Max Horn
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df651bf20f
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Added Doxygen comments for the various engine namespaces (currently mostly without details; help filling these out is welcome)
svn-id: r46128
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2009-11-24 22:10:14 +00:00 |
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Max Horn
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51933629d1
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Changed foo(void) to foo() in almost all non-backend source files
svn-id: r45616
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2009-11-02 21:54:57 +00:00 |
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Max Horn
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2bbf708dea
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Introduced new type Common::DisposeAfterUse::Flag
svn-id: r45233
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2009-10-18 19:41:59 +00:00 |
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Paul Gilbert
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a4fbc73ee6
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Fixed memory leaks in savegame restoring
svn-id: r44863
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2009-10-10 05:08:56 +00:00 |
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Paul Gilbert
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6bbe30f44b
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Game now completely starts up without memory leaks
svn-id: r44862
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2009-10-10 04:47:18 +00:00 |
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Paul Gilbert
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df3fbd432d
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Further memory leak fixes
svn-id: r44861
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2009-10-10 04:15:38 +00:00 |
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Max Horn
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23ded6d955
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Fix warning
svn-id: r44819
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2009-10-09 12:01:22 +00:00 |
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Paul Gilbert
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857a35f748
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Fixed all memory leaks as far as the initial title screen
svn-id: r44814
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2009-10-09 10:32:33 +00:00 |
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Paul Gilbert
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8694b48ae3
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Set up a basic tracing system for all memory allocations to help track down memory leaks
svn-id: r44808
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2009-10-09 08:15:30 +00:00 |
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Paul Gilbert
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5d7caf3ca9
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Added a +1 for dirty rectangle calculation so final column of changed area is included
svn-id: r44551
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2009-10-03 08:59:11 +00:00 |
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Paul Gilbert
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78578a042f
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Bugfix for dirty rects getting lost during room fade-ins
svn-id: r44536
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2009-10-02 13:13:47 +00:00 |
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Paul Gilbert
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a5df07f56a
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Bugfix for the dirty rects for drawn sprites when the sprite is partially off-screen
svn-id: r44372
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2009-09-26 04:37:19 +00:00 |
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Paul Gilbert
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7f1b50f300
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Dirty rects fix for pixels remaining on screen changes
svn-id: r44371
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2009-09-26 04:13:44 +00:00 |
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Filippos Karapetis
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b4f1960318
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Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN
svn-id: r44314
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2009-09-24 17:52:53 +00:00 |
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Filippos Karapetis
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a983c88e37
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Reverted parts of revisions #44292, #44293, #44295 and #44296, to prevent warnings and issues in compilers which don't support NORETURN
svn-id: r44312
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2009-09-24 17:24:42 +00:00 |
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Filippos Karapetis
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f2c4bd514f
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Changed createResFileEntry() to error out again
svn-id: r44301
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2009-09-24 10:24:12 +00:00 |
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Filippos Karapetis
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16d7d9ba23
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Fixed some more warnings about unreachable code
svn-id: r44299
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2009-09-24 10:02:13 +00:00 |
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Filippos Karapetis
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db63b401a6
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CRUISE: Fixed some warnings about unreachable code
svn-id: r44293
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2009-09-24 09:40:12 +00:00 |
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Paul Gilbert
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92e75a768a
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Removed redundant offset from dirty rect calculation logic
svn-id: r44270
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2009-09-23 10:58:17 +00:00 |
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Johannes Schickel
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346ce3f3da
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Add preliminary support for German Amiga version.
svn-id: r44077
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2009-09-14 12:24:23 +00:00 |
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Paul Gilbert
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4fc8fe8023
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Added an experimental screen transition dirty rect calculation code which should make background changes faster on slower devices or when scalers are active
svn-id: r44032
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2009-09-11 11:36:16 +00:00 |
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Paul Gilbert
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bb94053960
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Bugfix for the boundaries of changing objects used for dirty rect calculations
svn-id: r44031
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2009-09-11 11:02:15 +00:00 |
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Paul Gilbert
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1f39c1b569
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Bugfix for freeze when the in-game Pause 'P' key is used
svn-id: r43690
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2009-08-24 10:23:22 +00:00 |
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Paul Gilbert
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de2e283492
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Added code to launch the GMM save/load dialogues from the in-game Player menu, replacing the older code that just saved/loaded the game in a single slot without prompting
svn-id: r43685
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2009-08-24 09:07:21 +00:00 |
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Paul Gilbert
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58ec3e67ef
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Switched event loop while/do to do/while, to ensure event handling occurs even when the game is under heavy load
svn-id: r43471
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2009-08-17 11:51:42 +00:00 |
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Paul Gilbert
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86fdd698ad
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Added detection entry for the UK 16 colour version
svn-id: r43434
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2009-08-16 12:03:48 +00:00 |
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Johannes Schickel
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02e3f31bf5
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Added const qualifiers to static data.
svn-id: r43411
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2009-08-15 14:59:11 +00:00 |
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Paul Gilbert
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49a4df3c8c
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Added Dirty Rect handling functionality
svn-id: r43406
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2009-08-15 11:50:59 +00:00 |
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Paul Gilbert
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a9e55b2f91
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Removed redundant code related to Midi handling
svn-id: r43171
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2009-08-09 12:23:01 +00:00 |
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Paul Gilbert
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6046b8f134
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Slight adjustment to Spanish font lookup table, based on mac_es's description of character lookup problems
svn-id: r43155
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2009-08-09 01:45:39 +00:00 |
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Paul Gilbert
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1cf0eb1727
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Bugfix to correctly reset the music tempo when loading a savegame
svn-id: r43023
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2009-08-03 09:28:06 +00:00 |
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Paul Gilbert
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ef8597d806
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Fix bug with the event loop that was discarding pending events rather than leaving them to be processed in the following frame
svn-id: r42965
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2009-07-31 23:27:19 +00:00 |
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Max Horn
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3f673b899d
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Patch #2828669: CRUISE: Fix cruise compilation with mingw32ce toolchain
svn-id: r42950
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2009-07-30 21:45:09 +00:00 |
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Paul Gilbert
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1fea43ab19
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Added the character lookup table for the Spanish font
svn-id: r42920
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2009-07-30 11:03:16 +00:00 |
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Joost Peters
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6d18ada7ef
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fix/workaround for cruise crash on OSX
svn-id: r42826
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2009-07-26 21:06:53 +00:00 |
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Paul Gilbert
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ad7762ad16
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Added a debug line to allow tracking of script execution
svn-id: r42799
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2009-07-26 09:48:52 +00:00 |
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Paul Gilbert
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da4367096e
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Bugfix for mouse button clicks getting counted multiple times
svn-id: r42798
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2009-07-26 09:40:35 +00:00 |
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Paul Gilbert
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f15eb91d77
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Added a delay to the in-game menu loop to prevent 100% CPU usage
svn-id: r42795
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2009-07-26 09:09:07 +00:00 |
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Joost Peters
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81b508e98a
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use READ_UINT16 macro
svn-id: r42780
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2009-07-25 18:35:27 +00:00 |
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Joost Peters
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ddd2b29bee
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fix another aligned write
svn-id: r42753
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2009-07-25 13:07:17 +00:00 |
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Johannes Schickel
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7e71865e91
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Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]).
svn-id: r42751
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2009-07-25 12:59:46 +00:00 |
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Joost Peters
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24ca40eea5
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fix unaligned writes
svn-id: r42747
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2009-07-25 12:28:45 +00:00 |
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Paul Gilbert
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6235f9e176
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Minor tweak to prevent mouse clicks that close a user wait message also being further interpreted as a user walk destination
svn-id: r42578
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2009-07-18 01:22:43 +00:00 |
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Paul Gilbert
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db81b0a185
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Added an explicit break out of the event processing loop for mouse buttons and/or key-presses - this should allow stylus-based systems to properly process 'mouse down' events before the 'mouse up' is processed
svn-id: r42558
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2009-07-17 05:10:24 +00:00 |
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Paul Gilbert
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324ba3703b
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Bugfix to cursor updates - it previously required that both X and Y positions had changed before a cursor change could occur
svn-id: r42472
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2009-07-14 10:55:51 +00:00 |
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Paul Gilbert
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fb631a7f38
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Bugfix for player being able to walk through some objects against room walls
svn-id: r42471
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2009-07-14 10:26:56 +00:00 |
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Paul Gilbert
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f278432144
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Added support for sub-relation message types - this fixes trying to attach the chain to the hook on the deck
svn-id: r42405
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2009-07-12 07:23:50 +00:00 |
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Paul Gilbert
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2c96ca84f3
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Added initialisation of paging screens when the game starts
svn-id: r42370
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2009-07-11 05:14:42 +00:00 |
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Paul Gilbert
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99d81ac2ed
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Active background screens are now properly freed when the game exits
svn-id: r42369
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2009-07-11 05:12:17 +00:00 |
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Paul Gilbert
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dd9b6fffff
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Bugfix to show the mouse cursor when restarting the game after returning to launcher
svn-id: r42368
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2009-07-11 05:10:13 +00:00 |
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