5650 Commits

Author SHA1 Message Date
Torbjörn Andersson
996bbacc27 Removed unnecessary semi-colon.
svn-id: r17565
2005-04-12 08:51:06 +00:00
Travis Howell
eed70f3dba Cleanup
svn-id: r17564
2005-04-12 07:52:15 +00:00
Travis Howell
03f07f7f8a Add angle change.
svn-id: r17563
2005-04-12 06:06:56 +00:00
Travis Howell
fefd65c33c Use paletteNum.
svn-id: r17562
2005-04-12 05:26:48 +00:00
Travis Howell
973b4073c9 Sync.
svn-id: r17561
2005-04-12 02:35:59 +00:00
Travis Howell
dea27e2c63 Work in progress on opcodeE0 for HE games.
Cleanup.

svn-id: r17560
2005-04-12 02:29:50 +00:00
Marcus Comstedt
b9da94d8f1 MIN() on two different datatypes not allowed...
svn-id: r17551
2005-04-11 20:34:21 +00:00
Gregory Montoir
d602e19991 minor change, to be consistent with rest of Wiz code
svn-id: r17546
2005-04-11 18:09:27 +00:00
Gregory Montoir
863007c5fb added processWizImage mode 10
svn-id: r17545
2005-04-11 17:59:55 +00:00
Travis Howell
f195d26b25 Update debug message.
svn-id: r17541
2005-04-11 14:49:42 +00:00
Travis Howell
0c5253c1eb Add a few extra sprite correction and functions, based off HE100.
svn-id: r17536
2005-04-11 07:40:14 +00:00
Travis Howell
e2d24f8ce2 RNAM block is different in HE games.
svn-id: r17534
2005-04-11 05:54:39 +00:00
Travis Howell
d67cfd4be9 Ooops
svn-id: r17533
2005-04-11 04:33:28 +00:00
Travis Howell
e36bc81511 Sort alternative file list again and remove duplicate.
svn-id: r17532
2005-04-11 04:07:10 +00:00
Travis Howell
82da226c8e Re-order md5s for multiple version games.
Easier to read and update.

svn-id: r17531
2005-04-11 04:02:48 +00:00
Travis Howell
2705485022 Add md5s for NES maniac
Remove duplicate monkey/monkey1, since we check for both.
Change monkey1 target default, to monkey, since we check for both.

svn-id: r17530
2005-04-11 01:45:26 +00:00
Eugene Sandulenko
89310f047e Fix regression in MM NES which disabled scrolling and lead to weird crashes
svn-id: r17529
2005-04-10 22:43:46 +00:00
Max Horn
78f6b7a1d8 cleanup
svn-id: r17525
2005-04-10 17:38:09 +00:00
Max Horn
8df392cabe Fix for bug #1167146 (properly fix the monkey vs. monkey1 issue by using the substResFileNameTable table)
svn-id: r17524
2005-04-10 17:20:24 +00:00
Max Horn
eb10589c83 Add a comment which clarifies that monkeyVGA and loomCD are V5 games, but we still set _version=4 for them, because it is convenient
svn-id: r17521
2005-04-10 16:54:16 +00:00
Max Horn
8d2e73806a Fix for bug #1180240
svn-id: r17518
2005-04-10 16:20:22 +00:00
Max Horn
e79c168d35 split SaveFileManager::openSavefile and class SaveFile into two, each, one for loading and one for saving
svn-id: r17517
2005-04-10 15:13:40 +00:00
Max Horn
0553720ca0 Read the RNAM data (might be useful for debugging)
svn-id: r17510
2005-04-10 13:16:49 +00:00
Max Horn
871e278f8b Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
svn-id: r17508
2005-04-10 12:59:17 +00:00
Travis Howell
9d9a072762 akst/aksf pointer should be reset for each loop.
svn-id: r17506
2005-04-10 11:20:55 +00:00
Eugene Sandulenko
582c56c236 Do not hardcode character translation tables and verbs prepositions
in MM NES but extract it directly from ROM. Patch from Quietust

svn-id: r17505
2005-04-10 09:58:37 +00:00
Travis Howell
5b802a03e5 Enable object lock/unlock in HE 100 too.
Add comments

svn-id: r17503
2005-04-10 06:17:49 +00:00
Travis Howell
02a724a619 Add extra case, used by freddicove
svn-id: r17502
2005-04-10 05:39:46 +00:00
Travis Howell
ae69af7ecf Pointer off by 8
svn-id: r17501
2005-04-10 03:50:17 +00:00
Travis Howell
64d6c3cafa rmap suppork works now
svn-id: r17500
2005-04-10 02:37:48 +00:00
Max Horn
15fd220a81 Init _numObjectsInRoom in another spot
svn-id: r17499
2005-04-10 01:42:00 +00:00
Max Horn
063fa83483 Init music engine within setupMusic(), even for V1 and V2 games
svn-id: r17498
2005-04-10 01:31:31 +00:00
Travis Howell
b40fa83d41 Add initial rmap support for wizImages.
svn-id: r17497
2005-04-10 01:25:33 +00:00
Max Horn
475ee92117 Moved some room loading stuff into a new source file
svn-id: r17496
2005-04-10 01:23:33 +00:00
Max Horn
cfe85b8618 Don't call allocateArrays from readMAXS, rather call it explicitly after calling readMAXS; init _palManipCounter in the proper place (only needed when restarting); free palManip data on exit
svn-id: r17495
2005-04-10 00:51:47 +00:00
Max Horn
78f2f279c4 Got rid of _dynamicRoomOffsets
svn-id: r17494
2005-04-10 00:33:31 +00:00
Travis Howell
03616ad2c8 Add some debug output to help with bug report.
svn-id: r17493
2005-04-10 00:32:11 +00:00
Max Horn
d7c1017fe4 Pedantic cleanup
svn-id: r17490
2005-04-09 20:26:51 +00:00
Max Horn
81e34e9110 Overload getStringAddress in subclasses; moved V6-V8 specific res stuff to resource.cpp
svn-id: r17489
2005-04-09 20:22:31 +00:00
Max Horn
d271b58aa7 Got rid of GF_NEW_OPCODES
svn-id: r17488
2005-04-09 20:13:30 +00:00
Travis Howell
240a6f7406 Switch back to warning, since it is used in maze
svn-id: r17481
2005-04-09 15:12:26 +00:00
Travis Howell
b12942a8e7 Correct stack list order.
chase/lost/smaller use correct level numbers now.

svn-id: r17480
2005-04-09 15:07:44 +00:00
Torbjörn Andersson
1566fb527f Fixed typo in comment.
svn-id: r17476
2005-04-09 13:04:12 +00:00
Max Horn
34098ae3c7 Simplify the substResFileName system a bit
svn-id: r17475
2005-04-09 11:59:43 +00:00
Travis Howell
db43946f05 Add flObject lock/unlock support for HE games.
svn-id: r17474
2005-04-09 09:57:54 +00:00
Max Horn
866e0c8613 Fix check of the return value of findLocalObjectSlot() in loadFlObject()
svn-id: r17473
2005-04-09 09:49:55 +00:00
Travis Howell
cbe1437c27 rewrite for hePalettes.
svn-id: r17472
2005-04-09 09:20:44 +00:00
Gregory Montoir
16061e0f42 minor corrections and cleanup
svn-id: r17471
2005-04-09 08:55:26 +00:00
Travis Howell
4f08551643 Add comment to TODO
Check that string pointer exists, before reading data.
Don't attempt to play speech in soccer2004, since it uses compression.

svn-id: r17470
2005-04-09 07:25:41 +00:00
Travis Howell
73d1d63f15 Add opcode for chase, playable now.
svn-id: r17469
2005-04-09 06:39:20 +00:00