109 Commits

Author SHA1 Message Date
Cameron Cawley
1e54610169 BBVS: Fix hang when starting the Loogie minigame on the DS 2021-06-19 14:32:10 +02:00
Eugene Sandulenko
5e7fe2dc57
JANITORIAL: Replace spaces in indentation with tabs 2021-04-15 21:20:36 +02:00
D G Turner
312770c972 BBVS: Fix Memset on Non-Trivial Structure GCC Compiler Warnings 2021-03-21 22:35:12 +00:00
Cameron Cawley
4ced49acd4 ENGINES: Changed AdvancedMetaEngine::createInstance to return a Common::Error 2020-12-04 20:57:14 +00:00
Cameron Cawley
c877097b49 ALL: Remove use of "" in Common::U32String constructors 2020-11-16 16:56:58 +00:00
Vladimir Serbinenko
bc52f01a9a
BBVS: Fix Russian buttons (#2626)
Russian text is in ISO8859-5. When GUI was converted to UTF-32 thos spot
was missed and ended up being interpreted as Latin1. Then iconv rewrite
changed to UTF-8. Change them to UTF-8 and mark as UTF-8 explicitly.
Fix spelling mistake while on it
2020-11-16 14:01:10 +01:00
Vladimir Serbinenko
b0e5ca855d
BBVS: Fix misdetection of Russian version as demo (#2625)
GF_GUILANGSWITCH and GF_LOOGIE_DEMO have the same value and hence the code
treats Russian version as loogie demo and crashes as bbloogie.000 is in
an unexpected directory for the demo
2020-11-16 14:00:46 +01:00
Eugene Sandulenko
7ff34bc9ec PLUGINS: MetaEngineStatic -> MetaEngineDetection 2020-10-11 23:14:39 +02:00
Eugene Sandulenko
7ea6781043 PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION 2020-10-11 23:12:32 +02:00
aryanrawlani28
d26bbe521c ENGINES: ALL: Finish renaming ME & AME classes
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28
973526a4d3 BBVS: Fix compilation 2020-10-03 14:56:36 +02:00
aryanrawlani28
a56dc094b9 ENGINES: ALL: Move detection_enums -> detection.h
- Cleans up headers quite a bit.
2020-10-03 14:56:36 +02:00
aryanrawlani28
29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
f3b9477893 ENGINES: ALL: Add header guards for the new detection-header files. 2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
c4ba47a65d BBVS: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28
840f08d537 GUI: U32: Code cleanup & misc fixes
- Fix a translation for scumm subtitle settings dialogs.
2020-08-30 14:43:41 +02:00
aryanrawlani28
4b6976c558 GUI: U32: Reduce number of files changed and fixes
Up until last commit, everything was working fine but the amount of files changed was too large. This commit tries to reduce the changes.

- Add a fake constructor to Keymap, text-to-speech, setDescription (save-state)
- Redirecting functions for PopUpWidget::appendEntry, ButtonWidget::setLabel, GUIErrorMessage
- Use the above functions and constructors to reduce changes in Engines
- Fix warnings being in unicode. Only output english text in - Warnings, Errors, etc.
- Mark some strings as "translation" strings. (Not yet added to POTFILES)
- Remove some CP related things from po/modules.mk
- Previously used some Common::convertToU32 where it was not necessary, replace this with u32constructor
2020-08-30 14:43:41 +02:00
aryanrawlani28
bed05ea134 GUI: U32: Fix compilation errors across entire project
After the initial changes just to scummvm/gui for u32, this commit includes the whole project

- Widget creations now always have u32 descriptions, labels, or tooltips
- Message dialogs make use of default arguments instead of providing the same argument explicitly
- encode String::format properly before passing on as argument where necessary
- Modify hugo utils (yesNoBox and notify box) to use u32
- Also provide fake constructors for the above which redirect to the u32 constructor
- Convert all keymap descriptions to u32 across all engines
- showConfirmationDialog in mohawk now uses u32
- showScummVMDialog also uses u32
- Scumm engine has dialogs now which use u32
- General fixes and wrapping convertToU32String for setLabels and related functions
- Add a fake constructor to MesssageDialog which redirects to the u32 constructor
2020-08-30 14:43:41 +02:00
Eugene Sandulenko
886e3544e3 BBVS: Support for the Loogie demo 2020-08-24 23:52:38 +02:00
Eugene Sandulenko
bb816a6d3c BBVS: Properly marked demo as demo, drop platform in the detection entries 2020-08-24 22:57:07 +02:00
Cameron Cawley
fd55d27f6d BBVS: Add support for the demo version 2020-08-23 22:18:30 +02:00
mataniko
581a6ec7d6 JANITORIAL: Rename kSupportsRTL to kSupportsReturnToLauncher 2020-05-12 10:36:38 +02:00
Paul Gilbert
9f175c4053 ENGINES: Cleanup of savegame filenames generation
This removes filename methods when it matched the Engine method.
Secondly, ensuring there was an overriden getSaveStateName method
for engines that didn't do the standard target.00x save filenames
2020-02-16 15:44:28 -08:00
Paul Gilbert
a00e44ba6c ENGINES: Merge saveGameState virtual methods into a single one 2020-02-16 15:44:28 -08:00
Bastien Bouclet
8df458f869 BBVS: Add override keywords 2020-02-09 12:43:14 +01:00
Eugene Sandulenko
79e13ed85f BBVS: Added override keywords 2020-02-05 14:48:10 +01:00
Paul Gilbert
5b80320525 ENGINES: Adding override keyword to hasFeature methods 2020-02-04 20:04:11 -08:00
Cameron Cawley
46056aba3c ENGINES: Reduce winexe_*.h header includes 2020-01-11 17:34:12 +02:00
Bastien Bouclet
9c8bd056d6 ENGINES: Stop using 'single id' 2019-11-03 11:43:00 +01:00
Bastien Bouclet
4b42112721 ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
D G Turner
7e31014e98 BBVS: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
2019-10-16 19:12:57 +01:00
Henrik "Henke37" Andersson
cd9f770807 BBVS: The game doesn't use midi. Mark it as such. 2019-09-29 19:34:16 +03:00
Adrian Frühwirth
00e59a3122 ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:

1. Graphics::loadThumbnail()

   Now returns a boolean and takes a new argument skipThumbnail which
   defaults to false. In case of true, loadThumbnail() reads past the
   thumbnail data in the input stream instead of actually loading the
   thumbnail. This simplifies savegame handling where, up until now,
   many engines always read the whole savegame metadata (including
   the thumbnail) and then threw away the thumbnail when not needed
   (which is in almost all cases, the most common exception being
   MetaEngine::querySaveMetaInfos() which is responsible for loading
   savegame metadata for displaying it in the GUI launcher.

2. readSavegameHeader()

   Engines which already implement such a method (name varies) now take
   a new argument skipThumbnail (default: true) which is passed
   through to loadThumbnail(). This means that the default case for
   readSavegameHeader() is now _not_ loading the thumbnail from a
   savegame and just reading past it. In those cases, e.g.
   querySaveMetaInfos(), where we actually are interested in loading
   the thumbnail readSavegameHeader() needs to explicitely be called
   with skipThumbnail == false.

   Engines whose readSavegameHeader() (name varies) already takes an
   argument loadThumbnail have been adapted to have a similar
   prototype and semantics.
   I.e. readSaveHeader(in, loadThumbnail, header) now is
   readSaveHeader(in, header, skipThumbnail).

3. Error handling

   Engines which previously did not check the return value of
   readSavegameHeader() (name varies) now do so ensuring that possibly
   broken savegames (be it a broken thumbnail or something else) don't
   make it into the GUI launcher list in the first place.
2018-04-07 09:26:20 +02:00
Colin Snover
972c453986 BBVS: Remove all bit shifts of potentially negative integers
Previous patches that removed shifts of constant negative values
to eliminate UB were valid, but did not correct all places where
this engine was potentially bit shifting negative values. There is
no reason to not just use multiplication and division and let the
compiler make the right choice for optimisation for an
architecture, so that is what this patch does.
2017-11-10 09:57:03 -06:00
Colin Snover
432fd522d2 ENGINES: Remove default1x scaler flag
This flag is removed for a few reasons:

* Engines universally set this flag to true for widths > 320,
  which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
  since its behaviour was almost completely undocumented and users
  would need to figure out that they'd need an explicit non-default
  scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
  deciding how the backend may choose to render its virtual screen.
  The choice of rendering behaviour belongs to the user, and the
  backend, in that order.

A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00
Colin Snover
cc12c878b7 BBVS: Fix UB shifting negative signed integers
These shifted values are replaced with their literal equivalents
as would be calculated on an x86.
2017-09-11 08:13:58 +02:00
Eugene Sandulenko
89a9c452ed BBVS: Remove guitar minigame strings from translation.
Although they're shown in our GUI, they were not supposed to be
translatable, rather extracted from the original executable
2016-11-24 11:34:14 +01:00
Eugene Sandulenko
fab199d37e JANITORIAL: Make GPL headers uniform 2016-09-03 12:46:38 +02:00
Alexander Tkachev
b665fc933d ALL: Make simpleSaveNames() a MetaEngineFeature
Added it into hasFeature() of all engines which returned `true` in
simpleSaveNames() before.

As mentioned in #788, SCI is not always using simple names, so it
doesn't have such feature now.
2016-08-24 16:07:55 +06:00
Alexander Tkachev
ab1d160ec8 ALL: Add MetaEngine::simpleSaveNames()
Engines with "simple" savenames would support "Run in background" in
save/load dialog and gradual save slots unlocking. Other engines
save/load feature would be locked until save sync is over.
2016-08-24 16:07:55 +06:00
Torbjörn Andersson
fad29cf071 BBVS: Remove some uses of g_system 2016-07-04 06:52:37 +02:00
Eugene Sandulenko
e3fff124ee BBVS: Initialize SpriteModule class 2016-06-12 22:51:29 +02:00
Ori Avtalion
3564032330 JANITORIAL: Reduce audio header dependencies 2016-04-14 16:10:21 +03:00
Ori Avtalion
253e18c440 JANITORIAL: Reduce GUI header dependencies 2016-04-14 13:30:14 +03:00
Torbjörn Andersson
ebad422f2f BBVS: Move much of engine initialization to newGame()
This should fix bug #7057 ("BBVS: No clean-up when restarting").
2016-03-14 06:49:26 +01:00
Johannes Schickel
0b6befdcc5 ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
_singleid   -> _singleId
_gameids    -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
Kirben
bf453e59da BBVS: Remove ADGF_TESTING from Beavis and Butt-head in Virtual Stupidity. 2016-02-28 11:13:41 +11:00
Willem Jan Palenstijn
d390a63cd2 BBVS: Move dialog to avoid bevel being drawn offscreen
Since the GUI renderer doesn't do clipping, this would cause
a potential crash with the Classic theme.
2016-02-26 01:03:57 +01:00
Johannes Schickel
7daa2ab6fd BBVS: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00