Giulio Camuffo
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3344b3c756
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GRIM: Setup the lights from the closest to the farthest to the actor position.
This way if OpenGL can't handle all the set lights it will use the most
important ones. Fix #481
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2012-02-10 14:57:58 +01:00 |
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Einar Johan T. Sømåen
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f0db69c8ff
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MATH: Correct a critical typo in the slerp-function.
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2012-02-01 12:46:05 +01:00 |
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Einar Johan T. Sømåen
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d4413d7f58
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MATH: Add in the inverse functions from Portalib3d
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2012-01-31 17:00:50 +01:00 |
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Einar Johan T. Sømåen
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ee310dd00b
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MATH: Fix toMatrix for quaternions.
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2012-01-30 23:48:14 +01:00 |
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Einar Johan T. Sømåen
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1833ac33a1
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MATH: Fix the slerp-function
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2012-01-30 23:33:03 +01:00 |
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Giulio Camuffo
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2148c729f1
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MATH: Unify VectorNd::readFromStream.
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2012-01-30 21:57:06 +01:00 |
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Giulio Camuffo
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87107bc022
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MATH: Remove Vector4d::scalarProduct, since that's just Vector::dotProduct.
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2012-01-30 21:45:22 +01:00 |
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Einar Johan T. Sømåen
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74047546a0
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MATH: Add stream-reading to the vector-classes
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2012-01-30 21:04:08 +01:00 |
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Pawel Kolodziejski
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626e91f23a
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rename -> ResidualVM
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2012-01-06 23:15:48 +01:00 |
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Einar Johan T. Sømåen
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45a12eb683
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MATH: Fix Vector4d on msvc, thanks to klusark
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2011-12-30 19:19:45 +01:00 |
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jj
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ab58dd267b
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MATH: Documented rotation3d.h rotation conventions.
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2011-12-30 16:54:27 +01:00 |
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Einar Johan T. Sømåen
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b863569294
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MATH: Add some quaternion-math from plib.
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2011-12-30 14:49:01 +01:00 |
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Einar Johan T. Sømåen
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6da0bcb681
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MATH: Add Vector4D
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2011-12-30 12:18:30 +01:00 |
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Giulio Camuffo
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062cf9292f
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MATH: Use a one-dimensional array for the matrix data. Should fix #414
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2011-11-20 15:17:41 +01:00 |
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Einar Johan T. Sømåen
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f56a340193
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MATH: Fix Matrix-compile on clang
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2011-11-11 00:18:25 +01:00 |
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Giulio Camuffo
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e982124e05
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MATH: Fix build on certain compilers.
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2011-11-04 21:07:07 +01:00 |
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Giulio Camuffo
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1e86d51b1e
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MATH: Minor Matrix optimisations.
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2011-11-04 15:25:22 +01:00 |
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Giulio Camuffo
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46a8d461e0
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GRIM: Fix bounding box calculation. Fix #391
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2011-10-18 17:43:35 +02:00 |
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Giulio Camuffo
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f0967439af
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MATH: Don't normalize zero vectors. Fix #387
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2011-10-09 19:14:38 +02:00 |
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Giulio Camuffo
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3534129850
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MATH: New function to calculate the distance of a point to a rect.
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2011-10-04 21:37:39 +02:00 |
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Giulio Camuffo
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ba10e07422
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MATH: Normalize the angle only if/when requested.
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2011-09-30 17:42:26 +02:00 |
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Giulio Camuffo
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846afc03a8
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MATH: Adapt the angle to the new range.
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2011-09-29 22:14:41 +02:00 |
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Giulio Camuffo
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b7010c4c1d
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MATH: Fix wrong angle management when below the lower range boundary.
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2011-09-29 22:12:32 +02:00 |
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Giulio Camuffo
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7745dcb8a1
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MATH: Fix conversion from MatrixBase to Matrix.
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2011-09-29 15:31:27 +02:00 |
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Giulio Camuffo
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cd6832aad7
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MATH: Fix crash with mac osx. Fix #363
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2011-09-22 21:39:29 +02:00 |
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Giulio Camuffo
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1ae91bd8a9
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MATH: Make some global functions static function members.
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2011-09-18 19:14:25 +02:00 |
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Giulio Camuffo
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59d219c955
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MATH: Fix two warnings.
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2011-09-18 18:52:44 +02:00 |
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Giulio Camuffo
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ee547b8da1
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MATH: Speedup.
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2011-09-18 18:28:36 +02:00 |
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Giulio Camuffo
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f480f8ecc8
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MATH: Minor fixes.
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2011-09-18 17:10:36 +02:00 |
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Giulio Camuffo
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96aaf1ad81
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MATH: Use the new Angle class.
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2011-09-18 16:23:55 +02:00 |
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Giulio Camuffo
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32a669e80b
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MATH: Add an Angle class.
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2011-09-18 16:19:06 +02:00 |
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Giulio Camuffo
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243081610a
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MATH: Call the base constructor with the template arguments. Fix #362
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2011-09-17 21:40:37 +02:00 |
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Giulio Camuffo
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3fecc996c8
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MATH: Renamed the static operators functions.
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2011-09-17 18:57:12 +02:00 |
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Giulio Camuffo
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d983ec1d8d
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MATH: Remove redundant license header.
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2011-09-15 19:02:47 +02:00 |
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Giulio Camuffo
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a900a5ab10
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MATH: Further work on the Matrix class.
The vectors are now matrices.
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2011-09-14 23:06:14 +02:00 |
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Giulio Camuffo
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34a7398293
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MATH: Moved Rotation3D to its own file.
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2011-09-14 23:06:06 +02:00 |
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Giulio Camuffo
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fb359369d8
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MATH: New utils.h file with common functions.
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2011-09-14 23:06:00 +02:00 |
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Giulio Camuffo
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0083c8619c
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MATH: Move the math classes to their own math/ dir and Math namespace.
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2011-09-14 23:05:52 +02:00 |
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