Florian Kagerer
f05110f3f6
SCUMM/FM-TOWNS JAPANESE: fix font spacing issues
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(improves MI1 intro)
svn-id: r53597
2010-10-18 23:54:35 +00:00
Florian Kagerer
1d60fc45f2
SCUMM/FM-TOWNS: more improvements to japanese font drawing
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(MI1 intro is still not right)
svn-id: r53558
2010-10-17 23:52:33 +00:00
Florian Kagerer
c841c3fb7c
SCUMM/FM-TOWNS: more improvements to japanese font drawing
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- made use of LordHotos graphics/sjis code to reduce code duplication
- japanese mode for version 3 and 5 works fine now with few exceptions (some line spacing glitches in MI1 intro etc.)
svn-id: r53554
2010-10-17 13:08:00 +00:00
Florian Kagerer
5af782c5d2
SCUMM/FM-TOWNS: disable new graphics code in DS port
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svn-id: r53033
2010-10-05 19:04:52 +00:00
Florian Kagerer
0d8f4a22ae
SCUMM/FM-TOWNS: fix palette and other graphics issues
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This commit should fix at least the following bugs/feature requests: #1032859 , #1252088 , #1055391 , #1315968 , #1315938 , #1742106 , #812891 .
The FM-Towns version of Scumm games use a mixed graphics mode with 2 layers (one with 32767 colors and one with 16 colors). Among other things I have added a screen output class which emulates this dual layer approach which allows specific hardware effects like enabling and disabling layers (e.g. in the voodoo priestess scene in MI1).
Old savegames (saved before this update) will load, but you’ll encounter palette glitches in the verb/inventory screen, since the 16 color palette for layer 2 is not contained in your savegame. This will be true at least for version 5 games. Certain scene change actions (which require the verb/inventory part to be redrawn) might correct this (e.g. try looking at the treasure map in MI1 and closing it). Version 3 games should be okay, since they use a static text palette which is never changed and which will be reset after loading a savegame.
This update requires a USE_RGB_COLORS setting for proper operation. 8 bit users will get a warning that they’ll have to expect palette glitches . Apart from that the engine in 8 bit mode should not only still work okay, but also benefit from some of the other (non palette related) improvements (e.g. bug #1032859 should be fixed even in 8 bit mode).
Japanese font drawing hasn’t been improved much yet. This will be a separate task.
svn-id: r52966
2010-10-01 19:24:52 +00:00
Eugene Sandulenko
11a17b3908
SCUMM: Fix subtitles for Russian The Dig
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It is a long standing bug which was revealed by r31784. With that commit
Kirben switched DIG code to newer one. Russian version used 0x03 as
placeholders for keeping string widths. Original did not copy those
characters but we did hence the bug. Based on study of original.
Restrict it to Dig-only in order to avoid regressions.
svn-id: r51211
2010-07-23 16:38:06 +00:00
Eugene Sandulenko
25ca058fa8
Add support for Chinese The DIG.
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svn-id: r50375
2010-06-27 13:06:22 +00:00
Travis Howell
6ad031f743
Add sanguine's patch for bug #2905463 - Loom PCE: missing characters in US font.
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svn-id: r46238
2009-12-02 03:55:06 +00:00
Travis Howell
0edf7332b2
Remove obsolete check, since HE72+ uses separate function.
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svn-id: r46085
2009-11-22 13:38:18 +00:00
Travis Howell
faceb8d41f
Remove obsolete check, since HE72+ uses separate function.
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svn-id: r46084
2009-11-22 13:37:33 +00:00
Travis Howell
7b4771bd9f
Add mapping of TM and (C) characters in PCE version of Loom, based on information from Tobias.
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svn-id: r46083
2009-11-22 13:34:58 +00:00
Travis Howell
2d31fc3af8
Add patch for Tobias, for Kanji support in Japanese PCE version of Loom, with minor changes.
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svn-id: r46061
2009-11-22 08:20:20 +00:00
Travis Howell
3efecb3afc
Fix cursor position, when entering a save game name in HE games.
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svn-id: r42685
2009-07-24 05:20:44 +00:00
Travis Howell
c0965b2a2a
Fix using subtitles only setting in The Dig.
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svn-id: r42545
2009-07-17 00:10:10 +00:00
Travis Howell
ba48060b5f
Sprites are used for subtitles, in all 16bit color HE games.
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svn-id: r41133
2009-06-03 06:24:27 +00:00
Torbjörn Andersson
0999534749
The error() and warning() functions add ! and newline automatically. (I didn't
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look at debug() and debugC(), since I'm really bored with this now. :-)
svn-id: r41061
2009-05-31 10:02:16 +00:00
Marcus Comstedt
a591d65cc7
Include "scumm/scumm_v6.h" in some places where it is needed.
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(Including "scumm/scumm_v8.h" is a no-operation if ENABLE_SCUMM_7_8
is not defined.)
svn-id: r39576
2009-03-20 22:33:45 +00:00
Max Horn
6f4b567124
SCUMM: Split intern.h into multiple headers
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svn-id: r39567
2009-03-20 16:33:58 +00:00
Max Horn
f9ecd95d69
Whitespace cleanup: Convert space followed by tab to just tab
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svn-id: r39203
2009-03-07 19:24:31 +00:00
Max Horn
ac59693be2
A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
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svn-id: r36127
2009-01-29 05:26:12 +00:00
Max Horn
cabfbb4903
Removed some dead code, clarified comments, cleanup
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svn-id: r35293
2008-12-09 19:54:01 +00:00
Eugene Sandulenko
39449357af
Fix bug #2023727 : "MONKEY2: Misplaced Text"
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svn-id: r33544
2008-08-02 21:36:08 +00:00
Travis Howell
3b5b37c3e1
Fix bug #1973247 - DIG: Subtitle glitch (Regression).
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svn-id: r32456
2008-06-01 10:37:14 +00:00
Travis Howell
16b0905bb0
Remove debug left over.
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svn-id: r32338
2008-05-28 13:02:33 +00:00
Travis Howell
edc731e04f
The hard coded string translations for The Dig only apply to subtitles, and not speech.
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svn-id: r32337
2008-05-28 13:00:41 +00:00
Travis Howell
292bc04389
Update the hard coded string translations in The Dig.
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svn-id: r32334
2008-05-28 02:55:42 +00:00
Max Horn
460296f360
Restrict the remaining changes made in rev 28166 to chinese COMI
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svn-id: r32181
2008-05-19 17:34:29 +00:00
Jordi Vilalta Prat
38a8aa516e
Allow static and dynamic plugins to be used at the same time
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svn-id: r31888
2008-05-06 03:00:26 +00:00
Travis Howell
acc232718f
Revert string clipping changes, as they only applied to The Dig (Second release) and COMI.
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svn-id: r31785
2008-04-30 04:39:58 +00:00
Travis Howell
bad36eaa61
The Dig (Second release) used similar charset code to COMI. This could cause regressions, if there are differences between the two releases of The Dig.
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svn-id: r31784
2008-04-30 04:38:29 +00:00
Travis Howell
125d0a138d
Add extra hard coded strings translations, from second release of The Dig.
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svn-id: r31782
2008-04-30 01:29:17 +00:00
Eugene Sandulenko
e95a4b42ac
Narrow corrections to clipping code introduced with commit r31757 to
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SCUMM 6+ as pointed out by Fingolfin
svn-id: r31759
2008-04-28 18:57:17 +00:00
Eugene Sandulenko
0ca949db2a
Fix Kanji text positioning in DIG. Constants based on disassembly, but
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it can bring some regressions to subtitles.
svn-id: r31757
2008-04-28 15:21:36 +00:00
Eugene Sandulenko
9f6012c294
First attempt to support Japanese DIG
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svn-id: r31456
2008-04-08 20:04:51 +00:00
Eugene Sandulenko
d037d7e579
Spellifix
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svn-id: r31452
2008-04-08 18:11:54 +00:00
Max Horn
993e5b9c24
Patch #1852017 : INDY3 Mac: Biplane Manual Fix
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svn-id: r29896
2007-12-17 22:36:16 +00:00
Max Horn
4e94b3273c
Patch #1851568 : INDY3 Mac: Grail Diary Fix
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svn-id: r29890
2007-12-16 21:46:34 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
4cc9d17c34
Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME comments; and some other related cleanup
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svn-id: r28890
2007-09-11 09:20:39 +00:00
Max Horn
0cccbb29d6
Some cleanup (yay for whomever had the brilliant idea to let SVN work over HTTPS and hence through proxies&firewalls :)
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svn-id: r28877
2007-09-08 11:15:27 +00:00
Eugene Sandulenko
b6eedda885
- Fix wrong languages in Chinese COMI
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- Fix credits rendering in Chinese COMI
svn-id: r28167
2007-07-22 22:59:08 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Eugene Sandulenko
873efee47f
Slighty modified patch #1661777 : "SCUMM: allow non-english DIG and COMI
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to be set to English"
svn-id: r26559
2007-04-21 21:31:53 +00:00
Gregory Montoir
b048a557ab
removed unnecessary casts
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svn-id: r26519
2007-04-15 21:03:06 +00:00
Gregory Montoir
642fa67da9
Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 function in order to match the original V8 interpreter. This should fix bugs #1036707 and #1662610 (subtitles word wrapping issues).
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svn-id: r26516
2007-04-15 20:36:44 +00:00
Travis Howell
0818a44424
Add part of patch #1687053 - Scumm: Fix charset glitches in original Save-dialog.
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svn-id: r26283
2007-03-23 23:31:43 +00:00
Travis Howell
00ea91c5d6
Trimming of excess spaces in drawString, only applies to SCUMM 4+ games. Cofirmed via disssembly.
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svn-id: r26282
2007-03-23 23:22:18 +00:00
Gregory Montoir
f477e964d2
typo
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svn-id: r25397
2007-02-05 22:49:58 +00:00
Gregory Montoir
15e2af8e9d
'fixed' o_blastText and updated a comment
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svn-id: r25396
2007-02-05 22:47:22 +00:00
Max Horn
11a8d8f265
Some comment cleanup
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svn-id: r25334
2007-02-02 12:51:44 +00:00