Strangerke
0ba3335674
TSAGE: R2R - Scene 1337: Implement 2 functions used by AI
2012-02-12 16:14:25 +01:00
Willem Jan Palenstijn
15bbe3bff1
SCI: Expand adjustGraphColor to work for older EGA games too
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See bug #3486899 .
2012-02-12 13:32:22 +01:00
Strangerke
93619b96d3
TSAGE: R2R - Scene 1337: Implement 7 functions used by AI
2012-02-12 13:09:07 +01:00
Strangerke
7760f8358a
TSAGE: R2R - Scene 1337: Implement main AI function, with all sub-functions stubbed
2012-02-12 11:33:06 +01:00
Willem Jan Palenstijn
07904c881b
MOHAWK: Avoid warning
2012-02-11 23:05:43 +01:00
Willem Jan Palenstijn
4182bdbd52
GRAPHICS: Remove unused variable
2012-02-11 22:54:36 +01:00
Alyssa Milburn
cd1ea99f0e
MT32: Replace OS X specific exp2f call with exp2.
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Suggested by clone2727 to fix the build, since buildbot's ppc
headers don't have exp2f.
2012-02-11 22:41:21 +01:00
Strangerke
056fc6250c
TSAGE: R2R - Scene 1337: Implement shuffleCards()
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Game is now starting
2012-02-11 12:35:53 +01:00
Paul Gilbert
5ce622c1b6
TINSEL: Added extra fields to the savegame header for SCN/GRA usage and language
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New savegames that are created will no longer appear in the savegame list for different data versions or languages.
2012-02-11 21:45:16 +11:00
Willem Jan Palenstijn
342fd8cc28
VIDEO: Remove unused variable
2012-02-11 11:36:26 +01:00
Strangerke
928fd72a35
TSAGE: R2R - scene 1337: Implement some missing functions
2012-02-11 11:10:21 +01:00
Willem Jan Palenstijn
784472a669
Revert "SCUMM: revert savegame version to 89"
...
This reverts commit 65fc7225bb
.
Increasing the savegame version on a branch and then decreasing it again
leads to problems with loading current savegames in old commits during
a bisect.
2012-02-11 10:55:55 +01:00
Eugene Sandulenko
866e23f426
Merge pull request #178 from tobigun/mm-c64-final
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SCUMM: support for MM C64
2012-02-11 00:21:52 -08:00
Tobias Gunkel
65fc7225bb
SCUMM: revert savegame version to 89
...
Previous versions 89-92 are merged into version 89.
2012-02-11 08:36:38 +01:00
Tobias Gunkel
0d5b03d8da
SCUMM: remove unnecessary cast to Actor_v0
2012-02-11 08:36:37 +01:00
Tobias Gunkel
67d67ec4f6
SCUMM: replaced A with a0 to avoid upper-case local vars
2012-02-11 08:36:35 +01:00
Tobias Gunkel
4922055063
SCUMM: cleanup and separation of objIsActor()/objToActor()/actorToObj() for v0 and other engines
2012-02-11 08:36:27 +01:00
Tobias Gunkel
0aabf95cb8
SCUMM: match style-guide, add missing spaces between some "if ()", "for ()"
2012-02-11 08:30:15 +01:00
Tobias Gunkel
ef56bd6de2
SCUMM: add support for diagonal walking between boxes (e.g. used for meteor opening scene)
2012-02-11 08:30:14 +01:00
Robert Crossfield
6c40b3f36f
SCUMM: Remove old code
2012-02-11 08:30:12 +01:00
Robert Crossfield
163f698cf0
SCUMM: Few changes for animations, dont move while turning & not necessary to call animateactor during startanimactor
2012-02-11 08:30:10 +01:00
Tobias Gunkel
9dd6105ce6
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
...
In addition some routines (e.g. the gfx ones) that are even used in v1.
2012-02-11 08:30:08 +01:00
Tobias Gunkel
8d3b272939
SCUMM: save complete v0 state and initialize actors correctly
2012-02-11 08:30:07 +01:00
Tobias Gunkel
5d3e1dd0dc
SCUMM: remove the temporary variable _limb_current
2012-02-11 08:30:05 +01:00
Tobias Gunkel
daff6f36ae
SCUMM: _currentLights is v0 only
2012-02-11 08:30:03 +01:00
Tobias Gunkel
e14e4ab3b0
SCUMM: adjust to coding style-guide
2012-02-11 08:30:02 +01:00
Tobias Gunkel
434aaaf0c0
SCUMM: fix gcc compiler warnings
2012-02-11 08:30:00 +01:00
Robert Crossfield
a8008e0a71
SCUMM: Fix if there is no costume set
2012-02-11 08:29:59 +01:00
Robert Crossfield
92908bfc4b
SCUMM: Fix ActorStop, V0 needs to set the stop direction
2012-02-11 08:29:57 +01:00
Tobias Gunkel
2b657283d7
SCUMM: forward savegame version is needed due to previous savegame changes)
2012-02-11 08:29:55 +01:00
Tobias Gunkel
91bdf9a3f5
SCUMM: fix cutscenes by reintroduction of freeze modes
2012-02-11 08:29:54 +01:00
Tobias Gunkel
984c2a05e4
SCUMM: replace o_beginOverride() with o2_beginOverride()
...
In contrast to the comment in o_beginOverride() VAR(VAR_OVERRIDE) is not set in the disassembly. In addition the cutscene stack-pointer is always 0 as this feature is not used in v0. This makes o_beginOverride() work the same way o2_beginOverride() and so it is not needed anymore.
Note that fetchScriptWord() was changed to ScummEngine::fetchScriptWord() in o2_beginOverride() as ScummEngine_v0::fetchScriptWord() only fetches a byte.
As we need two bytes here we have to use ScummEngine::fetchScriptWord().
2012-02-11 08:29:52 +01:00
Tobias Gunkel
d4ddd2ca84
SCUMM: introduce constants for _userState for cleaner and easier to understand code
2012-02-11 08:29:51 +01:00
Tobias Gunkel
f5faa4554d
SCUMM: isPlayer() is not supported by engine v0
2012-02-11 08:29:49 +01:00
Tobias Gunkel
e33d41035c
SCUMM: scumm_vars 14 to 16 are not handled specially in v0
...
Reading the manuscript will be fixed by this.
2012-02-11 08:29:47 +01:00
Tobias Gunkel
cc68a59856
SCUMM: fix diagonal walking in at least MM v0
...
The comparison "ABS((int)(deltaXFactor >> 16)) > _speedx)" does not work as "deltaXFactor >> 16" will clear the fractional part of deltaXFactor. As a result the deltaXFactor might be bigger than (_speedx<<16) and the actor moves faster than he should.
2012-02-11 08:29:46 +01:00
Tobias Gunkel
7d409dd15f
SCUMM: in v0 do not allow an inventory item as 2nd object of a give-to command
2012-02-11 08:29:44 +01:00
Tobias Gunkel
08e1e127e9
SCUMM: handle v0 distance check in checkPendingWalkAction() correctly
2012-02-11 08:29:43 +01:00
Robert Crossfield
c6688cf0d5
SCUMM: Remove unused variable, remove old comment
2012-02-11 08:29:41 +01:00
Robert Crossfield
9ba01d020b
SCUMM: Fix V0 Sound, and a direction issue (affected walking down the ladder)
2012-02-11 08:29:40 +01:00
Robert Crossfield
1ca0b84b01
SCUMM: Improve comments
2012-02-11 08:29:38 +01:00
Robert Crossfield
fb3e431ec6
SCUMM: V0 always turns actor towards camera when entering room, remove unnecessary loadcostume
2012-02-11 08:29:37 +01:00
Robert Crossfield
5accf01881
SCUMM: Remove unnecessary calls to animateActor
2012-02-11 08:29:35 +01:00
Robert Crossfield
f299fc295e
SCUMM: Fix for V0 objects
2012-02-11 08:29:34 +01:00
Robert Crossfield
1e8d0664ac
SCUMM: Fix Tentacle issue, and possibly some other animation issues
2012-02-11 08:29:32 +01:00
Tobias Gunkel
ddd65dfc22
SCUMM: fix actor climbing on plant or swimming pool ladder
...
Before, the actor will descend the ladder of the pool and maybe even into the the pool. Another issue fixed by this is the actor climbing onto the plant pot if you give something to it.
2012-02-11 08:29:30 +01:00
Tobias Gunkel
f99dab78e4
SCUMM: fix for old savegames
2012-02-11 08:29:29 +01:00
Robert Crossfield
cf292001d3
SCUMM: Animations fix again, no need for the hack now
2012-02-11 08:29:27 +01:00
Robert Crossfield
5b4b606a58
SCUMM: Remove the setCmdFromDirection function
2012-02-11 08:29:26 +01:00
Robert Crossfield
08e3866395
SCUMM: Animation Fixes
2012-02-11 08:29:24 +01:00