Max Horn
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1421a43969
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Patch #1543932: BASS: Missing music volume text in v303 french menu
svn-id: r25413
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2007-02-07 19:01:37 +00:00 |
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Johannes Schickel
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db19d5e9de
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should silence compiler warnings.
svn-id: r25412
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2007-02-07 16:47:34 +00:00 |
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Sven Hesse
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2c4a6d6a43
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The SoundHandle isn't stopped indirectly by AudioCD.play() anymore, so removed the SoundHandle starting for each sample
svn-id: r25411
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2007-02-07 16:30:59 +00:00 |
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Johannes Schickel
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aee4f7058d
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Implemented little diff in o1_characterSays for fm-towns version.
svn-id: r25410
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2007-02-07 16:28:29 +00:00 |
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Sven Hesse
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023591a77a
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The status variables are set explicitely in the constructor instead through one memset now, to avoid setting the SoundHandle to 0 as well (the first play() would then stop SoundHandle 0, which doesn't strike me as being correct)
svn-id: r25409
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2007-02-07 16:27:43 +00:00 |
|
John Willis
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a7475dd590
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Update GP2X ports helper scripts to support newer Open2x tool-chains (ones with the pragma pack patches).
svn-id: r25408
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2007-02-07 15:57:55 +00:00 |
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Sven Hesse
|
3442ea1582
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- Fixed another freeze in Ween
- Changed cursor visibility handling a bit
svn-id: r25407
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2007-02-07 13:08:17 +00:00 |
|
Sven Hesse
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edefc7bde3
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Corrected the goblins walking sound (#1621086)
svn-id: r25404
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2007-02-06 21:23:14 +00:00 |
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Sven Hesse
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8833cdb03f
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Made Goblin::Gob_Object::order explicitely signed, should fix bug #1625292 (Wrong sprite in foreground)
svn-id: r25403
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2007-02-06 19:55:21 +00:00 |
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Sven Hesse
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1c9c972d05
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- Fixed Ween's inventory in the volcano (#1630113)
- Added a range check to avoid invalid reads into _wayPoints in Map::checkDirectPath()
svn-id: r25402
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2007-02-06 19:16:41 +00:00 |
|
Sven Hesse
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d706d8e4c0
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Implemented vertical scrolling
svn-id: r25401
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2007-02-06 14:42:05 +00:00 |
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Travis Howell
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56ff44633f
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Update HE version for French versions of a few HE games.
svn-id: r25399
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2007-02-06 12:29:31 +00:00 |
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Eugene Sandulenko
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0a20af0323
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Make extra information generated by launcher consistent with what we have
in our md5 list, preferred target and Wiki.
svn-id: r25398
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2007-02-06 12:01:34 +00:00 |
|
Gregory Montoir
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f477e964d2
|
typo
svn-id: r25397
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2007-02-05 22:49:58 +00:00 |
|
Gregory Montoir
|
15e2af8e9d
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'fixed' o_blastText and updated a comment
svn-id: r25396
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2007-02-05 22:47:22 +00:00 |
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Sven Hesse
|
7082e58289
|
Corrected the clipping of _pressedMapX/_pressedMapY, to avoid accessing invalid memory (also possible fix for bug #1652551)
svn-id: r25395
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2007-02-05 19:48:12 +00:00 |
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Sven Hesse
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193349fd60
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Only do the file based fallback when no matches by MD5s were found
svn-id: r25394
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2007-02-05 14:22:10 +00:00 |
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Sven Hesse
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7f26069f69
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- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mult::_multData2 and some of the loose variables in Mult
- Added some missing MD5s/game versions (#1652352)
svn-id: r25393
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2007-02-05 14:08:50 +00:00 |
|
Nicola Mettifogo
|
710105d1c1
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solved 64 bit casting issue from BUG #1648325
svn-id: r25391
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2007-02-05 12:53:40 +00:00 |
|
Kostas Nakos
|
b7160638bf
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permit compilation with hq scalers disabled
svn-id: r25390
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2007-02-04 17:45:00 +00:00 |
|
Sven Hesse
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0ed752aa6e
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- Moved the specific interrupt frequency of 80 Hz out of class Infogrames into the GobEngine's Infogrames instances
- Changed the 80 Hz to 75 Hz, which is more true to the original
svn-id: r25389
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2007-02-04 15:59:05 +00:00 |
|
Nicola Mettifogo
|
890ee97285
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applied 2nd workaround to avoid crashes caused by labels when switching location
svn-id: r25388
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2007-02-04 15:48:51 +00:00 |
|
Sven Hesse
|
f54a97a02c
|
- Plugged some leaks and fixed some memory errors
- Fixed the cursor animation loops in Ween and Bargon
- Added Draw_Bargon + Inter_Bargon
- Implemented Bargon Attack's hardcoded intro parts
svn-id: r25387
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2007-02-04 15:45:15 +00:00 |
|
Nicola Mettifogo
|
8f084baf66
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added more debug levels and comments
svn-id: r25386
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2007-02-04 15:43:45 +00:00 |
|
Max Horn
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ae5fb74aef
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Use full game titles for the official AGI games (small exception: we also number part 1 of series, to avoid user confusion)
svn-id: r25385
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2007-02-04 13:40:11 +00:00 |
|
Eugene Sandulenko
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70833e89a4
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Fix warning.
svn-id: r25384
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2007-02-04 13:37:02 +00:00 |
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Max Horn
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4e9e88ac1c
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Added Common::getEnabledSpecialDebugLevels
svn-id: r25383
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2007-02-04 13:28:17 +00:00 |
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Max Horn
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8ae2be31e0
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Don't add '.' to the search dirs as a last fallback. Fixes bug #1597208
svn-id: r25382
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2007-02-04 13:04:36 +00:00 |
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Max Horn
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5b65897cd3
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Switch SCUMM engine to use the common special debug flags support (thus making it possible to use --debugflags with it)
svn-id: r25381
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2007-02-04 12:41:49 +00:00 |
|
Nicola Mettifogo
|
5007d82ec7
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solved array out of bound issue in quickFadePalette
svn-id: r25380
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2007-02-04 12:14:11 +00:00 |
|
Nicola Mettifogo
|
9832736f9a
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added game palette static initializers to avoid warnings
svn-id: r25379
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2007-02-04 11:19:14 +00:00 |
|
Nicola Mettifogo
|
854e351e5b
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Implemented workaround to avoid crashes on location switches, using knowledge from Big Red Adventure.
svn-id: r25378
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2007-02-04 11:16:40 +00:00 |
|
Nicola Mettifogo
|
d89bfde4a6
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oops fixed 64 bit warnings in the last revision
svn-id: r25377
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2007-02-04 08:26:44 +00:00 |
|
Nicola Mettifogo
|
e3b9bda909
|
changed handling of zone labels to match original engine
svn-id: r25376
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2007-02-04 08:12:33 +00:00 |
|
Nicola Mettifogo
|
b7d72fd959
|
_hoverZone now is handled as in the original engine
svn-id: r25375
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2007-02-04 08:10:00 +00:00 |
|
Eugene Sandulenko
|
7b6bdd231d
|
AdvancedDetector now has built-in fallback detection based on file lists.
Currently only gob engine benefits from it.
svn-id: r25374
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2007-02-04 03:10:27 +00:00 |
|
Eugene Sandulenko
|
0d01bdd799
|
Make Add Button caption react to Shift key.
svn-id: r25373
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2007-02-04 02:36:23 +00:00 |
|
Max Horn
|
18a9cb46d6
|
Removed GF_NO_SCALING
svn-id: r25372
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2007-02-04 02:11:29 +00:00 |
|
Max Horn
|
53432b2bbe
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Use Actor::getRealPos instead of Actor::getPos in the debugger
svn-id: r25371
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2007-02-04 01:52:50 +00:00 |
|
Max Horn
|
be052be462
|
Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
svn-id: r25370
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2007-02-04 01:24:43 +00:00 |
|
Johannes Schickel
|
b274881086
|
- changed the way how gradients are calculated
- bumped theme version
svn-id: r25369
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2007-02-04 00:42:10 +00:00 |
|
Travis Howell
|
9865bc8fa5
|
Fix compile of SCUMM engine.
svn-id: r25368
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2007-02-04 00:17:35 +00:00 |
|
Max Horn
|
96fe9d111f
|
Fixed the default coords in ScummEngine_c64::o_putActorAtObject, which still in char coords, not pixel coords (see also ScummEngine_v2::o2_putActorAtObject)
svn-id: r25367
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2007-02-03 23:47:45 +00:00 |
|
Max Horn
|
69ba8e57c2
|
Changed old FIXME comment into a WORKAROUND comment (it worked fine all these years, after all :); also added some paranoia checks
svn-id: r25366
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2007-02-03 23:10:17 +00:00 |
|
Max Horn
|
35bfb505a6
|
Use the platform/language values computed by the detector
svn-id: r25365
|
2007-02-03 22:42:45 +00:00 |
|
Johannes Schickel
|
37ac456077
|
Added a TODO to processExtraValues.
svn-id: r25364
|
2007-02-03 22:01:31 +00:00 |
|
Johannes Schickel
|
d66d2ab71b
|
Changed _imageHandels into an array.
svn-id: r25363
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2007-02-03 21:50:51 +00:00 |
|
Max Horn
|
73c3625f1f
|
Fixing various doxygen warnings
svn-id: r25362
|
2007-02-03 21:37:52 +00:00 |
|
Max Horn
|
a2b1ff0de8
|
shalt not declare static vars inside member functions' spoke Fingolfin, and see, there was static all over the place (somebody please fix this, pretty please with sugar atop)
svn-id: r25361
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2007-02-03 21:35:35 +00:00 |
|
Max Horn
|
56b00f05cc
|
Replaced 'typedef Common::String String' with explicit usages of Common::String (mainly to make doxygen happy)
svn-id: r25360
|
2007-02-03 21:32:18 +00:00 |
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