e81beb45
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got rid of _xPos, _yPos, _dir members in class Scumm
svn-id: r4578
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2002-07-16 18:51:27 +00:00 |
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Max Horn
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b019de6872
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fixed #555647; got rid of some FIXME's
svn-id: r4570
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2002-07-16 14:54:49 +00:00 |
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Max Horn
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191c808a48
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renamed o5_actorSetClass to o5_setClass
svn-id: r4553
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2002-07-15 15:56:56 +00:00 |
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Max Horn
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13d1357b21
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fixed pause mode; changed semantics of getRandomNumber slightly
svn-id: r4544
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2002-07-15 01:38:52 +00:00 |
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Max Horn
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dfdd2d407d
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fixed palette bug (visible in MonkeyVGA in the forest on Melee Island); added some code that might or might not be right for o5_actorset:15
svn-id: r4538
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2002-07-13 15:59:11 +00:00 |
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Max Horn
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dc60238196
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renamed fadeToBlackEffect to fadeOut; renamed screenEffect to fadeIn; implemented oldRoomEffect (fixes room transitions in MonkeyVGA and Indy3)
svn-id: r4536
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2002-07-13 14:07:37 +00:00 |
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Max Horn
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efae95935e
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this fix by MadMoose fixes the forest 'labyrinth' in monkeyvga
svn-id: r4524
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2002-07-12 22:04:24 +00:00 |
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Max Horn
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2d73a779cb
|
applied indent to a couple of source files; added .indent.pro file with default indent settings as per readme.txt
svn-id: r4469
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2002-07-07 13:14:34 +00:00 |
|
Max Horn
|
91abe54821
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fixed monkeyvga crasher that occured at least in the german version, but potentially could show up in others, too - this was supposed to me in my commit from yesterday, and contains the actual fix, but was somehow left out
svn-id: r4455
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2002-07-04 10:06:53 +00:00 |
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James Brown
|
38f89eff0b
|
MadMoose's bugfix for 555890 - DOTT: Inventory items not changing name
svn-id: r4427
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2002-06-25 02:04:43 +00:00 |
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Max Horn
|
88e176f155
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implement save/load-string ops (used only by Indy 4 IQ system it seems?)
svn-id: r4426
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2002-06-24 12:32:32 +00:00 |
|
Max Horn
|
d35eed21f1
|
more Actor class cleanup; renamed unkRoomFunc4 to palManipulate and added an icky, wrong implementation for it - yes this is complete nonsense but I'll try to replace it with the right thing RSN :-)
svn-id: r4404
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2002-06-04 23:32:53 +00:00 |
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Max Horn
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b529d80ed7
|
added #include "actor.h", some minor tweaks
svn-id: r4332
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2002-05-14 23:32:34 +00:00 |
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Max Horn
|
1d3e00185c
|
fixed var shadowing warning
svn-id: r4325
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2002-05-14 20:07:08 +00:00 |
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James Brown
|
65f373535e
|
Make if(cls) error a little more useful
svn-id: r4322
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2002-05-14 19:49:22 +00:00 |
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James Brown
|
aad1bf4104
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fix some warnings, odd code, and prevent Simon segfaulting when wrong game specified.
svn-id: r4321
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2002-05-14 19:44:41 +00:00 |
|
Max Horn
|
fe4230bcbf
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refactored parts of actor.cpp: many methods are now members of class Actor instead of class Scumm. This is still work in progress!
svn-id: r4319
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2002-05-14 19:11:20 +00:00 |
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James Brown
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a592de4333
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Remove SCUMM dependancies from SDL.C - This fixes a regular crash in Simon due to the autosaver.
This changes the OSystem interface. Porters beware.
svn-id: r4318
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2002-05-14 18:14:16 +00:00 |
|
James Brown
|
d63e03a00e
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Add paramless 'r' debug command to show the current room.
svn-id: r4280
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2002-05-11 19:17:58 +00:00 |
|
James Brown
|
572829b212
|
Zak walkbox locking fixes.
svn-id: r4278
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2002-05-11 17:49:42 +00:00 |
|
Max Horn
|
c2b26a4590
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once more changed the face direction calculation; allows to remove MI2 bridge hack in script_v1.cpp
svn-id: r4277
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2002-05-11 14:55:03 +00:00 |
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James Brown
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48f4d103e0
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Fix loom sound when using COMPRESSED_SOUND_FILE.
svn-id: r4276
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2002-05-11 06:51:11 +00:00 |
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James Brown
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5502291f7a
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Check gameID for Zak TV fix
svn-id: r4266
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2002-05-10 16:14:52 +00:00 |
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James Brown
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284a1c8879
|
Add oldRoomEffect needed for Zak256 ending
svn-id: r4245
|
2002-05-08 10:33:30 +00:00 |
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James Brown
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41a843d762
|
Fix next to last Zak bugs.
Zak256 is now completable apart from getting stuck in the shop (walkbox issue)
svn-id: r4242
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2002-05-08 09:09:39 +00:00 |
|
James Brown
|
b9be9d1065
|
Fix a mistake in the resource loader.
svn-id: r4239
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2002-05-08 06:57:27 +00:00 |
|
James Brown
|
d3ceb767d8
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Add missing Zak opcode (Fixes Lima forest crash)
svn-id: r4233
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2002-05-07 23:19:17 +00:00 |
|
James Brown
|
da4a7961da
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Add fixme for Zak256 script bug, until I can ask yot to help me trace it.
svn-id: r4229
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2002-05-07 20:34:13 +00:00 |
|
James Brown
|
65717c4d49
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Fix stupid Zak256 crash. You can take the blue crystal now!
svn-id: r4220
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2002-05-06 16:15:57 +00:00 |
|
Max Horn
|
ff376ea8a5
|
fixed some warnings
svn-id: r4204
|
2002-05-05 18:10:29 +00:00 |
|
Nicolas Bacca
|
9f5d9137f3
|
Moved loom music synch to the playing function
svn-id: r4168
|
2002-05-01 22:31:29 +00:00 |
|
James Brown
|
385c91733e
|
Commit FIXME to fix Largo bridge actor-direction bug
svn-id: r4124
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2002-04-28 05:24:18 +00:00 |
|
James Brown
|
b065d233d1
|
Commit MI1/Indy4/etc crash fix :)
svn-id: r4081
|
2002-04-26 02:53:40 +00:00 |
|
James Brown
|
b7ce4fc936
|
Fix MI1 floppy scaling, and update readme.
svn-id: r4077
|
2002-04-25 04:12:18 +00:00 |
|
James Brown
|
2334c4778b
|
Apply patch to add 'monkeyvga' target for MI1 Floppy.
svn-id: r4076
|
2002-04-25 03:37:56 +00:00 |
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