Filippos Karapetis
d00e72e5c8
Added the cruise engine to the list of plugins in plugins.cpp
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svn-id: r26607
2007-04-27 14:50:27 +00:00
Torbjörn Andersson
a3bde14ead
Fixed bug #1701842 , after discussing with Fingolfin.
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svn-id: r26545
2007-04-18 20:59:51 +00:00
Travis Howell
b0fea397ab
Allow PC Engine version of Loom to at least start up.
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svn-id: r25951
2007-03-03 12:59:48 +00:00
Max Horn
b9658b5960
Do not use addDefaultDirectoryRecursive to add 'path', rather use the non-recurseive addDefaultDirectory (see also bug #1672098 )
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svn-id: r25922
2007-03-02 12:57:38 +00:00
Eugene Sandulenko
0a20af0323
Make extra information generated by launcher consistent with what we have
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in our md5 list, preferred target and Wiki.
svn-id: r25398
2007-02-06 12:01:34 +00:00
Max Horn
8ae2be31e0
Don't add '.' to the search dirs as a last fallback. Fixes bug #1597208
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svn-id: r25382
2007-02-04 13:04:36 +00:00
Max Horn
04e76156ef
Change s_appName from Common::String to const char * on all platforms
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svn-id: r25354
2007-02-03 18:09:09 +00:00
Max Horn
d32b1b1b7a
Always set gameid & description in a GameDescriptor (somewhat more future proof fix for the recent regression caused by the changes to gameid() / description() )
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svn-id: r25242
2007-01-28 10:29:22 +00:00
Eugene Sandulenko
b8a48f5751
Fix regression which prevented to run games specified only in command line
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and not in config file.
svn-id: r25240
2007-01-28 01:01:36 +00:00
Marcus Comstedt
23a1efe628
Reintroduced non-static gameid() and description(), by popular(?) demand.
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svn-id: r25239
2007-01-28 00:56:08 +00:00
Marcus Comstedt
a9cd5f59b0
Made gameid() and description() const.
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svn-id: r25234
2007-01-27 22:59:01 +00:00
Max Horn
853b00fba1
Fix for bug #1586640 : SDL: Joystick/Joypad doesnt work with 0.9.0
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svn-id: r25161
2007-01-24 00:07:23 +00:00
Max Horn
0a9276092f
Fix crash in GameDescriptor::updateDesc
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svn-id: r25153
2007-01-21 16:34:18 +00:00
Max Horn
aaf706a43d
Don't mkdir the default savepath whenever we startup; rather, mkdir (on Unix/Symbian, at least) the savedir just before we need it, i.e. just before saving. Fixes bug #1504398
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svn-id: r25150
2007-01-21 15:17:28 +00:00
Max Horn
f30f00aedc
Make use of HashMap::getVal/setVal, and some cleanup
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svn-id: r25138
2007-01-21 00:29:03 +00:00
Max Horn
baaedb1651
Added game.cpp file with some funcs/methods declared in game.h
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svn-id: r25137
2007-01-21 00:25:04 +00:00
Eugene Sandulenko
cd8a5f3a98
First phase of detection-related plugins interface improvements. Now plugins
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return StringMap instead of fixed list of parameters. This adds great
flexibility.
Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.
svn-id: r25134
2007-01-20 21:27:57 +00:00
Eugene Sandulenko
e5c7ce83b8
Initial import of Parallaction engine
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svn-id: r25083
2007-01-14 21:29:12 +00:00
Max Horn
fb1cb33324
Fix previous commit by anotherguest
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svn-id: r24942
2006-12-28 12:29:18 +00:00
Lars Persson
203b93e49d
Updated makefiles to support touche and agos naming properly
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svn-id: r24941
2006-12-28 12:14:58 +00:00
Max Horn
865d8717a3
* Change the GameList typedef to a proper class with an additional
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constructor which takes a PlainGameDescriptor 'list'
* Replaced real_ADVANCED_DETECTOR_GAMEID_LIST by this new constructor
* Removed ADVANCED_DETECTOR_GAMEID_LIST and ADVANCED_DETECTOR_FIND_GAMEID
* Some minor cleanup
svn-id: r24893
2006-12-19 22:43:15 +00:00
Eugene Sandulenko
4d840e5295
Patch #1595319 : "Enable the command line --debugflags before engine.init()"
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svn-id: r24705
2006-11-13 12:03:08 +00:00
Max Horn
1f26cb8965
Reworked code in the advanced game detector (getting rid of much of the evil #define hell it consisted of previously)
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svn-id: r24685
2006-11-12 03:23:29 +00:00
Max Horn
c7b2f4d332
Print sensible messages if engine instantiation failed
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svn-id: r24684
2006-11-12 03:21:44 +00:00
Gregory Montoir
13d9cdbd26
added 'touche' engine for the game 'Touche: The Adventures of the 5th Musketeer'
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svn-id: r24592
2006-11-03 21:23:07 +00:00
Max Horn
07f7761479
Backend modularization: Create timer manager, savefile manager and audio mixer in the backends for increased flexibility
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svn-id: r24443
2006-10-22 15:42:29 +00:00
Max Horn
f95f5ed133
Added OSystem::getTimerManager and OSystem::getMixer methods (wip)
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svn-id: r24405
2006-10-21 12:03:43 +00:00
Johannes Schickel
7212dfaa22
Whitespaces.
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svn-id: r24179
2006-10-07 21:22:32 +00:00
Torbjörn Andersson
f11c3d1f26
Removed some left-over (I think!) code from unloadPluginsExcept() that was
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causing ScummVM to crash for me.
svn-id: r24155
2006-10-07 01:56:31 +00:00
Max Horn
df5be19409
Instantiate and hook up the plugin providers in the main() function of the corresponding backends (porters may have to update their ports if they were using the POSIX or Win32 module loading code implicitly); some cleanup
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svn-id: r24153
2006-10-07 01:05:12 +00:00
Max Horn
26e4e16800
Started to refactor the plugin code (moving backend specific stuff into backends/plugins/)
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svn-id: r24148
2006-10-07 00:22:48 +00:00
Eugene Sandulenko
8e2c703bab
First pahse of renaming simon engine to agos. Internal renames. Compilation
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is broken
svn-id: r24008
2006-09-29 08:14:27 +00:00
Max Horn
4c14cf6d1a
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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svn-id: r23974
2006-09-23 00:42:35 +00:00
Max Horn
16ace099aa
Work around conflict between ISO C++ and POSIX, to allow ISO C++ compliant compilers like GCC 4.x to compile the plugin code again
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svn-id: r23945
2006-09-20 11:54:15 +00:00
Max Horn
651d22b873
* Added virtual Engine::getDebugger() method
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* Removed code from errorString() methods that hooked the debugger(s)
into error(), in favor of using getDebugger() from within error()
* As a consequence, removed most custom errorString() methods
svn-id: r23894
2006-09-16 19:31:23 +00:00
Max Horn
4ee581adb5
Fixed some broken #include's (the PS2 and Symbian may need more fixed, though)
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svn-id: r23666
2006-08-04 17:47:57 +00:00
Max Horn
4a80db4c7b
* Added copyright string to all engine plugins
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* Modified about dialog to list all available plugins with their resp. copyright
* Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too)
svn-id: r23645
2006-07-31 13:41:21 +00:00
Max Horn
29b64b4aab
Small fix for the symbian port
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svn-id: r23618
2006-07-29 20:20:01 +00:00
Torbjörn Andersson
5cb8802699
The GUI now uses the cursor palette for all themes. Therefore, it shouldn't be
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necessary to set up a "dummy" palette for the cursor any more. If an engine
wants to display an error message without using the GUI, it can set up its own
palette.
With this change, ScummVM no longer sets a palette before _screen is created in
the SDL backend.
svn-id: r23575
2006-07-23 07:18:37 +00:00
Torbjörn Andersson
e3ab20ee90
Fixed DO_OPTION_OPT so that the '=' is no longer required in long options. (The
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value is, as the name implies, optional.) This fixes bug #1526483 .
svn-id: r23561
2006-07-22 15:16:28 +00:00
Max Horn
5e1bf44046
Testing the new ciabot.py hook ... dang, I wanted to modify scummsys.h, where is abort butto... CARRIER LOST
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svn-id: r23440
2006-07-08 20:56:02 +00:00
Marcus Comstedt
d71d5774ad
Include DCLauncherDialog.h from the new backend dir.
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svn-id: r23360
2006-06-30 21:58:40 +00:00
Max Horn
8c5ead1f70
No need to calls clearSoundCallback here (engine destructor already does that)
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svn-id: r23356
2006-06-30 19:54:12 +00:00
Max Horn
c9fd9c4878
Added 'timer' backend module, based on the existing TimerManager code (work in progress)
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svn-id: r23279
2006-06-24 09:53:45 +00:00
Max Horn
75628fe9d7
Renamed class Timer to TimerManager (the old name was somewhat incorrect/confusing)
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svn-id: r23278
2006-06-24 09:34:49 +00:00
Max Horn
9a955180a4
* Renamed config.mak to config.mk
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* Renamed common.rules to rules.mk
* Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it)
svn-id: r23275
2006-06-24 08:48:11 +00:00
Max Horn
d210b19aec
Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
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Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h)
svn-id: r23274
2006-06-24 08:07:48 +00:00
Eugene Sandulenko
6f844ae420
- Make tabs narrower so they all fit on screen. Now navigation buttons
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appear only on PSP resolution
- Combined Audio/Volume tab in game options for consistency.
svn-id: r23130
2006-06-15 13:18:28 +00:00
Johannes Schickel
70fc192f30
Should fix --debugflags for all engines which set up the debug flags in Engine::init.
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svn-id: r23110
2006-06-14 19:43:25 +00:00
Torbjörn Andersson
42d093cd16
Added --themepath option, and documented (very briefly) the --gui-theme option.
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svn-id: r23108
2006-06-14 19:32:26 +00:00