15126 Commits

Author SHA1 Message Date
Robert Göffringmann
0aaecdcf2f fix for bug #1153682:
BS1: 64-bit crash when menu appears

svn-id: r19290
2005-10-26 05:06:52 +00:00
Travis Howell
490550a1a4 Ooops
svn-id: r19288
2005-10-26 00:48:34 +00:00
Travis Howell
ddfa034c10 Match subtitle speed keys in original SCUMM games.
svn-id: r19286
2005-10-26 00:36:23 +00:00
Eugene Sandulenko
b8b130b5a9 Add French and Dutch Mac HE demos. Noticed and described same bug in some
of them which seems to be a regression.

svn-id: r19284
2005-10-25 22:47:42 +00:00
Torbjörn Andersson
6d5ae3ffda Fixed bug #1337498.
svn-id: r19282
2005-10-25 15:20:19 +00:00
Eugene Sandulenko
b9f0c4dcb7 Fix md5 entry for pjgames.
svn-id: r19281
2005-10-25 10:00:50 +00:00
Travis Howell
164e44e989 Add Macintosh version of a few HE games.
svn-id: r19275
2005-10-25 03:00:26 +00:00
Travis Howell
eaa7dd3dc9 Add Macintosh version of pjgames.
svn-id: r19272
2005-10-25 02:43:05 +00:00
Max Horn
6b36c763d1 Fix link error with --disable-he
svn-id: r19270
2005-10-23 19:29:23 +00:00
Max Horn
c1ff7c8367 Workaround for bug #1311447
svn-id: r19268
2005-10-23 14:21:20 +00:00
Travis Howell
5eba9ee36c Fix no sound effects regression in simon1.
svn-id: r19267
2005-10-23 13:45:20 +00:00
Travis Howell
f874a87c90 Add work around for bug:
1252606 - ZAK: crash when trying to fly back to SF

svn-id: r19264
2005-10-23 13:34:06 +00:00
Travis Howell
53e08e9a70 Remove talkSound from the sound queue in HE games, when stopping the talkSound.
Fixes bad talkSound in freddi when changing rooms.

svn-id: r19263
2005-10-23 13:16:39 +00:00
Travis Howell
4cb4bf4d54 Correct subtitle speed keys in SCUMM.
svn-id: r19260
2005-10-23 12:08:03 +00:00
Travis Howell
cd8533d722 Cleanup.
svn-id: r19259
2005-10-23 11:17:15 +00:00
Max Horn
2e6b615c91 Make sure error message is consistent regardless of endianess
svn-id: r19258
2005-10-23 11:14:25 +00:00
Max Horn
1eed529803 Some more Broken Sword I & II -> 1 & 2 changes
svn-id: r19257
2005-10-23 10:49:34 +00:00
Max Horn
a39932a228 Change Broken Sword I & II -> 1 & 2 in LaTeX docs, too
svn-id: r19255
2005-10-23 10:45:32 +00:00
Max Horn
b57b1dc980 Change Broken Sword I & II -> 1 & 2 in LaTeX docs, too
svn-id: r19252
2005-10-23 10:45:32 +00:00
Max Horn
0dbe7e9122 Change Broken Sword I & II -> 1 & 2 in LaTeX docs, too
svn-id: r19251
2005-10-23 10:45:32 +00:00
Max Horn
ae6fb05c8f Unified Broken Sword 1 & 2 name (instead of I & II) -- usage is more consistent with other numerically numbered games (and also internally consistent). Work in progress.
svn-id: r19249
2005-10-23 10:03:28 +00:00
Max Horn
578dc7914e Gee, should pay more attention and read comments I myself added years ago...
svn-id: r19248
2005-10-22 23:49:29 +00:00
Max Horn
117192363c V7 savegames actually aren't supported; fix comment
svn-id: r19247
2005-10-22 23:47:39 +00:00
Max Horn
899eb271c6 Got rid of 'ref' code (or rather: hack) in the save/load system
svn-id: r19246
2005-10-22 23:42:12 +00:00
Max Horn
b9b49c3b55 Reduce header dependencies (for quicker recompiles)
svn-id: r19245
2005-10-22 23:08:14 +00:00
Max Horn
3f20bdb34a No need to pass savegameVersion to saveOrLoad, the serializer already knows it
svn-id: r19244
2005-10-22 22:54:59 +00:00
Max Horn
8269b7bdc2 Switch iMuse to use Serialiazable, too (at least partially)
svn-id: r19243
2005-10-22 22:18:44 +00:00
Johannes Schickel
ea85d8c084 Fixed a double loading of shape 10,
and corrected mouse cursor region backup.

svn-id: r19242
2005-10-22 21:04:07 +00:00
Johannes Schickel
d8aa978ae7 Made the shape handling endian safe, also renamned some functions and
variables. (mostly the *Helper functions and decodeShape -> encodeShape)
But kept mouse handling.

svn-id: r19241
2005-10-22 12:59:16 +00:00
Torbjörn Andersson
f8981765e9 Cleaned up some cursor show/hide handling. This should fix bug #1333391.
svn-id: r19239
2005-10-22 12:47:09 +00:00
Gregory Montoir
eeee881514 As Kirben suggested, increasing room name buffer
svn-id: r19237
2005-10-22 10:48:14 +00:00
Gregory Montoir
e611a3ccb0 This apparently fixes a crash in 'PuttPutt enters the Race'. Thanks Dark-Star. Also added some assert() calls.
svn-id: r19236
2005-10-22 10:41:28 +00:00
Travis Howell
6a911e65f0 Ooops, added label for that debug msg.
svn-id: r19235
2005-10-22 09:49:34 +00:00
Travis Howell
fe5ccbb2df Add debug msg.
svn-id: r19234
2005-10-22 09:32:48 +00:00
Gregory Montoir
883fe108d2 Gdi::dbDrawMaskOnAll doesn't need to be set in TheDig and FT sets it when object has class 31.
svn-id: r19233
2005-10-22 08:19:28 +00:00
Travis Howell
3374e399b5 Load/Save palette correctly in HE99 games.
Save actor shadows in HE games.

svn-id: r19231
2005-10-22 04:08:48 +00:00
Johannes Schickel
4079dd03b1 Implemented correct cursor handling.
svn-id: r19230
2005-10-22 00:24:07 +00:00
Travis Howell
b18435125f Add French Pajama Sam demo.
svn-id: r19228
2005-10-22 00:04:36 +00:00
Travis Howell
907c0835d0 COMI delays use minutes too, so remove hack.
Confirmed with COMI disasm.

svn-id: r19226
2005-10-21 23:31:23 +00:00
Max Horn
b5e63f5bfb Turn class Sound into a Serializable
svn-id: r19225
2005-10-21 23:04:58 +00:00
Max Horn
ffc5e1718f Started to make the save/load system slightly more object oriented
svn-id: r19224
2005-10-21 23:01:13 +00:00
Max Horn
1185f51388 Useless
svn-id: r19223
2005-10-21 22:50:39 +00:00
Max Horn
268f12a5c0 Added a warning (this is a very tempting way to break savegames :-)
svn-id: r19222
2005-10-21 22:49:59 +00:00
Gregory Montoir
a915961234 Gdi::dbDrawMaskOnAll shouldn't be set in COMI, this fixes bug #1329220.
svn-id: r19220
2005-10-21 17:43:30 +00:00
Andrew Kurushin
75e02d2da9 fix compilation warn
svn-id: r19219
2005-10-21 15:26:57 +00:00
Andrew Kurushin
37660b0b0a add workaround for bug #1328045
svn-id: r19216
2005-10-21 14:30:11 +00:00
Travis Howell
0167c3ad0c Enable XMAP support in akos codec 32.
svn-id: r19214
2005-10-21 12:23:45 +00:00
Travis Howell
159958dbc7 Actor layer in HE games uses an int32.
svn-id: r19212
2005-10-21 12:06:03 +00:00
Max Horn
8cc72cc03b Disambiguate code semantics (fixing a compiler warning)
svn-id: r19211
2005-10-21 10:28:59 +00:00
Travis Howell
9569287a1b Add safety check for XMAP support, from original HE games.
svn-id: r19209
2005-10-21 05:15:10 +00:00