35134 Commits

Author SHA1 Message Date
uruk
0e17b464ca AVALANCHE: Repair ShootEmUp::escapeCheck(). 2014-02-25 22:49:44 +01:00
uruk
bb6b3e87b6 AVALANCHE: Move initializations from ShootEmUp::setup() to the constructor. 2014-02-25 22:27:50 +01:00
uruk
e15dafb9e4 AVALANCHE: Rework use of Common::Rect.
Now the right and bottom coordinates of the rectangles aren't included in them.
2014-02-25 21:56:32 +01:00
Eugene Sandulenko
91146e51f5 FULLPIPE: Rename rest of vars on scene09. This completes the scene 2014-02-25 20:59:41 +02:00
Strangerke
0a6a76c478 VOYEUR: Fix uninitialized variables in DisplayResource and RL2Decoder 2014-02-25 08:14:29 +01:00
Strangerke
eda34075c1 VOYEUR: Fix some uninitialized variables in ThreadResource 2014-02-25 08:09:28 +01:00
Strangerke
64a0e78473 VOYEUR: Add some missing initializations in SVoy, introduce EVTYPE_NONE even type 2014-02-25 07:55:57 +01:00
Strangerke
c03ed78a24 AVALANCHE: Fix destination check in initRunner() 2014-02-25 07:34:17 +01:00
Eugene Sandulenko
e5a9d644ea FULLPIPE: Renames in scene09 2014-02-25 00:09:29 +02:00
Strangerke
68eb280116 R2R: Don't allow character to teleport (bug #6546) 2014-02-24 13:57:44 +01:00
Johannes Schickel
90dbc2e4c3 KYRA: Slight constant name cleanup. 2014-02-24 01:38:24 +01:00
Strangerke
a05ec5ea9e R2R: Fix bug #6547 - Invalid cursor during dialogs 2014-02-24 00:39:51 +01:00
Eugene Sandulenko
6673472a22 FULLPIPE: More renames in scene09 2014-02-23 23:45:12 +02:00
Eugene Sandulenko
5e8559e23f FULLPIPE: Started renaming in scene09 2014-02-23 23:45:12 +02:00
Matthew Hoops
0593f434af PEGASUS: Force the inventory drawers closed when loading a game 2014-02-23 14:50:02 -05:00
Strangerke
4d16b4ef19 R2R: Add a little hack to get the correct sentence order after scanning ARM (bug #6504) 2014-02-23 18:40:35 +01:00
Strangerke
6cd0d012b1 BBVS: remove useless check in updateIndicator() 2014-02-23 07:45:30 +01:00
Eugene Sandulenko
b0f792bc35 FULLPIPE: Implement sceneHandler09_ballExplode() 2014-02-22 23:12:45 +02:00
Filippos Karapetis
b56f8f2212 BBVS: Move some code out of bbvs.cpp 2014-02-22 20:34:52 +02:00
Strangerke
0958ac9b7f BBVS: Silent some CppCheck warnings 2014-02-22 18:26:35 +01:00
uruk
59f440c36a AVALANCHE: Repair ShootEmUp::updateTime(). 2014-02-22 15:35:43 +01:00
Eugene Sandulenko
7c69516c40 FULLPIPE: Implement sceneHandler09_checkHangerCollide() 2014-02-21 21:37:55 +02:00
Eugene Sandulenko
c2e9f38d79 Merge pull request #435 from johndoe123/bbvs
BBVS: New engine: Beavis and Butthead In Virtual Stupidity
2014-02-21 21:14:29 +02:00
Strangerke
8cd0d40cef VOYEUR: reduce the scope of a variable 2014-02-21 19:40:10 +01:00
Strangerke
3a6e4b381e VOYEUR: Fix some more shadowed variables and functions 2014-02-21 19:35:37 +01:00
Einar Johan Trøan Sømåen
cda0598047 WINTERMUTE: Use the correct field for dpi when loading FreeSans from scummmodern.zip 2014-02-21 16:35:47 +01:00
uruk
d23ced0aed AVALANCHE: Repair ShootEmUp::plotThem(). 2014-02-21 16:22:37 +01:00
uruk
5580c0b95e AVALANCHE: Repair define() and defineCameo() in ShootEmUp. 2014-02-21 15:50:37 +01:00
uruk
5571945283 AVALANCHE: Repair ShootEmUp::setup(). 2014-02-21 15:34:47 +01:00
Strangerke
1aa9749beb VOYEUR: Fix some shadowed variables in VoyeurEngine 2014-02-21 08:17:56 +01:00
Strangerke
eee040cd29 VOYEUR: Fix some shadowed variables in GraphicsManager 2014-02-21 08:05:56 +01:00
uruk
46b7c1fde4 AVALANCHE: Repair ShootEmUp::setup(). 2014-02-21 00:03:18 +01:00
uruk
7a17db17a5 AVALANCHE: Repair ShootEmUp::updateTime(). 2014-02-20 23:47:49 +01:00
Strangerke
691ac84f36 VOYEUR: Fix some shadowed variables and functions in file handlers 2014-02-20 23:35:20 +01:00
Strangerke
36a4cda68e VOYEUR: Fix comment related to iForcedDeath 2014-02-20 23:34:56 +01:00
uruk
db34e0ce0d AVALANCHE: Repair ShootEmUp::gain(). 2014-02-20 23:34:22 +01:00
uruk
73223fd191 AVALANCHE: Repair ShootEmUp::define() and ShootEmUp::defineCameo(). 2014-02-20 23:30:12 +01:00
uruk
acdfcb5272 AVALANCHE: Repair ShootEmUp::plotThem(). 2014-02-20 23:28:34 +01:00
uruk
a3d4908e53 AVALANCHE: Put a necessary delay into ShootEmUp's main loop. 2014-02-20 23:06:49 +01:00
uruk
614006c1e5 AVALANCHE: Implement ShootEmUp::defineCameo(). 2014-02-20 22:43:29 +01:00
uruk
401b85eb21 AVALANCHE: Implement ShootEmUp::check321(). 2014-02-20 22:31:03 +01:00
uruk
0b4a2ba0a8 AVALANCHE: Implement ShootEmUp::updateTime(). 2014-02-20 22:25:34 +01:00
Strangerke
4e80bb12d4 VOYEUR: Fix crash introduced in 4065c795277bbb4cb2db6dbd8fef145b6c5c6c7f 2014-02-20 21:50:34 +01:00
Strangerke
5a57838416 VOYEUR: Add iForcedDeath as a boot parameter 2014-02-20 21:31:19 +01:00
Eugene Sandulenko
906140e752 FULLPIPE: Implement sceneHandler09_eatBall() 2014-02-20 22:29:50 +02:00
uruk
808a59bdf2 AVALANCHE: Implement ShootEmUp::collisionCheck(). 2014-02-20 15:59:14 +01:00
uruk
ad9a8df66d AVALANCHE: Implement ShootEmUp::escapeCheck(). 2014-02-20 15:28:46 +01:00
uruk
e03ccde6e9 AVALANCHE: Implement ShootEmUp::animate() and connected functions. 2014-02-20 15:02:22 +01:00
uruk
37b147d950 AVALANCHE: Repair out of bound read in Help::handleMouse(). 2014-02-20 14:41:56 +01:00
Johannes Schickel
f8a9567773 DREAMWEB: Slight formatting fix. 2014-02-20 14:20:57 +01:00