78 Commits

Author SHA1 Message Date
Sven Hesse
7f5f9c9f91 GOB: Stub classes for Geisha's Diving and Penetration minigames 2011-09-03 18:00:09 +02:00
Sven Hesse
dbb70e3d6f GOB: Add class Geisha::EvilFish
An "evil" fish in Geisha's "Diving" minigame.
2011-09-03 18:00:09 +02:00
Sven Hesse
220fc2b593 GOB: Add class ANIObject
Controls an animation stored within an ANI file.
2011-09-03 18:00:09 +02:00
Sven Hesse
a4f42017d7 GOB: Add class ANIFile
Handles ANI files, describing animations.
Used in hardcoded "actiony" parts of gob games, like
Geisha's minigames.
2011-09-03 18:00:09 +02:00
Sven Hesse
37964e8e85 GOB: Add class DECFile
Handles DEC files, describing "decals" (backgrounds).
Used in hardcoded "actiony" parts of gob games, like
Geisha's minigames.
2011-09-03 18:00:09 +02:00
Sven Hesse
2985f118b8 GOB: Add class RXYFile
Handles RXY files, containing relative sprite coordinates.
Used in hardcoded "actiony" parts of gob games, like
Geisha's minigames.
2011-09-03 18:00:09 +02:00
Sven Hesse
dfe9fc05aa GOB: Implement saving/loading for Geisha 2011-08-29 01:37:57 +02:00
Sven Hesse
e20b90543d GOB: Fix the Geisha cursor 2011-08-26 06:09:56 +02:00
Sven Hesse
24929c9990 GOB: Add inter_geisha.cpp and implement oGeisha_loadSound
Geisha's intro shows now (with glitches, palette animation fail?) and
the game is playable.
2011-08-26 04:10:46 +02:00
Sven Hesse
e3ceff83f4 GOB: Add the "envir" directory to the search path for Adibou
svn-id: r55770
2011-02-04 15:55:54 +00:00
Sven Hesse
b187551a01 GOB: Add support for dBase III files
Implementing o7_opendBase, o7_closedBase and o7_getDBString

svn-id: r55676
2011-01-31 10:49:43 +00:00
Sven Hesse
f01b8b98a4 GOB: Add a small manager for INI configs
svn-id: r55533
2011-01-25 14:19:52 +00:00
Sven Hesse
d1b53b1b81 GOB Add save stubs for Addy Junior
svn-id: r55529
2011-01-25 12:14:31 +00:00
Sven Hesse
176e49975c GOB: Adding stubs for Addy
svn-id: r55508
2011-01-25 00:50:26 +00:00
Sven Hesse
100b25a29e GOB: Remove the now useless SaveConverter_v6
Since I just invalided the old Urban Runner saves anyway...

svn-id: r55376
2011-01-21 13:29:51 +00:00
Sven Hesse
b38b5d2484 GOB: Give Inca2 its own SaveLoad class
Add an quick hack to fudge reading of the "voice.inf" file,
so that the voice match the selected text language.

svn-id: r55298
2011-01-18 11:53:21 +00:00
Sven Hesse
d4357c5c3f GOB: Give Inca2 its own Inter class
svn-id: r55296
2011-01-18 11:52:24 +00:00
David Turner
6527c01cb5 GOB: Add Debug Console.
This allows interactive control of debug flags and variables and provides a base to allow
for commands to aid in tracking down script bugs which are tricky to replicate.

svn-id: r53398
2010-10-13 03:49:54 +00:00
Sven Hesse
4f2b58b117 GOB: Remove the now useless VGAVideoDriver
svn-id: r52948
2010-09-30 13:02:50 +00:00
Sven Hesse
38e5060041 GOB: Add a new class Surface
This will be the new class managing all drawing, providing
depth-agnostic methods for all drawing operations, including 2
iterator-like classes, Pixel and ConstPixel.

svn-id: r52946
2010-09-30 13:01:07 +00:00
Arnaud Boutonné
8ed0a70b06 Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV for identifying the problem
svn-id: r52135
2010-08-17 07:41:15 +00:00
Sven Hesse
9cad13957d Implementing saving/loading for Fascination. Tested in the DOS floppy versions and the Amiga version
svn-id: r47845
2010-02-03 09:32:16 +00:00
Arnaud Boutonné
6a9cc3b1e0 - Implement _pattern variable
- Add oPlaytoons_putPixel and Playtoons specific spriteOperation (using _pattern)

svn-id: r44103
2009-09-15 12:15:22 +00:00
Arnaud Boutonné
fc74ec8646 - Add a specific OPCODEFUNC checkData to avoid having a Playtoons workaround in working code
- Replace OPCODEDRAW 0x20,0x23 and 0x25

svn-id: r43345
2009-08-13 09:59:44 +00:00
Sven Hesse
b956c707f4 Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown
svn-id: r42767
2009-07-25 16:08:31 +00:00
Sven Hesse
da747553d8 Merging Map_v4 into Map_v2
svn-id: r42716
2009-07-24 21:36:59 +00:00
Arnaud Boutonné
a0ab8c9c0c - Separate Playtoons gametypes from in GobEngine::initGameParts()
- Add a specific save/load class for Playtoons as some specific files need to be tested

svn-id: r42214
2009-07-07 11:58:22 +00:00
Sven Hesse
7e7c86a337 Removing the now unneeded Game_v* classes
svn-id: r42131
2009-07-05 11:30:14 +00:00
Sven Hesse
7e11c18fa2 Putting the Urban noCD check into Init_v6::initGame()
svn-id: r42130
2009-07-05 11:29:54 +00:00
Sven Hesse
bc4f27c6b6 Removing the now empty Game_Fascination class
svn-id: r42125
2009-07-05 11:28:25 +00:00
Sven Hesse
18550c1314 Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h
svn-id: r42123
2009-07-05 11:27:54 +00:00
Sven Hesse
d03dc08b64 Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own class
svn-id: r41839
2009-06-24 21:49:37 +00:00
Sven Hesse
04d4ce4a8b Putting basic TOT handling into its own class
svn-id: r41821
2009-06-23 23:55:19 +00:00
Sven Hesse
c3aafec1fb Renaming parse.h and parse.cpp to expression.h and expression.cpp
svn-id: r41773
2009-06-22 16:30:35 +00:00
Sven Hesse
dc4e06dd6e Pushing script.o down
svn-id: r41762
2009-06-22 10:30:09 +00:00
Sven Hesse
962fc19b57 Encapsulating script file access
svn-id: r41753
2009-06-22 10:13:37 +00:00
Sven Hesse
77f114ffcb Dropping the v1 parser functions in favour of the extended v2 ones
svn-id: r41317
2009-06-07 01:45:09 +00:00
Sven Hesse
896df6daf3 - A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
- Removed the now superfluous variables sizes

svn-id: r41056
2009-05-31 02:15:43 +00:00
Sven Hesse
43f58b2869 Moving CoktelVideo (IMD/VMD) and the Indeo3 code (needed for Urban Runner's VMDs) to graphics/video/
svn-id: r40744
2009-05-20 20:41:10 +00:00
Sven Hesse
ced59ea5e9 Moving the demo-related stuff into a demos-subdirectory
svn-id: r40212
2009-04-29 23:54:29 +00:00
Sven Hesse
4688811024 Fix build
svn-id: r40209
2009-04-29 16:43:07 +00:00
Sven Hesse
383a2b3322 Added supported for BAT-based non-interactive demos, namely the Inca2 one
svn-id: r40129
2009-04-24 22:29:17 +00:00
Sven Hesse
893a3fc7e2 Added support for SCN-based non-interactive demos
svn-id: r40122
2009-04-24 18:23:17 +00:00
Arnaud Boutonné
ee92913683 Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination
svn-id: r40059
2009-04-21 21:44:37 +00:00
Sven Hesse
51109a5cfc Adding simple support for protracker playback
svn-id: r39550
2009-03-19 23:40:59 +00:00
Sven Hesse
49e0a52ee1 Modified collision init functions for Urban Runner
svn-id: r35341
2008-12-13 16:35:14 +00:00
Sven Hesse
dce40f6ffe Added a SaveLoad for Urban Runner with an entry to make the scripts believe the file mdo.def (config file created by the original installer) always exists
svn-id: r35338
2008-12-13 13:18:16 +00:00
Sven Hesse
99322bf68f Experimental support for VMD frames encoded in Indeo 3 (Indeo 3 decoder closely based on the one in ffmpeg).
Since Indeo 3 uses full 24bit colors (in YUV-space), frame data is mapped to the current palette (using an octree, should be the fasted way, methinks) and dithered with the Sierra-2-4A ("Filter Light") error distribution algorithm.

svn-id: r35290
2008-12-09 14:56:33 +00:00
Sven Hesse
741364602c Urban Runner stubs
svn-id: r34286
2008-09-02 20:15:42 +00:00
Sven Hesse
805a46b229 Added some The Last Dynasty stubs
svn-id: r34217
2008-08-30 23:59:46 +00:00