Kostas Nakos
065145ef2d
new stuff to support the FS api and fixes for the new compiler
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svn-id: r29308
2007-10-28 18:51:05 +00:00
Kostas Nakos
0e026d2b99
cleanup after framebuffer api changes
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svn-id: r29307
2007-10-28 18:48:07 +00:00
Kostas Nakos
887ce76a1e
fix formatting & typo
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svn-id: r29306
2007-10-28 18:46:48 +00:00
Kostas Nakos
507b60f5b4
entry point for plugin builds
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svn-id: r29305
2007-10-28 18:40:03 +00:00
Kostas Nakos
e4feebe3f7
announce compiler change \& support for plugins
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svn-id: r29304
2007-10-28 18:38:27 +00:00
Kostas Nakos
b93cf70d4f
Rollup commit to improve & bring the port up to speed. More specificallyi for this file:
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- adding support for plugins
- fixing regressions and changes related to the framebuffer api
- improved and fixed dirty rects
- fixed Fingolfin's name in a comment :-P
svn-id: r29303
2007-10-28 18:36:04 +00:00
Kostas Nakos
bb8ad040a5
formatting fixes
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svn-id: r29302
2007-10-28 18:09:34 +00:00
Kostas Nakos
5a77a2624f
drop unneeded define
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svn-id: r29301
2007-10-28 18:04:32 +00:00
Kostas Nakos
371cc6deda
make sure our GetCurrentDirectory is used (non existant in ce api)
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svn-id: r29300
2007-10-28 17:59:14 +00:00
Kostas Nakos
1046213480
unicod-ify syscalls for ce backend
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svn-id: r29299
2007-10-28 17:53:52 +00:00
Kostas Nakos
b93f68405b
work around ce's lack of posix errno
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svn-id: r29298
2007-10-28 17:50:08 +00:00
Kostas Nakos
31b77a48ee
some source formatting fixes
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svn-id: r29297
2007-10-28 17:45:34 +00:00
Vincent Hamm
0d2d2339fb
Early implementation of object menu
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svn-id: r29296
2007-10-28 17:40:04 +00:00
Eugene Sandulenko
f4f897393c
Fix compatibility with bash
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svn-id: r29295
2007-10-28 17:07:39 +00:00
Eugene Sandulenko
31e0ca4ea0
Print list of skipped engines too.
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svn-id: r29294
2007-10-28 16:57:49 +00:00
Eugene Sandulenko
ef23e9b0af
Patch #1814831 : "Unify the way to report unknown versions of games"
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svn-id: r29293
2007-10-28 16:29:31 +00:00
Eugene Sandulenko
3b005ab88f
Fix potential MSVC warning
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svn-id: r29292
2007-10-28 16:10:05 +00:00
Vincent Hamm
fc961908c5
Find object fix
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Walk fix
svn-id: r29291
2007-10-28 14:41:37 +00:00
Max Horn
30b11df046
Fix warning & code formatting
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svn-id: r29290
2007-10-28 13:57:43 +00:00
Max Horn
4630f49f48
Patch #1800085 : small 'unknown control change byte 32' patch
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svn-id: r29289
2007-10-28 13:55:16 +00:00
Vincent Hamm
4556690cc0
Implement cursor by object
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Fix walk cursor
svn-id: r29288
2007-10-28 13:37:06 +00:00
Johannes Schickel
fefc228cd2
Cleanup.
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svn-id: r29287
2007-10-28 13:34:57 +00:00
Vincent Hamm
7860b90051
Implement cursors
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svn-id: r29286
2007-10-28 13:21:01 +00:00
Max Horn
c664dbcca8
Patch #1821100 : make cross-compiling sane out of the box; blackfin support
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svn-id: r29285
2007-10-28 13:14:23 +00:00
Max Horn
3f958711a2
Refactored ScummEngine*::checkExecVerbs method
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svn-id: r29284
2007-10-28 12:57:25 +00:00
Eugene Sandulenko
61c96353cf
Patch v5.2 from #1752243 : "backends lib patches"
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svn-id: r29283
2007-10-28 12:04:38 +00:00
Eugene Sandulenko
4073e7f8f8
Proper implementation of ".enabled" theme widget property.
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svn-id: r29282
2007-10-28 12:02:09 +00:00
Eugene Sandulenko
48f7c47013
Oops. Sync with --help output.
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svn-id: r29281
2007-10-28 11:34:54 +00:00
Eugene Sandulenko
ddb39090bc
Implement FR #1775044 : "set extrapath from commandline"
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svn-id: r29280
2007-10-28 11:27:00 +00:00
Filippos Karapetis
00e9ed51d9
The palette of the boss screen (F9 key) in IHNM is set correctly now
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svn-id: r29279
2007-10-28 04:42:22 +00:00
Paul Gilbert
e4125a0368
Current room is now correctly refreshed after showing credits
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svn-id: r29278
2007-10-28 04:28:27 +00:00
Paul Gilbert
cb302b244b
Room fades now correctly fade out any active talk dialog
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svn-id: r29277
2007-10-28 04:27:18 +00:00
Filippos Karapetis
3dd40b390c
Fixed typo
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svn-id: r29276
2007-10-28 04:23:51 +00:00
Filippos Karapetis
7e4ebb9d8e
Cleanup
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svn-id: r29275
2007-10-28 04:16:48 +00:00
Filippos Karapetis
fc85685099
Cleanup
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svn-id: r29274
2007-10-28 04:14:52 +00:00
Filippos Karapetis
59f2a90a6f
Cleanup of the engine detection code. Possibly fixes bug #1804403 - "IHNM/ITE: Error loading Game resources (fs-node regression)"
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svn-id: r29273
2007-10-28 04:12:01 +00:00
Paul Gilbert
641ff5e9b7
Sound is now paused when displaying menu dialogs
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svn-id: r29272
2007-10-28 03:34:10 +00:00
Paul Gilbert
5f1ef91820
Added storing of playing sounds to savegame (note: only sounds flagged as restorable are restarted after loading a savegame)
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svn-id: r29271
2007-10-28 03:32:13 +00:00
Nicola Mettifogo
9d14d74e8d
Temporarily force quits when user presses exit key combination. A TODO comment has been added to places where behavior should be changed to allow the engine to exit gracefully.
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svn-id: r29270
2007-10-27 21:29:38 +00:00
Max Horn
9998620379
Added support for more ROM versions, see FR #1820331
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svn-id: r29269
2007-10-27 18:51:37 +00:00
Sven Hesse
e76bf9c293
Muting GCC warnings
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svn-id: r29268
2007-10-27 18:23:13 +00:00
Vincent Hamm
cc9b0844b9
Hooked inputs
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Cleanup & fix in input management code
svn-id: r29267
2007-10-27 18:15:38 +00:00
Filippos Karapetis
01e88f1fbf
The options panel in IHNM is now shown and functioning correctly when it's opened during a character's speech
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svn-id: r29266
2007-10-27 17:55:50 +00:00
Vincent Hamm
102764da6e
Add fast forward mode
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svn-id: r29265
2007-10-27 16:10:50 +00:00
Filippos Karapetis
b225f01d14
Added a workaround for an incorrect hitzone in IHNM, (Gorrister's chapter). Now, the graffiti to the left in the toilet screen can be examined correctly. Also, performed some clean-up
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svn-id: r29264
2007-10-27 11:42:17 +00:00
Nicola Mettifogo
22c4aa0602
Parallaction will now consume all the short-lived jobs in the queue before a location switch. These jobs only live for 1 or 2 engine loops, and can refer to items in the location being dropped. This situation used to lead to segfaults like the one reported in report #1762797 (that should be now fixed).
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svn-id: r29263
2007-10-26 20:35:06 +00:00
Max Horn
1e32d188f9
Updated credits file (hint: use 'make credits' in a full checkout of ScummVM)
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svn-id: r29260
2007-10-26 13:11:01 +00:00
Vincent Hamm
c22e823f97
svn-id: r29259
2007-10-26 12:39:50 +00:00
Paul Gilbert
a48d2d3ff3
Talk dialogs can now only be closed early if it's the player talking, or an NPC is talking directly to the player
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svn-id: r29258
2007-10-25 10:40:26 +00:00
Paul Gilbert
864ed910fa
Bugfix to make sound toggle work correctly, and added flag state to savegames
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svn-id: r29257
2007-10-25 10:39:19 +00:00